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Horde Paladins and Alliance Shaman in WoW Expansion

Gamespot has the news that Blizzard will be allowing 'crossover' classes with the new races promised for the Burning Crusade expansion. The Paladin class, up until now an Alliance class, will be allowed for the Horde race of Blood Elves. Likewise, the Alliance Draenei will be able to choose the Horde Shaman class. From the article: "According to Blizzard, Horde paladins and Alliance shamans will have many of the same talents of their traditional counterparts, though they "will also enjoy some unique abilities to themselves, similar to the priest class' racial specialties." Since this new feature will fundamentally change the asymmetry between the game's two factions, it will presumably have a significant impact on the way the game is played, especially in competitive player-versus-player combat." It's also likely to somewhat balance the preference between the two factions. A pretty race for the Horde, and what is considered (by some) a very powerful class for the Alliance.

153 comments

  1. NOO! by CharAznable · · Score: 5, Funny

    Speaking as a Tauren Shaman, I wouldn't want to face someone who has Windfury and Frostshock.

    --
    The perfect sig is a lot like silence, only louder
    1. Re:NOO! by Anonymous Coward · · Score: 0

      dork.

    2. Re:NOO! by DurendalMac · · Score: 1

      What's even better is now the Horde can bubble/hearth like a motherfucker too!

    3. Re:NOO! by C0rinthian · · Score: 1

      Hot pally on pally action baby. BUBBLE WARS!

  2. Sweet by konigstein · · Score: 0, Troll

    I might start playing this game again if the alliance get shamans, This move looks like it will very nicely balance out the tower of power that the Horde has enjoyed.

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    This space intentionally left blank
    1. Re:Sweet by TheSam · · Score: 1

      You obviously haven't played in anything past the level 30 pvp bracket. On established servers, Paladins pave the way for many raiding guilds to get Tier 1 and Tier 2 loot. No matter how much we all wish PVP in wow was about talent, its usually only about gear...

    2. Re:Sweet by KIFulgore · · Score: 0

      I always read comments like this thusly:

      "You obviously ...blah blah blah blah... I'm an elitist prick."

      --
      - For every action, there is an equal and opposite criticism.
    3. Re:Sweet by razor150 · · Score: 1

      That may be so, but Horde dominates most PvP.

    4. Re:Sweet by Zackarion · · Score: 1

      Once world/realm PvP hits, the WSG group I roll with will dominate everyone. 9 Tier 2 Hunters & Tier 2 Priest. We have yet to lose to any Horde PUG or Team on our server. Have a MA, 9 auto shots (approx. 2700 dmg at roughly 300dmg per autoshot, 1k crit), the target is dead. kktnxbai. GG. AV & AB will be interesting though. :)

    5. Re:Sweet by CountBrass · · Score: 1

      On Argent Dawn (Euro) this is certainly true, but it's down the fact the Horde are organised. They form groups before going into BGs. They make plans and people listen to the leader. On the alliance side they almost always join singly, often fail to join the group/raid even in the BG and never listen. The difference (I play both sides) is shocking and the result is that the horde regularly kick the alliance all around the BGs.

      --
      Bad analogies are like waxing a monkey with a rainbow.
    6. Re:Sweet by ravenshrike · · Score: 1

      As far as I have seen, this has nothing to do with the actual classes, rather, for some reason horde players seem to be able to coordinate strategy much much better than most alliance pricks. I've seen plenty of pvp games where the alliance would out-kill the horde by far, but because the horde cooperated and went for the flag as a team, they still won.

    7. Re:Sweet by Anonymous Coward · · Score: 0

      The reason this seems to be is that in BGs zerging works very well for horde for the following reasons:

      1. Shamans do instant damage with their totems and can also slow or spell interrupt with them
      2. There are two main zerg breaking strategies: Mass mage AoE and a priest fear to scatter opponents, both methods are easily countered by horde racials, warstomp stuns all mages long enough to kill them within a zerg, will of the forsaken means 40% of horde dont suffer from the AoE fears.

      These combine to make it very easy for horde to pick off individuals (flag carriers etc) and make it very hard to break a horde zerg.

    8. Re:Sweet by JavaLord · · Score: 1

      That may be so, but Horde dominates most PvP.

      Horde typically dominates PuG matches. I think the reasons for that are:

      1. A bad shaman is worth more than a bad paladin. A shaman that doesn't heal or support his group can still dish out some nice offense, the nature of the paladin's combat system (a lack of combat options such as snares, silences, etc) makes them a liability if they go all out offense. BR>
      2. The horde racials are mostly offensive, and offense seems to have a great advantage in wow.

  3. Interesting by Durrill · · Score: 0, Troll

    I look forward to seeing group combinations involving totems, auras and blessings. Now, the alliance can't whine about the supposedly overpowered Shaman class since both sides will have access to it.

    --
    If i wanted to hear bullshit, i'd go to church.
    1. Re:Interesting by tnk1 · · Score: 1

      Yes, now every faction has the ability to whine about Shamans equally. This SO makes me want to play again.

      Totems! Totems! Totems!

    2. Re:Interesting by Anonymous Coward · · Score: 0

      Just as horde won't be able to whine about buffs in 40 man PvE, while losing some of their PvP abilities.

      Really, people are gonna find the grass isn't always greener.

  4. I don't even play WoW by GundamFan · · Score: 4, Insightful

    and I saw this comming... this is a sad day for creativity in gaming. Just making everyone identical is not a good way to balance a game. If WoW ever had a soul it has officaly lost it.

    --
    I don't give a damn for a man that can only spell a word one way.
    Mark Twain
    1. Re:I don't even play WoW by ichigo+2.0 · · Score: 1

      You don't even play WoW? Doesn't that make your belief that the game is losing its soul unfounded?

    2. Re:I don't even play WoW by GundamFan · · Score: 3, Informative

      Perhaps... but then again I know enough people who strongly advocate the game to imply it at least had a soul at some point and heavy handed game balance changes with no respect for the established game world story or "fluff" as some call it is high on my list of ways MMOGs can lose there souls.

      If the game still appeals to you feel free to play it... I will likely never touch it if this is how the developer choses to go about changing there game.

      --
      I don't give a damn for a man that can only spell a word one way.
      Mark Twain
    3. Re:I don't even play WoW by RsG · · Score: 4, Insightful

      Actually, as an ex-WoW player, I disagree.

      Everybody could see this coming a mile off. The alliance whines that shamans are overpowered and the horde whines that paladins are as well. There is a clear case of "the grass is always greener" going on, and it's pervasive.

      The easiest way to fix this is to give each side the so-called "overpowered" class that the other side gets, thereby completely eliminating the complaints that the developers are favouring one faction over the other.

      It does make the two sides even more similar, but let's be honest, they were never that different to begin with. WoW hasn't had radically different factions since it was in beta; making the faction specific classes available to both sides at this late stage won't make the slightest bit of difference in terms of faction identity.

      I should clarify that I played both sides, and both classes (among others). The claim that either side is over/under powered is complete bunk. About the only concern that I see as valid is the complaint that paladins are completely boring and passive to play ("Paladins are to gameplay as porn is to sex" sums that up nicely), and that doesn't impact their performance, so it isn't a balance issue.

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    4. Re:I don't even play WoW by yourOneManArmy · · Score: 1

      I should clarify that I played both sides, and both classes (among others). The claim that either side is over/under powered is complete bunk. About the only concern that I see as valid is the complaint that paladins are completely boring and passive to play ("Paladins are to gameplay as porn is to sex" sums that up nicely), and that doesn't impact their performance, so it isn't a balance issue.

      Realize that I don't really care either way, but you seem to ignore the fact that a more fun to play class that benefits all will be played more than a boring to play class that benefits all. Therefore, you have more shamans proportional to paladins in active duty. Simply judging by your argument towards indifference that you have inadvertently favored one side.

    5. Re:I don't even play WoW by PMuse · · Score: 2, Insightful

      It's a well-known sign of the apocalypse. Every gaming system starts out with a few cool options (e.g. paladinhood) that are only available to certain characters. While the game system is new, everything is fine. Players pine for permission to create ever more potent combinations, but the game masters hold their ground and maintain order.

      As the game system matures and options are added and tweaked, there is a progressive relaxation of the old restrictions. Eventually, the players get their way and anything is allowed. Shortly thereafter, the game system is swarmed under by a tsunami of half-fiendish self-healing incoporeal supersneaking uber-paladin arcanists.

      The player base melts away to a new "low-powered" game system with "balance" and the cycle repeats. There's no use being upset about it; that's just the way the Wheel turns.

      --
      "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
    6. Re:I don't even play WoW by GundamFan · · Score: 1

      Wow, that is perhaps the most insightful thing I have ever read about the MMOG industry. It is a shame when the game you are currently playing starts down that path (I have been lucky so far with CoH).

      --
      I don't give a damn for a man that can only spell a word one way.
      Mark Twain
    7. Re:I don't even play WoW by snuf23 · · Score: 1

      "About the only concern that I see as valid is the complaint that paladins are completely boring and passive to play ("Paladins are to gameplay as porn is to sex" sums that up nicely), and that doesn't impact their performance, so it isn't a balance issue."

      Nah they're exciting to play!

      "Can I have BoW not BoK"

      "BoK please"

      "BoS please"

      "BoW is going out"

      "Where's my damn BoK!"

      --
      Sometimes my arms bend back.
    8. Re:I don't even play WoW by Wornstrom · · Score: 1

      but paladins _are_ overpowered. :P

    9. Re:I don't even play WoW by KDR_11k · · Score: 1

      This is Warcraft we're talking about, asymmetrical sides wouldn't be true to the source material.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:I don't even play WoW by jandrese · · Score: 1

      I don't know, with CoH you can argue that the game designers remade the whole "low power" part of the game system when they introduced Enhancement Diversification.

      For the 90% of Slashdotters who are wondering what I just said. In the old system you were able to boost the power/effectiveness of anything you did by 200% (three times as powerful). In the new system the cap was lowered to just under 100% (twice as powerful), which completely changed the dynamic of the game. The devs also cut the base effectiveness of most defense powers in half. This made previously invulnerable characters rather squishy and severely reduced the damage output of everybody. However, it also greatly reduced the disparity between the new and vetran players and made battles much more interesting since team wipes are far more common now. Overall the change was probably necessary (the high end game was just too easy otherwise), but the player base was not happy about it.

