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7-9 Million Wiis by 2007?

Gamespot is reporting that Nintendo's production of the Wii is actually going better than expected. Analyst firm UBS is now estimating that 7-9 Million Wii units should be off the production lines by 2007. From the article: "Citing industry 'checks,' UBS analysts Alex Gauna and Steven Chin claim that Nintendo already made 2 million Wiis by the end of September. They go on to predict that, 'at least 7 million and potentially as high as 9 million more units are in the build plan for Q4 06. This production ramp handily exceeds a publicly announced target for 6 million units to ship by year's end.'"

89 comments

  1. Supply and demand? by Endo13 · · Score: 3, Funny

    I'll take mine for $200 thank you! :D

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    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  2. Tis a Wii too many, but lots of fun by WillAffleckUW · · Score: 2, Insightful

    Now if we could only get 300 million of them, and ship them all to the US, all our base could belong to us!

    Any idea on how many games the 7-9 million Wiis will have? Are we looking at only 30 million, or will it break 100 million by the end of 2007?

    --
    -- Tigger warning: This post may contain tiggers! --
  3. And we're going to buy them by Deliveranc3 · · Score: 1

    And when the dominant platform is the one at $200 developers will develop for it to sell more units.

    And then the prices will go down, the platforms will be unified (Or at least logically diversified [high end low end mid range etc]) and all will be good with the force!

  4. Might not be enough by also-rr · · Score: 5, Funny

    I know four people here who are going to buy a Wii. Assuming that everyone else in the UK knows 4 people who are going to buy a Wii that makes 240 million sales in the first week alone just for the UK via simple mathematical extrapolation. Can't argue with the numbers!

    1. Re:Might not be enough by 246o1 · · Score: 4, Funny

      I know between 5 and 10 people who are going to buy a Wii. Assuming all other people also know 5-10 people who are going to buy a Wii, that's 30 to 60 billion sales in the first week alone!

      --
      Although the moon is smaller than the earth, it is farther away.
    2. Re:Might not be enough by Viper_Viper · · Score: 0, Redundant

      Wait, I dont understand your logic. I know four people who are getting a Wii. Assuming that everyone in the US (300 million) knows 4 people who are getting a Wii then thats 1200?

    3. Re:Might not be enough by mrchaotica · · Score: 1

      And there have been quite a few people on Slashdot (me among them) who haven't been buying consoles at all the previous few generations, but will buy a Wii. I wonder if we're factored into the projected demand?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    4. Re:Might not be enough by CastrTroy · · Score: 2, Insightful

      I think that they must be factoring in this. The Wii is supposed to be geared toward those who don't usually buy games, of course, while still satisfying the needs of the people who do game.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    5. Re:Might not be enough by Kemanorel · · Score: 0

      You do know that social networks are not linear constructs, yes? Take a look at the friends list of anyone who is not a "friend collector" on myspace. Now, take a look at 4 of those friends. Odds are, between those 5 people, there will be a generous amount of overlap. If you know 4 people are planning on buying a Wii, and each of those 4 know of each other, then they also know 4 people who are planning to buy a Wii, bringing the total from that sample set to... wait for it...

      5

      Thank you, come again.

      --
      Mess not in the affairs of dragons, for you are crunchy and good with ketchup.
    6. Re:Might not be enough by rolfwind · · Score: 3, Insightful

      I think it does say something that geeks are anticipating the Wii. It was MS/Sony's expectation that us geeks, being more hardcore, would welcome the PS3 or perhaps the Xbox with welcome arms due to the horsepower alone.

      And then we would spread the gospel to the Muggles in turn, providing free advertising/sale's drive to their consoles.

      I know enough people still anticipate those systems, but it seems the Xbox 360 reception has been lukewarm and the Wii has turn the industry on it's head by not trying to compete in the areas Sony is exceedingly strong in, but rather playing to their own strengths.

      In part, I see the PS3, with its Bluray encumbered/enable device, heading somewhat in the same direction as the Nintendo Gameboy VR and Sega Saturn, of years past. It will have success, however, but right now it seems Sony has to initiate most of its own hype, the PS3 will fail to launch Blu-ray as a defacto video standard, and probably fall short of the PS2 in terms of market domination.

    7. Re:Might not be enough by Anonymous Coward · · Score: 0

      I think he knows that. I think he also knows that the population of the UK is considerably less than 240 million. Finally, I think he knows what a joke is.

      You could learn a lot from also-rr.

