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Raising Your Gamerscore By PowerLeveling

Joystiq is reporting on a new outfit claiming they'll powerlevel your gamerscore for cash. For $300, they say, they'll raise your Xbox Live gamerscore by 3000 points. Ozymandias, a member of the 360 Launch Team, has commentary on the situation. From his post: "The thing that struck me as most interesting about this is that Achievements (and the Gamerscore associated with them) have become a currency... one just as valuable as virtual currency in MMOs, and one some people might be willing to pay real dollars for. I certainly don't condone it, but it does support my belief that competitors will need to have their own Achievements/Gamerscore system in the future as it's definitely a tipping aspect for some folks. (For the record, I now believe the rumor of PS3 'Entitlements' to be false; however, I fully expect a similar solution within the next year or so once the online service has launched.)"

96 comments

  1. So... uh... by Ant+P. · · Score: 5, Funny

    You buy a $400 system and games, then pay someone else $300 to play it for you?

    WTF is wrong with people these days, seriously?

    1. Re:So... uh... by Anonymous Coward · · Score: 0

      I agree, bunch of idiots.

    2. Re:So... uh... by XenoPhage · · Score: 1

      And after paying out over $700, you still suck at Barbie Horse Adventures: Wild Horse Rescue!

      --
      XenoPhage
      Technological Musings
    3. Re:So... uh... by Ant+P. · · Score: 1

      Oh god.

      Don't make me remember being forced to play that game. Please.

    4. Re:So... uh... by orasio · · Score: 3, Funny

      For that amount of money, you could buy a PS3, and you get to play yourself!
      Sony RoX0R

    5. Re:So... uh... by pla · · Score: 2, Interesting

      You buy a $400 system and games, then pay someone else $300 to play it for you?
      WTF is wrong with people these days, seriosly?


      Simple - The combination of three factors:

      1) Widespread acceptance of reward in a token economy as a primary reinforcement. You can compare this to sexual fetishes, where the object of the fetish can elicit a stronger response than "real" sexual activity.
      2) The use of money - A "token" economy even if also the basis of the "real" economy - has conditioned most humans from a VERY young age into exactly what I describe in #1.
      3) The easy creation of new shared token economies by videogame companies online.


      These lead to exactly what you bemoan - We've gone so far from the original reinforcers (food, sex) via a virtually ubiquitous subsitution (money can buy food and sex), to the point where people can no longer fully separate one token from another (points in a video game may lead to improved pack status, but can't exchange for food or sex). People "know" that the tokens issued by their home govevernment have a certain consensual fungibility, which points in a video game do not; but they "feel" more-or-less equally satisfying to collect.

    6. Re:So... uh... by secolactico · · Score: 1

      Don't make me remember being forced to play that game. Please.

      uh... right... forced...

      --
      No sig
    7. Re:So... uh... by Anonymous Coward · · Score: 0

      Read between the lines: Don't make me remember being forced, by barbie's unbelievable digital hotness, to play that game, one handed. Please.

    8. Re:So... uh... by PaganRitual · · Score: 2, Funny

      Methinks you overcomplicated that just a smidgen, poindexter.

      Let me summarise the problem here.

      These fucking retards have more money than brains

    9. Re:So... uh... by twistedsymphony · · Score: 1

      I would have sumerized it making reference to the e-penis (TM), but yours works too.

    10. Re:So... uh... by grgcombs · · Score: 1

      Anyone see the South Park season 10 premier? Very apropos.

    11. Re:So... uh... by Ponzicar · · Score: 1

      A paid beta tester? (or whatever they call the guys who play unreleased console games to search for bugs).

    12. Re:So... uh... by elrous0 · · Score: 1
      For that kind of money you could get a hooker and not have to play with yourself.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  2. this is what turns me off online gaming by cliffski · · Score: 4, Interesting

    It's this attitude that totally wrecked MMORPG games. there is fuck all role playing, there is fuck all exploring, fuck all entertainment, fuck all GAME. All we have are endless parades of people doing *whatever it takes* to score the points to get to the next level, and then the next level, and so on. Every MMO i've played has been like this. Its weird. Its even polluted FPS games with high scores like BF2. Ever played a BF2 game where everyone is a medic?

    "I need to get my next medic badge dude".
    "yeah fine, how about we play in a way that we all have fun, and play as a team huh"?
    "shut up n00b"

    I hope one day someone will make an online game that doesn't rack scores, or give a fuck about them. they can count me in.

    --
    DRM-free indie games for the PC and Mac: Positech Games
    1. Re:this is what turns me off online gaming by zulater · · Score: 0

      ghost recon/ravenshield comes to mind for fps. no points crap just take what you want and play. the new ghost recon advanced warfighter (GRAW) had a tac points system that allowed you to buy better guns or respawn on the leader that got hammered by the community and they implemented an option to turn tac points off. the game itself (graw) sucks but there is a demand for the games without useless 'levels'.

    2. Re:this is what turns me off online gaming by drinkypoo · · Score: 1
      It's this attitude that totally wrecked MMORPG games. there is fuck all role playing, there is fuck all exploring, fuck all entertainment, fuck all GAME. All we have are endless parades of people doing *whatever it takes* to score the points to get to the next level, and then the next level, and so on. Every MMO i've played has been like this. Its weird. Its even polluted FPS games with high scores like BF2. Ever played a BF2 game where everyone is a medic?

