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Casual Gaming the Real Next Gen?

The Guardian Gamesblog wonders aloud about the ramifications of casual gaming; could it be that the wave of casual and mobile games is the real next generation of gaming? Author Keith Stuart interviews Matt Spall, of UK studio Morpheme, for an insider's perspective. From the article: "People buying the DS to play Brain Training, and Nintendogs are probably not even aware of Metroid or Advance Wars which kind of suggests this might be a one-way street — the hardcore aren't likely to buy these 'ultra casual' titles in great numbers, because they're fairly simplistic, and don't offer a great deal of depth for a hardcore player. Hopefully though, some people who would never normally play games now own DSs, and may 'graduate' to more advanced titles over time. Having said that, the fact that the DS market can support things like Electroplankton, which can keep anyone charmed for ages, is already encouraging."

80 comments

  1. De(S)Liteful by MrSquirrel · · Score: 3, Insightful

    I liked several of the games on the DS and saw its promise (my roommate has one) but decided the oddly shaped and tough to pocket system was not for me... the DS Lite, however, is a different matter. Before, the games may have appealed to someone but the system proved to be a bit of a turn-off -- now the DS Lite opens doors to give the good games a good platform and it all equals a good opportunity for Nintendo. Now... as soon as they release a black one in the US, I will buy it.

    --
    A computer once beat me at chess, but it was no match for me at kick boxing.
    1. Re:De(S)Liteful by MrSquirrel · · Score: 3, Insightful

      *Ahem*, I kind of got off-track of my original point to commenting -- I feel that before, it was just not economical for a "casual" gamer to play games. Throw down $300 for a Playstation to play the 1 or 2 games that appealed to you? No way, Jose! Now you can get a DS Lite for less than $150, it comes with EVERYTHING you need (you have to hook a playstation/xbox/whatever up to a T.V. and plug in a controller, etc...), you just throw a game in, turn it on and you are enjoying yourself. It can be taken anywhere, which is important because the "casual" gamer doesn't usally devote time to play games sitting in front of the t.v. (they're silly and have too much interest in this "real life" thing) so pocket gaming is a good way to lull them in. Once they have the system, it's easy for them to say "Well, I normally wouldn't play [hardcore gamer game here], but it looks neat and I do already have the system, so why not".

      --
      A computer once beat me at chess, but it was no match for me at kick boxing.
    2. Re:De(S)Liteful by caffeinatedOnline · · Score: 2, Insightful

      While this may be flamebait, I am going to hazard a guess that the 'casual' gamer probably has more disposable income then a 'hard core' gamer. I know alot of people that would love to be able to spend 20+ hours a week playing a game, getting to know it's in and outs, becoming a proficient player. But, due to having to go to work, it's not possible. I am not implying that hard core gamers don't work, or don't make a decent living, but IMO if you compared the salaries of those that consider themselves 'hard core' gamers compared to those that consider themselves 'casual' gamers, that there would be quite a discrepancy in dollar amounts.

      --
      The sky above the port was the color of television, tuned to a dead channel...
    3. Re:De(S)Liteful by Anonymous Coward · · Score: 0

      I take my DS everywhere just in-case someone else is carrying one. Is an impromptu lan party at a bar or restaurant the mark of a casual gamer? I'm not sure...

    4. Re:De(S)Liteful by CastrTroy · · Score: 1

      The other thing is that often the full consoles require a second TV in the home, and even with a second TV, it's not the best. I know there's a lot of time's I would like to be playing my GC, but my significant other is hogging the good TV. I could go through the trouble of moving my nintendo to the other TV, but it's sometimes a pain to do that. With the XBox or PS2 it would be an even bigger problem because of their size. With a handheld, you can just pick it up and turn it on.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    5. Re:De(S)Liteful by aichpvee · · Score: 1

      Forget black, have you seen the "Enamel Navy" one they have in Japan? It's quite possibly the sexiest piece of gaming hardware ever released.

      --
      The Farewell Tour II
    6. Re:De(S)Liteful by Das+Modell · · Score: 1
      It can be taken anywhere, which is important because the "casual" gamer doesn't usally devote time to play games sitting in front of the t.v. (they're silly and have too much interest in this "real life" thing) so pocket gaming is a good way to lull them in.

      Games are evil, remember that. People who waste their precious, God-given time trying to level up in World of Warcraft are the cancer of society. Fucking social rejects should be out getting drunk, contracting an STD from some random slut or watching football while drinking beer.

      Seriously, fuck you. I'll stay here and play games as much as I fucking want to. I'm sick of these militant extroverts telling me I don't have a "life" because I play games.
  2. Casual doesn't make as much money by andrewman327 · · Score: 2, Insightful

    Casual gamers are less likely to purchase all of those lovely extras for their games, thus generating less money. I do not know many super casual gamers who are out buying the latest SLI pair of graphics cards or multiple expansions to enhance their "Electroplankton" experience. This is a bigger deal for computer games instead of portable or consol games, but it is still worth noting. I do not see casual gaming becoming the "Real Next Gen," as TFA asserts.

    --
    Information wants a fueled airplane waiting at the hangar and no one gets hurt.
    1. Re:Casual doesn't make as much money by CaseM · · Score: 5, Insightful

      They (casual gamers) are also more likely to buy way more units than the hardcore minority. See Worlf of Warcraft's numbers for an example of where the previously MMORPG-ignorant have come in droves at a time when people were shouting "saturation point!!" for the MMORPG market. Casual gamers have one thing that the hardcore do not: sheer numbers. They're a hugely attractive, untapped market. TFA is dead on, imo.

    2. Re:Casual doesn't make as much money by caffeinatedOnline · · Score: 1

      I consider myself a casual gamer, and I run a top of the line Crossfire ATI setup with a dual- core AMD64 and 2 gigs of low latency ram. I maybe play a few hours a week, if at that. Why the setup? I am older, I can afford it now, and the games that I do play I want to look great and perform the same. When I was younger I could get away with a lower end system playing new games because I couldn't afford it and the quality wasn't that important. Now I want the 16xAA, high resolution, huge textures. While gameplay is still important, I enjoy the visuals more.

