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On Fine-Tuning Wii Controls

MTV Games has a great article looking at how developers are refining Wii controls, now that they've had most of a year to work on them. The game cited is the Wii version of Marvel: Ultimate Alliance; the Wiimote is used to represent Thor's Hammer, Spidey's webshooters, and Wolverine's claws, among other things. From the article: "'Now in some cases people will do something that's not going to work right, and in that case they're probably going to have to adjust the way they do it,' said Chrzanowski, a black Wii development controller in hand. 'But that's a rare case.' He wasn't talking idly. He said a system developed by a Vicarious colleague, Jesse Raymond, a few weeks ago has been crunching the data of dozens of players who have tested the game on the Wii, analyzing the results of requests for players to do 10 swipes in a row or 10 stabs in a row, recognizing which moves the current version of the game fails to recognize as the intended gesture, tweaking the code, checking the pool of data from the gesture trials again for any new misunderstandings, repeat and recode, again and again."

81 comments

  1. Pah. by jb.hl.com · · Score: 4, Funny

    I can control where my Wii goes perfectly. Don't need no fine tuning here.

    (I've stooped to making a urine/Wii joke on Slashdot. This is truly the stuff of suicide notes. :P)

    --
    By summer it was all gone...now shesmovedon. --
    1. Re:Pah. by Das+Modell · · Score: 2, Funny

      Stop trying to control everything and just let go! Let go! -- Tyler Durden, Fight Club

    2. Re:Pah. by jb.hl.com · · Score: 2, Funny

      HAHAH!

      Fuck you, you owe me a new keyboard, this one's all wet, since my mouth decided to stop controlling the gin and tonic in it and start laughing instead. :D

      --
      By summer it was all gone...now shesmovedon. --
    3. Re:Pah. by MindStalker · · Score: 1

      I'm an 27 year old oldfart who avoids myspace. But then again I've got 2 kids a job and not much time to do anything else.

      Get off my lawn!

    4. Re:Pah. by Das+Modell · · Score: 1

      You are not your keyboard. You are not a beautiful and unique snowflake.

    5. Re:Pah. by aichpvee · · Score: 1

      I'd fight Gandhi.

      --
      The Farewell Tour II
  2. I am in heaven by UbuntuDupe · · Score: 4, Insightful

    Not only are they going to have lightsabers, but now:

    Spidey's webshooters, and Wolverine's claws

    Seems there's no limit to the possibilities. You can act out whatever superhero or whatnot fantasy you've had. Hack up zombies with chainsaws holstered to your arms? Have a Wiimote strapped to the back of your wrist to operate like Boba Fett's cord launcher? "Punch enemies" realistically? Have a Wiimote on each limb for a more complex version of DDR that can detect 3D body motions? Why not!

    I'm really interested to see what developers will put on the market. (of what they'll let hobbyists do...)

    1. Re:I am in heaven by Anonymous Coward · · Score: 0

      Let's not forget teledildonics...

      Too far?

    2. Re:I am in heaven by Anonymous Coward · · Score: 0

      heaven will be upon us when you can use the wiimote for interactive, erm..., bedroom fantasy adventures :-O

    3. Re:I am in heaven by Khakionion · · Score: 2, Interesting

      I would love to see some sort of "Gesture Toolkit" for devs that lets you assemble curves with orientation and direction (Bezier vectors, you heard it here first), and a library to detect said curves from input.

      --
      OMG! Wau!
    4. Re:I am in heaven by MBCook · · Score: 4, Interesting

      DDR nothing, I can't wait for Punchout Wii. One in each hand, REAL boxing type moves. You can block, punch, uppercut, jab, etc. That would rule. Also, have you seen the Madden video going around? Neither of those tends to be my kind of game but I'll have to try 'em out anyway.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    5. Re:I am in heaven by Doggan · · Score: 1

      The already have a full-body DDR. Wiimotes would definitely be less encumbering, though.

    6. Re:I am in heaven by 'nother+poster · · Score: 2, Funny

      If the pain is more than a minor discomfort it's probably too far.

    7. Re:I am in heaven by Veetox · · Score: 1

      *GASP* Harry Potter's wand!

    8. Re:I am in heaven by 'nother+poster · · Score: 2, Funny

      Leisure Suit Larry in the World of the Wiimote Wizards?

    9. Re:I am in heaven by MojoBox · · Score: 1

      I want a really killer golf game. Something help improve my swing :D

    10. Re:I am in heaven by Rude+Turnip · · Score: 5, Funny

      I'm waiting for a Wiimote-enabled 3D version of Joust, where you have a Wiimote in each hand and have to flap your arms and run around the room. The real value would be in watching someone play the game.

