Romero's New Gig
Eurogamer is reporting on John Romero's newest endeavor, a studio designing a Massive game. Slipgate Ironworks is currently hiring, to work on ... a game. From the article: "The site doesn't offer many clues to the game's nature (although it does reveal that it will include weapons. And animation. And light!), but we do know from Romero's public comments that it will be ready 'when it's done' and isn't down for a 2007 release as some reports have speculated." I'm sure it will be up to the standards of Mr. Romero's numerous other good works.
massive zombie mmo that doesn't suck :crosses fingers:
Maybe they can grab employees from the Rockstar exedous reported on /. the other day.
Information wants a fueled airplane waiting at the hangar and no one gets hurt.
Keyword: Weapons.
It's really doubtful anything new involving weapons and combat can be invented anymore.
There are quite a few fields that could still create an original game. Quite a few might involve combat as an element, but I doubt any good combat-based game can be made anymore.
Anagram("United States of America") == "Dine out, taste a Mac, fries"
I'll have a look.. so long as he doesn't want to make me his bitch this time.
Slashdot Burying Stories About Slashdot Media Owned
Video games are enjoyed by adults and parents alike.
A game that will be ready "when it's done"?!
Oh....kind of like Duke Nukem Forever! Well, I guess we'll never see this mysterious new hit. Too bad. I had my hopes up for a second, there.
... is he going to make you his BITCH?!
Ric
It is a well known fact that many internet geeks have never seen a real breast.
Surely, I'm not the only one here who automatically equates Romero with George A. Romero, right? You know, the director of the Living Dead films.
Has Roemero completed anything since Daikatana? (yes I know its "completion" is itself questionable) I know at one point he was with some "mobile" gaming company that flopped, then was supposedly with Midway but I never saw anything indicating he actually producted something. Interesting to see the hype machine starting up. Perhaps Romero is pissed that Duke Nukem Forever took his vaporware crown. At least with a mmorpg he has the excuse of never being finished so he never has to realease it.
I instantly equated "Romero" with a mustachioed news reporters.
Let's go straight to "Duke Nukem Forever 2, Revenge of Romero!"
Not to be abusive, abrasive, or hostile in any way, but Romero hasn't had any "good works" since he left id and not even id has been able to equal the greatness of the titles of that era.
"When it's done?" What company in their right mind would allow Romero to keep his own schedule? Or even talk to the press?
What, like Doom, Quake, & Wolfenstein 3D? I don't understand why it's so amazingly popular to bash Romero. Sure, Daikatana wasn't great, but neither was Will Wright's SimHealth -- and no one bashes Will.
It's not like Daikatana was this epic disaster. It was hyped, it had truly terrible advertising ("make you his bitch...," what were they thinking?), and sales were pretty pathetic, but it did make enough to cover the cost of production. So, technically, Daikatana has been more of a hit than, say, the XBox. It's time we all jumped off the "John-Romero-sucks" bandwagon.
Will Wright sucks!
(What now, huh?)
He does suck. Hard. He is a spoiled, pompous shit for brains. His role in the great games of id's past was as the "wouldn't it be cool if..." kid. Thousands of people do that in their heads all the time, and do just as good a job, and in many cases better. He has no talent or skill, and is not capable of actually developing games. He just wants to think of cool ideas and get to live a rockstar lifestyle.
People hate him for more than just daikatana, they hate him for every aspect of ion storm. They hate him for being an arrogant cock who got famous off of the hard work of others, then proved beyond a shadow of a doubt with ion storm that id's success had nothing to do with him, and yet tards like you still defend him. I took a shit this morning with more talent than romero.
But the real cost was not money but the fact that Romero lost the respect of his customers. Fool me once, shame on you, fool me twice, shame on me. Who is going to buy Daikatana 2? For that matter any ION Storm game or any Romero game?
Daikatana was Romero's project and it sucked donkey balls as a game. I only downloaded it and still felt ripped off. It was so bad that it can't be believed.
Now the difference with Will Wright is that he A: never was going to make us his bitch and B had other successfull games. Doom, Quake and Wolfenstein 3D are not Romero games. In fact judging by the turd that Daikatana was and that Romero has produced nothing else worth while it may be claimed that these ID games became successes despite Romero's involvement, not because.
Play Daikatana. I dare you to disagree that it is bad. Selling an overhyped game however isn't hard, there are always suckers lured in by advertising who are not warned by bad reviews and word of mouth. But the proof is simple. In an industry of sequels there is no Daikatana 2. How many success games have there been without a sequel?
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
The hype has just started.
Every month or so, we'll get small updates.
Then it will be within a year of release, and the updates will become more frequent.
Then finally when release is only 4 months away, it will be revealed.
Every magazine will be covered with headlines about...
Daikatana Online!
Shouldn't Romero have picked a project with a more finite scope after his last fiasco consumed at least 6 years of his working life?
Two Romero's enter, only one leaves alive.
As a game-industry vet who's been personally screwed by Romero, I agree with all of the parent's post...
