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Sony 'Anti-Used Game' Patent Explored

Sometime in 2000, Sony patented a process that would 'verify a disc as legitimate, register the disc to that particular game console, then wipe out verification data so the disc would be rendered unreadable in other PlayStations'. Despite unrest in the gaming community over this technology, the company has repeatedly stated they have no plans to use it in the PS3. The LA Times explores this persistent debate, examining why Sony developed the tech and why gamers are nervous. From the article: "Whatever Sony's plans, the tempest [over the patent] illustrates the changing nature of ownership as millions of people accumulate vast collections of digital entertainment. Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection." Thanks to 1up.com for the link.

92 of 435 comments (clear)

  1. Blockbusted by TheFlamingoKing · · Score: 5, Insightful

    Maybe because this completely kills the rental business? I for one haven't bought a game in a long time, but I have rented a few...

    1. Re:Blockbusted by Rob+T+Firefly · · Score: 4, Informative
      Maybe because this completely kills the rental business? I for one haven't bought a game in a long time, but I have rented a few...
      That's it on the nose. How many crappy games did you decide not to buy your own copy of, after renting it for a couple of dollars and being disappointed? If game rental was squashed, if even borrowing a game from a friend was squashed, they'd sell many more copies thanks to people not being able to try things out on the cheap beforehand to find out how much it sucks.
    2. Re:Blockbusted by mrxak · · Score: 3, Insightful

      It also kills people bringing over games to a friends house to play it there. With this, you'd have to bring your own console over as well.

    3. Re:Blockbusted by Who235 · · Score: 4, Insightful

      Amen to that.

      I almost always rent a console game before I buy it because I don't have the kind of money it takes to buy a $70 POS that I'll hate after a week.

      Games are way too expensive to allow those kind of restrictions on them.

      I think a move like that will ensure that only big name titles get purchased and it will choke the life out of smaller games that nobody will want to pay for without the security of being able to sell them if they suck.

    4. Re:Blockbusted by qbzzt · · Score: 4, Insightful

      It won't kill the rental business. It will let game publishers sell two types of copies:

      1. Single console copies for the home market.
      2. Multiple console copies for the rental market.

      #2 will cost more than #1, but not so much that Blockbuster will want to leave the video game rental business.

      --
      -- Support a free market in the field of government
    5. Re:Blockbusted by Cadallin · · Score: 4, Insightful
      Alternatively, they might sell none at all, as all the customers go and buy hardware that doesn't implement such restrictions, and has a plentiful supply of less expensive titles. I can see why Publishers might THINK they want this, but unless it is implemented universally (and it can't be really, modded consoles would render this moot for everything except online games, and if you're going to mod your console, you might as well pirate the games) but in reality other companies would offer a more custumer friendly approach and reap the benefits in the market.

      Of course, I hate Sony anyway, so I'm all in favor of them implementing this kind of scheme. Nintendo Wii FTW.

    6. Re:Blockbusted by Odin_Tiger · · Score: 3, Insightful
      they'd sell many more copies

      Doubt it, unless this was an industry-wide thing. More likely, launch sales would be crap as people waited for reviews, and companies not using the tech would see a significant bump in market share as well.
      --
      Unpleasantries.
    7. Re:Blockbusted by Rob+T+Firefly · · Score: 5, Insightful
      1. Single console copies for the home market.
      2. Multiple console copies for the rental market.
      Wait until a formerly new title's hype has blown over and Lackluster Video wants to get rid of their 20 extra copies. Hello again, used market. Even better, hello used market for games with better functionality than new retail copies. Same goes for when someone eventually finds a way to pirate rented games. Hello, 0-day no-strings-attached ISO files that beat legit shelf copies in every way but the DVD sleeve.
    8. Re:Blockbusted by chrismcdirty · · Score: 5, Interesting

      It also means you'd have to re-buy your game collection every time your console died.

      --
      It's like sex, except I'm having it!
    9. Re:Blockbusted by Rob+T+Firefly · · Score: 3, Interesting

      Good point. Also, if we think the reviews scene is clogged with thinly-veiled ads nowadays, how much worse would it get if the reviews really were the only source of info? Say hello to slews of paid-off game journalists, "official" shill magazines in the vein of early Nintendo Power, fake spam blogs, and employees posing as players on message boards. Nothing would be a trustworthy source of reviews anymore.

    10. Re:Blockbusted by IAmTheDave · · Score: 3, Insightful
      You think Sony won't force Lackluster to sign a contract preventing them from selling on their used stock?
      Right of First Sale doesn't just apply to you and me.

      That's why it violates copyright laws for people to sell copies of their music collection."
      But it doesn't violate anything for people to sell THEIR copy of their music collection. Denying that right through this system denies me the Right of First Sale, and thus denies me my fair-use rights.
      --
      Excuse my speling.
      Making The Bar Project
    11. Re:Blockbusted by twistedsymphony · · Score: 2, Insightful

      But if you're really buying a license they should be willing to replace your destroyed content for a nominal "replacement fee" after all you still OWN the license.

      I'm curious how this would effect those of us with multiple consoles or when you upgrade to the next generation. For instance the PS2 plays PS1 games, the PS3 will play PS2 and PS1 games... will the PS4 play PS3 games if all the licenses are stored on the PS3?

    12. Re:Blockbusted by dubmun · · Score: 2

      Wii FTW indeed!

      On the flip side of not selling as many games, I think game stores (EBGames/GameCrazy/GameStop) would have to keep demos of everything so that potential customers could try them. That might solve this particular problem.

      --
      (end of post)
    13. Re:Blockbusted by Anonymous Coward · · Score: 2, Interesting

      Or alternatively it creates a market for arcades, much as there were when there was little more than Space Invaders. Then if after playing a game there you like it, you go to the kiosk, they burn you a copy, and you can take it home and install it at home too.

    14. Re:Blockbusted by qbzzt · · Score: 2, Informative

      The Sony - Blockluster contact can include a section where Blockluster waives the Right of First Sale. Blockluster doesn't have to sign it, Sony doesn't have to produce rentable copies of their games.

      --
      -- Support a free market in the field of government
    15. Re:Blockbusted by Korin43 · · Score: 5, Insightful

      Your "Nintendo Wii FTW" comment made me realize that this is actually a good thing. Not because other consoles won't do this, but because other consoles CAN'T do this. Sony patented it, so only Sony can do this (for 10 years-ish, right?).

