Yeah that is a disappointment that they aren't going to any real world names, im guessing it partly has to do with the legal issue of obtaining the rights to use it, which would probably be impossible as im sure the city of new york wouldnt want to be associated with a game like GTA. However it i would still be very happy if they could replicate the layout of the city as close as possible as it looks like they are going to at least partially from what the trailer shows.
The best thing, to me, about the game that the trailer shows is that its set in a real world location, that is going to increase the immersion so much more no matter how good the visuals are. I wonder how closely they are going to replicate New York, as no doubt the game world will be huge. It would be positively awesome if i could use my real world knowledge of the city to find places and things in the game. And who knows, maybe they will include some of the suburbs, so I can take a leisurely Sunday drive to my neighborhood.:-)
Going by the notion that "comfort games" are ones that don't require alot of thought or alot of time per session to actually do anything in, here's my top 5 in no particular order:
1. Mario Tennis (N64)
2. Mario Golf: Advance Tour (GBA)
3. Mario Kart DS (best of the series IMO, ton of tracks old and new, perfect driving mechanics, and wifi support, doesnt get much better than that)
4. Battlefield 1942 (all-time fav online FPS)
5. Super Smash Bros. Melee (the cause behind many missed classes and sleepless nights in college)
To answer your second question, no, from everything they've said it appears the games will be made available to play as is, with no changes made to the actual games themselves.
And if you are looking for Mario Kart online, I'd suggest buying a DS lite, its worth it for Mario Kart DS's wifi play alone.:-)
Its been known for quite some time now that Turbo Grafix and Sega Genesis titles would be available on VC as well as all NES, SNES, and N64 titles.
"Sonic the Hedgehog - How on earth did they manage to license this one? I'm surprised that Sony would let Nintendo do this."
I think you mean Sega.:-)
Re:how the Wii controller works for FPS
on
Wii-mote In Action
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· Score: 1
This is not how the controller is implemented, its how the software is. And so far as I know there are currently only two FPS games annouced for the Wii, Red Steel and Metroid Prime. So, there's no reason why future Wii FPS's can't abandon the "pan and center" control scheme in favor of moving your entire field of vision with the crosshairs, or, they could even include both and let the player choose what they like better. With adjustable sensivity settings, just like a mouse, that would be entirely feasible. The only thing limiting factor is the developer's own ingenuity, imo.
a port of Rockstar Games presents Table Tennis (http://xbox360.ign.com/articles/709/709654p1.html), the system is perfect for it. The gameplay and control is already fantastic on the 360, imagine how it would play with a Wiimote.
Give me that Rockstar and Nintendo, and I'll be in heaven.
Apparently you have never heard of a little company called Apple. They've been doing the same thing with their iPod for years now... do you think they are losing money?
Fact of the matter is, re-releasing the same hardware with updated looks, better portability, and improved features is a proven business strategy, and generates you more revenue for essentially the same exact product.
Not to mention, the DS Lite surpasses the original by leaps and bounds in just about every way; durability, weight, form factor, screen brightness, battery life, cosmetics, ect. I actually never bought the original DS because of the design, but I just had to import a Lite from JP, and I absolutely love it.
Another thing that I've been wondering about, that I have heard virtually nothing about from either Nintendo or any media coverage, is the possibilities of a single person using two Wii-Motes simultaneously, and whether or not any developers have taken any steps to exploring this option. Nintendo's teaser videos have alluded to this possibility (i.e. the guy playing the virtual drumset in the conference intro video), but other than that, nothing.
I think that having a control setup with two motion/positional sensing devices like this would have a lot of potential. Imagine a boxing game like 'Fight Night' where you hold a wiimote in each hand and jab, uppercut, and block just like you would in reality. My dear lord, that would be amazing...
"The hand stress is definately a potential problem some games. The real question is do I have to hold it out in front of me, or can I rest the controller on my lap and use less dramatic movements?"
