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Nintendo Shares Up, But Do Devs 'Get' the Wii?

kukyfrope writes "Nintendo shares have jumped over six percent since the Wii's unveiling at E3 last week." Despite both Peter Moore and Phil Harrison recommending you should get a Wii, the future of Nintendo and the Wii aren't assured. Next Generation reports that third party developers may not really 'get' the ambitious console.

38 of 157 comments (clear)

  1. Good Point by MBCook · · Score: 2, Interesting
    I saw this earlier and he has a good point. There haven't been many games announced for the Wii by 3rd parties. Red Steel, Madden, Super Monkey Ball, and Sponebob are all I can think of off the top of my head. There will be more, but not at launch (we're not even sure about the above).

    Nintendo will have a ton of great games (good for them, they usually have a few, things are looking great here) but while EA made out like a bandit on the 360 launch (Madden, Fight Night, Burnout, whatever) there is just Nintendo here.

    Of course, if they could get Super Smash Brothers out at launch (instead of a few months later as I think they said) then they could really cream the competition.

    A $200 system (just a guess) with a new Mario, Super Smash Brothers, Zelda, Metroid, Wario Ware, and a few other titles at launch. What gamer could possibly resist that?

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Good Point by AuMatar · · Score: 4, Informative

      EA is also working on ports of its sports games. They are porting to the new controller as well, its been mentioned that in Madden passing will use the remote as a pointer and a tossing motion for the throw. It might make that the first Madden game I've bought in years.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    2. Re:Good Point by scd · · Score: 5, Funny

      What games could possibly resist that?

      The ones who are too mature, and need violence/sex all the time, that's who...

    3. Re:Good Point by Lave · · Score: 4, Informative
      There haven't been many games announced for the Wii by 3rd parties. Red Steel, Madden, Super Monkey Ball, and Sponebob are all I can think of off the top of my head. There will be more, but not at launch (we're not even sure about the above). The top off your head isn't the best place to decidie things like that. This is the official upcoming games list announaced at E3 As you can see they have a lot of support. 77 games announced before launch is amazing compared to the gamecube. (FYI: These aren't launch titles but are the first announced - they plan to have 20 titles at launch.) Disclaimer from the Nintendo press site - someone was kind enough to post their login details on a forum I use. These are copied and pasted from a pdf - hence the formatting problems - I'll bold the developers but I cant be bothered to arrange them:

      Tony Hawk's Downhill JamTM MarvelTM: Ultimate Alliance Activision Call of Duty® 3 AQ Interactive Boxing Action

      Atari Dragon Ball Z Budokai: Tenkaichi 2

      Atlus Trauma Center: Second Opinion

      BANPRESTO Family Action Game Disney's Chicken Little: Ace in Action

      Buena Vista Games Disney's Meet the Robinsons

      Capcom Resident Evil series SIMPLE series

      D3Publisher Original Action Game

      Eidos Title TBD Madden NFL '07

      Electronic Arts Medal of Honor Airborne

      EPOCH Title TBD From Software Action Game Genki Title TBD BOMBERMAN LAND

      HUDSON SOFT Flight Game

      JALECO Title TBD KOEI Sengoku Action Elebits

      Konami Digital Entertainment Soccer Game Majesco Bust-A-Move Revolution BOKUJO MONOGATARI Heroes KAWA NO NUSHITSURI Marvelous Interactive Original Simulation Mastiff Mr. D. Goes to Town (working title) The Ant Bully

      Midway Games Happy Feet New Vertical Scroll Shooting Game

      MILESTONE New Action Game Character Action Game MTO SAN-X All-star Revolution FINAL FURLONG Mobile Suit GUNDAM SD GUNDAM G BREAKER DIGIMON ONE PIECE UNLIMITED ADVENTURE New Action Game New RPG TAMAGOTCHI

      NAMCO BANDAI Games Title TBD

      Natsume (developed by Marvelous) Harvest Moon Disaster: Day of CrisisTM Excite TruckTM Fire EmblemTM Metroid® Prime 3: Corruption Project H.A.M.M.E.R. TM Super Mario® Galaxy The Legend of Zelda®: Twilight Princess WarioWareTM: Smooth Moves

      Nintendo Wii Sports Super Monkey Ball Banana Blitz

      SEGA SONIC WILD FIRE

      SNK Metal Slug Anthology Necro-Nesia Spike Jawa CODENAME: FINAL FANTASY® CRYSTAL CHRONICLES: Crystal BearersTM

      SQUARE ENIX DRAGON QUEST SWORDSTM: The Masked Queen and the Tower of MirrorsTM Turn IT around!! Let's go by train!