      --

      I read the internet for the articles.
    11. Re:I don't even play WoW by Chuu · · Score: 1

      I play WoW a lot more then I care to admit, and am in a fairly high level raiding guild and keep up with the others.

      At this level, it's pretty much a given that Paladins are overpowered. Let me try to explain:

      1. PvE

      Paladins completly skew almost every raid encounter to the game to the alliance because Blessings are ridicluous compared to totems. 10% Buff to every stat of every player. 30% reduction of threat. Savaltion's 30% to raid compared to Tranquil Air's 20% to party is no contest, ignoring the fact you must give up windfury to get it. Blessing of Kings just flat out makes things easier. An extra 1200 health to your MT, an extra 1K mana to your healers, and in addition it stacks with consumables.

      Blessing of Wisdom also is just flat out Superior to Mana Spring Totem. Not only does it hit everyone (which is much more important then people think -- 40/5 on your DPS mana classes significantly increases raid DPS) but it's flat out more mana.

      Now add the fact Paladin heals are more mana efficent and cause less threat. Also the fact horde have no equivalent to Blessing of Protection which is *HUGE* in Naxx.

      Noone in their right mind argues that Shaman can touch Paladins in PvE.

      PvP (Group):

      Paladins are healers in plate that can make themselves and their friends invincible. I've played Battlegrounds on both sides and there is nothing more frustrating in the game then seeing a Paladin + Warrior combo coming at your team.

      PvP (Individual):

      This is the only place where Shaman have any advantage over Paladins.

      WoW right now is a PvE game -- Matrix and DKs have take any incentive out of world PvP on PvP servers, and I have no idea what it's like on PvE but it can't be better. In PvE Paladins are king, and at this point that is pretty much undesputed by raiding guilds.

    12. Re:I don't even play WoW by SatanicPuppy · · Score: 1

      Blah blah blah.

      I'm in an unusual position in that I have a lvl 60 shammy, and a lvl 60 pally, so I know both classes pretty damn well. Sure pallys have advantages in PvE...At lvl 60, if you're specced anything except holy or protection, they treat you like crap. Your forced to pure support. Buffs and heals, buffs and heals. And don't spout bubble crap at me, because the bubble is fricking worthless. It's good for one full heal, la de da, and the other bubble is laughable, pally drops that on his warrior friend, you toss a frost shock at him, and by the time the shock wears off, no more bubble.

      Shammys aren't suited to pure support. They have a whole talent tree dedicated to spell DPS! And while they have some abilities that pallies can beat, they have some abilities that pallies can't touch. Tremor Totem, which is godlike, all the weapon enchant totems, poison and disease purge totems, grace of air, strength of earth, etc. Sure they're not as strong, but there are a hell of a lot more of them. Raiding on the Alliance side, you're forced to worship the dwarf priest for the fear ward...Horde don't even notice fear.

      And pvp? Shammys dominate pvp, group and solo. Warlock/Priest comes running into your group and fears. What happens? Alliance scatter all over the place, get crushed. Horde? Scatter for about a second, then tremor kicks in and they crush the priest/lock. Purge is huge...shammy only. Grounding totem? Earth shock?

      So pallys have a lot of raid utility. Shammys have a definite place in raids, and they are excellent in pvp...They're much better offtanks than pallies, even without plate. They both have their strengths and weaknesses, and, assuming you don't let people force you to spec to something annoying, they're both fun to play, and putting them together is going to be collossal. Think a Pally and a Warrior running at you is something to worry about? Think Pally + Shammy, and that'll teach you real fear. This is going to make for some interesting matchups, and a real shift in dynamics.

      But people always bitch and moan. Waaaaaaaaaa, it's going to be different. Deal with it.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    13. Re:I don't even play WoW by technos · · Score: 1

      I am often the only paladin on raids. I feel your pain. But you just have to be a little more assertive.

      "Can I have BoW not BoK"
      "Only if you can convince the other four hunters."

      "BoK please"
      "Wait a couple minutes till I have to rebuff everyone."

      "BoS please"
      "No. Try waiting for assist call, you won't get eaten."

      "BoW is going out"
      "We're clearing trash still, and you're FM. Summon yourself some water and get over it."

      "Where's my damn BoK!"
      "Haven't cast it. Quit being pushy or heals will stop being cast too, Mister 'Likes-to-break-sheep'."

      --
      .sig: Now legally binding!
    14. Re:I don't even play WoW by RsG · · Score: 1

      You know, it's funny. I was just joking with someone that we should bet on who would post a response arguing game balance first - someone who thinks shamans are overpowered or someone who thinks paladins are. It's a good thing we didn't make a real bet, or I'd have lost; I'd assumed someone with an axe to grind about shamans would respond first.

      I'll ask you what I've asked others in the past: If [insert class here] is overpowered, then why don't you play one? And if you do play one, why don't you tell all the people who are conviced the class is weak how it is you play? Because obviously they don't know how.

      If you're so knowledgable about WoW class balance, then how come what is obvious to you isn't obvious to the developers? Shouldn't the people who created the game (and know it better than you or I) be able to tell which class needs to be upgraded/downgraded?

      There are plenty of armchair experts arguing that either side is overpowered. I really don't take any of them seriously anymore.

      I actually have played both classes. And I've heard both sides. I've seen the endgame, and got thoroughly bored with it. In that time, in my entire career as a WoW player, I never once saw any evidence to support the "X is overpowered" arguement. And my observation has been that it really is a matter of the grass being greener on the other side. It's never about what your side has; it's about what the other side has that you want.

      Well, blizzard finally listened.

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    15. Re:I don't even play WoW by Chuu · · Score: 1

      >>I'll ask you what I've asked others in the past: If [insert class here] is overpowered, then why don't you play one?

      Where did I ever say overpowered? Paladins are flat out better then Shaman for Raid PVE, if you disagree post a counterargument instead of a taunt.

      As for why I don't play one -- it's because I've tried and found them boring.

      >>If you're so knowledgable about WoW class balance, then how come what is obvious to you isn't obvious to the developers? Shouldn't the people who created the game (and know it better than you or I) be able to tell which class needs to be upgraded/downgraded?

      Because class balance is hard. It's almost undisputed in raiding guilds that Paladin are much more powerful then Shaman. How to fix this without fundementally changing either class is very hard. Blessings are just flat out better then Totems in their current incarnation and it would be hard to fix without fundemntally changing the classes.

    16. Re:I don't even play WoW by RsG · · Score: 1
      Where did I ever say overpowered? Paladins are flat out better then Shaman for Raid PVE, if you disagree post a counterargument instead of a taunt.
      To answer the second part first, it wasn't intended as a taunt. I'm just weary of hearing these arguements put forward by both sides; it gets very very old after hearing "[paladins/shamans] are better than [shamans/paladins] for the following long list of reasons" for the umpteenth time.

      As for where you said that paladins are overpowered, re-read your post. You explicitly list over a dozen reasons why paladins are "better" in the context of PvE and group PvP. If you were instead arguing that shamans get the short end of the stick, then what you're saying is still "paladins are overpowered", given that those are the only classes that are faction specific.

      You also didn't answer my questions. Why aren't you playing a paladin? You obviously think highly of their abilities.

      Because class balance is hard.
      Absolutely. I completely agree with you here.

      It's almost undisputed in raiding guilds that Paladin are much more powerful then Shaman.
      Have you heard from any alliance raiding guilds? They say the exact opposite.

      It's undisputed on the horde side that paladins are better than shamans; it's undisputed on the alliance side that shamans are better than paladins. The grass is always greener....

      How to fix this without fundementally changing either class is very hard. Blessings are just flat out better then Totems in their current incarnation and it would be hard to fix without fundemntally changing the classes.
      Blizzard has had how many months to respond to these issues?

      Seriously, if they thought there was an imbalance worth working on, in PvE or PvP, they'd have done something by now. Instead they're slated to simply remove the faction restrictions for these classes. That says to me that, in their opinion, the classes are balanced enough already. Plus it's simpler to give both factions equal access than it is to try and make paladins and shamans identical in the name of equality.
      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    17. Re:I don't even play WoW by Shiva42 · · Score: 1

      So are shammys. Get over it.

    18. Re:I don't even play WoW by rholliday · · Score: 1

      I'm avoiding weighing in the class debates because I'm not too avid a WoW player lately and have only briefly played a paladin. But speaking as someone who's played a lot of games and who works on a few (admittedly very tiny) ones, I've got to counter some of your statements.

      'll ask you what I've asked others in the past: If [insert class here] is overpowered, then why don't you play one? And if you do play one, why don't you tell all the people who are conviced the class is weak how it is you play? Because obviously they don't know how.

      Not everyone wants to play the same thing as everyone else. You may enjoy playing a character type and just be frustrated that you can never seem to win in certain situations. Also, if you do play that class you may not like it being overpowered anyway. A lot of people like to be challenged. I liken the "if they're overpowered just play them" argument in games to the "if it's broken just fix it yourself" argument in open source software. It's not always entirely valid.

      If you're so knowledgable about WoW class balance, then how come what is obvious to you isn't obvious to the developers? Shouldn't the people who created the game (and know it better than you or I) be able to tell which class needs to be upgraded/downgraded?

      Sometimes the developer is not the best judge of balance. Some things they just can't foresee, and believe me, players will come up with any possible way yo break or milk the system. Also, developers can have blind spots about aspects of the game, knowing it so intimately at every level. It's like how sometimes a programmer just cannot see where some code is going wrong because he understands perfectly what it should be doing, that's just how he wrote it. Someone outside the project is always a useful opinion to hear from when you can't be entirely objective.

      --
      Xbox reviews.. We think they're funny.
    19. Re:I don't even play WoW by RsG · · Score: 1
      Not everyone wants to play the same thing as everyone else. You may enjoy playing a character type and just be frustrated that you can never seem to win in certain situations. Also, if you do play that class you may not like it being overpowered anyway. A lot of people like to be challenged.
      True. However, such arguements are rarely put forward by the people who are complaining about a given class. When someone complains about a class in an MMO, it usually means that they either feel threatened by it, or they're jealous of some aspect of it.

      In this case, we have horde players complaining about paladins, and alliance players complaining about shamans. It's quite obvious that the cause is faction-based animosity; the feeling that the classes who are their "enemies" in the game are getting special treatment in some way. Were those same complainers to switch from their side to the other, they would no doubt abandon the idea that the factions are imbalanced.