    11. Re:I am in heaven by 7Prime · · Score: 3, Funny

      Fuck Harry Potter... this would actually make the Wind Waker FUN!!!

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    12. Re:I am in heaven by caffeinatedOnline · · Score: 2, Interesting

      You might want to check out MadCap Boxing in the arcade. You 'wear' 2 gloves (each has some good weight to it) and motion capture captures your moves. I played it at a local arcade here in town, and actually was sweating by the end of the game. Information about it

      --
      The sky above the port was the color of television, tuned to a dead channel...
    13. Re:I am in heaven by KDR_11k · · Score: 1

      Pangya Golf has been announced and demoed for the Wii already.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:I am in heaven by JoeLinux · · Score: 0, Redundant

      Umm..yeah...knowing most video game people, the fact that you have to hold it up for an extended period of time would limit it based on the "I'm too tired to lift my arm to play video games" factor.

      I mean, their idea of exercise is huffing it up their mom's basement steps to get dinner...

    15. Re:I am in heaven by UbuntuDupe · · Score: 1

      I think that has a lot to do with why I specified full body DDR " that can detect 3D body motions ". A silhouette does not specify three dimensions (or twirls, or kicks, etc.)

    16. Re:I am in heaven by Veetox · · Score: 1

      I'm speaking from a developer point of view. Wind Waker was fun even without a physical wand to compose with; it's the sword fighting that will enhance the Zelda series (via the Wii remote). However, if you develop a game to use the Wii remote for Harry Potter's spells how many kids (and adults for that matter) do you think will purchase the game? ...That's my point. To get an idea, just observe how much profit the Harry Potter books made last year: ($25.57 million) I'm pretty sure it's obvious where to go from there.

    17. Re:I am in heaven by Simon80 · · Score: 1

      no it wouldn't, what good is a precisely controllable wand, sword, or bow when you're going to be at sea for the next 2 hours? I guess you have a point though, hehe.. In all seriousness though, I enjoyed WW a bit, but it was way too easy to beat, and way too much time sailing everywhere. Now, Metroid Prime, THAT was fun... Omega Pirate, Ridley, then Metroid Prime, good boss fighting fun..

    18. Re:I am in heaven by TheFlamingoKing · · Score: 1

      I have long thought that game is the best. cardio. ever... for nerds. Seriously, how much does one cost? More than a Bowflex or something? I want one.

    19. Re:I am in heaven by MindStalker · · Score: 1

      Too late... Sorta.

      The 360 in some games while online, you can press a button to make your opponents controller rumble :)

    20. Re:I am in heaven by Anti_Climax · · Score: 1

      Am I the only one that really wants to mod that game with some kind of impact target?

      I love playing that game, but puching with those heavy gloves and not actually hitting anything plays hell on my shoulders. Maybe even replace the gloves with real gloves and some thin steel cable to keep them from walking off.

      --
      Even people that believe in pre-destiny look both ways before crossing the street.
    21. Re:I am in heaven by fotbr · · Score: 1

      Assuming there's an english version, that game just move the Wii from "likely purchase" to "will be buying as soon as that game is available".

      Thanks.

    22. Re:I am in heaven by fotbr · · Score: 2, Insightful

      I dunno....look at how DDR did.

      Your typical lives-on-mcdonalds-takeout-200lb-10-year-old-gamer , maybe. "Most" video game people? Don't think so.

    23. Re:I am in heaven by brkello · · Score: 1

      I don't know...I am just unable to get excited about this like others. So you get to do gestures to make spiderman shoot his web, or you have to swing every time you want Wolverine to slash at a bad guy...it just doesn't seem like fun to me. Even if you are making your gestures small and efficient...you are still swinging (or wiggling) away a lot. It is easier to map those motions to a button. I am just worried a lot of the games on the Wii are going to make it too much of a gimmick. Controllers are excellent ways for humans to interface a game. In many cases, it is the way to go....and I think developers are going to have to learn that. I expcect a lot of the initial games will be too heavy on using the Wii controller for motions when a simple button push would do just as well.

      While I think for a lot of games, I think it will be silly/pointless...there are some games that I think would be a lot of fun. For example, a tennis simulator (not just game) would be great. I know they used something like this as a demo. But being able to aim my shots, put different types of spin on the ball...that would be a lot of fun. I think this will be great for simulating a lot of different sports (mainly ones that use paddles or bats). It wouldn't translate as well for games like soccer and probably feel a little gimmicky for football (since throwing a football is a lot different than holding a stick and lobbing it to a teammate). Also, in sports, there is a lot of time between each action. You do something like play Wolverine, you are going to be flailing about constantly.

