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Nintendo To Be the Hero of the Adventure Genre?

DreamWinkle writes "If you've spent the last few years playing old King's Quest VGA updates and longing for Space Quest and Day of the Tentacle, you'll be interested to know that the Adventure genre might be facing a resurgence — at Nintendo's hand. The adventure game was killed off by the console (poor controls and too much competition), and so it's ironic that Nintendo might be able to pull it from the grave. An article at About.com looks at how Nintendo could use its virtual console to make adventure games profitable again." From the article: "The reason that adventure games are disappearing is because they don't compete well with other genres. Trying to create an adventure game that meets the graphical standards of an audience taught to expect Elder Scrolls IV makes the whole endeavor far less appealing. However, building a product to compete with Geometry Wars might be more doable. Adventure games are not disappearing because no one is buying them; they're disappearing because people are buying other types of games far more often. "

111 comments

  1. I know this is Slashdot, but... by Blakey+Rat · · Score: 2, Insightful

    What about the multiple adventure games that appeared on the Xbox? Surely Syberia made at least enough sales to warrent a sequel.

    In any case, saying that consoles killed-off adventure games when you can buy adventure games for a console right now is a bit ... wrong.

    1. Re:I know this is Slashdot, but... by barawn · · Score: 1

      Syberia did have a sequel. Syberia II.

      But Xbox is previous-generation (and Syberia/Syberia II were ports from the PC).

      Know of any for the Xbox 360? Or any that have come out in 2005/2006?

    2. Re:I know this is Slashdot, but... by Blakey+Rat · · Score: 1

      I know Syberia has a sequel, it was a rhetorical question. Still sleepy today.

      Yes, there's none for the Xbox 360 but:

      1) The 360 is still too new to really make a fair comparison, and

      2) People (at least here in Slashdot) have been decrying the death of adventure games for longer then the original Xbox has been around. When The Longest Journey came out, people were saying adventure games were dead (or that it was the first adventure game in years), and that was back in 1999.

      The real problem, as summed up by another poster below, is that adventure games simply don't sell well compared to other genres. It's not a conspiracy. I'm sure that everyone who complains about the lack of adventure games bought The Longest Journey and Syberia, but that's still just a drop in the bucket compared to the sales of (say) Halo 2. (His post mentioned that the existing cheap distribution methods, the Internet and Xbox Live Arcade, haven't made adventure games more popular, so it's unlikely that Nintendo's distribution system will either.)

      Of course, this is Slashdot, so if it's pro-Nintendo regardless of how realistic, it's in.

    3. Re:I know this is Slashdot, but... by AcidLacedPenguiN · · Score: 1

      *cough* dreamfall *cough* *cough*

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    4. Re:I know this is Slashdot, but... by twistedsymphony · · Score: 1
      The Xbox seems to get 2 "traditional" Adventure games a year
      • 2006 - The Da Vinci Code
      • 2006 - Dreamfall: The Longest Journey
      • 2005 - Myst IV Revelation
      • 2005 - Still Life
      • 2004 - CSI: CRIME SCENE INVESTIGATION
      • 2004 - Syberia II
      • ...
      It's not surprising that most if not all of them are availble on the PC as well. I played through both Still Live and Syberia (1) on the Xbox and while I enjoyed the games in terms of their storytelling and puzzles controling them was a chore. Having played throught the first three Myst games on the PC renting Myst IV for the Xbox prompted me to return the game that day simply because the crap-tastic 480p resultion didn't do justice to the beautiful environments I was used to seeing on a high resolution PC monitor. Most of these games are just more appropriate with a mouse as opposed to analog sticks.

      Depending on your definition of "adventure" game though there are OTHER titles available on consoles that lend themselves much more towards joypad control. Advent Rising, Beyond Good & Evil, and Indigo Prophecy come to mind. Then of couse you have the adventure horror games that depending on your definition fit the bill as well. Games like Fatal Frame or Silent Hill.
  2. Zelda by anjin-san+3 · · Score: 2, Insightful

    The popularity of the adventure genre may come and go, but there will always be Zelda

    1. Re:Zelda by dorbabil · · Score: 1

      Wrong kind of adventure.

      This article is talking about games more along the lines of the old Kings Quest games, Grim Fandango, Myst or Syberia. I hear Monkey Island also fits the bill, but I never played that series.

      Nintendo's already got one well recieved Adventure game for the DS (Another Code), and another that looks like it'll also be great (Hotel Dusk). I don't know how Another Code sold, but considering that Nintendo's allowing the developer to make another similar game is great!

      Here's hoping that we'll see games like Unforgiven and Shadowgate make a come back. There's nothing quite so exciting as dying a hundred times, in a hundred different, sometimes "scary" ways, while trying to learn through pattern recognition.

    2. Re:Zelda by sesshomaru · · Score: 2, Funny
      --
      "MIT betrayed all of its basic principles."
    3. Re:Zelda by Das+Modell · · Score: 1

      Well how was I supposed to know that the game allows me to jump out the window.

  3. I GUESS it's possible... by Gothic_Walrus · · Score: 4, Insightful

    Considering that the internet has existed as a distribution method for adventure games for...oh, over a decade now and that there hasn't been a huge resurgence, I've got my doubts here. Don't get me wrong - I love the genre and would applaud its rebirth. But when you've got a title like Sam and Max, that was close to 90% done with years of anticipation behind it...well, you lose faith. I'm not sure what it'll take to revive the genre, but we haven't hit on it yet. But on the other hand...the Wii's controller is definitely suited towards a point and click interface. ;)

    --
    Goo goo g'joob.
    1. Re:I GUESS it's possible... by AKAImBatman · · Score: 2, Informative
      Considering that the internet has existed as a distribution method for adventure games for...oh, over a decade now and that there hasn't been a huge resurgence, I've got my doubts here.
      There hasn't?