      --
      The sky above the port was the color of television, tuned to a dead channel...
    3. Re:Casual doesn't make as much money by AndyG314 · · Score: 0

      1) The idea would be that though causual gamers spend less money each, their numbers make up for it, resulting in lots of sails. 2) Casual gamers may be more likely to buy into something like XBox live arcade etc... simple games for small amounts of money. Abnoxious micro payments may hinder this tho...

      --
      If it's dead, you killed it.
    4. Re:Casual doesn't make as much money by Hannah+E.+Davis · · Score: 1

      Actually, casual players will shell out, but you have to give them the right incentive. Whereas hardcore players will grind for hours to get exactly what they want out of a game (buying and playing through expansions as needed), casual players typically don't want to put in that kind of time or effort and will pay real money for "shortcuts" in the form of in-game money, items, or frivolous extras.

      Seriously, which demographic do you think Rare is counting on to buy pinata sweaters on Xbox Live?

    5. Re:Casual doesn't make as much money by BigCheese · · Score: 1

      That's exactly what Three Rings is doing with http://puzzlepirates.com/ and http://banghowdy.com/.

      --
      The obscure we see eventually. The completely obvious, it seems, takes longer. - Edward R. Murrow
    6. Re:Casual doesn't make as much money by jchenx · · Score: 4, Insightful

      Bzzt! You sound like a traditional hard-core gamer that doesn't get what casual gamers spend their money on. No, it's not about $200 graphics cards. Or going to the store to pick up a $50 retail title or expansion.

      Casual gamers are the ones who buy those $20 download games that the rest of us scoff at. They also purchase those $3 ringtones, or shell out $8 every couple of months for a new mobile game.

      A little bit here and there definately adds up. That's why casual gaming is one of the largest growth areas of the industry, and why a lot of people are now taking notice.

      --
      -- jchenx
    7. Re:Casual doesn't make as much money by CableModemSniper · · Score: 1

      I would not consider you to be a casual gamer, rather I see you as a person who games occasionally. "Casual" doesn't mean "not often" (well it does, but I don't think that's the sense it's used with in the phrase "casual gamer") it means you don't go through a whole song and dance to play a game nor do you take it very seriously.

      --
      Why not fork?
    8. Re:Casual doesn't make as much money by caffeinatedOnline · · Score: 1

      Hmmm... good point. I would say that I fit that definition as well. Games are a fun diversion, but I wouldn't go out of my way to play the newest game-of-the-week. I would say, though, that I am a techno-computer geek, and like to keep my computer as close to top of the line as my wallet allows. This does have the side effect of allowing me to play pretty much any game out there, now that I think about it. =)

      --
      The sky above the port was the color of television, tuned to a dead channel...
    9. Re:Casual doesn't make as much money by Hast · · Score: 1

      World of Warcraft is not a casual game.

      But other than that I agree that there are more casual gamers than hard-core gamers.

    10. Re:Casual doesn't make as much money by Hast · · Score: 1

      Casual games is typically used for games like Bejewelled, Solitare, Hearts and similar games. If you have a top of the line computer it doesn't seem likely that you'd fall into that catergory. Though you may of course play those games as well. In some ways hard-core gamers is more of a sub-set of casual gamers and a complete different set.

    11. Re:Casual doesn't make as much money by CaseM · · Score: 1

      Not to put too fine a point on it, but Warcraft is extremely casual and easy to get in to...from 1 to 59.

    12. Re:Casual doesn't make as much money by rabbot · · Score: 1

      WoW is probably the most casual and MMO newbie friendly game on the market...a close second would be CoH/CoV.

    13. Re:Casual doesn't make as much money by Ryan+Amos · · Score: 1

      Actually I would say that WoW is a casual game the way most people play it. The majority of the playerbase (Blizzard's own generous statistics put the number around 75%) never participates in raiding. Yes, there are plenty of people who play to the point of obsession, and it may seem like these are more plentiful if only because they are ALWAYS online.

      The only thing you have to realize about WoW is that if you have a life, you will not be one of the top players on your server, or even in the any of the top guilds on the server. Once you can accept that you are not a special flower, and you will essentially always be a 'noob' in the eyes of many, the game stops being a pissing contest and you can enjoy it casually.

  3. just a thought by aleksiel · · Score: 2, Insightful

    casual gaming has always been huge. just look at the crossword puzzle in the papers. i wonder how many millions of people in america do the daily crossword puzzle in their local paper. or how many sudoku books have been sold.

    this is just porting that popularity into a medium where someone can pay a reasonable price for unlimited access to lots of different types of activities and iterations of these activities.

    1. Re:just a thought by CaseM · · Score: 1

      Excellent post. I was going to respond elsewhere that games like we're currently seeing have been around since the days of Pacman - easy to pick up but reward time & effort by the more faithful players. Graphics and new technologies quickly trumped that, though, and have been doing so (more or less) for the last twenty years until we're now, as I see it, coming full-circle to a place where the market is ripe for a return to yesteryear.

      The generation that popped all those quarters into Pacman and Galaga uprights are now busy adults who are so jaded to (or just plain disinterested in) the complexity of modern games that this resurgence of simpler games is like a breath of fresh air - one, I would argue, that is simply a return to our gaming roots.

    2. Re:just a thought by hurfy · · Score: 1

      A lot of people seem to like simple games. Depends how you define casual i suppose. By number of hours per week? that makes our manager a hardcore solitare player...

