Check Out PoxNora
A better break down of the basic information:
In PoxNora, players collect Runes that allow them to summon champions, equipment, relics and spells to the battlefield. The game is played out across a variety of maps where champions do battle to collect Nora, a vital resource used to summon additional Runes into play. The construction of your battlegroup and careful use of powers and attacks are vital to success. Runes also gain experience during play that can be used to upgrade or learn new attributes and abilities, meaning that as your play style evolves, so do your Runes.
Runes gain experience during play that can be used to upgrade or learn new attributes and abilities, meaning that as your play style evolves, so do your Runes. PoxNora also allows players to compete against bots if they want to play alone so they can experiment tactically in a more controlled environment.
At launch, the online store will have nearly 200 Runes. Starter packs ($8.49) include 30 random Runes and boosters ($2.99) contain 10 random Runes. Players can play PoxNora with pre-constructed starter decks for free.
An expansion will be released in late October with an additional 70 Runes and many other abilities.
Something that I wish they would have done is send me the cards. Yeah, I know it sounds nerdy but I still enjoy the physical ownership that comes with card games. I like putting cards in binders and looking at them--and I really don't know why. I like to appreciate the art of Magic The Gathering and used to enjoy reading the lore of the now discontinued Star Wars Collectable Card Game (Decipher).
It is neat that this is kind of treating an online game as having 'starter decks' and 'booster packs' but where's the physical cards? I think it would be neat if they sold physical packs of cards in stores with UIDs on them that you could register and play with. They could cost 10 cents more per rune and I'd still be more likely to buy them. I could have a sentimental attachment to these while the graphics & gameplay might change online with the evolution of the game. It would also be nice if there was also a non-digital game to play with the same cards--call me old fashion.
This game looks very neat and I plan on giving it a try. I like the history view of users on the forums so you can see the stats on the recent games they've played. Their forums look active which is always a good sign.
My work here is dung.
What I've always hated about these types of games, is that the central idea is that you win by paying more money to the 'judge' in the game. Sure, there's skill and tactics involved, but these games are designed to get people to plunk out ever more money for better cards/runes than the people who have spent less money have. I can only think this is a fairly uniquely American idea of what makes a good game. Life isn't fair, but I expect games to be, more or less.
Count me out.
Virtual cardboard crack.
Weaselmancer
rediculous.
I'm glad that the US is getting more games like this. In Korea, nearly all multiplayer games are free, and the way the gaming companies (Nexon, NCSoft, NetMarble) get revenue is through selling enhancements for the game. The game itself is free, so anyone can download the client and play.
It is better to light one candle than to curse the darkness.
oh well, I guess I could still try it and if I don't get it, then at least I know the inoculation worked.
"Look Lois, the two symbols of the Republican Party: an elephant, and a fat white guy who is threatened by change."
I've been playing it off and on for the last couple of weeks, and I agree it's pretty good. Like most collectable card games, there are certain runes which can become a bit unbalancing or just seem a little too powerful, but overall its fairly well balanced. There's a decent mix of strategy and luck invovled. And unlike most collectable games, investing more time into the game probably reaps better results than spending more money.
The biggest difficulty is getting your Champion runes built up. You typically only get a decent amount of rune points if you win the match, and if you end up in a game with someone who already has theirs built up (especially players that were in the beta), you will have a tough time getting anywhere. There is a bit of a trade off to built up units, as they cost more to bring into play, but you can barely even get an attack in with your low cost/low level units, it's not going to matter much.
I think what will help the game most is if they get enough players in the game, and then they can split up game lobbies in a way that maybe you can't use a battlegroup with any Champions over level X in for games in a given room. This will make it easier for new players, or players with new units, to get them built up. The new practice feature they're putting in will be nice too, especially if they let you gain any experience that way (at least to level 2, I hope).
So it's a collectible card game but they don't have to print and ship any actual cards, just reap in the profits. Brilliant!
Sounds great, aside from the name that would make it sound like a version of Noxzema but for smallpox scars.
Where were you when the voynix came?