    16. Re:Blockbusted by sorak · · Score: 5, Insightful
      Alternatively, they might sell none at all, as all the customers go and buy hardware that doesn't implement such restrictions, and has a plentiful supply of less expensive titles. I can see why Publishers might THINK they want this, but unless it is implemented universally (and it can't be really, modded consoles would render this moot for everything except online games, and if you're going to mod your console, you might as well pirate the games) but in reality other companies would offer a more custumer friendly approach and reap the benefits in the market.
      Of course, I hate Sony anyway, so I'm all in favor of them implementing this kind of scheme. Nintendo Wii FTW.

      No disrespect intended, but Lassaiz-faire doesn't work. At least it doesn't work in the modern world. I'm sure that, at one time, people may have gone to a dishonest carpenter, felt cheated, told their friends, and eventually killed the carpenter's business based on poor word-of-mouth.

      In today's entertainment market, however, that is not an option. If Rockstar game refuses to make "Grand-Theft-Auto: Branson, Missouri" on any system other than PS3, then people will buy a PS3, and they will gladly buy two copies so they can play it on the new PS3 they buy when their first PS3 spontaneously explodes, six months after being purchased (Tell me you don't know somebody who has had a defective PS2). Also, there is a good chance that Sony will work out some deal with Rockstar games, to assure that the game doesn't get released on any other system.

      As for modding, most people won't do it because 1). The process often requires you to break open the system and solder in a chip, running the risk of turning a $350+ game system into a paperweight, and 2). The DMCA makes it illegal for stores or people with any kind of real skill to solder a chip in. The end result is that, if you want to pay $60 for a chip, and if you know someone you trust with your system, then you can get it modded, but most people aren't that "into" gaming.

      The only thing that can kill a system or hardware is a lack of high quality games, and DMCA cripplling is like spanish fly to the people who make those games.

    17. Re:Blockbusted by ScrewMaster · · Score: 3, Insightful

      But if you're really buying a license they should be willing to replace your destroyed content for a nominal "replacement fee" after all you still OWN the license.

      How much do you want to bet that the "license" (and I use the term very loosely) specifically exempts them from any and all responsibility for replacement? License terms can be anything the vendor wants, and if the license says that you are only allowed to use the game on the console for which it was purchased, you're S.O.O.L, and it serves you right if you give them any money. Now, that wouldn't bother me quite as much if the game only cost five bucks ... for forty, fifty, sixty or more dollars a pop I would simply not be interested. I still think it's a terrible idea for all concerned.

      The entertainment industry in general has been completely unwilling to replace anything for any reason, because they reason that if they replace it for free you won't buy a replacement. Logical enough, if you don't care about your customer base hating your guts and feeling ripped off. Should Sony (or anyone else) implement such restrictions I'll not be buying their products, that's for sure.

      More generally, these corporations don't really seem to grasp that the value of the entertainment media and software we buy doesn't revolve entirely around jacking a shiny plastic disc into our own personal player (that one and only player that they seem to assume all of us have, would ever want, or should ever be allowed to own.) Squeezing out the ability to share our new acquisitions with friends and family may seem like a good idea from a financial perspective, and in the short term it probably is. A longer view would tell them that removing the social value from their offerings is going to cost them plenty.

      This really isn't only about the money, or the law, as much as the media corporations would like you to believe. It is about control, control of distribution, and control of usage. They feel that they have the right to dictate where and how we can buy their products and, even more destructively, how we can use them. Interestingly, copyright law (at least, copyright law that existed up 'til the time when they paid to have it rewritten) did not provide for this. The law granted us a fair amount of control in terms of how we use the media we purchase. That's been largely eliminated for most people, in terms of both copyright law and technological measures. And so we are boldly going where no man has ever wanted to go.

      --
      The higher the technology, the sharper that two-edged sword.
    18. Re:Blockbusted by AnyoneEB · · Score: 3, Informative

      20 years, actually. Sony could license the patent, but I doubt Nintendo and MS would like the idea of paying license money to their competitor for every console sold.

      --
      Centralization breaks the internet.
    19. Re:Blockbusted by XxtraLarGe · · Score: 4, Funny

      I think we finally figured it out! Sony did this out of the goodness of their hearts for their customers! They hold a patent on a malicious anti-gaming technology specifically so nobody will be able to do it for 20 years. That sounds like something Sony would do, doesn't it?

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    20. Re:Blockbusted by bishiraver · · Score: 3, Informative

      Early nintendo power wasn't about reviews.

      It was about tips and guides for games.

      Pick up Nintendo Power issue 1, if you can find it. Maps of Super Mario Bros. 2, maps of Metroid, guides for slews of other games.

    21. Re:Blockbusted by Jackie_Chan_Fan · · Score: 3, Insightful

      exactly. If i cant bring Street Fighter 3 Third strike to a friends house to battle for hours... then whats the dam point of owning a video game system?

      Games are for fun, they can bring friends together, create memories and good times...

      If sony wants to take that away from games... so be it. I'm not dragging the console and the game over to a friends house just to play it.

      When will sony create a technology that prevents me from borrowing my friends game controller... and forcing me to buy another just so he can play, rather than bring his over...

      When will they force me to have a SONY ONLY television...

      Fuck Sony. Sony has to be aware of the growing hatred for its entire brand.... they have to be... dont they?

    22. Re:Blockbusted by Matilda+the+Hun · · Score: 4, Insightful

      Probably. Doesn't mean they care. There'll always be a market for overpriced, locked-down game systems in the Myspace generation. They don't pay attention to the technical aspects, they just drool over the new game system. And their technologically-impaired parents, not knowing any better, will buy them the system because they want it. Teh edn.

      --
      Tluin natha Linux xxizzuss uriu olt bwael mon'tun.
    23. Re:Blockbusted by Marcos+Eliziario · · Score: 2, Informative

      Just imagine how it could turn back against them, if someone who lost all their titles because of a defective PS3 actually sued them and winned. Now imagine the flood of other users suing them, the class action... That would be wonderful...

      --
      Your ad could be here!
    24. Re:Blockbusted by WhyCause · · Score: 3, Insightful
      When will they force me to have a SONY ONLY television...

      I've long believed that this is Sony's Master Plan, only discussed in ultra-high level meetings with only C*Os present.

      Think about how wide a reach Sony has, in terms of the types of products and services they offer. Today (in Japan, at least) you could buy a Sony movie, to play on your Sony Blu-Ray player, viewed on your Sony TV. Then you could buy the Sony CD of the soundtrack, listen to it on your Sony ATRAC player (after ripping it using your Sony computer), purchasing it all with your Sony credit card while sitting in the house that the Sony mortgage helped you buy. Think about how much money they would make if they could force you to do it. Think about how hard they try to get you to want to do it.

