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Games That Defined The Virtual Boy

The always-refreshing RetroGaming with Racketboy has an article up looking at some of the defining games for the much-maligned Virtual Boy game console. The all-red screenshots are meant to remind you of all the 'good times' that could be had with Nintendo's most resounding failure. From the article: "If there is one game that I think utilizes the 3D element the best, it would have to be Teleroboxer. This Mech/Punch-Ount hybrid game should be a welcome addition to any Virtual Boy game library. Much like Mike Tyson's Punch-Out, you have different attacks, blocking ability, and the need to discover your opponent's weaknesses and openings in their fighting patterns."

62 comments

  1. Short Article alert by Duds · · Score: 4, Insightful

    Given there WERE about 10 games, picking a top 10 is not going to be exceptionally tricky.

    1. Re:Short Article alert by SkankinMonkey · · Score: 1

      Hey, according to this site there were at least 25, not including regional dupes. So yes, it could be tricky because you can't just flip a coin!

    2. Re:Short Article alert by mobby_6kl · · Score: 4, Funny

      >...there were at least 25... So yes, it could be tricky because you can't just flip a coin!

      Just throw out the worst 5 and then flip a coin!

    3. Re:Short Article alert by weasello · · Score: 1

      I'm pretty sure there were only 22 wide releases (not counting tech demos or kiosks, if such devices existed). Here's a really good article by one of my favorite Video Game reviewers: http://www.everything2.com/index.pl?node_id=138707 4 (By Servo5678: http://www.everything2.com/index.pl?node_id=132275 4).

      He's also got a review of each individual game if anyone's interested, plus the USA/Japan release status.

      One of the interesting tidbits from the article: Nintendo's lawyers required a minimum age of 7 to use the virtual boy. Hmmmm...

    4. Re:Short Article alert by MrSquirrel · · Score: 1

      My favorite 2 games were "Ouch: my eyes hurt from looking at blurry red lines" and its sequel "Ouch 2: my neck hurts from uncomfortably sitting in front of this infernal machine". Those were the days... they just don't make classic games like those anymore.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing.
    5. Re:Short Article alert by ender_the_hegamon · · Score: 1

      Well, I've got 12 games for my Virtual Boy, and know there are a few notable games like Panic Bomber and Waterworld that I'm missing in my collection. Most of the 12 aren't very good games, but I enjoyed my time with the system while it was new and still pull it out from time to time. I guess my opinion of the device is shaped by having bought it on clearance after it got the production axe, though. I didn't pay anything close to what the units were selling for during release.

      --
      knowledge is power... power corrupts.... school is corrupting me.
    6. Re:Short Article alert by aardwolf64 · · Score: 2, Funny

      Or throw out the best five... It wouldn't really make a difference. That's why it failed...

    7. Re:Short Article alert by kmhebert · · Score: 1

      There weren't too many games but they were all pretty fun. I did get motion sickness playing it though. What I'd like to know is, where can you get replacement parts? I lost the eyeshade holder (not the eyeshade itself but the plastic part that connects it to the Virtual Boy) and haven't been able to play mine much since. And I haven't found a source for replacements and as time goes on it becomes less and less likely that I will. I keep an eye out at tag sales etc but if anyone knows a place to get this please let me know.

      --
      Regular Meta Moderators are not more likely to get mod points.
  2. My favorite "Virtual Boy" games by krell · · Score: 1

    1. In Bed for 3 Days with Migraine 2. GTA: Blind Carjacker 3. Captain EO (this last game being a tie-in to the Michael Jackson Disney attraction, created after Jackson's initial huge excitement over the console's name)

    --
    Where were you when the voynix came?
  3. Games that really defined the Virtual Boy: by Ekarderif · · Score: 1

    Crap, I'm out already.