      I liken the "if they're overpowered just play them" argument in games to the "if it's broken just fix it yourself" argument in open source software. It's not always entirely valid.
      Bear in mind, I think that the problem is imaginary. When I challenge someone to play a class they describe as overpowered, what I'm essentially telling them to do is test their opinion against firsthand experience, instead of making assumptions about balance based on observation alone.

      I agree with your point however; if there were a true imbalane, then telling people to play the "overpowered" class wouldn't be a valid counterpoint.

      Sometimes the developer is not the best judge of balance. Some things they just can't foresee, and believe me, players will come up with any possible way yo break or milk the system. Also, developers can have blind spots about aspects of the game, knowing it so intimately at every level. It's like how sometimes a programmer just cannot see where some code is going wrong because he understands perfectly what it should be doing, that's just how he wrote it. Someone outside the project is always a useful opinion to hear from when you can't be entirely objective.
      Take a look at the WoW forums. Blizzard has been getting tonnes of advice from their players, all of it contradictory. There are as many people who think that paladins are better than shamans as there are who think the opposite. You're right about developers having blind spots and needing feedback, but lack of feedback is not the problem here. People are essentially petitioning blizzard to "nerf" the opposition.

      My firsthand experience with both sides tells me that there is no serious imbalance. There are problems with the game (I left it after all), but paladin vs. shaman strength isn't one of them. The fact that there are an equal number of people arguing either side tells me that the classes are balanced.
      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    20. Re:I don't even play WoW by rholliday · · Score: 1

      Okay, I can understand where you're coming from. As I said, I don't have detailed knowledge of these particular issues, it's just that sometimes people use arguments like yours above as dangerous generalities. In this specific instance they appear to apply, though.

      --
      Xbox reviews.. We think they're funny.
    21. Re:I don't even play WoW by Incoherent07 · · Score: 1
      Have you heard from any alliance raiding guilds? They say the exact opposite.

      It's undisputed on the horde side that paladins are better than shamans; it's undisputed on the alliance side that shamans are better than paladins. The grass is always greener....
      Funny, even the alliance guilds I've talked to will admit that paladins have far, far more raid utility than shamans. Compare BoW, which one paladin can give to every caster, to Mana Spring/Mana Tide, which one shaman can give to five casters, including himself, and which requires a 31 point talent. Compare BoS to Tranquil Air; the former is not only more powerful and applies to more people, but the latter also precludes giving melee DPS Windfury or GoA; since Windfury is currently the only Horde ability without a superior Alliance counterpart, it's rather jealously guarded. (Witness the huge shitstorm over the proposed nerf to Windfury in 1.12.) Compare BoK to... uh... never mind, your tanks will just have 5-10% less HP, your healers will have 10% less spirit, and your casters will have 10% less mana.

      The totem mechanic is broken. Flat-out broken. And how does Blizzard fix it? By saying "wait until the expansion when both sides will be able to not use shamans equally!"

      I'm rolling my eyes right now at Blizzard. Over the internet. Can you tell?
      --
      This is my sig. There are many others like it, but this one is mine.
    22. Re:I don't even play WoW by Anonymous Coward · · Score: 0

      Noone whines that Healadin's are overpowered. Just annoying. My Shaman can beat them as fast as you can say "Frostshock!"

    23. Re:I don't even play WoW by Chuu · · Score: 1
      >> You also didn't answer my questions. Why aren't you playing a paladin? You obviously think highly of their abilities.

      Reread my post -- I've tried paladins, I found them boring.

      >> Have you heard from any alliance raiding guilds? They say the exact opposite.

      I play Alliance.

      >> It's undisputed on the alliance side that shamans are better than paladins.

      I have yet to find a serious alliance raiding guild that would rather have Shaman then Paladins. In fact, in our own guild when were discussion how many slots we would give to shaman if we had 60 shaman right now -- the general consensus was two -- one warlock and one hunter.

      As for Undisputed, here is a quote From Klean of "Death & Taxes," currently the guild that has progressed the furthest in Naxx:


      I'm pretty sure a majority of us agree that Pallies > Shamans in PvE by far. In PvP, it's debatable. The problem with paladins in PvP is all of their spells are holy. If you counterspell during a cast, you are looking at a useless paladin for the next 10 secs.

      Unlike Shaman, where you CS a lightning, you can still cast heals (dunno why, since they both nature, unless they fixed that).

      Also, Shaman purge is one of the strongest skills in the game imo.

      I'm sure a lot of us would change factions if they let us keep our gear :P. Just because horde is fun and we've been playing Alli forever.
    24. Re:I don't even play WoW by VTMarik · · Score: 0

      If they were to make some changes to the class uses for either side, like making the Horde paladins something like Anti-paladins and making the Alliance shamans some kind of basic Totemic class and using that to adjust the usage of the classes. *shrugs* I agree with RsG that it won't really affect anything other than the game's sense of orginiality.

    25. Re:I don't even play WoW by Anonymous Coward · · Score: 0

      Paladins and Shamans aren't rare or elite. They're just unavailable to one of the two factions.

      This is not analogous to the Jedi Knight problem in Star Wars Galaxies. Not even close.

  5. More difficult to create well-balanced raids by metasecure · · Score: 1

    With 9 classes instead of 8, it's going to be more difficult to create a well-balanced raid group. I think eventually the paladin will simply phase out the shaman in end-game horde raids.

    1. Re:More difficult to create well-balanced raids by Anonymous Coward · · Score: 0

      It won't be more difficult, just different. People will adapt.

    2. Re:More difficult to create well-balanced raids by ClamIAm · · Score: 1

      Um, right. So reducing the number of classes will make it easier? Then let's just cut out all classes except for 2: a tank class and a healer class. Damn, that sounds like an awesome game.

    3. Re:More difficult to create well-balanced raids by Anonymous Coward · · Score: 0

      40 players in a raid. 8 classes. 5 of each class is perfect balance.

      9 does not divide into 40 as nicely.

      Not that most raids ever even have exactly 5 of each class, but the "ideal" is no longer so clear.

      I don't really see it as a big problem. Although I do agree with a previous poster... unless there are some major changes in the expansion, I predict shaman will be the class to get the shaft when all is said and done.

    4. Re:More difficult to create well-balanced raids by ClamIAm · · Score: 1

      40 players in a raid. 8 classes. 5 of each class is perfect balance.

      Maybe if you're obsessed with whole numbers.

  6. *sigh* by Krater76 · · Score: 5, Insightful

    I frankly don't really care who gets what, I'm just disappointed in Blizzard.

    I've played a Shaman to 60 and enjoyed it. It was the uniqueness of the class that made Horde stand out. The dungeon 1 shoulders are unmistakable, you know it's a shaman. In PvP a shaman is really fun to play due to the high survivability and DPS, although melee was nerfed somewhat in the last patch.

    On the other hand, I found it unique to also fight against a class I couldn't group with. Paladins are a special challenge, especially against my rogue. Their gear is mostly gold, so you can really see them coming as well.

    This just seems like a cop-out by a company that used to do innovation very well. They supposedly class-reviewed the shaman and for some reason gave them PvP buffs (especially with their offensive spell tree) when shaman were asking for more PvE utility. Horde in the end game is tougher than Alliance and the pally/shaman issue is the reason. So instead of coming up with a good idea or listening to the customers who had some great ideas to help shaman out, they just ignore the whole thing and give the Horde paladins, and Alliance shaman.

    It'll take months after the expansion for either to make their presences truly felt but I guess Blizzard is just trying to scape a couple extra months of playtime out of an increasingly boring game.

    --
    "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    1. Re:*sigh* by Anonymous Coward · · Score: 0

      ENGLISH, motherfucker, do you SPEAK it?

    2. Re:*sigh* by xutopia · · Score: 1

      http://www.wowdetox.com/ is a place where plenty people disapointed in Blizzard have expressed their reasons why.

    3. Re:*sigh* by Bongo+Bill · · Score: 1
      This just seems like a cop-out by a company that used to do innovation very well.

      Blizzard was never really known for innovating, but rather for refining other companies' innovations to the point of perfection.

      --
      ...but is it art?
    4. Re:*sigh* by Rakarra · · Score: 1

      The problem is.. how would you have fixed the shaman? The design for the shaman was broken at the core, and only an entirely new design would have been able to fix it, that is, taking away totems completely and replacing them with something else. Even "raid wide totems" would have been a crappy solution. As long as the shaman stood opposite the paladin, they had to be given the same utility or else one faction or the other would have a major advantage in that area that the utility serves. In the case of paladins with their blessings, their utility completely blew the shaman out of the water when it came to raid utility. Shaman are excellent in small-group pvp and 5-man and 10-man instances, but the endgame is centered around 20 and 40-man dungeons, allowing the Alliance to pull ahead. And, as more and more realms have found out over time, the faction that comes to dominate PvE eventually comes to take over PvP, shamans or no. Now shaman are no longer broken because they no longer need to do what the paladins do. Instead they can offer minor buffs and heals and pump out some good dps. Until the expansion the shaman in a 40-man raid had to be limited to paladin-duties, pidgeon-holing the class beyond its original intent.

    5. Re:*sigh* by Anonymous Coward · · Score: 0

      I'm not sure what point you were even trying to make, but:

      a) If the shaman class is so fun and interesting, then shouldn't alliance players be able to use them too? Saying "Well they should just play horde" isn't really an option if all your buddies are alliance and you want to play with them. Same goes for horde palidins.

      b) I don't think companies should ever take design measures from the player community. Especially when that community is made up of neglected kids, geeks who think they know better than everyone else, and my personal favourite, angry college dropouts. Implementing any player-based idea would cause as many "Blizzard doesn't care about us, corporations are evil, blah blah blah" responses as not doing what they say. Simply because (and here's the important point) no opinion is universally held as truth. Your post makes it sound like everyone paying for this game hates Blizzard's decision, but I imagine there are at least as many people who are satisfied with the decision as people who aren't, whatever their reasons.

      c) Sniping at Blizzard's lack of creativity is about as asinine as a comment on computer gaming can get. World of Warcraft set the bar for MMORPG's everywhere, and if any other company developed this game, we'd already have seen 5 expansions, exclusive pay-content, and a massive player exodos when WoW2 comes out in the middle of the original WoW's lifecycle.

