Slashdot Mirror


Blue-ray 'Not a Burden' For Sony

Via Opposable Thumbs, an article at GamePro in which Phil Harrison clarifies that Blue-ray on the PS3 is a 'game design' decision. From the article: "Once we had that storage capacity on Blu-ray Disc, adding the movie playback functionality was extremely cost-effective, [the cost] is actually non-existent. So games like Resistance which, as a launch title, is up to 20-something gigabytes already. And that's day one -- think about four years, six years from now. We'll be pushing the 50 gigabyte limit with dual-layer Blu-ray very quickly. So we absolutely need it as game designers, and in that regard, the consumer is getting the movie functionality effectively for free." I probably would have had a follow-up question there, but that's where the interview ends. So what do you think? Which came first for Sony: Blue-ray as new movie media, or Blu-ray as answer to design challenges?

205 comments

  1. That's nice by Dan+East · · Score: 3, Interesting

    Okay, so now they can include gigs of FMV, just so the majority of players (especially kids) can hit a button and skip right over it. Yep, that definitely justifies the extra storage, and the associated costs and delays.

    What I want to know is how the extra storage enhances gameplay?

    Dan East

    --
    Better known as 318230.
    1. Re:That's nice by Cadallin · · Score: 1
      Because now they can make the FMV's HD! Woohoo!

      And they can make damn sure you enjoy it, by making the movies unskippable!

      Progress is beautiful isn't it?

    2. Re:That's nice by tolan-b · · Score: 1

      To be fair, Rockstar claimed they were hitting the limit storage-wise with DVD for GTA, and there's no FMV in that...

    3. Re:That's nice by hawkbug · · Score: 2, Informative

      Yeah, I'm pretty sure San Andreas was dual layer already, and that's for the PS2 with smaller and simpler textures. So, I can see how they would need 15+ gigs at a minimum for a good sequel on the PS3.

    4. Re:That's nice by Anonymous Coward · · Score: 0

      What I want to know is how the extra storage enhances gameplay?

      How did the CDROM enhance gameplay? How did DVD enhance gameplay? How fucking-a-moron are you?

    5. Re:That's nice by Intellectual+Elitist · · Score: 2, Interesting

      Grand Theft Auto: San Andreas for the PS2 already uses almost an entire DVD layer (4+ GB), and it doesn't have any in-game FMV. It also compresses the crap out of all of its audio, and often doesn't play its radio songs in their entirety. You push a game like that to next-gen levels and you'll already need 6 times the space for textures just to maintain their per-pixel quality in HD, and you'll probably want to ease up on the audio compression across the board as much as you can. Then factor in the extra geometry and texture volume to give things that "next-gen sheen", and it's not hard to see how the game could easily exceed the capacity of even a double-layer DVD.

      Higher storage capacity for consoles is definitely a good thing. It's not yet required for a lot of game types, but for certain ones it definitely is, unless you're ready to make obvious compromises.

    6. Re:That's nice by Anonymous Coward · · Score: 0

      Damn kids, skipping cut scenes! Why, when I was a boy, all there was is cut scenes, but we called it a TV program, and we were happy to have that much! Black and white picture, monophonic sound, and if you didn't like what you saw, you got off your butt, walked over to the set, and turned a knob to change the channel!

    7. Re:That's nice by acidrain69 · · Score: 1

      I don't think that San Andreas was dual layer. I'm pretty sure it was around the 4.3 gig limit for single discs. There wasn't any FMV in San Andreas, it was all polygons. Xenosaga was an example of a dual layer game for PS2, and I believe that size was mostly due to FMV (but I haven't played it, it's sitting on my shelf)

      --
      -- Having a Creationist Museum is like having an Atheist place of worship
    8. Re:That's nice by Anonymous Coward · · Score: 0

      Exactly, there is no gameplay enhancement whatsoever. We should all stick with 1.44 MiB floppies. Thats enough for a couple of good text adventures ... Welcome to the new milenium :)

    9. Re:That's nice by timster · · Score: 1

      We should all stick with 1.44 MiB floppies.

      While it's great to use MiB to clarify things and create consistency, you shouldn't assume without checking that any given device is quoted in binary units, particularly when the device isn't RAM. In particular, the floppies you mention are 1440 KiB, or 1.41 MiB, or in metric units 1.47 MB. The quoted "1.44MB" actually mixed both standards, if you can believe that.

      --
      I have seen the future, and it is inconvenient.
    10. Re:That's nice by abandonment · · Score: 1

      indeed - it's all irrelevant anyways, because all anyone would ever need is 640kb ram anyways, right?

    11. Re:That's nice by John+Pfeiffer · · Score: 1

      Devs at Insomniac have been quoted as saying that of all that space, something like 2-3gb is audio and video. (In multiple languages and video formats.) Try again.

      --

      Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
    12. Re:That's nice by reanjr · · Score: 1

      I think it is fairly presumptuous to say DVD enhanced gameplay. If it has, I haven't seen it. The only benefit has been to very large games that otherwise may have required me to get up every day or two to change the disc. Oh No!!!

    13. Re:That's nice by twistedsymphony · · Score: 1

      That doesn't explain why the Xbox and PC versions of GTA:SA (which included extra content since they came out later)... were barely over 1GB... something tells me the PS2 audio wasn't nearly as compressed as you think it was.

    14. Re:That's nice by DDLKermit007 · · Score: 1

      Uh...no...GTA San Andreas wasn't even dual layer on the Xbox.

  2. Sounds like so much BS to me. by TooMuchEspressoGuy · · Score: 3, Insightful
    Game designers did just fine when they had to put some games on 3-4 CDs in the PSX era. What's the problem with printing large games on 3-4 DVDs? The fact that the player will have to disc-swap a few times?

    Blu-Ray IS a burden... on the consumer. We're forced to pay an extra $300 so that game dev's can be lazy with their compression methods.

    --
    Many Bothans died to bring you this sig.
    1. Re:Sounds like so much BS to me. by Stratus+Fear · · Score: 3, Insightful

      You're not being *forced* to pay for anything. If you don't like the price, don't buy it. Sony isn't forcing you guys to do anything, nor are they indebted to produce a product that the forum jockeying techno-geeks want. If you don't like their product, seriously, go buy a product that you DO like. It's not like Sony is walking down the street and ripping $600 out of your wallet.

    2. Re:Sounds like so much BS to me. by rherbert · · Score: 2, Interesting
      We're forced to pay an extra $300 so that game dev's can be lazy with their compression methods.

      Running at 1080p widescreen instead of 480p standard means that there's 6.75 times more data (1920x1080 vs 640x480). Are you saying that game developers who are currently filling up DVDs for PS2 and XBox games should suddenly have compression algorithms that are 6.75 times more efficient? Or would you like swapping out 7 DVDs?

    3. Re:Sounds like so much BS to me. by TooMuchEspressoGuy · · Score: 3, Insightful
      I love how people always jump all over the word "forced" by stretching it to a completely illogical extreme.

      The truth is, you see, I WILL be forced to pay hundreds of dollars extra for a Blu-Ray drive... IF I buy a PS3. There are no non-Blu-Ray PS3's. Thus my use of the word "forced."

      --
      Many Bothans died to bring you this sig.
    4. Re:Sounds like so much BS to me. by ElleyKitten · · Score: 1
      Game designers did just fine when they had to put some games on 3-4 CDs in the PSX era. What's the problem with printing large games on 3-4 DVDs? The fact that the player will have to disc-swap a few times?
      For a linear RPG, that's not a problem. For a game like GTA, where you just get a huge area to play in, it's more of a problem. Imagine taking a wrong turn in San Andreas and accidently crossing the DVD line. Now you have to switch disks, wait for it to load, go back, switch disks, and wait for more loading. Maybe they could have a cancel option so you don't have to load it if you hit it accidently, but what if you want to grab one thing that's just over the line? I've played games with that kind of disk-swapping, and it's so freaking annoying.
      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    5. Re:Sounds like so much BS to me. by Stratus+Fear · · Score: 1

      Or, like a good consumer, you can opt not to buy the PS3, because it's obviously not what you want. "Forced" wasn't taken to an illogical extreme. Buy something you do want. Consumers have a choice. Saying you're being forced to buy anything is illogical in and of itself, unless that is you don't live in a democracy.

    6. Re:Sounds like so much BS to me. by rherbert · · Score: 1, Troll

      That's one of the great things about San Andreas compared to Vice City, and that wasn't even swapping disks - just waiting for the other side to load. San Andreas' landscape is HUGE - just imaging what they could fit on a Blu-Ray disk. Since they have simultaneous releases for XBox and PS3 for GTA4, I hope they don't cripple their landscape to fit it on a DVD for future games. It probably won't be a problem for GTA4, but once they start really exploiting the capabilities of the machines (like the difference between GTA3, GTA:VC and GTA:SA), they'll have a lot more room to play with Blu-Ray. Maybe they'll even go back to being Sony exclusive.

    7. Re:Sounds like so much BS to me. by Stratus+Fear · · Score: 1

      Nice troll. Just because I might disagree with the various anti-Sony zealotism in no way makes me a fanboy. FYI, I'm not buying a PS3 anytime soon.

    8. Re:Sounds like so much BS to me. by Anonymous Coward · · Score: 2, Informative

      Are you saying that game developers who are currently filling up DVDs for PS2 and XBox games should suddenly have compression algorithms that are 6.75 times more efficient?

      First off, the number of PS2 and XBox games that filled up a dual layered DVD could be counted on one hand.

      Secondly, the only system that supported compressed textures in hardware was the Gamecube, the XBox and PS2 both had to uncompress their textures prior to rendering a polygon with that texture on it; with how much of a performance drain it was, the vast majority of PS2 games didn't bother compressing/uncompressing the textures and they were stored uncompressed. The compression algorithm that was used on the Gamecube supported 9 to 1 compression and more modern compression algorithms can get to 15 to 1 before they become too lossy. So yes they PS3 developers could use an algorithm that was 6.5 times as efficient as the algorithm they used on the PS2.

    9. Re:Sounds like so much BS to me. by TooMuchEspressoGuy · · Score: 1

      Oh, I don't know; Microsoft seems to be doing the HD-using-DVD-media thing just fine without printing 7-DVD games. Why should Sony be any different?

      --
      Many Bothans died to bring you this sig.
    10. Re:Sounds like so much BS to me. by TooMuchEspressoGuy · · Score: 1, Insightful
      Yay for missing the point entirely.

      Let me put it this way. Sony has a monopoly on all consoles with the name "Playstation 3" and the design thereof. This is no secret, nor is there anything wrong with it. However, Sony chooses to add a Blu-Ray drive to all of their Playstation 3 systems, thus inflating the price by a few hundred dollars.

      Now, I, as a consumer, would gladly plunk down $300 for a PS3 sans Blu-Ray drive. However, Sony chooses not to produce any such consoles. Therefore, all things considered, I AM left with a choice, but it's Hobson's choice: buy any PS3 you want, as long as it has a Blu-Ray drive in it.

      In other words, if I want to buy a PS3, I must either: (1) pay the extra money for a Blu-Ray drive I don't want, or (2) don't buy it at all. Thus my use of the word "forced." If I want to buy a PS3, I must pay that extra money.

      --
      Many Bothans died to bring you this sig.
    11. Re:Sounds like so much BS to me. by Mike+Blakemore · · Score: 2, Insightful

      I will gladly pay an extra 3 bills for richer content and the ability to load everything off of one disc. In fact, if the average person's internet was fast enough - I would suggest getting rid of cd's all together. It's hard enough keeping track of one cd as it is, and then you still have to worry about scratches on all of them. I've been fighting an xbox with a messed up drive tray; the only game that will still play is halo 2 and then only sometimes. weak. I can't wait until we have no moving parts. That would be awesome. Why is this guy modded as insightful? Sounds like he should go buy some old pos off of eBay if he likes disc-swapping so much. He could probably buy two of them with the $300 he will save on not investing in the future.

    12. Re:Sounds like so much BS to me. by steveo777 · · Score: 1

      I'm willing to bet that you will start seeing multiple DVD games, and now that 360's are going to get HD players there will be two options for distribution.

      --
      This sig isn't original enough, it's time to come up with something witty...
    13. Re:Sounds like so much BS to me. by rherbert · · Score: 1

      Hardware support for decompression: nice

      But I'd rather have the CPU dedicated to rendering more complex environments than decompressing textures. With how much more powerful this generation is, maybe it's not as much of an issue. Or maybe it's worse, given how much larger the textures will need to be. Of course, it may be more efficient to load a smaller compressed image off the disc and decompress it than to wait while the whole thing is loaded.

      I think that the real thing people have a problem with is that they don't want to pay for HD. I have an HDTV, so I want all this stuff. I'm not happy that I'll have to pay $600 to get it, but I spent a lot more than that on my TV, so I'll do it (eventually). If you don't have an HDTV, then yeah, you don't need any of this other stuff. But it wouldn't have been wise for them to wait another 5 years to start going to HD (except for Nintendo, and they can pull it off because they're going after a different market).

    14. Re:Sounds like so much BS to me. by Anonymous Coward · · Score: 2, Insightful

      I'm mad that I'm forced to pay for 4 controller ports when I really only need one. I'm upset that I'm forced to pay for hi def support when I've got a regular tv. I'm upset that I'm forced to pay for a super duper processor that can render soft shadows from the mole on my characters cheek when I really just want to play fun games and not is-it-real-or-is-it-memorex games. And most of all, I'm mad that I'm forced to spend my time posting this on slashdot when I'd much rather be doing other things.

    15. Re:Sounds like so much BS to me. by Chris+Burke · · Score: 2, Informative

      Running at 1080p widescreen instead of 480p standard means that there's 6.75 times more data (1920x1080 vs 640x480).

      Only if all your "data" is full screen video.