    8. Re:Might not be enough by kthejoker · · Score: 5, Funny

      An Imagined Conversation Inside Your Head

      The Guy Who Makes You Funny: Man, did you read that?
      The Guy Who Does Your Math: Yes, what terrible logic!
      Funny: Logic? Well, of course it's not logical, it's a j-
      Math: Shh! I am working out how to explain the logical flaw of "social networking" to this yokel.
      Funny: What? You're going to "explain" it. Dude, he knows it's a joke. That's the whole point of jokes, people do them on purpose.
      Math: Preposterous. He's not joking, he's clearly an imbecile who thinks that people's networks are exponential in nature, when really they're not.
      Funny: Wait, wait. I get it. You're joking with me.
      Math (having just hit submit): Yes. A joke.
      Funny (chuckling): Whew! You had me going there, I thought - you know - maybe you were really going to try to prove a point, and we just don't need to show we're unfun-HOLY SHIT YOU ACTUALLY SUBMITTED A POST HOW COULD YOU?

      (Pause.)

      Funny: We are *never* going to get laid.

    9. Re:Might not be enough by Anonymous Coward · · Score: 0

      ... whoosh?

    10. Re:Might not be enough by Kemanorel · · Score: 0, Redundant
      Yup. For lack of knowing the population of the the UK I did totally miss the joke. My fault for catching a friend's gig last night and then trying to teach today. Just a little brain-dead in some ways.

      Funny (chuckling): Whew! You had me going there, I thought - you know - maybe you were really going to try to prove a point, and we just don't need to show we're unfun-HOLY SHIT YOU ACTUALLY SUBMITTED A POST HOW COULD YOU?
      Hello, kettle? This is the pot... ;-)

      Funny: We are *never* going to get laid.
      My girlfriend might disagree with that... at least if I can keep my foot-in-mouth-itis in check.
      --
      Mess not in the affairs of dragons, for you are crunchy and good with ketchup.
    11. Re:Might not be enough by Kemanorel · · Score: 0, Redundant

      Yup. See above.

      --
      Mess not in the affairs of dragons, for you are crunchy and good with ketchup.
    12. Re:Might not be enough by Anonymous Coward · · Score: 0

      > Funny: Logic? Well, of course it's not logical, it's a j-

      What's a J-? Is that like worse than an F-?

      * waits for an encore *

    13. Re:Might not be enough by cowscows · · Score: 2, Insightful

      I was thinking about this last night. I remember a little bit of Atari gaming, but the bulk of what I clearly remember in my gaming career started with the NES. Since then, the industry has grown by leaps and bounds, the power of the hardware has increased at a stunning rate, and game development prices have continued to balloon.

      But through all that, I still only seem to see about four or five must-have games in a given year. Despite all the advances in technology, making a great game appears to still be rather difficult. Maybe the technology has made it harder. I don't make games, so I'm not sure.

      I'm certainly glad that graphics have improved. I'm excited to see what sorts of changes more realistic physics will allow in games. If AI gets better, that's awesome too. But don't think that it'll necessarily mean that the quality of games will improve overall.

      I don't believe that there's a whole bunch of designers out there with these absolutely killer ideas for games, just waiting for the hardware to get powerful enough to make it reality. I still think that tetris is the best game I ever played, and it could run on a calculator that I had 10 years ago. Horsepower will only get you so far. You've got to have some inspired and dedicated designers making games, and as long as that's there, what you run it on doesn't matter so much.

      There's no reason why a $250 system can't have games that are just as good as a $600 system, no matter how many pixels each one can render.

      --

      One time I threw a brick at a duck.

    14. Re:Might not be enough by rishistar · · Score: 1

      Well I've just come back from the pub and I'm going to have one right now!* Don't think I can hold on until December.

      *well in five minutes when I'm in the bathroom anyway**

      **and yes checking slashdot after I've come back after a night out does mean I haven't bought a lady home***

      ***though my other half will be pleased about this****

      ****that is the not bringing a lady home, not the checking the slashdot bit*****

      *****OK now I really do have to go, but the question is - To Preview or not to Preview?

      --
      Professor Karmadillo Songs of Science
    15. Re:Might not be enough by Zardus · · Score: 1

      What's a J-? Is that like worse than an F-?

      Not worse, but bigger.

      --
      You can mod your friends, you can mod your nose, but you can't mod your friend's nose.
    16. Re:Might not be enough by Anonymous Coward · · Score: 0

      You only consider so few games must-have because your expectations are constantly being revised upwards to match the increase in quality.

      For instance, I don't give a shit about, say, Call of Duty 2, but if someone had shown it to me 10 years ago I would have sold my car to play it. COD 2 is light-years ahead of the Quake or Duke Nukem I was playing back then technologically and it's very likely a lot more fun - it has huge multiplayer, vehicle support, cinematic set pieces... but ultimately I'm never going to buy it because UT2004 does multiplayer even bigger and better and I've played enough single-player WW2 games to last a lifetime.

    17. Re:Might not be enough by cowscows · · Score: 2, Informative

      Yeah, I thought about that, but I'm not sure that's entirely it. There are still plenty of older games that I still find fun. The bulk of my time on my DS is spent on Advance Wars, which is so simple that it could probably run on an NES no problem (with mildly downgraded artwork and sound.