    6. Re:*sigh* by JavaLord · · Score: 1

      This just seems like a cop-out by a company that used to do innovation very well. They supposedly class-reviewed the shaman and for some reason gave them PvP buffs (especially with their offensive spell tree) when shaman were asking for more PvE utility.

      The funny part is the paladins had a similar situation. All they wanted were a few pvp buffs, and the devs buffed holy (healing) during the paladin review, and basically said screw off to retribution and protection paladins.

      I think the paladins have a bit more to bitch about, being that their class description used to mention being 'tanks overall' and 'dealing damage' as their gameplay style, when in fact they are the only pure support class in the game.

  7. Official version: by keyne9 · · Score: 1

    More information from Blizzard.

  8. Approved by Anonymous Coward · · Score: 2, Funny

    I, for one, welcome our new Space Shaman overlords.

  9. Now Alliance Will Know What Horde Knows by pezpunk · · Score: 2, Insightful

    Shamans are almost useless in end-game raids, when you can have paladins instead!

    Shamans for the alliance will be a nice novelty, but ultimately a white elephant in dungeons. they will be quite a nice addition for burst damage in pvp though.

    on the horde side, the raiding shamans will see their roles marginalized by new paladins.

    --
    i could live a little longer in this prison
    1. Re:Now Alliance Will Know What Horde Knows by daeg · · Score: 1

      Won't be useless if totems stack with auras...

    2. Re:Now Alliance Will Know What Horde Knows by Kelz · · Score: 1

      Exactly. First thing I thought when I heard this news: "Death of PvE Shamans"

    3. Re:Now Alliance Will Know What Horde Knows by fitten · · Score: 1

      Are you going to sacrifice the slots in the raid, though, for yet-another support class? It was already hard enough to get into a raid as a Shaman as there were only so many slots for support classes in it. Now there will be more competition because Paladins are unarguably the superior of the two classes on many raids. I had a 60 Shaman and it was hard to get into raids because there are only so many support slots available and you want to take better geared Shaman if one is available.

    4. Re:Now Alliance Will Know What Horde Knows by Anonymous Coward · · Score: 0

      Considering they don't now, why would they in the future?

      Hunters have a Nature Resist aura that doesn't stack with totems.

    5. Re:Now Alliance Will Know What Horde Knows by daeg · · Score: 1

      Well, it depends. I can see paladins taking away Shaman slots as well as priest. Going on numbers alone, two paladins and a shaman could make a few priests (and themselves) almost never go OOM and never draw agro (totem with blessing would give 36% agro reduction and something like 48mana/5 sec (assuming 1MT/5min during bosses). That's pretty powerful. Of course, we'll have to see what kind of content the expansion gives us. Maybe the content there will require both shaman and paladins. What pisses me off more is that until the paladins and shaman get to 60+, 40-man raids are probably going to get tons of wasted pally or shaman loot.

    6. Re:Now Alliance Will Know What Horde Knows by Cadallin · · Score: 2, Insightful

      I.e. Alliance will finally be able to camp just outside low-level towns and gank with impunity, just like horde does now. Fantastic gameplay there! I play alliance, and if you're on a server with even a SLIGHT imbalance towards horde, leveling becomes painful at about lvl 20, due to high level horde running around ganking lowbies. And yes, its usually shaman.

    7. Re:Now Alliance Will Know What Horde Knows by Wornstrom · · Score: 1

      by the time alliance shammies and horde pallies get to 60, most people will be well on their way to 70. Matter of fact I'd be willing to bet that most people will be more worried about getting their mains and existing alts to 70 before bothering with the new classes/races. BWL will be much easier to pwn with a 40 man group full of lvl 70's, and on to AQ40 and Naxx

    8. Re:Now Alliance Will Know What Horde Knows by SatanicPuppy · · Score: 1

      Play Horde for a bit, and see if the same thign doesn't happen. I've played both, and both sides camp each other's lowbie towns. They ought to set up some freaking alliance vendors at the Crossroads, and at Taren Mill.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    9. Re:Now Alliance Will Know What Horde Knows by aafiske · · Score: 1

      "if you're on a server with even a SLIGHT imbalance, leveling becomes painful at about lvl 20, due to high level twinks running around ganking lowbies."

      I fixed your typos for you. This is an inherent problem, not an alliance/horde issue. I have played both horde and alliance for hundreds of hours, on pvp and rp servers. There was a nice orc hunter once that just shooed me away, but otherwise...

    10. Re:Now Alliance Will Know What Horde Knows by JavaLord · · Score: 1

      Shamans for the alliance will be a nice novelty, but ultimately a white elephant in dungeons. they will be quite a nice addition for burst damage in pvp though. on the horde side, the raiding shamans will see their roles marginalized by new paladins.

      Odds are PvE groups are going to take both. Despite the shamans crying of late, their totems are valued in PvE. Why would you take paladin #4 in place of a shaman? Most classes only need 2-3 paladin buffs. Kings on everyone, Salvation on everyone but tanks, Wisdom on casters, Might on melee. Then you can take some shaman to stack their totem buffs on top of those.

    11. Re:Now Alliance Will Know What Horde Knows by pezpunk · · Score: 1

      totems don't stack with other buffs, there's no reason to think they'll stack with blessings.

      --
      i could live a little longer in this prison
  10. In related news..... by Goobergunch · · Score: 2, Informative

    WoW forums explode. Incidentally, Blizzard information page containing lore about the announcement.

  11. Doesn't Fit.. by Renraku · · Score: 2, Insightful

    A Horde Paladin? Paladins are against everything evil, bad, unholy, etc. Half the horde is considered evil bad and/or unholy. What's next? Undead paladins? Gnome shamans?

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    1. Re:Doesn't Fit.. by Astarica · · Score: 1

      The Scarlet Crusade is considered as an enemy to both factions of the game and they contain of Paladins.

    2. Re:Doesn't Fit.. by Renraku · · Score: 1

      The Scarlet Crusade was turned against the Alliance just to make the game more balanced. I mean how would the Horde like it if ZG were green to them instead of killable?

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    3. Re:Doesn't Fit.. by lgw · · Score: 4, Insightful

      Does the Horde consider themselves Evil, or is that just Alliance propaganda? I thought that one of the fundamentals of the Warcraft world was that both Horde and Alliance see themselves as the good guys, with only the undead being objectively evil. But then, I don't play WoW, so maybe the lore has changed?

      --
      Socialism: a lie told by totalitarians and believed by fools.
    4. Re:Doesn't Fit.. by MBGMorden · · Score: 2, Informative

      Even the undead aren't necessarily all evil. There's even one undead (Forsaken) who's a member of the Argent Dawn (who if you don't play, is a group dedicated to fighting and pushing back the invasion of the Scourge/Burning Legion).

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    5. Re:Doesn't Fit.. by gclef · · Score: 2, Funny

      Gnome Druids. You know you want them. (Forms: Hedgehog, Goldfish, Weasel)

    6. Re:Doesn't Fit.. by PMuse · · Score: 1

      I see that you're one of those who feels that knights who are devoted adherents of their alignment and champions of their people should only gain special powers if that alignment happens to be lawful good.

      --
      "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
    7. Re:Doesn't Fit.. by GJSchaller · · Score: 1

      RTFA. The Blood Elves captured a being of the Light and bent its energies to their will. They basically stole the abilities of a Paladin from its source. Both Thrall and Cairne objected, but conceded they were strategically useful.

      That being said, I dislike this, a lot. On a playability level, I agree it's a cop-out on the part of Blizzard, removing any uniqueness from the game. On the lore side, it leaves a sinking feeling in the pit of my stomach - how does one corrupt the ultimate source of goodness? I'd rather see a Forsaken earn the Paladin class through devotion and true faith being wielded against the Scourge - to me, that is much more plausible than bending the Light to unwilling ends. I have no issue with Alliance Shamans - after all, the Elements encompass all, why shouldn't they?

    8. Re:Doesn't Fit.. by InfiniteVoid · · Score: 1

      I had this same thought too, at first. But, having played an undead warlock who summons demons and shoots shadow bolts, I always found it odd that alliance had warlocks who would fight alongside paladins. If the alliance can bend shadowy forces to do their bidding, then why can't horde use holy magic? (They have holy priests, after all, no?)

    9. Re:Doesn't Fit.. by Astarica · · Score: 1

      Paladins get their power from 'the Light'. It is easily inferrable that the Light is a racial deity, similar to Elune or any of the random stuff Taurens worship. Just like no one that's not a NE gets anything from Elune, no one else besides humans and dwarves can get power from 'the Light'. If you will, the Paladin god is clearly racist. On the other hand, whatever entity that empowers priests/warlocks/etc are obviously not racist because everyone can get those powers fine. As for the lore justification, you can make up anything you want when you are alowed to say stuff like 'they didn't have this power but they stole it, so now they do'.

    10. Re:Doesn't Fit.. by GJSchaller · · Score: 2, Interesting

      "As for the lore justification, you can make up anything you want when you are alowed to say stuff like 'they didn't have this power but they stole it, so now they do'."

      Yes, but that doesn't mean it's a good product. One of the things that makes a story, mythology, or saga so good is the consistency of it. Things don't happen "just because" - it ruins the credibility of it, and makes it less believable, and thus less enjoyable. Granted, large half-bovine humanoids and sexy purple-skinned elves don't exist in real life, but the consistency of their background in the Warcraft universe makes them more believable, than, say, Plan 9 from Outer Space.

      The reaction players are having is that the foundation that has been built up, and is very cool and enjoyable, and is even the hallmark of Blizzard's excellence, has been yanked out from under the player base like the hall rug, leaving us going "WTF, mate?". They put enough detail into the game that the ruins of Loaderon in WoW are an exact model of the castle you see Arthas walk into in the WC3 cinematic sequence, and you even hear sound clips from his grisly deed there - it's very cool to see that and say, "Wow, I remember this from before, it's exactly the same... I feel like I'm seeing history!". All that attention to detail has just been crapped on, and is now worthless because the values they are based on have been proven unstable, and subject to change at Blizzard's whim.

      I wouldn't have minded if the story was more plausible, but the current explanation they have given has gone too far, and stretched my willingness to suspend disbelief past the breaking point. It's like Lucas changing Star Wars. Yes, it's his story and he can change it if he wants to. The moment he does, however, the majority of his viewers feel he made a change for the worse, and his story loses credibility because it changed.

