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Check Out PoxNora

There's been some good previews of Pox Nora, as well as an interview with the development team. I've been playing PoxNora a bit recently, and have greatly enjoyed. The description most people have given is part collectable card game, part RPG, and part strategy game -- and roll them all together. The game itself is available for both PC and Mac with the main focus being the collection of runes to summon your champions on the battlefield. I also like that the entry level is free, whereas adding more runes in, trading with others and such is basically a la carte service. At launch, the online store will have nearly 200 Runes. Starter packs ($8.49) include 30 random Runes and boosters ($2.99) contain 10 random Runes. Players can play PoxNora with pre-constructed starter decks for free. There some more information that I've pasted below, but I'd be interested to hear about other folks playing -- or you haven't, try out and lemme know what you think. Plus, the notion of crushing my friends via online cards a la MTG is one that brings a smile to my face.

A better break down of the basic information:

In PoxNora, players collect Runes that allow them to summon champions, equipment, relics and spells to the battlefield. The game is played out across a variety of maps where champions do battle to collect Nora, a vital resource used to summon additional Runes into play. The construction of your battlegroup and careful use of powers and attacks are vital to success. Runes also gain experience during play that can be used to upgrade or learn new attributes and abilities, meaning that as your play style evolves, so do your Runes.

Runes gain experience during play that can be used to upgrade or learn new attributes and abilities, meaning that as your play style evolves, so do your Runes. PoxNora also allows players to compete against bots if they want to play alone so they can experiment tactically in a more controlled environment.

At launch, the online store will have nearly 200 Runes. Starter packs ($8.49) include 30 random Runes and boosters ($2.99) contain 10 random Runes. Players can play PoxNora with pre-constructed starter decks for free.

An expansion will be released in late October with an additional 70 Runes and many other abilities.

88 comments

  1. Wish They Had Physical Cards by eldavojohn · · Score: 3, Interesting
    Starter packs ($8.49) include 30 random Runes and boosters ($2.99) contain 10 random Runes.
    There's also the option of buying 100 runes for $25 which breaks the price down to a quarter per rune.

    Something that I wish they would have done is send me the cards. Yeah, I know it sounds nerdy but I still enjoy the physical ownership that comes with card games. I like putting cards in binders and looking at them--and I really don't know why. I like to appreciate the art of Magic The Gathering and used to enjoy reading the lore of the now discontinued Star Wars Collectable Card Game (Decipher).

    It is neat that this is kind of treating an online game as having 'starter decks' and 'booster packs' but where's the physical cards? I think it would be neat if they sold physical packs of cards in stores with UIDs on them that you could register and play with. They could cost 10 cents more per rune and I'd still be more likely to buy them. I could have a sentimental attachment to these while the graphics & gameplay might change online with the evolution of the game. It would also be nice if there was also a non-digital game to play with the same cards--call me old fashion.

    This game looks very neat and I plan on giving it a try. I like the history view of users on the forums so you can see the stats on the recent games they've played. Their forums look active which is always a good sign.
    --
    My work here is dung.
    1. Re:Wish They Had Physical Cards by Anonymous Coward · · Score: 0

      >> 100 runes for $25 which breaks the price down to a quarter per rune.

      That's a price that won't rune you... er, or maybe it will.

    2. Re:Wish They Had Physical Cards by Rycross · · Score: 1

      Reminds me of an arcade game I saw in Japan. You could buy physical cards from vending machines and place them in a loader on the arcade machine. It would scan them in and let you play using your own deck.

      The actual game played sorta like a board game and collectable card game hybrid. The rules were pretty hard to figure out thanks to all the kanji.

    3. Re:Wish They Had Physical Cards by Jonah+Hex · · Score: 1

      They have these at GameWorks here in Michigan, my kids got hooked on them for a few hours. It basically boiled down to Rock Paper Scissors, with the cards allowing some kind of modifier to the "move" you did.

      Jonah HEX

  2. Bribing the judge by Anonymous Coward · · Score: 5, Insightful

    What I've always hated about these types of games, is that the central idea is that you win by paying more money to the 'judge' in the game. Sure, there's skill and tactics involved, but these games are designed to get people to plunk out ever more money for better cards/runes than the people who have spent less money have. I can only think this is a fairly uniquely American idea of what makes a good game. Life isn't fair, but I expect games to be, more or less.