      Most of the time, just like with PC games, all the higher resolution will mean in practice is that you see the same image but with higher resolution. Obviously there will be more data due to the higher capacity of the machine, more vertex data and more detailed texture data, but not 6.75 times as much because you don't need to fill the entire screen with a single texture.

      --

      The enemies of Democracy are
    16. Re:Sounds like so much BS to me. by Scrameustache · · Score: 1

      Running at 1080p widescreen

      What proportion of gamers have that screen?
      The PS3 caters to the high-end electronics market, not to gamers.

      --

      You can't take the sky from me...

    17. Re:Sounds like so much BS to me. by Anonymous Coward · · Score: 0

      But I'd rather have the CPU dedicated to rendering more complex environments than decompressing textures

      Uhhhhhh...first of all, decompression isn't that complex. Second, how about you decompress it once and then store the uncompressed copy in memory.

      Oh no!!!!!! Level 3 took an extra 0.5ms to load. This damn thing is slow as crap!!!!

    18. Re:Sounds like so much BS to me. by oc255 · · Score: 2, Insightful

      One problem with streaming game assets over the net in the future (imho) is nostalgia. Take NES FF1. It'll probably run on the Wii in 2006/2007. What happens in 2020 when I want to play FFXI? We going to wrap it all up in virtualization and have the vendor run the (then ancient) ffxi game servers? Community supported servers?

      Take tradewars 2002. It's great that community supported servers still exist for this old BBS game. But we've lost simplicity. Instead of some simple .rom that I could dump from an old cartridge, I've got to have this client-server thing with telnet. So great, now telnet lives on. I dunno, maybe I answered my own question with the virtualization. Most people won't do nostalgia and a few will just virtualize it to get around the legacy stuff.

      But my real point is, with the online game push, we've lost our simplisitc innocence of emulation. I wonder if this pattern will continue...

    19. Re:Sounds like so much BS to me. by Stratus+Fear · · Score: 1

      No, actually, you're missing the point. You're not forced into anything, you're only forced to evaluate the different options and choose one. If you buy the PS3 over an Xbox, despite the fact that it has a Blu-ray player, it obviously has greater value to you, and by making that choice, you were hardly forced. Arguing this is like aruging I wanted to buy a PS2 for the DVD Player, but I had to buy game support with it, which I didn't want. A comparable product that met my needs was a DVD player which I also could have chosen. You could easily choose the Xbox 360, which is a comparable unit without builtin movie playback capability. If you decide only to buy a PS3 regardless of what it has, you're not forced at all, that was your choice.

    20. Re:Sounds like so much BS to me. by rherbert · · Score: 1

      Even lowball estimates of HDTV penetration are that 10% of all households have HDTVs. If 10% of all people have it, then it's not the high-end electronics market anymore. In 5 years after the analog cutoff, what will that percentage be?

    21. Re:Sounds like so much BS to me. by damien_kane · · Score: 2, Informative

      now that 360's are going to get HD players there will be two options for distribution. The HD player only plays HD-DVD movies. As it is essentially an HD-DVD drive connected via USB2 to the 360, MS wouldn't be able to (realistically) enforce their DRM and copy-protection in the games. Games still will come only on DVD and play through the normal slot.

    22. Re:Sounds like so much BS to me. by Anonymous Coward · · Score: 0

      Yeah, and you know, I've been seeing PC games on the shelf now on DVD. DVD! Why, I remember a day when a game came in a big box crammed full of floppy discs, and they always worked just fine!

      I say we put a stop to these companies forcing us to buy modern hardware. You're absolutely right, it's a hell of a burden when my family has to go without food for a month because Sony made me give them $300 for a Blu-Ray so I could play video games.

    23. Re:Sounds like so much BS to me. by powerlord · · Score: 2, Interesting
      I'm willing to bet that you will start seeing multiple DVD games, and now that 360's are going to get HD players there will be two options for distribution.


      Except that MS has repeatedly said that the HD-DVD player will be for movies only (effectively irrelevant for games). This means there is only one option for game distribution... DVD.

      UNLESS ... they split the cinematics and game-play so the game-play is on a DVD and goes in the 'main' XBox360 drive, and the cinematics are on an HD-DVD and go in the add-on drive. I doubt this is going to happen though, since it would mean a game is limiting its potential buyer pool to those who purchased the external drive, and if MS *do* start including the HD-DVD drive as the primary drive in the unit (which I'm not convinced they will), then the system would mean swapping out the disk for every cut-scence ... a tad cumbersome (but then again if the system can do that then you can also include a DVD version of the cut scenes for those without an HD-DVD drive).

      In the end its easier to just make the game span multiple DVDs and bite the bullet. The problem is, how will that brake up the pacing, and how will that look when the PS3 games come out on one disk and deliver that much more space to the developer to work with?

      I think the XBox360 was an interesting design, but I'm not sure MS is used to thinking in terms of decade long cycles between updates for hardware (software can be patched now).
      The Wii decided on 'low-tech' graphics and the system seems to operate well within those goals, competing on game-play and the controller.
      The PS3 decided on 'high-tech' graphics and the system seems geared to support that goal.
      The XBox360 started out competing against the PS2, but I'm not sure it can compete against the PS3 as well (I'm not sure its hardware will support the run for high-end graphics, and it's already committed itself to that marketplace).

      I'm also not sure how XBox fans will take the console being abandoned very quickly ... especially after the relatively abbreviated life-span of the original XBox. If the XBox360 is abandoned after 3-5 years, then it could make the cost of the PS3, with an expected 'lifetime' of 10 years much more attractive.

      After all, don't most console gamers tout the fact that they don't need to keep 'upgrading' as one of the advantages of Consoles over PC gaming?
      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    24. Re:Sounds like so much BS to me. by Scrameustache · · Score: 1

      Even lowball estimates of HDTV penetration are that 10%

      That would include 480i...

      If 10% of all people have it, then it's not the high-end electronics market anymore.

      Interresting way to look at it. It's not high-end anymore? There's higher grade than that because a tiny minority has it?

      --

      You can't take the sky from me...

    25. Re:Sounds like so much BS to me. by lhbtubajon · · Score: 1
      Hardware support for decompression: nice But I'd rather have the CPU dedicated to rendering more complex environments than decompressing textures.
      I'm sure you'll correct me if I'm wrong, but the phrase "hardware decompression" implies to me that there will be dedicated hardware assigned the task of running the decompression algorithm, as opposed to using a portion of the CPU's cycles to run a software decompression routine. If that is true, then the CPU is left unburdened by any decompression activities. The only complaint, then, would be the extra cost you, as the consumer, must inevitably pay for the extra hardware. No?
    26. Re:Sounds like so much BS to me. by ifrag · · Score: 2, Interesting

      Yea... but remember a vital restriction on the disc swapping setup. The fact that disc swap games are at least to a point, linear. And that is what allows them to set up the game like that.

      Take a final fantasy game for example. At some point in a disc change, some content becomes unavailiable. Now I'm sure a fair amount of that space is FMV's, and most of the game engine / world can be duplicated (more wasted space btw since it has to be on every disc). As a general rule, most FMV's also only play a single time as they are typically plot advancing in nature rather than some repetitive situation the player would find themselves in. I can think of maybe a couple spots where they would reuse one, but usually it's a one time viewing thing.

      Now lets say we want to make a game where the player has access to essentially all content at the same time, and to populate the entire world we need say 4 DVD's to do so. Lets assume that there is a large world map, with many towns on it, and the player can rapidly fly to any town in an airship in a short amount of time. Lets assume a single disc can hold 10 towns and 10 dungeons worth of information in any combination, and that players can be expected to go to any random location at any point in time. Imagine that in the worst case scenario every time you enter a town or go to a dungeon you are asked to swap discs. Doesn't exactly sound like fun does it?

      --
      Fear is the mind killer.
    27. Re:Sounds like so much BS to me. by rherbert · · Score: 0, Redundant

      Playing a game IS full-screen video - it's just rendered.

    28. Re:Sounds like so much BS to me. by rherbert · · Score: 1

      I guess I wasn't clear in my comment... I meant that in the absence of decompression hardware, I'd rather not have to sacrifice CPU time to decompress textures if it's not necessary.

    29. Re:Sounds like so much BS to me. by poot_rootbeer · · Score: 1

      You could easily choose the Xbox 360, which is a comparable unit without builtin movie playback capability.

      Comparable != equivalent.

      The 360 does not play Playstation 3 games. If I want to play games that are released exclusively for the PS3, I have two choices: shell out a couple extra $100's for a Blu-Ray drive I don't want, or not play those games at all.

    30. Re:Sounds like so much BS to me. by poot_rootbeer · · Score: 1

      Running at 1080p widescreen instead of 480p standard means that there's 6.75 times more data (1920x1080 vs 640x480).

      It means the VRAM image sent to the rasterizer is 6.75 times as large. It does not follow that the size of the raw content on disc (textures, geometrical data, etc.) will also be 6.75 times as large.

    31. Re:Sounds like so much BS to me. by Chris+Burke · · Score: 1

      Playing a game IS full-screen video - it's just rendered.

      Um, yeah, that was my point. It's rendered from data that does not have to multiply 6 times over just because the output resolution of the rendering pipeline has multiplied 6 times over. There is not a 1:1 correspondence between vertex/texture data and screen resolution.

      For future reference "full screen video" generally refers to the source.

      --

      The enemies of Democracy are
    32. Re:Sounds like so much BS to me. by rherbert · · Score: 1

      That would include 480i...

      480i is NOT HD. The minimum to be considered HD is 720p. Even if you sell a 480p TV, you have to call it an EDTV.

      Every TV does 480i.

      Interresting way to look at it. It's not high-end anymore? There's higher grade than that because a tiny minority has it?

      The "high-end electronics market" is a rather specific term - these people can spend tens of thousands of dollars on their systems. I bought a 50" HDTV last year and have a component audio system to go with it, and I consider myself to be just outside of the fringe of the high-end electronics market. Prices on HDTVs are dropping like rocks, and the fact that you see them in Wal-Mart means that they're in the mainstream market now, not just the high-end.

    33. Re:Sounds like so much BS to me. by Stratus+Fear · · Score: 1

      But you still have that choice. You aren't forced. I find it interesting that some people claim they're forced to buy something when people (some of them the same) are calling for the boycott of that same product.

    34. Re:Sounds like so much BS to me. by Anonymous Coward · · Score: 0

      Developers aren't filling up DVDs right now on most games. Heck, most PC games still ship on CD-ROMs! And the PS2 was the worst case scenario for the size of games because most developers couldn't compress textures and the FMV was in a bloated MPEG-2 format. When making cross-platform games, we had no trouble squeezing a PS2 release to fit onto a 1.8GB Gamecube disc just by using compressed textures and a newer movie codec. The "Enchant Arm" guys initially thought their FMV-heavy game was going to take multiple DVDs (based on the PS2 experience), but when they finally compressed their movies for the 360, they found they fit with no problems thanks to advances in video compression.
      Also, the trend has been to shy away from FMV because it severely limits your game design. "Dead Rising" doesn't use FMV for most cutscenes because they allow the characters to change appearance over the course of the game. If they used FMV, it would have been very cheesy to see your character suddenly in a clean sports jacket when just a second before he was in a bloodied white tuxedo or hawaiian shirt or a black t-shirt or a...
      Also, look at Oblivion with its vast, explorable lush countrysides, detailed dungeons, alternate dimiensions, and even fully-voiced NPCs (how often do you get that in those FMV-heavy Japanese RPGs?). It doesn't seem to be hurting for disc space.
      In-game cutscenes and procedural-synthesis are the wave of the future. If I want to play "Dragon's Lair" or "Choose Your Own Feudal Japan Adventure" (now with historically accurate GIANT CRABS!), I'll switch over to my DVD player.

    35. Re:Sounds like so much BS to me. by MBGMorden · · Score: 1

      But PS3 games will be on Blu-ray discs. I'm not saying this is good (I won't be buying the overpriced garbage), but the fact remains that a PS3 without a Blu-ray drive would no longer be a PS3, anymore than a PS2 without a DVD drive would still be a PS2. For that logic you could just as well still whine if the PS3 wasn't also available sans-DVD drive and just included a CD drive. Afterall, they could just give the game to you on 30 CD's and it would still play fine.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    36. Re:Sounds like so much BS to me. by MoriaOrc · · Score: 1

      It also doesn't sound like anything I've ever seen or expect to see. Even a huge open-ended, modern super-hi-res texture game like Oblivion only takes 4.6 gigs HD space (and also fits on a single disc for the 360). It is, essentially, the game that you have described. Except with 10 towns and 200 dungeons. And a large open wilderness between all of them that has a similar level of detail (same texture/model, obviously there are fewer objects though), rather then a low res world-map scenario. If it can all fit on one disk that (presumably) barely makes it over the single-layer DVD mark, I can't imagine any developer would have the time or the budget to make a game so huge that models, textures, and game data account for double the size of Oblivion unless they are doing something wrong.

    37. Re:Sounds like so much BS to me. by DrEldarion · · Score: 1

      I've seen a few multiple-DVD games on the PS2. I'm sure they'll happen on the 360 (although maybe not, if they never get any RPGs...)

    38. Re:Sounds like so much BS to me. by Anonymous Coward · · Score: 0

      Well damn man... your RIGHT! I'm gonna petition Nintendo to drop the Wiimote and stuff, cuz damnit all I want is Mario as a side scroller... and I can't get mario on 360 or PS3, so Nintendo is FORCING me to buy this fancy 3d box with this wiimote thing, and all i want is 4 buttons, a dpad, and 2d sprites. THE BASTARDS! Think of the money they'd save without a 3d accelerator or investing time in wiimote stuff, money that's gonna cost ME.