  4. One or 24 ? Games That Defined The Virtual Boy by Anonymous Coward · · Score: 3, Informative

    mmm games that defined the virtual boy, shouldn't be that hard to find since
    only 24 or such were release worldwide... but stop kidding i know the answer:

    NONE.

    at least if you are like me and get away from the red thing 30 seconds after trying Mario Tennis (and getting a headache)

    1. Re:One or 24 ? Games That Defined The Virtual Boy by MobileTatsu-NJG · · Score: 1

      "at least if you are like me and get away from the red thing 30 seconds after trying Mario Tennis (and getting a headache)"

      Fair enough. I was one of the few people on this planet that had a VB and enjoyed it. Even though it was red and the games weren't all that great, it was the first time I used a stereo display that worked. Before the VB, I visted a short-lived "VR" arcade at a mall near where I lived. They had a color stereo LCD setup. It was awful trying to percieve depth in that game. Part of me thinks it was the low resolution of the screens. Maybe they were just cheap, I don't know. But the VB had it nailed. As the article mentioned, Red Alarm was pretty cool.

      I had my fun with it. But I do agree with you. Other than a few neat graphical tricks, nothing really stood out for me as something I'd want to dust off and play again every so often. Forget the monocrhome problems, nobody had stepped up and made a really cool game yet.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    2. Re:One or 24 ? Games That Defined The Virtual Boy by fotbr · · Score: 1

      I loved mario tennis.

      Mostly because, as you said, the stereo display actually WORKED. That fact alone overcame most of its shortcomings.

  5. And you know why they were well defined...? by ronz0o · · Score: 1

    Thats because the red shapes were embeded in the back of our skulls.

    I see red people......

  6. Re:Red Screenshots by OakDragon · · Score: 1

    I know, it looks like the effect that some first-person games show when your character has died. I don't remember pinball being so bloody, though.

  7. Re:Red Screenshots by Volante3192 · · Score: 3, Informative

    That's because the virtual boy was only able to display red. Those are pretty much accurate.

    Keep in mind, though, the originals are 3d, as opposed to 2d jpgs.

  8. Re:Red Screenshots by Anonymous Coward · · Score: 0

    I guess you never played a virtual boy, the games were all red just like that and it really did make you want to vomit and your eyes shoot blood after playing for more than 10 minutes

  9. Really? Games? by zyl0x · · Score: 0

    The only thing that defined the Virtual Boy were the migraines.

    --
    Blerg.
  10. Re:Red Screenshots by Anonymous Coward · · Score: 0

    that was the fun part. Play a game for about an hour straight, then after that you see how long it takes to be able to see the color red again.

  11. There were Virtual Boy games? by ToxikFetus · · Score: 3, Funny

    Does the null set count as an answer?

  12. Slow news day? by KIFulgore · · Score: 3, Insightful

    I'm one of the biggest Nintendo fans going, but this ranks right up there with a "best of Sega CD FMV games" list.

    --
    - For every action, there is an equal and opposite criticism.
    1. Re:Slow news day? by ShyGuy91284 · · Score: 1

      FMV games had their place, specifically with shooters like Lethal Enforcers and Corpse Killer. They weren't all bad (although most heavly on FMV were. I liked the Detective RPGs like Snatcher on Sega CD myself).

      --
      In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
  13. Poor Virtual Boy by edward.virtually@pob · · Score: 2, Informative

    The Virtual Boy wasn't a bad platform aside from the all red display and the insane price. Many of the games were excellent. Virtual Boy Wario Land is one of the best games in the Wario series. Two very enjoyable titles that were not mentioned in the article are Golf and 3D Tetris. Fwiw, the all red display and the insanely high price were limitations of the available technology at the time.

    1. Re:Poor Virtual Boy by Anonymous Coward · · Score: 0

      What really bugs me about the Virtual Boy is that Nintendo screwed it up so badly that now no one is willing to touch the idea. The technology simply wasn't there at the time, and yet now it is.

      As found at (http://en.wikipedia.org/wiki/Virtual_boy):

      "The use of other LED colors proved to be too cost prohibitive and would have forced the system to retail for over $500. It would not be until 1996 that high-efficiency indium gallium nitride (InGaN) blue and green LEDs would became available from Nichia."

      So now we have the technology, and its cheap, yet no one will make it because Nintendo's failure with the VB has terrified the game makers away from the idea.

      Who wouldn't want to try a VR version of WoW or a great FPS?