      I'm not generally a conspiracy-theorist, but I can only imagine the pools of drool that form on the table at the aformentioned meetings when thought is given to this topic, and it makes my skin crawl.

      Now, while I wait for Sony's black helicopters to take me away for some R&R at Sony Happy Fun Land, I'll leave you with this last disturbing thought...

      What if you also worked for Sony?
    25. Re:Blockbusted by Rakshasa+Taisab · · Score: 2, Funny

      You are way too optimistic. It should be obvious that Sony wants a monopoly on Evil, thus they patent this tech to hurt their competitor; Microsoft.

      --
      - These characters were randomly selected.
    26. Re:Blockbusted by StikyPad · · Score: 2, Informative

      Wrong on both points: They can license it or freely allow it's implementation, and the term is 17 years.

    27. Re:Blockbusted by ConceptJunkie · · Score: 4, Insightful

      Yeah, class action suits... wonderful.

      Some lawyers walk off with a few million and everyone who bought a PS3 gets a check for $6.71... or worse, a coupon for $10 off their next PS3 game purchase.

      That'll put Sony in their place.

      --
      You are in a maze of twisty little passages, all alike.
    28. Re:Blockbusted by Mattintosh · · Score: 2, Insightful

      First of all, I don't think you're thinking that whole "right to free speech" thing through. You have the right to speak freely. That's all it means. It just means that people can't shut you up. It does not mean that they can't punish you for what you said. It's the right to freedom of speech. Not the right to say any damn thing you want and not be responsible for it. Your employer is requiring that you sign a contract holding you responsible for damage by your exercise of your right to free speech.

      Similarly, your doctor requires that you sign a contract waiving the right to sue him for doing his job in the manner you expect him to. Basically, you expect him to cure what ails you then bill your insurance company. Your insurance company expects you to prove that you have a valid claim. So you, in turn, expect the doctor to tell the insurance company that your claim is valid and why. That requires him to release some of your otherwise-private information. He simply wants a guarantee that you won't sue him for doing so. You aren't waiving your rights (you don't have a right to sue private parties - it's a freedom, not a right).

      Contracts cannot waive rights. Period. It's well established in contract law. The commonly-given example is that in order for you to breathe air while standing on my property, I require you to sign a contract that signs over your firstborn child to me. It's not legal. I can't make you give things like that as a contractual obligation. You have the right to keep your children until you endanger them. Your children have the right to stay with their parent(s). I can't destroy rights in a contract. Period. And neither can Sony.

      Blockbuster would have the Right of First Sale if they indeed bought those items from Sony. The only way Sony could get around this is to only rent or lease those items to Blockbuster in the first place, and that would be a nightmare for both companies. Sony would have to maintain a huge supply of constantly damaged disks, and Blockbuster wouldn't be able to make that extra buck from used game sales. (They'd miss it a lot - it's 100% profit. Gravy.)

    29. Re:Blockbusted by kassemi · · Score: 2, Insightful

      I'm sure it won't be that easy... It simply won't play if the appropriate data hasn't been written to the disk.

      --
      What the hell's a "gewie?"
    30. Re:Blockbusted by tomhudson · · Score: 2, Interesting

      FTFA:

      register the disc to that particular game console, then wipe out verification data so the disc would be rendered unreadable in other PlayStations
      1. register the disk to that particular game console - attack # 1 - if the registration data is saved on the console, disabling the write function works.
      2. If the registration data is saved to the disk, attack # 2 - re-write the verification data to the disk, and delete the registration data
      3. registration data that isn't unique would allow people to share disks - attack # 3 - mond the boxes so they all give the same registration data.
      There's NO foolproof scheme, and Sony should learn that. Even a dna sample won't work - "Here, you want to play my disk - here's a strand of my hair for the dna checker"
    31. Re:Blockbusted by Antiochius · · Score: 2, Insightful

      Say hello to slews of paid-off game journalists, "official" shill magazines in the vein of early Nintendo Power, fake spam blogs, and employees posing as players on message boards. Nothing would be a trustworthy source of reviews anymore.

      Dude, that's already the status quo.

      --
      I tried and tried, but the VG industry still died
  2. there's a reason so few realize the rules by yagu · · Score: 5, Interesting

    From the summary: "Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. " Well, duh. Staying current on ever-shifting rules is virtually impossible.

    And, lest any defenders of "paying for license" jump in, the rules whether they be the actual rules themselves, or how the providers are choosing to enforce them are shifting.

    If in fact in the past they really did sell only the license to play, watch, etc., there was a wink and a nod for those who owned the games should they choose to sell their games at some point. Now under increasing pressures to maximize profits every stone is being turned for ways to eke out more profits.

    The electronics industry is seemingly insane with their obsession to beat down their consumers. Case in point, we just upgraded all of our cell phones, none of the really worked that well, and the only real options included cell phones with camera builtin.

    We did have a blast the first day with the phones, and even found a couple of trick ways to get our own customized dial tones to the phones without paying for downloads. But, aha, Verizon was on to those tricks, didn't mention the surcharge for sending pictures to each other (actually they at least strongly implied within the "plan" we could send pictures back and forth free ad nauseum), and we found lots of nasty little extra charges to the tune of ~$20 ... all within the one week pro-rated new-phone period.

    This was such an annoying and unexpected treatment, we've all pretty much retired the cameras for any use at all... Too bad, it was kind of fun, and I'd have been willing to even look at pricing plans, had they not sucked me in without any heads up.

    Treat the consumers with respect, and honesty. Ninety-nine percent of them will treat you with money! (The other one percent you really don't (or shouldn't) give a shit about anyway.)

    1. Re:there's a reason so few realize the rules by SuperMog2002 · · Score: 3, Insightful

      Treat the consumers with respect, and honesty. Ninety-nine percent of them will treat you with money! (The other one percent you really don't (or shouldn't) give a shit about anyway.)

      This just might be my new favorite quote.

      --
      Sunwalker Dezco for Warchief in 2016
    2. Re:there's a reason so few realize the rules by Ingolfke · · Score: 2, Insightful

      Treat the consumers with respect, and honesty. Ninety-nine percent of them will treat you with money! (The other one percent you really don't (or shouldn't) give a shit about anyway.)

      Huh? You're saying Napster and P2P was starting because the consumers felt like they got dissed yo... give me a break. People want free shit. Bottom line... they'll pay for it only when getting it free isn't worth it (e.g. AllofMp3). Consumers, on the whole, could give a shit about copyright owners... they only care about whether or not they'll get caught.

