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Sony 'Anti-Used Game' Patent Explored

Sometime in 2000, Sony patented a process that would 'verify a disc as legitimate, register the disc to that particular game console, then wipe out verification data so the disc would be rendered unreadable in other PlayStations'. Despite unrest in the gaming community over this technology, the company has repeatedly stated they have no plans to use it in the PS3. The LA Times explores this persistent debate, examining why Sony developed the tech and why gamers are nervous. From the article: "Whatever Sony's plans, the tempest [over the patent] illustrates the changing nature of ownership as millions of people accumulate vast collections of digital entertainment. Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection." Thanks to 1up.com for the link.

50 of 435 comments (clear)

  1. Blockbusted by TheFlamingoKing · · Score: 5, Insightful

    Maybe because this completely kills the rental business? I for one haven't bought a game in a long time, but I have rented a few...

    1. Re:Blockbusted by Rob+T+Firefly · · Score: 4, Informative
      Maybe because this completely kills the rental business? I for one haven't bought a game in a long time, but I have rented a few...
      That's it on the nose. How many crappy games did you decide not to buy your own copy of, after renting it for a couple of dollars and being disappointed? If game rental was squashed, if even borrowing a game from a friend was squashed, they'd sell many more copies thanks to people not being able to try things out on the cheap beforehand to find out how much it sucks.
    2. Re:Blockbusted by mrxak · · Score: 3, Insightful

      It also kills people bringing over games to a friends house to play it there. With this, you'd have to bring your own console over as well.

    3. Re:Blockbusted by Who235 · · Score: 4, Insightful

      Amen to that.

      I almost always rent a console game before I buy it because I don't have the kind of money it takes to buy a $70 POS that I'll hate after a week.

      Games are way too expensive to allow those kind of restrictions on them.

      I think a move like that will ensure that only big name titles get purchased and it will choke the life out of smaller games that nobody will want to pay for without the security of being able to sell them if they suck.

    4. Re:Blockbusted by qbzzt · · Score: 4, Insightful

      It won't kill the rental business. It will let game publishers sell two types of copies:

      1. Single console copies for the home market.
      2. Multiple console copies for the rental market.

      #2 will cost more than #1, but not so much that Blockbuster will want to leave the video game rental business.

      --
      -- Support a free market in the field of government
    5. Re:Blockbusted by Cadallin · · Score: 4, Insightful
      Alternatively, they might sell none at all, as all the customers go and buy hardware that doesn't implement such restrictions, and has a plentiful supply of less expensive titles. I can see why Publishers might THINK they want this, but unless it is implemented universally (and it can't be really, modded consoles would render this moot for everything except online games, and if you're going to mod your console, you might as well pirate the games) but in reality other companies would offer a more custumer friendly approach and reap the benefits in the market.

      Of course, I hate Sony anyway, so I'm all in favor of them implementing this kind of scheme. Nintendo Wii FTW.

    6. Re:Blockbusted by Odin_Tiger · · Score: 3, Insightful
      they'd sell many more copies

      Doubt it, unless this was an industry-wide thing. More likely, launch sales would be crap as people waited for reviews, and companies not using the tech would see a significant bump in market share as well.
      --
      Unpleasantries.
    7. Re:Blockbusted by Rob+T+Firefly · · Score: 5, Insightful
      1. Single console copies for the home market.
      2. Multiple console copies for the rental market.
      Wait until a formerly new title's hype has blown over and Lackluster Video wants to get rid of their 20 extra copies. Hello again, used market. Even better, hello used market for games with better functionality than new retail copies. Same goes for when someone eventually finds a way to pirate rented games. Hello, 0-day no-strings-attached ISO files that beat legit shelf copies in every way but the DVD sleeve.
    8. Re:Blockbusted by chrismcdirty · · Score: 5, Interesting

      It also means you'd have to re-buy your game collection every time your console died.

      --
      It's like sex, except I'm having it!
    9. Re:Blockbusted by Rob+T+Firefly · · Score: 3, Interesting

      Good point. Also, if we think the reviews scene is clogged with thinly-veiled ads nowadays, how much worse would it get if the reviews really were the only source of info? Say hello to slews of paid-off game journalists, "official" shill magazines in the vein of early Nintendo Power, fake spam blogs, and employees posing as players on message boards. Nothing would be a trustworthy source of reviews anymore.

