NVIDIA Do-It-Yourself Quad SLI Launched
Spinnerbait writes "Today, NVIDIA will be releasing their Forceware v91.37 drivers and with them will be officially endorsing Do-It-Yourself Quad-SLI. HotHardware has put together an article detailing the steps necessary to assemble and configure a high-end Quad-SLI rig, and they give some thoughts regarding XHD Gaming and its associated costs. Those of you that are hell-bent on gaming ultra-high resolutions (1920X1200 or 2560X1600 for example), along with the highest available image quality, might want to give one of these setups a look." Before making a purchase I would recommend building that water-cooled credit card first.
And this caters to less than 1% of the PC gamer market?
Future ruler of a small Asian-Pacific island
Yes it does. It's much easier to take their shit after stabbing them.
:x
So you'd also go out and start punching people who have really nice home theatre systems? After all, spending that kind of dough to watch movies is sorta asking for it too.
I've got no problem with the early adopter crowd...they make things cheaper for the rest of us. If someone has that kind of disposable income, hey! More power to 'em!
(My sincere apologies if you were joking and I missed it.)
That depends on what you consider investment
you could get some money out of it renting it for parties perhaps, opening a LAN-House, or even better you could build a hyper-resolution arcade with it and resell it with profit!
It all depends on how much you see opportunity where others see entertainment....
What is best in life? To crush your enemies, to see them driven before you and to hear the lamentations of their women.
Tetris at decent FPS?
Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
What truth?
There is no dupe
Stop punching and think this kind of people do a great service to us. If those "punters" doesn't exist, surely the most powerful card you could buy today will be a S3 Virge 3D. Companies go ahead with new innovations because they know there will be always people spending insane amounts of money just to have the "greatest" and the "latest". Or you really think companies will develop a product as fast knowing they couldn't market it until it could be affordable to the mainstream? So don't punch them and think instead they are subsiding your next great video card ;-)
Died about 2 pages into the article, 1 minute after its /. debute... oh well. A new record perhaps?
From what I've read so far however, unless you have a big screen HDTV that you game with that supports high resolutions with a fast response time and refresh rate(1% of the gaming market), you WILL NOT need the ultra expensive quad SLI.
I sold my wife and car, and I get my quad sli setup when it arrives in the mail tomorrow.
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... like people doing scene generation, rendering, etc. Small biz and hobbyist type work.
Quad NVIDIA SLI Technology
Windows XP/2000
ForceWare Release 90
Version: 91.45
Release Date: August 9, 2006
Please make sure to read the Driver Installation Hints Document before you install this driver.
U.S. English
File Size: 32.8 MB
http://www.nvidia.com/object/winxp_2k_91.45.html
You sold your wife? Lucky man. Hell, I couldn't give mine away.
I think it is just asking for a new best friend. Come on now, those people will a true friend, someone to tell him he's great. Someone to rub lotion on him. Someone he can hurl whiskey bottles at when he's feeling low!
Props to anyone who can place the quote without Googleing.
Information wants a fueled airplane waiting at the hangar and no one gets hurt.
will you find an article on Quad SLI gaming rigs, following close on the heels of an article on gaming addiction in World of Warcraft. Kinda like advertising bigger hypodermics at a methadone clinic...
This has been addressed before. nVIDIA cannot open up the source to their drivers because of source code included from their 3DFX acquisition. They have stated time and time again, they would LOVE to open it up, but they legally cannot.
That is miles more than ATI have provided for Linux. Hopefully when the NDA on the contract runs out we will see open drivers actively supported from nVIDIA.
When will they learn..
i cle.aspx?articleid=856
:P
http://www.hothardware.com.nyud.net:8080/printart
I'm still giggling about the fact that they called their site "hothardware".. It doesn't get any hotter than this!
Scully: Should we arrest David Copperfield?
Mulder: Yes we should, but not for this.
Most of the comments thus far are replies to some jealous asshole, so I'll try to steer this back on topic.