      Online multiplayer, however, I'll give you. That's a recent advance that's really benefitted as of late from technology, and has made some new types of games possible.

      All that being said, I think my original point still stands. There have been many hyped up games, with beautiful visuals and such, which have ended up being not particularly fun. Packing more hardware into a box does not guarantee better games.

      --

      One time I threw a brick at a duck.

    18. Re:Might not be enough by Guppy06 · · Score: 1

      Wait, this is a great idea! We can figure out which console will win this generation by seeing which one Kevin Bacon buys!

    19. Re:Might not be enough by Heir+Of+The+Mess · · Score: 4, Funny
      I know between 5 and 10 people who are going to buy a Wii. Assuming all other people also know 5-10 people who are going to buy a Wii, that's 30 to 60 billion sales in the first week alone!

      Who let these RIAA/MPAA mathematicians in here? This is a gaming forum goddamit! Oh wait..Is that you Sony?

      --
      Australian running a company that does C# / C++ / Java / SQL / Python / Mathematica
    20. Re:Might not be enough by evilneko · · Score: 0

      **and yes checking slashdot after I've come back after a night out does mean I haven't bought a lady home***

      Freudian?

      *****OK now I really do have to go, but the question is - To Preview or not to Preview?

      I think you should've previewed mate, but being as you'd just got back from the pub... ;)

      --
      Slashdot - where to disagree, is to be a troll
    21. Re:Might not be enough by lurker4hire · · Score: 1

      dude

      You don't rebut a joke like it's an argument, you're just proving his point!

      Your GF must be a very patient woman =)

    22. Re:Might not be enough by JohnSearle · · Score: 1

      > Funny: Logic? Well, of course it's not logical, it's a j-
      What's a J-? Is that like worse than an F-?


      A J? It's how a funny man stays funny... now pass it here! *takes a big toke*

      *exhales* ahhh.... That's better...

      - John

    23. Re:Might not be enough by KDR_11k · · Score: 1

      The bulk of my time on my DS is spent on Advance Wars, which is so simple that it could probably run on an NES no problem (with mildly downgraded artwork and sound.

      Advance Wars is the first western release of a long standing series known as Famicom Wars in Japan.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  5. Going so well by nlawalker · · Score: 3, Informative

    Everything is going so well for Nintendo. I really hope for them that the launch dates go off without a hitch and the awesome reviews start pouring in a few days later. It would be a make a huge impact in the definition of what "next-gen" games are if this console is a massive success.

    Hopefully nothing has gone wrong in the production process. I can't imagine the stress of being a designer or tester for the console hardware. What happens when your company is successfully rolling millions of new machines off the line and someone finds a showstopper hardware bug? We all rememeber the Intel division fiasco.

  6. Re:And we're going to buy them, and make games by WillAffleckUW · · Score: 2, Informative

    And when the dominant platform is the one at $200 developers will develop for it to sell more units.

    Especially when the dev platform is only $1000 for the Wii, instead of ten times as much for the PS3 or 360 ones.

    --
    -- Tigger warning: This post may contain tiggers! --
  7. Must... Resist.... Jokes.... by Anonymous Coward · · Score: 0, Funny

    If 9 million people Wii, then most homes will be flooded by the 'yellow river'.

  8. Smart move by jacks+smirking+reven · · Score: 4, Interesting

    With that many units on the shelf they have more then cover the holiday buyig system, and enough left on the shelves for the post holiday market. Lines up very nicely with a price drop in the late spring summer time frame. Its almost creepy how everything Sony has gotten wrong (supply, timing, innovation, buzz) Nintendo has gotten dead on right this time around.

    1. Re:Smart move by Endo13 · · Score: 1

      Yeah. It looks like Sony is finally going through the same thing Nintendo went through with the N64. I guess that's what happens when you rest on your laurels. Hopefully Sony can recover as well.

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      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    2. Re:Smart move by CastrTroy · · Score: 1

      I still think that Nintendo did the "Right Thing TM" when they released the N64. They used cartridges, because CDs were too slow at that point. I remember games taking minutes to load, whereas games on the N64 would load instantly. The gamecube had the same high speed load times. Nintendo waited until optical media was ready to provide sufficient load times, and applied the technology when it was available. When you look as the PS1, PS2, and XBox, the load times are abysmal compared to the N64 and GC.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    3. Re:Smart move by Kemanorel · · Score: 2, Interesting

      Interesting parallel you just brought to mind for me... NES, SNES, N64. Third console for Nintendo, the beginning of their decline in dominance. PS1, PS2, PS3. Third console, underwhelming response from potential customers, possible (probable?) decline in dominance. Is this the console equivalent of the sophomore curse that many bands run into?