    10. Re:Blockbusted by IAmTheDave · · Score: 3, Insightful
      You think Sony won't force Lackluster to sign a contract preventing them from selling on their used stock?
      Right of First Sale doesn't just apply to you and me.

      That's why it violates copyright laws for people to sell copies of their music collection."
      But it doesn't violate anything for people to sell THEIR copy of their music collection. Denying that right through this system denies me the Right of First Sale, and thus denies me my fair-use rights.
      --
      Excuse my speling.
      Making The Bar Project
    11. Re:Blockbusted by Korin43 · · Score: 5, Insightful

      Your "Nintendo Wii FTW" comment made me realize that this is actually a good thing. Not because other consoles won't do this, but because other consoles CAN'T do this. Sony patented it, so only Sony can do this (for 10 years-ish, right?).

    12. Re:Blockbusted by sorak · · Score: 5, Insightful
      Alternatively, they might sell none at all, as all the customers go and buy hardware that doesn't implement such restrictions, and has a plentiful supply of less expensive titles. I can see why Publishers might THINK they want this, but unless it is implemented universally (and it can't be really, modded consoles would render this moot for everything except online games, and if you're going to mod your console, you might as well pirate the games) but in reality other companies would offer a more custumer friendly approach and reap the benefits in the market.
      Of course, I hate Sony anyway, so I'm all in favor of them implementing this kind of scheme. Nintendo Wii FTW.

      No disrespect intended, but Lassaiz-faire doesn't work. At least it doesn't work in the modern world. I'm sure that, at one time, people may have gone to a dishonest carpenter, felt cheated, told their friends, and eventually killed the carpenter's business based on poor word-of-mouth.

      In today's entertainment market, however, that is not an option. If Rockstar game refuses to make "Grand-Theft-Auto: Branson, Missouri" on any system other than PS3, then people will buy a PS3, and they will gladly buy two copies so they can play it on the new PS3 they buy when their first PS3 spontaneously explodes, six months after being purchased (Tell me you don't know somebody who has had a defective PS2). Also, there is a good chance that Sony will work out some deal with Rockstar games, to assure that the game doesn't get released on any other system.

      As for modding, most people won't do it because 1). The process often requires you to break open the system and solder in a chip, running the risk of turning a $350+ game system into a paperweight, and 2). The DMCA makes it illegal for stores or people with any kind of real skill to solder a chip in. The end result is that, if you want to pay $60 for a chip, and if you know someone you trust with your system, then you can get it modded, but most people aren't that "into" gaming.

      The only thing that can kill a system or hardware is a lack of high quality games, and DMCA cripplling is like spanish fly to the people who make those games.

    13. Re:Blockbusted by ScrewMaster · · Score: 3, Insightful

      But if you're really buying a license they should be willing to replace your destroyed content for a nominal "replacement fee" after all you still OWN the license.

      How much do you want to bet that the "license" (and I use the term very loosely) specifically exempts them from any and all responsibility for replacement? License terms can be anything the vendor wants, and if the license says that you are only allowed to use the game on the console for which it was purchased, you're S.O.O.L, and it serves you right if you give them any money. Now, that wouldn't bother me quite as much if the game only cost five bucks ... for forty, fifty, sixty or more dollars a pop I would simply not be interested. I still think it's a terrible idea for all concerned.

      The entertainment industry in general has been completely unwilling to replace anything for any reason, because they reason that if they replace it for free you won't buy a replacement. Logical enough, if you don't care about your customer base hating your guts and feeling ripped off. Should Sony (or anyone else) implement such restrictions I'll not be buying their products, that's for sure.

      More generally, these corporations don't really seem to grasp that the value of the entertainment media and software we buy doesn't revolve entirely around jacking a shiny plastic disc into our own personal player (that one and only player that they seem to assume all of us have, would ever want, or should ever be allowed to own.) Squeezing out the ability to share our new acquisitions with friends and family may seem like a good idea from a financial perspective, and in the short term it probably is. A longer view would tell them that removing the social value from their offerings is going to cost them plenty.

      This really isn't only about the money, or the law, as much as the media corporations would like you to believe. It is about control, control of distribution, and control of usage. They feel that they have the right to dictate where and how we can buy their products and, even more destructively, how we can use them. Interestingly, copyright law (at least, copyright law that existed up 'til the time when they paid to have it rewritten) did not provide for this. The law granted us a fair amount of control in terms of how we use the media we purchase. That's been largely eliminated for most people, in terms of both copyright law and technological measures. And so we are boldly going where no man has ever wanted to go.