      This is a large advantage because there will be many games exclusive to Nintendo. On the other hand, everyone will be trying to use the feature of the Wiimote when they aren't needed. I really don't need anything but a controller to have a great time with and rpg or a fighter.

      So I am still skeptical about the Wii (man I hate that name). I really don't care about my appearance...but as a 28 year old, I really don't want to be flailing around like a moron in my living room. One of the big things I like about consoles is being able to recline on my couch. I can do this with a traditional controller..not so much with the Wii. I guess I will just have to wait and see if it can live up to all its hype by delivering games I would enjoy playing.

      --
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    24. Re:I am in heaven by aichpvee · · Score: 1

      *puts on his robe and wizard hat*

      --
      The Farewell Tour II
    25. Re:I am in heaven by 7Prime · · Score: 1

      Are you a mirror image of me??? Seriously, I'm 100% with everything you just said. WW was okay, but the sailing bored me to hell, and Metroid Prime (the first one), is probably my favorite adventure game of all time... yes, even slightly better than Super Metroid, Ocarina of Time, and Majora's Mask (probably my favorite Zelda). Metroid Prime has to be one of the FUNNEST boss battles ever created. After I beat it once, I went back and beat it another 5-10 times in the next few weeks... how often does a game make you want to do that? Hell, with Echos, I was ready to quit long before I even got to Metroid Prime/Dark Samus... fucking terrible boss battle sequence. Echos had very few fun boss battles :(

      Metroid Prime was the FIRST game I got when I got my GameCube (along with Smash Bros), and unfortunately, it's been the best (excepting maybe Skies of Arcadia, which I played and beat before getting my own cube), I swear, that game is worth the price of the GameCube alone!

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    26. Re:I am in heaven by Simon80 · · Score: 1

      Have you played the older Metroids? The problem with MP2 is in how they destroyed the presentation, I think, even as they innovated. The first Prime had this retro feel to it, they preserved all of the old enemies, it was reflected in the music, and they made sure to trap you in plenty of rooms with giant bosses. The first thing I noticed about MP2, other than the cheesy story, was how the music just wasn't the same, and the nostalgia effect was gone.. I hope they don't keep butchering the presentation with the successor, I need my fix!

    27. Re:I am in heaven by 7Prime · · Score: 1

      I've played ALL the Metroids. The only one I haven't finished is the original (which I have mixed feelings about). Super Metroid is obviously the centerpiece of the 2D series, although Zero Mission was a very fine game that came very close to the wonder and amazement of Super Metroid, albight much shorter. But yes, "Echos: A Link to the Past" totally destroyed the style. It felt like it was trying WAY too hard. There is nothing wrong with a little bit of backstory to Metroid games, Prime did an excellent job, but the story should always be beholden to the mood and the atmosphere, not the other way around. They made a few agrigious errors in storyline that really lead the game down the wrong path. First, they had NPCs... a total no-no in Metroid games, which revolve around a non-conversational style similar to that of 2001: A Space Odyssey (where the "Alien" series also gets it's style). Secondly, Metroid isn't all-out fantasy/horror: Echos was too "gooy", way too much stuff that resembled a tacky fantasy/horror movie. Third, and this is probably my biggest complaint, is that the unvailing of the different areas was WAY too linear. You played through the Aygon phase, then the Swamp land phase, then the lower swamp phase, then the super happy, techy with Sonic the Hedgehog influence music Sanctuary phase. A good Metroid has you coming back and forth through old areas and new areas to find what you're looking for. Fusion was the same way... and I have a lot of the same problems with that game: NPCs, commentary by Samus (NOOOO!!!!), survival horror element, linear gameplay.

      I'm kinda worried about Corruption. I still think they could pull it off, but the "multipul planets" idea totally ruined Hunters for me (among other things), they have an NPC that constantly TALKS to you (voice acted), plus the game looks like it's trying to be too "hard core". I'll still get it, play it, and probably enjoy it to a greater or lesser extent, but I am worried that they won't get it right. Prime may be Retro's one great legacy. Oh, and the music for Prime is exceptional. It follows the basic principals of the original series, while still trying new things (Phendrana), one of the greatest game scores ever. Echos was shit.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  3. It's like the DS. by Lave · · Score: 4, Insightful
    Initially, with it's relatively weak graphics, and the difficulty for developers to craft new games that utilised the touch screen the DS looked to flaunder next to the much stronger graphical power of the PSP. However the unoriginal content and expensive disk medium that was crippled with bad load times (let alone battery life issues) held the PSP back.

    To me that sounds prophetic. I think the Wii will get a bad reception - based on the graphical inequality of the software and the (percieved) difficulties 3rd parties will have utilising the Remote. But as that experience grows believe developers will be able to create a catalogue of games that can't be acquired anywhere else - and the Wii will really shine.