    Count me out.

    1. Re:Bribing the judge by Anonymous Coward · · Score: 0

      "these games are designed to get people to plunk out ever more money for better cards/runes than the people who have spent less money have."

      Quoted for truth.

    2. Re:Bribing the judge by FesterDaFelcher · · Score: 3, Insightful
      I can only think this is a fairly uniquely American idea of what makes a good game.
      Yeah, because Pokemon, YuGiOh, Hanafuda, Shichi Narabe, and the 978 others with asian sounding names were started here in the US.
      --
      My user number is prime. Is yours?
    3. Re:Bribing the judge by FesterDaFelcher · · Score: 1

      Oops, Shichi Narabe uses regular cards, but my point still stands.

      --
      My user number is prime. Is yours?
    4. Re:Bribing the judge by CastrTroy · · Score: 1

      I find this is a major problem too. My brother would try to get me interested in Magic, but I never liked it because he gave me the cards that were left over after he created his deck. Needless to say, he always won. I also find these games hard to start out with because you have to spend so much time trying to remember what all the cards do. If they guy you're playing agains has 10 cards layed out, you can't just take a quick glance and figure out your current situation. With a game like chess, you can at least tell if you're in big trouble by taking a quick look at the board.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    5. Re:Bribing the judge by vertinox · · Score: 1

      Magic the Gathering never intended to have such a problem, but people realized they could take cards and sell them to other people at game shops and conventions. Then Ebay exasperated the problem...

      I'm more of a Yugi-Oh fan myself *coughs* and I suppose the same thing applies but I play mostly online.

      However, that said... Even with the "Uber" cards, you can't simply win with them...

      With Yugi-Oh, I tend to win with just using one draw monsters with about 1000-1900 HP attack (you can't draw any higher than that without sacrificing other monsters in play) and then stack them with items/weapons that increase their attack HP.

      While the other player has to wait til he gets the right cards for Fusion of his super 4000 HP attack monster, chances are I'll be beating down his monsters and attacking his life points directly (unless he is a bastard and has setup reversal traps or traps that prevent monsters above level 3 or 4 from attacking... which forces me to keep my deck filled with anti-trap cards or even weaker monsters which I can just augementate with my weapon cards)

      I don't know about PoxNora, but I can say that other card games (when done right) can often be about how you play the cards rather than getting the super cards into play.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    6. Re:Bribing the judge by Anonymous Coward · · Score: 0

      Well at tournaments they take care of that problem by using sealed decks - bought on the spot. Of course that is doubly beneficial - no pre-created stacked decks and great income for the game publisher.

    7. Re:Bribing the judge by cptgrudge · · Score: 1

      I also find these games hard to start out with because you have to spend so much time trying to remember what all the cards do. If they guy you're playing agains has 10 cards layed out, you can't just take a quick glance and figure out your current situation. With a game like chess, you can at least tell if you're in big trouble by taking a quick look at the board.

      I'll admit that it might take a bit longer to pick up on the basic rules compared to chess, but both MtG and chess are still games that are constrained by rules. If you had little idea of how to play Chess, you'd have no idea if you were in Big Trouble either. Humans are quite capable of learning, and even mastering complex systems with all sorts of wacky rules.

      In fact, I'd say that MtG is a bit easier than chess. You get to read the card if you don't know what it does! Though there are lots of strategic combinations, the limits placed on each card are greater when compared to a chess piece, and you know exactly how it can be used. With chess, your opponent may move a piece to a spot, and you may have no idea why.

      --
      Qualitas edurus commercium, nullus penitus net rimor, nullus deus beneficium
    8. Re:Bribing the judge by Princeofcups · · Score: 2, Interesting

      > What I've always hated about these types of games, is that the central idea is that you win by paying more money to the 'judge' in the game.

      If you work it right, you can end up making money. I don't mean endless bot farming. Buy your stuff, play your game, have fun. When you get bored, sell it all off on eBay, and move on with your life. So the real question is, do they allow buying and selling of goods for real money, or is there a clause in the agreement saying they will delete you if you try to do this?