      --
      Mess not in the affairs of dragons, for you are crunchy and good with ketchup.
    4. Re:Smart move by catprog · · Score: 1

      Didn't atari have 2 succesfull consoles as well?

      --
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      Kindle Books http://www.catprog.org/rev
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    5. Re:Smart move by blahplusplus · · Score: 1

      The problem is with disappointing the hardcore fanbase, it leads you to instant death, IMHO... PS2 _IS_ the hardcore gamers system, it has all the games you want to play. The system with the most games win's, period. Sony has got you covered on all the games you might want to play (and rent). That's something both Xbox and Gamecube failed to deliver on: The numerous titles one could rent at blockbuster.

      You have to have enough games to sell your system and then you need the library of "renters" of games that your installed base will RENT and never buy. The fact is N64 was the end of Nintendo's dominance because ALL of the good franchises moved to Sony's PS1... and you can bet many developers were glad to be rid of Nintendo.

      You can thank Nintendo for shooting itself in the foot by "pulling a sega" (i.e. with the sega CD, 32X, etc), and treating developers more like crap in earlier NES/SNES era. But with using the hardware example, this is EXACTLY how sega killed themselves, by disappointing and screwing their customers over and over with lack of support. Everyone who bought a sega cd surely remembered the painful sting of the lack of software support. When sega the released the 32X every SCD owner could smell it's failure a mile away, it's no small wonder the Saturn and Dreamcast were going to fail, most people that owned any sega system after Genesis could tell you that easily. Once you gain a reputation for fucking with people that paid money for your system and you dishonor your promises it's hard to build a business on the stigma of bad reputation.

      You can list huge list of excellent 3rd party games that were "no longer on nintendo" in an a pretty exclusive way.

      The best megaman games
      The best Japanese RPG's (in fact most ALL japanese RPG's during the N64 era)
      The best fighting games (all went to PS1)
      Castlevania (one of the best series)
      Contra (admitedly they fucked it up)
      Best driving games

      Not to mention - Final (god damn) Fantasy series in it's entirety, if you remember correctly FF1(US) through FF3(US) were exclusively developed for the NES and SNES.
      Next you have streetfighter, another hot title that went to PS1 only, add on megaman, final fantasy, chrono trigger sequel, it's starting to look pretty bad for the little N64!

      The only games I owned for the snes:
      Castlevania
      Megaman X
      Chronotrigger
      FF 4 (FF2 US)
      FF 6 (FF3 US)
      Act Raiser
      Mario Kart
      Street Fighter 2

      And some others...

      Many of today's hottest games, game sequels or game worlds have their roots fimrly planted in the past.

      Would world of warcraft have sold so many copies if it was not for the fond memories that millions of people had for warcraft 1 & 2 (and a little bit of 3)?

    6. Re:Smart move by LDoggg_ · · Score: 1

      everything Sony has gotten wrong (supply, timing, innovation, buzz)

      You missed pricing. The number one reason I'll likely be getting my kid the new Nintendo instead.

      --

      "If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
    7. Re:Smart move by steveo777 · · Score: 1
      Preach it, brother. I was going to buy an original Playstation back in the day. But then I saw the load times and said no way. A friend showed me Blood Omen: Legacy of Kain. It took 10-15 seconds to go from the game to the 'in game' menu and 10-12 on the way back again. No chance I'd ever put up with that. I just waited for my 64 and was quite happy with almost non-existent load-times.

      Though I almost had a heart attack when I got my Gamecube and borrowed a copy of Turok: Evolution (worst game in the series) with load times of well over a minute between stages. At the time the only other game I had played was Wave Race: Blue Storm, which had minimal load-times. Here's to the Wii with little load times (here's hopeing, anyway)!

      --
      This sig isn't original enough, it's time to come up with something witty...
    8. Re:Smart move by mink · · Score: 1

      "That's something both Xbox and Gamecube failed to deliver on: The numerous titles one could rent at blockbuster."

      I dunno what magical Blockbuster you have near you, but where I live, you are lucky to find a copy of Nada III.

      Blockbuster had at best 2 shelving units for Xbox and Gamecube and maybe a whole 4 for PS2 (compared to a whole row of units for 1 systems Carts back in the Cartridge days.

      All the video game selection I have seen at Blockbuster in the last 5 years has been sports/wrasslin type games and old unpopular games that some fool in purchasing was convinced would be a HOT item. At best they got 1 copy of any good RPG or other game, and half the time they would never even get a game you were hoping to try out before you bought it.

      Thats why I havnet bothered going into a Blockbuster except when I need something faster then when Netflix or Gamefly can get it to me.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  9. I think Sony & MS have jumped the gun too earl by rolfwind · · Score: 3, Interesting

    It seems they went in and produced HD capable consoles one generation too early, the increase in price seems to be giving Nintendo a big boost come launch time. I only hope the actual launch lives up to the speculation.