So, basically you can start with a crappy version for free, but if you get hooked you end up spending up the wazoo for "collectibles?" Someone must be giddy right now that they pulled off the free slashvertisement.
There are only two groups who fall for this sort of scam: kids (think Pokemon) and geeks.
Runes also gain experience during play that can be used to upgrade or learn new attributes and abilities, meaning that as your play style evolves, so do your Runes.
Runes gain experience during play that can be used to upgrade or learn new attributes and abilities, meaning that as your play style evolves, so do your Runes.
Now we can get dupes in the summaries!
This is not the greatest sig in the world, no. This is just a tribute.
Are the "editors" on a perm break today?I have been seeing alot of typos so far today and this was in this story twice: "At launch, the online store will have nearly 200 Runes. Starter packs ($8.49) include 30 random Runes and boosters ($2.99) contain 10 random Runes. Players can play PoxNora with pre-constructed starter decks for free." And some stories have apparently been submitted by " " LOL...see the post titled "Neil Gaiman Talks To John Dvorak" Maybe there needs to be a better review/system before submissions actually get on the first page
I'd rather have a bottle in front of me than a frontal lobotomy
without the printing costs.
Okay. WHY should I "check out" this game verses any other game? Is there something in it that attracts the geek crowd? Is there anything that differentiates it from the many other games that come out ever week?
/. crowd just be checking out every game that comes out?
Is it open source, or use an interesting development platform or the first game actually release for a PS3 or Wii?
Should the
Help! I'm a slashdot refugee.
Seems to much like my marriage to me
I just noticed this, but does anyone else think it's a little ironic for a site like Slashdot to use what appears to be a Microsoft controller as the icon for the Games section?
"The notion of crushing my friends via online cards a la MTG is one that brings a smile to my face."
Then, er, play Magic Online!
"You heard the man, Tubbs.. get undressed."
so the more you pay, the more powerful you are.
it's like magic: the gathering, without the real cards.
it's like World of Warcraft where buying gold is *part of the game*
it's like second life, err, with runes instead of Sim-style crack.
Who gets off on these sorts of games where you can buy your success? Where how good you are is measured in how much cash you're will to spend proving it. And all it proves you have income to burn on it.
I could see something like this being fun if you could only gain cards by swapping with a player who you've defeated, but ick, this whole buying improvements thing makes my skin crawl. Can anyone put a spin on it that makes it actually seem appealing or a good idea?
for those who find the level of social interaction in cardboard trading games too taxing.
I wonder how much PxN stock Hemos is holding?
You never really know how close to the edge you can go until you fall off.
I've been playing and enjoying PoxNora for a while now. I recommend it, especially to people who don't have the time or will to invest hours for a gaming session. It's easy to sit down, find an opponent, and play a game lasting 15 to 30 minutes and be done with it.
:)
I've also set up a site with a database of all of the current runes:
http://pox.lot42.com/
All of the information is available on the main game site, but here it's organized a bit better (though a bit uglier, too.)
"Humans are quite capable of learning, and even mastering complex systems with all sorts of wacky rules."
Politics.
If anyone has ever played a game called Guild Wars, it's like the MMORPG equivelant of this. There are soon to be over 1000 skills that can be used (after the October 28th release of the latest update), and the game has so many similarities to Magic the Gathering that they can't be ignored.
Basically, each player can have up to 8 skills in use at a time. You have to pick the skills carefully before battle, and it's important to pick skills that synergize with each other. You form a group of up to 8 players, so 8 players with 8 skills each means you're basically building a Magic deck with a total of 64 cards.
Every skill is an attack, spell, enchantment, or hex. The game focuses on balanced gameplay, with every type of skill having a counter, or sometimes multiple counters. For example, a warrior might have an axe attack skill called "Eviscerate" that will do a lot of damage to you if it hits. An elementalist might bring a skill called "Blinding Flash", which if he casts it on the warrior, will temporarily blind him, causing 90% of his attacks to miss, and therefore countering the damage that would be caused by the "Eviscerate". To make things even more fun/complex, the warrior will have an allied monk on his team, who brings a skill called "Mend condition", which will remove blindness from the warrior, allowing his attacks to hit. This all happens in real-time, with skills having anywhere between 1/4 second and 10 second activation times, so you have to think quickly. The game is really like a fast game of Magic, or speed chess if you will.