      I doubt any of these ppl count themselves as hardcore no matter how many hours they play ;) Currently on zone.com (sample of 115,000 ppl online)

      HOT GAMES players
      Bejeweled 2 4,463
      Mah Jong Tiles 2,639
      Solitaire 1,838
      TextTwist 2,694
      Zuma 2,903
      Bespelled 1,739
      Scrabble® Blast 1,948
      Cubis 2 2,115
      Luxor 1,884
      Chuzzle 1,776
      Chainz 2 2,300
      Jewel Quest 1,409
      Gem Shop 1,418
      Bejeweled 1,052

  4. No by p0tat03 · · Score: 2, Interesting

    No no no no no no no. This is just wishful thinking on the developers' part.

    Look at the greater casual game industry in general, which is far older and more mature than what we've seen on the DS thus far. Even after years upon years of casual gaming, the vast majority of users are *still* playing their Bejeweled clone #5758, and *still* doing the Solitaire thing. I have seen *very* few casual gamers get into even slightly more complex games.

    IMHO there's a real ache in the industry for casual-hardcore games. Games that reach beyond the mindnumbing luck/repetition of card games and match-3 gameplay, but appeal to real gamers, but at the same time are less time-consuming and can be produced at the budget level. I for one (as both developer and player) am sick of $50 games that are more shiny bumpmaps than gameplay. Where are the games like Darwinia and Gish? Why isn't there a larger market for these guys?

    1. Re:No by CaseM · · Score: 1

      I find many such games - budget-style games that are very much "pick up and play" yet reward extended "practice" - on the DS and XBox Live Arcade. You can get into them in a minute but contain enough depth (and fun) to keep you coming back for more - games like Geometry Wars and (to a lesser extent) Mario Kart DS, Brain Age, Nintendogs, etc.

    2. Re:No by p0tat03 · · Score: 1

      I loved Geometry Wars, and even Marble Blast Ultra, both of which are heavily skill-based, and at the same time don't demand 3-hour sittings each time you play. My post though, I think, was talking about something a tad deeper. I still pick up an SNES emulator and boot up Chrono Trigger. The graphics may be dated, but the gameplay is superb. I would think it's *very* inexpensive to produce Chrono Trigger in this day and age, even with updated (2D) graphics. Where are these games? The ones that resemble hardcore games, but are willing to sacrifice the real-time 3D eyecandy for something somewhat lower-end (nobody says you can't make 2D look GOOD).

    3. Re:No by Anonymous Coward · · Score: 0

      "The ones that resemble hardcore games, but are willing to sacrifice the real-time 3D eyecandy for something somewhat lower-end (nobody says you can't make 2D look GOOD)."

      Almost anything on the GBA - it doesn't have 3D acceleration. If you specifically meant RPGs it has tons of them made specifically for it and tons of ports too. Fire Emblem is amazing.
      If you don't like handhelds get the "gameboy player" and play them on your TV.

      Several other portable games - Castlevania, Advance Wars DS, Loco Roco, Exit

      These are hardcore games. In 2D. And cheaper than full console releases (except the PSP ones). Your post seems a bit confused - you want hardcore AND casual AND 2D AND cheap? I guess Pokemon fits that, and various other games like the bomberman RPGs or Chu Chu Rocket.

    4. Re:No by p0tat03 · · Score: 1

      I haven't owned a handheld since the ancient days of the Game Boy, I was more referring to PC/Mac gaming. Small, downloadable games that can afford to be slightly more complex than a d-pad and two buttons. Business sims, strategy games, etc - all the things that the GBA's format doesn't allow.

      I imagine I'd be a much happier gamer if a good game cost $10. I'd imagine developers would be much happier if they could sell games at 1/5th the price of a AAA title, but with budgets far lower than 1/5th of a AAA action game.

    5. Re:No by Anonymous Coward · · Score: 0

      The GBA has strategy games and business sims. Advance Wars and Jurassic Park - Park Builder (a Theme Park clone) are ones I've personally played.
      And, like I said, you don't have to play the games in a handheld format - see the gameboy player, or you can buy the games, download the ROMs, and play on an emulator on your PC/Mac. I recommend the emulator - nothing like playing games designed for handheld speakers with a subwoofer :)

      Of course, if you're primarily interested in PC games then why pay at all? Plenty of fine open source or otherwise freeware games. I suspect you'd like "Battle for Wesnoth" a lot - a high quality 2D strategy game.

    6. Re:No by 7Prime · · Score: 1

      Chrono Trigger IS a hardcore game, very hardcore. Pretty much any single-player RPG is almost exclusively made for hardcore gamers, as they require many many hours to complete. Even Final Fantasy I takes a good 10 hours+ to beat, and in half-hour dosages at the very least. If I remember correctly, the first time I played through Chrono Trigger, it took me about 28 hours... that's on the short end for an RPG in its day in age (FF6 is a good 35 hour game).

      In its day, Chrono Trigger was a huge game that took a lot of people working for thousands of hours. Porting it, today, would probably be a cinch, since the material is already written, but think of all the hours it took to write all the dialog. But there ARE games like that coming out, there's been a great resurgence of them since the GBA and DS took full stride. Golden Sun is a wonderful games (yes, you read that correctly) on the scale and relitave caliber of Chrono Trigger. I've also heard great things about Riviera and Pheonix Wright. I'll also be interested to see how Children of Mana comes out. The 2D RPG genre never died, though it did go into hiding there for a bit during the Playstation era. I am worried, however, as to what will happen when the GBA takes its final bow. So far, I've been comforted by the balance of 2D to 3D games on the DS, but as people begin to see it as more than just an upgraded GBA, I do wonder how long this will last.

      But I digress. Playing any Japanese RPG is a real time commitment, in the truest sence. It's like picking up a long novel, or starting to watch LOST. Casual gamers do not make commitments, that's what MAKES them casual gamers, they don't want to have to commit to anything.