It's been possible to do for a while now, although it required some effort. From the benchmarks I've seen, QuadSLI is almost counterproductive for resolutions at or below 1600x1200. It does have a reasonable advantage in FEAR, but most other games showed very little improvement. That review didn't cover the 1920 and 2560 resolutions, but that's where the advantage should be quite significant. Of course, whether it's worth it or not depends on how many more hours you'll have to spend flipping burgers to pay it off.
Who owns the 3dfx code?
It seems crazy to be investing more than $1k in new videocards at this point in time, as nothing out currently is DirectX 10 (full windows vista) compatable. The new nVidia cards that are will be out in less than a month or so (if you believe the press).
"That is miles more than ATI have provided for Linux."
ATI may not be brilliant, but at least they're putting some sort of effort behind their Linux drivers now.
They actually support XOrg 7.1 now, whereas nVidia don't yet (officially).
Who cares if it's complete overkill. Overkill is good kill.
You said 3dfx, but you meant SGI. How would 3dfx code hurt them? They own all of 3dfx's assets.
Everyone knows the main bottleneck in a modern gaming PC is the network card, not the graphics card!
Yeah I have a serious compatability issue between my wife and new PC hardware. She's AGP (a grouchy person).
Bull----. If they "acquired" 3DFX property, they OWN it. If they OWN the "IP" then there is NO legal issue blocking them from opening up the source.
However, if it is "licensed" (-sic), then they ought to set up a second engineering team, give them notes on the architecture (but include no reference to any of the "licensed" code), then have them reengineer the drivers from scratch. There you have it, now legally clean drivers they own outright and can "legally" GPL.
The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
Contrary to vostok4's statement, it's not the 3dfx stuff that's the issue but rather the algorithms/code/etc. that was licensed from SGI.
As to the binary blob plus wrapper code comment, that's exactly what they have now. They could conceivably move more code out of the binary blob, but they probably don't see much benefit coming from that as the number of free software users that also need high performance 3D is fairly small.
One, your department already runs SGI? Or the application that you want to run runs on IRIX (ya, so they support a linux kernel
Two, you know the hardware is going to work with the operating system and vice versa out of the box. The same reason why you would tell a family member to purchase a laptop/notebook/ultraportable from Dell/HP/Gateway/Lenovo/Whomever, so you don't have to support it for everything.
Now, my question is this, does the quad-pci board allow you to run two sets of duo-sli cards instead of one quad-sli or one duo-sli? Any graphics gurus?
2^3 * 31 * 647
They were able to get 78.9 FPS with Prey but only with 4-way full AFR (Alternate Frame Rendering). There is a big issue with serious gamers and this configuration.
On 4-way AFR the driver builds a display list and sends it to a GPU that isn't busy. It is possible to have all four GPUs busy (rendering frames) while the current frame is being displayed and a new display list is being generated by the CPU. This means what you see with 4-way full AFR can be up to 5 frames later than what is going on in the game engine. At 78.9 FPS, this can translate into nearly 64 ms of latency which is enough to get you killed if you're a serious gamer.
Serious gamers with Quad-SLI are going to want to use SFR (Split Frame Rendering) which cuts latency quite a bit but takes a performance hit to the FPS. There are definite inefficiencies to 4-way SFR with having all four cards render portions of the same scene vs 4-way AFR. You generate 4 times as much display list info (GPU fifo data) and you have to replicate more data and uploads (if textures don't fit into the 512MB memory) across the GPUs.
I'm not sure if the Quad-SLI supports an AFR/SFR hybrid where you can have 2X2 (2 GPUs working on SFR each in AFR queue) - this might balance the performance vs latency issue better.
nVidia are promoting a DIY hardware hack, billed in those terms. Hacking is what we, as geeks, most want to do, or else know that others are doing so that we can extend a devices functionality, reliability, or freedom of use. The immediately larger context is that this is Slashdot; this is what the site's about.
Now that is (marginally) flamebait. Producing free software isn't sufficient reason?
Here we agree, political correctness is beginning to be applied to corporations; this goes beyond the standard of hurting someone's feelings...
Wikileaks, no DNS
Sad sad loser me. The simpsons... Lisa to bart.... Radioactive man film episode, talking about Millhouse.
Sometimes I get lost inside my head....