    39. Re:Sounds like so much BS to me. by squiggleslash · · Score: 1

      The Bluray drive is part of the design of the PS3. Games can and will rely upon it. It's an integral component like the CPU and the RAM, and it's not as if you can opt to replace it with something else. It's easier to come up with an argument that Dell shouldn't force you to buy a keyboard and mouse with their PCs than it is that Sony shouldn't force you to buy a Bluray drive with the PS3.

      --
      You are not alone. This is not normal. None of this is normal.
    40. Re:Sounds like so much BS to me. by bluephone · · Score: 1

      But you see, you're not forced in any respect. It's not like there's a DVD model they calcelled or anything the machine was designed with bluray form the get go. You're no more forec her than if you were to say you want a Ferarri, but only with a V6 becvause you dont' want to be forced to buy a V12. If you don't want to get Bluray, buy a 360. If you DO want the product, then that's the product you want, and that's what it's made with.

      --
      jX [ Make everything as simple as possible, but no simpler. - Einstein ]
    41. Re:Sounds like so much BS to me. by ThePiMan2003 · · Score: 1

      So now I have gigabytes of ram for storing uncompressed textures? Why not just use a higher capacity drive?

    42. Re:Sounds like so much BS to me. by Anonymous Coward · · Score: 0

      (OT, so posted AC)

      SCOTUS didn't say the government should be allowed to sell (your home) to (a private entity that wants to build a Mall.) They said the government is allowed to do that.

      SCOTUS doesn't make the laws. It didn't write the constitution. If you don't believe it's right that the constitution allows that, lobby your political representatives to pass laws against it or to even amend the constitution. Don't blame SCOTUS. What it said was absolutely right.

    43. Re:Sounds like so much BS to me. by Anonymous Coward · · Score: 2, Informative

      But I'd rather have the CPU dedicated to rendering more complex environments than decompressing textures

      Well, when I was talking about texture decompression I was specifically refering to the GPU; the Gamecube's GPU handled real-time hardware texture decompression (S3TC) (from Nintendo.com). The result of this was that textures were compressed on disc and in memory, reducing the memory imprint of the game and reducing loading times. On a side note, I think anyone who has an iterest in GPUs should really look at the Flipper (Gamecube's GPU); it had it's framebuffer embedded on the GPU, a 1 MB texture cache (which was pretty large with the texture compression), and a fixted functionality pipeline that had most of the advanced techniques of the generion (like bump-mapping) built into it.

    44. Re:Sounds like so much BS to me. by CaseM · · Score: 1

      Yes because texture resolutions scale proportionally to the resolution on which they're displayed.

      That's sarcasm, in case anyone missed it.

    45. Re:Sounds like so much BS to me. by king-manic · · Score: 1

      It means the VRAM image sent to the rasterizer is 6.75 times as large. It does not follow that the size of the raw content on disc (textures, geometrical data, etc.) will also be 6.75 times as large.

      The textures must now be 6.75 times larges to not look pixelated or blurred, the models have to have more detail and so on so it's a hard call. I doubt the games will be fully 7 timeslarger but I doubt that it's goign to be a trivial increase. Remember they're not just throwing up SD FMV's for you to play now.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    46. Re:Sounds like so much BS to me. by king-manic · · Score: 1

      Yay for missing the point entirely.

      Let me put it this way. Sony has a monopoly on all consoles with the name "Playstation 3" and the design thereof. This is no secret, nor is there anything wrong with it. However, Sony chooses to add a Blu-Ray drive to all of their Playstation 3 systems, thus inflating the price by a few hundred dollars.

      Now, I, as a consumer, would gladly plunk down $300 for a PS3 sans Blu-Ray drive. However, Sony chooses not to produce any such consoles. Therefore, all things considered, I AM left with a choice, but it's Hobson's choice: buy any PS3 you want, as long as it has a Blu-Ray drive in it.

      In other words, if I want to buy a PS3, I must either: (1) pay the extra money for a Blu-Ray drive I don't want, or (2) don't buy it at all. Thus my use of the word "forced." If I want to buy a PS3, I must pay that extra money.


      Thats the product they're offering. It's liek saying Coke forces you to buy a cola with carmelized sugar in it and you are forced to because they no longer make a cola without carmalized sugar. IT's a really silly idea. They made a product with a certain specification. You would have prefered a different one however that has nothing to do with "forces". they made the product the way it is. Blu-ray or not isn't yrou choice. You only ever have the choice to buy the product or not.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    47. Re:Sounds like so much BS to me. by fbjon · · Score: 1

      Bad analogy. All cars can presumably take you from A to B, while a 360 can't take a PS3 exclusive game.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    48. Re:Sounds like so much BS to me. by bluephone · · Score: 1

      Well, the 360 comment wasn't part of the analogy... My point was, if you don't want bluray, you don't want a PS3.

      --
      jX [ Make everything as simple as possible, but no simpler. - Einstein ]
    49. Re:Sounds like so much BS to me. by fbjon · · Score: 1

      Sure, and that's the problem, by proxy. See, I may want to play a specific game, but in order to play it, I'm forced to buy a Blu-ray/PS3 (which this game presumably doesn't need). I don't like it when good games are released only on one platform, and the Blu-ray drive just adds salt into the wound for some.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    50. Re:Sounds like so much BS to me. by Anonymous Coward · · Score: 0

      Oh look, it's the Wah-bulance

    51. Re:Sounds like so much BS to me. by bluephone · · Score: 1

      There's where you get into sticky wickets. A PS3 game also doesn't need PS2/PS1 emulation, but it's there. Not every game is made for more than one player, but extra ports are there. No one is going to use HDMI _AND_ other video outputs at the same time, but they're there. They're called features. Not every game will use every feature. MS Office/Open Office, IE/Firefox, etc, don't need a 3D gfx card, but you have it for when you want to use Google Earth or a 3D game.

      --
      jX [ Make everything as simple as possible, but no simpler. - Einstein ]
    52. Re:Sounds like so much BS to me. by staticneuron · · Score: 1

      Textures are the only thing that has been increased? Previous games not needing space are based on three things, design price adn hardware limitations. Textures aren't the only part of the problem, biger models, more environments bigger environments, more animations per character, the reduced need to instance in game objects so forth and so on. If the dev could afford it I would like to play an rpg in which I didn't have to read 80% of the time. Not to mention the most beloved FMV's ,which I haven't seen alot of recently but I do miss them. Texture compression is a weak arguement, textures take up alot of memory (in terms of ram and sometimes 1/3 or higher) but on disk it has always been, models, sound and FMV's that took up the largest portions of space.

    53. Re:Sounds like so much BS to me. by cthellis · · Score: 1

      Name a game other than an RPG that came out on multiple disks.

      Now look at how many more games on console are FPSes, racing games, etc. Name all the non-GameCube games last gen that came on multiple disks. Name how many games you think want to bother switching, remember which to boot off of to play single-player versus multi-player...

      Similarly, will a single-layer BR disk be perpetually more than 2x the cost to manufacture than two DVD-9's? If not, then BR is both the convenience option and the COST option, and both developers and publishers would be hungrier for it.

      Meanwhile, no developer is being "lazy with their compression" for it. Insomniac's Resistance is compressed and has 40+ levels with 300+ MB of unique data in each. (At least thus says Insomniac.) So while there can certainly be reasons to leave data uncompressed and repeat data, those are not in play for THAT first-generation game. One distinctly lacking in FMV. (Uncompressed data, meanwhile, is no "lazy way to increase performance," either. What you gain by not having to dedicate CPU time to decompressing data (and this in itself depends on a machine not having hardware dedicated to doing this essentially for free, a la the GameCube) you lose in slower disk read times and harder streaming--which tends to be more of a choke point. Effective compression will simply be BETTER, and PS3 developers are not now and will not in the future be looking to ignore it. BR allows them to do exactly what they're doing now with the DVD, but with a much bigger palette.

      Meanwhile, the "$300" comment is, of course, completely off. You're "forced to pay" an extra ~$100, if you want to bitch about it. That's the amount that shifts the low-end PS3 to the same price as the high-end 360, the major difference between which is... you guessed it! The Blu-Ray drive. (Otherwise, 20GB drive, lack of built-in wifi, etc.) Another ~$100 comes from that damn forced hard drive (which no console has ever done before! Oh, wait...), which--of course--has a great many gaming implications; as does the Blu-Ray drive. There is a reason the low-end 360 is DECIDEDLY gimp, whereas the low-end PS3 is only "gimp" to those who don't know what the hell they're talking about. (Especially now that the already-non-issue-lack-of-HDMI is now a thorough-non-issue.) Would I pay an extra $100 for 40GB more storage, an HDMI port, and built-in WiFi? I guess, since I'd already be shelling out a lot. Would it make any difference to my gaming? Not at all. (Of course now that HDMI's in there anyway, would I still pay the extra $100? Well, let's just say I'm holding off and waiting to see what info comes out about how easy the "upgrade your HD to whatever you want" path is, because I could get WAY better than a 60GB drive for that much. ;) )

      In the end, Blu-Ray offers distinct advantages, not the least of which is simply in letting developers not HAVE to curb themselves around format limits. This is always, always, ALWAYS a good thing. The only question is "is it worth an extra $100 to you as a gamer?" Are enough developers (whose games you want to play) going to take advantage of it, or are they going to get held back by the format limitations on the 360 and Wii anyway and not toss in anything worthwhile? Similarly, is the mandatory hard drive worth it to you?

      Sony's playing the long and unpopular (and much more risky) game, but come 2009 I think we'll be surprised at just what that extra front-end money delivers us.

    54. Re:Sounds like so much BS to me. by rherbert · · Score: 1

      Sure, it doesn't HAVE to be. Except Sony spent a lot of money creating the cell processor so that they CAN. You think polygon counts won't end up being 6 times more than they are on the PS2? Textures won't be six times the size?

    55. Re:Sounds like so much BS to me. by tricorn · · Score: 1

      How much does a blue laser cost? Add $20, that's probably about how much more the PS3 costs because of Blu-Ray instead of a DVD drive.

    56. Re:Sounds like so much BS to me. by catprog · · Score: 1

      In 5 years after the analog cutoff, what will that percentage be? Just in time for the next gen consoles.

      --
      My Transformation Website
      Kindle Books http://www.catprog.org/rev
      Interactive CYOA http://www.catprog.org/st
    57. Re:Sounds like so much BS to me. by The_Quinn · · Score: 1

      Are you FORCED to get fat *if* you choose to eat too much fast food?

    58. Re:Sounds like so much BS to me. by reanjr · · Score: 1

      There's 6.75 times more TEXTURE data, not 6.75 times more data. Most PS2 games I have looked at (for extracting audio/video from) are 80% audio/FMV. FMV is less needed for next gen than ever (not that it ever really added anything except a jarring change in presentation). Even if you assume 25% of those games were textures, you are increasing the overall size of the game by 2.5 times.

      If developers can't handle compressing images down to 40% of their original size, they shouldn't be allowed to create games.

    59. Re:Sounds like so much BS to me. by reanjr · · Score: 1

      Sorry, should have added this to my other post. There's also the fact that it probably takes less time for a modern console to read a highly compressed image off of a disc (say compressed to 10-25% of its original size) and uncompress it than it would have taken to read the uncompressed texture from the disc.

      Of course, normally the processor can be doing other things while the disc seeks and reads, but game companies are mostly at fault for being very lazy with trying packaging their games. (Hot Coffee?)

    60. Re:Sounds like so much BS to me. by reanjr · · Score: 1

      Wow, that's really cool and explains why there can be such disparity in graphics/texutres on GC games from different publishers. It's gotta be fairly cheap to produce/add-on or Nintendo wouldn'y be able to price point like they do. Imagine what the 360 could accomplish with its 512 MB of unified memory if all the currently used textures were stored in compressed form. Or the PS3 with its 256 MB of dedicated video could... wait nevermind. They'd have to admit then that Blu-Ray on PS3 is just a way to push their new format and has no real purpose for being included.

    61. Re:Sounds like so much BS to me. by donaldm · · Score: 1

      Let's look at the recent 4 port consoles (sorry can't remember if the Dreamcast had 4).
      1) Nintendo 64
      2) Nintendo Gamecube
      3) Xbox

      Nope can't see any Sony console there although if you want I can ask Sony to come round and "force" you to buy a 4 port controller adaptor and an extra 3 game controllers. Of course all the new generation consoles support 4 wireless controllers so if you want we better rant at Microsoft and Nintendo as well.

      Now the next generation machines that will work on a standard definition TV.
      1) Nintendo Wii - graphics looks better on a HD-TV
      2) Microsoft Xbox 360 - graphics looks better on a HD-TV
      3) Sony PS3 - graphics looks better on a HD-TV

      How are you forced to upgrade to a HD-TV again?

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    62. Re:Sounds like so much BS to me. by linux4u1 · · Score: 1

      hmmmm but s3tc is on all current video cards like whats in all next gen systems. and you might not want your video card doing to much other work when it allready has so much to do.

      --
      life is linux, linux is life
    63. Re:Sounds like so much BS to me. by Ford+Prefect · · Score: 1

      Secondly, the only system that supported compressed textures in hardware was the Gamecube, the XBox and PS2 both had to uncompress their textures prior to rendering a polygon with that texture on it

      Given that the Xbox's graphics chip is an Nvidia Geforce 3.something in disguise, it's not surprising that the Xbox does do texture compression. I think the Geforce 2 did, or maybe even earlier.

      The original Xbox is pretty much a DirectX 8 device - the shaders are fairly programmable, and are much more versatile than the Gamecube's fixed-function system. It's still utterly crippled these days by the total of 64MB of memory, however - games like the Half-Life 2 port look pretty naff and blurry compared with the PC originals.

      --
      Tedious Bloggy Stuff - hooray?
    64. Re:Sounds like so much BS to me. by IpalindromeI · · Score: 1

      In 5 years after the analog cutoff, what will that percentage be?