      Me, I love long-form entertainment, so I'm happy to commit to playing a 40 hour game, as are many gamers. I also listen to (and write) 20 minute progrock epics, I write hour long slashdot (essays) posts, I watch various on-going TV series (usually on video), I even actually enjoyed Magnolia. So, I'm kind of at the extreme end of the spectrum. I just choose to take my entertainment in larger segments, but in less frequent intervals. And yes, I have a job, I'm a TV producer. It will usually take me months to complete an RPG, but I don't mind. But I also realize that many people my age do not want to budget their time in the way I do.

      BTW: Come october, I'm going to be dieing... Between FF12, Valkarie Profile 2, two Zeldas, and a Metroid, I'm going to be set for a good 8 months. I was actually relieved to hear that Smash Bros. Brawl won't be coming out this year... I wouldn't have had any time to play it anyway.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    7. Re:No by buffer-overflowed · · Score: 1

      Check this out. That's FF3 DS, also hitting Q4 of this year. Nice quasi-2D 3D style imo, kind of like the new Zelda for the DS. And the airship's back in classic style(one of the things that really, really irritated me about X was the way they did the airship). Also getting Magical Vacation(Magical Starsign here, DS) from Brownie Brown(old Square/Enix 2D artists) and possibly Mother 3(GBA). There's also a dragon quest due out in a blend of the FF3-DS and the DQVIII style coming out at some point.

      There's just too much stuff coming out this year... sigh. I'm going to have such an incredible backlog next summer.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    8. Re:No by aichpvee · · Score: 1

      I haven't owned a handheld since the ancient days of the Game Boy, I was more referring to PC/Mac gaming. Small, downloadable games that can afford to be slightly more complex than a d-pad and two buttons. Business sims, strategy games, etc - all the things that the GBA's format doesn't allow.

      I imagine I'd be a much happier gamer if a good game cost $10. I'd imagine developers would be much happier if they could sell games at 1/5th the price of a AAA title, but with budgets far lower than 1/5th of a AAA action game.


      Who says you can't do business sims on GameBoy? You have forgotten all about Wall Street Kid! And that was on NES.

      --
      The Farewell Tour II
    9. Re:No by default+luser · · Score: 1

      Damn straight. I work 40 hours a week, and I'm getting my MS, and I like to hang with friends whenever I can...

      But when I have time to game, I occasionally like to play something long and complex. Even though I've been busy, I still have found time to play Oblivion recently (although I'm nowhere near done with it).

      Oh, and I must agree on the music...there's a time for short pop songs, and then there's that hour you set aside on Sunday afternoon to LISTEN to Close to the Edge, or Mahler's Symphony No. 2, or whatever you fancy. There's something unique about getting lost in creations of that magnitude.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    10. Re:No by 7Prime · · Score: 1
      Oh, and I must agree on the music...there's a time for short pop songs, and then there's that hour you set aside on Sunday afternoon to LISTEN to Close to the Edge, or Mahler's Symphony No. 2, or whatever you fancy. There's something unique about getting lost in creations of that magnitude.

      Definitely. I take long bike rides, or car rides and put on whole albums: Tales from Topographic Oceans, Lamb Lies Down, Flower Kings - Unfold The Future, John Adams - Harmonhielere, Bartok - Music for Strings Perc & Celeste. And yes, sometimes I just want a short pick-me-up tune ("Babba O'Reily" has become one of my big ones as of late), but so many people scoff at epic music, as if you have to be part of some musical elite to enjoy it. Epic stories are some of the oldest and most basic forms of storytelling. Some of the biggest hit shows are things like Dangerous Housewives, Lost, and Alias, games like Oblivion, Final Fantasy, Metal Gear Solid, and GTA thrive in our culture. The Star Wars trilogies and Lord of the Rings break records at the box office. In all forms of entertainment, the epic dominates, EXCEPT for music, where it's somehow looked down apon. The album is going the way of the dinosaur with new internet downloading systems. As much as I like Apple's iTMS system, it really peanelizes epic music. If iTMS had been the main distrobution method back in 1972, Yes would have gone broke with Close to the Edge at $3 an album.

      My question is, what is it about music in today's world, that separates it from different entertainment forms such that people favor the short song over the epic? After all, you don't see 5 minute short films dominate at the box office.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  5. Casual Gaming by caffeinatedOnline · · Score: 5, Insightful

    It seems to me that the executives of companies are on the verge of finally discovering a way into the mainstream with gaming. Sure, they are creating games for the 'hard core', which IMO seems to be the 20-something sect with alot of free time on their hands and not alot of money, or the slightly younger group that still live at home, with lots of free time, and daddy's wallet.

    What some companies are discovering, Nintendo comes to mind, is that games do not have to take hours to become proficient in, and many many hours to complete. Those of us in our thirties, the ones that grew up on Atari 2400's and Pong attached to our TV's through RF splitters, don't have that kind of time anymore to set aside for gaming. But we still like to occasionally sit down (stand in line, etc.) and play a little here and there. But our kids have lots of free time.

    Instead of targeting a console or handheld at the 'hard core', make it appeal to both the young and old. There is nothing wrong with having the latest 'OMGL33T' game on the same console as something that takes little time to play.

    As to TFA, I think that they are mistaken in their assumption that someone playing a non hard-core game is going to 'graduate' to a more advanced title. I imagine alot of us have 'graduated' outside of the more advanced titles and are looking for something with a little more depth that doesn't take away from the lives that we live in terms of time.

    --
    The sky above the port was the color of television, tuned to a dead channel...
    1. Re:Casual Gaming by Anonymous Coward · · Score: 0

      why does nintendo always come to mind? is it because slashdot is full of nintendo fanboys? my girlfriend is having a blast playing casual games on my xbox 360 and has been for months, thanks.

  6. Why does everything have to be another generation? by entmike · · Score: 2, Insightful

    Oh wow, a company is releasing games that can be played in 10 minute intervals. Clearly this is the next generation in gaming!