      Look, the simple fact is that if you want this kind of thing there's only one place to get it, and that's in multiuser interactive fiction. Unfortunately most of the best examples end up lagged to hell and back, but check out AmberMUSH for an excellent example. If you want to roleplay, you need to be in an environment which fosters roleplaying. All MMORPGs are basically hack and slash-fests, except the nonviolent ones like puzzle pirates... which are puzzlefests. It's not about roleplaying.

      This is an inevitable consequence of having a scoring system, which is one good reason for slashdot to have a karma kap - although there are better solutions, like making it harder to gain points as you get more points, but keeping it easy to lose points. Unfortunately, if you did that you'd have to actually pay attention to abuse of moderation, which is probably why they didn't :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:this is what turns me off online gaming by aiken_d · · Score: 4, Informative

      Defcon is for you. Online play, but scores just disappear after each game. No ladders, no high scores, no score history, no levels, nothing. Plus, the whole point is to blow everyone up, so there's not a lot of room for griefers (what are they going to do, *not* launch their nukes?). It's not an RPG or anything, but it's the first online game I've ever been able to enjoy *every* game, not just when I happen to fall in with decent people.

      --
      If I wanted a sig I would have filled in that stupid box.
    4. Re:this is what turns me off online gaming by PrescriptionWarning · · Score: 1

      amen! The really sad thing is that even though in an MMO money and experience actually gets you in-game benefits such as cool new abilities, weapons etc...

      i do not however see the same kind of benefit from merely a higher gamerscore and more achievements. besides being able to brag about how high it is, there's no kind of "tangible" benefit from the game (cept maybe being able to play all levels again in Hardcore-Beat-yourself-up mode)

    5. Re:this is what turns me off online gaming by KermodeBear · · Score: 1
      hope one day someone will make an online game that doesn't rack scores, or give a fuck about them.
      I remember some of the earlier betas of CounterStrike that allowed server admins to turn off points on the scoreboard, and for a period of time I think that the scores were off be default. During this time I found that there was more teamwork and fewer lamers on the servers. It was a nice change. Too bad it didn't last.
      --
      Love sees no species.
    6. Re:this is what turns me off online gaming by Anonymous Coward · · Score: 0

      same attitude in FPS too sometimes. anything that keeps stats. ever see stat-whores in CSS, always leave the losing team and join the winning one, exit and re-enter games, hide/camp to get from getting killed, they really know how to make a game suck. IMHO, that's one job of the admin, look for that kind of play and give them the boot. If they aren't getting booted, than your in the wrong game or on the wrong server.

    7. Re:this is what turns me off online gaming by Ramses0 · · Score: 1

      Did you ever play Tribes 2? They had kills, and points for kills or flag-captures, but no matter what anyone else was trying to do, you could have fun trying to do what you wanted to do (ie: stop them, guard base, etc). It was understood that a heavy base defender would have less points (generally) than a light flag-runner, or that a pilot might not have very many points at all. And even if you were a points-whore, that usually meant you were running across the map like a retarded monkey trying to cap the enemys flag, meaning they safely kept out of the way of anybody defending, turret-farming, or piloting vehicles (which was also fun). It became less fun when people did a whole bunch of team-switching, but you would have that problem in just about any game.

      --Robert

    8. Re:this is what turns me off online gaming by Drakin020 · · Score: 0

      Very true, however this is why I play eve-online. Skills can not be boosted. You can get money faster but it doesnt matter if you drive a boat for a ship.

      --
      The greatest revenge in life is massive success.
    9. Re:this is what turns me off online gaming by Anonymous Coward · · Score: 0

      MMPORGs are whatever you make of it, if someone is powerleveling, why does that concern you? If you're enjoyment of the game is from exploring then go ahead and explore. If you enjoy "crafting" then go ahead. I don't believe the other people playing their way is stopping you from playing your own way?

      For most people, 'winning' a game that has no end is getting the best 'uber' gear at the highest level. I personally try to hit the last level of the game but couldn't be bothered camping hours on end for that gear.

      Play however you want and you should be happy. Yes, occasionally someone will try to damper your fun, but you get over it. If you play a MMPORG, chances are they have a "roleplaying server", but honestly, I'd say 90% of the people don't play that way - to me its idiotic and childish to actually role play and pretend your an elf or something - but some people do - that's why I don't play on roleplaying servers. Roleplaying doesn't really carry into other genres of games either, I don't think I've ever played a FPS where people 'roleplayed'.

      If you don't like the BF2 server your on, switch servers, if you are playing a MMPORG, play on a roleplaying server. I'm sure you'll find something somewhere that you like, but I honestly don't see how people paying for objects inside these worlds should be hindering your enjoyment at all...play your own way...

    10. Re:this is what turns me off online gaming by brkello · · Score: 1

      Uhh, sorry, going to have to disagree with you. Some people like to power level and progress as fast as possible. To that, this is fun. Other people like to role play, explore, and take their time. This is fun for them. The two can coexist just fine. They just ignore each other and gravitate towards people that are more like themselves.

      I think the real problem is you. You are the type that are jealous of the people who can compete better than you (whether by skill or the ability to play 24/7). There is no online game that won't have some form of competition. If you like to play differently, that's fine...find people who are like yourself. There is no need to bash others because they find enjoyment playing these games differently than you. You come off as someone who wants to be just like them, but lacks the means to compete.

      --
      Support a great indie game: http://www.abaddon360.com
    11. Re:this is what turns me off online gaming by fotbr · · Score: 1

      They *CAN* coexist, but they don't always, and usually because of the actions of the power levelers.