      I'm not sure what it'll take to revive the genre, but we haven't hit on it yet.
      How about a nice letter to SciFi Channel Productions saying that we love this game and we want an official one created just like it? Preferrably with the humor intact, and without all the Three-Dee crud all the game companies try to shove down our throats. Far too many attempts at reviving the genre tend to throw away the very elements that made it entertaining to begin with.
    2. Re:I GUESS it's possible... by MindStalker · · Score: 1

      And all those games are for free it seems. There really is no market for purchasing these games. It would be nice to see some people actually making money of some high quality adventure games.

    3. Re:I GUESS it's possible... by Anonymous Coward · · Score: 0

      Did someone say "Sam and Max"?

      I seem to recall that their next adventure is due out this fall... with many goodies like T-shirts out already.

      http://www.telltalegames.com/samandmax

  4. Graphical quality? by Drachemorder · · Score: 4, Insightful

    I don't think graphical quality is any impediment to making good adventure games that can compete. I can certainly imagine a Monkey Island game in beautiful 32-bit color at 1280x1024 resolution, with smooth professional animation. Far from being obsolete, I think computers are at a point where it's possible to do adventure games with very high-quality artwork. Realtime-rendered 3D games might be the fad right now, but realtime 3D rendering still has some visual limitations. A 2D adventure game could very well look better and handle better than most 3D games if done properly.

    1. Re:Graphical quality? by 2008 · · Score: 1

      Using 3D accelerated graphics lets you do things like lighting to make the character look like it's actually in the environment, not just a sprite superimposed on another sprite - that looks like a bad photoshop job. It also makes it easier to animate the character walking at 30 frames a second, you don't have to draw each one, just do some interpolation of positions. Plus, 3D is at least fundamentally resolution-independent, which is great for PC games and the new consoles (which support HD and SDTV).

      3D graphics are limited, but the limitations on 2D graphics are pretty bad too.

      --
      I quit!
    2. Re:Graphical quality? by Das+Modell · · Score: 1

      Look at Resident Evil and Resident Evil Zero on the GameCube and tell me that their engine wouldn't be perfect for an adventure game. The backgrounds are 2D, but the 3D models blend into them perfectly, and the graphics are quite stunning.

      An alternate solution would be a fully 3D engine with fixed camera angles, which would far more flexible than having pre-rendered backgrounds, and would allow for things like dynamic lighting.

    3. Re:Graphical quality? by steveo777 · · Score: 1
      The Castlevania series has some of the most immersive 2 and a half dimension environments. Aboslutely gorgeous. Play Castlevania: Symphony of the Night some time and you'll fall in love. Or try Dawn of Sorrow. The backgrounds are rendered in 3D and add a lot of depth to the game simply by being there.

      But I think you're entirely correct. A high-res version of the 2D games that we love and enjoy (or any new game done right) would be utter bliss.

      --
      This sig isn't original enough, it's time to come up with something witty...
    4. Re:Graphical quality? by IamTheRealMike · · Score: 2, Insightful

      Disagree, I just played (and completed) Curse of Monkey Island which used Hollywood quality 2D animation, and then played the demo of Escape from Monkey Island which used 3D. Curse ruled, Escape demo sucked, no two ways about it. The 3D models didn't have anywhere near the charm of the 2D characters and looked incredibly ugly to boot. Walking around in a 3D environment was just a distraction.

      Also, you can have fundamentally resolution independent 2D graphics, not sure why you think that's restricted to 3D (which isn't res independent anyway as textures are always bitmaps). I'd love to see a renaissance of Curse style games, and if Nintendo can do that then bring it on.

    5. Re:Graphical quality? by shimage · · Score: 2, Interesting

      Look at Resident Evil and Resident Evil Zero on the GameCube and tell me that their engine wouldn't be perfect for an adventure game. The backgrounds are 2D, but the 3D models blend into them perfectly, and the graphics are quite stunning.

      As I recall, this is how (off the top of my head) Grim Fandango, Monkey Island 4, and Longest Journey worked. I never played Siberia, so I wouldn't know how they did it. Broken Sword: The Sleeping Dragon was full 3D, and it wasn't so bad, although I thought it was a PITA to use the "absolute" controls. (In Grim Fandango the controls were relative to the character, so pushing the "up" arrow key made the guy walk forward, not "up".) Basically, every "modern" adventure game does this (with varying degrees of success); I really don't think that graphics are what's holding the genre back. I don't know what is, but I think it has more to do with the success of RPGs as a genre than anything else.

      Also, since when did anyone play adventure games on a console anyway? I thought this was pretty much a PC-only genre.

    6. Re:Graphical quality? by 2008 · · Score: 1

      "Look at Resident Evil and Resident Evil Zero on the GameCube and tell me that their engine wouldn't be perfect for an adventure game. The backgrounds are 2D, but the 3D models blend into them perfectly, and the graphics are quite stunning."
      Haven't played them so I can't really comment. I remember it being pretty easy to tell what was 3D and what was 2D in the PS1 Resi games. It's a good point rhough - Resident Evil games (pre Resi 4) are basically adventure games with extra zombies. The genre seems less dead the more you think about it.

      "An alternate solution would be a fully 3D engine with fixed camera angles, which would far more flexible than having pre-rendered backgrounds, and would allow for things like dynamic lighting."
      Absolutely. Lots of games do this to great effect, e.g. Ikaruga, Alien Swarm for UT2004. The OP was complaining about realtime rendering full stop, not 3D gameplay.

      --
      I quit!
    7. Re:Graphical quality? by sesshomaru · · Score: 1
      Yes, I think so too. I remember thinking that from the PSOne days, but it was really driven home in the Gamecube remake of RE1 for me recently.

      =====

      You are in a room, there is some kind of bizarre contraption with a suit of armor and some spikes.
      There is a book here.
      >TAKE BOOK

      With a grinding of gears and the sound of stone moving, the contraption springs to life.
      >Z

      You wait, the sound continues.
      >Z

      Uh-oh, looks like you've been horrible mangled by the machine.