    It's like the people who come up with a new genre of techno music for each song. It's called variety, people.

  7. World of Warcraft by faloi · · Score: 1

    Arguably World of Warcraft is the best example of how good a casual game can do. Sure, once you get to 60 your options as a casual gamer become more limited. But as your leveling up, one of its greatest strengths is that all players can get on and get something done, even with a limited amount of time.

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
    1. Re:World of Warcraft by Don853 · · Score: 2, Insightful

      Except the average time to get one of those 60's is what, 250-300 hours of gameplay? That might be 'casual' compared to other MMORPGS, but it's one hell of a time sink compared to Tetris, which is what I think of as casual gaming.

    2. Re:World of Warcraft by Twiceblessedman · · Score: 1

      World of Warcraft used to be a good example but the way the development team has gone with their game they have now alienated most of their user base.

    3. Re:World of Warcraft by BigCheese · · Score: 1

      I wouldn't quite say that. When I get into the "zone" in Tetris DS the hours can slip away pretty fast too.

      --
      The obscure we see eventually. The completely obvious, it seems, takes longer. - Edward R. Murrow
    4. Re:World of Warcraft by deinol · · Score: 1

      once you get to 60 your options as a casual gamer become more limited

      Last I checked, you couldn't even *get* to 60 as a casual gamer.

      I play CoV/CoH, and I'd have to consider myself casual when it comes to it. I play maybe once a week for a few hours at a time. In the 9 months I've had it, my highest level character is only level 35. Each level in these games takes more and more time to accomplish. So when I sit down to play, I often play a lower level character because it's a lot more fun. That level 35 takes a couple hours of playing just to get a tenth of the xp required for the next level. My level 14 can get a level or two in that time.

      The amount of dedication it takes to max out a character in these games is beyond that of a casual gamer. Then again, it doesn't take them that long to get to the middle levels where you can do interesting things, yet still are rewarded for relatively small investments of time.

      --
      Got Apathy?
    5. Re:World of Warcraft by KDR_11k · · Score: 1

      I'd wager that the average summed-up time of Solitaire, Minesweeper, etc among casuals is equal if not greater than 250-300 hours. WoW doesn't destroy your progress in any way so the casuals can play it in 15 minute bursts if they choose so. In fact that's one of the great strengths of MMORPGs, unless you want to do something with a group you can just jump in and quit at any time without looking for savepoints or anything like that.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  8. Undoubtedly by spykemail · · Score: 2, Insightful

    In terms of big money, casual gaming is undoubtedly the future. Just as "family" movies consistently dominate more audience specific movies at the box office casual games will eventually start to dominate hardcore games.

    As time goes by, a larger and larger percentage of the population plays video games. Yes, there is the young male crowd (including some older ones who continue being "hardcore" :) but the real size of the market is everyone - men, women, and children - not just young males. If you can sell a game to a good percentage of everyone you can and will make a shitload more money than someone who sells a game to a huge percentage of young males.

    Note: I'm not saying that there aren't hardcore female or old gamers, just that based on statistics many of the most "hardcore" gamers tend to be young and male. Gamers in general are actually getting much older.

  9. charmed for ages? by kisrael · · Score: 1

    I bought a DS because of Electroplankton (mostly from the respect for the artist and his SimTunes) but I don't think it's keeping people charmed for ages... (I do wish it was more SimTunes like, somewhere closer to a tool than "just" a toy...)

    Casual Gaming is interesting though. I heard how those "10 in ones" are a monstorously huge market. Too bad there's not more of an indy movement w/ standalone hardware...

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  10. not sure.. by tont0r · · Score: 2, Insightful

    Im not sure if this will be what defines 'next gen'.

    One reason is where is the line drawn between hardcore and casual? its not a black and white world folks. I consider myself a casual gamer because I play for about 2 hours a day. Ask my girlfriend though, and Im a hardcore gamer. Ask my other friends who play WoW all day, and im casual. So does that mean people like me will define it? Or people playing brain teaser will define it? There has to have a line drawn somewhere.

    Another reason is that this is not something that will define next gen. Or atleast I hope it doesnt. If anything, it should be considered another market to tap. Just like kids games like harry potter are pumped out to appeal to that market, they should also be pumping out games that people can pick up and put down in about 15 minutes. But to say its 'the real next gen' is just saying its black and white world.

    1. Re:not sure.. by AvitarX · · Score: 1

      If you spent 14 hours a week weight training would you be casual?

      What about jogging?

      How about cooking?

      Painting?

      These are just a few hobbies I can think of off the top of my head, I would not call somebody who did any of them for 14 hours a week casual. A lot of people argue it is the type of game, which can be argued, and in the terms the industry talks about it is the case; I still think it is more accurate to look at time and think of it as a hobby.

      Of I wouldn't call you hardcore, but certainly pretty serious.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  11. Portables vs consoles by payndz · · Score: 1

    Portables like the DS are more likely to be bought by the 'casual gamer' simply because they can be played in short bursts, then put back in the pocket/handbag/on the coffe table or whatever and forgotten about. They're simple, cheap and easy to use.

    This is not the case with consoles. They're fixed to one location (how many people go to the trouble of moving a console and all its assorted cables and gubbins from one room to another?), more expensive (well, PSP aside :p) and the controllers scare off most people who aren't already regular gamers. (My PS2's DualShock has 11 buttons, two analogue sticks, both of which can also be used as buttons, and a d-pad. Is my mother ever going to give that a try? Hell no.) So if you sit down to play a console game, you're practically committing yourself to multiple hours of play, often with a steep learning curve. For probably the majority of people, that's just not something they'd think of doing. It might not even be an option if they have kids.

    So if casual gaming really is going to be the 'real next gen', it'll be on portables like the DS - not consoles. Granny Smith will never buy a PS3. But she might buy a DS to play Brain Training, or Sudoku.