      PoC

      --
      The only thing worse than a Democrat is a Republican.
    9. Re:Bribing the judge by Libertarian001 · · Score: 1

      First, the word you're looking for is not "exasperated," it's exacerbate. Second, eBay had nothing what-so-ever to do with the "problem." The price of the "Power Nine" has betty pretty constant since ~'97. Third, yeah, your opponents are bastards for coming up with legitimate strategies that force you to adapt instead of just handing the victory over to you. Quit being a baby.

      Same goes for grandparent. Quit being a baby. The people that can't win unless they pay out a lot of dough have no understanding of how the game works. From '95-'00, when I was playing quite a bit, I won many tournaments with $10-$25 decks. Green-Red burners were my favorite.

    10. Re:Bribing the judge by Anonymous Coward · · Score: 0

      While I realize there are a lot of asian CCG's, I believe the concept started out in the US with MtG, did it not? I could just be ignorant of history here, I admit. But, nevertheless, my main point is that I can't stand the idea of a game where the tactics, and balance of the game, can be suddenly shifted by the game company, simply so the game company can get more money out of players. Yes, I realize that in things like MMORPGs, 'rebalancing' is done all the time, and I don't always agree with it, but at least the rebalancing isn't achieved through a direct monetary transaction with the developer.

    11. Re:Bribing the judge by Paradise+Pete · · Score: 1
      In fact, I'd say that MtG is a bit easier than chess. You get to read the card if you don't know what it does!

      Sticking a note on the bottom of the bishop that says "moves on open diagonals" wouldn't help my chess game much.

    12. Re:Bribing the judge by Anonymous Coward · · Score: 0

      First of all, the word you're looking for is not "exacerbate", it's "exacerbated". (Remember? It was, "Then Ebay exasperated the problem...")

      Second of all, the word you're looking for is not "betty", it's "been".

      Third of all, quit being a pretentious prig. No wonder people don't like libertarians with folk like you around.

  3. What's worse than cardboard crack? by Weaselmancer · · Score: 2, Insightful

    Virtual cardboard crack.

    --
    Weaselmancer
    rediculous.
    1. Re:What's worse than cardboard crack? by ackthpt · · Score: 1

      Virtual cardboard crack.

      I was going to suggest paper crack but it's not really a game. For a game there's THUD!

      --

      A feeling of having made the same mistake before: Deja Foobar
  4. New game model by wired_LAIN · · Score: 1

    I'm glad that the US is getting more games like this. In Korea, nearly all multiplayer games are free, and the way the gaming companies (Nexon, NCSoft, NetMarble) get revenue is through selling enhancements for the game. The game itself is free, so anyone can download the client and play.

    --
    It is better to light one candle than to curse the darkness.
    1. Re:New game model by NineNine · · Score: 2, Insightful

      I play ogame.org. Another great (and very big) free multiplayer game whose only upgrade is a $3/month upgrade. This game being reviewed sounds like it'll nickel and dime you to death. Blech.

  5. Damn, already got my Pox vaccination by FerretFrottage · · Score: 1

    oh well, I guess I could still try it and if I don't get it, then at least I know the inoculation worked.

    --
    "Look Lois, the two symbols of the Republican Party: an elephant, and a fat white guy who is threatened by change."
  6. My assessment of PoxNora by El+Gigante+de+Justic · · Score: 5, Informative

    I've been playing it off and on for the last couple of weeks, and I agree it's pretty good. Like most collectable card games, there are certain runes which can become a bit unbalancing or just seem a little too powerful, but overall its fairly well balanced. There's a decent mix of strategy and luck invovled. And unlike most collectable games, investing more time into the game probably reaps better results than spending more money.
            The biggest difficulty is getting your Champion runes built up. You typically only get a decent amount of rune points if you win the match, and if you end up in a game with someone who already has theirs built up (especially players that were in the beta), you will have a tough time getting anywhere. There is a bit of a trade off to built up units, as they cost more to bring into play, but you can barely even get an attack in with your low cost/low level units, it's not going to matter much.