      You have died.

      Your score is 10 out of a possible 200, your rank is S.T.A.R.S. Rookie. (RESTART/RESTORE/QUIT).

      --
      "MIT betrayed all of its basic principles."
    8. Re:Graphical quality? by Das+Modell · · Score: 1
      As I recall, this is how (off the top of my head) Grim Fandango, Monkey Island 4, and Longest Journey worked.

      Yes, of course, but the graphical level of RE/RE0 is superb, so the quality of graphics should be a non-issue.
    9. Re:Graphical quality? by Das+Modell · · Score: 2, Informative
      Haven't played them so I can't really comment. I remember it being pretty easy to tell what was 3D and what was 2D in the PS1 Resi games.

      Have a look at this, this or this. The characters blend very well. The difference between the original and the remake are pretty obvious.

      It's a good point rhough - Resident Evil games (pre Resi 4) are basically adventure games with extra zombies. The genre seems less dead the more you think about it.

      If Resident Evil had lots of dialogue, it wouldn't be much different from Dreamfall.
    10. Re:Graphical quality? by 2008 · · Score: 1

      Yeah, and Metal Slug 3D looks worse than the 2D ones. My actual point was that 2D graphics have limitations that 3D graphics don't - 2D graphics are really a subset of 3D graphics so that makes sense.

      And yes, I apologise, you can have 2D vector graphics.

      --
      I quit!
    11. Re:Graphical quality? by Lehk228 · · Score: 1

      what limitations do 2D graphics have? textured vector graphics can be resolution and aspect ratio agnostic just as 3D is. you can also use 3D tricks on 2D graphics by rendering "2D" graphics as a large array of very flat 3D objects

      --
      Snowden and Manning are heroes.
    12. Re:Graphical quality? by Anonymous Coward · · Score: 0

      OK, in theory 2D graphics can do anything 3D ones can, but try doing a room with a free camera in it without using a realtime 3D engine. Now add other people walking around in it. You're going to be pre-rendering a whole lot of frames there, buddy.

    13. Re:Graphical quality? by shimage · · Score: 1

      I never played Resident Evil anything, so I wouldn't know how nice it looks. I did think, however, that the graphical quality of Grim Fandango, Monkey Island 4, and Broken Sword: The Sleeping Dragon were sufficiently high that it was, in fact, already a non-issue. The Longest Journey had reasonable graphics, except that the 3D didn't blend well with the pre-rendered stuff (particularly since it was pre-antialiasing). I just didn't see any reason to bother mentioning Resident Evil (unless you're trying to point out the similarities between the "action-adventure" genre and the "adventure" genre, which seems like it ought to be a no-brainer given the similarities in the genre names).

    14. Re:Graphical quality? by Anonymous Coward · · Score: 0

      Eh, I liked the graphical change of pace in Escape from Monkey Island. The characters were still expressive. Everything seemed a bit more solid, and Guybrush wasn't so crazily exaggerated.

      And if you're so picky about "expressive" graphics, how come the first two Monkey Island games get a free pass? By your own standards, you couldn't have enjoyed those games.

  5. Exactly. They aren't dead! by Anonymous Coward · · Score: 0

    There are a few on the DS for instance. The Bone games on the PC. Lots of others
    It's only people who enjoy moaning and are incapable of googling who have ever said otherwise.

    Plus, it's adventure games we're talking about. They don't need to be commercial - you could make a game like Monkey Island in freaking HTML, let alone flash. Any teenager with a little free time can make one. If you're one of the complainers then shut up and starting writing one. Or go and play Peasant's Quest, then write one.

  6. About.com should die. by Impotent_Emperor · · Score: 4, Interesting

    They've ruined so many internet searches for me. Their "articles" rarely provide any in-depth knowledge and just take up space. The major search engines should combine their forces to wipe about.com from the face of the net.

    Why, oh why, is slashdot taking them as a primary source of information?

    1. Re:About.com should die. by F_Scentura · · Score: 1

      May they crash into Ask.com along the way in their fiery wreck.

    2. Re:About.com should die. by revlayle · · Score: 2, Funny

      GREAT! Then they'll become AskAbout.com and really make the interwebs useless! ;)

    3. Re:About.com should die. by bbc · · Score: 1

      "Why, oh why, is slashdot taking them as a primary source of information?"

      You're reading one of Zonk's famous fluff pieces. Why oh why do you do that? You know that if it has the Zonk label of crappiness, you should stay away.

      (I admit that I only look at the headlines, not at the editor's name. I could filter him out automatically, but unfortunately once in every ten entries he's got something that doesn't merely sound interesting, but actually is interesting. In other words, I cannot stay away from the candy, even though I know it is bad for me. Perhaps Slashdot should make urinal stickers of his face, you know, the sort of thing you can use for taking aim at.)

  7. #1 reason Wii will be good for adventure games by dividedsky319 · · Score: 4, Interesting

    From TFA:However, the Wii's unique control allows for more complex interactions on the console, acting as a pointer.

    I think that this is the main reason the Wii could work for adventure games. IMO, adventure games need some sort of pointing device. I'm talking old school adventure games, where you would point and click on things on the screen. Kings Quest, Quest for Glory, Space Quest, Day of the Tentacle, Sam and Max, Police Quest, etc... I know it can be done differently, but that's how I remember (and like) my adventure games.

    As we know, using a controller to try to control a cursor on a screen is pretty much impossible. But with the pointer aspect of the Wii controller, it can act as a mouse, which would be perfect for adventure games. Hold down the "Use" button, point at the screen and click... or Hold down the "Talk" button, point at a character and talk to them... etc. Just like using a mouse to select things on the screen.

    The "Pointer" aspect is one of the main (many) reasons I'm excited about the Wii... adventure games, RTS games (Warcraft, Command and Conquer, etc), etc... Lots of new ground can be explored with the system... I can't wait.

