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Castlevania Retrospective, Xbox Live Bound

astrokid writes "From last week, 1up is running an informative look back at the Castlevania series. Although I am looking forward to Portrait of Ruin for the Nintendo DS, I really hope Konami finds a way to release a 2D game for one of the next gen systems." Funny you should mention that. An anonymous reader writes "The greatest Castlevania game -- and possibly 2D game -- of all time, Symphony of the Night, is headed to Xbox 360 Arcade!."

59 comments

  1. 2D? by KatchooNJ · · Score: 2, Funny

    What be this 2D gaming you speak of? *Walks down the game aisle seeing this rare beast*

    --
    "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
    1. Re:2D? by Dev59 · · Score: 1

      It's a sneaky beast, hiding mostly on Ebay or on handheld systems.

  2. Metroidvania by hansamurai · · Score: 3, Interesting

    I enjoyed playing the original Castlevania's back in the day, good old simple whip side-scrollers that were fun for its time. But once Symphony of the Night came out, I really, really loved the series. Especially the GBA and DS game, those are very fun games and bound to be classics. Check out Metroidvania for more info.

    1. Re:Metroidvania by Anonymous Coward · · Score: 0

      There can't be more than like one or two people in the world who care that each word made up from other words is a "portmanteau."

  3. Now the question is.... by ProppaT · · Score: 2, Insightful

    Will we see the bonuses added to the Sega Saturn version of the game? As a die hard Castlevania fan (the only ones I haven't played and destroyed are Rhondo of Blood and the Saturn version of SOTN), this would definately be an incentive to rebuy a game that I already own three copies of (my original scratched disc, my replacement, and a sealed greatest hits version).

    Heck, it might be an incentive to buy a 360 if we see more of these kind of classic ports. Now when's Sega re-releasing Panzer Dragoon Saga?

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    1. Re:Now the question is.... by Jarlsberg · · Score: 2, Informative

      Doubt that -- it's the PS1 version that will be ported to XBLA.

    2. Re:Now the question is.... by steveo777 · · Score: 2, Informative
      Some of the best games of all time... Anyway, SotN on Saturn had just a few quirks that the PS1 version didn't have. The "Rune Sword" was named "Verbotem" like the animation showes. A few other weapons were named differently as well (mostly they didn't over-translate all of them). I'm not completely sure, but I do know that the Japanese Saturn and PS1 versions have slightly different creature animations and backdrops. The stone angels in the backgrounds aren't covered up with vines or wings. There creatures that are half and half lizard/woman aren't wearing any cloths and their boobs bounce around, along with a slew of other creatures. The only other difference I can remember is that in the Saturn version you could explore 201.0% of the map, whereas the PS1 version only allowed for 200.6%.

      I just looked it over on wikipedia and there's a few more things, very interesting.

      --
      This sig isn't original enough, it's time to come up with something witty...
    3. Re:Now the question is.... by MooseMuffin · · Score: 1

      I'd buy a 360 today if it gave me the chance to play Panzer Dragoon Saga.

    4. Re:Now the question is.... by qbushido · · Score: 1

      That would be huge, also some other sega classics like wonderboy or space harrier. if sega was wise they would move a lot of the classic genesis games over for cheap. I'd pay 3 or 4 bucks to be able to replay some of those.

    5. Re:Now the question is.... by computertheque · · Score: 1

      Well I can tell you that the differences aren't that great between the two versions. I have the SOTN import for Saturn, but unfortunately it's heavily Japanese. Maria doesn't control as well as I was hoping, and the extra parts of the castle aren't too special. There's more slowdown, but I wouldn't mind an english language version running at a better framerate to come out. I'm just saying that you're not really missing out by not playing it.

