Will Wright's E3 Spore Presentation
moto writes "ThinkGaming is reporting from E3, and had a chance to take a look at Will Wright's Spore during the early-hours press access. From the article: 'To start, Will showed an overview of the latest creature editing system. He mentioned that almost all parts of the editing system, from hands to the mouth, control the creature in its entirety - from its personality to the way it sounds, etc. In addition, the color system is a procedural texturing system that lays initially colors, then various textures (scales, etc.) and more all on top of your creature model. It looks like an incredibly intricate system, as has been seen quite a bit so far in previous videos. It looked like it was nearing completion and would allow for endless possibilities.'"
Spore...
More list splist post!!!
If I hear the word procedural one more time from this guy...
Wahoo!!!
I'm not a big gamer myself... heck, I've touched my xbox once in the last year (and still haven't finished Halo 2) but this game... bo ya! It's one of the few I am truly looking forward to.
I may need to save my vacation time so that I can avoid work and sunlight for a week or two after things baby comes out.
Help Brendan pay off his student loans
IGN has a nice video of Wright demoing Spore at E3. I'd kill for a high-res mirror, though.
If your computer downloads content produced by OTHER players.... And then populates the world with them, I could see a problem. Look ma, my creature just got eaten by a giant goatse!
Some people encrypt by using rot-13 twice. I prefer the more secure method of using rot-1 a total of twenty six times.
No real new information other than that progress on the game is... well, progressing. The screen shots look absolutely amazing. My only fear is that all this publicity will do the game in. I think it will be a great game but even I realize that my expectations are so flagrantly high that there's almost no way he'll be able to meet them. Maybe we should all take a step back, remember that this game will not take the place of wives, kids or food and give the game a chance to be succesful. Because with expectations running as high as everybodys are right now, there's no way it will be able to meet them.
I've always pictured the color of OS zealotry as a sort of bright flamingo pinkish hue
The Slashdot effect has taken the site down in less than 20 minutes! Most impressive!
Dang. . .is that a new record ?
Content will be download from other players, but just like in the Sims there will be content filters. All of the same innapropriate content problems Spore will face have already been dealt with in the Sims and the way I understand it that process will just be moved over in whole to Spore. I can't remember exactly where I heard that, but I know I've heard it from multiple sources. Check the Gaming Steve podcast #48 (I believe) for a summary on how that's going to work.
I've always pictured the color of OS zealotry as a sort of bright flamingo pinkish hue
looks like its back up
This game sounds somewhat boring.
1) Make your creature
2) Move your creature around doing everyday things
3) Mate
4) Repeat 1-4
Does this sound excessively boring to anyone else?
"Does this sound excessively boring to anyone else?"
I suppose ID is boring compared to one being:
Boom! Waiting a million years.
"I'm not a big gamer myself... heck, I've touched my xbox once in the last year (and still haven't finished Halo 2) but this game... bo ya!"
Doctor to Xbox: Show me were your owner touched you.
"I may need to save my vacation time so that I can avoid work and sunlight for a week or two after things baby comes out."
Most new fathers don't see sunlight, or work for the first couple weeks.
A popular game?
Complete control over all aspects of the creatures?
Textures that could possibly be construed as flesh-colored?
I think we have a Hot Chromosome scandal coming up. Jack Thompson, get your subpoenas ready.
Tell me something...it's still "We, the people"... right?
If you manage to evolve a giant carnivorous vagina...well...I'd download it.
"In order to move from one step to the next in terms of evolution and generations, you must find a mate."
Looks like I won't be getting very far in this game.
Sig cannot be found.
There is a longer more detailed video at http://www.pqhp.com/cmp/gdctv/ . scroll about 4/5 down on the page. The video is just over an hour long; I'm not sure if it shows more gameplay or not.
Don't get me wrong... Spore looks AMAZING! The whole creature-creation stuff is like nothing I've ever seen.
But will the game be FUN?! I guess maybe it's kind of like the Sims, where users create their own fun...?
Can someone explain it to me?
Adman
Wait...so when does he pee on us?
Learn to LINK man. Take the following phrase:
"ThinkGaming is reporting from E3, and had a chance to take a look at Will Wright's Spore during the early-hours press access."
The Zonk approach: link from "Will Wright's Spore" goes to thinkgaming.org article.
The *sensible* approach: link from "Will Wright's Spore" goes to official site; link from "ThinkGaming is reporting" goes to thinkgaming.org article.
I mean seriously, how many times do you have to post "edited for clarity - Z" before you figure it out?
Read Pynchon.
My friend laid down a bet that his world of Giant Walking Penis' would be delivered to my computer before mine was delivered to his.
This game goes a few steps beyond all of those first-person shooters that are open to modification by skilled designers. It literally makes the all the tools needed to create fully custom, playable characters available to the average person using a highly intuitive interface. Combine this with the possibility to create several hundred thousand variations in character design, each with their own custom world for them to populate in a virtual universe open to millions of users around the world via the internet to interact with them and you have one hell of an experience that is going to put any Sim* games before it to shame.
I am really looking forward to this game and the uproar it'll inevitably cause with the "intelligent design" proponents.
8==8 Bones 8==8
Damn, there goes my idea for Nisplipia, an alternate reality where celebrity creatures with permanent nipslips roamed the world. :-(
Beware: In C++, your friends can see your privates!
But we could still make what was going to be the sequel, "bigtitia", a hit!
Obligatory Penny Arcade link. I just hope it's better than Black & White. For some reason, I could never get into that game. The ideas were great, but it never jelled for me.
There was supposed to be a > in the title, incase it makes no sense to anyone. Ooops :)
I waited in line about 1.5 hours to see this demonstration. The line moved very slowly too, since about 2/3 of the audience in the room of about 30-40 people were invited, so they could skip the line. I didn't even know WW was going to be demoing it himself, and at first I didn't realize it was him (he didn't say his name).
The parent's linked video is pretty much the exact same demo I saw in person, with only some minor differences (i.e. he said that the ability to toss things with your abduction ray was a bug). Plus, in the video someone's head wasn't blocking a quarter of my view of the screen =)
On my way out of E3 on friday, I noticed there were about seven or eight nominations/awards for "Best of E3" and the like hanging on the wall around the doorway to the demo room.
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