    1. Re:#1 reason Wii will be good for adventure games by jackbird · · Score: 1

      Funny, I thought the point n' click interface was the death of Sierra games. Reduced the near-infinity of possible player actions through pop-up text entry down to a few meager icons.

    2. Re:#1 reason Wii will be good for adventure games by dividedsky319 · · Score: 1
      Funny, I thought the point n' click interface was the death of Sierra games. Reduced the near-infinity of possible player actions through pop-up text entry down to a few meager icons.


      But it simplified things so much... There were so many times playing games like KQ1 or Hugo's House of Horrors that I'd type one thing, thinking that's what should be done... but I just typed it in wrong or something.

      >Open the door

      "I don't know what you mean"

      >Open door

      "Which door?"

      etc.

      The point and click interface just simplified what was already in place.
    3. Re:#1 reason Wii will be good for adventure games by Stellian · · Score: 1
      IMO, adventure games need some sort of pointing device.
      Grim Fandango, which is more or less the best adventure ever made, did not use the mouse. In fact, it was allot closer to a shooter then an adventure game, control-wise, and I think it would play great on a game pad.
      So, solutions for making console-friendly adventure games certainly existed before. Wii will not change anything, adventure games don't sell.
    4. Re:#1 reason Wii will be good for adventure games by The+Real+Toad+King · · Score: 1

      I don't really see how something to point with would help you with that.

      >Get ye flask

      "You cannot get ye flask!"

      *points and presses button at flask*

      "You cannot get ye flask!"

    5. Re:#1 reason Wii will be good for adventure games by dividedsky319 · · Score: 1
      I don't really see how something to point with would help you with that.


      Well instead of trying to figure out what to type to interact with an object, you could either use the "Use" cursor (the one that looked like a finger usually), or select an item you want to use then point to an object on the screen, etc.

      It's with items that it really simplifies things. Say you have a match, and you want to light a torch. Would you type "light torch with matches"? Or "Use matches with torch"? That's a fairly simple example, as it would be pretty easy to figure that one out, but... it still complicates things.

      By clicking into your inventory, selecting the match, then clicking onto the torch, it made things a lot easier.

      Oh, and great Strongbad quote btw ;-)
    6. Re:#1 reason Wii will be good for adventure games by z0I!) · · Score: 1

      I think you misunderstood the parent.

      He is saying:

      "Open the door" - fails
      "Open door" - works


      The system can't tell that the above two are essentially the same command.

    7. Re:#1 reason Wii will be good for adventure games by vorpal22 · · Score: 1

      The comment was a joke referring to the following, I assume:
      http://www.homestarrunner.com/sbemail94.html

    8. Re:#1 reason Wii will be good for adventure games by akross · · Score: 1

      I don't know about the masses, but I certainly would love to be able to play all the old LucasArts adventures if they were reworked to function with the Wii. Insult swordfighting would be even more fun!

    9. Re:#1 reason Wii will be good for adventure games by sesshomaru · · Score: 1
      That's nothing, as a teenager I bought Adventure Game Toolkit, so I could get in on the Interactive Fiction craze, make zillions of dollars and of course snag all the hot babes that inevitably gravitate toward IF writers.

      Well, in Adventure Game Toolkit, there were a bunch of sample Adventure games, including one called Ghosttown . Well, there is a girl in ghost town, and lets just say pulling the girl lead to a perverted passage that was likely inappropriate for someone in my age group (much like the magazines my Dad hid behind the furnace... ah, the pre-Internet age..)

      And I though, "But I just typed 'PULL GIRL', I didn't mean that..." Of course, then I started trying other commands with her...

      --
      "MIT betrayed all of its basic principles."
    10. Re:#1 reason Wii will be good for adventure games by The_Shadows · · Score: 2

      I think that this is the main reason the Wii could work for adventure games. IMO, adventure games need some sort of pointing device. I'm talking old school adventure games, where you would point and click on things on the screen. Kings Quest, Quest for Glory, Space Quest, Day of the Tentacle, Sam and Max, Police Quest, etc... I know it can be done differently, but that's how I remember (and like) my adventure games.

      Then you don't remember the old school days of adventure games. The original graphical adventure games used a command line typing interface, like Zork. King's Quest was, initially, a game where you typed out things like "take book" or "eat soup" or "put bridle on unicorn[KQ4]." Granted, I think that a mouse interface, like the Lucasarts Adventures using the SCUMM engine (Indiana Jones and the Fate of Atlantis, Monkey Island) or the later Sierra games (KQ5-7) were more enjoyable because it wasn't a race to see if you would die before you typed a command.

      Anyway, my point was just that the old style is fine, and you didn't need a pointing device for the original adventure games. However, they are much more fun and a bit easier with a mouse.

      Related: The Longest Journey was amazing, the second one plays too much like a big cutscene. No game, just one big plot. It's a good plot, really, there's just no game with it.

    11. Re:#1 reason Wii will be good for adventure games by dividedsky319 · · Score: 1
      Granted, I think that a mouse interface, like the Lucasarts Adventures using the SCUMM engine (Indiana Jones and the Fate of Atlantis, Monkey Island) or the later Sierra games (KQ5-7) were more enjoyable because it wasn't a race to see if you would die before you typed a command.


      Right. I do remember the REAL "old style" of typing in commands. One of the first computer games I played was Hugo's House of Horrors, as well as Whodunnit, then the jungle one... I forget the name of that one. Then I moved onto games like Police Quest and KQ.

      While fun, I do think that the point and click interface helped a lot. It made the games "easier" in a sense, but in a good way... previously, certain things that were hard to do were just frustrating, becuase you KNEW what needed to be done, you just couldn't figure out how to type it. Plus, like you said, you didn't have to type in commands quickly before you died.