      --
      The higher the technology, the sharper that two-edged sword.
    14. Re:Blockbusted by AnyoneEB · · Score: 3, Informative

      20 years, actually. Sony could license the patent, but I doubt Nintendo and MS would like the idea of paying license money to their competitor for every console sold.

      --
      Centralization breaks the internet.
    15. Re:Blockbusted by XxtraLarGe · · Score: 4, Funny

      I think we finally figured it out! Sony did this out of the goodness of their hearts for their customers! They hold a patent on a malicious anti-gaming technology specifically so nobody will be able to do it for 20 years. That sounds like something Sony would do, doesn't it?

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    16. Re:Blockbusted by bishiraver · · Score: 3, Informative

      Early nintendo power wasn't about reviews.

      It was about tips and guides for games.

      Pick up Nintendo Power issue 1, if you can find it. Maps of Super Mario Bros. 2, maps of Metroid, guides for slews of other games.

    17. Re:Blockbusted by Jackie_Chan_Fan · · Score: 3, Insightful

      exactly. If i cant bring Street Fighter 3 Third strike to a friends house to battle for hours... then whats the dam point of owning a video game system?

      Games are for fun, they can bring friends together, create memories and good times...

      If sony wants to take that away from games... so be it. I'm not dragging the console and the game over to a friends house just to play it.

      When will sony create a technology that prevents me from borrowing my friends game controller... and forcing me to buy another just so he can play, rather than bring his over...

      When will they force me to have a SONY ONLY television...

      Fuck Sony. Sony has to be aware of the growing hatred for its entire brand.... they have to be... dont they?

    18. Re:Blockbusted by Matilda+the+Hun · · Score: 4, Insightful

      Probably. Doesn't mean they care. There'll always be a market for overpriced, locked-down game systems in the Myspace generation. They don't pay attention to the technical aspects, they just drool over the new game system. And their technologically-impaired parents, not knowing any better, will buy them the system because they want it. Teh edn.

      --
      Tluin natha Linux xxizzuss uriu olt bwael mon'tun.
    19. Re:Blockbusted by WhyCause · · Score: 3, Insightful
      When will they force me to have a SONY ONLY television...

      I've long believed that this is Sony's Master Plan, only discussed in ultra-high level meetings with only C*Os present.

      Think about how wide a reach Sony has, in terms of the types of products and services they offer. Today (in Japan, at least) you could buy a Sony movie, to play on your Sony Blu-Ray player, viewed on your Sony TV. Then you could buy the Sony CD of the soundtrack, listen to it on your Sony ATRAC player (after ripping it using your Sony computer), purchasing it all with your Sony credit card while sitting in the house that the Sony mortgage helped you buy. Think about how much money they would make if they could force you to do it. Think about how hard they try to get you to want to do it.

      I'm not generally a conspiracy-theorist, but I can only imagine the pools of drool that form on the table at the aformentioned meetings when thought is given to this topic, and it makes my skin crawl.

      Now, while I wait for Sony's black helicopters to take me away for some R&R at Sony Happy Fun Land, I'll leave you with this last disturbing thought...

      What if you also worked for Sony?
    20. Re:Blockbusted by ConceptJunkie · · Score: 4, Insightful

      Yeah, class action suits... wonderful.

      Some lawyers walk off with a few million and everyone who bought a PS3 gets a check for $6.71... or worse, a coupon for $10 off their next PS3 game purchase.

      That'll put Sony in their place.

      --
      You are in a maze of twisty little passages, all alike.
  2. there's a reason so few realize the rules by yagu · · Score: 5, Interesting

    From the summary: "Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. " Well, duh. Staying current on ever-shifting rules is virtually impossible.

    And, lest any defenders of "paying for license" jump in, the rules whether they be the actual rules themselves, or how the providers are choosing to enforce them are shifting.

    If in fact in the past they really did sell only the license to play, watch, etc., there was a wink and a nod for those who owned the games should they choose to sell their games at some point. Now under increasing pressures to maximize profits every stone is being turned for ways to eke out more profits.

    The electronics industry is seemingly insane with their obsession to beat down their consumers. Case in point, we just upgraded all of our cell phones, none of the really worked that well, and the only real options included cell phones with camera builtin.