    11. Re:Doesn't Fit.. by qoa · · Score: 1

      I play horde.

      Honestly, I view alliance as evil. Think about it. There are always more of them, they are always running around killing horde, and they are more organized on most servers. As far as I know, the forsaken are a splinter group of undead consisting of the people who just kind of got screwed into being undead.

      --
      Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats.
    12. Re:Doesn't Fit.. by eboot · · Score: 1

      Gnomes can't be priests or paladins. Is there something inherently unholy about being small?

      --
      Two tears in a bucket. Motherfuck it.
    13. Re:Doesn't Fit.. by Astarica · · Score: 1
      They already changed the story of the Draenai to account for the expansion (The Eredars now apparently were corrupted by Sargeras as opposed to the Eredars corrupted Sargeras). I didn't say this is good. I'm saying when you can ignore cause and effect anything has to make sense. If you think World of Warcraft has any consistency you were just fooled by the game anyway. One of the quests in Barrens involve the tree-hugging Tauren telling you to get some TNTs to destroy the dwarven fort because they were mining the Earth's secrets. A quest in Stonetalon Mountains has Taurens worried about goblin deforesting the land end up asking the Forsaken for the help, because we all know the Forsaken will come up with some natural solution to take care of deforestation as opposed to throwing more plague at the problem.

      When you've some persistent ongoing never ending world, like a MMORPG, very little normal fantasy lore can make sense. Just how many world ending threats are there that requires the Alliance and Horde to unite together? And how come after every one of them is taken care of, they immediately went back to declaring war on each other until the next world-ending threat comes along?

    14. Re:Doesn't Fit.. by Rakarra · · Score: 1
      A Horde Paladin? Paladins are against everything evil, bad, unholy, etc. Half the horde is considered evil bad and/or unholy. What's next? Undead paladins? Gnome shamans?

      The light is not what you think it is. Do you have similar objections to Holy-specced undead priests?

    15. Re:Doesn't Fit.. by xouumalperxe · · Score: 1

      Actually, no. The horde's definitely ugly. But I don't see a race of nature loving bullmen as evil. Despite the long years of warring with the humans, neither the orcs or the trolls are "evil" per se. Orcs in particular are shown as honourable people. Trolls are just trying to get along. Peace, mon. The Forsaken? They're a bit ruthless and devious, but are otherwise just trying to butress their new-found independence, and get back at the people who are trying to exterminate them as "unholy evil things" (like you! :P). Doesn't strike me as evil. But what do I know? My char's an Orc Hunter...

    16. Re:Doesn't Fit.. by mog007 · · Score: 1

      Only the Night Elves are connected to nature. If any Alliance class were to get the Shaman class it would be them. Draenai being connected to nature? Their capital is going to be a crashed fucking spaceship.

    17. Re:Doesn't Fit.. by Shufly · · Score: 1

      I've played both sides, and from all the lore I have encountered in the game, the Alliance are 'evil' in the sense that they fight for the domination of their people over any outsiders, where as the Horde fight against the Alliance just to survive.

      As far as actual player behavior, I think Alliance tend to act like bigger dickheads than the Horde. I get ganked more playing as Horde, and random players are more eager to help me out on the Horde server.

    18. Re:Doesn't Fit.. by WreathOfBarbs · · Score: 1

      The Lost Ones are Draenei and they are shamanistic already. How is it a stretch of the imagination that thier uncorrupted brethren could be shamanistic as well? The Official lore implies that the uncorrupted Draenei learned shamanism from the same prophet as the Lost Ones.

  12. Official justification by Anonymous Coward · · Score: 4, Informative

    From Eyonix, a Blizzard employee:

    "Something we have always held to as a core design philosophy is developing classes which are distinct from each other. This means developing a class with it's own abilities that clearly separate it from other classes in terms of how the class plays and operates, both for the player and from a design stand-point.

    Early on in the inception of this game, it was a hot debate as to whether factions should have a specific class, which they alone have access to. Some wanted all classes to be distinct from each other, but accessible by all. Others thought that more flavor could be generated by keeping a class unique to a faction. Obviously, if you have one side with a unique class, you should probably give the other faction a unique class as well. Thus, Shaman and Paladins became those unique classes.

    However, by linking them in a relationship as unique counter-points, options are closed for our main design goal, which is to keep classes distinct. We want factions to be balanced, but don't want to cut and paste abilities from one to the other and homogenize the classes. If we went that road, there would be little difference or need for a distinct class. We want classes to be different in more than just name-only or superficial appearances.

    So, in our desire to keep the classes distinct and open up new possibilities for development of each class, shaman and paladins shall now be a playable class for both factions. This decision comes at a time when we have an opportunity to blend this decision into future development. Namely, with the new races in the upcoming expansion. Prior to the new races, the Paladin and Shaman lent themselves easily to their own factions and not that well to the opposite faction (Tauren Paladin? Gnome Shaman?) With the advent of the two additional races, the choice was made more clear in game design and lore.

    In terms of game design, one of the options it opens up is for specific classes in dungeon encounters. We already have several encounters that highlight the abilities of a single class or make use of a classes specific abilities. Shaman and Paladins in the previous design could not participate in such encounters. If killing a creature required a Shaman, the Alliance could never beat the encounter and vice versa. This change allows the two classes to bring their own abilities into a situation which may highlight their class as an integral part of the encounter."

    This is actually one of the few official responses from Blizz that I see as legit. Hopefully they can give the paladin and the shaman some really cool and distinct new abilities in the expansion.

    1. Re:Official justification by JavaLord · · Score: 1

      Please, one of their original design goals before they were overrun with ex-EQ developers was that no class would be a 'pure support' class. Which is exactly what paladins are in the end game. This is the typical blizzard spin, much like Caydiem saying that 'A talents position in a talent tree really doesn't matter, talents are just there to give players more options, not make them more powerful as they move up a tree'. Now take that statement, and think about mortal strike as a tier 1 talent, or shadowform. The CM's are just paid to BS around bad/lazy design.

  13. Bid sad to see by cyber-vandal · · Score: 1

    "How to make money from WoW" ads. Real money item and gold buyers don't add anything to a game (except very easily beaten high levels :P).

  14. A copout. by Halloran · · Score: 2, Insightful

    This isn't to "expand play opportunities across factions", its to ease the burden on the designers of having to constantly tweak existing content for two separate play dynamics, not to mention this constant cry by the player-base to balance the Paladin against the Shaman.

    The ugliness will begin when the loot tables for both sets are turned on, and guilds that do MC/BWL content start seeing drops wasted by a month or more of Paladin loot for the Horde, or Shaman loot for the Alliance, before the classes are of the appropriate level to raid.

    1. Re:A copout. by DarkBlackFox · · Score: 1

      I'd tend to think of it the opposite way. As it stands, and as someone else posted above from Eyonix, there are certain encounters in the game that require certain class abilities. There are some encounters that are made easier by having Shamans or Paladins, but rarely can both fill the same role. It's been said countless times that Paladins are a huge advantage in PvE, for the number of beneficial abilities they bring to the table, as plate wearing healers with a number of auras and dispel abilities. Shaman on the other hand, can't wear plate, don't have as strong healing abilities, and "aura" effects are provided by totems, which in recent patches are more frequently targeted by hostile mobs, and with the 10ish HP they have, are frequently destroyed.

      The encounters Blizzard has come up with to date needed to be sufficiently simple such that both factions can accomplish whatever the goal is without the unique abilities of the opposite faction specific class. If both sides get the same classes (if not with the exact same abilities, at least similar), it opens the door for Blizzard to design objectives without worrying about whether a Paladin can slow mobs down (via earthbind totems), or a Shaman can shield/bubble if he pulls healing aggro, or any number of unique abilities.

      I can't imagine the number of times the developers come up with a cool scenario to kill a boss, only to be met with "oh, but Shamans/Paladins can't do that, so the Horde/Alliance won't be able to do this."

    2. Re:A copout. by aafiske · · Score: 1

      In my opinion, the unfortunate thing is the laying down of a particular sequence of tactics to win a fight in the first place. This isn't a personal attack because I know you're not responsible for it ;) But really, maybe the developers should have looked more at making encounters unpredicatable and doable with a variety of tactics than the One True Way.

  15. Re:Pretty Race? by Alexandra+Erenhart · · Score: 1

    I find them pretty much anorexic

    The new alliance race, on the contrary, looks like it could kick ass.

  16. Your logic suggest WoW has more soul ... by AHumbleOpinion · · Score: 1

    I know enough people who strongly advocate the game to imply it at least had a soul at some point and heavy handed game balance changes with no respect for the established game world story or "fluff" as some call it is high on my list of ways MMOGs can lose there souls.

    It seems your followup is unfounded as well. ;) Since the alliance is gaining these talents through the introduction of *new* races the existing storyline is not being disrupted, existing races have not been altered. The storyline expands with the expansion. Matter of fact, using your definition of soul the game continues to demonstrate soul since one of new races, the Blood Elves, were in Warcraft III.

    1. Re:Your logic suggest WoW has more soul ... by GundamFan · · Score: 1

      Ahh yes but where they (Blood Elves) compatible with Holy magic? My point is only that they are shoehorning this change in to pasify the player base, all MMOs do this and it saddens me when it happens.

      --
      I don't give a damn for a man that can only spell a word one way.
      Mark Twain
    2. Re:Your logic suggest WoW has more soul ... by MBGMorden · · Score: 1

      There is nothing to suggest that Blood Elves would be incompatible with ANY kind of magic. They crave magic. They are sustained by it, and they are driven mad by it. I woulndn't think a Blood Elven druid would even be out of the question, as they wouldn't hestitate to bend nature magic to their will.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    3. Re:Your logic suggest WoW has more soul ... by Anonymous Coward · · Score: 0

      Indeed i say thats quite true, while blood elves arent exactly "good" they certainly arent all evil. and besides, play campaign mode on wc3tft. the blood elves can build priests too.

    4. Re:Your logic suggest WoW has more soul ... by Mysticalfruit · · Score: 1

      Strictly from a AD&D prespective, who says your pally has to be good? Personally, I've played several pallies who were lawful evil and whose daily activites involved sacrificing people to their god(s) to keep their unholy abilites...