          I think what will help the game most is if they get enough players in the game, and then they can split up game lobbies in a way that maybe you can't use a battlegroup with any Champions over level X in for games in a given room. This will make it easier for new players, or players with new units, to get them built up. The new practice feature they're putting in will be nice too, especially if they let you gain any experience that way (at least to level 2, I hope).

  7. Um... by reed · · Score: 2, Funny

    So it's a collectible card game but they don't have to print and ship any actual cards, just reap in the profits. Brilliant!

    1. Re:Um... by PreacherTom · · Score: 1

      Pokemon and Magic meets MMORPG = Cash Cow No thanks.

  8. Sounds wonderful... by krell · · Score: 2, Insightful

    Sounds great, aside from the name that would make it sound like a version of Noxzema but for smallpox scars.

    --
    Where were you when the voynix came?
  9. Nice by CopaceticOpus · · Score: 1

    So, basically you can start with a crappy version for free, but if you get hooked you end up spending up the wazoo for "collectibles?" Someone must be giddy right now that they pulled off the free slashvertisement.

    There are only two groups who fall for this sort of scam: kids (think Pokemon) and geeks.

    1. Re:Nice by Red+Flayer · · Score: 4, Insightful
      I know, I know, don't feed the troll. But:
      There are only two groups who fall for this sort of scam: kids (think Pokemon) and geeks.
      This is slashdot. I don't understand your objection to geek-centered material, and I don't understand why you think it is a scam. People are willing to pay for things that have value to them; so what if that value is constructed by the company selling the product? By your reasoning, any game at all is a scam.

      Also, you don't think loss-leading teaser + profitable extras happens outside of geekdom? Maybe you need to rethink the business models of Gevalia Coffee, for example, or Columbia House & BMG prior to the mp3 revolution. How about collectible series, like the figurines you see in Hallmark stores, or the Christmas Village models that pop up every fall?

      Someone must be giddy right now that they pulled off the free slashvertisement.
      Sometimes I get annoyed by what seem to be slashvertisements. But then I think to myself, "Self, is it possible that this article is something that might be of interest to some subset of the slashdot community, people who might be happy it was brought to their attention?" And you know what? Most of the time, the answer is yes, so I quit my grumbling and move on to another article that I'm more interested in.
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    2. Re:Nice by CopaceticOpus · · Score: 1

      I wasn't trolling, believe it or not. This game strikes me as basically a money factory. Rather than offering a game to buy, they try to create a culture in which people will keep buying add-ons over and over again. The focus seems to be on creating hype and desire, rather than crafting a quality game.

      I didn't say I object to geek-centered material here. I was just pointing out that geeks are very susceptible to seeing something as being collectible, and then spending irrational quantities of money to have that thing. So they're playing to the geek weakness. Your examples of Hallmark figurines and Christmas Village models are good examples of how non-geeks can buy into this sort of hype as well. The coffee example doesn't work so well since it's a consumable, so of course it needs to be purchased repeatedly.

    3. Re:Nice by 'nother+poster · · Score: 1

      To modify the GPs coffee analogy so it fits better, substitute Senseo or Flavia coffee "systems" for the Gevalia coffee of the month club. There is no reason other than "creating hype and desire" for someone to do that to coffee. Fleecing the trendy, or just those who think they are, is a time honored tradition in marketing and retail.

      p.s. Since I was mentioning coffee, here's a gratuitous link to my second favorite UF... http://ars.userfriendly.org/cartoons/?id=20060925

    4. Re:Nice by Red+Flayer · · Score: 1
      they try to create a culture in which people will keep buying add-ons over and over again. The focus seems to be on creating hype and desire, rather than crafting a quality game.
      It's just a different business model, independent of quality. Poor quality will kill them in the long run whether they have a "buy extras" model or a "buy it once" model. I personally won't play subscription-based games for the same reason (WoW, I'm looking at you!) you object to this model; but at the same time, I understand the subscription model's validity, and why some people are quite happy to fork over $20 a month.