      I play a little world of warcraft -- about 2-3 hours each weekend. I mostly bum around, do the more interesting quests (the ones with some semblence of story behind them rather than the generic "go kill X of monster Y") and explore.

      This has been working great, except for one thing -- now that my main character is nearing lvl 50, I'm CONSTANTLY being harassed with guild invites, raid invites, and party invites, because people want me to raid with them, or run instances with them, or hit battlegrounds with them, so they can have that extra 0.0000001% chance of getting some piece of uber-armor by killing monster Z one more time. Its not jealousy at all, its frustration with being harassed with invites simply because my toon is high(ish) level.

      What MMORPGS need is a "leave-me-the-hell-alone" mode - the ability to automatically, without even asking me, reject party invitations, guild invitations, etc. Let me turn it on and off according to my mood -- if I want to run with a small group that thinks alike, let me do that -- if I feel like solo questing for a bit, let me do that without being interrupted every 2 minutes with "so-and-so has invited you to join whatever raid/guild/party" popups.

    12. Re:this is what turns me off online gaming by ClamIAm · · Score: 1

      Well, some games are designed to prevent this kind of stuff. I play Guild Wars (not a "real" MMO, but hey), and one thing I like is that you don't have to play hours and hours to get some uber-rare drop to get that extra 5% defense. The only real "scoreboard" consists of the top guilds in the world based on their rating from Guild vs. Guild battles. The neat thing is that it's pretty hard to powerlevel an event that requires close teamwork between 8 people.

      This is unrelated to the above, but I think the main problem really boils down to respect. Based on my experience, many people will not respect others if given the chance. In the real world, there are consequences for being an asshole. Online, the consequences drop to almost nothing.

    13. Re:this is what turns me off online gaming by FlynnMP3 · · Score: 1

      Everquest (maybe even EQ2) has an afk mode that could be invoked regardless of the character's actions. Eventually that turned into a 'leave me alone' flag. It was nice because the afk tag could be seen appended to the name floating above the character.

      As for the original rant I agree with you. Myself I liked leveling with my friends and doing all kinds of roleplaying. That did get old after a while and I would go on leveling binges. Then go back ro roleplaying and having that type of fun. The real nice thing about Everquest was since absolutely nothing quantifiable was given in the game, it was a very long time before people figured out how the various properties (spells, items, skills, etc) in the game worked. The first 2 years that EQ existed was a glorious time. Very realistic within the EQ world. You guessed most of the time and hoped it worked and eventually you figured out patterns that worked more often. Just like real life.

      But I fear that the gaming industry will never see a MMORPOG like that again. :(

    14. Re:this is what turns me off online gaming by cliffski · · Score: 1

      you are so right. I am clearly lam3 and just am in aw3 of y0ur l33t skillz.
      I play games for fun. Newsflash --> you do not get a ferrari and naked chicks once you hit the level cap in a MMO game.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    15. Re:this is what turns me off online gaming by rugger · · Score: 1

      Those problems are easy to solve.

      First of all, you should join a guild .... there are plenty of small, casual guilds that like to socialise. Once you are in a guild, other people will stop harrassing you to join their guild.

      Second of all, install a mod that automaticly declines party invitations.

    16. Re:this is what turns me off online gaming by Cornflake917 · · Score: 2, Interesting

      "I hope one day someone will make an online game that doesn't rack scores, or give a fuck about them. they can count me in."

      Second Life.

      I'm sure theres more.

    17. Re:this is what turns me off online gaming by PaganRitual · · Score: 1

      This is why I will forever mourn the demise of the pure free for all deathmatch game.

      Sure, there was a winner each round, but at the end of each round scores reset and you start over again. You can play in a team, but again, people consider themselves the winner if they scored the highest on the winning team, so they will steal team kills from another player and block people out just so they can get the highest score.

      A good old free for all barney was the most fun I've ever had playing online, and it's a far cry from the 'teamwork' that occurs in games where you are supposed to work for the good of the team but still have a unique score. If a team deathmatch game only showed a team score and not each individuals score (and I think there might have been one or two) then that would have worked as well, but the moment people can raise a 'rank' or beat other people, even on the same team, retardedness will prevail.

      Just have everybody trying to kill everybody. It always works best that way, and no one really wants to play with other people anyway, especially people they don't know. Those people just get in the way of them scoring highly. And often those people are the first to bitch about not getting support from teammates when they were trying to singlehandedly win the game so they could get the highest score.

      I used to love coming home and turning on Quake2/3 or MOHAA and just belting everything that moved. Even SOF2 had a great deathmatch game. But a combination of people that suck at plain DM and people wanting the 'teamwork' of stealing a flag/briefcase/someothershit made virtually every game move onto objective based/rank based garbage that lost the pure visceral thrill of knowing that anyone you meet in game will be trying to kill you.

    18. Re:this is what turns me off online gaming by Sage+Gaspar · · Score: 1

      What MMORPGS need is a "leave-me-the-hell-alone" mode - the ability to automatically, without even asking me, reject party invitations, guild invitations, etc. Let me turn it on and off according to my mood -- if I want to run with a small group that thinks alike, let me do that -- if I feel like solo questing for a bit, let me do that without being interrupted every 2 minutes with "so-and-so has invited you to join whatever raid/guild/party" popups.

      EQ2 and City of Heroes let you toggle off invitations. EQ2 at least lets you manually choose between each and every kind of invitation, and has an anon mode that takes your class and level off every kind of search. Maybe I'm just spoiled, but I can't fathom why any other modern MMO wouldn't have these features, not that most people ever random invite unless they're botters.