      Example: I remember in Hugo's House of Horror's... you had to enter a room and type "throw chop" before a dog killed you... or at least have it typed in before you entered the room.
    12. Re:#1 reason Wii will be good for adventure games by dividedsky319 · · Score: 1
      Well, in Adventure Game Toolkit, there were a bunch of sample Adventure games, including one called Ghosttown [ifarchive.org].


      Playing this game reminded me just how annoying text based games were... haha

      You are in the lobby of the old brimstone Hotel. The threadbare carpet
      attests to the traffic in this old building. East is the street. There
      are stairs leading to the rooms above.
          There is a Hotel registration book bolted to the counter
          There is an attractive Senorita Lounging about the lobby.

      What Now? READ BOOK

      The Book says:" All visitors must register"

      What Now? REGISTER

      I don't understand REGISTER as a verb.

      What Now? TALK TO SENORITA

      I don't understand SENORITA as a noun.

      What Now? TALK TO WOMAN

      I don't understand WOMAN as a noun.


      What the heck do I do?!
    13. Re:#1 reason Wii will be good for adventure games by The-Bavis · · Score: 1
      Funny, I thought the point n' click interface was the death of Sierra games. Reduced the near-infinity of possible player actions through pop-up text entry down to a few meager icons.

      I had the same sentiment as you. I slowly lost interest in the games as they became so simple that you just moved the mouse around the environment until it flashed the needed input (e.g. arrow turns to tongue in SpaceQuest so you select the tongue "tool" and click on the spot you were just shown). I do remember the hard times of figuring out the intracacies of the text parser, but for whatever reason I enjoyed that more. Maybe we all just had more patience back then. Patience and a desire to type dirty words into the computer and get a reaction.

      "Pick nose" in Hero's Quest... oh the hilarity!
    14. Re:#1 reason Wii will be good for adventure games by grumbel · · Score: 1

      I don't consider the pointer-function of the Wii controller that important, adventure games like Grim, Dreamfall or BrokenSword3 already play great with a controller, so there is little need to go back to point&click control, as long as games are created with a controller in mind, control isn't an issue and never really was.

      However, the Wii controler goes bejoint just being a mouse-like pointer, the Wiimote is basically a 3D-mouse and that opens the door for a whole new way to do adventure games. Imagine an adventure game where you don't click "open door", but where you yourself step infront of the door, touch the door nob and push the door open, all with full 3d controls and feedback via rumble and sound, like the Wiimote offers. Penumbra (freeware PC game) did something like that by only using the mouse and TraceMemory on the DS also had some puzzles based on direct 'touching' of objects and even so when those changes might seem tiny from the outside they give a much greater feel for the game, since stuff doesn't just happen automatically, but the player itself is the one manipulating the world.

    15. Re:#1 reason Wii will be good for adventure games by dividedsky319 · · Score: 1
      And I though, "But I just typed 'PULL GIRL', I didn't mean that..." Of course, then I started trying other commands with her...


      Haha... just in case anyone is curious...

      What Now? PULL GIRL

      You roughly pull her to down. Then jump on top of her tender young body. Through the thin fabric of her ruined dress you feel the hard nipples of her form breasts, the strong stomach muscles and her warm loins pressed against yours. She whimpers into your ear, "Use me if you must, but please, help me escape from here!" She stares into your eyes. Her tears making streaks down her face. You stand and help her up again. Her pain makes her sob.
    16. Re:#1 reason Wii will be good for adventure games by Petrushka · · Score: 1

      You're right, but I still have nagging doubts in my mind over why Grim Fandango worked so astoundingly well, while Escape from Monkey Island was just annoying and dull. As someone else in this discussion mentioned, Curse of Monkey Island, which was point-and-click like the first two games, was very much superior. I guess 3D can work; but I still find it easier to point'n'click than to have to navigate carefully around invisible obstacles (and yes, Grim Fandango did suffer from this to some extent). I find Still Life to be a pretty good compromise, even if I don't find the game itself very interesting: 3D, but also point'n'click.

    17. Re:#1 reason Wii will be good for adventure games by sesshomaru · · Score: 1

      Well, reading through the source code, you can get her to react. I've never managed it though.

      --
      "MIT betrayed all of its basic principles."
    18. Re:#1 reason Wii will be good for adventure games by dividedsky319 · · Score: 1

      I eventually figured it out... apparently, you interact with the "Senorita Lounging" by referring to her as the noun "girl" ... ...which further emphasizes my annoyance with text based games, haha. Nowhere in the room description was the word "girl" used.

    19. Re:#1 reason Wii will be good for adventure games by sesshomaru · · Score: 1
      The review of this game points out that many of Ms. Cheney's adventures have these kinds of problems. She also seems to like having a lot of depravity in her games. (Hey, I'm all for depravity. Yay, depravity!)

      Also, she wrote these games in GAGS which compatible with AGT but a much more limited parser. Of course, nowadays I'd suggest Inform or TADS.

      --
      "MIT betrayed all of its basic principles."
  8. Re:Obligatory post by b1t+r0t · · Score: 4, Funny

    I don't have anything to add to this discussion, but I just wanted to let you all know that I'm buying a Nintendo Wii and not a PlayStation 3.

    Don't worry, wii understand.

    --

    --
    "Open source is good." - Steve Jobs
    "Open source is evil." - Microsoft
  9. Objection!!! by sesshomaru · · Score: 2, Funny

    Objection!!! I'd argue that Nintendo has already triggered an Adventure Game Renaissance with the Nintendo DS. I can't think of any games off hand... but I know there are some.

    --
    "MIT betrayed all of its basic principles."
    1. Re:Objection!!! by Mattintosh · · Score: 1

      Trace Memory.

      I wish they'd make the Myst games for DS. I know you can wedge 2GB onto a memory card the size of a DS cart, so it should be possible.

    2. Re:Objection!!! by ArmyOfFun · · Score: 1

      Well done. You get a golf clap from me.