    2. Re:Poor Virtual Boy by edward.virtually@pob · · Score: 1

      I don't think it's fair to blame Nintendo too much. They did the best they could with the technology available at the time, which as you say wasn't "there" yet. You can blame them for not reading the market correctly or underestimating the negative effect of the red display on usability. But as far as concept, build quality, and titles it was as well handled as the their other hardware platforms. As far as the LED color, green and yellow were both only slightly more costly than red at the time of the Virtual Boy (it was blue and only blue that didn't exist until 1996) and both are much easier on the eyes than red. Red being about the worst possible color to use. Funny how fast everyone forgot the lessons of the monochrome terminal era -- green is good, amber is better. If they'd gone with a green or yellow array and charged $499 it would probably have been more successful. As it was, it was both horribly expensive and horribly painful or at least harmful to use for extended periods. It came with a dire warning about not letting children under x (I forget the exact age) use it at all to avoid vision damage. Not. Good. Though admittedly I seem to have survived my multi-hour marathons of Wario Land and Red Alarm (another truely great game trapped on a dead platform) with no long term ill effects. Color perception sure took short term hits. :-/

  14. OH GOD. MY EYES! by Palshife · · Score: 1

    Mario and Luigi: Headache Adventures
    Advil vs. SNK
    Spare Retinas

    Man, the list goes on.

    --
    Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
    1. Re:OH GOD. MY EYES! by Anonymous Coward · · Score: 0

      Man, the list goes on.

      When does it get funny?

    2. Re:OH GOD. MY EYES! by Palshife · · Score: 1

      Ahh, AC trolling. I remember being 12.

      --
      Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
    3. Re:OH GOD. MY EYES! by Anonymous Coward · · Score: 0

      Of course you do, 'cause how long has it been?

      2 years, 3 years tops.

    4. Re:OH GOD. MY EYES! by Palshife · · Score: 1

      My God, it's full of idiots!

      --
      Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
    5. Re:OH GOD. MY EYES! by Anonymous Coward · · Score: 0

      At least idiot AC trolls don't write fan-fiction about RPG characters. Seriously, do you list that website of yours on resumes? Nice HTML, by the way. Did the book come with a 5¼" floppy disc?

    6. Re:OH GOD. MY EYES! by Palshife · · Score: 1

      Yep, still anonymous.

      --
      Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
  15. yeah... by hamburger+lady · · Score: 1

    "Much like Mike Tyson's Punch-Out, you have different attacks, blocking ability, and the need to discover your opponent's weaknesses and openings in their fighting patterns."

    yeah, but Mike Tyson's Punch-Out had that rad extra level where you got to beat up Robin Givens.

    --

    ---
    Is this the MPAA? Is this the RIAA? Is this the DMCA? I thought it was the USA!
    1. Re:yeah... by sharkey · · Score: 1

      And then got to face the Bonus Boss: Robin Givens' mom.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  16. I have 3 or 4 games. by TheRequiem13 · · Score: 0

    Tennis and I don't even remember the other two/three.
    Bought the system at EB after it failed miserably. $40 got me the system and those 3 or 4 games. :cool:

    --
    What?
  17. Another totally useless Zonk post by Anonymous Coward · · Score: 0

    Hey zonk, do they give you a post/week quota or something? Its a 1/50 chance that your posts are worth reading. Quality over quantity...

  18. defined the VB? by AcidLacedPenguiN · · Score: 3, Interesting

    all of you are complaining that it is easy to pick a Top 10 out of a 2 dozen list, but the article said "Games that defined the system."
    I think all the games contributed to defining the virtual boy: Nintendo's first laughable failure.

    --
    disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
  19. lol there were games for the virtual boy? by merlin_jim · · Score: 1

    I mean seriously, everyone that owned a virtual boy probably owned half the title library. I know I did.

    Still have my virtual boy somewhere too. Man I gotta go looking for that thing.

    Why isn't there an emulator for it that's shutter-glasses compatible by now?

    For that matter, why doesn't at least one of the consoles support a 3d mode? I know, 3D at TV resolutions isn't that great (especially since it depends on the interlacing to work) but come on it'd be practically free to implement... and you don't even have to rearchitect the shutterglasses, they've already got that part working for VHS and DVD...

    Remember the old Sega shutterglasses? That you could play zaxxon on?

    Those were the days lol.

    Funny part is, there's enough surplus hardware out there from various game manufacturers (anyone remember that sensor thing nintendo used to make? And the powerglove and blah blah blah) to make a much better VR system than is in consumer reach these days...