    3. Re:there's a reason so few realize the rules by LunaticTippy · · Score: 3, Insightful
      Not that duh actually. Copyright laws are not new, and neither is laws against copying games, movies, and more. For many many years now (since VHS) there have been the FBI warning at the start of the movie warning against copying or playing in non-private use. For years people have heard about intellectual property laws.

      It used to be legal to make unlimited copies for personal use. e.g. backups, high-use situations where the media could be damaged, copies for work & the car, etc. Since the DMCA we lost this right as long as there is encryption involved. Expect all future media to have encryption, so backups are no longer legal. Copies for the car or for work no longer legal. Giving children throwaway copies to chew on no longer legal. Copyright laws have changed. Many times. Including recently. We're losing rights like crazy, the public domain stopped growing, and I don't think it's fair.

      --
      Man, you really need that seminar!
    4. Re:there's a reason so few realize the rules by magisterx · · Score: 2, Insightful

      Perhaps someone can educate me here. I question the fact that when I buy music, movies, or a console game I am buying a license.

      I understand with software, there is a license. There is a nice(sarcasm) little EULA window that explains the license. When I buy a movie, music, or console game there is no license anywhere that I can find. I certainly do not sign anything or even click an "I agree button." I do understand that I am not at liberty to distribute copies of those, but that is in no way because I agreed to a license for that. I am aware of copyright laws that say I have to have a license authorizing me to distribute copies.

      Furthermore, while I am bound by law(not any license I know of) not to distribute copies, there is nothing wrong with me selling or loaning my original disk to anyone. I am not transfering a license, so far as I know, I am transferring a physical item to which certain laws passed by Congress apply.

      Once again, this does not apply to actual software, but I have never willingly agreed to any license for any music, movie, or console game I have ever bought. If they think I am, and that license is in any way more restrictive then "You will not distribute copies of this item or parts thereof and, in general, accept the copyright laws", then I will never again buy cds or DVD movies (console games may still call to me....).

      Can anyone clarify if there is actually a license and where I might find the exact terms?

    5. Re:there's a reason so few realize the rules by DavidTC · · Score: 4, Informative

      You aren't even bound by a license when you buy software. You might be bound by it when you click okay, but who knows.

      And, yeah, the meme that copyrighted works are 'licenced' has now spread to other mediums where there aren't any fucking licenses at all. I don't mean 'The licenses aren't legal' or 'The licenses can't change the terms after the sale', but there are simply no licenses, at all, in any way. None.

      And, no, there's no such thing as an 'implied license'. No one's ever been sued for a contract violation for doing anything with a music CD. There is merely copyright, which prohibits certain things under the law.

      The media should be exposing this, but instead we have the fucking LA Times repeating nonsense. And bringing it up in an article about reselling and renting games and thus implying that practice is a 'license violation' is insane, considering that every store that sells or rents games or music or videos would be in violation if that were so.

      I think implying that a huge percentage of our retail establishments (Hell, it would be easier to count the ones that don't sell anything covered by copyright.) are operating in violation of the law by reselling copyrighted material should be more than enough to require a correction and firing of this 'Dawn C. Chmielewski'.

      --
      If corporations are people, aren't stockholders guilty of slavery?
  3. Copyright Laws by Moqui · · Score: 2, Insightful
    Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection.

    Perhaps it is time to rethink the current legal method of digital ownership. Copyright laws, even the most current ones that lawyers attempt to enforce still are based on earlier, non-digital cases.

    While precedent has its place, maybe it isn't the best method of deriving new laws.

    1. Re:Copyright Laws by stubear · · Score: 5, Informative

      The article os full of shit, there is no license when you purchase movies, music, etc. Copyright laws are like any other law, and no other laws act as a license between the individual and the state. Intellectual property has not changed with the advent of the digital world. It's easier to distribute but this doesn't mean the copyright holder should lose their right of distribution. in fact, this the most important right that needs to stay the same. While I agree that things like this Sony contraption should be considered illegal to manufacture, I do not weep for those who are busted for illegally distributing intellectual property.

      I really wish people would actually ready USC 17 instead of relying on what they heard about copyright law from a blog on the internet. The conversation to address and improve upon copyright limitations in the digital world would be so much easier.

  4. So... by LordEd · · Score: 4, Interesting

    what happens if my playstation dies and I buy a new one? Do I get free replacement disks, or do I go buy a console that isn't a slot machine for games?

    1. Re:So... by Necroman · · Score: 3, Insightful

      I couldn't agree more.

      I'm on my third Playstation 2 right now, and if I had to rebuy the games every time I got a new console, I'd have some yelling and screeming to do.

      First PS2 was stolen when I was moving out of the dorms in college.
      Second PS2 (which I bought I week before, replacing the first PS2) broke. I was living in a hotel for a summer internship and the maid service that came through knocked it off the desk I had it on.

      --
      Its not what it is, its something else.
  5. Sony would be out of their minds to enable this by grapeape · · Score: 3, Interesting

    With the overheating and lens problems of the 1st and 2nd generation consoles from Sony, doing this could and probably would become their worst public relations nightmare. Also cant forget homes with more than one console, I have had 2 ps2's in the house at one time, and still have two GC's one for the kids and one for me, do they really expect me to buy two copies? They might as well have labeled this one "Patent For Future Class Action Suit". Of course I would love to see them try it, since a good bitchslap has been months overdue for them. I give 2 weeks after release before the first lawsuit fly.

    1. Re:Sony would be out of their minds to enable this by squiggleslash · · Score: 5, Funny

      Quite. My home has TVs in all four bedrooms and the living room, and quite honestly, the hassle of unplugging the system and all of its cables to move it around is more than a little bit of a PITA (not to mention the issues when different members of the family want to play different games at the same time.)

      That's why when the PS3 comes out, my family intends to buy six (one for outdoors by the pool too). Now, I know that my son and daughter have very different opinions about what makes a great game, as do my wife and I, but there are games that appeal to all of us, and for those games to only work on one of the consoles is going to royally suck. Are we supposed to play it exclusively on the living room console or the pool console? What about late at night? What if some of us want to play the game, and the rest of us want to relax in the living room in peace and quiet?

      In the end, the only solution is going to be to buy multiple copies, and I don't know about you, but I think that's an outrage as it is. It's bad enough that we have to buy seperate copies for use on the PS2-based system we have wired up in the back of both my wife and I's Hummers, for when we're taking the kids out on longer trips. We were thinking of including the Hummers's PS2s as another pair of consoles we were going to upgrade to PS3s when the PS3 comes out, but on hearing this, it sounds like it would be a complete waste of money.