      Panzer Dragoon Saga on the other hand is a different story. Best eBay purchase I've ever made. I got it at the low low price of $75, and seeing that it goes for $100-150+ I'm glad I got it when I did. I'd recommend to do what you can to play it, be it emulator or otherwise. There is a decent Saturn emulator that significantly increases the visual quality of certain games, but the name of it escapes me. guri guri I think? This is one game that deserves another chance to get exposure.

  4. Awesome. by AcidLacedPenguiN · · Score: 1
    That is great news for XBLA and Konami, whoring out (in a GOOD way) all the old classics for us oldschoolers to just eat up, and give all the newschoolers a chance revel in the entertainment that is Konami 80's-90's power period.
    FTFA,
    Konami is also bringing back other classic hits, some revered (Frogger, Contra, Super Contra, Track & Field) some obscure (Time Pilot), and some really obscure (Scramble).
    Super C on XBL scoreboards will be a very good thing.
    --
    disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    1. Re:Awesome. by hansamurai · · Score: 1

      Konami code on or off for Super C?

    2. Re:Awesome. by AcidLacedPenguiN · · Score: 1

      wow, that is a conundrum of conundrums!
      Though I imagine it could be dealt with by 2 scoreboards, one with code, one without.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    3. Re:Awesome. by Harlockjds · · Score: 1

      Time Pilot is considered obscure? That was one of the most popular games back in the 80's.

      BTW who would want to destroy their xbox controller playing Track & Field?

    4. Re:Awesome. by AcidLacedPenguiN · · Score: 1

      damn if it were the old xbox I could have said something like the controller is big enough to support you. . .
      My guess is that Track & Field won't show up on the 360 until DDR shows up.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    5. Re:Awesome. by poot_rootbeer · · Score: 1


      I'm surprised to see Scramble cited as "really obscure", too. It may not have been Defender in terms of popularity, but I thought it was historically recognized as an important development in the genre of side-scrolling shooters.

      I mean, it was the first game in the Gradius series, according to Konami's official ret-con...

  5. How big will it be? by JFMulder · · Score: 1

    Anybody has a CD of the game lying around. How many megs is it? I mean, I read the other day that Microsoft didn't want XBLA titles to be bigger than 50 megs so they could fir on 64megs memory cards. Is the game really that small? No FMVs or anything?

    ALso, anyone downloaded the SFII game of XBLA. Did you notice the size. 50 MEGS!!!! Talk about a bloated piece of code! How did it get so huge? I mean, I remember the SNES version being a 4 MEGS cartridge.

    1. Re:How big will it be? by steveo777 · · Score: 1

      It's Street Fighter II Turbo, so I think that's up around 24 megs in the first place. But then it's got to be wrapped up in something that makes it play well, then it's got network support... and it is MS. They know they'll profit off you if they keep giving you games that you need yet another memory card to hold onto, even if they let you download again, they know you look at it as a pain in the ass, and will eventually buy another mem card or a HDD for the sake of convenience.

      --
      This sig isn't original enough, it's time to come up with something witty...
    2. Re:How big will it be? by ivan256 · · Score: 1

      Most of the disc is CD Audio, since the PS1 wasn't powerful enough to play compressed audio and the game at the same time. I'd imagine that by compressing the audio they could get the game down into the 40-50MB range very easily.

      Maybe this will finally bring the price of SOTN discs back down. Judging by the first post in this story though, I doubt it.

    3. Re:How big will it be? by Anonymous Coward · · Score: 0

      You can easily get a sealed Greatest Hits SOTN disc for about $15 if you watch EBay.

    4. Re:How big will it be? by Anonymous Coward · · Score: 0

      And the background music is TERRIBLE! It sounds like a very heavily compressed MP3. 32kbps, if that...

    5. Re:How big will it be? by ivan256 · · Score: 1

      Not according to the completed auctions listings...

      Perhaps you were looking at soundtracks or reserve price auctions. Even from low-feedback users, you can't even get a used one for less than $30, and I've never bought a used PS1 game from a low feedback eBay user that has actually worked all the way through the game.