    Did anyone see the guy that made himself a gargoyle Neal Stephenson style for Second Life?

    If you're a Stephenson fan and you've never played Second Life you should - its obvious the company that makes it is staffed by Stephenson fans who basically wanted to create the Metaverse...

    Back on topic - seriously, what's the target audience here? Those that loved the virtual boy and thus played every game, or those that didn't and therefore don't know what the were "missing out" on...

    --
    I am disrespectful to dirt! Can you see that I am serious?!
    1. Re:lol there were games for the virtual boy? by twistedsymphony · · Score: 1
      Why isn't there an emulator for it that's shutter-glasses compatible by now?
      Not shutter glasses but just as good.
  20. When I got one of these... by kravlor · · Score: 2, Interesting
    I distinctly remember the first thing in the box. No, it wasn't packaging, or anything like that -- it was the *warning manual.* This manual was about 25 pages or so with wonderful things like "Do not allow a child under the age of seven to use the Virtual Boy Gaming System or else permanent eye damage could occur."

    Who wouldn't want to try out the system after that?

    1. Re:When I got one of these... by ShyGuy91284 · · Score: 1

      Probably one of my biggest memories too. My younger cousin started playing it..... I think she wears glasses now..... And mine are rather thick... I blame Nintendo.... (which is probably accurate when taking into account the years of sitting in front of the TV playing Nintendo *)

      --
      In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
  21. bring it back? by Anonymous Coward · · Score: 0

    Maybe it's time to consider bringing the Virtual Boy back - with updated technology, a better display and a pair of GPUs. The cult following that still exists, despite the original's obvious faults, indicates there's a significant market here.

  22. Well, I actually liked the thing by Zarxrax · · Score: 4, Interesting

    Most of the comments on this story seem to be either jokes or trolls, but I was one of the few people who actually really enjoyed the Virtual Boy. Headaches were never a big problem for me, either. If I remember correctly, all games would have a "break period" after playing for about 15-20 minutes, where it would warn you that you should stop playing for a while. Sometimes I would even ignore this and keep playing anyways. If I got any headaches at all, they were pretty minor. And to a kid, if you have a choice between playing a video game, and getting a minor headache, is the choice really that difficult? While the system didn't have a large number of games, most of them were pretty high quality. When the system started dying, I was able to buy probably half of the Virtual Boy library at Blockbuster video very cheaply. Mario Tennis, Teleroboxer, and Wario Land were all pretty awesome games, and provided me with hours of entertainment. Galactic Pinball and Mario Clash were pretty fun as well. I never really got into Red Alarm... the wireframe graphics just made it too confusing to tell what was going on, in my opinion. Another game I really enjoyed which they don't mention on this list was Panic Bomber. That was an awesome puzzle game, and it was probably just a straight port from another system... but it was still great fun. The one thing that always perplexed me about the Virtual Boy though, was its odd controller. Why would it need two directional pads? Hardly any games even used the 2nd pad. I think maybe teleroboxer used it, but I cant remember. Jack Bros used the 2nd pad, but it wasn't all that necessary. I think any of the games could have worked fine without the 2nd pad. It makes you wonder if Nintendo had something else planned for that... or if it was just not a well thought out controller design.

    1. Re:Well, I actually liked the thing by hal2814 · · Score: 1

      I can't remember if it was a needed item, but it certainly made Mario Clash a lot more playable. You threw with one directional and moved with the other. It made it possible to throw in a direction you weren't already moving in instead of facing you character and then pressing the button.

    2. Re:Well, I actually liked the thing by nFriedly · · Score: 0

      I had one too and I liked mine.

      My biggest complaint was the power source. The battery container was fairly solid, but it was batteries, and therfore wouldn't last forever.
      But the ac adapter was not so solid. It attached to the back of the controler, and when I was getting into a game a lot I'd shake the controler around a bit and then the system would just reset because it lost power. That drove me crazy.

      I dont recal getting a headache more than once while playing it, I think some of the people who complained of headaches ignored the break points that came fairly regularly and just continued playing for hours on end.

      Oh well, it was still a fun way to waste my time.