One of the things that impresses me the most about Guild Wars is the amount of time that they spend balancing the game and making sure that no one build or set of skills is all powerful. Unbalanced skills make gameplay boring because everyone will bring the most powerful skill and then it's just a question of who has the fastest reflexes. Arenanet, the developer of Guild Wars even hired James Finney, the guy that used to work for Blizzard and made the amazing game Starcraft well balanced, to head up the group that is in charge of balancing all the skills.
Another thing they do to balance things is allow anyone to create a level-20 PVP character (maximum level), and there are no overpowered items, like in WoW. If you want to try a game that is MMORPG-like, but with the balance of a well-crafted card game like MtG, I highly recommend Guild Wars.
"When the president does it, that means it's not illegal." - Richard M. Nixon
Anyone who participated in the beta test got a special unit, the Pox Harbinger, this unit just totally dominates and imbalances the game. There are enough of them out there, and levelled up enough, to dominate anyone who doesnt have them.
Wish I could get my money back.
Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
I remember playing this game called "Sanctum" once upon a time which looks a lot like this new one too. But I never really got into them because I didn't have any money to spend at the time.
... : /)
Sanctum -- http://www.sanctum.nioga.net/
(Ah, I haven't posted on SlashDot before; are there memes that one must support as Anonymous Coward?
1. Design online game.
2. Release free stripped-down version.
3. ???
4. PROFIT
My apologies if I misunderstand the social structure. x_X`)
(On a side note, I think Guild Wars is a little different because once you buy a particular part of it, you earn all of the skills in game; you do not need to buy them independently with realmoney. But you do need to shell out for the extra expansion sets and character slots if you want more than what you start with
Apple has announced iPogs, virtual trading collectables available in a new section of iTunes store.
All they are, are leeches upon the masses who provide little to no value or advance the "gamescape" of things. Like with magic they'll start innocently enough then they'll offer "foil" cards, and change up rariety's and print millions of cards so that the cards are worth crap, and to have any advantage you need to own a full play set of 4x else you'll loose to the rich little new kid who has his divorced daddy's pocket book cause "mommy bought me a case of boosters".
fuck em all i say. I've gone back to traditional board games and video games and will never touch anything 'collectible' any longer.
fucking leeches........
Guildwars is alot like MTG or other CCGs, where you collect "cards" and build a "deck". And its even better because you can get all the "cards" just from playing the game, no need to shell out hundreds of dollars on uber rares. If you want to see what "cards" are available and try out building some "decks", this site has a great skill listing and build creation tool: http://gw.gamependium.com/tools/skills/ and http://gw.gamependium.com/tools/builds/ (gotta register to save builds though).
Pros:
:-)
- It's pretty quick, about 20-30min per game
- Gameplay is fun
- Art is great
- $25 buys all the cards you need to be competitive and have fun
- Good community, helpful mods
- Try before you buy with 8 free decks (with good cards, tho not upgraded)
- Nice trading system
Cons:
- Game is server-hosted, so server bugs cause outages.
- In general, while the game is now very stable, it has occasional bugs
- Balance issues are still being sorted out (Octopi is doing a good job of this, IMHO, but it's never-ending)
- First-turn advantage is annoying (going first gives a big advantage)
I haven't bought another game since this came out. I've spent $75, and have 3 championship level decks, and lots of fun if slightly less competitive ones. Money doesn't matter as much in PoxNora as it did in Magic, IMHO, due to randomness factors, gameplay adaptability, and the card xp/leveling system. It's very addictive, and very satisfying.
Also, while the basic set has 200 cards, the next release is due out on Oct 25th, with 70 more (including 2 new factions).
I've played a ton of games, both card and video, and this is one of the most fun I've played in years.
PS: My PoxNora handle is 'zaphnod', say Hi and I'll be happy to walk you through your first game.
Looking for a Rails developer in Chapel Hill?