      For a sealed copy, the low price over the last two months is $55. For a non-Greatest Hits version, there was a sale for $502 recently.

  6. Lets hope they fix the balance by Mprx · · Score: 1

    Symphony of the Night is a great game, but it has several serious flaws that could easily be fixed. Specifically, the Crissaegrim and the Shield Rod combo destroy any challenge in the game, they are ridiculously overpowered. The Ring of Varda drop bug should be fixed too, and the ring toned down a bit as it's also way overpowered, especially if you equip two.

    1. Re:Lets hope they fix the balance by Tebriel · · Score: 2, Insightful

      Simple fix: don't use those items!

      --
      The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
    2. Re:Lets hope they fix the balance by Anonymous Coward · · Score: 0

      More games could use a nethack-style challenges list to show off to your buddies that you restricted yourself to using/never using certain types of items.

    3. Re:Lets hope they fix the balance by Not+Anonymous+Coward · · Score: 1

      Crissaegrim has a fairly low drop rate, but they can be easily farmed with Lapis Lazuli or two and Alucart gear. As for the Ring of Varda, they are only dropped by the Paranthropes after you CLEAR the game (with the apporiate tag on the save game). So the real purpose for the One Ring... I mean the Ring of Varda is for the post game antics. The Alucard Shield and the Shield Rod does destroy the game, and it's an easy pickup. Best thing to do is to balance that out is to lower the damage per hit, increase mana use, nix the heart refresh, or all of the above.

      --
      [VODAK - Apply Directly to the Mouth!] [VODAK - Apply Directly to the Mouth!] [VODAK - Apply Directly to the Mouth!]
    4. Re:Lets hope they fix the balance by geminidomino · · Score: 1

      That seems to be getting more common among the retro RPG gamers to keep the fun in their old games.

      Just a few I've heard recently.

      Dragon Quest/Warrior 4: Christo/Nara only party (took the guy a year and a half, and he finally through in the towel against Necrosaro.
      Final Fantasy I(DoS): 4 white-mage party, no magic
      Final Fantasy 8: Complete game without levelling up.

  7. The update is more interesting than the original. by Gothic_Walrus · · Score: 1

    Furthermore, nothing from Konami has indicated that SOTN's appearance on XBLA will keep the title exclusive to Microsoft's Live Arcade.

    Does that mean it'll be on the Wii's download service as well? The fit would make sense, considering the majority of titles in the series have been on Nintendo consoles, and because of the Sega and TurboGrafx 16 deals, the fact that this title hasn't been on a Nintendo system before shouldn't be an issue.

    Anyone want to guess the over/under on how many fanboy wet dreams that thought is going to cause? ;)

    --
    Goo goo g'joob.
  8. No GB love. by Rob+T+Firefly · · Score: 2, Interesting

    Maybe I'm strange, but I never got into the Castlevania games apart from the versions on the original Game Boy. I've had the music from Castlevania: The Adventure stuck in my head for something like 17 years now. Sadly, the GB series get overlooked in TFA.

  9. cool deal by arakon · · Score: 1

    I just hope they clean up the sprites a little and make the fonts cleaner so that it doesn't look like ass on HDTVs.

    The music was hands down the best in the series IMO. As for the features of the Saturn version really the only big difference I saw was the ability to play as Maria and if you put the disc in a PC there was all kinds of concept art freebies on it.

    --
    "If I were bound by all laws everywhere I'm sure I would have committed a capital crime somewhere."
  10. Re:The update is more interesting than the origina by ProppaT · · Score: 1

    Doubt that. The Wii's download system is based on SD memory cards. That'd be an awful lot of memory card space (although, memory cards are getting dirt cheap these days)

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  11. THOSE MOTHERFUCKERS! by __aailob1448 · · Score: 1

    And after conceding to buy SF2HF after saying I'd never fall for those "stupid micropayments" and swearing Street Fighter was the last, they come and they FUCKING REALEASE SOTN!!! WTFFFFFFF?