    Personally, to me the epitome of 'casual gaming' is the kind of twitch-game that can be played for five or ten intense minutes, then put down. Robotron 2084 is still one of my favourite games of all time for exactly this reason.

    --
    You must think in Russian.
    1. Re:Portables vs consoles by mario64 · · Score: 1

      But all these casual gamers that buy a portable DS and enjoy then 'fun' games, will then be very tempted to buy a console (Wii).
      Nintendo is being very clever at preparing new customers it hopes will be console buyers in the future.

  12. Casual is the new hardcore. by Rob+T+Firefly · · Score: 3, Funny

    I had an informative, insightful, interesting paragraph to respond to this story with... but I'm not going to post it. You see, I'm one of the new, exciting, extreme breed of casual Slashdotter, and I'm just not as into posting to Slashdot.

  13. 2400? You meant 2600. by antdude · · Score: 1

    Atari 2600, not 2400. I think you're confused with the dial-up modem speed's number. :)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:2400? You meant 2600. by caffeinatedOnline · · Score: 1

      Heh... yeah, I think your right =)

      --
      The sky above the port was the color of television, tuned to a dead channel...
    2. Re:2400? You meant 2600. by antdude · · Score: 1

      Heh, no problems. :)

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  14. Re:Why does everything have to be another generati by CaseM · · Score: 1

    Because there are more dollar signs attached to this segment of the market than ever before, and it's fascinating to watch. e.g. imo "Casual gamers" made WoW a juggernaut hit, not the hardcore crowd...publishers saw that and said "Holy shit, we've got it bass-ackwards!" and a new demographic is born that appeared almost, almost out of nowhere - WoW's runaway success has taken everyone by surprise.

    This mainstreaming of videogames really hit me yesterday when I was in the dr's office lobby and 3 out of the 4 people there, all who came in separately, each had a DS out while they waited. Now I don't know if that proves anything, necessarily, but it was pretty damn cool.

  15. So it turns out... by lpangelrob · · Score: 1
    ...I was next-gen with Pac-Man and Tetris in the mid 80's. Sweet. Now I need to break out Donkey Kong Jr... and maybe the math edition too!

    <watches next gen status fly out the window>

  16. Don't forget the PC as a platform by jchenx · · Score: 1

    You're forgetting the largest platform for casual games: the PC. This includes download and web games. A large number of folks spend their days on sites like Pogo, MSN Games, Real Arcade, etc. Many folks do play during work, others are homebodies (retirees, stay-at-home parents, etc.). The number of concurrent users on these sites are fairly staggering, up to 200,000 simultaneous users at times. Yes, the PC is a fixed location, but it's also something that you can multi-task easily. Do work, and play a few rounds of a puzzle game every so often. Can't really do that with a console.

    But I agree, if you compare between portables and consoles, the former is definately going to win out. Especially if you consider the mobile phone as a portable gaming device.

    --
    -- jchenx
  17. Strike that...reverse it... by PhoenixOne · · Score: 4, Insightful

    "might be a one-way street - the hardcore aren't likely to buy these 'ultra casual' titles ... some people who would never normally play games now own DSs, and may 'graduate' to more advanced titles over time."

    My mom, who bought a DS for Brain Age, is not going to "graduate" to Metroid. I have friends that are addicted to Spider Solitaire, they are not going to "graduate" to Unreal 3.

    On the other hand, I've seen plenty of my friends, who use to be hardcore gamers, start playing casual games. When you get girlfriends, jobs, car payments, a wife, kids, etc. suddenly it becomes much harder to justify the time and money needed to be hardcore.

    If anything, hardcore gamers graduate to become casual games with lives.

    --
    Spell cheek you've failed me four the last thyme!
    1. Re:Strike that...reverse it... by G-funk · · Score: 1

      And that is the point only Nintendo seems to understand. Casual games aren't "bait" to trick you into getting Metroid. Metroid sells itself to just about everybody who's interested in playing it. Casual games exist solely to sell casual games (and DSs) to people who don't care about running around various alien worlds killing things. To people who don't want to have to play for 4 hours to get the big gun, only to play for another 4 hours to get the slightly bigger gun.

      Don't get me wrong, I'm halfway through Prime Hunters atm, but I also loved nintendogs. The only reason I stopped playing it was that I couldn't do it as casually as I wanted, not because it wasn't exciting. Coming back every couple of days, all I ever had was a cranky hungry filthy dog and it started to bug me :)

      --
      Send lawyers, guns, and money!
    2. Re:Strike that...reverse it... by Minced · · Score: 1

      While she will probally graduate to Metroid she may instead graduate/move on to WarioWare, Meteos, NSMB, or even Nintendogs to name a few. Brain Training is so popular because its intuitive, and the games I mentioned are pretty straight forward and don't have complicated controls. This is what Nintendo or whoever is expecting to happen with casual gamers, not going from easy to ultrasuperhard games (as my mother refers to them).

  18. Re:Why does everything have to be another generati by SameBrian · · Score: 1

    Not to call you an idiot or anything, but first of all, it's not Techno, it's Electronic music (Techno is a made up word by people who don't understand the differences between different forms of electronic music). The names mean a lot.

    You must shop at the music stores where they only have Rock, Alternative and Electronic (wait..nvm...they still know it's not techno)

    Secondly, Casual gaming is becoming a huge industry hit. The only problem is that until now it's all been free/shareware and free trials. I spend more time playing Space Cadet Table then I ever did playing Halo or Counter-Strike. It's because even though I don't have the time, it's easier to just fire up a game you can subsequently turn off 5 minutes later. The same thing is happening to lots of people I know. Almost all of my friends spend most of the X-Box time playing Tetris or something similiar. Obviously, you still have the "Lets rent XX game and play it all weekend", as well as the people who come home every day from school/work and play their 60 dollar games, but a lot people simply don't have the time to put in the hours needed to enjoy a long, in depth game.