      TAITO Cooking Mama -Cooking with International Friends-

      TECMO Super Swing Golf PANGYA The Game Factory Title TBD Avatar: The Last Airbender SpongeBob SquarePants: Creature from the Krusty Krab THQ Disney/Pixar Cars Action Game

      TOMY Battle Action Open Season Rayman Raving Rabbids Ubisoft RED STEEL Vivendi Universal Games Title TBD

      Warner Bros. Interactive Entertainment Title TBD

      --
      http://skeptobot.blogspot.com/ - A site for the Renaissance man and woman
    4. Re:Good Point by MBCook · · Score: 2, Interesting

      Those are all announced. While there are quite a few there, I don't think many of them will be big "must have" type titles. More important though is which of those are launch titles. We actually know very little about what is a launch title and what is not right now.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    5. Re:Good Point by Parham · · Score: 2, Insightful

      As far as Final Fantasy goes, I don't think Crystal Chronicles is as popular as the main series. I don't see many Final Fantasy gamers bragging about that branch of the series, even though I think it was a pretty good game.

    6. Re:Good Point by buffer-overflowed · · Score: 2, Informative

      It's dragon quest kenshin, and the only announced dragon quest for next gen systems. Do you not know what Dragon Quest Kenshin is/was!?

      Obviously not. It was a standalone unit released in Japan in 2003. SNES-style graphics(like DQ7, the DQ series has never really put a huge emphasis on graphics or FMV), retelling of DQ1(basically, Dragon Warrior 1 here in the US) and you used a sword peripheral. Sold like crazy. One of my friends has a copy, it's a hell of a lot of fun actually, but I can't read japanese.

      And canon, in FF? Comeon. While Crystal Chronicles is more in the vein of Seiken Densetsu(which started as FF: Adventure here on the Gameboy) than a traditional hit buttons til the FMV/dialog starts gameplay of the main series, it's still beefier than Mystic Quest was and has as much claim to the FF title as FFXII with it's cinematic gameplay/departion from the formula or FFXI, the mmo. It actually has the most in common with FFXI, because both emphasize multiplayer(and use similar races). The difference being that FF:CC plays like an MMO where you're in the room with your friends and can hit/yell at them. It's a mini-mmo, and all of it's depth comes from player interaction, not underlying mechanics. Heck of a lot of fun if you can get 4 people together with GBAs, some beer and a big screen.

      There is no canon in FF. About the only thing linking the games together at this point is a guy named Cid, and I'm not even sure if FFXI had him, and the title. Prior to FF4, crystals of power were a common theme, which made a comeback in FFV, only to fade away for a while.

      All we know about the new FF:CC and FFXIII is from some limited(probably pre-rendered) trailers. FFXIII could turn out to be in the vein of FFXII, which would make FFX(or X-2) the last "proper" title in the series(although imo, you have to go back further to get the good stuff). I saw more of the classic series in the FF:CC trailer though than I did in the FFXIII one, however. XIII seems to be going hyper-far into the VII vein of sci-fi fantasy, whereas CC looked more traditional, with airships and what not, more like 9 or pre-7.

      And as to Square-Enix putting the main-series games solely on the Playstation. DQ9 hasn't been shown yet, but here's a little tidbit for you. I still remember FFVII being shown on Project Reality, aka the N64, and we all saw how *that* turned out. Square can and will jump ship in a freakin' heartbeat. So remember that before you lay down 3DO-level money with no main-series title out yet. That'd probably hurt more than the $199 the N64 cost if those titles don't stay on the PS3.