    1. Re:THOSE MOTHERFUCKERS! by toolie · · Score: 1

      Dude... decaf or anger management.

      --
      -- toolie
  12. Simon's Quest by Captain+Rotundo · · Score: 1

    I don't know why, but I've have simply never liked any castlevania game as much as Simon's Quest.

    1. Re:Simon's Quest by Madpony · · Score: 2, Insightful

      Simon's Quest always seemed to be quite the hack job to me. It had a great artistic feel, great music, but the level and monster design seemed pretty rushed. The bosses looked horrible and were incredibly easy to kill, the story and dialogue didn't make much sense at all, and the layout of the maps just seemed sloppy and uninspiring.

      I love how the game felt. I loved the day and night feature (What a horrible night to have a curse!) I probably beat the game about 30 times when I was a kid, but it just seemed like it was rushed out the door. I wish they would make another game more like Simon's Quest that felt more refined and played better.

    2. Re:Simon's Quest by Captain+Rotundo · · Score: 1

      I agree whole-heartedly

  13. Re:The update is more interesting than the origina by aliquis · · Score: 1

    Ähum, isn't it 512MB built in flash memory + sd-card slot + usb? 4GB SD is around $100 isn't it?

  14. Yawn... by rsilvergun · · Score: 1

    call me when we get a release of Dracula X. Seriously, what's taking so long? Maybe with the Wii...

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  15. Re:The update is more interesting than the origina by KDR_11k · · Score: 1

    XBLA is limited to 50 MB per game as decreed by Microsoft (because the memory card is only 64MB). If it can fit into 50MB it can fit on an SD card or the 512MB of internal non-volatile memory the Wii has.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  16. Pac-man by Henry+V+.009 · · Score: 1

    I'm waiting for Pacman to get to the Live Arcade. They've announced they're working on it, but I don't know anything about a date.

    1. Re:Pac-man by Osty · · Score: 1

      I'm waiting for Pacman to get to the Live Arcade. They've announced they're working on it, but I don't know anything about a date.

      While no specific date has been set, Pac-Man is one of the games on the list for this summer's "Xbox Live Wednesdays" arcade releases. The list is:

      • Frogger
      • Cloning Clyde
      • Galaga
      • Street Fighter 2
      • Pac-Man

      Since the list has gone in that order so far, releasing every Wednesday, I think it's a safe bet to say that Pac-Man will ship next week (Wednesday morning at 1:00am PST, because apparently Microsoft hasn't figured out daylight savings time).
    2. Re:Pac-man by Anonymous Coward · · Score: 0

      Pac-Man is being released for XBLA next Wednesday.

  17. Re:The update is more interesting than the origina by marshallbanana6 · · Score: 1

    Nintendo Wii will allow use of USB mass storage devices as well. http://money.cnn.com/2006/03/29/commentary/game_ov er/column_gaming/:

    'The Revolution has 512 MB of flash memory, allowing for some initial storage space. The system also has a slot for SD memory cards, which are widely used in digital cameras and can hold a greater amount of data. Most importantly, Iwata mentioned, were the USB ports that are built into the Revolution "so practically any storage method can be used".'

    Therefore you could buy an external hard disk, use a flash drive, hell I'm gonna use my iPod. The only possible thing that might hinder use of say an iPod is disk format. If Wii does not support the filesystem your iPod is formatted in, you're SOL in that dept.

  18. Super SF2 Turbo was 8 MiB by tepples · · Score: 1
    It's Street Fighter II Turbo, so I think that's up around 24 megs in the first place.

    Right, but Xbox Live Arcade games are measured in megabytes, not the megabits you talk about. Street Fighter II for Super NES was 2 megabytes, Turbo was 3, and Super was 4. Even Super Turbo for Game Boy Advance comes in under 8 megabytes.