    We did have a blast the first day with the phones, and even found a couple of trick ways to get our own customized dial tones to the phones without paying for downloads. But, aha, Verizon was on to those tricks, didn't mention the surcharge for sending pictures to each other (actually they at least strongly implied within the "plan" we could send pictures back and forth free ad nauseum), and we found lots of nasty little extra charges to the tune of ~$20 ... all within the one week pro-rated new-phone period.

    This was such an annoying and unexpected treatment, we've all pretty much retired the cameras for any use at all... Too bad, it was kind of fun, and I'd have been willing to even look at pricing plans, had they not sucked me in without any heads up.

    Treat the consumers with respect, and honesty. Ninety-nine percent of them will treat you with money! (The other one percent you really don't (or shouldn't) give a shit about anyway.)

    1. Re:there's a reason so few realize the rules by SuperMog2002 · · Score: 3, Insightful

      Treat the consumers with respect, and honesty. Ninety-nine percent of them will treat you with money! (The other one percent you really don't (or shouldn't) give a shit about anyway.)

      This just might be my new favorite quote.

      --
      Sunwalker Dezco for Warchief in 2016
    2. Re:there's a reason so few realize the rules by LunaticTippy · · Score: 3, Insightful
      Not that duh actually. Copyright laws are not new, and neither is laws against copying games, movies, and more. For many many years now (since VHS) there have been the FBI warning at the start of the movie warning against copying or playing in non-private use. For years people have heard about intellectual property laws.

      It used to be legal to make unlimited copies for personal use. e.g. backups, high-use situations where the media could be damaged, copies for work & the car, etc. Since the DMCA we lost this right as long as there is encryption involved. Expect all future media to have encryption, so backups are no longer legal. Copies for the car or for work no longer legal. Giving children throwaway copies to chew on no longer legal. Copyright laws have changed. Many times. Including recently. We're losing rights like crazy, the public domain stopped growing, and I don't think it's fair.

      --
      Man, you really need that seminar!
    3. Re:there's a reason so few realize the rules by DavidTC · · Score: 4, Informative

      You aren't even bound by a license when you buy software. You might be bound by it when you click okay, but who knows.

      And, yeah, the meme that copyrighted works are 'licenced' has now spread to other mediums where there aren't any fucking licenses at all. I don't mean 'The licenses aren't legal' or 'The licenses can't change the terms after the sale', but there are simply no licenses, at all, in any way. None.

      And, no, there's no such thing as an 'implied license'. No one's ever been sued for a contract violation for doing anything with a music CD. There is merely copyright, which prohibits certain things under the law.

      The media should be exposing this, but instead we have the fucking LA Times repeating nonsense. And bringing it up in an article about reselling and renting games and thus implying that practice is a 'license violation' is insane, considering that every store that sells or rents games or music or videos would be in violation if that were so.

      I think implying that a huge percentage of our retail establishments (Hell, it would be easier to count the ones that don't sell anything covered by copyright.) are operating in violation of the law by reselling copyrighted material should be more than enough to require a correction and firing of this 'Dawn C. Chmielewski'.

      --
      If corporations are people, aren't stockholders guilty of slavery?
  3. So... by LordEd · · Score: 4, Interesting

    what happens if my playstation dies and I buy a new one? Do I get free replacement disks, or do I go buy a console that isn't a slot machine for games?

    1. Re:So... by Necroman · · Score: 3, Insightful

      I couldn't agree more.

      I'm on my third Playstation 2 right now, and if I had to rebuy the games every time I got a new console, I'd have some yelling and screeming to do.

      First PS2 was stolen when I was moving out of the dorms in college.
      Second PS2 (which I bought I week before, replacing the first PS2) broke. I was living in a hotel for a summer internship and the maid service that came through knocked it off the desk I had it on.

      --
      Its not what it is, its something else.
  4. Sony would be out of their minds to enable this by grapeape · · Score: 3, Interesting

    With the overheating and lens problems of the 1st and 2nd generation consoles from Sony, doing this could and probably would become their worst public relations nightmare. Also cant forget homes with more than one console, I have had 2 ps2's in the house at one time, and still have two GC's one for the kids and one for me, do they really expect me to buy two copies? They might as well have labeled this one "Patent For Future Class Action Suit". Of course I would love to see them try it, since a good bitchslap has been months overdue for them. I give 2 weeks after release before the first lawsuit fly.

    1. Re:Sony would be out of their minds to enable this by squiggleslash · · Score: 5, Funny

      Quite. My home has TVs in all four bedrooms and the living room, and quite honestly, the hassle of unplugging the system and all of its cables to move it around is more than a little bit of a PITA (not to mention the issues when different members of the family want to play different games at the same time.)