  19. why just one next gen by flaming-opus · · Score: 2, Insightful

    I think there's market room for both. The hardcore can dump a grand on a ps3 and a pile of 3d shooters, and there will be several million of these folks.

    There is also an addressable market of several tens of million people interested in spending a couple hundred dollars a year and a couple hours a week on video games.

    It's like any other recreation market. There are cyclists who will drop five grand on a carbon-fiber frame, and those of us who like to take a ride around the lake on our three hundred dollar mountain bikes. There is a market for motorists driving quarter million dollar lotus roadsters, but mazda sells a higher total revenue worth of miattas. so on and so forth.

  20. Casual games capture the essence of gaming by keldog42 · · Score: 0

    The casual games that are doing well are doing so because they have what people want, an engaing and fun experience. I fall safely into the "hardcore" description, but am slowly coming to the realization that the AAA titles sometimes miss the point. The nail the graphics, sounds, and guest Hollywood voice-over chicks, but are not nessasarily fun. I'm deeply involved in Ghost Recon: Advanced Warfighter, but I have been hooked into Kirby Canvas Curse all week. When it comes down to it, I'll play what is fun regardless of the development budget. The sooner gamers come back to basics, the sooner the big publishers will start pushing innovation instead of sequals. Nintendo seems to have figured it out with the DS and the upcoming Wii. Lets hope the other two jump on board.

  21. Casual Gaming is by definition Larger by WillAffleckUW · · Score: 1

    That's not to say that revenues from casual gamers will exceed those from extreme gamers, or even FPS or MMORPG gamers.

    But as a previously mostly untapped market, based on what has been happening in a number of countries, and specifically with the Nintendo DS, casual gaming is where the next growth area is.

    --
    -- Tigger warning: This post may contain tiggers! --
  22. More than 2 demographics... by 7Prime · · Score: 2, Insightful

    Columnists commonly group gamers into two wildly generalized stereotypes: the "casual gamer" and the "hardcore gamer". Now, for a second, let's forget about the extreme ambiguity of the label "hardcore", and the wide variety of demographics within the "casual gamer" catagory, and ask ourselves, "just really, what are we talking about?"

    Are we comparing the amount of time put into video games? Are we looking at how people define themselves, socially, in terms of video games (ie: "I consider myself a gamer")? Are we talking about the TYPES of video games that different groups of people play (ie: Elektroplankton vs. Suikoden V vs. Half Life 2)? Even, possibly, are we looking at how a person views video games as an entertainment genre (is it a ligitimate form of entertainment equal to that of litterature and cinema)?

    From a marketting perspective, it's not quite as simple as casual/hardcore. There are many gamers who will never leave the PC world, because of the additional hardware required. There are many people who consider themselves "hardcore gamers" (myself included), that will constantly be drawn to handheld systems because they seem to be more devoted to the roots of video gaming. There are some "hardcore gamers" (like a friend of mine) who are still struggling to embrace gaming as ligitimate, mature, entertainment form, and therefor only play early games, feeling that games are only relivent for nestolgic value.

    I find this concentration on "casual gamers" to be very silly and a bit shortsided. There's a good chance that the Wii is going to be a hit all the way across the board, but my suspicions is that its biggest supporters are going to be life-long gamers, the emulator crowd (and the would-be emulator crowd): those that feel that the original ideals of gaming got a bit lost somewhere along the way, and thus the direction of gaming should back up a bit, and then branch out from there. Similarly with handhelds, some of the people I consider to be the "hardest-core" gamers I know are huge GBA and DS fans.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:More than 2 demographics... by Hast · · Score: 1

      Casual gaming typically refer to the type of games people play. And hard-core gamers are a subset of casual gamers. Bejewelled, Minesweeper and those types of games are casual. Typically it's games that are easy and quick to understand and which have short "turns" (the interval until you press "New game".) I'd say most of the old games (Pac-man, Frogger etc) were in most aspects casual.

      I think you completely miss the point wrt to your argument about how hard-core gamers also like those (or similar) games. That's the entire point! Not only does casual games attract the people that usually don't play, but it also attracts the hard-core audience.

      Combine that with simpler games (faster and cheaper to make) and you have a winning concept.

    2. Re:More than 2 demographics... by 7Prime · · Score: 1

      The trick to snagging more regularly playing gamers (I'm getting sick of the "hardcore" label, it's meaningless), is to make a game that is both easy to flip on and off for a few minutes at a time, but also be interesting to play for long periods of time. Now, I know that there were some people who used to play games of Tetris over and over again for hours on end, but that subset of gamers is extremely few, most people played Tetris for an average of about 10 minutes at a time (yes, I know there are exceptions, and those exceptions probably ALL frequent /.) That's not really the kind of game that more frequent players are looking for. While you may very well log hundreds of hours on it, you're not going to block out 2-3 hours a day for it. Now, a frequent player may very well take to a longer, more epic game broken into bite-sized chunks. Say what you will about the New Super Mario Bros. but it did take me a good 4 hours to beat, minimum, and I've been chewing on collecting all those bonus coins now for over a month. It's much more concievable that people will sit down to play 3 hours of Mario than Tetris or Brain Age. This is why games like Mario and a Metroid do so well, they can be played by someone looking to burn a few minutes a day, or by someone looking to knock off a few hours each day. And on top of that, they have engaging playability and a nice gentle learning curve.

      Similarly, no one who is looking to burn a few minutes a day is going to take to Metal Gear Solid; hell, it can take a good half-hour just to get through ONE ROOM! But it's great for someone who wants to kill a lot of time.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    3. Re:More than 2 demographics... by KDR_11k · · Score: 1

      There's a good chance that the Wii is going to be a hit all the way across the board, but my suspicions is that its biggest supporters are going to be life-long gamers, the emulator crowd (and the would-be emulator crowd): those that feel that the original ideals of gaming got a bit lost somewhere along the way, and thus the direction of gaming should back up a bit, and then branch out from there.