    --
    http://skeptobot.blogspot.com/ - A site for the Renaissance man and woman
    1. Re:It's like the DS. by Klowner · · Score: 2, Insightful

      And they're already talking 20+ titles available at launch, and I'm pretty sure all of them are using the Wiimote in interesting ways. Plus I won't have to sell my car to get one.

    2. Re:It's like the DS. by CastrTroy · · Score: 1

      However, if they don't like the Wiimote, then the standard GC controllers work just fine on the Wii. Also, i've heard a lot more stuff about the PS3 being hard to develop for with the cell processor than i've heard of problems with programming for the Wiimote.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    3. Re:It's like the DS. by grumbel · · Score: 3, Interesting
      I'm pretty sure all of them are using the Wiimote in interesting ways.

      Some will use the Wiimote in interesting ways, but all of them, no way. I wouldn't be suprised if half the launch titles turn out to be rather shitty normal-gameplay games quick&dirtily adopted to the Wiimote. For example Tony Hawk Downhill Jam only uses the Wiimote as analogstick replacement, not for anything exciting, which might mean that it actually plays worse with Wiimote then with a normal controller (Wiimote doesn't auto-center like analogstick, so controls could get pretty imprecise).

      We will for sure see lots of interesting games on the Wii, but we will for sure also see a lot of bad ones. DS had its fair share of junk and the touchscreen is a lot easier to manage then a 3D Wiimote.

    4. Re:It's like the DS. by legoburner · · Score: 1

      As far as I understand it, the development environment is very similar to the gamecube, with the primary difference obviously being the input system. Nintendo have said a few times that developers can reuse a lot of their gamecube code because of this, and many gamecube to wii ports are planned to take advantage of the wii remote.

    5. Re:It's like the DS. by poot_rootbeer · · Score: 2, Insightful

      However the unoriginal content and expensive disk medium that was crippled with bad load times (let alone battery life issues) held the PSP back.

      I don't think I agree that a primary reason for the DS's phenomenal success has been the relative disappointment that the PSP has been. I think it's perfectly valid to measure the DS on its own merits.

      I wonder -- if Sony had not developed the PSP, would Nintendo have bothered releasing the DS at all? Or would they have been content to eke a few more years of life out of the Gameboy Advance platform? In that regard, perhaps Sony does deserve some of the credit for the DS.

    6. Re:It's like the DS. by Anonymous Coward · · Score: 0

      I'm not so sure that the Wii will begin with that slow of sales; with the price it will sell for
      (basically $200) I suspect that it is inexpensive enough that anyone who wishes to try it can easily afford to purchase it.

      As for the "weaker graphics" that is mentioned so often, I am really curious as to what completed games will look like. There was a rumor which stated that Nintendo was "punking" everyone by demonstrating games with worse graphics than the Wii can produce; now I think the spirit of the rumor is completely wrong (I don't think Nintendo is holding back the graphics to wow us later) but there may be a vain of truth in the rumor.

      If you think about Nintendo's previous statments about how "they wanted to launch the revolution at the same time as the PS3", and how the PS3 was initially set for an early 2006 launch, it becomes clear that Nintendo must have had several games under development in late 2004/early 2005 in case Sony made their initial launch date; these games would likely be games that were previously under development for the Gamecube. Now, many of these games would have been (basically) completed on the early Wii development kit (which is a Gamecube). The end result is that Nintendo might have been showing off these games at E3 while the development staff was upgrading the graphics to take advantage of the aditional processing power of the Wii; if you look at Microsoft with Perfect Dark: Zero this is not an unusual situation.

      I'm not anticipating a major improvement but if some of these games increased the Polycount of each of their models by 1.5 times, and increased the resolution of their textures by 1.5 times, and had 1.5 times as many objects on screen, I suspect that (for most people) the graphics would be "good enough".

    7. Re:It's like the DS. by acidrain69 · · Score: 1

      If Sony deserved any of the credit, they would have made it themselves. Just because you have competition, doesn't mean they get credit for your success.

      --
      -- Having a Creationist Museum is like having an Atheist place of worship
    8. Re:It's like the DS. by cowscows · · Score: 1

      I think the fact that the DS has already existed for a while will be a big benefit for the Wii. Many people scoffed at the touch screen as just a gimmick, just as some have labeled the Wii controller. But the market successes and the player enthusiasm that the DS has managed to develop really is a hard to argue vote of confidence for Nintendo's "different direction" for gaming.