    3. Re:Well, I actually liked the thing by drinkypoo · · Score: 1

      I still have a virtual boy, and two games, red alarm and wario world or whatever that was. I had mario tennis, but I sold it when I sold my other virtual boy. To me, red alarm was the most compelling 3d game, although if it had been a first person flightsim it would have been even more effective.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  23. The Misunderstood Console by Man+In+Black · · Score: 1

    I bet 95% of the people in here who bashed the console have never played it even once. The monochrome display and high price were what killed it, but if you've ever played it, the 3D effect is really interesting, and something you can't get on any other console (The Master System and Vectrex had add-ons that could do similar stuff, but these were very expensive and not well utilized). Even these days, where can you get REAL 3D out of a video game?

    As for the headaches, there's a couple of focus knobs on the system that you have to fiddle with. If you're getting headaches, then you don't have the focus right. If you calibrate it properly, you'll never have any problems.

    If Nintendo ever made a full-color Virtual Boy, I'd be the first in line to buy it.

    --
    -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
    1. Re:The Misunderstood Console by Anonymous Coward · · Score: 0

      Actually, quite a few games on the PC support 3D glasses, especially first person shooters. Eyescream for red/blue glasses, and some others do shuttered LCD.

  24. Challenge = good = fun by Imbolc · · Score: 1

    I borrowed my cousin's V-Boy for a while. It was actually kinda fun, though I am glad I didn't buy one myself. He had five games for it. In all honesty, I really liked most of the games. Wario Land was just really really good. The puzzles were interesting, I liked the use of foreground and background layers, and it gave a real thrill to get past some of the neat challenges. The sounds were typical, but the graphics, I thought, were very good for Wario. Right where it should be. Mario Tennis... well, it had funky music. That's about all i can really say about it. It was kinda addicting, but not very well documented or designed. I couldn't figure out how to do some of the special moves the computer kept winning with... Teleroboxer: teh AWESOME. No, seriously, that game was ridiculously fun. Mostly because it was ridiculously hard. It was an arcade game, plain and simple. The two shoulder buttons would move you in a left or right direction, and then a combination of the D-pad/stick and a certain button determined what kind of attack you delivered- a jab, a hook, an uppercut, or what. The computer got much harder each time, and it felt to me like it was learning to anticipate my moves. Learning the patterns of the AI's boxing wasn't easy, because after the second level or so, they'd just beat the crap out of you repeatedly. You can't really learn the pattern when you're losing four times in a row within fifteen seconds. After much dedication and wastes of my life, I managed to beat the entire Title, got the belt of Boxing Awesomeness or whatever it's called, and defended my title about fifty six times. The battles were just fun, and the funny robot boxers that tried to kill you were really cute and cool, honestly. I liked how they started falling apart when they were losing- they'd start steaming and smoking, bits and pieces came off, wires came out... A lot of attention to detail in a video game system where many games seriously lacked. It was quite challenging. Not many games these days challenge me like that, and I miss that. Playing Call of Duty on Veteran mode is a challenge, I suppose, as is playing Deus Ex on "Realistic" mode (which means they shoot you in the head with a pistol from 100 yards away while running towards you), which is just plain unfair. But Teleroboxer gave you a very direct Skill Reward ratio. If you had the skills, you could win- but you had to work real hard to develop them. With a game like that on the system, I couldn't honestly say I didn't like the Virtual Boy. But yeah... after a while, the red, and the vision layers... whew. Pain in the eyes.

    --
    Keeper of the Wang
  25. Sad... by Tadrith · · Score: 3, Insightful


    I still own a Virtual Boy. As a matter of fact, I still -play- my Virtual Boy. I always hear people complain about headaches, and yet I can play it for hours without a problem. If you've never played one, it really is unlike anything else.

    As some others mentioned... if Nintendo made a full color version of this, I would be the first in line to buy it.

    1. Re:Sad... by Red_Chaos1 · · Score: 2, Funny

      I totally agree on the complaints from others yet being able to play extensively w/o problems. As to a good way to play the unit? Lay on your back. The VB actually sits on your face decently without being too heavy, and the legs act as props/counter-balances to keep it from tipping. Many hours of Wario Land have been played, let me tell ya....