      Now, speaking as somebody who plays WoW, It'll be interesting how this changes the game dynamic.

      --
      Yes Francis, the world has gone crazy.
    5. Re:Your logic suggest WoW has more soul ... by walnutmon · · Score: 1

      Oh god, I couldn't agree more... We need more companies doing less to satisfy player base. You know when a game is the greatest? When EVERYONE can agree that it is really bad.

      Do you work for Lucas Arts?

      --
      You take it, I don't want it...
  17. What will the future think? by siberian · · Score: 1

    In a thousand years it will be interesting to see what Digital Archealogists make of all of these postings. Most likely the fundmentalists be searching for the remains of one of these unique cross-over classes and arguing against the 'imaginists' who believe that all of this was just a highly ritualized social interaction.

  18. That seals it by stlhawkeye · · Score: 0, Flamebait

    I'm sooooo glad I got out of WoW. As is usually the case with these games, the first year or so is the "glory era," after which everything that made the game fun is slowly eroded away. I went through this with EQ, DAoC, and now WoW. Even the stupid bugs and stuff didn't bother me. It was new and different and fun to explore, but the longer the game marches on, the more insane content and bad ideas find their way into the game. Cheerio, World of Warcraft.

    --
    "I have never won a debate with an ignorant person." -Ali ibn Abi Talib
  19. This sucks by Mustang+Matt · · Score: 1

    I hate to add to all the QQ, but WoW just became a little more boring. They should be adding two more classes unique to each faction rather than merge them together.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  20. Astonished by umbrellasd · · Score: 2, Interesting

    The thing that astonishes me the most (and I've played WoW off-and-on since the release day) is that it makes absolutely no sense whatsoever for Blood Elves to be Paladins. These are the elves that broke with the night elf race due to their all consuming addiction to magic. Paladins draw their powers from divine sources and divine power is non-magical (if you don't play WoW or have familiarity with the backstory, this may not make sense). But anyway, it smacks of a slap-and-dash solution to an underlying game issue and it just makes no sense. I always really liked the fact that the Horde went to the elements for their power and the Alliance went to their belief in divinity. Now that distinction is worthless, and it was done in a way that contradicts the backstory of one of the races. I'm sure, they will come up with some hokey "explanation", but I don't even play a Paladin or a Shaman (any more), and I'm still looking at this change and going, "WTF? That makes no sense." I didn't really expect that my first reaction to a basic fact about the expansion would be that. I was more expecting, "Hey, neat." Blizzard caves to the eternal whining of the forumkiddies. How disappointing.

    1. Re:Astonished by Anonymous Coward · · Score: 0

      Maybe they ... worship magic itself as a divine entity? *bong noises*

    2. Re:Astonished by Anonymous Coward · · Score: 0

      Read the lore.

      Basically, they kidnapped a Draeni pally and got the power from him.

    3. Re:Astonished by KDR_11k · · Score: 1

      If they wanted they could invent a "new" class that is just a pally with different names on everything and a different lore to it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Astonished by Anonymous Coward · · Score: 0

      Actually, the new backstory for Blood Elf Paladins is pretty good.

      Almost all the new backstory for the Draenei, on the other hand, sucks.

    5. Re:Astonished by WreathOfBarbs · · Score: 1

      Actually Paladins harness the power of thier spirit to mainifest thier abilities. The Light is just the path that allowed them to learn to harness it. They were taught originally by the Naaru who are the first and most powerful Light users. The Blood Elves kidnapped a Naaru and have imprisoned it with demonic powers in order to feed on it's power.

  21. Re:So, what finally did it? by Anonymous Coward · · Score: 0

    Right now there is a big issue with the newly implemented "Global Looking For Group" (LFG) channel which has basically turned LFG from a useful tool into the worst general chat channel to rival Elwynn/Barrens chat. This factor alone has got me to drastically cut my playing down.

    What was it that finally got to you?

  22. lame by Intangion · · Score: 1

    this is about the stupidest idea ive heard

    blood evles as paladins?

  23. Surprise, surprise. More stuff for the farmers. by Lord+of+Hyphens · · Score: 1

    Ex-WoW player here. Can't say I'm surprised. Nor can I say that it'll end ANY whining. Heck, it'll give people new causes to complain.
    Now the Alliance people can complain that the Horde pallies are overpowered, and the Horde people can complain that the Alliance shamans are overpowered. And thus, we have balance. Until the "nerfbats" come out (which everyone but the warriors really bitch about... because the warriors can always find better gear).

    The primary 'good' thing I can see coming out of this is that Horde warriors will (eventually) have competition for their platemail drops (because there will always be idiot paladins on both sides who want the warrior armor).
    And if people keep getting PoS loot (shaman/pallie when there aren't any), might as well shard it all. Really sucks for the people who've been raiding for 3-5 hours though.

    Then again, I dropped WoW when I decided that I was tired of dungeon/PvP grinding/farming. Because that's all it is--one big farmfest. You work your ass off for the 'high end' gear, which takes multiple hours to achieve (at which point you're just sick of the dungeons), then you go over and do the PvP farming for rank/rep (after which you're also sick of all of the battlegrounds). Little wonder why people are leaving. (I now play EVE Online)

    --
    "I've spent my whole life figuring out crazy ways to do things. It'll work." -- Montgomery Scott, "Relics"
  24. Whine, bitch, moan, sniffle by The+Living+Fractal · · Score: 3, Insightful

    I play WoW. Not a lot, like I used to, but I still play. I intend to get the expansion and I think I will enjoy it, even though I am a casual player these days. I'm even considering getting another account so I can dual box. It makes solo'n a lot more fun and the money is immaterial to me. I've played since beta so I have a pretty good knowledge base of the game (been in a hardcore raiding guild for a while now, one which is consistently in competition for furthest advanced on our server, Windrunner). I was the second person on my server to hit level 60 in my class (Warlock).

    All that said, I think people who are whining that both Horde and Alliance will be basically the same now (in endgame) are making assumptions.

    First, the Horde Paladin will not be identical to the Alliance Paladin. The same goes for the Shaman on each side. The new racial abilities will see to it that they are different in a meaningful way. If there's one thing I know about racials in WoW, they ARE relevant. Take Perception for humans, WotF for Undead, and Escape Artist for gnomes as just three examples of how racials are useful. I promise that Blizzard will make the new racials quite useful as well. And on top of that there will be specific skills, like the Priest class has, which are unique to the new cross-overs. For example, undead horde priests have Devouring Plague, which is a pretty good Drain Over Time. Nobody else has that.

    Well, ok then. So what about the problem with "evil" paladins? Uhm, what? Who said the Horde was really, inherently evil? Show me somewhere in the WoW Lore that says Horde are 'evil'. Tell me why the Argent Dawn would ally with Horde if they were? Just because they are at war with the Alliance makes them evil? I don't think so. So the Horde sees things differently than the Alliance, and so they clash... Take any number of real life examples and you see that two groups can be at war with each other and either none or both might be considered "evil". Sometimes it's very difficult in a war to see which side is right and which wrong.

    I wouldn't mind it, however, if the Horde Paladin, being Blood Elf specific, was given an extra word in the name, such as Crimson Paladin... But that's beside the point.

    From personal experience I have found that the people who tend to leave WoW are the ones who can't play along with others. They can't join a guild or don't want to because they just don't have a very agreeable personality. So they wind up playing alone. And they wind up watching as everyone else progresses and has a good time while they are still wearing the same old crappy blues, or whatever. Well, like I said, whine, bitch moan and sniffle. If you can't play well with others, WoW isn't for you.

    TLF

    --
    I do not respond to cowards. Especially anonymous ones.
    1. Re:Whine, bitch, moan, sniffle by Tridus · · Score: 1

      Horde aren't evil, hmm?

      So you missed how the Blood Elves got their newfound Paladin powers by capturing and *draining* them from a Holy being?

      Or about the Forsaken doing experiements on prisoners, killing sleeping Druids in barrow dens, killing people in Southshore to get innocent blood for experiements, and the whole attempt to create a new plague to destroy the living and make them all Undead? ... Yeah, no evil there at all.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    2. Re:Whine, bitch, moan, sniffle by Anonymous Coward · · Score: 0

      Lets not forget that in W3 it was a human that brought ruin the world.

      As a leader of a horde raiding guild on a server where the alliance vastly outnumbers us, i look forward to trivialized Razorgore encounters.

    3. Re:Whine, bitch, moan, sniffle by snuf23 · · Score: 2, Informative

      "From personal experience I have found that the people who tend to leave WoW are the ones who can't play along with others."

      That's such a hilarious generalization. You know some people leave because they get bored of it. Or don't care for the repetitive nature of the end game.
      I myself just got bored with it and I was a high up guild officer who played nicely with others. It was a bit hard to walk away from the social side of it, but in the end I wasn't enjoying myself much so I left. Saying that people who quit playing are anti-social pricks is just stupid.

      --
      Sometimes my arms bend back.
    4. Re:Whine, bitch, moan, sniffle by qoa · · Score: 1
      If you read the quest, they are trying to make a plague to wipe out the humans and undead. Because both races are attacking them.
      Arthas's numbers are overwhelming. But with a New Plague we could eradicate both the Scourge Army and the Human infestation once and for all.
      --
      Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats.
    5. Re:Whine, bitch, moan, sniffle by The+Living+Fractal · · Score: 1

      That's such a hilarious generalization. You know some people leave because they get bored of it. Or don't care for the repetitive nature of the end game.
      I myself just got bored with it and I was a high up guild officer who played nicely with others. It was a bit hard to walk away from the social side of it, but in the end I wasn't enjoying myself much so I left. Saying that people who quit playing are anti-social pricks is just stupid.


      I didn't mean to say that everyone leaves because they don't play well with others. Just that many I have seen have done so.

      And it's natural for people to get tired of it like you did. But I think your form of attrition is less prevalent than the drop-off of solo players. Nowadays nearly everyone is guilded.

      So I'm not saying that everyone who quits is an anti-social prick. I'm say that some people who quit make up other reasons for quitting, like blaming Blizzard for making bad choices that weren't really bad choices. Just those people had to blame anything but themselves, to protect their pride or whatever.