      The people who buy FF:CC2 and the DQ sword game on Wii are going to be the people who only have a Wii and have no other choice if they want a taste of those series.

      The people who buy a Wii at launch will be the people that want to play new installments of DQ and FF this year(as they're *launch* titles). The people who pickup a PS3 at launch are the people who won't be playing a new FF or DQ on their system for quite a bit past that, if ever(REMEMBER THE N64!).

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  2. They Will, Eventually by knight37 · · Score: 5, Insightful

    Remember, when the DS first came out not that many third parties "got" the DS either, but now they do, and we're seeing tons of titles coming out for it. Developers will figure Wii out, and since it's such an innovative platform, developers will WANT to develop for it. I can see Wii having much better third party support than the GameCube did, even though it was generally easy for a quick "port" to the cube. We won't see those cheap ports on the Wii, but we'll see some actual games developed specifically with the Wii in mind. Sure, we'll see some gimmicky crap too, but "90% of everything is crap".

    --
    Knight37 - Once a Gamer, Always a Gamer
    1. Re:They Will, Eventually by BenjyD · · Score: 2, Interesting

      Considering that the Wii launch titles seem to include the new Zelda, the long-awaited new Mario and Metroid Prime 3. That's got to be 5 million sales right there.

  3. Nintendo DS by conigs · · Score: 2, Interesting

    Wasn't this the same issue with the DS when it first launched?

    If I recall (I'm too lazy to look anything up and I'm about to leave work), the DS had limited (if any) 3rd party support at launch. Everyone claimed the device was gimicky and no one would use it. It took a while before we saw games that took real advantage of the hardware.

    I believe this is the case with the Wii as well. The first year of the device will see a lot of 1st party support with interesting games, but the 3rd party developers will use that time to figure out what the hell to do with it. Don't get me wrong, I fully intend on picking one up on or near launch (which I've never done for anything). However, I fully expect to only have a few titles that really make use of the new control scheme.

    --
    Slashdot: where repeating an article in a post is "+5 Insightful"
  4. It took them a while to "get" the DS. by blibbler · · Score: 2, Insightful

    It took quite a few months before games that really took advantage of the DS's capabilities (the two screens as well as the touch capabilities) came out, but now the market is full of them, and the PSP is largely being ignored. It might take a while for developers to appreciate what the Wii can do, but hopefully they will make the most of it when they understand its potential.

  5. The problem is vastly different capabilities by DrDitto · · Score: 5, Interesting
    The big problem is that game developers like to develop a game for all the consoles in a given generation. The hardware capabilities between the PS2, Xbox, and GameCube were different, but in the same ballpark.

    Now I'm not a graphics guru and could be wrong, but to my understanding, this greatly eases the art pipeline-- for example textures and polygon counts could be the same size.

    The problem with the Wii is that it is not in the same class as the Xbox360 and PS3.

    Many people don't realize that for a given game, as much as 3/4 of the manpower goes into art and *not* code. Most developers leverage existing game engines. A friend of mine is on a project where they have ~ 40 artists and ~ 10 coders.

    1. Re:The problem is vastly different capabilities by egomaniac · · Score: 4, Insightful

      You could just as easily argue that this is an advantage of the Wii -- games can be made by smaller teams on tighter budgets. That's one of the reasons Nintendo's handhelds enjoy such strong third-party support: it isn't a huge investment to develop a game for the GBA or DS, at least compared to the home consoles.

      So if Wii is cheaper to develop for and has innovative features which get people excited about gaming again, it may mean that developers will be more amenable to the idea of developing for it. After all, nobody seems to mind that the DS doesn't have the same horsepower that the PSP does -- if they likewise don't care that the Wii doesn't have the same horsepower as its competitors, then developing for it is going to look very attractive.

      Speaking only for myself, I don't really give a rat's ass that the Wii isn't as powerful as the competition. Sure, high-def support would have been nice, but saving $350 by getting a Wii instead of a PS3 is damned nice too. And as a jaded adult with a wife and kid who has very little time for gaming anymore, it's been really hard to get excited about games lately. Sure, I bought a GameCube and a PS2 and (eventually) an XBox, but I don't remember being really excited about any of them. The Wii, on the other hand, has me positively giddy with anticipation. I'll get a PS3 and an XBox360 after a few price drops when I have nothing better to do with my time and money. I'll get a Wii at midnight on launch day.