    3. Re:Objection!!! by Anonymous Coward · · Score: 0

      I thought N said something about the max size of the DS cards. 4096Mb (512MB for the math impaired) comes to mind but I don't really remember.

      Someone correct me. I could have dreamed this as well....

    4. Re:Objection!!! by trdrstv · · Score: 1

      When they announced the DS they said game carts could go up to 1 GigaBIT. 8 bits in a Byte = 128 megs. But who knows, as technology advances they may be able to fit more. Or maybe break up games into multiple carts, or make it episodic...

    5. Re:Objection!!! by vertinox · · Score: 1

      The thing I don't get is why don't they port more adventure classics to the DS. I'd kill for an Indiana Jones,King's Quest V, or any old Lucas arts game on my DS.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    6. Re:Objection!!! by LordVader717 · · Score: 1

      Maybe have a look at this

    7. Re:Objection!!! by LordVader717 · · Score: 1

      Apparently the technology is some kind of flash-derived storage. Theoretically it would probably be possible to push it up to 2 GB, but the media itself would be about twice as much as todays games.

    8. Re:Objection!!! by yanos · · Score: 1

      Hold it!!! So, you're saying that you are enjoying great adventure game? In 2006? And then you go on saying, quoting your testimony: "I can't think of any games off hand... but I know there are some." Well, then. Doesn't seem to back up claim doesn't it? What are those 'adventure games' you're refering to?

    9. Re:Objection!!! by Anonymous Coward · · Score: 0

      *bangs gavel*. I've heard enough! I find the original poster...

      G U I L T Y

    10. Re:Objection!!! by Anonymous Coward · · Score: 0

      Parent is an oblique reference to Phoenix Wright: Ace Attorney. An excellent adventure game for the DS. Play it.

    11. Re:Objection!!! by sesshomaru · · Score: 1

      I suppose you are right, as a prosecutor once said, "Those without evidence shouldn't open their mouths."

      --
      "MIT betrayed all of its basic principles."
    12. Re:Objection!!! by sesshomaru · · Score: 1
      --
      "MIT betrayed all of its basic principles."
    13. Re:Objection!!! by sesshomaru · · Score: 1
      --
      "MIT betrayed all of its basic principles."
  10. Where there's a Wii there's a way! by spyrochaete · · Score: 1

    Nintendo and Quantic Dream need to get together!! The controls in Indigo Prophecy (aka Fahrenheit without boobies) were really revolutionary - analog joysticks were used to open every door, press every button, and flush every toilet. A game with a good story that is interactive to this heightened degree would make a KILLING with hardcore and casual gamers alike. Graphics would almost be irrelevant in this kind of game - it could even work with a text adventure! Alternatively, they could go the Gabriel Knight 2 / Phantasmagoria route and depict real scenes with full motion video!

    1. Re:Where there's a Wii there's a way! by AcidLacedPenguiN · · Score: 1
      The controls in Indigo Prophecy (aka Fahrenheit without boobies)
      I think you just solved the question of how to make adventure games sell many copies. . .
      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
  11. The adventure genre? Which one ? by Chaffar · · Score: 2, Insightful
    It's funny how the word "adventure" was used to define the LucasArts-style adventure puzzle games (DOTT, King's Quest) as well as the RPG-type Elder Scrolls IV.

    The truth is that the former genre is pretty much dead (to my disappointment), since apparently the standards were set so high in the past that any game that comes along and that doesn't offer 200 hours of laughter and entertainment is deemed a failure by the "critics" and the game performs poorly in sales.

    As for the latter genre, well I don't think the genre is dying. As the success of Elder Scrolls shows, people are willing to pay big bucks for that kind of entertainment.

  12. Yes, yes, go on. by BancBoy · · Score: 1

    Well, let's see here. SCUMMVM added support for AGI games in the current development builds, so I've been playing Kings Quest, II, III, IV, Space Quest I, II, Gold Rush and some other golden oldies again on my desktop. Thanks to SCUMMVM 0.9 on my PSP, I've been playing The Dig and other SCUMM classics with their full talkie versions (multiGB memory sticks are great).

    --
    [UID-HeinzIntel]
  13. They were twenty years ago by The_Honkey · · Score: 2, Insightful

    Nintendo, the developers that brought us The Legend of Zelda and it's sequel. Without those two games we might not even be here disscussing the effects of the "adventure" genre.

    --
    I am what I am and thats what I am -Popeye
    1. Re:They were twenty years ago by tepples · · Score: 1
      Nintendo, the developers that brought us The Legend of Zelda and it's sequel. Without those two games we might not even be here disscussing the effects of the "adventure" genre.

      That's true of real-time adventures, but what about turn-based adventures, starting with text adventures and continuing up through Maniac Mansion and its successors?

    2. Re:They were twenty years ago by Anonymous Coward · · Score: 0

      Funny you should mention Maniac Mansion considering the first version of that I played was on a NES. Also, Shadowgate, Tombs and Treasures, Deja Vu, Kings Quest V, Uninvited... seems like a lot of NES point and clicks adventure games, actually...

    3. Re:They were twenty years ago by Das+Modell · · Score: 1

      Zelda is not an adventure game, it's closer to a roleplaying game. Many, many, many adventure games (like several instance of Zork) and roleplaying games were released prior to Zelda. Even King's Quest and King's Quest II came two years before.

    4. Re:They were twenty years ago by tepples · · Score: 1

      True, a lot of point-and-click adventure games showed up on the NES first, but at least as many were PC based. And there was next to nothing in that genre on Super NES, N64, or GameCube that I can remember.