      That's why when the PS3 comes out, my family intends to buy six (one for outdoors by the pool too). Now, I know that my son and daughter have very different opinions about what makes a great game, as do my wife and I, but there are games that appeal to all of us, and for those games to only work on one of the consoles is going to royally suck. Are we supposed to play it exclusively on the living room console or the pool console? What about late at night? What if some of us want to play the game, and the rest of us want to relax in the living room in peace and quiet?

      In the end, the only solution is going to be to buy multiple copies, and I don't know about you, but I think that's an outrage as it is. It's bad enough that we have to buy seperate copies for use on the PS2-based system we have wired up in the back of both my wife and I's Hummers, for when we're taking the kids out on longer trips. We were thinking of including the Hummers's PS2s as another pair of consoles we were going to upgrade to PS3s when the PS3 comes out, but on hearing this, it sounds like it would be a complete waste of money.

      With gas prices being what they are, the notion we should pay for six (or eight, if we're to include the Hummer PS3s) copies of each game on top of everything else is quite simply asking too much. Where are we supposed to find the money?

      --
      You are not alone. This is not normal. None of this is normal.
  5. LA Times apparently unfamiliar with copyright law by ChaosDiscord · · Score: 5, Informative
    Apparently Dawn C. Chmielewski of the L.A. Times had some sort of seizure causing her to type the following insanity:
    Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection.

    No. Absolutely wrong.

    When you buy a copyright protected item, you own that particular thing. You need zero license to make standard use of that particular thing you purchased. Thus, the lack of EULAs on console games, works on DVDs, music on CDs, novels, and even the L.A. Times itself. The reason it's illegal to make and distribute copies isn't that you somehow agreed to some license. The reason is that copyright specifically denies you that right.

  6. Could this be bypassed? by Elros · · Score: 3, Interesting

    Would some sort of hack to bypass the check/overwrite be possible. I realize that we have no example to work on, but I highly suspect that if Sony were to put this in a console, it would get bypassed in no time.

  7. That's very incorrect by cpt+kangarooski · · Score: 5, Informative

    The article is incorrect.

    In ordinary transactions, when you buy a copy of a copyrighted work, you buy it outright, you do not license it. Software is the only area in which licenses in
    such transactions are really known. Even there, there is lively debate in the legal community as to whether or not the licenses are actually in effect. Cases
    have gone both ways on the software issue.

    Remember, a license is either implied or express, and if express, either oral or written. In these kinds of transactions, they'd pretty much have to be express
    and written. They would resemble software EULAs in their content, length, and visibility. I have a lot of DVDs and a lot of CDs. I've never seen licenses in any
    of them. Note that a (typically exaggerated or inaccurate) statement of law such as 'public performance is prohibited' (see 17 USC 106 for the law that says so)
    is not a license. If you download music in some lawful fashion -- from iTunes, for example -- then you're likely doing so pursuant to a license agreement that
    would've been quite prominent. This is necessary since downloading is reproduction, and would otherwise infringe. Implied licenses exist for works that are put
    up on web sites authorizedly.

    I also would point out that the article is wrong when it says that it's illegal to sell used music. It is perfectly legal and quite commonplace. Caselaw and 17
    USC 109 make it noninfringing to do so.

    Frankly, if this is the caliber of their reporting on these issues, I wouldn't bother wrapping fish with their paper.

    --
    -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    1. Re:That's very incorrect by plague3106 · · Score: 3, Insightful

      I also would point out that the article is wrong when it says that it's illegal to sell used music. It is perfectly legal and quite commonplace. Caselaw and 17
      USC 109 make it noninfringing to do so.


      FWIW, she said selling COPIES of your music collection is illegal.

  8. Exactly by sRev · · Score: 3, Insightful

    Right. If I'm buying this license, I feel I should be entitled to my purchase for the duration of my life. I had my car broken into twice in 6 months, losing tons of CDs. I should be able, as a licensee, to receive a replacement copy of all those CDs.

    1. Re:Exactly by LiquidCoooled · · Score: 3, Insightful

      I had my car broken into twice in 6 months, losing tons of CDs. I should be able, as a licensee, to receive a replacement copy of all those CDs.

      Try it.
      Dig out your receipts, get the police crime reference and contact the publishers/RIAA.
      It might cost you a small amount, but technically you should be able to do it.