      Only problem I generally had after extended play was similar to waking up to brighht light. The screen(s) on the VB aren't that bright, so your eyes get accustomed to the low light level, so more oft than not I had to lay for awhile, slowly getting used to the ambient light again once I was done playing. Never a headache for me though. *shrug*

  26. Re:Red Screenshots by tepples · · Score: 1
    Who's great idea was it to have all red screenshots?

    For the same reason screenshots of early Game Boy games were yellowish-green.

  27. Best of Sega CD FMV games by ObligatoryUserName · · Score: 1

    1) TimeGal - The death animations were so cute!
    2) Road Avenger - It almost feels like you're really driving!
    3) Dragon's Lair - Retro gaming on the Sega CD!
    4) Night Trap - Dana Plato FTW (RIP)
    5) Sewer Shark - It's very very bad

    1. Re:Best of Sega CD FMV games by Stormwatch · · Score: 1

      Silpheed was a few simple polygon spaceships in front of a pre-rendered movie background, does it count? Also, there's a bunch of live-action gun games by American Laser Games...

    2. Re:Best of Sega CD FMV games by ObligatoryUserName · · Score: 1

      Silpheed was a few simple polygon spaceships in front of a pre-rendered movie background, does it count?

      I limited my list to games that included the action/reaction gameplay that defined the FMV genre. However, if I had to include Silpheed I'd modify the list thusly:

      1) TimeGal - The death animations were so cute!
      2) Road Avenger - It almost feels like you're really driving!
      3) Dragon's Lair - Retro gaming on the Sega CD!
      3.5) Silpheed - Bitchin' Spaceships!
      4) Night Trap - Dana Plato FTW (RIP)
      5) Sewer Shark - It's very very bad

      Sorry Dana!

    3. Re:Best of Sega CD FMV games by sesshomaru · · Score: 1

      6) Sherlock Holmes Consulting Detective - It came with the system, so you are stuck with it.
      7) Marky Mark and the Funky Bunch - It was like falling into Hell!

      --
      "MIT betrayed all of its basic principles."
  28. Mario Clash by Captain+Rotundo · · Score: 1

    I picked up a virtual boy when they were about $9 in the bargain bin. I loved Mario Clash, it is by far the best game for the system, and the only one worthy of an extended play session. I didnt suffer many headaches when playing a lot, but I do recommend lying on a couch with the unit resting against your head if you are going to give it a try, you can use the feet on your chest to steady the system.

  29. Defining the Virtual Boy by Generic+Guy · · Score: 1

    I would say that headaches defined the Virtual Boy. It didn't really matter which game you were playing.

    (I actually had quite a number of the VB games at one time, when retail stores were dumping their stock.)

    --
    { - Generic Guy - }
  30. Ah, such innovation. by ShyGuy91284 · · Score: 1

    Nintendo has a decently long track history of innovation. Some have flopped, some appear to be doing well (Nintendo DS), and others just may come out on top (Wii). The Virtual Boy was a flop. I got one when it first came out, however, and I thought it was a good idea. Colors sucked, but the 3d Effect was very unique and an interesting precursor to the dominance of 3D graphics (and VB was actually a 3D screen so to speak). What I found to be nice was the abundance of $5 games around in stores trying to liquidate it (My local EBGames had a bunch of Japanese ones that proved to be interesting). Although what wasn't nice was the VB selling for like $20 at Walmart less then a year after it was released.... I think I will play that today.... (oh, the stand for it sucks, mine broke).

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
  31. Virtual Boy by Digital+Vomit · · Score: 1

    My brother owned a virtual boy and had three games for it: Wario Land, Red Alarm (similar to Zaxxon), and Mario Tennis. All three games were great fun, and the 3D effect was incredible. Playing this thing made you feel like you were looking through a hole into a small holographic world.

    If they could make this thing color and small/light enought to wear on your head instead of having to play it at a table, a new Virtual Boy system would be great.

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  32. Are the games really in colour? by bunbuntheminilop · · Score: 1
    I was looking at the screenshots, and I get the feeling that the games were designed and created in colour, and then displayed in red. Especially with the Wario game shown. It would have been better to design them from the gound up in red, as awful as that would have been for the developers.

    Anyone get the same impression, or is it just me? I wonder if the carts contain colour sprites.