  14. Nintendo? by WedgeTalon · · Score: 0

    Nintendo is going to save adventure gaming? Strange, because from the looks of it, I woulda said GameTap. Considering that GameTap is getting episodic content for new Sam&Max adventure games, and they currently have King's Quest 1 through 5, Space Quest 1 through 5 (save for 4), Quest for Glory 1 through 3, and more. But, you know, maybe that's just me. /Disclaimer: I do work for GT, though in nothing as well-paid as PR. It doesn't benefit me to promote GT; I just happen to like it. I like Nintendo too. It's just about.com that gets on my nerves.

    1. Re:Nintendo? by CuriHP · · Score: 1

      You wouldn't happen to know if they plan to add King's Quest 6, would you? That was my favorite game from all of childhood and I've never actually seen the end.

      --
      If it's not on fire, it's a software problem.
    2. Re:Nintendo? by Anonymous Coward · · Score: 0

      Gah and Space Quest 4 is the one I want to play :(

      God I miss those old Kings Quest/Space Quest games.

    3. Re:Nintendo? by WedgeTalon · · Score: 1

      It was my favourite KQ game. :) I've still got the CD laying around here, actually. Sadly, though, have not heard anything. But they'd be insane to not. I doubt it's a license thing. My money would be they're still working on emulation for it. Same for Space Quest 4.

      If you're a subscriber, use the suggestion box to suggest it. Many features and such that customers have suggested have been implemented.

    4. Re:Nintendo? by WedgeTalon · · Score: 1

      I know. SQ4 is one of my all-time favourite games. I'm also hoping GT will start getting the Lucas games - Monkey Island, Sam&Max, and so on.

  15. Best Adventure Game, Ever by cerelib · · Score: 4, Interesting

    I would like to point out Dungeon Man 3. If you are a fan of old-school adventure games, this will provide some good laughs.

  16. In other news... by Peganthyrus · · Score: 1

    Breaking games news: Some guy on About.com thinks Nintendo is really cool.

    Breaking games news: Some guy on About.com has the scoop on how Super Mario 2 .

    Breaking games news: Some guy on About.com thinks the Wii's controller is really cool.

    --
    egypt urnash minimal art.
  17. ScummVM by tepples · · Score: 1
    I wish they'd make the Myst games for DS. I know you can wedge 2GB onto a memory card the size of a DS cart, so it should be possible.

    The largest known official DS Game Cards are 128 MiB (1 GiB) in capacity. Myst was bigger, but then you only have 256x384 pixels to deal with instead of 640x480, and image compression has advanced since Myst was first published. That said, you can already play many Lucasarts games on your homebrew-enabled DS through ScummVM.

  18. DS! by metamatic · · Score: 1

    Having just got a DS Lite, I'm struck by how it's just perfect for LucasArts-style graphical adventures and RPGs. You've even got a second screen you can use for maps, stats, inventory, and so on.

    Plus, the sound and graphics expectations aren't ridiculous, so you can develop with a reasonable budget.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  19. Adventure games, Niche, and what is IF. by kinglink · · Score: 1

    Anyone who wants adventure games should go look. However they are niche market, but the funniest thing is, there's more adventure games out there than games for the NES.

    The only thing is you must get an interpreter for them, and there are many of them but they all work perfectly. The main ones are TADS, ADRIFT, and INFORM (infocom engine) but there's at least 10 major interpreters that have been used.

    The only other thing is this is a niche field but it's also a free niche market that people constantly contribute too, and in addition they've changed. Adventure style games are now called "interactive Fiction" or simply IF

    Please check http://www.ifarchive.org/ http://www.ifcomp.org/ for two sites. There's MANY more. They might not all be amazing, but they are still there, though less graphical than the quest series from sierra.

    P.S. Quest for glory is sorely missed.

  20. Check out the DS by identity0 · · Score: 1

    Nintendo's already revived the adventure format somewhat. "Trace Memory" and "Phoenix Wright" are basically modern adventure games, in that you go around looking for clues and solve mysteries, with an dialogue-driven story and inventory of clues, etc. I've been thinking about getting a DS because of games like that, actually.

    And why does he say the console killed the adventure game? I remember the late 90's, the adventure game was killed in its home turf of PC gaming. From what I recall, FPSes, RTSes, and some niche games like the Sims began to dominate the whole industry. The genres that appealed mostly to geeks began to decline around that time. Realistic flight sims began their decline, PC RPGs were definitely out-competed by their console counterparts, and historical turn-based strategy is mostly gone, too. Monkey Island just couldn't compete with Quake II or Starcraft.

    Oh, and the fact that adventure games are by their nature solitary, at a time when LAN and internet gaming was becoming popular, did not help.

    I'm kinda frustrated by all the focus on 3D graphics nowadays, though. Only Nintendo seems to like using 2D grpahics, which I actually find more beautiful in most cases. I think we are still at the point in time where we care more about the novelty of 'realistic' 3D graphics than about whether artists actually make them look good. In the future, we might look back at our era and have a good laugh at all the bad, blocky, or badly-designed 3D models we put up with, while cartoon-style graphics look so much better.

    1. Re:Check out the DS by sesshomaru · · Score: 1
      For: Graphics Software
      From: Wavefront GameWare
      Appeared in: EGM, December 1994

      Are you still dicking around with lovingly detailed 2D sprites? Enormous Gouraud shaded triangles are the wave of the future! Glazed, emotionless eyes! Hair that's been hacked out of stone! Giant 3D booger men in diapers are what today's gamers want, and we'll give you the tools to craft those horrendously ugly damn creatures.

      Someone perfect time travel already so we can just bomb 1994. -- from More Worst Videogame Ads, Actual Ad

      --
      "MIT betrayed all of its basic principles."
    2. Re:Check out the DS by Yosho · · Score: 1

      I'm just going to chip in that if you like text-based adventure games, it is completely worth buying a DS just for Phoenix Wright. It's a fantastic game. It doesn't hurt that Capcom is working on a translation of the sequel!

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
  21. I call for a Zonked tag by Anonymous Coward · · Score: 0

    Remember to tag "Zonked" to frecuent Pro-Nintendo / Anti-Sony threads submitted by Zonk.