      With even churn-mills like EA putting some effort forth to really integrate the Wiimote into the Nintendo version of their franchises, it's really looking like developers are on board. You can draw a lot of similarities between the DS vs. the PSP and the Wii vs. the PS3. Having the DS hold its own against some powerful hardware and truckloads of hype has helped keep developers and publishers from assuming that Nintendo has completely lost its mind.

      --

      One time I threw a brick at a duck.

    9. Re:It's like the DS. by AKAImBatman · · Score: 1
      There was a rumor which stated that Nintendo was "punking" everyone by demonstrating games with worse graphics than the Wii can produce; now I think the spirit of the rumor is completely wrong (I don't think Nintendo is holding back the graphics to wow us later) but there may be a vain of truth in the rumor.

      It's a bit more complicated than that. From what I understand, Nintendo started a lot of the developers with GameCube hardware while they continued to develop the Wii hardware. As a result, a lot of the demonstrations either ran on a modified GameCube or weren't taking advantage of the underlying Wii. Thus the situation with games like Red Steel where the promo-shots look amazing while the demos look washed out.
    10. Re:It's like the DS. by gstoddart · · Score: 2, Interesting
      I think the Wii will get a bad reception - based on the graphical inequality of the software and the (percieved) difficulties 3rd parties will have utilising the Remote.

      You could be right, but I'm inclined to think the buyers of the Wii will be the shiney-graphics be-damned type

      Over the years, I've become increasingly furstrated with games. I'm getting old (well, pushing 40), and I don't have the ability to actually operate all of the button sequences and stuff needed to control a game anymore. I don't get much enjoyment out of them; they just frustrate me and make me feel I wasted my money.

      I'm hoping the gameplay with the Wii will be all I'm hearing it might be. And that it comes out of the gate with a good selection of fun titles to play. If that happens, it could well make the Wii a very successful system. I've been thinking of going to a Nintendo console for a while now, and the Wii might just accelerate that move. My PS2 has already been relegated to the almost never used category, and I'd kind of like a replacement with some titles I can just pick and play for anywhere between 20 minutes and a few hours depending on my mood.

      I guess we'll just have to wait and see what the initial titles look/play like, and how well received they are. Personally, I think the XBox and the PS3 are going to get the 'need more graphics' type of gamer, whereas the Wii is going to get the younger/family/casual gamer market more.

      Hell, I'd take a friggin "bop the weasel" (*) game with a Wii controller, it could be fun.

      Cheers

      (*) And I don't mean the Slashdot naughty interpretation of bop the weasel, I mean whack-a-mole. =)
      --
      Lost at C:>. Found at C.
    11. Re:It's like the DS. by Chris+Burke · · Score: 1

      I mean whack-a-mole. =)

      Perv.

      --

      The enemies of Democracy are
    12. Re:It's like the DS. by The+MAZZTer · · Score: 1

      Wii will have Smash Bros. And Zelda. And Metroid. Even if it sucks (which I doubt) those games and Nintendo's other franchises can easily save it.

    13. Re:It's like the DS. by nickyj · · Score: 1

      Nintendo most of the time in the past has done Console launch one year, Portable launch for a year or two, then console launch, etc.

      --
      Causing Chaos Everywhere,
      Nik J.
      The strange world of a loner, in a populous city, drowning in society
    14. Re:It's like the DS. by MuNansen · · Score: 2, Insightful

      I disagree it won't be for "hardcore" gamers. I think it's just for smart gamers. I've played half a dozen games at the competitive level, played almost every MMOG in existence, and been playing most my life. I'm tired-as-hell of the arms race of graphics > gameplay getting all the press. I don't think it's actually made games worse, as there was never a time where the majority of games were worth buying, it's just shifted the attention.

      I could care less about the PS3. They obviously don't understand gamers, nor respect them. There will be some good games, but I can get 10x as many good games on my DS and PC, and the Wii is the only console that really excites me (though since I'm joining BioWare, might have to get an Xbox and play Mass Effect...not like that's a bad thing).

      PS3 isn't for the "true" or "hardcore" gamers, it's for the sucker gamers. A good Madden game or two, or the next Final Fantasy, isn't worth $700 when you can have just as much fun for a lot less money. The only people that NEED the PS3 are the ones that NEED to follow MTV-inspired franchises. Wannabe-gangsta teens are NOT the true "gaming crowd." They didn't start the gaming craze, and they're not the heart of it. They're just the deep pockets that Sony can manipulate with marketing.

    15. Re:It's like the DS. by Psiven · · Score: 0

      There were no demos being ran on a "modified gamecube." The games at E3 were Wii's in a GCN shell. Though devs were told to use the GCN for their Wii development until the hardware was finalized.