      Digital does not necessarily mean high definition. A quote from the digital television Wikipedia article specifically says: "All digital TV variants can carry both standard-definition television (SDTV) and high-definition television (HDTV)."

      Besides, the analog cut-off for the US isn't until Feb 2009. A few years after that, HDTVs probably will have enough marketshare where it will be a good business move to support them. This generation I would have said no. However, Microsoft and Sony cater mostly to the graphics-hungry, gaming-as-image crowd, so they probably made the right decision. Many of their intended audience will already have HD or plan on getting it soon.

      --

      --
      Promoting critical thinking since 1994.
    65. Re:Sounds like so much BS to me. by LKM · · Score: 1
      Well, the 360 comment wasn't part of the analogy... My point was, if you don't want bluray, you don't want a PS3.

      That point makes no sense. Nobody wants a PS3. Nobody wants Bluray. People want to play games which run on a PS3.

      To do that, they need a PS3.

      So instead of including a cheaper drive, Sony included a Bluray drive, which - in a kind of way - forces people who want to play these games to buy a Bluray drive, even though most of these games would work just as well (or better) if they were released on DVD.

      In this light, Sony forces customers to buy Bluray drives in order to make Bluray the successfull standard.

      Yeah, "to force" is not meant literal. Sony doesn't come to your house and hits you with a baseball bat until you buy the PS3. But everyone understood perfectly well in what context the word was used.

    66. Re:Sounds like so much BS to me. by devnull17 · · Score: 1

      It's way, way more than that. The hardware for the Blu-Ray drive is estimated to cost Sony somewhere between $200 and $300 per unit, due in large part to meager production yields. This isn't any blue laser we're talking about; it has to be manufactured to meet very specific standards.

    67. Re:Sounds like so much BS to me. by devnull17 · · Score: 1

      That's a bad analogy. Coca-cola without carmelized sugar wouldn't be anything like the current product. The OP's argument is that a PS3 would be just as useful without an overpriced, pie-in-the-sky optical drive, and I'm inclined to agree with him.

      If you want a more accurate analogy, imagine that there's a far less expensive (but comparable in taste and nutritional value) alternative to sugar out there, but that Coke owns the rights to sugar, and that they intend to make a fortune selling sugary products at a very high premium.

      The real reason that Blu-ray is being pushed on consumers is that Sony is attempting, yet again, to get their proprietary storage format a foothold in the market. Consumers don't want Blu-ray (it's expensive as all hell), manufacturers don't want Blu-ray (production yields are very low), and content producers don't seem to want it, either. HD-DVD is far more widely supported, nearly as good, and doesn't use expensive, untested technology. Plus, it's already available. But Sony doesn't see royalties every time an HD-DVD disc is sold.

      So yeah, you're basically being forced to pay a few hundred bucks extra for a component that doesn't really have any immediate benefit for you. You're paying Sony to saturate the market with a product no one really needs.

    68. Re:Sounds like so much BS to me. by king-manic · · Score: 1

      That's a bad analogy. Coca-cola without carmelized sugar wouldn't be anything like the current product. The OP's argument is that a PS3 would be just as useful without an overpriced, pie-in-the-sky optical drive, and I'm inclined to agree with him

      Coca-cola without carmalized sugar is simply not brown. Otherwise it's the same. Ps3 without the blu-ray just as different. It's a feature of the product. There are subsitutes for crmalized sugar, like corn syrup and brown food coloring but it would taste subtley different just as a PS3 with a DVD or HD-DVD would be different.


      If you want a more accurate analogy, imagine that there's a far less expensive (but comparable in taste and nutritional value) alternative to sugar out there, but that Coke owns the rights to sugar, and that they intend to make a fortune selling sugary products at a very high premium.


      It happened sort of, coke uses high fructose corn syrup not sugar because it's cheaper.

      The real reason that Blu-ray is being pushed on consumers is that Sony is attempting, yet again, to get their proprietary storage format a foothold in the market. Consumers don't want Blu-ray (it's expensive as all hell), manufacturers don't want Blu-ray (production yields are very low), and content producers don't seem to want it, either. HD-DVD is far more widely supported, nearly as good, and doesn't use expensive, untested technology. Plus, it's already available. But Sony doesn't see royalties every time an HD-DVD disc is sold.

      I think you've reversed the reality of support, HD-DVd has Universal and a subsidary owned by the weinstiens supporting them. Blu-ray has the rest of the industry. Most of the industry is non-exclusive to either and Blu-ray has exclusive support by Sony. also, on the board of directors of the blu-ray standard are Apple Computer Corp.; Dell, Inc.; Hewlett Packard Company; Hitachi, Ltd.; LG Electronics Inc.; Mitsubishi Electric Corporation; Panasonic (Matsushita Electric); Pioneer Corporation; Royal Philips Electronics; Samsung Electronics Co., Ltd.; Sharp Corporation; Sony Corporation; Sun Microsystems; TDK Corporation; Thomson; Twentieth Century Fox; Walt Disney Pictures and Television; Warner Bros.

      So yeah, you're basically being forced to pay a few hundred bucks extra for a component that doesn't really have any immediate benefit for you. You're paying Sony to saturate the market with a product no one really needs.

      again thats the product, there is no force there. If you think it's a bad decision; don't buy one. Otherwise you don't have a point. Blu-ray has some benifits and while it does tac on cost it does offer some value in return.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    69. Re:Sounds like so much BS to me. by Znork · · Score: 1

      "You aren't forced."

      Ultimately, the exclusivity of certain console games and the proprietary divergence of the various consoles depend on various forms of intellectual monopoly legislation which _is_ enforced by force. Without that specific exercise of force we might very well have a dozen or five dozen of 'PS/3' models produced by different vendors, all capable of playing the same games.

      Mr. TooMuchEspressoGuy is perhaps not forced to actually buy a PS/3, but alternative PS/3 makers who would cater to his desires are certainly forced to refrain from that.

    70. Re:Sounds like so much BS to me. by Chris+Burke · · Score: 1

      Honestly? I highly doubt it. I think the extra power of the PS3 is going to be used to show more models/textures at the same time, not the same number of super-detailed models/textures.

      The cell processor doesn't help with texture detail, by the way. That's more an issue of graphics memory bandwidth -- which I can't determine exactly without knowing the interface width to the vram which the Wikipedia article doesn't show, but which may not be 6x larger than the PS2's 47GB/s. The cell will be helpfull for geometry transformation, pixel shaders, than kind of thing, which is fine. Look at Doom 3 -- it's textures are not very much more detailed than any other similar game. It's the lighting effects and other processing done to those textures that makes the game look so good.

      Remember too that increasing the texture and model detail that much also means a lot more work for the art department. Much less work (and disk space) to develop a shader that can be applied to many textures by the Cell SPEs than to add 6x the detail to every single texture.

      So my prediction is that on the PS3 you'll see somewhat (from my butt: 2x) more detailed textures and models, but with more of them on the screen at once and with much more sophisticated shaders and effects that in the end add more to the scene than texture detail would anyway.

      --

      The enemies of Democracy are
    71. Re:Sounds like so much BS to me. by tricorn · · Score: 1

      Right, hence my question: how much does a blue laser cost? That would be the ONLY thing with a significant cost. Those estimates of "between $200-300 per unit" are worthless, unless they're based on real known costs of around $150-250 per laser. Or can you tell me some reason why the rest of the drive would cost any more than twice as much as a DVD drive?

    72. Re:Sounds like so much BS to me. by devnull17 · · Score: 1

      I'm pretty sure it is the laser, and while I don't have a link handy, I'm sure I read that the cost of the things was in the hundreds of dollars.

      There are other components as well, such as the motor and the moving apparatus on which the laser is mounted. I think I read something about spin velocity or proximity of the laser to the disc surface or something like that that was also causing them problems.

    73. Re:Sounds like so much BS to me. by Nazmun · · Score: 1

      Two hundred dollars at launch... You can bet your ass that prices will drop on newer more bleeding edge components fastest. That includes the massive cell and blu-ray. It's going to be interesting to see how low prices for the ps3 will go next year. And the chances of my purchase may increase a few pct points (i'm guessing i won't get the thing for over a year till it drops).

      --
      Hmmm... Pie...
    74. Re:Sounds like so much BS to me. by Anonymous Coward · · Score: 0

      Given that Blu-Ray players are going for $1000, it's obviously more than a $20 laser that's making the difference in cost. :P

    75. Re:Sounds like so much BS to me. by tricorn · · Score: 1

      Let's see - retail price for a Blu-Ray player, vs. Sony's cost for a Blu-Ray raw drive. Remember, they're trying to recover the sunk costs (R & D, facilities) with the retail price. With the cost for a raw drive, in a device supposedly being sold at below cost, you can't assign sunk costs to the unit when deciding if they're selling it at a loss or not. The rest of the mechanism for the drive may have had it's difficulties in design, but the actual marginal cost to manufacture is unlikely to be more than twice as much as for a DVD drive, leaving only the cost of a blue laser to make up for the "$200-300 estimated" cost of a Blu-Ray drive. How much does the laser cost in a DVD player (or the two lasers in most players, actually)? Is a blue laser really going to cost that much more, even if production yields are horrible?

    76. Re:Sounds like so much BS to me. by Anonymous Coward · · Score: 0

      wow, you really don't understand sarcasm

    77. Re:Sounds like so much BS to me. by joshsisk · · Score: 1

      You aren't forced, but game exclusivity does push people to buy consoles that have features they might not want.

      If someone just wants to play the new Metal Gear Solid game, to do so they must by a PS3. If they have no desire to ever put a movie in this PS3, it's gonna be exclusively for MGS4(or whatever version is the new one)... I can see being annoyed at the extra price to pay. After all, last gen they could play their beloeved MGS for $300 + $50. Now it's $500/600 + $60.

      That's all the original poster was getting at - it's annoying to some that people who don't care about Blu Ray can't buy one without it for less.

      Personally, it doesn't annoy me, I am going to simply wait until the price comes down to one I consider"worth it" before I buy one. If I was huge fan of any Sony-exclusive franchises, maybe I would be tempted to splurge, but I am not as hardcore of a gamer as I once was.

    78. Re:Sounds like so much BS to me. by joshsisk · · Score: 1

      If the only cost difference between a DVD drive and a Blu Ray drive was $20, the Blu Ray players on the market would not be $800-1000. They would be much closer to standard DVD prices. There are a lot of components, including the blue lasers which according to many news stories have really low yields. Plus R&D recouping, of course.

      From a video entertainment perspective, Sony's strategy is bold. The Blu-ray drive alone is responsible for the majority of the price gap between the Xbox 360 and the PS3. Wolfgang Schlichting, an analyst with IDC, believes that the cost of the PS3's Blu-ray drive is around US$200-300 per unit, while Merrill Lynch put the cost at US$350. My own contacts in manufacturing believe that the Lynch estimate is too high, but no one believes that the entire Blu-ray drive mechanism can be had for less than US$200 right now. - ars technica story

      I would guess that these paid analysts, while probably just in the right ballpark, probably have better sources than a random slashdot poster.

  3. Resistence better be freaking amazing by Gemini_25_RB · · Score: 1

    if it really needs 20+ gigs of disc space.

    1. Re:Resistence better be freaking amazing by goodenoughnickname · · Score: 1

      I think it will be. I heard the game is in this new genre where you and the character share the same point of view, and you shoot at enemies from that point of view. I know, it sounds pretty hokey, but we'll see how it pans out.

    2. Re:Resistence better be freaking amazing by bigdavex · · Score: 2, Funny

      I think it will be. I heard the game is in this new genre where you and the character share the same point of view, and you shoot at enemies from that point of view.

      I wouldn't really call Slashdot a game. And Microsoft's not really the enemy.

      Oh, that's not what you meant? Sorry.

      --
      -Dave
    3. Re:Resistence better be freaking amazing by ArwynH · · Score: 1

      Actually it's pretty much like any other modern PC FPS (doom3/hl2). Prettier than previous console FPS, but pretty much on par with modern PC ones. IE nothing special really...

    4. Re:Resistence better be freaking amazing by steveo777 · · Score: 1

      Umm, this sounds suspiciously like a normal FPS. But, I haven't seen any footage either.

      --
      This sig isn't original enough, it's time to come up with something witty...
  4. Movies first by Wind_Walker · · Score: 4, Interesting

    Sony is repeating their past efforts. The PS2 won wide acceptance in part because it was a very cheap (at the time) DVD player. I believe that in Japan, a PS2 was actually priced lower at launch than any other DVD player available in Japan, so thousands of people picked it up simply for DVDs, and the games were an afterthought.

    Sony is taking the same strategy this time around. Blu-Ray is Sony's technology and they NEED it to succeed. History is not on their side though - Betamax, MiniDisc, UMD... Sony just can't get their formats off the ground. Their solution? Package it in with their most popular product, the PS3. That ensures that there will be more Blu-Ray capable DVD players than HD-DVD players in households, thus ensuring that Blu-Ray will earn top billing and finally make Sony some money.

    Will it work? Time will tell, but I doubt it - the $600 price tag is simply too high for most people to justify.

    So, to answer the question, Blu-Ray came first, and Sony is trying to justify their huge price by claiming that it was needed by game designers. It's not.

    1. Re:Movies first by Anonymous Coward · · Score: 1, Interesting

      Sony is repeating their past efforts. The PS2 won wide acceptance in part because it was a very cheap (at the time) DVD player. I believe that in Japan, a PS2 was actually priced lower at launch than any other DVD player available in Japan, so thousands of people picked it up simply for DVDs, and the games were an afterthought.