      In the world of software, usually you can get replacement media for a restocking and admin fee.
      Even in the world of games, you can do this.

      If they won't do it with all this clear evidence then you will come away with proof that you own the data and it was not a license in the first place.

      --
      liqbase :: faster than paper
  9. Re:LA Times apparently unfamiliar with copyright l by poot_rootbeer · · Score: 4, Funny

    When you buy a copyright protected item, you own that particular thing.

    That particular instance of that thing, yes. If you buy a copy of a book, you own that paper and ink and binding glue.

    You need zero license to make standard use of that particular thing you purchased.

    You need zero license to make NON-standard use of that thing either, as long as that use is legal. You can run your brand new copy of "The Da Vinci Code" through a crosscut shredder and use it as confetti, if you like. In fact, I recommend this.

    The only things you CAN'T do by law with a purchased copy of a copyrighted work are those actions expressly forbidden by the copyright law.

  10. Re:LA Times apparently unfamiliar with copyright l by tinkerghost · · Score: 3, Funny

    And the right of first sale has been upheld repeatedly to grant you the right to sell your book - although converting it to confeti might make it a derivative work in which case it's not legal.... Unless it's a parody of the work at that point...
    My brain hurts now ... I'll go kill some pixels before they start liscencing the images so I can only view them once....

  11. Call for "zonked" flag by SuperKendall · · Score: 4, Insightful

    Slow news week for consoles? WHy not dredge up an older anti-Sony story - no need to worry about it being killed already by Sony previously saying they wouldn't make use of this technique. Bring it up again so that people will THINK they will!

    It's all about the FUD and this is the minimum weekly dose.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  12. Re:Copyright Laws by stubear · · Score: 5, Informative

    The article os full of shit, there is no license when you purchase movies, music, etc. Copyright laws are like any other law, and no other laws act as a license between the individual and the state. Intellectual property has not changed with the advent of the digital world. It's easier to distribute but this doesn't mean the copyright holder should lose their right of distribution. in fact, this the most important right that needs to stay the same. While I agree that things like this Sony contraption should be considered illegal to manufacture, I do not weep for those who are busted for illegally distributing intellectual property.

    I really wish people would actually ready USC 17 instead of relying on what they heard about copyright law from a blog on the internet. The conversation to address and improve upon copyright limitations in the digital world would be so much easier.

  13. Re:Umm... did they change the OTHER law to that to by Overzeetop · · Score: 3, Insightful

    A license can dictate that, but a sale cannot. You didn't buy a licence, for a license is a contract. You picked up a box, put it on the counter (real or virtual) and exchanged money for an object. You can do what you damned well please with it (provided it doesn't violate any other laws).

    The digital realm has offered companies the opportunity to claim that you are only licensing the content, not purchasing a product. That's a legal battle yet to be fought, but given the dollars and players involved, I foresee first sale doctrine being nullified - at least for all digital works - within the next decade.

    --
    Is it just my observation, or are there way too many stupid people in the world?
  14. On Not Being Evil by Kozar_The_Malignant · · Score: 4, Funny

    We here at Sony have no plans for being evil or for implementing this technology. We are merely exploring the technology of being evil for academic and esthetic reasons. Do we look like the kind of company that would use technology against our own customers? Don't worry about this. You should only worry about digital rights management if you actually have any digital rights, and you don't.

    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
  15. Doctrine of First Sale by Sir+Holo · · Score: 4, Insightful


    FTA: Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection."

    No, no, no, how can the LA Times get something so basic so wrong?

    Buyers of legal copies of copyrighted works are buying the physical copy, and have a right to sell that legal copy to someone else. A book, a CD, a DVD, an Excel CD. It is called The Doctrine of First Sale.

    Sony would of course prefer that you didn't know this. But now you do.

  16. There's an important difference... by dclocke · · Score: 3, Insightful

    Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection.

    Fine. But there's a big difference between selling copies of CDs (or games) in your collection, and selling the only original copy. I've heard rumors for a while that RIAA, MPAA, and other groups were planning on going after the used music/movie/game industry. Since when are you required to own a product for life once you buy it? As long as you transfer all copies/licenses to a new party, you should be able to give or sell any media you have purchased to someone else. And there is no reason why record companies, game publishers, or movie studios deserve another cut of that purchase price (I've also heard rumors that record companies are trying to squeeze some percentages out of used music sales). This is getting ridiculous.