      TLF

      --
      I do not respond to cowards. Especially anonymous ones.
    6. Re:Whine, bitch, moan, sniffle by The+Living+Fractal · · Score: 1

      Yeah I missed that draining powers Lore... Not entirely sure I believe it. Of course, Blizzard is allowed to change the Lore whenever they want, it is their universe after all.

      As far as the plague to kill the living and make them all undead.. that there is a simply break in continuity of the lore if you ask me. Obviously the Horde as a group doesn't all want that to happen.. Why else would you still have anything BUT undead? So there are holes in the logic... it was bound to happen.

      But if you are telling me that the Tauren are evil, I would just have to disagree.

      Ah well though, it's a game, and it's far from perfect.

      TLF

      --
      I do not respond to cowards. Especially anonymous ones.
    7. Re:Whine, bitch, moan, sniffle by scot4875 · · Score: 3, Interesting

      I quit because I had played the solo game to death, but couldn't commit the time necessary to join a raiding guild. I was also incredibly disappointed that the only new content that Blizzard added was new places to farm for gear/reputation/whatever. They completely forgot about the solo game, and once you hit 60 there's really no point in playing any more unless you want to farm the same raid instances for months to get your better gear to enable you to move on to farming the next raid instance for months.

      I had more fun tooling around with friends and trying to 2- or 3-man the level 55-60 instances than I ever did waiting around in raids. Unfortunately, even pushing the limits gets boring when there's nothing new to do.

      --Jeremy

      --
      Jesus was a liberal
    8. Re:Whine, bitch, moan, sniffle by snuf23 · · Score: 2, Insightful

      What you say about the solo game is also true for small groups. Honestly I think I enjoyed doing Dire Maul with 5 good players much more than I ever enjoyed the higher end raid instances. Part of the reason is that commitment of time but also I just prefer the play style - versus follow the leader orchestration necessary in the large raids.

      --
      Sometimes my arms bend back.
    9. Re:Whine, bitch, moan, sniffle by Dixie_Flatline · · Score: 3, Interesting

      I just quit WoW a few days ago for the same reasons. Everything in the game is the worst kind of grind. Now I'm trying out Eve online, 'cause even though everything there is a grind too, I don't need to be intensely on top of it for hours and hours; I can set my ship to go somewhere, and come back later to do things that require my attention, then leave it again. I'm starting to appreciate the slow pace and the fact that a lot of the conflict in the game (that is, most of the conflict) is generated by the crazy things that players do.

      For instance: A few months ago, a contingent of players from Russia decided to take over a bit of deep space. They went off, and nobody heard from them for months and months. When they finally DID hear from them, it was in the form of an invasion. Nobody was prepared for this onslaught of players from out of nowhere, coming through the systems and crushing everything in their paths. That's the sort of thing that's hard for game designers to do on their own. The universe feels more mutable.

      That had nothing to do with WoW, but I thought I'd mention it. It's the sort of thing everyone wishes they could be a part of, whereas finishing a raid dungeon is kind of a mediocre experience and story by comparison.

    10. Re:Whine, bitch, moan, sniffle by RzUpAnmsCwrds · · Score: 1

      Absolutely, positively. I took one look (actually, six MC runs, up to but not including Rag) at the endgame content in WOW and then ran. I just don't enjoy the kind of scripted, orchestrated precision and consistency that is necessary in high-level raids in WOW. My guild went from casual to semi-serious in a matter of months, and they started asking me to switch to holy-spec (I enjoy PVP, thank you very much) and raid three times a week. I knew that it would only get worse when we started doing BWL.

      What happened to the fun of lower levels? At level 40, I could screw around, group up with some random new people, complete a couple of decently-easy quests, have some fun, and improve my character at the same time. More importantly, I could do it on my schedule - an hour at a time, once a day or even once a week. Perhaps the best part was the content - it was new, usually fresh, and usually interesting. More areas to discover, more quests to unlock.

      Even instancing was more fun at lower levels. I ran Scarlet about 5 levels before I should have - we wiped, a lot, but it was challenging and new. There was always a pretty good chance of getting some nice new gear, too. Raid instances change all of that - generally only 4-5 drops for your class per night (and far to often two, one, or none at all), and a DKP system that ensured that you had to attend every raid to have any chance of getting anything at all.

      At some point, you ask - why am I doing this? Why am I raiding to get better gear so that I can - raid to get better gear. MC was cool the first time, the second time, and even the third time. But the fourth time, the fifth time, or the tenth time simply becomes repetitve. If everything is planned in advance, everything is calculated and practiced, then where is the challenge?

      WOW was the most immersive, most incredible game that I have ever played. There is so much to do, so much to see, so much to discover. It's a shame that the endgame is so tedious, so repetitive, and so dull. It's so uncharacteristic for a game that is so unique.

    11. Re:Whine, bitch, moan, sniffle by Tridus · · Score: 1

      Oh no, most Tauren, Orcs, and Trolls within the Horde are not evil. Most Forsaken are. Seems like ALL of the Blood Elves are at this point.

      There's no outwardly evil races in the Alliance.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    12. Re:Whine, bitch, moan, sniffle by WreathOfBarbs · · Score: 1

      Yet the Alliance has no problems with genocide and constant expansionism, which many would consider evil. Both factions have thier dark side, as it should be.

    13. Re:Whine, bitch, moan, sniffle by YomikoReadman · · Score: 1

      I wouldn't mind it, however, if the Horde Paladin, being Blood Elf specific, was given an extra word in the name, such as Crimson Paladin... But that's beside the point.


      On this point, they are referring to the Blood Elf Paladins in a different manner from the Alliance's Paladins; They're the Blood Knights.

      As to the points on the horde not being evil, I wholeheartedly agree on that. They're evil from the perspective of the Alliance, most certainly; but a lot of the actions of the Alliance are evil from the perspective of those belonging to the Horde.

      As to Class specific skills, priests are the only class with those; according to Blizzard it's going to remain that way, as well. I can't find the post atm, but it's on the general WoW forums if you'd care to dig it up; IIRC, Tseric posted the comment I'm thinking of. The reasoning behind that decision is that giving all race/class combos specific spell(s) adds a lot more complexity to balance. I couldn't tell you the reason priests get them, however.

      Cheers!
      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
  25. More of the same by Anonymous Coward · · Score: 0

    Blizzard always screws up expansions. Starcraft was okay, then Brood War added a bunch of units and screwed up the balance. Diablo was okay, then the expansion (don't remember the name) came along and screwed up the balance. Blizzard makes great games with okay balance from the get go, but always ends up releasing an expansion that screws up the balance. So this announcement is more like par for the course.

    1. Re:More of the same by basscomm · · Score: 1

      Blizzard didn't make Hellfire, Sierra did.

      --
      http://crummysocks.com
    2. Re:More of the same by Hikaru79 · · Score: 2, Informative

      As a relatively strong Starcraft player, I have to take issue with your claim that Brood War "screwed up the balance." Ask any strong player, I think they will all agree that Brood War is head and shoulders above vanilla Starcraft, particularly for the Terran who were not very often played before Medics. Now Terran are one of the most prominent races in the professional circles. Blizzard did not make Hellfire. Lord of Destruction is arguably the best expansion pack for a game ever. Two new classes, a huge new act, tons of new game mechanics (charms, runes, etc), lots of improvements, even a new UI, sort of (the larger resolution essentially changes the UI in a few meaningful ways). LoD is practically a new game, there's no turning back to regular D2. And The Frozen Throne COMPLETELY revamped a lot of the internal mechanics of WC3, and made it a much more complex and balanced game. The distinction between the different armor classes, etc, are now key when considering counterplay. If anything, Blizzard makes the best expansions of any game company I've ever seen, essentially doubling the amount of single-player content (always a full new line of campaigns), and improving and adding significantly to the existing multiplayer game. I've never been disappointed in Blizzard before, I see no reason to start now.

  26. Dear Blizzard by nephillim · · Score: 0

    Blizzard,
    I hate to be the one who has to tell you this, but people are still going to whine about the game being improperly balanced or their character class being underpowered. as soon as somebody in WOW loses a dual/pvp combat it must have been because their class is unbalanced.

    There are people out there that will complain that their mage can not win a sword fight with a paladin.
    That is the nature of a MMO... people will complain.
    you can either do what SOE did and continually change the game listening to the complainers, slowly making the people who liked the game as it initially was quit (and you will eventually be left with a GREAT warcraft-starwars galaxies clone),
    OR you could take a stand and tell the people if they dont like to get beaten by paladins, make a paladin, and when you dont like getting beaten by rogues, make a rogue. If you still cant deal with it point them at the box and say it is rated for teens and up, and suggest they go play some bob the builder.

  27. Re:Pretty Race? by glassjaw+rocks · · Score: 1

    Taurens are pretty

    --
    -gjr
  28. Re:Pretty Race? by snuf23 · · Score: 1

    Mmmmmmmmmmm. Donkey ears.

    --
    Sometimes my arms bend back.
  29. Explain... by HaloZero · · Score: 1
    --
    Informatus Technologicus
    1. Re:Explain... by santiago · · Score: 1

      1. That screenshot is several months old. Things can change for unreleased products that are still in development.
      2. Blizzard has not said that Draenei don't have the option of being paladins in addition to being shamans, only that they do have the option of being shamans.

    2. Re:Explain... by hickory-smoked · · Score: 1
      It is. When the Draeni were first announced, Paladin was listed as one of their available classes.

      Infact, nothing in this announcement suggests that they won't have access to both classes.

  30. Why this is good for Raids by Anonymous Coward · · Score: 0
    A post on the WoW Forums:

    First, there is currently a serious PVE imbalance between the Horde and Alliance. Conventional wisdom held that the survivability of paladins and their raid-wide buffs were balanced by superior Horde DPS. This has been proven false. The Horde does not do more DPS.

    The statistical superiority of Blessing of Kings, the superior mana regeneration of Blessing of Wisdom and Judgment of Wisdom, not to mention the increased 40% DPS potential of Blessing of Salvation* makes the Alliance superior in a PVE setting in almost every way to the Horde. Second, don't even mention PVP because it is irrelevant. The factions are balanced in PVP and in no way is the current state of PVP broken in massive favor of one side or the other like it is in PVE.