      I know that everyone has claimed this for the longest time, but I think that the number of people that purchased a PS2 because it was a low cost DVD player was pretty small; in fact, I suspect this rumor started because Dreamcast fanboy's used to bug PS2 fanboys about how few good games there were for the PS2 and PS2 fanboys would reply "Yeah, but it plays DVDs too". In the history of gaming there have been several systems (Sega CD, Panasonic CDI, Turbo Graphics 16) that had a new optical format and were less expensive than stand alone players yet the only one that anyone claims was popular because of it was the PS2.

      The fact is that if you eliminate HD-FMV (which shouldn't be necessary on either the PS3 or XBox 360 with the capabilities of those systems) there is very little data in a game that will take up more than a DVD (or Two).

    2. Re:Movies first by norminator · · Score: 2, Insightful

      The PS2 won wide acceptance in part because it was a very cheap (at the time) DVD player.

      There's a few differences, though. DVD was already doing well on its own before the release of the PS2. Hollywood Video and Blockbuster already carried a good selection of DVD titles. DVD also didn't have any real competition from other formats, like Blu-Ray has now. HD-DVD players were out before Blu-Ray players, at half the cost. The fact that the Toshiba HD-DVD player costs $450 on Amazon vs. $700 for the Samsung Blu-Ray player vs. $1000 for the Sony Blu-Ray player makes you wonder who would be excited about Blu-Ray?

      Also, DVD was following the same change that had already happened to music: going from cassette tapes to shiny discs, with all of the coolness of nice looking video, good sound, the convenience of being able to jump around to different tracks on the album/chapters of the movie. People had already seen the big change that going to a digital disc added to music, and were excited to see the same thing for movies. Plus, DVDs added the capability for extra features, extra languages/commentary tracks, subtitles in multiple languages, games, etc. The only real thing for the movie-watching population to get excited about with Blu-Ray is HD, with minor improvements in special features. The average home movie-viewer is not going to see a real paradigm shift, or an increase in convenience or features with Blu-Ray that they didn't already get with DVD. Now, music has gone to more media-agnostic formats. MP3's and other compresseed music formats can exist on your computer's hard drive and be transfered to a portable player through a USB connection, or they can be burned on a disc to play on an MP3 CD player. Media Center PCs and other more appliance-like media servers play MP3/wma/AAC music files. Many of the portable players use flash and thus have no moving parts. No skipping, no discs to scratch. It's all so convenient! Do that to the movie experience, but still manage to increase the video/audio quality, along with the features, and there you'll have a format people will be interested in.

      Then build that into your gaming machine, and you'll have something people will buy in lieu of a stand alone player. Maybe the early rumors about the PS3 being a PVR/Media Center type of device would have been a better strategy than Blu-Ray.

    3. Re:Movies first by ben+there... · · Score: 1

      Out of everyone that I know that had a PS2, maybe 10 people, only one of them also had a DVD player. All of them played movies on their PS2. I don't know how you can not consider that a significant selling point of the PS2.

    4. Re:Movies first by jandrese · · Score: 1

      You just did a pretty good job of pointing out how retarded fanboi arguments are:

      DCFanboi: You don't have many games for your just-released PS2! (Duh, it just launched)
      PS2Fanboi: But it plays DVDs! (total non-sequitor, and completely retarded when you consider that it supported a HUGE base of PSx games yet the Fanboi decided to focus on the crappy DVD player instead).

      --

      I read the internet for the articles.
    5. Re:Movies first by Scrameustache · · Score: 1

      The PS2 won wide acceptance in part because it was a very cheap (at the time) DVD player.

      The difference is that people wanted a DVD player.

      --

      You can't take the sky from me...

    6. Re:Movies first by Spacehog320 · · Score: 0

      In the us that may be true, but over in japan the majority of people bought it for dvd.

    7. Re:Movies first by kabocox · · Score: 1

      Package it in with their most popular product, the PS3. That ensures that there will be more Blu-Ray capable DVD players than HD-DVD players in households, thus ensuring that Blu-Ray will earn top billing and finally make Sony some money. Will it work? Time will tell, but I doubt it - the $600 price tag is simply too high for most people to justify.

      The sad thing is it would have worked perfectly if they started the system out at $250-300.

    8. Re:Movies first by DrEldarion · · Score: 1

      The fact that the Toshiba HD-DVD player costs $450 on Amazon vs. $700 for the Samsung Blu-Ray player vs. $1000 for the Sony Blu-Ray player makes you wonder who would be excited about Blu-Ray?

      A lot more people will when there's a $499 blu-ray player that also plays the newest games.

    9. Re:Movies first by einolu · · Score: 1

      Great example, just look at CDs once more. How many people really adopted SACD or DVD Audio? MP3s, with a measly 128kbs, won. We want bandwith and everything on-demand. DVD and CD are more than good enough quality for most of us when it comes to starting a physical collection.

    10. Re:Movies first by ProppaT · · Score: 1

      The PS2 was never a "cheap" dvd player. It was an expensive console that happened to have DVD playback when it came out. Then it went to a moderately priced console with subpar DVD playback (it didn't get worse, DVD players just got better). Now it's a reasonably priced console with laughable DVD playback (my cheapy $40 DVD player I bought for DIVX playback looks better than the PS2's DVD player.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    11. Re:Movies first by MBGMorden · · Score: 1

      That's just anecdotal though, and my own anecodtal evidence is completely opposite. Out of everyone I knew who bought a PS2 (about 2 dozen would be an accurate ballpark figure), all of them have seperate DVD players, and I'm sure that some of those people don't even know that the thing will even play a DVD.

      Even as such, I've never found a worse DVD player than a PS2. I tried to use mine as an extra player on the TV in the back room where I play my games and it skipped more than any other player I've tried (and had bad audio/video sync problems).

      Hacked X-box running XBMC on the other hand is my preferred DVD playback method now. It buffers the stream (you can pull the disc out and it keeps playing for a few seconds) making skips non-existent.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    12. Re:Movies first by norminator · · Score: 1
      If that $499 Blu-Ray player was available now, if a decent sized-catalog of Blu-Ray content was widely available, if Blu-Ray added convenience and features (beyond HD quality), and if HD-DVD didn't already exist at a less expensive price, then maybe. As it is, the only people willing to pay $500 - $600 for a Blu-Ray player that also plays the newest games will be the ones who want to buy a PS3 anyway, for the games. I don't think they're going to persuade a lot of non-gamers to buy in to PS3 just for the movies. $500 is still a hell of a lot for a movie player, unless you're really passionate about wanting that HD, and upconverting DVD players won't do it for you. Sony has priced themselves into a situation where only serious hard-core gamers will buy the PS3 for games, and only serious hardcore movie people will want Blu-Ray enough to spend that much on a player... but if they're that serious, they'd buy a dedicated, standalone, higher-quality player that's not trying to do a million different things. Why do you think Sony's Blu-Ray capable PS3 can do games and BR movies for half the cost of their own BR player? There's something to think about.

      The price point for a Blu-Ray player is a lot different than where DVD players were in 3/2000, too. I don't recall the prices of standalone DVD players then, but according to http://en.wikipedia.org/wiki/DVD:
      By early of 1999 the price of a DVD player had dropped below $300 US.

      By 2000, when DVD was a little more established and video rental stores had reasonable selections of DVDs, I'm sure they were a less expensive than that.

      Sony just seems convinced that we're all going to buy into PS3/Blu-Ray because it's the newest, biggest and baddest stuff out there... but we don't really need that. There's still some good movies that haven't ever made their way onto DVD yet. A lot of people out there aren't willing to step into a new format, re-buy all of their movies again , and wait for years for their favorite movies to come out again .
    13. Re:Movies first by king-manic · · Score: 1

      There's a few differences, though. DVD was already doing well on its own before the release of the PS2. Hollywood Video and Blockbuster already carried a good selection of DVD titles. DVD also didn't have any real competition from other formats, like Blu-Ray has now. HD-DVD players were out before Blu-Ray players, at half the cost. The fact that the Toshiba HD-DVD player costs $450 on Amazon vs. $700 for the Samsung Blu-Ray player vs. $1000 for the Sony Blu-Ray player makes you wonder who would be excited about Blu-Ray?

      Perhaps your confusing the time period. When I bought my PS2, DVD were the new thing but they were fringe products still. The PS2 was my first DVD player. I got it just aa it came out and it was almost $600 cnd. DVD were $40 CND at the time, and there wasn't that many tos elect from. Right now Blu-ray is a tad behind that but not by much. They could get to the same poitn in 2-3 mo. a few titles with most major titles beign planned to be released on bluray too. It seems to correspond pretty closely.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    14. Re:Movies first by king-manic · · Score: 1

      My Ps2 also has this weird thing where the "voice" track on all my movies plays very quietly but the background is full volume.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    15. Re:Movies first by ben+there... · · Score: 1

      Let me guess. You're a lot younger than I am. I don't even have my PS2, but I'm talking about PS2 release time here (2000) and how most people in their teens/early twenties then didn't already have a DVD player. Note, umm, all the past tense. For most, it was their only DVD player for a few years.

      I never had one skip, but I'm not still using one, so maybe they get old. XBMC didn't even exist then.

      Point being, as stated before, the DVD player in the PS2 was the sole DVD player for many PS2 buyers that weren't really, really late in the game.

      Also, not like it needs to be stated, but most people bought a PS2, not an Xbox.

  5. "Need" or "want"? by Opportunist · · Score: 1

    Games "need" 25GB storage media to deliver? Or is it rather that it's convenient to have it?

    My guess is that the "need" for 25Gig media is not really present. More, it's convenient to abstain from compression for those cutscenes, to increase the size and thus (and here is the real benefit for game studios IMO) make it rather impossible to download it from a torrent, given that 25Gigs of traffic would kinda upset any provider.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:"Need" or "want"? by Sparr0 · · Score: 1

      You can already download 'ripped' versions of PSX and Neo Geo discs, with FMV cut out, so the disc images are very small. The same thing will happen for 25GB+ discs.

    2. Re:"Need" or "want"? by Saige · · Score: 2, Interesting

      Many games, to make development easier, will include multiple copies of their various assets on the disc.

      I've heard multiple game devs say that if the guys really do have 20 gigs of UNIQUE content on the disc for Resistance, then the rest of the game industry will bow down to them as game development gods.

      --
      "You know your god is man-made when he hates all the same people you do."
    3. Re:"Need" or "want"? by Opportunist · · Score: 1

      Well, you can fill 20Gigs nicely with uncompressed high resolution cutscenes...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:"Need" or "want"? by Anonymous Coward · · Score: 0
      given that 25Gigs of traffic would kinda upset any provider

      I dunno what service provider you're using, but I don't have to download all that many torrents (5-10, maybe?) before I've downloaded 25GB, and uploaded more than that amount. My provider doesn't seem to have any issue with it.
    5. Re:"Need" or "want"? by Cyno01 · · Score: 1

      Yeah, i've probably downloaded that amount in the past 2 days... Edonkey too, slow but steady.

      --
      "Sic Semper Tyrannosaurus Rex."
  6. 'e' is no where near 'u' or '-' on a keyboard by Anonymous Coward · · Score: 0
    Blue-ray as new movie media, or Blu-ray as answer to design challenges?
    With different spellings you can have both.
  7. 20 Gigabytes?!? by Anonymous Coward · · Score: 0
    So games like Resistance which, as a launch title, is up to 20-something gigabytes already.

    Just what are they putting on that disc? A 3,000x3,000x3,000 voxel image of the kitchen sink?
    1. Re:20 Gigabytes?!? by cpct0 · · Score: 1

      Sorry, that does a wee bit more than 100 gigabytes in RGBA. :) Besides, for better hardware acceleration, you'd be best off at 2048 or 4096. Let say 3000 is overbudget, so 2048x2048x2048x4 would mean 32 gigabytes for that SUPERB kitchen sink ;) Now we're rolling and nearly in budget, let's pretend we are 16 bits (for space purposes), or RGBA5651 and then we are getting 16 gigabytes, which pretty much fits the horrible constraints of the oh-so-limited blu-ray.

      hehe ... loved the analogy though, let's hope you are not right!

    2. Re:20 Gigabytes?!? by hords · · Score: 1

      This Interview explains what is taking so much space on the disc.

      Consider that even with compression, each of our "levels" (or loaded areas) has more than 300 megs of unique data. And keep in mind that we're also streaming data during level playthroughs. It doesn't take too much level data before you've gone past what can be stored on a dual-layer DVD. And between single player and multiplayer we have a lot of level data (over 40 different large loaded areas) - yes, more than will fit on a dual layer DVD.

      So just in compressed level data they are nearly to 12 gig.

    3. Re:20 Gigabytes?!? by cpct0 · · Score: 1

      Okay, I might be a compression freak, but then, we got nearly 2 DVD (SL) full of animations and graphics, uncompressed... and I have to fit that onto a 10-megabytes downloadable, along with the software, music and so on. (Oh yes, and you don't even need to install the software, and there are no "loading" screens either).

      It can be done ... and graphics are optimized for 1600x1200 too (approximately HD contents, but for PCs) so too bad for the lazyness of the software engineers and their lousy gaming engines that are not meant for "reality".

  8. fill it with something useful by rabbot · · Score: 1

    If all that space is going to go towards hours of FMV you can count me out. Many, many PS2 games had too much FMV as it was...I can only imagine where this is going to lead.

  9. Re:FUD 'Not an Ethical Burden' For Zonk by drewmca · · Score: 1

    There's nothing anti-sony about the post. Please, just post a link to playstation.com next time and save us.

  10. Spelling by Anonymous Coward · · Score: 0

    Dear Zonk,

    Bravo Lima Uniform, hyphen, Romeo, Alpha, Yankee.

    Sincerely,
    Coward, Anonymous

  11. Big by TheOrangeMan · · Score: 0, Redundant

    When I hear about 20GB games, I'm always reminded of what some people can do with just 96KB http://212.202.219.162/kkrieger and I always wonder what those guys could do with a whole megabyte.