      I was just pointing out that geeks are very susceptible to seeing something as being collectible, and then spending irrational quantities of money to have that thing. So they're playing to the geek weakness.
      I don't think that's a geek trait -- I think it's a human trait. Whether it's more common in geeks, I dunno -- but it would depend on the definition of geek, I guess.
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    5. Re:Nice by greenegg77 · · Score: 1
      Ah, don't forget all of those MMORPGs. You don't even get those for free. You pay an up-front cost for the software, and then a maintenance fee every month, plus, as new features are added to the game, you get to buy upgrades.

      You can't play WoW or EQ or most other MMORPGs off-line, so refusing to pay the monthly fee nets you... a useless piece of software, good only as a coaster. Sounds like somebody is raking in the money...

      --
      --- This .sig for sale - $500 OBO.
  10. The evolution of /. by IsoRashi · · Score: 4, Funny

    Runes also gain experience during play that can be used to upgrade or learn new attributes and abilities, meaning that as your play style evolves, so do your Runes.

    Runes gain experience during play that can be used to upgrade or learn new attributes and abilities, meaning that as your play style evolves, so do your Runes.


    Now we can get dupes in the summaries!

    --
    This is not the greatest sig in the world, no. This is just a tribute.
  11. editors by GeorgeS069 · · Score: 0

    Are the "editors" on a perm break today?I have been seeing alot of typos so far today and this was in this story twice: "At launch, the online store will have nearly 200 Runes. Starter packs ($8.49) include 30 random Runes and boosters ($2.99) contain 10 random Runes. Players can play PoxNora with pre-constructed starter decks for free." And some stories have apparently been submitted by " " LOL...see the post titled "Neil Gaiman Talks To John Dvorak" Maybe there needs to be a better review/system before submissions actually get on the first page

    --
    I'd rather have a bottle in front of me than a frontal lobotomy
    1. Re:editors by Anonymous Coward · · Score: 0

      alot of typos?

      nuff said

    2. Re:editors by lawpoop · · Score: 1

      George isn't an editor.

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
  12. Like a license to print money... by spyrral · · Score: 1

    without the printing costs.

    1. Re:Like a license to print money... by krell · · Score: 1

      ...and without the money, and without the license.

      --
      Where were you when the voynix came?
  13. This slashvertisement was brought to you by... by MMC+Monster · · Score: 2, Interesting

    Okay. WHY should I "check out" this game verses any other game? Is there something in it that attracts the geek crowd? Is there anything that differentiates it from the many other games that come out ever week?

    Is it open source, or use an interesting development platform or the first game actually release for a PS3 or Wii?

    Should the /. crowd just be checking out every game that comes out?

    --
    Help! I'm a slashdot refugee.
    1. Re:This slashvertisement was brought to you by... by @madeus · · Score: 1

      Is there something in it that attracts the geek crowd?

      I'd say yeah - being interested in Magic The Gathering style card games is usually regarded as pretty geeky.

      This appears to be the same thing but with virtual cards, which means it's not even necessary to leave the house to go the store to buy actual cards and - as a bonus - removes the need to invite other people over (thus keeping your Doritos and M&M's from being snaffled).

    2. Re:This slashvertisement was brought to you by... by guardian-ct · · Score: 1

      I guess the GP's point was that this game isn't a particularly amazing type of new video game. MtG can be played online, using cards purchased in "booster packs" and "starter packs", at (I believe) similar prices. Astral Tournament was around long enough to have a sequel published, Astral Masters. Etherlords has also had a sequel published, Etherlords II. So, why this particular game, aside from the possibility that it was just released?

      What's special and different from the other similar online trading card games?

  14. Paying to win by verystoned · · Score: 1

    Seems to much like my marriage to me

    1. Re:Paying to win by Anonymous Coward · · Score: 0

      Seems to much like my marriage to me

      I hope you and Nora are very happy together.

    2. Re:Paying to win by Anonymous Coward · · Score: 0

      Wouldn't that just be paying to "score?" You can never "win" in a marriage.

  15. Meta ironies by nenya · · Score: 0, Offtopic

    I just noticed this, but does anyone else think it's a little ironic for a site like Slashdot to use what appears to be a Microsoft controller as the icon for the Games section?

    1. Re:Meta ironies by fistynuts · · Score: 1

      That's the icon for the PC Games section. The main Games section comes under an Atari stick.