      With gas prices being what they are, the notion we should pay for six (or eight, if we're to include the Hummer PS3s) copies of each game on top of everything else is quite simply asking too much. Where are we supposed to find the money?

      --
      You are not alone. This is not normal. None of this is normal.
  6. LA Times apparently unfamiliar with copyright law by ChaosDiscord · · Score: 5, Informative
    Apparently Dawn C. Chmielewski of the L.A. Times had some sort of seizure causing her to type the following insanity:
    Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection.

    No. Absolutely wrong.

    When you buy a copyright protected item, you own that particular thing. You need zero license to make standard use of that particular thing you purchased. Thus, the lack of EULAs on console games, works on DVDs, music on CDs, novels, and even the L.A. Times itself. The reason it's illegal to make and distribute copies isn't that you somehow agreed to some license. The reason is that copyright specifically denies you that right.

  7. hm by joe+155 · · Score: 2, Insightful

    I don't get why the bothered patenting this, they will not, and could not, use it. People would leave the company and it would die instantly. going round to a mates house "oh, I got this ace game, but my PS3 is too big to carry with me and it won't play on yours... but we can look at the box". Not only that second hand games are a great source of revenue (despite what some people think). Over the last 2 days I've traded in about 6 games and bought two new ones, one itself was second hand (metriod DS) the other was new (new mario DS). So nintendo has really won because they get a sale they otherwise wouldn't have had and when I eventually trade in metriod/mario I might buy another new game... the market keeps going. They might not make as much money because people aren't always buying from them, but for me, if I didn't do that they wouldn't have got anything. Besides, I'm now going to buy a Ninty Wifi adapter for my DS so I can play online (even though it doesn't work on linux) so they will get even more money.

    --
    *''I can't believe it's not a hyperlink.''
  8. Could this be bypassed? by Elros · · Score: 3, Interesting

    Would some sort of hack to bypass the check/overwrite be possible. I realize that we have no example to work on, but I highly suspect that if Sony were to put this in a console, it would get bypassed in no time.

  9. Hmm.... by another_fanboy · · Score: 2

    $600 for the PS3 and $70 per game, and now when my system dies in a year I have to buy it all again?

  10. That's very incorrect by cpt+kangarooski · · Score: 5, Informative

    The article is incorrect.

    In ordinary transactions, when you buy a copy of a copyrighted work, you buy it outright, you do not license it. Software is the only area in which licenses in
    such transactions are really known. Even there, there is lively debate in the legal community as to whether or not the licenses are actually in effect. Cases
    have gone both ways on the software issue.

    Remember, a license is either implied or express, and if express, either oral or written. In these kinds of transactions, they'd pretty much have to be express
    and written. They would resemble software EULAs in their content, length, and visibility. I have a lot of DVDs and a lot of CDs. I've never seen licenses in any
    of them. Note that a (typically exaggerated or inaccurate) statement of law such as 'public performance is prohibited' (see 17 USC 106 for the law that says so)
    is not a license. If you download music in some lawful fashion -- from iTunes, for example -- then you're likely doing so pursuant to a license agreement that
    would've been quite prominent. This is necessary since downloading is reproduction, and would otherwise infringe. Implied licenses exist for works that are put
    up on web sites authorizedly.

    I also would point out that the article is wrong when it says that it's illegal to sell used music. It is perfectly legal and quite commonplace. Caselaw and 17
    USC 109 make it noninfringing to do so.

    Frankly, if this is the caliber of their reporting on these issues, I wouldn't bother wrapping fish with their paper.

    --
    -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    1. Re:That's very incorrect by plague3106 · · Score: 3, Insightful

      I also would point out that the article is wrong when it says that it's illegal to sell used music. It is perfectly legal and quite commonplace. Caselaw and 17
      USC 109 make it noninfringing to do so.


      FWIW, she said selling COPIES of your music collection is illegal.

    2. Re:That's very incorrect by dubious_1 · · Score: 2, Informative

      Even if one assumes that there is a license to use associated with the item, you would then need to assume that the license was non-transferable.
      My understanding of the Fair Use issue is that it should be legal for me to make a copy of a work that I have purchased to serve as a backup in case the original is damaged, but if I sell the original, I no longer have a right to keep or use the "backup" copy.
      This seems to pass the reasonable expectation test; and even more importantly to me, it passes the morality test (you know, the one that tells you that you are full of shit when you say that downloading music that you have not paid for in any form is perfectly acceptable). While I own (have paid for) a version of something, I should be able to make copies of it ( and in general use the copies as long as only one copy is in use at any time, this in fact used to be a common license for many software applications that recognized that I would want to run the same program at home and in my office, and as long as I was not running it in both places simultaneously it was permitted).

  11. Exactly by sRev · · Score: 3, Insightful

    Right. If I'm buying this license, I feel I should be entitled to my purchase for the duration of my life. I had my car broken into twice in 6 months, losing tons of CDs. I should be able, as a licensee, to receive a replacement copy of all those CDs.

    1. Re:Exactly by LiquidCoooled · · Score: 3, Insightful

      I had my car broken into twice in 6 months, losing tons of CDs. I should be able, as a licensee, to receive a replacement copy of all those CDs.

      Try it.
      Dig out your receipts, get the police crime reference and contact the publishers/RIAA.
      It might cost you a small amount, but technically you should be able to do it.

      In the world of software, usually you can get replacement media for a restocking and admin fee.
      Even in the world of games, you can do this.

      If they won't do it with all this clear evidence then you will come away with proof that you own the data and it was not a license in the first place.

      --
      liqbase :: faster than paper
  12. Re:LA Times apparently unfamiliar with copyright l by poot_rootbeer · · Score: 4, Funny

    When you buy a copyright protected item, you own that particular thing.

    That particular instance of that thing, yes. If you buy a copy of a book, you own that paper and ink and binding glue.

    You need zero license to make standard use of that particular thing you purchased.

    You need zero license to make NON-standard use of that thing either, as long as that use is legal. You can run your brand new copy of "The Da Vinci Code" through a crosscut shredder and use it as confetti, if you like. In fact, I recommend this.

    The only things you CAN'T do by law with a purchased copy of a copyrighted work are those actions expressly forbidden by the copyright law.

  13. Re:LA Times apparently unfamiliar with copyright l by tinkerghost · · Score: 3, Funny

    And the right of first sale has been upheld repeatedly to grant you the right to sell your book - although converting it to confeti might make it a derivative work in which case it's not legal.... Unless it's a parody of the work at that point...
    My brain hurts now ... I'll go kill some pixels before they start liscencing the images so I can only view them once....