    --
    My left arm is all scars and I consider that a valid excuse...
    1. Re:Big by Ant+P. · · Score: 1

      They needed about 50MB of directx8 DLLs in addition, though.

  12. Poor Return on Investment by Anonymous Coward · · Score: 0

    So we have one company spending the last several years researching and implimenting new tech to improve the interface between man and game station(Nintendo: wiimote). At the same time, we have another company spending the last several years increasing the length and quality of filler video between the various stages of the game (Sony: Blu-ray).

    Which of these two systems is 2x more expensive than the other again?

  13. So why do the WSJ and Fortune call it albatross? by WillAffleckUW · · Score: 1

    Seriously, I've read many print edition articles in both Fortune and the Wall Street Journal which basically say that the whole Blu-Ray debacle may drag Sony down and cripple the company.

    These are business analysts, and they usually pump new tech, but even they are down on this Bet The Company decision by Sony.

    --
    -- Tigger warning: This post may contain tiggers! --
  14. I'd say that much space is more of a challenge by Zadaz · · Score: 1

    At least an implied challenge.

    Do you know how much work by how many artists it would take to fill 50GB with "A" title art?

    Neither do I, exactly, but considering an "A" console title now can take the efforts of dozens of artists a couple years to complete, the costs and effort to develop a game that wisely uses 50GB is ... Stupid, quite frankly.

    1. Re:I'd say that much space is more of a challenge by jandrese · · Score: 1

      It seems to me that once you're getting up to that much content, you'd better be looking at procedural content generation more and more just so you don't completely blow your budget on the art department. The rub is of course that once you start doing stuff procedurally, then you don't need massive amounts of space anymore.

      --

      I read the internet for the articles.
    2. Re:I'd say that much space is more of a challenge by king-manic · · Score: 1

      At least an implied challenge.

      Do you know how much work by how many artists it would take to fill 50GB with "A" title art?

      Neither do I, exactly, but considering an "A" console title now can take the efforts of dozens of artists a couple years to complete, the costs and effort to develop a game that wisely uses 50GB is ... Stupid, quite frankly.


      Don't confuse more art with higher res art. The same art that had to be compressed and downsampled to fit inot a 700 meg CD and slightly less compressed to fit on a 4.5 meg DVD can now be up sampled or un changed to fit on a Blu-ray disc(BRD?).

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    3. Re:I'd say that much space is more of a challenge by buffer-overflowed · · Score: 1

      Or, like the gamecube, you can use hardware based compression(9:1 in the case of the cube IIRC).

      If the cube had taken full DVDs, you could've crammed 81GB of texture data onto it.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  15. Chicken or the Egg? by abb3w · · Score: 1

    So, to answer the question, Blu-Ray came first, and Sony is trying to justify their huge price by claiming that it was needed by game designers. It's not.

    It is now. Bear in mind Murphy's Law of Storage: storage requirements rise to meet storage capacity... plus. The storage capacity became available; thus, now it's "needed". Now pardon me, I have a 1 TB RAID to check up on....

    --
    //Information does not want to be free; it wants to breed.
    1. Re:Chicken or the Egg? by Wind_Walker · · Score: 1

      Point well taken. I remember back in the BBS days I had used Stacker (disk compression software) to turn my 250 MB drive into a 520 MB drive, and people asked me "What could you possibly need 500 MB for?".

      The problem I see is filling the space with quality. Somebody else in this article imagined GTA:San Andreas on a Blu-Ray disk, talking about how huge the area to explore could be, how detailed they could make it, etc. As I see it, it's not the space that's the problem, it's the time to fill that space.

      Doubling the area of GTA:SA would mean a lot of work for artists, level designers, quest designers, and especially QA testers. You have to ask yourself, "Where's the break-even point?" Somewhere in the process of expanding game area or making higher resolution textures, you reach the point of "too much effort for minimal fun". I'm sure a Blu-Ray disk could hold data for the entire USA with decent modelling, so you could race Cannonball Run style across the nation. But would that be fun? Hours and hours of interstate?

    2. Re:Chicken or the Egg? by MindStalker · · Score: 1

      Somebody else in this article imagined GTA:San Andreas on a Blu-Ray disk, talking about how huge the area to explore could be, how detailed they could make it, etc.

      Simply put, no. GTA: San Andreas was a HUGE map, and had to take a lot of developer time to create. The designers I doubt weren't wanting for more storage space (though I did read somewhere they did have to take a few intended songs and whatnot to fit it on a DVD). What you might see though would be movie cut-scenes included as well.

    3. Re:Chicken or the Egg? by Shadarr · · Score: 1

      I don't buy it. A lot of games were on the Gamecube as well as PS2, and didn't require multiple discs. That tells me they weren't using all the space on a DVD. The amount of time and money it will take to generate enough content to fill a bluray disc will be ridiculous. Unless they just don't bother compressing anything.

  16. mmmm not yet by BlackIcejane · · Score: 1

    I havent seen a worth while argument for getting a blue-ray player YET!

    I know some will get it cus they love the newest products and I can see that, but for me I have limted funds to spend on games and systems so I have to make it count.

    Just like I can't justify a $800 video card I can't junstify buying a PS# or a blue-ray player at least not at this time.

    I gonna give it a year and then look at them again.

    --
    $DO || ! $DO ; try(); > try: command not found
  17. Gamble Not a Burden by eldavojohn · · Score: 1

    I agree with you, but I see this as more intensifying their gamble.

    Sony has parlayed two bets that the PS3 will do well and so will Blu-Ray. They feel the two technologies helped each other out. Blu-Ray gives the PS3 more proliferation via a selling point while the PS3 proliferates the standard of Blu-Ray throughout the community prematurely.

    However, if one of these technologies fails, I believe the other will also. Sony has tied their fates and if consumers balk on either, Sony goes under. A burden? No. A huge gamble that may or may not pay off. Sony has rolled out five times the number of displays for the PS3 as there were for the PS2. I think they realize the amount they're risking on the table.

    --
    My work here is dung.
  18. Sony's problem was that they wanted all the profit by ConfusedSelfHating · · Score: 3, Insightful

    If Sony had made a deal with the DVD coalition and accepted the HD-DVD standard I think they would be in a much better position right now. They would only take part of the HD-DVD licensing profits, but it would be cash in the bank. Business is about risk, but it's also about taking the easy profits when you can.

    Imagine if you will, Sony including the only high definition format disc in their PS3. A dual layer HD-DVD has 30 gigs of storage, more than enough to hold the 22 gigs of Resistance: Fall of Man. Every single movie studio releasing their films on the only high definition format: HD-DVD. Sony would not be having the blue diode production problems that it is currently having. Because all of the manufacturers would be focusing on only one format, costs would come down even quicker. The high definition era would begin with the same unity as the DVD era. Sony would be guaranteed a huge quantity of money from licensing.

    Instead, Sony decided that it had the Playstation brand as a magic bullet and gave the finger to the rest of the DVD coalition. I hope it works out for them.

  19. Zelda: Ocarina of Time = 512 Mbit by flaknugget · · Score: 1

    Um ya... so more storage is necessary for better games... and 'Resistance' will be roughly 312 times as good as anything released on the N64, or DS.

    1. Re:Zelda: Ocarina of Time = 512 Mbit by GearType2 · · Score: 1

      umm... Ocarina of Time was better than Saturday Night Slam Masters for the genesis? Arguably the best game ever. What's your point? Eye of the Beholder my friend.

    2. Re:Zelda: Ocarina of Time = 512 Mbit by Hawkxor · · Score: 1

      Maybe some old games are better than most new games, but on the other hand I'd rather play the same game in HD than in SD.

    3. Re:Zelda: Ocarina of Time = 512 Mbit by El+Gigante+de+Justic · · Score: 2, Insightful

      I'd rather play games in HD as well, but unless every PS3 comes with a $1500+ in the box so that I (or most people for that matter) can buy an HD TV to play the games on, SD is more than satisfactory for now, and will continue to be so until HDTV is the de facto standard in every household.

    4. Re:Zelda: Ocarina of Time = 512 Mbit by Hawkxor · · Score: 1

      I think that the limiting factor of HDTV prevalence/price will be unimportant sooner than you believe; and this console's lifetime should span out to what, 2012?

  20. More storage= by Anonymous Coward · · Score: 0

    bigger and more complex root kits

  21. Not A Blue Ray Player by Time+Doctor · · Score: 1

    It is also not a Red, or Green Ray Player. Also, neither the colors of Orange or Teal apply. It is, however, a Blu-Ray player.

    --
    Check out ioquake3.org for a great, free, First-Person Shooter engine!
    1. Re:Not A Blue Ray Player by Anonymous Coward · · Score: 0

      Actually, it's not a Blu-Ray player. It's a Blu-ray player, and it plays Blu-ray Discs (or BD for short).

  22. Non-existant cost? by Anonymous Coward · · Score: 0

    Since when can you produce 20 gigs of "cinematics" for free? Kindly pass the Kool Aid.

  23. Re:Sony's problem was that they wanted all the pro by rherbert · · Score: 1
    Sony would not be having the blue diode production problems that it is currently having.

    HD-DVD uses blue lasers, too. So they'd still be having the problem. Maybe more, because MS might have included HD-DVD in the XBox 360.

    Because all of the manufacturers would be focusing on only one format, costs would come down even quicker.

    And would those savings be passed on to the consumers in the absence of competition?

  24. My yoke is easy and light by joeytsai · · Score: 4, Insightful

    Well, it's a good thing that Blu-Ray [1] isn't a burden for Sony, because it's going to be a huge burden for the PS3. Blu-Ray certainly doesn't have much momentum right now, and I doubt the PS3 will help matters much. I'm not saying it won't be the new high-def medium, because it might. But I think its success will be pretty much orthogonal to the success of the PS3.

    On the other hand, let's see how the Blu-Ray has really hurt the PS3. Assume the PS3 had simply stayed with DVDs, like the xbox 360. They would've certainly released the PS3 much earlier, probably at the same time as the 360. The PS3 would've cost the expected $300 or $400, again remaining competitive.

    Now, they've given Microsoft a year head-start. We all know in console time that's incredibly significant - in terms of market share, development time, allowing older title prices to come down. Giving Microsoft a lead will especially hurt Sony in terms of online games, where xbox Live was already moving to its next iteration. Also, I'd bet good money when the PS3 becomes available Microsoft will conveniently announce a $249/$349 price break on the the 360, further making the $600 PS3 sticker more unreasonable. Maybe even a Halo 3 for good measure?

    Most big-name titles are going to be multi-platform, and without something truly innovative to set it apart (like the Wii), the PS3 has really positioned itself for failure. And the fault is almost exclusively due to Sony betting the PS3 on Blu-Ray. Honestly, as much as I love my PS2 games, I hope it does fail. The last thing I want video game manufacturers thinking is that they can release crap late and exorbitantly priced and succeed.

    [1] By the way, Slashdot, Blu-Ray is the correct spelling; I heard Sony didn't use "Blue" as they couldn't trademark it.

    --
    http://www.talknerdy.org
    1. Re:My yoke is easy and light by WCLPeter · · Score: 1
      Also, I'd bet good money when the PS3 becomes available Microsoft will conveniently announce a $249/$349 price break on the the 360, further making the $600 PS3 sticker more unreasonable. Maybe even a Halo 3 for good measure?


      That's one of the reason's I held off on a 360. It would be in Microsoft's best interests to offer a price cut when the PS3 comes out.

      Also I fully expect the HD-DVD drive to replace the current DVD that comes standard in the 360. This will encourage game companies to port their higher (space wise) content games from the PS3 to the 360. People with the older 360's will buy the add-on to play said games making this a double win for Microsoft.

      Throw in the inevitable Halo 3 launch, or at least a teaser demo disc that's only available with the price cut 360 or to purchases of the HD-DVD add on and this could be a good year for MS.

      Pete...
    2. Re:My yoke is easy and light by robosmurf · · Score: 1

      [1] By the way, Slashdot, Blu-Ray is the correct spelling; I heard Sony didn't use "Blue" as they couldn't trademark it.

      Being pedantic, even that is wrong. According to blu-ray.com, the correct short form is 'Blu-ray' not 'Blu-Ray'. The full name of the media is 'Blu-ray Disc'.

  25. Welcome to 1994 by Bigboote66 · · Score: 1

    I guess "Next Gen" in Sony HQ means "Start Over From Scratch". Those FMV games sure were fun back then; I'm sure sitting through a 4 minute cutscene and pressing up/down/left/right every minute or so is going to be even more fun in HD.

    -BbT

    1. Re:Welcome to 1994 by Ant+P. · · Score: 1

      4 minutes? Back in my day the cutscenes lasted 40 hours.

  26. 64k by SanityInAnarchy · · Score: 1

    is what they usually had to work with. So 96k was quite a bit more.

    But, like everyone else, when they remove the restriction, they get lazy. I think there's one demo that's 5-10 megs, which they mostly fill with things like actual voice recordings for the audio. You can tell they're getting lazy, because they then redo something that looks much the same, only better, and in (again) 64k.

    And there is actually someone doing a project -- don't remember what it was called, but the plan is to only design the street layout of major cities, and focus in on focal plot points, but otherwise procedurally generate a galaxy of planets, where each planet has as much detail as our own. The idea is to treat it as randomly generated, but start with the same seed each time, so it's more like a fractal. Such a game might even fit on a CD, would easily fit on a DVD, and would have much more sheer content than any PS3 game.

    I'm not opposed to Blu-Ray, but I am opposed to spending more for it, especially when they'll likely be filling it with FMV until they are creating enough real content to fill it.