I had a quick look at the Astral and Etherlords site's - not having heard of them before, though I had also heard of other multiplayer card games - it just seems with them you purchase the game out right as with every other card based video game I've ever seen, and not the individual cards, which seems to be the USP here.
That's a very different game mechanic.
This game sounds pretty neat, but one thing I don't like is that your only source for new "cards" are by buying them or trading.
:/
This basically means you can buy your way to the top if you wanted to.
It would be great if they had play modes where you won new cards (of all rarities) from winning a match, or were able to win cards from another person if you win the match.
That would make it a lot more fun and rewarding for the player. But I guess that doesn't make a lot of money for the company
sounds like pokemon.
Sounds a little like pokemon to me.
Here is a link to some video of the game in action...
http://www.youtube.com/watch?v=0tTf6xMV2ds
Since they control the clients and servers they can nerf the Pox Harbinger any time they want.
They can. Until they do, it sucks playing anyone who has one.
Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
Star Chamber is a good alternative for those who are interested in such games. It's a board game with collectible cards to affect units in play and add new ones. Has the feel of what would happen if Magic and Master of Orion had a child.
You can buy "starters" and "boosters" to build decks and collections, and "event passes" that you use to play in tournaments, for those inclined to do so. The cards seem pretty well balanced, and the community is willing to help newbies. You can buy cards as one-offs, or get a subscription that gives you a choice of cards or event passes every month.
Next weekend, they have a "Newbie Day", where newbs can play with veterans and get commentary and tips on how to improve their game, plus random card giveaways. I just got the game myself, and I'm going to try to get some experience.
They just got bought by SOE. As a former SWG player, I hope that Star Chamber is left more or less alone by Sony. They seem to have a solid product that doesn't need tinkering.
Dare to Hope. Prepare to be Disappointed.
TAP: Pawn moves one square forward. (Forward is the direction away from you, toward your opponent.)
then a representation of ANY card in existence would be acceptable. Instead you have to be lucky enough and rich enough to 'get' the good cards to make a competitive deck. I have the same objection to 40K, why must I pay for the miniature, a representation cut from cardboard could easily make a suitable army based on points and strategy, not $'s
errr....umm...*whooosh* *whoosh* Is this thing on ?
If you like poxnora, magic online or any other collectibles cards games for that matter, I strongly suggest Urban Rivals wich is a very original online tcg. It's quite fast (5 minutes per game), there are a LOT of players and there is a tiny amount of rpg-like features (you gain xp, cards level up, players guilds, stuff like that). The game use a combination of modern html (for managing cards, messaging etc.) and flash (v8 min) or java (jre 1.4.x) for fighting. And you can also download a mobile version to play while waiting somewhere or travelling in public transportations. :)
Sign up, playing, downloading mobile version, everything is free, except booster pack of course
My nickname in the game is "Mr Spock".
Pssst...hey guys...you're supposed to find a replacement for the incomprehensible developer codename for your game before you launch.
This studio really, really needs to hire a writer.
For those curious as to what "Pox Nora" actually means, I did a little research. The short answer is, it doesn't mean a goddamn thing. Want the long answer? Somehow, I knew you would.
Pox is the name of the world (blah blah alternate plane of existence blah blah cheap exposition). Pox is divided into three countries, which we'll call Hajdkjns, Kieks, and Pejsls. Nora is the magical super-substance that we usually call "Mana." You know, the catch all resource that can represent oil, water, fertilizer, vinaigrette dressing, or whatever else happens to be valuable at the time that we peer into this "alternate universe" because the writers were too lazy to create a real allegory or model an actual economy.
Dear lord. I haven't read writing this bad since Dune. If you're going to make up random words that aren't reminiscent of real ones and can be swapped one-for-one with generic terms from other fantasy worlds, that's great - well, actually it sucks, but video games are all too often guilty of it. Just don't slap two of your might-as-well-be-randomly-generated words together and call it a title. That's almost as pretentious as it is lazy.
How is this different from Culdcept, the PS2/Saturn game?
-Clio
Karma: Bad (mostly from not giving a fuck)
Blog: http://clintjcl.wordpress.com