Sony Online Licenses Unreal Engine for DC MMOG
GameDaily is reporting that Sony Online Entertainment has licensed the Unreal Engine 3 for use in creating next-gen videogames. One title that is confirmed will be using the technology is their upcoming Massively Multiplayer game set in the DC comic universe. SOE has also announced a new complete version of Star Wars Galaxies, which will include Empire Divided and all of the expansions.
Anyone else read "A new complete version of SWG" as "A completely new version of SWG"? I actually thought for a moment, "Well, at this point, starting over from scratch is probably not the worst idea..."
I'll be surprised if they can beat CoH/CoV with a superhero themed game though. There are things I think could be done better in CoH/V, but I don't think Sony can do 'em.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
That's great, 30 bucks to go play with all the whiny babies in SWG again... Thanks but I'll pass.
The only way they could ever "save" SWG would be to find a way to make the people worth playing with outnumber those who are not worth playing with, if they could do that the state of the gameplay would be highly irrelivant.
I don't give a damn for a man that can only spell a word one way.
Mark Twain
Maybe it was just me, but did anyone else see the headline and think, "wow, they're making a MMORPG for Dreamcast??!?!?!?"
"I don't get it." -- ObviousGuy
Put the word "Sony" on the front of the box.
Seriously, they've done such a bad job with their MMOs that they should seriously think about changing their name. The only way they could sell fewer games would be to sell them with free anthrax.
Hope it's something good this time, Sony isn't exactly famous for good quality MMO games (Yes I'm not an SWG fan).
Although it's really nice to see some MMO's being made in extreme (read: good) graphics engines. Good luck!
I don't know about the rest of you folks, but that is finally getting gaming to the point where I've wanted it to be since the original GTA. A completely real-time, modern day world that you can run around in from a first person point of view has some allure to it.
That's better than what I thought -- I thought they were making a Washington, DC based MMO.
I mean, they have to set the Grand Theft Auto MMOG somewhere, right? Where better than our own little slice of Baghdad?
PS - I say this as a resident of the area. Personally I'd love to see a GTA-style shooter set here, because anything that brings more attention to the problem is good at this point.
"Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
$10 says this game project:
- Doesn't get finished, or
- Ends up not using the Unreal 3 engine, or
- Ends up not being a MMOG.
The Dreamcast is coming back? Sweet!
when SWG is just a footnote in news about a game that hasn't yet been released.
If you were a comic fan, why not play City of Heroes? It has 2 years of maturity, massive amounts of content, has been kept graphically up to date and is gorgeous (and can put a 7900GTX through the paces, I can add)... I guess we'll have to see what it's like, but I don't see how DC translates into an MMO anyhow. I guess I'll wait to see the features, but I remain incredibly skeptical they can overcome what CoH has done in 6.5+ years in total development.
As for SWG... isn't it dead yet?
I agree with you on some points. CoH/CoV is definately the most repetitive MMO out there. It's a good thing the combat is a lot of fun, because well that's almost all there is (except the costume creator). Somehow I keep coming back to CoH - I've reactivated my account 3 times usually after stints on more complicated MMOs. It can be a relief to play an MMO where you can just jump in and start playing right away, either solo or on a team. Most other MMOs have a lot of other crap to juggle such as making money or forced grouping for difficult quests/raids. That stuff can be fun too, but sometimes you just want to get in game and beat the crap out of something.
As far as the graphics go, the view distance blurring, bloom and ragdoll physics are about the only additions I've noticed since launch. They do make the game look a bit nicer. If I look at my old screenshots from 2004 it is noticable if not exactly dramatic. As far as video cards stress, you can turn down the particle effects and number of effects shown. I typically do this if I'm in a 8 man team doing missions set on high difficulty (especially if you have 4 or 5 Masterminds in the group). Otherwise I don't really have a problem running it on a 6800GT at 1280x1024 with AA. I do notice that Grandville is pretty damn laggy.
Sometimes my arms bend back.
Very astute. Definitely the worst thing; but CoV helped. The maps are still a bit redundant, but the storylines are VASTLY improved. Far less Kill-X, far less random, "SaveX", and a lot more story. Some of which is actually touching (in a bad way; the westin phipps arcs/missions are downright freaky because he is so *evil*).
And yeah, I'm engaging in a bit of fanboiism. But yeah, for me, the MMO play is about two things: (1) The character, and (2) the fighting. And CoX has, by far, the best character creation. By FAR. And then the combat - a bit dull solo, but 8-team CoX > 5 member WoW any day of the week, and twice on Sunday. The chaos, the variety... it's awesome.
this was the only wise move they have made is over a year. I may have to sneak back in to take a peek of an unreal3 engine in the hands of these MMO FooLs! Love that Jestor! http://www.myspace.com/lovethatjestor