I read an interview with him once, and the worlds he envisions are quite cool. It is making the translation from his imagination to the computer that is tricky. I think a large part of what made Doom so great, was his vision. When he did Diakatana, he was still on the high of making one of the most popular games ever created. Diakatana coming out to such horrible reviews pretty much kicked the crap out of his ego. Enough of that, and a person grows up. I think that he has the potential to bring us other great worlds, if he can keep his ego somewhat in check. :-) I have high hopes for games that Romero works on. One of these days, he going to get the pieces right, and blow everyone away. (at least, that is what I hope for)
The mobile games company only really flopped because the platform wasn't
suitable for gaming like he thought it would be. When the money didn't
come in quite like he'd hoped for, Monkeystone was put largely bed
(The site's still there and you can download the PocketPC and PC demos
of the titles he did ship under the Monkeystone name, but there's no
product info under the products tab, nor any way to buy the titles
at this time from the site...)- you can still get the Linux iteration
of Hyperspace Delivery Boy from Linux Game Publishing through Tux Games'
online store. He did deliver on the initial title and it's a fun,
playable, if slightly simple game like you might find on a GBA. Which,
is what he'd officially sought to accomplish with it and the Monkeystone
studio.
One hopes he learned from each of the experiences of Daikatana and Monkeystone
and that this pass at doing things will do as well as DooM did for him.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
Doom, Quake, & Wolfenstein 3D were made by id, not Romero. Romero was part of the team that made those games. Considering that Romero has been unable to produce anything worthwhile in the DECADE since he left id, despite the vast resources that were just handed to him to do as he pleased, I think it's a fair bet that Romero had NOTHING to do, at all, in any way, with the success of the games in question.
Daikatana sold only because of hype, and sales virtually stopped after everyone heard how horrible it was. Some of the people who bought it afterwards did so: just to see how horrible it was, as a gag gift, and other embarrassing reasons.
In the way that John Romero "contributes" to game development... "Wouldn't it be cool if..." John Romero stopped making games? Fuck yes it would.
Industry resources are stretched thin enough as it is. There's no room for wanna-be rockstars and prima donnas like Romero.
Sticking feathers up your butt does not make you a chicken - Tyler Durden
He spoke to and got money from. I have a bridge they'd be interested in.
Thanks to eating disorders most chicks are reasonably good looking these days.
Odd, I have never heard of this sim game. Did anyone else?
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
It's gonna be Daikatana II MMORPG!!! This is gonna rock as hard as the original Daikatana did! I can't wait. Romero can code rings around that little dweeb Carmack! I wonder if this means that the old empire of iD will rise again and we'll see such innovative titles as the original Doom but updated for the 20th century? Maybe he'll even bring back Killcreek (hotcha cha!!! sizzle...)? I can't wait! To quote a much loved movie, "This is gonna be grrrreat"!
-"...bad old ideas look confusingly fresh when they are packaged as technology" - Jaron Lanier (Digital Maoism on Edge.o
I only have a background in visual basic, directx 8, and vbscript. But I know Romero has a tendency to hire anyone who submits a resume... where do I send mine?
In other news, (as long as we're dwelling on the irrelevant)
I hear the drummer for Modern English has a new solo album out.
------ The best brain training is now totally free : )
Remember me?
DNF:MMO edition?
The patent officer in 1899 didn't resign because there was nothing left to invent.
Lots of details on this thing...
It will include weapons, it says. I doubt this. Weapons will most likely be cut out of the design document on the first review. They didn't need weapons in Doom or Qua---uh, well, they didn't contribute to the storyline at all which is what those games were all about.
Tell me something...it's still "We, the people"... right?
I hope it is as good as Diakatana.
Blessed are the 1337, for they shall pwn the earth.
JOHN ROMERO FUCKING SUCKS.
... the Zapp Branigan of game development.
Ultima Online is an MMO and so is Dark Age of Camelot. MMO's that still run don't offcourse get a sequel, they get expansion packs. MMO sequels are a bad idea because you are canabalizing your own audience.
Alpha Centauri is Civilization in space. It got its sequel with Civ 4.
Diablo 2 is offcourse a sequel itself. Also the company behind it has been rather busy. The same excuse also applies to starcraft. Blizzard can only do so much you know.
Tron 2.0 and Chronicles of Riddick are I think movie games wich make them typically hard to sequel since that would involve adding to the original story wich is often hard to do because of licensing. If the movies ever spawn a sequel so will the games.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Correct me if i'm wrong but didn't Romero work on level design in the mentionned games "Doom, Quake, & Wolfenstein 3D"? Add Daikatana to that and ALL of them have the worst level designs made: Bases that make no sense, cave tunnels and sewers connecting to high-tech computer rooms and house with doors on the second floors that required people to jump from over the OTHER building in order to enter them with not even an unopenable door on the first floor and so on... I mean, who in their right mind place an office workplace right next to a sewer? Or a lava-filled room? Even in the classic "DOOM", great game... The levels don't make ANY kind of sense though... just a bunch of rooms with no purposes patched together with corridors and random lighting elements.
And then of course followed by "World of Daikatana". It will be such a smash megahit that it enters the everyday talk of even the non-gaming population. Along the lines of "Son, now you really are in a world of daikatana..."
Actually he hasn't worked on a game called Diakatana, but apparently he contributed to a project called Monoakatana. Diakatana would obviously be only the sequel.
(Sorry, had to, as so many have misspelled it already...)
You will all be John Romero's bitch at the same time!
I hear they are looking for frog modelers and frog skin artists. :)
I can see it now.
"zomg, they nerfed bitches!"
"53 JRB LFG!"
"wtf, ironworks hates bitches!"
"LF1M Badly Lit Office Corridor just need bitch and gtg"
etc...