    Nintendo won't have to live up to the graphic expectations of Sony, Xbox, but for that, the gameplay will have higher expectations.

    This is of course good for the average consumer, because, by the merits of mass production, HD capable consoles will be the minimum/default the next generation, and it might even boost HD TV sales more than they are, and drive down the price in that area by the time the next console wars come.

  10. VIVA LA REVOLUCION... ESE by not+already+in+use · · Score: 1

    Not to get prophetic on dat ass, but code name "revolution" is starting to make a little more sense, with the way wii may affect the industry.

    --
    Similes are like metaphors
    1. Re:VIVA LA REVOLUCION... ESE by Anonymous Coward · · Score: 0

      not to be ants at a picnic, but if I remember correctly, every Nintendo console since the SNES has been codenamed the Revolution...

      I could be wrong.

    2. Re:VIVA LA REVOLUCION... ESE by Anonymous Coward · · Score: 0

      Gamecube was codenamed Dolphin. Not sure about N64.

    3. Re:VIVA LA REVOLUCION... ESE by WhatAmIDoingHere · · Score: 0

      You are. The N64 was "dolphin"

      --
      Not a Twitter sockpuppet... but I wish I was.
    4. Re:VIVA LA REVOLUCION... ESE by Anonymous Coward · · Score: 0

      N64 = Project Reality
      Gamecube = Dolphin

    5. Re:VIVA LA REVOLUCION... ESE by ArwynH · · Score: 1

      It seems a one of your sibling ACs beat me to it, but the N64 was code-named 'Project Reality' and it was the GameCube that was codenamed 'Dolphin'.

  11. Re:what if problems arise? by jizziknight · · Score: 1

    Has Nintendo ever had these sorts of problems with their consoles or handhelds? I don't recall any. I think it's pretty safe to bet that there won't be any. Not to mention that they've said (too lazy to find a reference) that they've paid attention to these sorts of things.

    --
    Everything I say is a lie. Except that... and that... and that, and that, and that, and that... and that.
  12. Re:what if problems arise? by Lectoid · · Score: 1

    Because this isn't brand new technology, just improved existing. Don't get me wrong, i'd follow Nintendo into hell. But if it is indeed just a suped up gamecube, how many problems could their be?

    --
    Is it just me, or do you hate it when people say "Is it just me..."?
  13. Re:what if problems arise? by SoapDish · · Score: 4, Informative

    I have no worries about this. I (or my brothers) have bought every nintendo system the day it came out since the SNES, and we've never had a problem, ever. I've had many, amany problems with my first of the run PS2, though.

    Also, with the early production, maybe nintendo will test those first units to make sure the mass-manufacturing works well.

  14. Re:what if problems arise? by Lost+Engineer · · Score: 1

    The worst I ever got from Nintendo was the need to constantly blow dust out my NES games.

  15. Re:what if problems arise? by Wdomburg · · Score: 2, Interesting

    I expect heat won't be an issue since they're specifically designing for low power consumption.

    For the most part, I don't forsee too many issues. The chips are derivitives of a proven design manufactured using mature technology at a quality fab plant (IBM's fishkill facility). Most of the other components are off the shelf - Broadcom ethernet and bluetooth chips, MoSys SRAM, etc.

  16. Nintendo is doomed. by Anonymous Coward · · Score: 3, Funny

    I don't know any people. Assuming everybody else doesn't know any people either, this implies no people eixst and Nintendo will not be able to sell ANY Wiis, due to a lack of potential customers.

  17. Re:what if problems arise? by bunions · · Score: 0

    first generation gameboys were nigh-unplayable due to shitty backlighting.

    --
    there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
  18. 7 Million Wii Indeed by CopaceticOpus · · Score: 1

    Wii will wiialize millions of wii! Wiially wii will!

  19. all our base could belong to us? by norminator · · Score: 4, Funny

    Of course, that's the wrong preposition:

    All our base are belong to Wii

    1. Re:all our base could belong to us? by Anonymous Coward · · Score: 0

      Eh.... 4 for delivery, 2 for humor

  20. The post holiday market: by norminator · · Score: 2, Funny

    With that many units on the shelf they have more then cover the holiday buyig system, and enough left on the shelves for the post holiday market.

    Perfect for all those moms and dads returning their kids' overheating PS3's.

  21. Re:what if problems arise? by wgaryhas · · Score: 1

    I didn't know they had backlighting until the GBA SP.

    --
    "For every complex problem, there is a solution that is simple, neat, and wrong." - H.L. Mencken
  22. Re:what if problems arise? by bunions · · Score: 1

    that's just how shitty it was.