      --
      ZFS: because love is never having to say fsck
    2. Re:The problem is vastly different capabilities by 3.14159265 · · Score: 2, Insightful

      as much as 3/4 of the manpower goes into art and *not* code.

      Well, it seems to me that is precisely the game industry's major faux pas.
      Everybody's just trying to copy bloody Hollywood instead of doing what they should: games.
      Won't anybody think of the games??

    3. Re:The problem is vastly different capabilities by Anonymous Coward · · Score: 4, Informative

      Want to know a Secret?

      The Wii really isn't much less powerful then either the PS3 or the XBox 360, and in some ways (single thread performance) is more powerful. What the Wii's weakness is, is that the Wii contains a fixed pipeline on it's GPU; for those people that don't know what this means, the Wii does not support Programable Pixel/Vertex shaders.

      If you look at the Red-Steel screens you'll see what I'm talking about; the geometry in the image will be as high as anything on the PS3/XBox 360, the Textures are as high resolution as anything on the PS3/XBox 360 and the Particle effects are as nice as anything on the PS3/XBox 360. When you compare screens you'll notice what is lacking is Normal Maps, and Material effects. Nintendo didn't include shader support because it costs a lot of money to produce Normal Maps and BRDFs (or other material functions).

      Games will not be hard to port to the Wii, but they will never look as good as they do on the XBox 360 or PS3.

    4. Re:The problem is vastly different capabilities by Erwos · · Score: 3, Interesting

      "the geometry in the image will be as high as anything on the PS3/XBox 360, the Textures are as high resolution as anything on the PS3/XBox 360 and the Particle effects are as nice as anything on the PS3/XBox 360"

      This is, at best, wishful thinking. The Wii has very little in the way of texture memory - if they do what they did to the rest of the system, about a meg and a half, but let's assume it's really 10mb. The 360 has 512mb of shared RAM - presumably, more than 64mb of this could be dedicated to textures. The CPU is running at 729mhz last I checked, which is 1/3 of _one_ of the 360's cores - good luck trying to generate the same geometry. Even if you could, the comparatively low resolution (480p) is going to make it look like a jaggy mess - and there's not exactly much power to spare for fancy AA.

      There is some serious delusion on the part of some Nintendo fans on how well this system is really going to be able to compete in the graphics department. I personally don't think it matters - Nintendo has obviously staked the system on the controller and Virtual Console, not the graphics. Whether that's a mistake or not, we shall see...

      -Erwos

      --
      Plausible conjecture should not be misrepresented as proof positive.
    5. Re:The problem is vastly different capabilities by Cadallin · · Score: 4, Informative
      There are several things wrong with your post:

      1. Texture memory - Yes, the Revolution has less memory overall, (estimates about final numbers are between 96-128MB. HOWEVER (!) this memory is all 1T SRAM, i.e. it's really fucking fast, and the system is using a UMA, plus each of the individual components have reasonably big on-die caches, so the Revolution has a very decent, SPEEDY (Faster than DDR2, and RAMBUS), memory sub-system.

      2. Information indicates that the revolution's main CPU is a faster clocked version of the chip in the Gamecube, which is a slightly customized POWERPC G3 chip. On the other hand, the cores of the Cell, and the Xbox 360 are known to be the same design and are in many ways extremely cut down, to such an extent they they are less capable than the initial 1993 PowerPC cores. The Revolution's G3 has a MUCH higher IPC than the CPUs in the competition. As a result a more accurate comparison would be to say that it probably around 1/2 as powerful as one such core.

      3. Given the Gamecube GPU's proven graphical prowess, and that it is known that the Revolution's GPU is a faster version of that chip, YES, there will be power to spare on AA, especially at 480p. Also, you seem to be confused, Jaggies get worse as you INCREASE resolution. So all things being equal, at 720p a scene will look more jaggy than at 480p.