  14. Call for "zonked" flag by SuperKendall · · Score: 4, Insightful

    Slow news week for consoles? WHy not dredge up an older anti-Sony story - no need to worry about it being killed already by Sony previously saying they wouldn't make use of this technique. Bring it up again so that people will THINK they will!

    It's all about the FUD and this is the minimum weekly dose.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  15. Re:PSO Anyone? by shadowcabbit · · Score: 2, Interesting

    Incorrect on both counts. PSO v1 tied the game's serial number to the DC for online play only. You could rent and resell PSO as many times as you wanted as long as you didn't want to play online. However, if you did purchase the game used with the intent of playing online, you could call Sega and have your disc serial reset. They discontinued the service at some point before PSO v2 came out.

    --
    "Why Subscribe?" Good question...
  16. Why This is an Issue by Nom+du+Keyboard · · Score: 2, Insightful

    Why this is an issue at all is because Sony simply isn't trusted any more by just about everybody! We don't believe what they say they'll do, that they'll keep any promises that don't have their feet held to the fire, or that they won't try to screw us out of every list dime (pence, lira, yen, won...) in our pockets. That's why this is an issue despite any and everything Sony says to the contrary.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  17. Other reasons? by tenton · · Score: 2, Insightful

    So, nobody thinks that this might be used for developmental purposes or beta testing? Perhaps for developmental systems (and software for a dev machine) or for beta testing? That's always been my first guess on what the purpose of this was.

  18. An Incorrect Clause in the original post. by CherniyVolk · · Score: 2, Informative


    That's why it violates copyright laws for people to sell copies of their music collection.

    This is inherently not true. Otherwise, garage sales, individual sales and even medium sized business sales would be illegal. Pawn shops, and record shops who, I garuntee do not pay royalties to noone on resale of digital content (whether it be a game medium or CD/DVD). For the price they buy it from the customers, it's often more expensive to download the CD (even on 'illegal' networks) than the return on selling one to a pawn shop (you might get a 0.25 cents from a pawn shop).

    There is nothing illegal about me selling my Metallica Master of Puppets CD to a friend; in contrast, there's nothing illegal about me giving it to him either. There's nothing illegal about me buying a CD, and throwing it in the trash (to imply that the whole idea of 'you only get a license' is BS, becuase you OWN a physical peace of merchandise. In contrast, when you finance a car, the bank OWNs the car, and they have legal right to REPOSESS the car in the case of non-payment. Record companies have NO right to reposess a CD from any individual who has purchased one, so ownership of that property is more than just a license grant.)

  19. Re:Umm... did they change the OTHER law to that to by Overzeetop · · Score: 3, Insightful

    A license can dictate that, but a sale cannot. You didn't buy a licence, for a license is a contract. You picked up a box, put it on the counter (real or virtual) and exchanged money for an object. You can do what you damned well please with it (provided it doesn't violate any other laws).

    The digital realm has offered companies the opportunity to claim that you are only licensing the content, not purchasing a product. That's a legal battle yet to be fought, but given the dollars and players involved, I foresee first sale doctrine being nullified - at least for all digital works - within the next decade.

    --
    Is it just my observation, or are there way too many stupid people in the world?
  20. Re:Good for reducing prices by Overzeetop · · Score: 2

    Pricing is perceived value and the rate people are willing to pay for an object, not the relative value to an item which no longer exists.

    Have you stopped using gasoline because the price has tripled? Will you get a reduction in cost because the ethanol laced gasoline provides fewer miles-per-gallon due to lower energy density? Of course not. Supply and demand drive prices, not value.

    --
    Is it just my observation, or are there way too many stupid people in the world?
  21. Re:A purchase is a purchase, not a lease by Ingolfke · · Score: 2, Informative

    You are wrong. If you live in the U.S., or are under any sort of international copyright law, you do not have the right to copy content unless the owner of that content gives it to you. I know it's fun to delude yourself into thinking you can, but you can't.

  22. On Not Being Evil by Kozar_The_Malignant · · Score: 4, Funny

    We here at Sony have no plans for being evil or for implementing this technology. We are merely exploring the technology of being evil for academic and esthetic reasons. Do we look like the kind of company that would use technology against our own customers? Don't worry about this. You should only worry about digital rights management if you actually have any digital rights, and you don't.

    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
  23. The studios lie in the ads by Jason1729 · · Score: 2, Insightful

    How many times do you see commercials for movies that say "own it on DVD". Of course the average person doesn't realize it's just a license when the ads lie and say you own it.

  24. Doctrine of First Sale by Sir+Holo · · Score: 4, Insightful


    FTA: Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection."

    No, no, no, how can the LA Times get something so basic so wrong?

    Buyers of legal copies of copyrighted works are buying the physical copy, and have a right to sell that legal copy to someone else. A book, a CD, a DVD, an Excel CD. It is called The Doctrine of First Sale.

    Sony would of course prefer that you didn't know this. But now you do.

  25. Digital distribution is the future by Spades_ · · Score: 2, Interesting

    Sony probably won't implement something like this as it seems that downloaded content is the future. Xbox Live, Nintendo Online, Sony's online component are probably all test beds for the future development of digital distribution like how Steam distributes it. That way each game is locked to an account (registering the console online?). Probably not this generation of consoles, but the next generation... and possibly how all software will be distributed.

  26. It's really quite simple... by Evil+Shabazz · · Score: 2, Insightful

    If you don't like the way Sony is implementing something they wish to sell you, uhm... don't buy it.

    --
    Down with the career politician! SUPPORT TERM LIMITS
  27. There's an important difference... by dclocke · · Score: 3, Insightful

    Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection.

    Fine. But there's a big difference between selling copies of CDs (or games) in your collection, and selling the only original copy. I've heard rumors for a while that RIAA, MPAA, and other groups were planning on going after the used music/movie/game industry. Since when are you required to own a product for life once you buy it? As long as you transfer all copies/licenses to a new party, you should be able to give or sell any media you have purchased to someone else. And there is no reason why record companies, game publishers, or movie studios deserve another cut of that purchase price (I've also heard rumors that record companies are trying to squeeze some percentages out of used music sales). This is getting ridiculous.

  28. Sony will sing its swan song. by AriaStar · · Score: 2, Informative

    If people can't borrow games from friends or sell their games when they've finished them, or would have to buy all games new if they need to replace their system, they may as well bow out now. Who will pay for this?