  19. Re:Let's Get This Straight... by Anonymous Coward · · Score: 0

    What a piss poor attempt at trolling. It lacks subtly. Better luck next time.

  20. Saturn vs. PSX by Not+Anonymous+Coward · · Score: 1

    Off top of my head, the Sega Saturn Adds:

    - Richter playable from the get go with both of his costumes
    - Maria Boss Fight
    - Maria Selectable from the get go.
    - Running after you clear the first castle.
    - Bat Wing Smash continues indefiniately until you hit a wall (or run out of mana?)
    - Several new items, including the Alucard Spear
    - Couple of new areas, including new enemies, so the total castle area becomes something like 205%

    However, Saturn's 3D prowess (or there lack of) changed the graphics for the worse in quite a few sections. For instance, all the transparencies were converted into dithers. Also, extra loading times, as it didn't take advantage of any RAM Carts.

    The Saturn one is still the superior version of the game however because of the running boots and the wing smash improvement.

    --
    [VODAK - Apply Directly to the Mouth!] [VODAK - Apply Directly to the Mouth!] [VODAK - Apply Directly to the Mouth!]
  21. Re:from the CD by Psykechan · · Score: 1

    OK, I grabbed the first pressing NTSC-U/C (SLUS-00067) disc and poked around. It's all pretty organized and chances are that they would just use the resources and recreate/modify the code for a re-release. Here are the major groups sizes:

    BIN+VAB (characters, weapons, monsters, and other stuff) - 8.9MB
    BOSS (all the boss data) - 9.8MB
    SERVANT (your familiar's data) - 922kB
    ST (the stage data) - 24.5MB

    Total ~ 45MB

    Now for the data that could be changed a bit.
    Misc system data - 2.4MB (unless they are using a PS emulator, likely this will change)
    STA files (FMV for intro, ending, and logos) - 46.2MB (remember, these are already compressed)
    SD/XA (audio spooled from disc during gameplay) - 391MB (this could be compressed much more)

    There you go, let's assume that the compressed down to ~50MB using 64kbps WMA (ulp!) and the FMV was thrown out or at completely redone using simple 3D. One could assume that the resulting total could be kept under 100MB which is pretty manageable. Sorry that this post contains so many assumptions.

    I would much rather see the prequel to SotN converted (Akumajo Dracula X Chi no Rondo) as not only would that be much smaller (28MB data exlcuding audio IIRC) but less people have had a chance to play it.

  22. Re:The update is more interesting than the origina by Carlbunn · · Score: 1

    They have standard usb connectors too. nothing forbids them of using external hard drives :)

  23. Castle-V on the Wii by iridium_ionizer · · Score: 2, Interesting

    "If we were to translate Castlevania to the Wii, the expectation would be that we would find a new and outrageous use for the 'Wiimote.' I'm not sure we could get away with just using the traditional controller. I'm still considering different ways we can use the standard Wii controller, but am not yet happy with what has been proposed. Of course, we are always looking into expanding the series to new platforms, and the Wii is certainly one of our candidates." - Koji Igarashi producer of the Castlevania series since 2001.

    Here's how they could make a Wii game without pissing too many people off: make it 2 games.

    1) A standard 2D game, but with all of the characters, enemies, and backgrounds being presented as 3D models (ala Viewtiful Joe). This will allow the character animation to be incredibly smooth, something that was somewhat lacking in the GBA/DS games. Also it would allow you to zoom in on character while they are talking.

    2) A 3rd person/1st person game (can switch) using the Wii-mote as the whipping mechanism.

    What would really make this thing work is that you could keep each game relatively short (10-20 hours). You could keep the same dialogue, music, and 3D models. You could also use the same basic layout of the 2D castle for the 3D (or vice versa).

    I think it would be awesome to play through the same game with 2 different perspectives. And that way if the Wii-mote gameplay just didn't suit your fancy you wouldn't be stuck with a dud for a game.