    16. Re:It's like the DS. by Anonymous Coward · · Score: 0

      As a result, a lot of the demonstrations either ran on a modified GameCube or weren't taking advantage of the underlying Wii

    17. Re:It's like the DS. by fotbr · · Score: 1

      Well said.

    18. Re:It's like the DS. by Mac+Degger · · Score: 1

      Dev's are going nuts with the Revolution; not only are they having tons of fun toying with it, that has translated into a massive amount of devs actually developing for it (probably not in small part due to the low cost of a dev kit and the lower specs also translating into a cheaper content pipeline). This means many games at or near launch, which means more great games at or near launch. I know people who are getting/have an xbox/ps3...but most are getting a Revolution on the side. These sales, together with the people only getting Nintendo's entry in this round of the console wars means MUCH more market penetration for the Revolution; it's already shining :)

      --
      -- Waht? Tehr's a preveiw buottn?
    19. Re:It's like the DS. by Mac+Degger · · Score: 1

      Ain't that the truth. A friend of mine set up some 'xbox parties'; with a couple of beamers, about twenty people would have fun playing Halo2 to start with. But every one of those parties has ended with everyone playing some game or other on the two gamecubes. Nintendo knows multiplayer gaming fun.

      --
      -- Waht? Tehr's a preveiw buottn?
    20. Re:It's like the DS. by thedletterman · · Score: 1

      According to TFA, programming for the Wii involves lots of motion capture data (which means lots of time testing each input) and several attempts at coding. Optimizing code for mutli-core instead of single-core processing only requires learning new programming methods. Like I said before: there will be a learning curve for the PS3, but it will force programmers to re-think how they program for multi-core systems. This seems inevitable to benefit AMD's new quad-core systems to release in 2007 (Say hello to code optimized for dual-quadcore opterons or even quad-sli configurations), and the future of parallel computing. I just hope there's as much innovation in their compiler as their PS3.

      --
      Any fool can criticise, condemn, and complain, and most fools do. - Benjamin Franklin
    21. Re:It's like the DS. by ElleyKitten · · Score: 1
      Nintendo most of the time in the past has done Console launch one year, Portable launch for a year or two, then console launch, etc
      Nintendo has done console launches every 5-6 years. Portables haven't been on an even schedule, but it went: GB 1989, GBC 1998, GBA 2001, DS 2004.

      Notice the original GB went 9 years without an upgrade, and the GBC wasn't even much of an upgrade (just some colors, but no better graphics). The GBASP is a sweet handheld, and could have easily carried on without the DS if it wasn't for the PSP. Hell, the SP was outselling both of them for a while after the new handhelds came out. If Sony hadn't gone into the handheld market, I doubt we would ever have the DS. We'd probably be getting a GBA2 (or whatever) about now, but it wouldn't have anywhere near the innovation that the DS has, because Nintendo wouldn't need it to.
      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    22. Re:It's like the DS. by anti-human+1 · · Score: 0

      There was the GB Pocket version in 1996. I know it wansn't a major update, but the screen was really black and white instead of monochrome green, and it only took 2 AA batteries, instead of a deep cell marine 12v battery like the original.

      Suffice to say, the original game boy probably didn't sell much between '96-98. The pocket was the upgrade, not just a variation. I'm done nitpicking :P

  4. Zelda: TLP & Red Steel by ShadowsHawk · · Score: 4, Insightful

    It will be interesting to see the difference between a Nintendo game and an Ubisoft game. I expect that it will shed a bit of light on how well the 3rd party studios handle a new style of development.

    1. Re:Zelda: TLP & Red Steel by RyoShin · · Score: 1

      It looks like both are taking in the ideas of consumers during development.

      Didn't we have news stories within the last month or two stating that the controls for both Twilight Princess and Red Steel had been changed to allow you to control the actual sword (in a more precise manner)?

  5. If the release games are good, I can't wait... by dividedsky319 · · Score: 2, Insightful

    If the release games for the Wii are good and use the Wii-mote fairly well, I can't wait to play the games that come out one or two years down the line.

    Of course with new technology there's a period where the developers are learning how to fully utilize the new features... look at the DS.

    Take Castlevania, for example. Dawn of Sorrow's annoying "seal" you had to draw after killing a boss was pointless and just a way to say "hey, we used the touch screen!" But once they learned that for their particular style of game, the advantage of the DS is in its two screens and not its touch screen, they did away with the seal system for the sequel.

    It's definitely possible that games at release may go overboard with the Wii-mote, but as time goes on developers will learn how to best utilize the Wii's features.