      That lower resolution also means that requirements are lower across the board. One can simply look at GC titles like "Resident Evil 4" and the release screen for Twilight Princess, plus the knowledge that the Revolution has headroom to improve on that, and rest confidently that the revolution will look just fine

    6. Re:The problem is vastly different capabilities by Anonymous Coward · · Score: 2, Informative

      I think you're over simplifying what was said.

      Nintendo's approach with the design of the Wii was to produce a (reasonably) powerful system based on conventional technology. The result was that the CPU is very similar to the Gekko (the Gamecube's processor) in that it is a modified Single Core Power PC processor with excellent single thread performance; by being single core it is cheaper, smaller and produces far less heat than the XBox 360's or PS3's processors. Ultimately in theoritical floating point performance it doesn't stack well against either of those processors, but neither the XBox 360 nor the PS3 can reach their theoritical performance.

      By dropping the Shaders from the GPU Nintendo has saved a remarkable ammount of money on the system; most (modern) GPUs have far more transistors dedicated to programmable hardware than for the rest of the processor; consider that the XBox 360 has 48 programmable pipelines on its GPU.

      The Wii doesn't have a hard-drive but instead has a 512MB flash card built into the system; while 512 MB of flash memory may still have a decent price tag associated with it whey you're buying them by the Million they're reasonably inexpensive.

      The Wii doesn't have a High Definition DVD player (or any DVD player for that matter) so they save a ton on both licencing and on the Hardware costs. Even the Wii's controller is not that expensive, the chips that are used in the Wii's controller are used in a lot of devices (including laptop hard-drives so that the hard-drive knows whether it has been dropped).

      Ultimately, with the XBox 360 and PS3 you're spending extra money on brand new technology, that is theoritically great but has not been proven.

    7. Re:The problem is vastly different capabilities by Erwos · · Score: 2, Informative

      The 360's RAM is higher bandwidth than the Wii's. 1T-SRAM was impressive when the Gamecube came out - it's not so much anymore.

      The 360 (and PS3) is also using a PowerPC architecture chip, but architecture does not inherently impact IPC. Your entire point makes no sense. Unless you can give us some actual benchmarks, it's easier to simply assume they have the same IPC. In any event, it has 1/6 of the power according to your calculations, so I don't see your problem.

      Jaggies get _better_ with resolution increases. Start Quake3, and then try running it at 640x480 and then 1600x1200, no AA. If you think there's fewer jaggies at 640x480, you need to get your eyes checked.

      -Erwos

      --
      Plausible conjecture should not be misrepresented as proof positive.
    8. Re:The problem is vastly different capabilities by keyne9 · · Score: 4, Insightful

      There is some serious delusion on the part of some Nintendo fans on how well this system is really going to be able to compete in the graphics department.

      There is some serious delusion on behalf of the PS3/Xbox360 fans in that graphics are the game.

  6. Go back to sleep, Zonk by Anonymous Coward · · Score: 2, Insightful

    No, Zonk, of course developers aren't interested in the Wii. After all, why would they be? Nothing could ever stand up to the developer heaven that is your precious XBox 360. The author of the blog you link is right, even though he's apparently never heard of EA or Activision.

    The massive outpouring of launch exclusive support by EA, Ubisoft and Sega unlike anything we saw directed at Nintendo at any point during the Gamecube era is just a coincidence. And not such a big deal either. After all, as the article puts it, nobody's getting involved in the near term except Sega and Ubisoft (merely two of the biggest game publishers in the world), and it isn't like any important names are getting involved (like, y'know, EA or anything), so what good will it be? Spongebob Squarepants Spongebob Squarepants Spongebob Squarepants.

    Go back to sleep so the rest of us can look forward to Red Steel and Super Monkey Ball in peace.

  7. Do devs get the Wii? by spun · · Score: 2, Funny

    Only if they are lady devs. otherwise, they give the wii.

    Sorry, I thought I had that out of my system already ;-)

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  8. Lack of Developer Support? by DeadCatX2 · · Score: 5, Insightful

    Say what?