Not if the developer knows what they're doing. Take a look at this excerpt from IGN's preview of 'WiiSports Tennis':
One interesting thing we learned while playing is that you can choose to either do wide, arching movements that genuinely simulate the real game of tennis, or, alternatively, you can choose simple flicks of the wrist to do the same thing. So, if you want to go out (like the actors in Nintendo's initial controller teaser video), you have that option. But if not, you can go small, too. The game recognizes and translates either movement to the court on the fly. (Full article http://revolution.ign.com/articles/706/706071p1.ht ml)
So I'd think if the proper optimizations are made, usage of the Wii-mote really doesn't have to be any more tiring than using a dual-shock or xbox controller.
Well, saying that they are putting the entire company's future on the success of the Wii is being a bit dramatic, in my opinon. Nintendo still has a stranglehold on the portable market even after the release of the PSP, and with the sucess of the DS and its developer support (100+ titles to be released over the next year) that doesn't look like its changing anytime soon.
That, and Nintendo is arguably the best and most respected game developer in the world.
Right. Which is why the increased number of WiFi hotspots could be attributed to the rise of laptop robberies as they claim. Because, if there are more hotspots that means there is generally going to be more people using their laptops in open, public, and unprotected areas, which means a greater chance of having them forcefully stolen from them.
More laptop thefts in an unarmed city?
Well that is not a valid correlation, as theft implies that the person who owns the stolen item is not present or aware of the crime when it takes place, so it doesn't matter if they are armed or not.
I am suprised not to see any mention in these so-called unbiased articles of the massive potential the Revo has in the RTS genre. Aside from FPS's this is in my mind the "killer-app" genre for the Revolution, which could for the first time become a viable option in the console market. Think about how intutively the games could be controlled, pan across the map by moving the controller to the edges of the screen or pointing and click on a point on the minimap, just like a mouse, and click and drag to select units, again just like a mouse. And it could also one-up the keyboard/mouse combo because of its ability to navigate in 3d space, especially in space rts games such as Homeworld.
The writer's assumption that all revo games will have to be very basic and dumbed-down, just goes to show he lacks any real creativity or imagination.
Yeah that is a disappointment that they aren't going to any real world names, im guessing it partly has to do with the legal issue of obtaining the rights to use it, which would probably be impossible as im sure the city of new york wouldnt want to be associated with a game like GTA. However it i would still be very happy if they could replicate the layout of the city as close as possible as it looks like they are going to at least partially from what the trailer shows.
The best thing, to me, about the game that the trailer shows is that its set in a real world location, that is going to increase the immersion so much more no matter how good the visuals are. I wonder how closely they are going to replicate New York, as no doubt the game world will be huge. It would be positively awesome if i could use my real world knowledge of the city to find places and things in the game. And who knows, maybe they will include some of the suburbs, so I can take a leisurely Sunday drive to my neighborhood. :-)
Going by the notion that "comfort games" are ones that don't require alot of thought or alot of time per session to actually do anything in, here's my top 5 in no particular order:
1. Mario Tennis (N64)
2. Mario Golf: Advance Tour (GBA)
3. Mario Kart DS (best of the series IMO, ton of tracks old and new, perfect driving mechanics, and wifi support, doesnt get much better than that)
4. Battlefield 1942 (all-time fav online FPS)
5. Super Smash Bros. Melee (the cause behind many missed classes and sleepless nights in college)
To answer your second question, no, from everything they've said it appears the games will be made available to play as is, with no changes made to the actual games themselves.
:-)
And if you are looking for Mario Kart online, I'd suggest buying a DS lite, its worth it for Mario Kart DS's wifi play alone.