    1. Re:If the release games are good, I can't wait... by Anonymous Coward · · Score: 0

      Breaking the ice blocks with touch was cool, too bad it was underused. They should have had levers or candlesticks in the background you could manipulate, or pictures you could rotate, etc to open secret areas

    2. Re:If the release games are good, I can't wait... by KDR_11k · · Score: 2, Informative

      The third, rarely spoken about use of the touchscreen is to tell helper monsters which enemies to target...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  6. Wii Bii Niit by BSonline · · Score: 1

    Nintendo is truly changing the way we look at the letter "i". On seseme street, Big Bird was heard to say that today was brought to you by the number 2 and the letter "ii".
    Jokes aside, I think it's great. Sure, there will be some kinks to work out. I'm betting the Wiimote will introduce an entire new world of bugs (and exploits) for tons of games. However, it's nice to see developers using what they have. While it would be easy to make "normal" games without using the advanced features for launch, they aren't. I could even see them waiting out for the second wave of releases, so as to have more time to fine tune the mechanics. I'd love a career as a game tester right now.

    --
    PS: That is what part of the alphabet would look like if the letters "Q" and "R" were removed.
  7. This is good to hear by 7Prime · · Score: 1

    I'm really glad to hear this. We all get the idea that games are developed in an airtight room with no outside input. But it looks like companies are really doing their part to get REAL data on what works and what doesn't work in terms of gamers using the Wiimote. Of course, some game manufacturers aren't going to get it right on the first try, but with a high amount of beta testing (especially since the early release of the Dev kits allowed for a liberal amount of time) I think we're likely to see some fairly honed precision control for the Wii fairly early on.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  8. Can't Wait to see the cheat codes by Anonymous Coward · · Score: 4, Funny

    After playing through a game it is often fun to fire up gamefaqs and see just what stupid things you can do with cheat codes, now I just can't wait to see how you input them!

    "Ok, to turn on god mode you need to hold down "B" and "Z" draw a pentacle, a hexagon, and then flip the controller back and forth 5 times"

    hehe

    1. Re:Can't Wait to see the cheat codes by Khyber · · Score: 4, Funny

      My head a'splode thinking of trying to do Konami's new version of "up up down down left right left right b a start" already. I have the feeling I'd end up looking like I'm playing with myself the wrong way.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    2. Re:Can't Wait to see the cheat codes by KDR_11k · · Score: 2

      "Pause the game, draw a left-hand pentagram with the remote and say into the speaker 'I pledge my soul to the dark lord so that he may grant my wishes'"

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Can't Wait to see the cheat codes by Dorceon · · Score: 1

      Don't mean to be a killjoy, but the controller does have a D-pad and A and B buttons. It's the _other_ things Konami might do with the controller that make my head a'splode. Home version of Police 911 anyone? Only now you can wear a hat!

      --
      What sound do people on rollercoasters make? Hint: it's not Xbox 360.
    4. Re:Can't Wait to see the cheat codes by aliquis · · Score: 1

      Tss, it is the same as always:
      "up, up, down, down, left, right, left, right, b, a, start"

      And variations.

    5. Re:Can't Wait to see the cheat codes by Mac+Degger · · Score: 1

      Just point the controller up, down, up down left right left right and then poush the a, b start buttons :)

      --
      -- Waht? Tehr's a preveiw buottn?
  9. And what's more... by RyoShin · · Score: 3, Interesting

    I can't for the life of me remember which article stated it, but I read an article talking about the differences in multi-platform games. Apparently, on the 360/PS3, you can map certain actions to certain buttons, but you never have full immediate access to all moves for all characters.

    With the Wii, where every movement in a different direction is a mappable button unto itself, you have immediate access to every move for every character based on the motions.

  10. Too bad Nintendo's so family oriented... by murphotronic · · Score: 3, Funny

    I'm sure the porn industry could do quite well with interactive motion controllers...

  11. wireless quality? by Anonymous Coward · · Score: 0

    I hope the wireless-ness doesn't impede my gameplay. Switching between wavebird and wired in a game like smash bros. there's a big difference in timing and accuracy.

    1. Re:wireless quality? by joshsisk · · Score: 1

      You sure about this? I've never heard anyone else say this, nor have I experienced any difference myself. The only thing I notice is the Wavebird's lack of rumble.

    2. Re:wireless quality? by ShadowsHawk · · Score: 1

      I believe the lack of rumble was related to battery drain.

  12. Nothing prevents an adult game... by Ayanami+Rei · · Score: 1

    ... from being released on a Nintendo system. Have you seen the number of non-US release "Girl-Get" games for the GBA and DS?
    In the US the thing companies are afraid of is the AO rating they will inevitably get, which means you won't find it at GameStop, Target, or WalMart.