    There are lots of games coming out for the Wii.

    And just because big third parties aren't frothing at the mouth doesn't mean anything. I'm FAR more interested in titles like Sadness. These less-known developers are going to take risks that you won't see any big third party developer take.

    --
    :(){ :|:& };:
  9. Ask the right question. by Ant+P. · · Score: 2, Interesting

    What are Nintendo doing to get the devs? Part of the reason they've historically had poor 3rd-party support is because they make it _hard_ for outsiders to get in.

    1. Re:Ask the right question. by Traiklin · · Score: 3, Interesting

      well for starters they are making their devkit cost only $2,000. if that doesn't make developers go "sure we will make a game for you" I don't know what will.

      Especially since Microsoft's devkit costs around $50,000 - $100,000 (last I read) and the PS3 devkit is something like $16 million.

    2. Re:Ask the right question. by the_humeister · · Score: 2, Interesting

      Any links? Perhaps my googling skills aren't up to par, but I've not been able to confirm any of those figures

  10. Smash Brothers by EdwinBoyd · · Score: 3, Interesting

    The delay for Smash Bros. may be intentional. This was a 'must have' game for the Cube but as mentioned previously does not really take advantage of the Wii's unique features. Perhaps Nintendo thought it best to launch games that highlight the controller first before bringing in the tried and true favourites.

    1. Re:Smash Brothers by edwdig · · Score: 2, Interesting

      The lead producer of Smash Bros left Nintendo (the HAL division specifically) within the past few years. Nintendo didn't ask him to head the new Smash Bros project until after their announcement last year that there would be a new Smash Bros at launch. They didn't even start forming a development team until about a year ago, so it was extremely optimistic to expect the game to be ready in time for the launch. SSBM was an *extremely* well polished game, so I really doubt they'd want to rush the followup.

  11. Re:Sure by jinzumkei · · Score: 2, Funny

    Nintendo and Apple are the same company. They consistently build better products and consistently build a better business while the nasal voices of criticism for the sake of criticism keep trying to shout them down.

    meanwhile their fanboys flock to slashdot and post tired comments.

  12. Mod parent -1 WRONG by Solra+Bizna · · Score: 2, Interesting

    The Nintendo Wii's video card does support vertex and pixel shaders. It just doesn't support really really advanced vertex and pixel shaders. Did you see the preview for Super Smash Brothers Brawl?

    -:sigma.SB
    --
    WARN
    THERE IS ANOTHER SYSTEM
  13. Yes I got a question. by SmallFurryCreature · · Score: 3, Interesting
    Do you know what FUD means?

    I see it a lot nowadays mostly as an indicator someone doesn't agree with something. That doesn't mean it is FUD. Anymore then someone having a different opinion is a troll or someone having an argument is flaming.

    Nintendo consistently builds better products? WHAAAAHAAA. Yeah right. That is why Sony took them for a ride with the PS1. Sorry but no. Nintendo screwed up badly in the past and had to pay the price. But then you mention apple. So I get my own word that lost all meaning to rebutt your fud.

    FANBOY.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  14. Nintendogs Wii should be good.... by Rifter13 · · Score: 2, Funny

    You can use the motion activated controller, and toss it for your nintendog to go and fetch. Of course... you will have to fetch the actual device yourself, but it will help you shed a few pounds.

  15. Exaggerating a Little? by Swordsmanus · · Score: 3, Interesting
    Uhh according to this article - http://www.gamespot.com/e3/e3story.html?sid=614915 4

    "THQ president and CEO Brian Farrell spoke about developing for the Nintendo Wii, touching on a number of topics including THQ's first reactions to its Wii games..."

    "...[The Wii] wasn't a whole new programming environment," Farrell said. "So we had a lot of tools and tech that work in that environment. So those costs--and again, I hate these broad generalizations--but they could be as little as a third of the high-end next-gen titles... Maybe the range is a quarter to a half."