  17. Re:Just exactly like the corporations! by Ingolfke · · Score: 3, Insightful

    My point exactly... consumers don't care about copyright owners. You'll notice that the rootkits came out after Napster, after P2P, after computing technology made it extremely easy to make exact digital copies in seconds. I'm not giving the big media giants a pass... they suck... but that doesn't justify violating their copyrights from a legal standpoint. Your just making justifications... admit that you violate copyrights, admit that you don't care that you violate the law, and move on... but don't be a puss and try to justify your actions w/ lame arguments.

  18. This problem is already solved for me... by merc · · Score: 4, Insightful

    I don't buy Sony products.

    (Not flaimbait, I'm quite serious.)

    --
    It's true no man is an island, but if you take a bunch of dead guys and tie 'em together, they make a good raft.
  19. Re:LA Times apparently unfamiliar with copyright l by 91degrees · · Score: 3, Funny

    Well... It wouldn't violate copyright law, unless someone has previously bludgeoned your teacher to death in a fixed medium.

  20. What fucking license? by trezor · · Score: 5, Insightful

    I repeat: What fucking license?

    What papers did I recieve? What papers did I sign? Just where in this huge universe can I actually find this license you are talking about?

    The answers are ofcourse: No, no, nowhere. So what license are you guys even talking about?

    I buy it. The game is mine. Sure, the copyright ain't, but that's an entirely different matter. The game is mine, I own it. Stop perpetuating this goddamn bullshit. Stop being the entertainment industries bitches who are mindlessly brainwashing people who still know better.

    I don't know how stuff works in the US, but here in Norway if I buy anything, it is mine. Anyone trying to pull any tricks on that, can be taken to court.

    As it should be.

    Repeat after me: There is no license.

    This might be mod'ed down to GNAA levels. I don't care. I have plenty of karma.

    --
    Not Buzzword 2.0 compliant. Please speak english.
    1. Re:What fucking license? by Mattintosh · · Score: 4, Insightful

      I believe I speak for everyone who isn't an industry shill when I say:

      MOD PARENT WAY THE FUCK UP!

      There is no license, not even a click-through EULA attached to this stuff. It's copyright-bound, yes, but not licensed. And I do know how stuff works in the US. I live in the US. This is the way it is. You are not licensing "content" from these companies. You are purchasing a shiny plastic disk with "content" on it, and you are given full property rights, but no copyrights. You can use, abuse, sell, cut, mark, bend, spindle, or mutilate that item however you want to, but you may not copy it with intent to distribute (sell or give, and no, "making sure someone doesn't steal the original" is not intent to distribute). You can copy it for your personal use and the use of those in your immediate social group (family, roommates, etc. - generally those living in your household at any given time).

      The government would be wise to crack down on this sort of corporate abuse of general law. The Romans survived for 7 centuries, 5 of them in a fairly opressive but wealthy empire, and their main reason is that they knew not to fuck with "bread and circuses". As long as you keep people fed and entertained, they won't rise up and kick your ass. It's in the best interest of the American Empire to keep the circuses uninterrupted and relatively uncontrolled. Corporations will probably realize this fact about ten seconds too late, just as the government installs their organizational heads on a chopping block... or throws their suit-laced asses into an arena filled with lions. I'm betting on the lions - and I'll bet they're done before I finish this washtub of popcorn.

  21. Sony talking of "used game sales and piracy" by ofcourseyouare · · Score: 3, Interesting

    If you want a statement from a Sony exec which suggests that indeed they may be considering blocking used-game sales, check out this from last week's story "Sony Talks PS3 E-Distribution Initiative"...

    "As part of Sony's plans for the launch of its next-gen PlayStation 3 console later this year, the company has started planning the PS3 E-Distribution Initiative...Gamasutra got a chance to talk to the project's John Hight... (who said) "On the business side, it also lowers our cost of sales and eliminates inventory risk. It should help curtail used game sales and piracy."

    The way he puts it in this interview - "curtail used game sales and piracy" - implies that used game sales and piracy are kind of the same thing without actually saying so. Perhaps preparing the ground for the big change...

  22. If I don't agree before the sale transpires by hansreiser · · Score: 3, Insightful

    Then their changing it from a purchase to a license has no validity. I buy a box, if that box has a note in it stating after I have paid for it that I did not buy it, the note means nothing.

    Of course, this assumes rule by law not by social position, and I leave it to the reader to decide whether our courts rule by law or by social position.....