    1. Re:Castle-V on the Wii by jchenx · · Score: 1
      A 3rd person/1st person game (can switch) using the Wii-mote as the whipping mechanism.

      That just sounds like a horrible idea to me. Have you ever played a Castlevania game before? Do you know how much whipping goes on? Your arm would get tired in no time.

      This idea sounds like something that originally seems cool, but in the end, is exposed as being really gimmicky, and detracts from the game experience more than it adds. One example is the symbol-drawing mechanic in Castlevania: Dawn of Sorrow for the DS. Excellent game, but the symbol-drawing felt like something tacked on just to take advantage of the touch screen. You only needed it to open doors to boss areas, and for the final take-down for the boss. You never needed to use the stylus any other time, so to suddenly switch gears from using the D-pad and buttons to take down a boss, to fumble around and get the stylus, was frustrating. If you failed, you had to go back to fighting the boss. (You could chance it and use your fingers to draw the pattern instead, but the "fat finger phenomenon" could sometimes screw you over)

      I'm all for taking advantage the unique features of the Wii, but please, let's put some thought into it and use it where appropriate.

      --
      -- jchenx
    2. Re:Castle-V on the Wii by Anonymous Coward · · Score: 0

      Your arm would get tired in no time.

      You're forgetting who the target audience is...

  24. Re:The update is more interesting than the origina by EGSonikku · · Score: 2



    Ah, and let me guess, when Nintendo does it on the Wii it "totally different!"

    The controller is fine on other 2D Xbox Live games, and I don't understand the developer support comment at all. Konami releasing the most popular Castlevania game as a download is somehow bad?

    The 360's support in America is just dandy, and while in Japan it's shiat, who cares. I'm an American, this is an American console, with games targeted at Americans. I don't go around yelling at Japanese people for playing Hentai games.

    And several people I know personally are quite excited to have this game available, and that's just my circle of friends, so in the big picture you are quite wrong, plent of people are happy for this.

    But I guess I expect to much from an AC troll.

    --
    - "Scientia non habet inimicum nisp ignorantem"
  25. Re:Let's Get This Straight... by EGSonikku · · Score: 3, Insightful

    Rewritten for Mario 3 to show the stupidity:

    A 2 decade old NES game is getting a port to the Wii.

    A game that 100 million NES people can and have been playing for the past 2 decades.

    A game that 100 million SNES people can and have been playing for the past ten years.

    A game that anyone with a GBA can play.

    A game that anyone with a NES emulator for your computer can play easily.

    IS GETTING A Wii PORT!!!

    How would this be different?

    --
    - "Scientia non habet inimicum nisp ignorantem"
  26. Re:Let's Get This Straight... by Anonymous Coward · · Score: 0

    That was dumb.

  27. Re:Let's Get This Straight... by dhamsaic · · Score: 1

    I think the excitement is that the game can be somewhat difficult to find and this will make it so that anyone with an Xbox 360 can have it almost instantly. Maybe your typical 15 year old 360 gamer has never played SotN, which came out when he was 6. He might see this in the Arcade Marketplace and go "Huh, this looks pretty good, I'll give it a shot."

    Old games on new platforms simply creates more options for the end user. I fail to recognize how this is a bad thing.

    --
    Every once in a while I like to masturbate a new word into my vocabulary, even if I don't know what it means.
  28. No, don't touch anything by jchenx · · Score: 1

    Maybe I'm just a purist, but I'd rather Konami not go back and "fix" anything. Some of what makes a game great *are* its quirks, bugs, and imbalances. The only exception are high severity bugs which cause nasty things like crashes, lost saves, etc. (For example, the infamous Sketch bug from FF3/6)

    Things like game balance shouldn't need to be touched, especially since this is a single-player game we're talking about. As others have already mentioned, if you don't like how overpowered a combination is, then don't use it! I'm sure there are a lot of people who are excited about the game, and *want* to be able to use that awesome combo.

    --
    -- jchenx