    19. Re:this is what turns me off online gaming by nahdude812 · · Score: 1

      In college I ran a CounterStrike server for the campus LAN. Turned out to be popular as it was the only one on campus that was up 24x7. Everyone had fixed IP's, and so I wrote a log parser that tracked individual accomplishments and put them up on a web page. Because my player base was limited to a total of 20-30 regular players, and probably 60 overall, I even went so far as to track how you fared against each other player (times killed by vs times killed), what weapons you preferred, what weapons you had success with against what other player, etc. Because of the fixed IP's, I even was able to track accomplishments by individual, not just your screen name.

      Anyhow, this turned out to be a huge hit, solidified my server as the on-campus server, and completely and utterly ruined gameplay.

      Everyone turned into campers, everyone wanted all the kills, noone worked as a team. After a month, and this trend getting worse and worse (as people put more and more value in the scores page), my "competetor servers" were putting up their own log parsers, and I took mine down, citing the loss of fun gameplay. This actually further cemented my place as the campus server. By this point, my dedicated players all recognized that this ruined the gameplay, but they were not willing to ignore the statistics as long as they were available. By now they became more willing to play on a server without persistant statistics than they were on a server w/ them.

      All in all it turned into a fairly interesting study on human behavior.

    20. Re:this is what turns me off online gaming by Orleron · · Score: 1

      Here's a solution: http://www.avlis.org/ Not *massive* multiplayer, but has all the other qualities you talk about.

    21. Re:this is what turns me off online gaming by fotbr · · Score: 1

      Yeah, I ended up joining one to stop the guild invite spam. Its still annoying that the spam happens though.

      But which mod is this that automagically declines party invites? Any suggestions?

    22. Re:this is what turns me off online gaming by fotbr · · Score: 1

      I can't fathom why either, except that Blizzard seems to do what the 12 and 13 year olds want -- the ones that spend all day playing WoW or bitching in the forums. Which is why they've been focused on "end-game" and 40-man instances.

      The casual player isn't heard, because we don't take the time to fill thread after thread after thread bitching about things.

      I guess my point (sorry for the slightly-off-topic rant) is that its not the botters, its the damned kids that can't understand the concept of casual gaming.

    23. Re:this is what turns me off online gaming by Reapy · · Score: 1

      I think that the main problem is people, and not statistics. It does take some effort to overcome the pressure of having good statistics, but, statistics really are interesting to look at.

      Getting rid of statistics is not the answer. Why take away featuers of the game? What needs to be done is keep BETTER statistics.

      Stats put a lot of pressure on you to play a certain way. Currently, most games keep kill to death ratio, or points per minute, and these tend to encourage tactics that violate the spirit of the game. They undermine the intended play experience.

      So make the stats push more towards the intended game play.

      -Don't keep track of kills if kills are not the main point (not a deathmatch ffa)
      -Number of minutes played on a team with 10 more players the the other.
      -Wins where you were part of the team for 75% of round time.

      Things like the above would work great. Keep track of all the times the player acted like a "good" player and executed well.

      At the same time, I wish people could just "play normally" and forget about their stats, because when you do that, the stats can actually reflect the kind of player you are, and those are intersting numbers to look at.

    24. Re:this is what turns me off online gaming by Ravenscall · · Score: 1

      Even SL has a ratings system. Driven by users, but a ratings sysem nonetheless.

      --
      You say you want a revolution....
    25. Re:this is what turns me off online gaming by rugger · · Score: 1

      try http://www.curse-gaming.com/en/wow/addons-677-1-au todecline.html

      You may have to enable out of date mods to get it to work ... its pretty old. Hopefully its simple enough that it still works even after all this time.

  3. mine's bigger. by PSXer · · Score: 2, Insightful

    Am I the only one who doesn't care about my gamerscore? A lot of the achievements don't really measure skill, but just time spent playing the game. Oh man, that guy beat 30 Xbox 360 games? He's totally better than me who spreads my gaming time among other platforms as well.

    On second thought, that was probably the whole point of the gamerscore in the first place. Hey kids, buy more xbox 360 games and you'll get more easy 'achievements' that'll give you a higher number and thus make you better than your friends!

    I can not believe that people would pay $300 for a meaningless number. I'm sure that "my number is higher than you" will work amazingly well when they're being pounded in multiplayer.

    1. Re:mine's bigger. by TommydCat · · Score: 1
      A friend of mine is within 1800 points of the possible maximum, as he is only missing one game and has completed the achievements of most of the others... Of course he has no life, either.

      Just wondering what would happen if he signed up for this with it impossible for them to fulfil the contract?

      --
      This comment does not necessarily represent the views and opinions of the author.
    2. Re:mine's bigger. by xappax · · Score: 1

      A friend of mine is within 1800 points of the possible maximum

      Congratulations! Your friend is the new Moon Master! You must help defeat the Gorgatron!

    3. Re:mine's bigger. by Saige · · Score: 1

      Your friend isn't playing as much as is implied. Pretty much everyone at the top has been using game saves to gain achievements without actually having to play the game. In other words, he's there by cheating.

      Fortunately, this is being addressed (as seen on Ozymandias's blog in the comments)

      --
      "You know your god is man-made when he hates all the same people you do."
    4. Re:mine's bigger. by SSCGWLB · · Score: 1

      Agreed, I could care less. My Gamerscore is anemic, I believe about 300, mainly because Oblivion is the only game I have played on a XBox. What value does a gamerscore really have? Do you get a cookie or something if you achieve Xe27 points? Very sad.