      I think those are termed lapsed gamers these days and include many "nongamers". Many people started out with an Atari or NES but couldn't keep up with the increasing complexity of games and lapsed or maybe they prefered the arcade ideals of gaming, which got lost in today's LCD pandering market as well. After all, games are getting less difficult these days. Five years ago I'd have considered that a result of me growing up (try replaying what you found hard as a kid) but nowadays my gaming skills are actually declining because games are so easy.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  23. Not "casual" just time limited by Gnostic+Ronin · · Score: 1
    I'm not sure I'm HardCore, I like to play games (mostly rpgs and similar, sometimes platformers or Katamari), but there's a problem with many of them.

    The problem is the games aren't designed for those of us that have half an hour to an hour to play. Well at least in games with some depth. I can't commit to 2+ hours between save points, or long levels. In fact I've heard similar complaints from others I've talked to online. Two Towers got fairly bad marks because of the sparse savepoints in Helm's Deep. More or less you couldn't start the level unless you had 1.5 hours to devote, because otherwise you'd have to quit before you could save.

    Another problem that keeps some away is the high cost. unless you make a lot of money, $50 is *not* a casual purchase. Yet for any game system you buy, that's the standard price. Most people aren't going to buy a $50 game that they aren't sure they're going to like. I think the limit may be far lower, about $15 or so (about the cost of a movie). Much above that, and casuals are thinking "am I really going to enjoy this game *that much*?". So if you want casual gamers to play, make cheap games that are fun to play.

  24. Crazy in Japan by chrnb · · Score: 2, Insightful

    I recently went to Japan, and the prolifiration of the DS is just crazy there, everywere you see people of all ages. playing with DSs. So i think what is happening is more previously non-gamers are turning into casuals, and more casuals are turning hardcore.

    Myself included, I have never owned a console before, but recently i bought a GBA, and a few games and was mostly a 'casual', but then i bought a flashcard (http://www.supercard.cn/) and couldn't stop playing constantly. That has since wore off, and now i rarely play anymore. but now my gf has taking over and is playing like crazy. So i think a lot of people are changing between being hardcore and casuals in different periods of time.

    --
    MikMik Baby Organics Mikkaworks
  25. Your sig by KDR_11k · · Score: 1

    Your site there doesn't even have a Quake 4 section. Is that "realism"-shooter-only or what?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:Your sig by spykemail · · Score: 1

      Is started off as a CS site, we're slowly expanding to non-CS related FPS of all kinds. I will forward your interest in that game to the powers-that-be, they're always thinking about which games to add.

  26. Is the DS Really a Game Machine? by mowph · · Score: 1

    From the article:

    People buying the DS to play Brain Training, and Nintendogs are probably not even aware of Metroid or Advance Wars which kind of suggests this might be a one-way street -- the hardcore aren't likely to buy these 'ultra casual' titles in great numbers, because they're fairly simplistic, and don't offer a great deal of depth for a hardcore player

    I don't know about Nintendogs, but as a hardcore gamer, I found Brain Training really appealing. I don't know if I would even really consider it a "game" in a hardcore sense, but there's no reason that a "hardcore" gamer can't enjoy a simplistic diversion now and then. Especially one that's supposed to be good for your brain. After all, a true hardcore gamer wants to keep skills in shape.

    In Japan, even ignoring the piles of educational titles, the DS has also has a lot of decent utility software. The ever-growing lineup includes a fully-featured electronic dictionary (which also includes quizzes), interactive travel phrasebooks (which make really clever use of the dual screens between two users of one DS) and even cookbooks.

    As a hardcore gamer and a Japanophile, I would still lust for this machine even if I didn't care about any of the game titles. (After all, it's cheaper than an electronic dictionary, and you can easily look up kanji that you can't read with the stylus.) Combined with the small form factor and style of the Lite, this software library is rapidly making the DS a "take-everywhere" tool, almost to the level of an iPod or a cell phone. How can this concept not catch on in the west? Can we really keep ignoring the fact that demographically speaking, game machines aren't for kids?

    1. Re:Is the DS Really a Game Machine? by sesshomaru · · Score: 1
      Nintendogs isn't simplistic, in my opinion. It's kind of a sandbox game in that there is very little that you are actually required to do. I got it as a gift (games where the game gets mad at you if you leave it alone too long tend not to appeal to me).

      More importantly, Nintendogs isn't an "ungame" is a fairly traditional type of game, a life sim which focuses on dogs instead of Tamagotchis or Sims. They even had one of these games for the Neo Geo pocket that never made it over here, Ganbare Neo Poke-kun.

      --
      "MIT betrayed all of its basic principles."
    2. Re:Is the DS Really a Game Machine? by mowph · · Score: 1

      Although I've never seen Nintendogs, I have heard that it's pretty hard(core?)...

  27. Idiotic reasoning by MemoryDragon · · Score: 1

    I am hardcore enough, with having played many Ultimas having been into gaming since 1980 having played a lot mainstream titles over the years, having played most Lucasarts adventures. Yet I love some of the simplistic stuff on the DS, like Wario Touch. It is a different kind of gaming which I could enjoy on early consoles and which died out over the years. That does not mean I do not like deep long running games, but both types of games have their pros and cons.

  28. Jumping too far ahead by Minced · · Score: 1

    While she will probally not "graduate" to Metroid she may instead graduate/move on to WarioWare, Meteos, NSMB, or even Nintendogs to name a few. Brain Training is so popular because its intuitive, and the games I mentioned are pretty straight forward and don't have complicated controls. Nintendo or whoever is expecting casual gamers to say, "Hey this isn't so hard, I've heard a lot of good things about Meteos, maybe I'll give it a shot." and with DS games between 20-35 casual gamers can stand to take a risk a bit more with a purchase.