    When designers plan out encounters, be it in a dungeon or raid environment, they have to consider what each class will be doing in that fight. Some fights make exclusive use of a particular class ability, such as priest mind control for Instructor Razuvious, or hunter Tranq Shot for Flamegor. Without these abilities, you cannot beat the encounter. They are designed this way on purpose. With a difference in the factions, you cannot design a fight around paladins or shamans because of this fundamental difference. From a design perspective, you have effectively marginalized both classes. There is currently not a single fight in the game that requires a paladin or shaman.

    Furthermore, the concept that Alliance should have more survivability whereas Horde should have more damage limits the potential for timed encounters. Take Patchwerk, for example. You have 7 minutes to do roughly 4 million damage before he enrages and you lose. Most Alliance guilds are killing him in about 5:30-6:00 whereas Horde guilds are coming in at just under 7 minutes. Do you see the problem here? Even if Alliance guilds actually did less damage than the Horde, (which they don't), you couldn't design encounters like that without screwing one side or eliminating the whole concept of a burn-or-die fight. Equalizing the factions improves the PVE game.

    When you design fights that do not require specific mechanics, you eliminate the potential for creative, new encounters. By allowing both factions to have all classes, the designers can create more innovative, class-dependent encounters that do not marginalize any one class. As a raid leader, I'm very excited about this change for two reasons:

    1) Encounters will be more fun and creative. 2) The versatility this change offers is tremendous. My current plan for a standard operating procedure will be something like:

    3 druids 3 shamans 4 paladins 5 priests +- depending on what we need for an encounter

    Speculating that this will somehow break the game or eliminate the need for shamans is asinine. Adding another 10 levels to the game automatically trivializes old content. If you want to see how this is true, go to BRD and let a level 52 mob cast on you. See how many times you resist. At level 70, a level 63 mob can no longer land crushing blows. This makes current fights like the Twin Emperors or Nefarian trivial. Players that aren't currently able to see this content will be able to PUG it with 15-25 people at level 70. The point is, we don't even know what abilities and changes will occur to classes in the expansion. Shamans could get bloodlust, which would make the best paladin buff of today pale by comparison. We just don't know, so speculating about how shamans will be worthless is stupid.

    Now, for the people whining about how this is a cop-out decision, or uncreative, the developers have been debating this since alpha. After a year and a half, they realized how drastically distinct classes broke PVE. For those complaining that they should "fix" shamans, here is why you are wrong:

    Raid-wide "greater totems" are a bad idea because the core design behind shaman

  31. Re:Pretty Race? by Anonymous Coward · · Score: 0

    In these parts we refer to them as "Handles".

  32. The Paladin Song... by MaineCoon · · Score: 2, Funny

    *tunes musical instrument* To the tune of "I'm a little teapot"

    I'm a little paladin, short and stout! Here is my hammer, and my free mount!
    When I get in trouble, hear me shout! Just throw up my shield, and hearthstone out!

    Thank you, thank you, I'll be here all week...

    --
    Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
    1. Re:The Paladin Song... by Anonymous Coward · · Score: 0

      ROTFL! :)

  33. No: a non-undead horde paladin doesn't fit.. by Anonymous Coward · · Score: 0
    A horde Paladin isn't strange. Actually, it's been done.

    I don't play WoW, but do know WC3. WoW is derived from the story in WC3.

    Basically, Death Knight comes pretty close to a Paladin. Consider the WC3 abilities:
    • Death Coil is equivalent to Holy Light.
    • Death Pact heals the DK while Divine Shield only renders the Paladin immune to attack.
    • Unholy Aura heals and speeds up friendly units while Devotion Aura only adds protection.
    • Animate Dead is similar to Ressurection, but the effect is only temporary.
    Funny how the Death Knight heals a lot more than the Paladin... Anyway, I would've expected WoW to implement horde Paladins as undead Death Knights. The story even goes back to WC2! Doing an exact copy (and giving it to any race OTHER than undead) is just uncreative and ignoring the story they so dearly love.

    Anyway, how much simpler can this be? A Death Knight is a fallen Paladin. Instant horde Paladin!
    1. Re:No: a non-undead horde paladin doesn't fit.. by WreathOfBarbs · · Score: 1

      Wouldn't following a previously tread path such as the Death Knight be the less creative option? This paladin is a new race with new lore if not new abilities. Making Death Knights would do nothing for the complaints about balance between the two factions.

  34. Draenei Fhtagn! by FalconWarrior · · Score: 1

    I can see why people would consider the Draenei to be far more powerful than the Blood Elves: they look like Cthulhu! One thing I can't understand is that it would seem more logical for the Horde to have Draenei and the Alliance to have Blood Elves. Not that I'm complaining; with this new class I'll be able to play Alliance with a character I like.

    1. Re:Draenei Fhtagn! by spoonboy42 · · Score: 1

      Actually, the Blood Elves were formerly a part of the Alliance. During the third war (the Scourge Invasion), the High Elven kingdom of Quel'Thellas was overrun by the undead, and the high elven population was decimated. In the process, the relatively "safe" source of the elves' magic, the Sunwell, was desecrated and destroyed.

      The remaining High Elves, who were addicted to magic but now without a stable source of magical energy, began desperately searching for anything to sate their thirst for magical power, eventually turning to dark demonic magics. These remaining Elves also underwent major cultural changes, calling themselves Blood Elves in honor of their many fallen brethren. They remained in the Alliance for a while, but were basically left for dead by the racist human Marshall Garithos. They left the Alliance, and in the WoW expansion will be joining the Horde. The explanation for their ability to play the Paladin class is that they have actually managed to imprison and enslave a being of light and "steal" the ability to use the Holy power of the Paladin.

      The Dranei, on the other hand, peacefully shared the world of Draenor with the Orcs until the Orcs were corrupted by the demonic burning legion. The orcs, now slaves to demon masters, were used to settle an old score against the Dranei (who refused to follow the other branch of the Eredar race in joining the legion). Infused with demonic bloodlust, the Orcs wiped out most of the Dranei race, and many of the survivors were themselves devolved and deformed by the spreading demonic corruption. Even though the Orcs have since managed to free themselves from demonic corruption, the genocide of the Dranei remains an extremely sore spot between the races. The Dranei, incidentally, worship the Light, and thus have a religious affinity with the Humans and Dwarves of the Alliance.

      --
      Anonymous Luddite: "What do you think of the dehumanizing effects of the Internet?"
      Andy Grove: "Not Much."
    2. Re:Draenei Fhtagn! by FalconWarrior · · Score: 1

      Ah. Thanks for the explanation.

  35. Kidnapped by umbrellasd · · Score: 1

    They kidnapped a Draeni pally and got the power from him. I have this funny image of a bunch of elves confronting the Draeni and yelling, "Give me your God. Give me God now!!!" Sorry, pal...it doesn't actually work that way. And yeah, I read the flimsy lore.

  36. New combat log... by SupremoMan · · Score: 1

    Paladin performs Hand of Justice on you. You are stuned. Shaman's Earth Shock Crits you for 900. Shaman gains 2 attacks through Shaman's windfury. Shaman crits you for 895. Shaman hit you for 600. Shaman crits you for 1295. Paladin gains one attack through Wind Fury totem. Paladin hits you for 459. Paladin's Seal of Command crits you for 1200. Paladin hits you for 300. Paladin's Seal of Command hits you for 600. Paladin's Judgement of Command crits you for 600. You are dead.

  37. The fact that you don't even play WoW ... by PaganRitual · · Score: 1

    ... shows the ignorance of your comment.

    Players have whined and whined and fucking whined that Paladins and Shamans are too different and need to balance better between each other. In other words, they were effectively asking for them to be the same.

    Instead of destroying two classes to make the one class that might keep people quiet, they decide the best way around it, while still keeping the uniqueness in both classes, is to allow both factions access to it. No more complaints that the Horde get overpowered Shammys and the Alliance get overpowered Loladins.

    And yet, somehow, people still find a way to complain. Now apparently, even the people that don't play. They can't fucking win.

  38. Re:So, what finally did it? by stlhawkeye · · Score: 1
    Battlegrounds killed open world PvP. The Honor System turned griefing from something that sometimes happens into something that ALWAYS happens. The Honor System also introduced a new grind to get good PvP gear, and you must grind both rep and enemy players. The system also sets you back if you don't keep playing so you can't just grind hard when you have time to play and eventually, although over a long period of time, collect your rewards. You MUST grind EVERY night for weeks, sometimes months on end. I called 'er quits at Rank 11, I couldn't stand it any more. Doing NOTHING but grinding battlegrounds night in and night out. I ran with one of the top Horde groups on our server, too, and it still took forever. I don't mind the "taking forever" part, I mind the, "if you stop now, you'll start losing the progress you've made" part.

    Next up was PvE. Running Molten Core 120 times in hopes of getting the one drop you need. And you need it so you can get good enough gear to hit Blackwing Lair, whose gear you need to be good enough to tackle AQ40, whose gear you need to be good enough to tackle the Necropolis, whose gear you need to be .... well you get the idea.

    What finally broke me though was the server lag. I was a MUD admin, I understand the internet, and I can tolerate some lag. But when Blizzard designs encounters that REQUIRE 40 people with a good connection to have a shot at beating that encounter (I'm thinking of Vael here) and the server lags to the point with only 3 groups working on that instance that the encounter is unbeatable, why should I keep playing? Our BWL group was up to Firemaw at one point. And then for MONTHS we couldn't get past Vael. We'd organize, gather, wade through the 8,983,391 paladins hanging around BRM to get into BWL and then we'd beat the General and throw ourselves at Vael for 4 hours before calling it quits. Our strategy was fine, but with the lag, we simply could not do enough damage quickly enough to beat her.

    That, plus I'm starting law school this fall, it was just a good time to quit. That was in April. I checked back with my guild after the Shaman talent "improvement" was done, and the lag is still a problem. So to hell with it. I loved WoW and I wish I could still play but I've reached a point in the game's advancement where I have to schedule my life around gaming rather than schedule gaming to fit into my life. I don't want to be like that. I did that with EQ and DAoC and while I had some fun, I eventually found myself irritated and frustrated, throwing all my energy into something that wasn't giving me much back and wasn't all that fun. I decided that if I wanted my life to revolve around that kind of experience I'd just get married. :)

    --
    "I have never won a debate with an ignorant person." -Ali ibn Abi Talib
  39. Cheap shot by dlvu5 · · Score: 1

    [Blizzard's cheap shot crits you for $14.99 a month.]
    [You die.]