      ~nate

    5. Re:mine's bigger. by robbway · · Score: 1

      I care about my gamerscore, but only because all of those achievements were my own. It's very useful when comparing your score on an individual game. I only have one 1000 commercial game, King Kong, because beating the game once scores all 1000. Anyway, higher gamerscore while not actually earning them will totally skew your True Skill rating. It's not an advantage at all.

      Meanwhile, the ever-increasing amount of games is making the score useless as a metric. It doesn't really have much value anymore.

    6. Re:mine's bigger. by WhiteWolf · · Score: 2, Funny

      I think you mean:

      "Greetings Starfighter! You have been recruited by the Star League to defend the frontier against Xur and the Ko-Dan armada."

      --
      Eye kneed eh Grammer chicken.
    7. Re:mine's bigger. by TommydCat · · Score: 1
      Ahhh.. so this is how they are doing this, eh?

      I still maintain my friend has no life, however...

      --
      This comment does not necessarily represent the views and opinions of the author.
  4. So..? by kirun · · Score: 3, Interesting

    If you're paying somebody to play the games for you, perhaps the games in question aren't actually fun and you should buy some different ones? Or, is there a market for games where you start off with all powers and infinite ammo, then just go around destroying stuff with absolutely no challenge? Should developers release a £200 ultimate box set winners edition of the game that consists of one DVD that plays the end credits?

    --
    I'm scared of numbers that can't be written as a fraction. It's an irrational fear.
    1. Re:So..? by Vo0k · · Score: 1

      there are only as many points in each game to be gained. If you love Oblivion but hate Madden, hand over the account to someone to earn you the points originating from Madden.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    2. Re:So..? by amuro98 · · Score: 1

      I've always wondered how well something like "Final Fantasy - The Good Parts" would sell. It would only contain the movies and cutscenes throughout the game - compressing what's normally a 60-100 hour experience down into the span of 2 hours or so.

      Sell it for the same price as a DVD movie, and there you go.

    3. Re:So..? by kirun · · Score: 1

      So, if you max out your points, does Steve Ballmer come round and personally throw you a limited-edition gold plated Xbox Live chair? Or, are these points just a measurement of how "hardcore" a gamer you are? If that's the case, then these points services are clearly good value, compared to buying a big sports car.

      --
      I'm scared of numbers that can't be written as a fraction. It's an irrational fear.
    4. Re:So..? by amuro98 · · Score: 1

      But if I don't like Madden (or some other game) why would I care about the accomplishment points from it in the first place?

      Yeah, yeah, I know. I'm clearly not the market for these services, and I'm just preaching to the choir here.

    5. Re:So..? by kirun · · Score: 2, Insightful

      I believe they have already tried that plan, only they called it "The Spirits Within".

      --
      I'm scared of numbers that can't be written as a fraction. It's an irrational fear.
    6. Re:So..? by DeadChobi · · Score: 1

      They did this to Xenosaga I. It was called Xenosaga: The Movie, and consisted of nothing but the cutscenes. It was also remarkably comprehensible. Apparently if you cut all the gameplay completely out of the game, arrange the cutscenes in some semblance of a chronology, and encode that, it's about the same as going through the game for the cutscenes, without all the damn running around and getting into random battles. I think it was closer to 5 or 10 hours long though. This was nice, as this was a game where I actually groaned whenever I'd get into a fight.

      --
      SRSLY.
    7. Re:So..? by 7Prime · · Score: 1

      Ditto.

      Xenosaga: Good anime, crappy game.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    8. Re:So..? by God+Of+Atheism · · Score: 1

      For starting with all powers and infinite ammo, idkfa springs to mind, just build in some cheat codes and problem solved (still, try playing doom 2 past level 10 on ultraviolence while using idkfa just once and no other cheats).

      As to playing the ending credits, there was a Monty Python game which had that option. I don't remember the name of the game, but it was based on the Holy Grail, so it might be called "The Black Knight", "The Knights Who Say `Ni'", or "Castle Anthrax", but more likely something along the line of "Monty Python And The Search For The Holy Grail".

    9. Re:So..? by KDR_11k · · Score: 1

      The movie? Are you sure you don't mean the TV series? That was a nice substitute for the first game that never got released here so I actually understood what the hell was going on in Ep. 2.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  5. Junk... by sinner0423 · · Score: 3, Funny

    Gold farmer: Okay!!! We powerlevel your character to level 60! Buku gold & epix! Only $100 American dorra!

    (Powerleveling ensues)

    Gold farmer: Okay joe! Powerlevel done! Enjoy gold and ninja'd epix!

    (3 months later...)

    Joe Schmoe: What the fuck? Someone logged on my account and stole EVERYTHING in my bank, including my 10,000 gold pieces and epic blow up doll collection!

    Typical scenario, and no, I don't make this shit up. Although, the stolen items & currency are usually refunded, it's just asking for trouble if you sign up for something like this. Don't give your password(s) out to complete strangers, and you'll be better off for it.

    1. Re:Junk... by !ramirez · · Score: 1

      Or, at the very least, change your password. A small modicum of security-aware thought goes a very long way.

    2. Re:Junk... by Osty · · Score: 1

      Typical scenario, and no, I don't make this shit up. Although, the stolen items & currency are usually refunded, it's just asking for trouble if you sign up for something like this. Don't give your password(s) out to complete strangers, and you'll be better off for it.