    Don't hold your breath, though. Ian Carmack is going in completely the opposite direction. His concept is to create absolutely gigantic textures, even derive features of a level (shrubbery, trees, etc) from that texture, basically allowing the artists to be lazier, but the game will be much bigger.

    --
    Don't thank God, thank a doctor!
    1. Re:64k by Pelops · · Score: 1

      Well, if you remember Elite 2, it had tons of unique planets and solar system. I remember reading that to generate them, only two integers were used :)
      So, even if you put more data, procedural approaches could reduce the size of polygons.
      Ian Carmack? never heard of him. I know of John Carmack though

    2. Re:64k by SanityInAnarchy · · Score: 1

      Yes, John Carmack. I think I somehow managed to confuse him with Ian of Freenet. It was 3 or 4 AM, so I'm not surprised.

      --
      Don't thank God, thank a doctor!
  27. It Definately Is a Burden by Anonymous Coward · · Score: 0

    And the burden is that Sony is including this expensive technology into its console from the get go, forcing the cost up, instead of making it ready to have an add on player when the price is reasonable. This nonsense about it not being a burden applies only to the DEVELOPMENT INVESTMENT, and frankly that effect is gonna be way less.

  28. that's crap. by CDPatten · · Score: 1

    No gamer plays games for the pretty video trailers at the end of a level or check points.

    As far as rendering large levels or detailed game play graphics, developers don't even use up the current generation's 4 gigs.... its the VIDEO clips that use all the space.

    Sony bragging that they can have tons of high def video clips in a game is great and all but its just FUD directed as MS. I typically skip out of the clips when I see them. And it sure isn't worth all the extra money to me to have them. And frankly at the slow read/transfer speeds of the first generation b-drive in the PS3... 50 gigs is going to be painful, slow, not worth it.

    Sony is graspong at straws.

  29. Re:FUD 'Not an Ethical Burden' For Zonk by Anonymous Coward · · Score: 0

    So, I'm just curious... Do Sony pay you by the hour, or by the post for your astroturfing? Are you in-house or are you a freelance consultant astroturfer?

  30. Nit pick by springbox · · Score: 1
    I though Blu-Ray would be a sort of neat name, but I don't think it's working out. There seems to be some confusion among people about the spelling of its name. The summary in the article is a good example:

    Blue-ray 'Not a Burden' For Sony
    Posted by Zonk on Wednesday September 27, @01:02PM
    from the well-that's-a-relief dept.


    Sony Media Games Via Opposable Thumbs, an article at GamePro in which Phil Harrison clarifies that Blue-ray on the PS3 is a 'game design' decision. From the article:

    "Once we had that storage capacity on Blu-ray Disc, adding the movie playback functionality was extremely cost-effective, [the cost] is actually non-existent. So games like Resistance which, as a launch title, is up to 20-something gigabytes already. And that's day one -- think about four years, six years from now. We'll be pushing the 50 gigabyte limit with dual-layer Blu-ray very quickly. So we absolutely need it as game designers, and in that regard, the consumer is getting the movie functionality effectively for free."

    I probably would have had a follow-up question there, but that's where the interview ends. So what do you think? Which came first for Sony: Blue-ray as new movie media, or Blu-ray as answer to design challenges?

    They should have just called it Blue-Ray ("Blue Ray") instead of Blu-Ray ("Blew Ray") because it seems to be messing some people up. I saw a comment yesterday where someone was talking about Blu laser diodes....

    1. Re:Nit pick by king-manic · · Score: 1

      They should have just called it Blue-Ray ("Blue Ray") instead of Blu-Ray ("Blew Ray") because it seems to be messing some people up. I saw a comment yesterday where someone was talking about Blu laser diodes....



      You can't trade mark somethign liek Red Fridge/Blue ray/Yellow banana. So they went with Blu-ray to avoid havign to deal with a trademark that is too general.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  31. Re:FUD 'Not an Ethical Burden' For Zonk by Anonymous Coward · · Score: 0
    Free online play is gonna kick ass.

    Yeah, that free online play on the PS2 sure does kick ass now.

  32. Re:Sony's problem was that they wanted all the pro by chrisb33 · · Score: 1

    And would those savings be passed on to the consumers in the absence of competition?

    There would still be competition among game consoles - I think the PS3 would be much more competitive at a lower price. HD movie prices would probably drop as well, since roughly twice as many HD-DVDs could be sold.

  33. Makes little sense either way by SuperKendall · · Score: 1

    However, if one of these technologies fails, I believe the other will also.

    This makes no sense, at least in one direction.

    Lets say Blu-Ray does not take hold as a movie format, despite having the backing of more major studios and the two major computer vendors (Apple and Dell).

    Fine then, how does the PS3 owner suffer?

    They still have games that make use of the extra space. Because of the volume of manufacturing games, there's not really any great cost to the media the games are on (as if media cost has ever been a factor in game pricing). Simply put, it has no effect on the PS3 as a gaming system.

    It can be argued that if the pS3 does not do well Blu-Ray will have trouble, and I agree more on that front as it is the spread of PS3's that will really bost Blu-Ray to be a dominant format. However all that poor PS3 sales would do would be simply to put Blu-Ray and HD-DVD on an equal footing, and drag out the format war for an extended period of time.

    Sony has indeed tied these two things together each to help the other, but does not really suffer if one falters.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Makes little sense either way by Shadarr · · Score: 1

      If BluRay fails to become the standard, then the damage to the PS3 will be the fact that it's priced $200 higher than the competition because of a feature people don't want.

    2. Re:Makes little sense either way by cthellis · · Score: 1

      The main potential damage will come later, because the PS4 may be burdened with extra cost having to support the PS3's game medium instead of striking it out in the best-way-they-can without worrying about legacy support.

      The loss of Blu-Ray movie playing as added incentive will certainly hurt, but... it's hard to calculate. I do, however, find it funny that the same people saying losing the format war would tank the PS3 are the same ones saying that no one cares about Blu-Ray movie playing to begin with.

  34. Texture data much higher res by SuperKendall · · Score: 1

    You discount that textures all need to be increased in resolution to look OK at higher resolutions. If you have a lot of textures that is potentially a lot more data,

    You are also discounting the use of HDR, the greater dynmic range of image data increases the bit depth of textures as well.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Texture data much higher res by Chris+Burke · · Score: 1

      I'm not discounting increased detail in textures, I mentioned it. Yet the fact is you don't need to scale the textures linearly with the increase in resolution. If you didn't increase the texture data at all, you still benefit from having the textures look good on polygons that are farther away from the viewer. This is what you see when going from 800x600 to 1600x1200 in a PC game. Having higher resolution on the same textures makes them look better. With the higher resolution screen you can add more detail to the textures and expect it to be worth something, but you still don't need to multiply the texture data to match screen resolution.

      I didn't consider increased bit depth, but I'd have to know what a typical bit depth is for a current console game to guess at whether it would need to be increased.

      --

      The enemies of Democracy are
  35. Re:Sony's problem was that they wanted all the pro by The+One+and+Only · · Score: 1

    It's not a matter of Blu-ray the Sony format and HD-DVD the standard format. HD-DVD has the support of Microsoft and Intel, as well as Tochiba, NEC, Sanyo, HP, and Universal, but Blu-Ray has the support of Panasonic, Apple, Fox, and MGM, while numerous companies including Samsung and Pioneer, as well as Disney, Warner Brothers, Paramount, etc. releasing movies on both mediums.

    --
    In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
  36. It does not to look like crap by SuperKendall · · Score: 1

    It means the VRAM image sent to the rasterizer is 6.75 times as large. It does not follow that the size of the raw content on disc (textures, geometrical data, etc.) will also be 6.75 times as large.

    No, the textures are actually larger - not only do you have to store textures at a higher resolution so they will still look OK at 1080p, all the consoles are moving to support HDR now which requires textures with a greater bit depth.

    The geometrical data will be larger due to the need for greater poly counts, again to look good at a higher res, but it's hard to say how much. Some developers are talking about a ten-fold increase...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  37. Re:Sony's problem was that they wanted all the pro by nutshell42 · · Score: 1
    If Sony had made a deal with the DVD coalition and accepted the HD-DVD standard I think they would be in a much better position right now. They would only take part of the HD-DVD licensing profits, but it would be cash in the bank. Business is about risk, but it's also about taking the easy profits when you can.

    Just about the only advantage of the HD-DVD standard is easier retooling of existing manufacturing lines. The cost of the discs probably won't be too different in the long run and is irrelevant anyway (with $60 games and $40 movies who cares whether the disc costs a penny or two?). The reason Toshiba's HD-DVD drive is so cheap is that they aren't stupid. They saw the price of the PS3 did some quick calculations and decided on the same razorblade model Sony's using, while BD manufactures use the usual approach (for consumer electronics) of first milking the super-rich and then slowly lower the price.

    Imagine if you will, Sony including the only high definition format disc in their PS3. A dual layer HD-DVD has 30 gigs of storage, more than enough to hold the 22 gigs of Resistance: Fall of Man.

    But still vastly less than what I can have on a BD. What do I care about the number of gigs for the PS3 I want a replacement for my DVD-R (or +R or whatever) drive and Blu-Ray is superior (also, unlike HD-DVD, it's been developed with burning discs in mind. I think every BD drive for PC you can buy atm is a BD-R while afaik there isn't even an HD-DVD-R announced).

    Every single movie studio releasing their films on the only high definition format: HD-DVD.

    Not important. IIRC someone developed a combined head for reading BD and HD-DVD anyway. I think within a few years most drives will support both and the cost overhead shouldn't be so bad (and if a drive then costs $18 instead of $15, so what?). This is not Betamax vs. VHS.

    Sony would not be having the blue diode production problems that it is currently having.

    Because they wouldn't have to manufacture 405nm diodes for Blu-Ray and 405nm diodes for HD-DVD but could focus on only one waveleng... oh wait.

    Because all of the manufacturers would be focusing on only one format, costs would come down even quicker.

    Manufacturing costs for discs are in no way connected to the price you pay when you buy one. The companies will charge what the market's willing to pay and a bit more regardless of what it costs to produce them. And apart from the diode shortage the biggest cost for players seems to be the hardware to decode the video which is almost identical for both anyway (as they support the same codecs and I don't think BD's Java is much worse than the thing for HDDVD MS came up with - forgot the name sorry). MS wants $199 for its add-on which probably won't lose them too much money and the lower-end PS3 which has about the same stuff as MS's higher end 360 is $100 more (but I could see Sony losing more on the lower-end model, because that's the point of the lower-end PS3: Get people to buy the more expensive one). So about $150 per drive for both at this stage. Doesn't seem too bad and I'd think the diode shortage is a bigger headache for both.

    The high definition era would begin with the same unity as the DVD era. Sony would be guaranteed a huge quantity of money from licensing.

    Is it too much to ask that for once the better format wins? It's not like there's much difference between them. Both license freely to 3rd parties; DRM is crappy and identical; costs aren't that different.

    Instead, Sony decided that it had the Playstation brand as a magic bullet and gave the finger to the rest of the DVD coalition.

    Well they weren't alone; there's Philips of course and Apple Dell HP Hitachi LG Mitsubishi Electric Panasonic Pioneer Philips Samsung Sharp Sony Sun Microsystems TDK Thomson Twentieth Century Fox Walt Disney Warner Bros on the board of directors alone. See here

    --
    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
  38. The PS3 has five DSPs by tepples · · Score: 1
    I meant that in the absence of decompression hardware, I'd rather not have to sacrifice CPU time to decompress textures if it's not necessary.

    The PS3 "Cell" CPU is already an order and a half of magnitude faster than the PS2 CPU. It consists of one traditional PowerPC CPU core and seven digital signal processors, two of which are reportedly dedicated to running the PS3's operating system. So just dedicate one of the five remaining DSPs to decompressing or procedurally synthesizing textures, and you'll have plenty of time for the rest of the game.

  39. Fill limits and reason by SuperKendall · · Score: 1

    First off, the number of PS2 and XBox games that filled up a dual layered DVD could be counted on one hand.

    Of course. If you are a game designer a huge priority is going to be to make a game fit within a single DVD, because the cost of a dual layered disc (or heaven forbid, a second disc!) is a cost that detracts from every sale you make.

    It's a lot cheaper to reduce the number of textures used or the size of levels than it is to pay a per disc cost for every game ever sold. That's why most games fit on a single DVD - because it's financial madness not to do so.

    Game designers long for more space, there was sharp critisim of Microsoft by game designers at the GDC last year for not adopting a format for the 360 that had more space when that console was made. Now that it makes ecenomical sense to fill more space, game designers will have no problems doing so. They have already been working with highly detailed models, they can just fit a lot more textures and higher resolution artwork in the same game now.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  40. Re: Why pre-rendered video at all? by trdrstv · · Score: 1
    Why even bother with Pre-rendered Full Motion Video cutscenes anyway? If they system is as powerfull as they say, do it all in game, using the game engine. It will require less disk space, less loading, and will seamlessly integrate with what you were doing both before and after the cut scene.

    FMV's were added in the PSX era because the computer graphics looked good, and the in-game graphics were primitive. That is no longer the case.

  41. 8-bit vs 32 bit.... by SuperKendall · · Score: 1

    I didn't consider increased bit depth, but I'd have to know what a typical bit depth is for a current console game to guess at whether it would need to be increased.

    Most game textures I believe today are 8-bit because they do not need a lot of tonal range.

    HDR content uses 32 bits, which means much smoother transitions in color and tone than you could get sticking with 8-bit textures.

    I'm sure the reality is more complex than that on both ends, but thee's the core of it.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:8-bit vs 32 bit.... by Chris+Burke · · Score: 1

      Most game textures I believe today are 8-bit because they do not need a lot of tonal range.