  29. Re:Just exactly like the corporations! by Ingolfke · · Score: 3, Insightful

    My point exactly... consumers don't care about copyright owners. You'll notice that the rootkits came out after Napster, after P2P, after computing technology made it extremely easy to make exact digital copies in seconds. I'm not giving the big media giants a pass... they suck... but that doesn't justify violating their copyrights from a legal standpoint. Your just making justifications... admit that you violate copyrights, admit that you don't care that you violate the law, and move on... but don't be a puss and try to justify your actions w/ lame arguments.

  30. Flagship vs. flagship by SuperKendall · · Score: 2, Interesting

    Actually the $500 PS3 is most proper to compare against the $400 360 - because all models of the PS3 ship with an HD. There is no reason for a GAMER to buy the $600 PS3 over the $500 model - you can play 1080p over a component connection, and a gamer does not need a media card reader for loding pictures from the beach trip!

    The $600 model is more the "Home PC model", not so much the "Premium Console Model" That's a function already held by the $500 model which is why that is the proper model to use in any comparison, just as you have to talk about the $400 model of the 360 because everyone is going to buy the HD even if they do not buy the premium model.

    If the $600 model included any feature which was mandatory for a gamer to own I would feel differently. Sony was smart though and didn't offer a $400 crippled version of the PS3 which would lead developers to wonder how much of the market would own a hard drive.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  31. Bad news for the PS4 by Goldrush · · Score: 2, Funny

    I doubt it's true. That idea would pretty much destroy a big advantage Sony enjoys, backward compatibility.

  32. Uh ... by ScrewMaster · · Score: 2, Informative

    Despite unrest in the gaming community over this technology, the company has repeatedly stated they have no plans to use it in the PS3.

    In other words, the gaming community is upset because Sony says that it isn't planning to use this technology.

    --
    The higher the technology, the sharper that two-edged sword.
  33. Good Thing it Wasn't Used on the PS1 by aplusjimages · · Score: 2, Interesting

    I had a PS1 one it first came out, then I sold it, but had some of the games sitting around, so later I picked up the PS1 again. If Sony had implemented this technology, then I would have to go and buy the games all over again. The only way this technology would work is if the technology was cheap enough to be that disposable.

    --
    Can I bum a sig?
  34. A car loan is a lien by Migraineman · · Score: 2, Interesting

    The bank doesn't own your car. You do. The bank has a lien against it. The bank does't want to own your car ... they just want to take it from you when you fail to pay the loan.

    The lien exists such that you can own the car, and such that the county/state/fed government may tax you appropriately (which is actually the reason a lien exists.) The gub'ment wants your money, and they can't take it from *you* by trying to tax a bank located in another state/country. But that a completely different (but related) rant ...

    Ultimately, the publishers wish to control distribution. They make a buck if they do, and get squat if you bypass them. They want to make it illegal to transfer ownership of a work (be it a book or a cd or a DVD) without getting a cut. The states will probably support them because financial transactions involve taxation. The problem arises when your audio CD is conveyed to you as "property." You have certain rights regarding property, and those rights include the ability to transfer title to the property to someone else. Publishers would like nothing better than to convince the gub'ment that the audio CD is merely a container, and the copyright on the information within should devalue the owner's property status to that of licensee (because the container and information are inseparable, or some crap like that.) Subsequently, you will become a felon because you sold your non-transferrable audio CD to someone else. Of course, this cuts both ways, and your momma becomes a felon when she buys you a Metalica CD for your birthday (she bought it, but can't legally transfer title to you because she bought it and the license would be non-transferrable. Right?)

    The **AA-types want "property" status in order to complete the initial sales transaction, but they want your ownership status to magically change to "licensee" at some point when it's financially convenient. They can't have it both ways ... yet. We had huge "civil rights" issues in the 1960s in the US. I expect that the next big social upheaval will be over "information rights."

  35. Mod parent up! by Firehed · · Score: 2, Insightful

    You're right... you would still own the license. That whole thing about customers not owning the game could actually come back to bite them in the ass. In fact I'd wonder whether they'd be allowed to even charge a replacement fee? It's not as if the media or license is problematic, it's the thing that tied the license to you - something that couldn't possibly have been your fault when it dies. Arguably they'd also be forced to replace scratched discs, since the game continues to be their property and thus their responsibility.

    --
    How are sites slashdotted when nobody reads TFAs?
  36. This problem is already solved for me... by merc · · Score: 4, Insightful

    I don't buy Sony products.

    (Not flaimbait, I'm quite serious.)

    --
    It's true no man is an island, but if you take a bunch of dead guys and tie 'em together, they make a good raft.
  37. right of first sale by bugi · · Score: 2, Interesting

    Why do they get to use technological measures to circumvent a long established principle of fair use?

    They have right of first sale only. Any interference with that should be grounds for civil damages. In this political climate, it won't be of course, but it should be.

    Fair use is a limited monopoly. One of the limits is fair use. Fair use is as much a part of copyright as the part the enforce so vigorously.

  38. Re:Umm... did they change the OTHER law to that to by Opportunist · · Score: 2, Insightful

    EULAs have already been thrown out the window by our consumer laws (too wordy, not understandable by non-lawyers, thus not binding. Case closed). Our consumer's rights lobby is pretty strong here, I'm just hoping they'll sooner or later catch up on the issues of software, licensing and "purchase or non purchase".

    That battle shall be fought with the lawyering equivalent of tac nukes, I predict. I'm getting the popcorn ready.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  39. Motives for the patent? by BigGar' · · Score: 2, Insightful

    Even though Sony itself says they don't plan on using this technology, I can think of a couple of other reasons they may want to have patented it.

    1) Altruistic reasons. Sony is a nice company and they don't want other companies to screw their customers in this fashion. (My opinion: unlikely)
    2) Licensing revenue. If other companies want to screw their customers in this fashion at least Sony will get a cut of the action. (My opinion: very likely)

    --


    Shop smart, Shop S-Mart.
  40. Re:LA Times apparently unfamiliar with copyright l by 91degrees · · Score: 3, Funny

    Well... It wouldn't violate copyright law, unless someone has previously bludgeoned your teacher to death in a fixed medium.

  41. Thing is, by mliikset · · Score: 2, Interesting

    it's legal to sell your music collection or any part of it, as long as you don't retain a copy of the sold material/content. So a legal option that I could normally exercise with my property (the collection) is disallowed. I heard that Garth Brooks thinks we should pay licensing when buying used recordings, he wasn't getting my money the first time.