      This gamerscore farming is even worse than that, because you have to give them your Passport account, and your Live account most likely has a credit card associated with it (for renewing your subscription and buying Points). Imagine waking up one day and instead of all of your in-game gold being gone, you find out that your email account has been banned due to spamming, all of your Messenger contacts are pissed at you for sending them messages with virii and trojans, and your credit card charged $1000 for Point purchases (not so useful right now, but just wait until Points are used for micropayments across other Microsoft services, they become transferrable to other users, or even convertible into cash). Yeah, handing over the keys to your Live account is such a smart idea ...

    3. Re:Junk... by normal_guy · · Score: 1

      Indeed...or _change your password after giving it to a gold farmer_. Hilarious that the guy would just leave it.

      --

      Linux: Free if your time is worthless.
    4. Re:Junk... by amuro98 · · Score: 1

      If someone's stupid enough to pay for farming, do you think they know anything about password security? Heck, they probably had someone write down their password(*) on their forehead backwards, so all they have to do is look in the mirror to remember their password.

      (*) I doubt people like this would use different passwords for different systems, so chances are if you learn their WoW password, you've got their Yahoo, AOL, Hotmail, Gmail, online bank, Ebay, etc. password as well.

    5. Re:Junk... by Anonymous Coward · · Score: 0
      buku
      Did you mean beaucoup? (Hooray silent p.)
    6. Re:Junk... by Geoffreyerffoeg · · Score: 1

      And you didn't complain about "dorra" being misspelled?

  6. Interesting? by Daemonstar · · Score: 1
    The thing that struck me as most interesting about this is that Achievements (and the Gamerscore associated with them) have become a currency... one just as valuable as virtual currency in MMOs, and one some people might be willing to pay real dollars for.

    If you think that's "interesting", then you have never heard about this: http://www.1up.com/do/feature?cId=3141815
    --
    I don't reply to Anonymous posts; if you have something to say to me, identify yourself or I won't reply.
  7. Does not compute by jizziknight · · Score: 1

    So... you pay someone $300 to get your gamerscore higher, and when you actually start playing again, it falls right back to where it was because you still suck? Riiight.

    I don't know much about the gamerscore system, but for a moment, let's assume that the system matches you up with players with similar scores. So now you've spent $300 so that you can play against people that are better than you, and you've developed zero skill while doing so. Not only are you going to get trounced (assuming not everyone is doing this) but you're also going to have zero fun and lose score at the same time. Sounds like a total waste of $300 to me. I'd rather spend that $300 on the electricity I would use playing the game long enough to develop the amount of skill it would take to get my score that high to begin with. But I guess some people will do anything for that brief moment where they can show off how huge their e-peen is, even if it's going to get destroyed John Bobbet-style a few moments later.

    --
    Everything I say is a lie. Except that... and that... and that, and that, and that, and that... and that.
    1. Re:Does not compute by SScorpio · · Score: 3, Informative

      Each 360 game has achievements which you complete by doing things in a game, (beating the game, kill a boss, doing this side quest, etc). Some of them are hard, some are easy. By completing an achievement you get points added to your gamer score which show are l33t you are. The achievement system is a good way to get people to keep playing games and unlocking things they normally won't bother with a 2nd or 3rd play through. But the whole gamer score thing is really just an e-penis.

    2. Re:Does not compute by Anonymous Coward · · Score: 0

      It's the same principle that has ruined MMOs from the beginning, now it's just coming into your living room. I play Guild Wars Prophecies (the first of two, soon to be three "chapters" of the series). You can get a "run" through most of the game, skipping straight to the very end and the most advanced parts. It's good on one hand because some people might not want to have to play through the whole game again with every character type, they might just want to explore on their own with the new class. It's bad on the other hand because if you're in Drok's or an advanced mission you inevitably see three things again and again:

      1. Somebody begging for gold to buy the latest armor.
      2. Somebody begging for power leveling because they skipped the entire game.
      3. Somebody getting ripped into by a group because they have a max level character, but no idea how to play, and they got the entire party killed in an advanced mission (usually far into a long mission because they can get dragged along by the experienced people long enough to aggro everything in the area and get everyone killed at once).

      The fact of the matter is that the types of people who would be attracted to public online gaming are scumballs online and not the type of person most mature people would want to play with. There are a few normal, intelligent people here and there, but it's mainly dominated by immature brats, greifers, and losers who define their entire value as a human being based on their level of success in the game.

      I guess what I'm getting at is this: online gaming outside of private servers just isn't going to be fun until game companies can somehow program a system that keeps people from acting like people... this story is just more proof of that.

    3. Re:Does not compute by jizziknight · · Score: 1

      Thanks for the info. I was apparently making some very incorrect assumptions. And now being enlightened, I can say with confidence that the people that pay to have their gamerscore increased are merely doing it for the boost to their e-peen.

      --
      Everything I say is a lie. Except that... and that... and that, and that, and that, and that... and that.
  8. A fool and his money ... by Anonymous Coward · · Score: 0

    I too am continuous dumbfounded by such business, which is why I'm not some high-flying millionaire.

    It takes an one to know one, I guess.

  9. I have a 360 but... by Travoltus · · Score: 3, Interesting

    what in the world can you do with gamerscore points?

    Buy things?

    I thought that was what the for-pay Gold membership was for... which is why I never got onto Xbox Live AT ALL. (I'll get my updates via download&burn, thank you.)