      I don't believe that since game consoles have been doing better than 256 color since the Playstation, and a normal TV can do better than that as well. I went to the trouble to look it up, and the Gamecube has a 24 bpp frame buffer, and presumeably 24bpp textures to match. The PS2 uses 16 or 32 bpp, and the Xbox uses 32.

      I'm not convinced that pixel depth will end up having any effect on data size, relative to the last generation.

      --

      The enemies of Democracy are
    2. Re:8-bit vs 32 bit.... by Anonymous Coward · · Score: 0

      Most game textures I believe today are 8-bit because they do not need a lot of tonal range.

      Actually, '8-bit' textures were colour indexed textures (that is you had the choice of 256 16-24bit colors) and were only really used on the Playstation and N64 (and other machines of that era). The PS2 usually has 16 bit textures where the Gamecube and XBox tend to have 24 bit textures.

      HDR content uses 32 bits, which means much smoother transitions in color and tone than you could get sticking with 8-bit textures.

      High Dynamic Range has absolutely nothing to do with texture data; HDR is an increase in the bit-depth in your rendering pipleline. Essentially you change the 8-bit single color channel (red for instance) into a 16-bit (or 32 bit) floating point number in order to perform your lighting calculations with less errors; in games they (quite often) use this to set thresholds (both upper and lower) where if a pixel is too bright (or dim) it gets set to white (or black) to simulate the effect of 'blindness' when walking from a dark place to a light place (or vice versa).

  42. There's a really obvious answer here: by AlexanderDitto · · Score: 2

    Buy a Wii.

    --
    No, Mr. Green. Communism is just a red herring.
  43. Re:Sony's problem was that they wanted all the pro by king-manic · · Score: 1

    Imagine if you will, Sony including the only high definition format disc in their PS3. A dual layer HD-DVD has 30 gigs of storage, more than enough to hold the 22 gigs of Resistance: Fall of Man. Every single movie studio releasing their films on the only high definition format: HD-DVD. Sony would not be having the blue diode production problems that it is currently having. Because all of the manufacturers would be focusing on only one format, costs would come down even quicker. The high definition era would begin with the same unity as the DVD era. Sony would be guaranteed a huge quantity of money from licensing.

    Instead, Sony decided that it had the Playstation brand as a magic bullet and gave the finger to the rest of the DVD coalition. I hope it works out for them.


    Scenario A : Sony licence and buys HD DVD drives
    1- Price is dictated by supplier
    2- Price includes profit from third party
    3- price include licencign of tech

    Scenario B: Sony creates their own drives
    1- Price dictated by production cosst
    2- Profit is all Sony's
    3- Must pay R&D.

    It seems utilizing Blu-Ray instead of someone else format might help them in the long run. Blu-Ray and HD-DVD are functionally the same but HD-DVD is someone else IP, someone else has control on it, and someone else grabs a portion of yrou profits. so it benifits sony to go with Blu-Ray.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  44. Re:So why do the WSJ and Fortune call it albatross by WilliamSChips · · Score: 1

    Last I checked, the albatross was good luck until some sailor killed it. Yes, I read a poem.

    --
    Please, for the good of Humanity, vote Obama.
  45. It's still not the same situation by norminator · · Score: 1

    In September of 1999, I got a computer with a DVD drive. I didn't own a standalone DVD player for a few more years after that, but I was able to buy quite a few DVDs around the $20 (US) mark. I could go to Hollywood Video or Blockbuster and they had a fairly decent DVD library to choose from. I also rented DVDs from my local public library for $1. DVDs were readily available. They were convenient. The PS2 came into a market where DVDs were already popular, and was able to capitalize on that. I doubt that the PS2 did all that much for the success of the DVD format, because DVD was the direction things were going anyway.

    Prices aside, all of the other reasons I originally mentioned still stand. There is a competing format, with a less expensive player. There is no compelling reason to start migrating your entire library of movies to either of the new formats, when they offer very little additional functionality, features, or convenience (many would say they're less convenient than DVD), other than HD resolution. Most people either don't have the equipment to take advantage of HD, or the ability to notice a huge enough difference from DVD to justify the cost... so far.

    When DVD came out, it solved problems, like how to access parts of a movie you want to, how to provide alternate audio tracks, or provide optional, multi-lingual subtitles. How to provide extra content without having to scan around on the tape to find it. How to overcome the signal quality issues of analog tapes. How to have a smaller medium, with no moving parts. Blu-Ray only solves the problem of fitting HD content onto the disc. It's not revolutionary. It's evolutionary at best, but it may be too early for people to even care about that yet, when there's so much investment in DVD.

    If people are going to buy the PS3 for the games, for the latest, greatest, biggest, loudest, highest resolution gaming experience they can get, then that's great. They can pony up the dough and do it. All I'm saying is that the PS3 is not going to be able to take advantage of Blu-Ray movies the same way the PS2 was able to take advantage of DVD movies. I think there will be a slight advantage because of Blu-Ray movies, but that depends very heavily on pricing issues, availability of content, and the public opinion on the need for hi-def movie content, coupled with public opinion about the format war.

    Even if HD-DVD never existed, you'd still have to convince a lot of people about the need for Blu-Ray movies. It really isn't the same situation as the DVD transition, because the DVD format is not as mature as the VHS format was back in 1999/2000, and because there's not a drastic enough difference between DVD and Blu-Ray/HD-DVD to inspire people to go out and spend all that money (again).

    If Sony really cared about revolutionizing the home media experience, they would provide a hard drive based media server, with tons of (upgradable) hard drive space, downloadable games, downloadable movies, PVR functionality, etc. Games could still be sold on BR discs in addition to downloads, but BR wouldn't have to be their bread and butter. Think of the original concept of the Phantom console, added to a Windows Media Center PC or a Kaleidescape server. Instead of finding an innovative new way to deliver content, special features, convenience and functionality, they chose their familiar losing battle of developing a disc format that runs the risk of being left in the dust. MiniDisc/ATRAC didn't work out in North America because by the time we realized we could find something more convenient than CDs, mp3 and the like had arrived. Blu-Ray might save the PS3, and the PS3 might save Blu-Ray, but it's a circular logic, so it will be a battle to get it started in the right way for them. I'm not saying it won't be succesful, I'm just saying they can't count on the same success they've had in the past to carry them though.

  46. MOD UP - INTERESTING by Anonymous Coward · · Score: 0

    Wish I had some points today.

  47. You won't need the room if you don't sell PS3s by Hap76 · · Score: 1

    Instead of the PS2, containing functionality I was sure I would use, at a price I could justify to myself, I could buy a really expensive game system with expensive games that contains one of two competing formats for a technology I don't either need or want. At best, I'm buying a better version of the PS2 at three times the cost with more expensive games - at worst, I'm buying a really expensive game system with no other use. Considering Sony's opinion that people will buy the PS3 whatever the cost, Blu-Ray isn't Sony's burden to bear, but that of their customers.

    I don't care so much about Sony's rootkit evils (though they are evil) - it seems like they're trying to avoid another Betamax by attaching a proprietary technology to another popular item, and hoping that it will drive sales of their format. They either don't realize or don't care that the (relatively low) price is part of what made the PS2 popular, and by adding so much expensive functionality to the PS3 they are negating that advantage. I can't see spending $600 (or even $500) on a game system, and much of their game market would seem to be in the same boat - though they would also be in that boat if the PS3 used HD-DVD as its format, people might be able to justify the cost by the presence of an added next-gen DVD player, while now they just have an expensive bet on the HD-DVD/Blu-Ray war.

  48. Still a useful feature FOR GAMES by SuperKendall · · Score: 1

    If BluRay fails to become the standard, then the damage to the PS3 will be the fact that it's priced $200 higher than the competition because of a feature people don't want.

    No, even if Blu-Ray movies don't take off you are paying $100 more (base PS3 is $500 and has every feature of the premium 360 plus a little more) for a game system that can have games that have 50GB of textures, instead of 5GB.

    You are still getting some value for the money spent.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  49. The real problem is the data transfer rate... by dforsey · · Score: 1


    The drive gets data off the disk no faster than the 360.

    It doesn't matter how much you have on disk if you can't get it into the machine fast enough.

  50. Hope you like load screens.... by tmauer · · Score: 1
    Take 50 Gigs of data.

    A 72Mbps transfer rate. (a guess)

    and then

    Lose 90 minutes of your life while it loads, just on the data transfer.

    As a game developer the problem I've seen with this sort of storage is that designers (like the one in the article) and artists take it as free ticket to make hugh assets that will take far to long to load. They need to realy consider the type of data they will be filling it with. Movies and fine, they can stream and we are not doing anthing else with the bandwidth while we play it.

    But when they decide that they need every texture in a level to be 4096x4096 there is going to be a problem. A real chalange facing developers for this platform is going to be keeping the load times down and trying to make the in game graphics look good at 1080i.

    My guess would be to expect to wait often and for a long time between levels on most of the next-gen stuff. At least until texture synthesis and other procedural techniques make thier way into the art piplines.

  51. Compression is still important by Velops · · Score: 1

    No compression in games puts more pressure on the console to effectively stream all of the data. If the console can't keep up, expect long load times. Despite being "next gen" some games are still forced to use loading screens. Blue Dragon is a prime example of how this problem still continues today.

    1. Re:Compression is still important by Anonymous Coward · · Score: 0

      "In spite of being 'next-gen'"?? If anything, I'd have to say it's BECAUSE of being next-gen. There's no escaping that more content needs to be everywhere, and there will never be a day that procedurally generated content will hold a candle to a skilled artist, nor will there ever be a day when procedural content is suitable for all things.

  52. Ack! The squirrels! The squirrels! by TwoScoopsOfPig · · Score: 1

    When you're a kid and you wanna go Wii, but you don't have drugs yet...

    --
    #include <disclaimer.h>
    #include <beer.h>
  53. Re:GTA SA (PS2) 4.2GB by Psykechan · · Score: 2, Informative

    I just checked my PS2 copy of the game. It's 4.2GB (technically 4,499,169,280 bytes). 2.8GB of this is the audio. The Xbox and PC versions should actually be smaller due to the fact that they use compressed audio files instead of streaming XA.

    I remember having a discussion many years ago about this and how it would be technically possible to have the (~3GB PS2) GTA3 on the Gamecube despite the 1.5GB discs by just compressing the audio. Low and behold the Xbox and PC versions come out under a gig.

    Hell, World of Warcraft is less than 6 gigs... small enough to easily fit on one dual layer DVD. If you have more content than can fit on a single DVD (DL) than use the hard drive and use multiple discs...

    So will someone at Sony please tell me why BluRay is a necessity for this generation.

  54. I think we all get it ... by jchenx · · Score: 1

    I think everyone "gets" what the issue is. No is technically being "forced to buy" a PS3, since obviously they can choose to just not buy it, or get a 360 or Wii instead. But many gamers feel like they are "forced to buy" a PS3, since it's the only way to play several games that are PS3-exclusive.

    "Forced to buy" arguably isn't the right term to use, but it is often used that way in the vernacular. So the grammar police should cut these folks some slack.

    And finally, the argument that Blu-ray is an essential part of the system, and that it's pointless to argue about "being forced to buy this feature" ... is rather subjective, and quite cloudy. I doubt anyone here can truly know if the PS3 could have been developed without Blu-ray, unless they happened to work in Sony. There's certainly SOME doubt, since there are comparable next-gen consoles that appear to do just fine without requiring a high-def DVD drive for games. But then again, the PS3 hasn't shipped yet, and who knows, maybe we'll all be clamoring for Blu-ray and HD-DVD games next year (although that does seem rather doubtful).

    So in the end, it seems like if you favor Sony, you're going to take one side of the argument. If you favor MS, or at the very least are anti-Sony, then you'll take the other. So, agree to disagree, and let's move onto something else ...

    --
    -- jchenx
    1. Re:I think we all get it ... by bluephone · · Score: 1

      I personally don't favor MS or Sony. The home console I owned was the 8 bit NES. I owned a Gameboy Pocket for a while but only for the Zelda games at the time. I'm not a console gamer myself. But this whole bit of whining about being "forced" to buy bluray is stupid. No, it's not essential, they COULD have developed it with DVD, or HD-DVD, or even some totally new drive technology like FMD, etc. They developed UMD for the PSP. The storage medium they CHOSE is bluray, so that's it. You don't get to chose what FPU or how many pipelines you get in the PS3 CPU, you don't get much choise of case color, you don't get to choose button configurations, or cable lengths, or a billion other details. This is just another detail you don't get to chose about. I don't head anyone whining you CAN'T buy bluray for the 360. "MS is FORCING me out of bluray! They only offer HD-DVD!" Manufacturers offer you LIMITED choices because it's too expensive. MS backs HD DVD, and that's your only choice on 360 (for upgrading). Wii doesn't even offer either, so that's a forced choice too.

      Basically, I'm sick of people whining about stupid stuff. Choice is limited in life.

      --
      jX [ Make everything as simple as possible, but no simpler. - Einstein ]
  55. Re:GTA SA (PS2) 4.2GB by tolan-b · · Score: 1

    Have you noticed how low res the textures are in GT:SA? I for one would love to see GTA with higher 'resolution' models and textures.

  56. Re:GTA SA (PS2) 4.2GB by Yvan256 · · Score: 1

    Textures in World of Warcraft don't see too low-res for me. And there's plenty of them, too.

  57. Re:Sony's problem was that they wanted all the pro by duerra · · Score: 1
    I hope it works out for them.
    I don't. Sony is evil, and they have screwed over customers countless times in recent years. They are not the same Sony that dominated the industry with a customer-focused model 20 years ago. I hope the company suffers a quick, yet painful death.

    -_- Sorry, but I'm a little bitter at them right now.
  58. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  59. Re:GTA SA (PS2) 4.2GB by tolan-b · · Score: 1

    They are, very.

    It's just less noticeable because the artists worked it into the visual style.