    I'm guessing that the price on these crippleware CDs or DVDs will be significantly cheaper than the 'anybody can copy this' versions.

                                    Muahahahahaha.

  42. Re:The reality is actually different by damiam · · Score: 2, Insightful
    a) No audio CD I've ever seen has had a shrink-wrap license.

    b) You might want to fix the link in your sig.

    --
    It's hard to be religious when certain people are never incinerated by bolts of lightning.
  43. What fucking license? by trezor · · Score: 5, Insightful

    I repeat: What fucking license?

    What papers did I recieve? What papers did I sign? Just where in this huge universe can I actually find this license you are talking about?

    The answers are ofcourse: No, no, nowhere. So what license are you guys even talking about?

    I buy it. The game is mine. Sure, the copyright ain't, but that's an entirely different matter. The game is mine, I own it. Stop perpetuating this goddamn bullshit. Stop being the entertainment industries bitches who are mindlessly brainwashing people who still know better.

    I don't know how stuff works in the US, but here in Norway if I buy anything, it is mine. Anyone trying to pull any tricks on that, can be taken to court.

    As it should be.

    Repeat after me: There is no license.

    This might be mod'ed down to GNAA levels. I don't care. I have plenty of karma.

    --
    Not Buzzword 2.0 compliant. Please speak english.
    1. Re:What fucking license? by Mattintosh · · Score: 4, Insightful

      I believe I speak for everyone who isn't an industry shill when I say:

      MOD PARENT WAY THE FUCK UP!

      There is no license, not even a click-through EULA attached to this stuff. It's copyright-bound, yes, but not licensed. And I do know how stuff works in the US. I live in the US. This is the way it is. You are not licensing "content" from these companies. You are purchasing a shiny plastic disk with "content" on it, and you are given full property rights, but no copyrights. You can use, abuse, sell, cut, mark, bend, spindle, or mutilate that item however you want to, but you may not copy it with intent to distribute (sell or give, and no, "making sure someone doesn't steal the original" is not intent to distribute). You can copy it for your personal use and the use of those in your immediate social group (family, roommates, etc. - generally those living in your household at any given time).

      The government would be wise to crack down on this sort of corporate abuse of general law. The Romans survived for 7 centuries, 5 of them in a fairly opressive but wealthy empire, and their main reason is that they knew not to fuck with "bread and circuses". As long as you keep people fed and entertained, they won't rise up and kick your ass. It's in the best interest of the American Empire to keep the circuses uninterrupted and relatively uncontrolled. Corporations will probably realize this fact about ten seconds too late, just as the government installs their organizational heads on a chopping block... or throws their suit-laced asses into an arena filled with lions. I'm betting on the lions - and I'll bet they're done before I finish this washtub of popcorn.

    2. Re:What fucking license? by excelsior_gr · · Score: 2, Informative

      In the US there is the so-called "First-sale doctrine". It means that the owner of a legitimate copy may do whatever he/she wants with it as long as the law is not broken (like e.g. in the case where this original copy is used to make illegitimate copies). For example, you can sell it as a used copy in a flee market or in a used goods store because in that case the transaction will be legal (taxes will be payed to the state), and so on.

      However, companies have armies of lawyers that can spend years in courts trying to prove that black is white. We on the other side are not able to do this. In case this rediculus patent is applied people will be pissed - no doubt - but they won't be able to make a stand. And given that there will always be people that consume without thinking, it will be profitable for companies to maintain such a lawyer army

      Sadly, the only way out of this is to boycott the companies that apply such techiniques. Everyone is responsible for his own conscience, right?

  44. This is illegal. by JustNiz · · Score: 2, Insightful

    >> register the disc to that particular game console, then wipe out verification data so the disc would be rendered unreadable in other PlayStations.

    So what happens if the console breaks or its CD drive wears out and you have to buy a new one? all of a sudden you can't play your own collection of games anymore, even though you've bought a licence to use the software.

  45. Re:A purchase is a purchase, not a lease by Jailbrekr · · Score: 2, Informative

    You have no concept of ownership. Cash is exchanged for a physical product, and it legally becomes mine. I can do whatever the heck I want with it, as long as I do not violate copyright. A violation of copyright occurs if I make copies of the digital contents of the physical product which I legally own and try to resell or redistribute them. The content is not a physical product, therefore illegal copying is not legally defined as theft, only copyright infringement.

    Again, there is no lease, and no amount of revisionism will change that.

    --
    Feed the need: Digitaladdiction.net
  46. Sony is ignoring gamers by DiEx-15 · · Score: 2, Interesting

    It seems to me that Sony is forgetting what gamers want and is trying to push what they think gamers want. I strongly feel that Sony will lose the next gen battle because of all these mistakes they are making before the system comes out. These mistakes break even the simplest rules of game development.

    As a student in game design I can tell you some of these mistakes are costly. For example, denying a gamer the right to test before buying is a major mistake. From what I know as both a gamer and as a future game designer, I can tell you that is the fundamental right and selling strategy. Most game players do rent before buying and if they are denied that right, then the system will be marked for death. Microsoft and Nintendo have been big on this idea, so Sony should be smart enough to understand this too. Also with the system costing so much, to be unable to rent games on this system will be a fatal mistake.

    Sony needs to wake up and realize they have some problems on their hands before it costs them the race. Past success means nothing if this machine comes out as is. The way it stands, Nintendo is getting the golden goose to lay its golden eggs on its lap thanks to Microsoft's acknowledgements and Sony's bumbling nature.

  47. Sony talking of "used game sales and piracy" by ofcourseyouare · · Score: 3, Interesting

    If you want a statement from a Sony exec which suggests that indeed they may be considering blocking used-game sales, check out this from last week's story "Sony Talks PS3 E-Distribution Initiative"...

    "As part of Sony's plans for the launch of its next-gen PlayStation 3 console later this year, the company has started planning the PS3 E-Distribution Initiative...Gamasutra got a chance to talk to the project's John Hight... (who said) "On the business side, it also lowers our cost of sales and eliminates inventory risk. It should help curtail used game sales and piracy."

    The way he puts it in this interview - "curtail used game sales and piracy" - implies that used game sales and piracy are kind of the same thing without actually saying so. Perhaps preparing the ground for the big change...

  48. If I don't agree before the sale transpires by hansreiser · · Score: 3, Insightful

    Then their changing it from a purchase to a license has no validity. I buy a box, if that box has a note in it stating after I have paid for it that I did not buy it, the note means nothing.

    Of course, this assumes rule by law not by social position, and I leave it to the reader to decide whether our courts rule by law or by social position.....