  22. Why did they vanish? by Vo0k · · Score: 1

    maybe it's frustration with too hard puzzles, maybe other reasons... I recently discovered Siberia and I must say it's not only the most climatic hame I have played, it's overall best...

    Gfx: 6/19 pretty but static.
    Sound: 7/10 very nice music, not much of it.
    Gameplay: 5/10 at times a bit frustrating or boring.
    Mood: 30/10 OMFG THIS STORY IS INCREDIBLE!!!
    Final score: 12/10 :)

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
    1. Re:Why did they vanish? by Anonymous Coward · · Score: 0

      You mean the place in Russia?

    2. Re:Why did they vanish? by grumbel · · Score: 1

      ### maybe it's frustration with too hard puzzles, maybe other reasons...

      At least in europe adventure games never really died out, especially today the genre is quite alive an well (Dreamfall, BrokenSword, BlackMirror, TonyThough, MomentOfSilence, Runaway, The Westener, etc.), it doesn't get the media buzz like a HalfLife2, but there are plenty of good games around to buy. The thing that however changed was LucasArts, they happend to push out one awesome game out after the other on a yearly basis, most of them still legendary to this day and that simply is no longer the case. After LucasArts stopped producing adventure games there simply didn't came any other developer that reached its quantity or quality. The games that are around are still good, but far to seldomly they reach the greatness of LucasArts and even if they do (like I would say Longest Journey did), they miss a good amount of the crazy humor of the LucasArts games, most adventure games these days have a far more serious tone then back then.

    3. Re:Why did they vanish? by steveo777 · · Score: 1
      Graphics get a 6/19? Why not just a straight 3.15/10? I mean, be fair.


      Yeah, I know it was a typo.

      --
      This sig isn't original enough, it's time to come up with something witty...
  23. Check out Dreamfall by AugstWest · · Score: 1

    or Dreamfall, The Longest Journey. Both are incredibly good adventure games, the graphics are outstanding, the acting is solid, and they're not overly frustrating like some games in the genre can be.

    There were moments in D:TLJ where I was told to follow someone through a new area, and I felt like a hobbit, running back and forth and just trying to soak everything in as fast as I could, it was so beautiful. I'll be replaying the game just to re-visit some of the places in it. Great game, check it out if you can.

    1. Re:Check out Dreamfall by Blakey+Rat · · Score: 1

      The original The Longest Journey was the same way. :) Just FYI.

  24. On the contrary... by IHSW · · Score: 1

    ...the majority of professional[sic] WarCraft, StarCraft, etc players utilize hotkeys, trying to minimize the switching from keyboard-to-mouse. I can only begin to imagine the quick onset of intense wrist strain from moving to the left/right/top/bottom in a heated battle.

  25. What about interactive fiction? by the_arrow · · Score: 1

    I rather prefer to play adventure games the classic way, with a keyboard. The "vocabulary" of a point-and-click game is quite limited compared to most games that allow text entry. Hell, even most old Sierra games allowed keyboard input.

    I just think it's sad that the author of TFA only seems to know about a (in my eyes) limited subset of the adventure games genre. But then, how many console owners have a keyboard?

    There is so much more out there in adventure-land, and it's called interactive fiction (or IF for short). Check http://www.ifarchive.org/ for more info.

    --
    / The Arrow
    "How lovely you are. So lovely in my straightjacket..." - Nny
  26. Incredible! by Anonymous Coward · · Score: 0

    The article is way off. And I'm inclined to think that they are no ingenue and that is infact directed to inflict some washed-out idea.

    I just can't stand these leeches...It's the fan scene that HAS sustained all the spirit alive with the fangames and such while the bozos moved on to other industry nich(?).

    Now they want to invade what they mained and abandoned not to long ago and take all the glory as the saviors and also the profits?

    All the 3D 'adventures' that I've experienced had an incredible cliched bad plot and with the mechanics that smelled like it was already thought for the consoles. Only eye-candy.

    Fucking tards with a bullet on their heads and feed to the fishes, that's what they deserve....Nothing more, nothing less.

  27. Snatcher by Anonymous Coward · · Score: 0

    I recently played through Snatcher (Sega CD) on my emulator a few weeks ago and I really was impressed. Even though the game was short and linear, I felt drawn into the storyline and adventure game feel. The graphics aren't state of the art, but if a game is good, it doesn't matter how good the graphics are. Well, that case is more of a 2D argument since first gen PS1 games look bad no matter what.

  28. I shoudn't feed a troll, but... by Anonymous Coward · · Score: 0

    Try using a newer version of ScummVM (Mac data files have been supported transparently since 0.8.0), or use the rescumm utility to extract the Mac data files back into their original format.

    In short, read the effing manual, which describes all this :)

    If you say its not working, that can only be your own fault for not following instructions.

  29. Keyboard? by bbc · · Score: 1


    I was unaware that Nintendos had a keyboard.

  30. Adventure games are kinda bad... by bky1701 · · Score: 1

    Not trying to troll to anyone that likes them, but most of the time adventure games are just games that lack any other system of gameplay. While some adventure games are good, the gameplay is very limited. I think most adventure games families would probably be better if they changed to an RPG-ish game play (depending on the game). I would love to see a Zelda with a TES like engine...

  31. 2D is more expensive than 3D! by LKM · · Score: 1
    A 2D adventure game could very well look better and handle better than most 3D games if done properly.

    The problem with that reasoning is that a 2D game would actually cost more than a comparable 3D game. 3D is not more expensive than 2D. It's the other way around.

  32. Samnmax lives on by jools33 · · Score: 1

    Lucasarts finally released the rights to Sam and Max (plus some of the dev team) to Telltale games - and its due for an episodic release starting sometime this fall. So maybe adventure cames can still live on at least in episodic form in this case - check out http://www.telltalegames.com/comics/samnmax