    Anyways, this gamer score crap is why things like Game Shark hasn't come out (and why 360 games are so brutally hard to play); alas, the ban on cheat code generators has been rendered moot by this run-around with the gamer score. So now we have neither cheat codes for single player games nor any integrity for the gamerscore system. Joy.

    Tell me why again I bought a console??

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
    1. Re:I have a 360 but... by Miriku+chan · · Score: 4, Funny

      ... because, being simple minded, you're easily swayed by hype and didnt bother reading up on it first?

      am i close?

      --
      shaolin punk, activist post-industrial
    2. Re:I have a 360 but... by nate_wilbanks · · Score: 1

      Actually one of the main reasons Microsoft has a moratorium on cheat devices is they are used for other things besides making games easier, more fun, whatever. Cheat devices have been used in past systems for various hacks and such. It is unfortunate that Microsoft responded in this way and doesn't offer an alternative to cheat devices because those of us that want to use them for their intended purposes have to suffer the consequences. Some how, some way hackers will find ways to do what they want regardless of Microsoft's restriction. In fact, they already have.

    3. Re:I have a 360 but... by krazycraft · · Score: 1

      nothing..thats what they can do

      All gamerscore points let you do is show your friends, "Hey, Look I got 100% in Burnout or I completed all the mission on hard in GRAW"

      It just lets young males stroke their epeens a little bit more.

  10. This sounds so much like... by rehtonAesoohC · · Score: 2, Funny

    ... those "enlarge your penis" scams I get in my spambox all the time.

    " claims they'll enlarge your penis for cash. For $, they say, they'll raise your libido by 3000 percent."

    Back on topic, this is on par with people who would pay to have their character powerleveled in an MMORPG. You will be the max level when you get to play again, but you're still going to suck at it.

    1. Re:This sounds so much like... by Anonymous Coward · · Score: 0

      I used a powerleveling service... why? I pay some dude the equivalent of $0.25/hr to play a character for me and get me to a point I can help my guild raid with my shiny new dwarf priest. I have a priest on another server, but it is horde. I have skills as a priest, and I have an instant need for a 60 dwarf priest. Thats why I powerleveled.

      I took 4 hours of one day of pay to save me countless hours. Good trade imho. (co-op student, so my pay is low :)

  11. Oh man that will be some great spam by Broken+scope · · Score: 2, Insightful

    ENLARGE YOUR E-PENIS BY 2 DIGITS IN JUST 2 DAYS FOR ONLY $59.99 NO ANNOYING GAMEPLAY OR MESSEY STRATEGEY GUIDES! WE DO ALL THE ENLARGING FOR YOU! oh god... im gonna be sick.

    --
    You mad
  12. That's just sad. by Endo13 · · Score: 3, Insightful
    Levels and unlocks in MMORPGS or BF2 actually give you some advantages or more options in games, however pathetic these might be. (In the end they're still mostly about boosting your e-peen, but at least they have a pretense of being more...) Since 'Gamerscore' is merely a way for you to keep score of what you've done so far (and make your e-peen bigger than your friends') it becomes worth exactly nothing when you have someone 'powerlevel' it, because it doesn't even show your score then. All it shows is that you have enough of an inferiority complex to pay someone to raise your score.

    Maybe I should hire Tiger to play a few rounds of golf for me while I get a massage... that'll help the ol' scorecard.

    --
    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  13. Annoy GrumpyReaders by WordConcatenating by bunions · · Score: 1

    all the GoddamnWords you PossiblyCan!

    --
    there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
  14. It's just about having a bigger ePenis by Sycraft-fu · · Score: 1

    So you can wave your virtual cock around and pretend like you are better than you really are. Shit has been happening forever. For example:

    In Starcraft battle.net kept track of your win-loss-disconnect record for an account. You could make new accounts, but a given account had a permanent record. Now one would think the point would be to try and match skill with people. If I've got a 34-50 record, I probably don't want to play the guy who's 250-2. However many people were all about pumping up their ratings. What they'd do is form a battle that had a number of plays, 3-7 normally, vs 1 computer player. They then proceeded to kill it fast. The game counts that as a win, Blizzard wasn't running a tournament with the ratings here, it was ok to have off balance games (my roommate and I would try 2vs3 sometimes just for fun).

    Of course that won you nothing. You'd have a good record but still get waxed by good players, however some people wanted the big ePeen and that was their way of getting it.

    This is just another level of that. People want to show off, and are willing to spend money to do it.

  15. TechnicalTerm for it is CamelCase by JoshDM · · Score: 1

    And they even explain it on YouKnowWhere.

    1. Re:TechnicalTerm for it is CamelCase by bunions · · Score: 1

      I know. It MakesSense in ProgrammingLanguages where SpacesAreForbidden, but why UseItEverywhere you PossiblyCan? It DrivesMeNuts.

      --
      there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    2. Re:TechnicalTerm for it is CamelCase by neminem · · Score: 1

      Cause sometimes you want to talk about [[WikiWord]]s.

  16. Ha ha how pathetic. by Rev+Jim+(AKA+Metal+F · · Score: 1

    People engaging in this type of activity...definitely a desperate cry for attention and recognition by inescure people that in doing so are among the darker side of the online gaming world. Not to mention, dishonest. I would hope Microsoft (or whoever) finds a way to kabosh this sort of thing.