    [pause for laughter]

    ok, I can't remember if they did or not. But I -do- remember not being able to see a damn thing on it unless I was in a brightly-lit room.

    --
    there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
  23. Re:what if problems arise? by jizziknight · · Score: 1

    That was a design flaw, not a technical bug. You couldn't return it for a new one because of it, and it wasn't covered under any sort of warranty. It was (believe it or not) supposed to be that way.

    --
    Everything I say is a lie. Except that... and that... and that, and that, and that, and that... and that.
  24. Backlit GameBoys? by norminator · · Score: 1

    first generation gameboys were nigh-unplayable due to shitty backlighting.

    Did you own a 1G GameBoy? There was no backlight at all! Even the first color GameBoys didn't have backlights. Backlights in GameBoys are a pretty recent development. But they were able to survive a long time without them, since all of the other portables with backlights and/or color were pretty much total flops (Sega GameGear, Atari Lynx, etc.).

  25. Seems like just a dribble... by myowntrueself · · Score: 1

    7-9 million Wiis?

    Thats just pissing in the ocean...

    --
    In the free world the media isn't government run; the government is media run.
  26. Re:I think Sony & MS have jumped the gun too e by Leviance · · Score: 1

    Yeah, that's another thing that many people haven't been thinking of. By not investing as much now in R&D to get the best graphics, Nintendo can afford to obtain the high def technology for a cheaper price, and will be able to affordably release another new system is less time.

    The PS3 is going to have to be around forever, just to turn a profit and make an improved platform feasible.

  27. So that means.... by AnderMoney · · Score: 1

    ...in 2027 we'll be able to get them for a quarter just like we can get super mario brothers for NES today.

  28. Re:what if problems arise? by iroll · · Score: 1

    My brother and I (and like 70 million other people) played ours until they practically died from materials fatigue. Actually, I think that mine still works, even after riding around in the pockets of preteens (good thing pockets started getting bigger in the mid '90s), being through airports, roadtrips, dropkicked, sat on, and having batteries explode in it. And on top of that, you could squeeze an outrageous amount of time out of the batteries... they'd go for days! The one time I played a GameGear you practically had to change the batteries just to get through a four hour flight.

    No backlight was no problem. The screen has enough contrast that it is readable (for young eyes) as long as there's any kind of ambient light. Graphing calculators don't have any backlights either, and none of my students complain that they are unplayable :)

    --
    Repetition does not transform a lie into the truth. - FDR
  29. Nintendo's physcal cycle ends in June by Keeper · · Score: 1

    Nintendo's physcal Q4 ends June 30th, not Dec 31st...

    1. Re:Nintendo's physcal cycle ends in June by Tim+Browse · · Score: 1

      When does their fizzical Q4 end?

    2. Re:Nintendo's physcal cycle ends in June by Anonymous Coward · · Score: 0

      seriously, sorry to AC, dont have an account yet, cant be bothered right now. But physcal? I really _really_ hope you did it that way to be cool. Otherwise, im crying on the inside.

    3. Re:Nintendo's physcal cycle ends in June by ArwynH · · Score: 1

      Just to elaborate the above post. Nintendo has never stated that it will ship 6 million consoles by the end of the year. What it has stateded is that it plans to sell 4 million by the end of 2006 and 6 million by the end if its fiscal year, which ends in March 2007.

      Because of these inaccuracies I'm not sure if the analysis meens 9 million by the end of 2006 or 9 million by March 2007. Either way it's good news. If it sells as well as expected it'll be well on the way to that glorified number 1 spot. After all the 360 only has a 5-7 million unit lead...

    4. Re:Nintendo's physcal cycle ends in June by Keeper · · Score: 1

      No, it wasn't on purpose. I did it before I had my morning dose of caffeine. And apparently, in the process of being half awake, I didn't even get end date of their Q4 correct... :(

    5. Re:Nintendo's physcal cycle ends in June by Archfeld · · Score: 1

      that would be a fiscal cycle ? I thought the general corporate fiscal year ended like in October ? To allow them time to fake the necesary doc's for tax time...

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
    6. Re:Nintendo's physcal cycle ends in June by ArwynH · · Score: 1

      Just checked. Fiscal year seems to be the correct term and every company can choose it's own with tax being paid the following march. October is the start/end of the US goverment's fiscal year.

  30. Re:I think Sony & MS have jumped the gun too e by brkello · · Score: 1

    I think you have jumped the gun too early by making conclusions about consoles that have yet to be released. Besides, by the end of their life cycles, HD will be more common. How common, who knows? But it will give the consoles more lasting power.

    The funny thing is...the only thing the Wii has going for it is it's controller (and first party games, of course). If the other consoles make a similar controller that works well...the Wii advantage is gone (Wiirased?). I am sure they have some good patents on that thing though. But it isn't hard to add a new controller after the fact...it is impossible to scale a console's power upward after it is released (mainly due to compatability reasons for older games).