Its been known for quite some time now that Turbo Grafix and Sega Genesis titles would be available on VC as well as all NES, SNES, and N64 titles. "Sonic the Hedgehog - How on earth did they manage to license this one? I'm surprised that Sony would let Nintendo do this." I think you mean Sega. :-)
This is not how the controller is implemented, its how the software is. And so far as I know there are currently only two FPS games annouced for the Wii, Red Steel and Metroid Prime. So, there's no reason why future Wii FPS's can't abandon the "pan and center" control scheme in favor of moving your entire field of vision with the crosshairs, or, they could even include both and let the player choose what they like better. With adjustable sensivity settings, just like a mouse, that would be entirely feasible. The only thing limiting factor is the developer's own ingenuity, imo.
a port of Rockstar Games presents Table Tennis (http://xbox360.ign.com/articles/709/709654p1.html ), the system is perfect for it. The gameplay and control is already fantastic on the 360, imagine how it would play with a Wiimote.
Give me that Rockstar and Nintendo, and I'll be in heaven.
Apparently you have never heard of a little company called Apple. They've been doing the same thing with their iPod for years now... do you think they are losing money?
Fact of the matter is, re-releasing the same hardware with updated looks, better portability, and improved features is a proven business strategy, and generates you more revenue for essentially the same exact product.
Not to mention, the DS Lite surpasses the original by leaps and bounds in just about every way; durability, weight, form factor, screen brightness, battery life, cosmetics, ect. I actually never bought the original DS because of the design, but I just had to import a Lite from JP, and I absolutely love it.
Another thing that I've been wondering about, that I have heard virtually nothing about from either Nintendo or any media coverage, is the possibilities of a single person using two Wii-Motes simultaneously, and whether or not any developers have taken any steps to exploring this option. Nintendo's teaser videos have alluded to this possibility (i.e. the guy playing the virtual drumset in the conference intro video), but other than that, nothing.
I think that having a control setup with two motion/positional sensing devices like this would have a lot of potential. Imagine a boxing game like 'Fight Night' where you hold a wiimote in each hand and jab, uppercut, and block just like you would in reality. My dear lord, that would be amazing...
"The hand stress is definately a potential problem some games. The real question is do I have to hold it out in front of me, or can I rest the controller on my lap and use less dramatic movements?"
t ml)
Not if the developer knows what they're doing. Take a look at this excerpt from IGN's preview of 'WiiSports Tennis':
One interesting thing we learned while playing is that you can choose to either do wide, arching movements that genuinely simulate the real game of tennis, or, alternatively, you can choose simple flicks of the wrist to do the same thing. So, if you want to go out (like the actors in Nintendo's initial controller teaser video), you have that option. But if not, you can go small, too. The game recognizes and translates either movement to the court on the fly.
(Full article http://revolution.ign.com/articles/706/706071p1.h
So I'd think if the proper optimizations are made, usage of the Wii-mote really doesn't have to be any more tiring than using a dual-shock or xbox controller.
Well, saying that they are putting the entire company's future on the success of the Wii is being a bit dramatic, in my opinon. Nintendo still has a stranglehold on the portable market even after the release of the PSP, and with the sucess of the DS and its developer support (100+ titles to be released over the next year) that doesn't look like its changing anytime soon. That, and Nintendo is arguably the best and most respected game developer in the world.
Right. Which is why the increased number of WiFi hotspots could be attributed to the rise of laptop robberies as they claim. Because, if there are more hotspots that means there is generally going to be more people using their laptops in open, public, and unprotected areas, which means a greater chance of having them forcefully stolen from them.
More laptop thefts in an unarmed city? Well that is not a valid correlation, as theft implies that the person who owns the stolen item is not present or aware of the crime when it takes place, so it doesn't matter if they are armed or not.
I am suprised not to see any mention in these so-called unbiased articles of the massive potential the Revo has in the RTS genre. Aside from FPS's this is in my mind the "killer-app" genre for the Revolution, which could for the first time become a viable option in the console market. Think about how intutively the games could be controlled, pan across the map by moving the controller to the edges of the screen or pointing and click on a point on the minimap, just like a mouse, and click and drag to select units, again just like a mouse. And it could also one-up the keyboard/mouse combo because of its ability to navigate in 3d space, especially in space rts games such as Homeworld.
The writer's assumption that all revo games will have to be very basic and dumbed-down, just goes to show he lacks any real creativity or imagination.