    --
    Gaming for over 25 years
    1. Re:Ha ha how pathetic. by tlhIngan · · Score: 2, Informative
      People engaging in this type of activity...definitely a desperate cry for attention and recognition by inescure people that in doing so are among the darker side of the online gaming world. Not to mention, dishonest. I would hope Microsoft (or whoever) finds a way to kabosh this sort of thing.


      The question I have is... WHY?

      Gamerscore doesn't mean crap. Seriously. It's just an arbitrary number that some game developer uses. That's why there was an article a while back about how to get an easy 3000 points by renting a few games in a few hours (basically just going for the easiest achievements). Earning an achievement has absolutely no relation to how hard you worked to get that achievement. Some games require you to do many things to get 10 measly points after 30 hours of work, while others, you get achievements just by sitting on your ass and loading the game.

      It's not a real currency that can be spent, like Microsoft Points, it doesn't unlock anything in Xbox Live, it's just an arbitrary number.

      And there are various save game hacks you can do to load up someone else's save game and get those achievements credited to your account. $300 for 3000 points? Honestly, that number is just for bragging. There are no prizes, no awards, nothing.

      Microsoft Points are currency. Gamerscore is a lousy number that means zilch to Microsoft, and only gives you the ability to brag. But hey, if someone's willing to pay $300 for this, more power to them (it's how the market's supposed to work).
    2. Re:Ha ha how pathetic. by Aladrin · · Score: 1

      I'm wondering how I can get paid to sit at home and earn points for people... Cuz seriously... Wow. I've got over 4000 points on my gamer tag now in less than a month, and that's -while- holding down a salaried job and playing other systems, too.

      I mean, I doubt I could make a living off of it... But it could be fun. There are certain games that it's pretty easy to make 1000 points. (dw5:empires, for 1)

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  17. I could buy a Wii for that amount of cash by WillAffleckUW · · Score: 1

    And have a lot more fun hopping from star to star in Super Mario Galaxy than I could with a higher level game score.

    If you're that short of time that you'd pay money to "raise your level", maybe you need to reevaluate your life and cut back on the time you spend reading slashdot.

    --
    -- Tigger warning: This post may contain tiggers! --
  18. Way funnier detail to this story... by EasyThereSport · · Score: 1

    Look at the msg board below the actual story and follow the saga of random posters vs. aZn_1080p ... For the unpatient, the most hilarious detail is aZn_1080p name drop in this segment: You know Chuckie Akenz? Thats my boy. Thats the crew I roll with. Hell, you can see me in this video; http://www.youtube.com/watch?v=yaciX5hDTvI/ Here's a hint, I have a sleeveless black shirt on. Like I say, IRL you would be crossing the street if you saw us rolling up. Now run along little doggy, run home and cry to momma cuz things got too real for you.

  19. So really this is... by kn0tw0rk · · Score: 1

    paying someone to do a bit-shift operation on your 'number' to increase its significance :)

    --
    See my art -> http://herbevore.deviantart.com
  20. Kudos! by aafiske · · Score: 1

    I heartily endorse this product.

    Stupidity like using this service should be punished. Plus, that $300 will do more good in the company's hands. I can't see how it could be spent worse than what the buyer did with it.

  21. kinda like... by Bob+The+Mutant+Hamst · · Score: 0

    ...paying a pro counter-strike or battlefield 2 player to play for you so you get a kick-ass online reputation. Still wouldn't make you any better at the game though.

  22. Achievements are great... by YourExWife · · Score: 1

    ...but Gamerscore has been utterly retarded. I enjoy the xbox 360, most especially the arcade games, but that's due to my personallity and the types of games I prefer. As anyone with a 360 knows, the arcade games only offer 200 gamerscore apiece compared to the 1000 for retail. Thusly, my gamerscore isn't huge by any means (somewhere around 6300 I think). That doesn't mean that I don't enjoy getting achievements.

    For me and others like me that populate the XBL Arcade arena frequently, obtaining the more difficult achievements (the most difficult 360 achievements are arguably in the arcade) is quite a bit more exciting than playing some mediocre, boring retail game (King Kong) and getting achievements for essentially nothing or for little challenge.

    So, what I'm trying to say, is that achievements were a great idea and are an aspect of the system that I highly enjoy, but Gamerscore was a mistake from the beginning. Points usually aren't even allotted according to difficulty (Dead Rising or GRAW anyone?), and usually retail games, esp. EA/sports games, make the achievements rediculously easy and void out the entire points system anyway.

    In any case, this is quite rediculous for 3000 points (not that I'm agreeing with the practice). Just rent a few EA games and play for 1 hour and you get the same effect. The whole thing is just stupid and the result of a poorly-thought-out point system.

  23. The real problem with it by Kuvter · · Score: 1

    is when it pits you against people of your same score or rank. They expect you to be good, but since your score was bought you just unbalance the game and potentially ruin it for everyone else. This is a horrible idea, and waste of money.

    --
    "To be is to do." --Socrates
    "To do is to be." -- Aristotle
    "Do-Be-Do-Be-Do..." --Sinatra
    1. Re:The real problem with it by YourExWife · · Score: 1

      Gamerscore has nothing to do with rankings or matchmaking. It is just a number that is intended to show how much you play. Basically the higher your gamerscore, the more 360 games you've played.

  24. Karma by heli0 · · Score: 1

    Remember when we actually had karma points here? Apparently the editors felt that there was too much focus on "leveling up" rather than creating insightful commentary.

    --
    Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
    1. Re:Karma by Bob+The+Mutant+Hamst · · Score: 0

      Paying $300 for someone to powerlevel my /. account up to excellent karma!