    --
    Support a great indie game: http://www.abaddon360.com
  31. Actually, it is hard. by LKM · · Score: 2, Insightful
    But it isn't hard to add a new controller after the fact

    Actually, it is hard. I know of only one case where it worked: The Dual Shock on the original PS. And that one only worked because the new controller was a superset of the old one (it added the analog sticks) and because it came very early in the PS's life.

    You can't just go ahead and replace the pack-in controller with something totally different. How would people play the old games with the new controller? You'd essentially fragment your customers. It would be like having two entirely different consoles. The only alternative is selling the new controller as a standalone item. That doesn't work either, because you won't sell a ton until there are lots of good games for the controller, and there won't be lots of good games for the controller unless you sell a ton. Look at the Cube Bongos, at the PS2 camera... Hell, look at the Power Glove.

    How do you propose Sony would go about introducing a Wiimote clone for the PS3?

    1. Re:Actually, it is hard. by Leviance · · Score: 2, Insightful

      Its wishful thinking on his part. He's just a PS fanboy who hates to see another company win. The ideal solution for all gamers would be for the Wii to be successful, forcing M$ and S to either copy them (most likely) or better yet, come up with some innovations of their own. By all means I hope Sony does well, but it seems they have s___ed the pooch on this one.

  32. Re:I think Sony & MS have jumped the gun too e by ClamIAm · · Score: 1

    By the end of the coming console cycle, the graphics will look dated, HD or not. I've experienced this many times with PC games: my setup isn't powerful enough to make it super pretty until the game is old enough to not look super pretty anyway. The people who will get the HD benefit this time around will be those who already have an HD set. So basically, not that many.

  33. Re:I think Sony & MS have jumped the gun too e by cduffy · · Score: 1
    The funny thing is...the only thing the Wii has going for it is it's controller (and first party games, of course).

    You forget about a few things: The price, and the target market.

    The price matters... well, for obvious reasons -- especially for casual gamers.

    The target market matters because it means that I, as a casual-/non-gamer, will probably be able to find plenty of software which provides fun diversions without eating up much time at a chunk or requiring any kind of dedication. (There are others in my household who spend more time gaming, and they may well buy more conventional games [as they do spend money on DVDs] after the hardware has become available -- but they don't make the kind of lump purchases involved in buying a new console, and so mostly are playing their games on decade-old console hardware or 5-year-old PC hardware).

    (Also, as others have pointed out, changing out the controller after the fact isn't so easy. Everyone who develops for the Wii will support the Wiimote, and games will typically be initially designed with the Wiimote first in mind rather than as an afterthought; any fancier after-the-fact controller would be supported only by a subset of games, and even that not as well).

  34. Re:I think Sony & MS have jumped the gun too e by mei_mei_mei · · Score: 0

    A realated point is that HD makes the 360 and PS3 effectively even more expensive. I wouldn't buy either of those without also getting a HD TV - who'd get a brand new console, spend that amount of money and then know that you're nto seeing the games at their best?

    With Wii standard def is all it can do so it doesn't matter if I don't have a hi-def TV. So 360 costs me 360+HD and PS3 costs me PS3 + HD but Wii costs me only Wii.

    Another way of putting that is I don't mind playing Wii in SD cos that's all it can do, but I won't play either of the others in SD cos I'd be 'missing out'.

    Not entirel logical, but it's the way I feel.

  35. Re:what if problems arise? by mei_mei_mei · · Score: 0

    They had no backlighting (and no colour!) because of the limitations of the technology at the time. Things got really blurry when they moved fast too.

    It wasn't a QA problem or even really a design flaw, they were made that way deliberately as a best compromise between low price, battery life and visual apeal. It clearly worked as Nintendo still owns the mobile console gaming space with derived hardware.

  36. Re:No Way... by kungfujesus · · Score: 1

    does the hardware really matter very much if it's fun & fresh? also, you forgot about R&D costs

  37. Re:I think Sony & MS have jumped the gun too e by Orange+Crush · · Score: 1
    Besides, by the end of their life cycles, HD will be more common.

    MS & Sony can't realistically add new controllers after the fact, but Nintendo can certainly release an HD-edition of the Wii down the road. The SD and HD edition can be 100% compatible (PC games support multiple resolutions and detail levels all the time). SD-era games won't look as good on an HD unit--but games always start to look dated after time.

  38. Design problems, but generally not hardware ones by jchenx · · Score: 1

    As several people have pointed out, Nintendo has had several design problems in the past. The biggest examples are with the lack-of-backlight original GBA portables, and the bulky original DS unit (with a stupidly positioned power button). That said, they were all completely playable (I had both handhelds), but when the redesigned units came out, they were much superior to the original.