    1. Re:Exaggerating a Little? by LordKronos · · Score: 2, Insightful

      I can't speak about the accuracy of his figures for the dev kits (I haven't a clue about that issue), but the comment you quoted doesn't seem to be talking about the dev kits to me. It seems to be talking about the expense of purchasing upgraded game engines or developing the upgrades to in-house game engines in order for them to take advantage, as well as related upgrades to development tools (editors, modeling tools, stock resource libraries, etc).

  16. It will take time to gain momentum by LordZardoz · · Score: 5, Insightful

    Regardless of how great the Wii turns out to be, Nintendo is going to need some time to overcome the less then impressive image they have gained from the N64 and Gamecube. Part of it is that not many companies are going to be eager to bet on the guy who came in 3rd place in a 3 way race. Gamecube did better in Japan then the X-Box though, and that is why your seeing alot more Japanese publishers giving it a shot.

    Aside from that issue, another more insidious problem is that people tend to hold grudges, and Nintendo has alienated many developers over the years. It took most of 2 console cycles for Square to do anything with Nintendo after Yamauchi said that Squares RPG games suck. And Nintendo also managed to drive away Silicon Knights shortly after the Metal gear port was done. There are many more companies that just dont much care for having to work for Nintendo.

    The last issue is that even once the console starts to take off, most 3rd party games (except probably for those done by Sega) are just not going to feel as good to play as most of the Nintendo titles will. While the SDK is cheap, its going to take a while for the designers to get their head around the sort of things that are possible. WarioWare: Smooth Moves will be the best demo title for the sort of things someone can try with this console, and Metroid will point the way for FPS games. But beyond that, its going to take a while before 3rd parties come up with the sort of Original titles that will truly sell the system.

    Its like playing a Texas Hold-em poker game, and your starting hand is 7 Jack, when your opponents have pocket aces and pocket kings. You will win once the flop comes down as 7, Jack, Jack, but its going to be a while before everyone else at the table watching the game realizes it.

    END COMMUNICATION

  17. Re:Lack of Developer Support?... by Jinky+Williams · · Score: 2, Insightful
    ...I doubt it.
    DeadCatX2: And just because big third parties aren't frothing at the mouth doesn't mean anything. I'm FAR more interested in titles like Sadness. These less-known developers are going to take risks that you won't see any big third party developer take.
    Agreed. And the SDK (development kit) will only be $2,000USD (http://en.wikipedia.org/wiki/Nintendo_Revolution) , whereas the PS2 SDK was $20,000 at time of launch (same website), which will allow indie developers with considerably less venture capital to develop games and allow them to take more risks with innovative and different ideas. Yes, there will likely be tons of crap out there because of the bar being lowered, but the market will take care of that. I'm looking forward to the variety of games that will come forth for the Wii.
  18. Spinning a way out of E3 by killbill! · · Score: 4, Interesting

    Whenever I hear both Microsoft and Sony advising consumers to buy a Wii as a second console, I hardly see that as an endorsement. Instead, I can see fear in their eyes. Fear that consumers are going to buy a Wii first.
    The huge splash Nintendo made at E3 has spin masters frantically running for cover. They're trying to downplay the Wii as good enough only as a secondary console. But even they feel the former Revolution is going to be a coup.

    As for third-party developers, I'm planning to buy a Wii on launch day and at least 4 games (Metroid, Mario, Zelda and Red Steel, maybe Wii Sports). That's enough quality gaming right here to prevent me from actually seeing the light of day for the next few months, and I'm not even counting the countless classics on the Virtual Console.

    The Wii is not suffering from a lack of titles. Actually, it already has too many strong launch titles to even let me try an unknown third-party game. Out of my 4/5 launch titles, only one is from a third party. The publishers that missed the boat have only themselves to blame.

  19. Who will be the first big new dev? by SlappyBastard · · Score: 2, Interesting
    One thing I think folks are overlooking is that each leap in console tech brings one or two new developers to the front.

    Does the Wii have the potential to propel someone new, who "gets" the Wii remote control, to the forefront?

    Only time will tell.

    But, I like the bold, eveocative nature of the Wii controller. It speaks well of Nintendo to be thinking of things other than polygons and shaders.

    --
    I scream. You scream. I assume that means we're both acquainted with the problem. We proceed.