    Which for some reason, is preventing game manufacturers from doing anything that might earn that rating. I suppose it's because most big development houses with good relationships with Nintendo are concerned about retail channels in a big way, and getting blacklisted from WalMart is never good.

    No, if a third party made a killer adult game for the Wii that was actually entertaining and sexy, they could market it. But they'd have to pony up the money themselves for getting Nintendo licensing and stuff, and hope that they can make it on Internet sales, catalog order, adult chains, etc.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  13. Concerned about motion recognition problems by DeeDob · · Score: 1

    The article plainly states that some motion have trouble being recognized and the enormity of the problem just hit me.

    Recognizing a specific move from a human hand is much like voice recognition (bear with me in this explanation):

    There are millions of ways a human can make a word sound like. We all know how voice recognition works only from time to time. I still have nightmares of the game: Life Line, that was 99% controlled through voice recognition:

    Those really happened to me in Life Line on numerous occasions (and they are just samples):
    Player: "stop moving".
    Girl on screen: "yes..."
    Girl on screen: -starts to litterally run in circle around the table in the living room.

    And my favorite:
    Player: "look at the mirror"
    Girl on screen: -takes her gun and shoot the mirror, destroying it.

    Or even:
    Player: - tried several times to make her understand: "look at the table."
    Girl on screen: "i don't understand... You're awfully bad at giving orders."

    Now about motion recognition, well there are millions of ways on how a human can make a swinging motion. I can just imagine this in that Marvel game:
    Player: - swing from close to his chest and outward oblique to the right and up.
    Wolverine: - slashes his claws in an upward pattern.
    Player: - make the same motion again: swing from close to his chest and outward to the right and up.
    Wolverine: - slashes his claws right to left.
    Player: - make the same motion again for a third time: swing from close to his chest and outward to the right and up.
    Wolverine: - slashes in an oblique way, upward and to the left.

    Same move made three times, interpreted three differents ways by the game.

    This could become a major stopper in numerous games. Unless the characters like Wolverine only get's one or two kinds of basic attacks.
    If games that uses the Wii-mote requires only basic moves to solve that problem, that may cut seriously back on the type of games that could take advantage of this.

    I now fully expect to see tons of games with problems regarding this. Unless they tie the entire upper-body of the character to the controller where it completely moves with the player, which will make for quite dorky characters on screen and will cause other problems by itself.

    1. Re:Concerned about motion recognition problems by grumbel · · Score: 1
      The article plainly states that some motion have trouble being recognized and the enormity of the problem just hit me.

      It gets even worse then that, its not only difficult to detect the right motions, its also very hard, maybe impossible to detect them in time, meaning it will work like this: you swing your arm, system does motion detection, system starts the characters action. That however has to be a serial process to get a correct detection, so the system will only start the right action long ofter you already have swung your arm. This could mean that an action entered with the Wiimote gets delayed, maybe up to a second, till it enters the game and that effect could get worse the more Wiimote actions you have.

      If its really a problem has to be seen, there are of course workarounds, doing true 1:1 mapping between character motion and Wiimote is probally the cleanest way to solve the issue, other solutions might work by having partial actions, ie. you wouldn't try to detect a whole swing of the Wiimote, but break the action into smaller parts like up-swing, down-swing, lefts-swing, etc., each of which could translate directly into the game without much delay, but chaining them would still give a wide varity of moves.

      In the end we have to wait and see, there so far havn't been any reports of long-term gameplay, everything has been first impressions after a few minutes of Wii gameplay, which might have little todo with how the console feels after longer periods of time.

    2. Re:Concerned about motion recognition problems by Mac+Degger · · Score: 1

      You know, I've thought about this too...but it's nothing some fourrier analysis wouldn't solve quite easily. But I haven't heard anything about a dedicated fourier analysis chip/dsp in the Revolution, which would we an obvious choice to include in the hardware, if only for user input decoding. Maybe that's what the physics chip is for?

      --
      -- Waht? Tehr's a preveiw buottn?
  14. Three Words by Anonymous Coward · · Score: 0

    Leisure Suit Larry

    Just *think* of the possibilities. . .

  15. Simplified Movements? Booo by SoopahMan · · Score: 1

    The article mentions there was originally a gesture for every move and they were big sweeping motions - like Wolverine's uppercut was a real uppercut. Then they made the guy simplify it to 5 common, simple wrist flicks. What? The Wii lets me do an uppercut for the first time, I want an uppercut! If I wanted abstracted wrist twitches I'd play Xbox. The Wii's goal is it feels natural - and a natural uppercut is an uppercut, not a wrist flick up.

    Lame. Go back to the original plan, or at least leave it as an option. I was amped about this game until this article - now it's off my list.