    A cynic could argue that even the design problems were "by design", as its a great way to get gamers to buy more hardware in the end. :)

    I haven't had any quality issues with the hardware itself though. In fact, while many people were lamenting about dead pixel problems with first batch of PSPs, there wasn't a similar issue with the DS, AFAIK.

    --
    -- jchenx
  39. Re:what if problems arise? by randyest · · Score: 1

    While your post is reasonable in general, I feel the need to inform you that MoSys SRAM is neither a "component" nor "off the shelf." It's not a part in itself, it's an implementation technology -- really just intellectual property (IP). BTW It's usually called "1T-SRAM" because it has an SRAM-like interface and function and required one transistor to implement one bit of storage.

    "1T-SRAM" is really DRAM and is implemented as a macro, or block, within larger integrated circuits (chips) using embedded DRAM (eDRAM) process. Many companies, including IBM, NEC, and others license MoSYS' IP to create high-density, extremely power efficient, low-latency, fast memory on custom and semi-custom (cell-based) semiconductor devices. In 90nm, eDRAM provides nearly 100x the bandwidth/area/watt (GB per sec / um^2 / W) of SRAM.

    So, if you can imagine ASIC and custom IC macro blocks as components sitting on a shelf, then I guess you're right. But really they're just netlists, timing models, and GDS2 artwork files sitting on a hard drive until they're manufactured as part of a chip.

    --
    everything in moderation
  40. Re:No Way... by Jinky+Williams · · Score: 1

    "the wii is just a slightly higher clocked gamecube with a minimal ram and memory card upgrade"
    That statement by itself has no value, as Wii processing power has already been officially released for some time, now.

    However, if you are implying that to accurately assess the value of a gaming system is to base it purely on its technical specs or a "dollars/PPM (polygons pushed/minute)" comparison, go buy a PC and be done with it.

    But you know and I know that processing speed alone does not a gaming console make. Please, do some reasearch. Check out http://wii.ign.com/articles/733/733464p1.html for a run down of the things that the Wii, by itself, will be able to do. Not your cup of tea? That's great--it's a free country--don't buy it.


    "...plus new gimmick controller."
    A "gimmick" has an understanding (at least in our culture) as being something that services only a small, shallow niche purpose, usually designed to be the "hook" used to draw people to use or purchase a product, but is largely irrelevant to the utilization of saids product. Or even perhaps something that just ends up having relatively limited application but was not designed with that in mind. Good Nintendo examples of this are the Power Glove (http://en.wikipedia.org/wiki/Power_Glove) and U-Force (http://en.wikipedia.org/wiki/U-Force). These devices were created in the traditional Nintendo spirit of radically changing the way people interface with video games. Unfortunately, technology was not up to the task of manifesting their visions in a way that captured public interest (or even in a way that worked). They both had one or two games that showcased its ability. The Power Glove had gloveball, the U-Force had Mike Tyson's Punch Out!. These accessories were developed with every intention of being a commercial success, but ultimately flopped.

    However, the Wii remote (or wiimote, the de facto name) does not have such limited application. It was developed as the prime way for a user to interface with the Wii. Any number of articles written by people who have used the wiimote have greatly impressed with its application to not only games that would be logical for such an accessory (like the simple Wii Sports suite, or Monkeyball, or racing games), but also to games like Madden Football, Metroid Prime, even Twilight Princess. An unprecidently-large number of developers can't wait to make games that take advantage of the unique interaction that the Wii offers. Even Playstation caught on enough to add limited motion-sensing technology to their controller. And moreover, the Wii has been so wildly successful in foraging ahead in heretofor largely untapped game interface possibilities that both Sony and Microsoft have publically encouraged people who buy their new consoles to buy the Wii as well because it compliments their system so well. What better advertising do you need than that your former direct competitors are now saying that not only is your system pretty cool, but that you should buy it in addition to theirs.

    "thats why they can churn them out at such high volume, its old and simple tech theyre already familiar with."
    I am missing where that makes this a bad thing.


    "theres no way im paying $250 for this thing, and the only thing revolutionary about the controller is the ridiculous $60 price tag it carries." Check your figures. The wiimote is $39 (wii.ign.com, www.wiiprice.com). Also coming in at $39 is the Xbox 360 controller.

    Xbox 360: Force feedback, 12 buttons (X,A,B,Y, back, start, L trigger+bumper, R trigger+bumper), 2 analog sticks and a d-pad; wireless via Bluetooth.
    Wiimote: 7 buttons (On/off power switch, D-Pad, A and B buttons, 1 and 2 buttons, home, plus and minus buttons), digital rumble (only 1 setting, on or off), speaker, 4k memory, built-in accelerometer and other motion detection hardware to judge motion, pitch, tilt and depth inside a 3D space. Wi