      --
      "You heard the man, Tubbs.. get undressed."
    2. Re:Meta ironies by sxtxixtxcxh · · Score: 0

      it's the icon for the PC games. and not the only icon there. onmouseover is your friend.

      --
      for a minute there, i lost myself...
    3. Re:Meta ironies by Aladrin · · Score: 1

      I think maybe you missed his point... 'Microsoft' controller. There are plenty of third party controllers to take a picture of and use, but /. chose a Microsoft one.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  16. MTG by fistynuts · · Score: 1

    "The notion of crushing my friends via online cards a la MTG is one that brings a smile to my face."

    Then, er, play Magic Online!

    --
    "You heard the man, Tubbs.. get undressed."
  17. So let me get this straight by Fross · · Score: 1

    so the more you pay, the more powerful you are.

    it's like magic: the gathering, without the real cards.
    it's like World of Warcraft where buying gold is *part of the game*
    it's like second life, err, with runes instead of Sim-style crack.

    Who gets off on these sorts of games where you can buy your success? Where how good you are is measured in how much cash you're will to spend proving it. And all it proves you have income to burn on it.

    I could see something like this being fun if you could only gain cards by swapping with a player who you've defeated, but ick, this whole buying improvements thing makes my skin crawl. Can anyone put a spin on it that makes it actually seem appealing or a good idea?

    1. Re:So let me get this straight by Anonymous Coward · · Score: 0

      shut up, you flithy bum

    2. Re:So let me get this straight by Anonymous Coward · · Score: 0

      because its emulating real life? /shrug

    3. Re:So let me get this straight by Red+Flayer · · Score: 1
      Who gets off on these sorts of games where you can buy your success?
      Maybe the people who measure their success against their goals, not against others?

      Maybe the people who aren't obsessed with winning all the time?

      I play games for lots of reasons, and of course I like winning -- but I enjoy a challenge even more.
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    4. Re:So let me get this straight by Sodade · · Score: 1

      Have you actually played the game? (I haven't either - yet) I would highly doubt that their business model is simply focused on having players buy +5 swords of vorpal disembowelment so that they can esily triumph against the poor newb with a +1 dagger of dweebishness. I would guess (100% speculation here) that having a competitive "character" requires you to spend some cash and that having a versatile "character" requires spending more and having a "win 1000 ways character" requires even more cash outlay. I would imagine that all three types are still well balanced against each other. Just like MTG - buying a competitive deck costs x$ and buying three different competitive decks costs 3*x$ and collecting every fricking card because you are a collectoholic costs 3000*x$

  18. Online Trading Card Games by rk · · Score: 4, Funny

    for those who find the level of social interaction in cardboard trading games too taxing.

  19. Nice Ad by trongey · · Score: 1

    I wonder how much PxN stock Hemos is holding?

    --
    You never really know how close to the edge you can go until you fall off.
  20. Rune Database by Skidge · · Score: 1

    I've been playing and enjoying PoxNora for a while now. I recommend it, especially to people who don't have the time or will to invest hours for a gaming session. It's easy to sit down, find an opponent, and play a game lasting 15 to 30 minutes and be done with it.

    I've also set up a site with a database of all of the current runes:

    http://pox.lot42.com/

    All of the information is available on the main game site, but here it's organized a bit better (though a bit uglier, too.) :)

    1. Re:Rune Database by UnknownQ · · Score: 1

      And then there's the people who don't have more then 15 minutes at a time to play, but all the time in the world to set up databases and such.

      --
      Wherever you go, there you are!
  21. Bribing the senator. by Anonymous Coward · · Score: 0

    "Humans are quite capable of learning, and even mastering complex systems with all sorts of wacky rules."

    Politics.

  22. Guild Wars is a lot like this by illumin8 · · Score: 1

    If anyone has ever played a game called Guild Wars, it's like the MMORPG equivelant of this. There are soon to be over 1000 skills that can be used (after the October 28th release of the latest update), and the game has so many similarities to Magic the Gathering that they can't be ignored.

    Basically, each player can have up to 8 skills in use at a time. You have to pick the skills carefully before battle, and it's important to pick skills that synergize with each other. You form a group of up to 8 players, so 8 players with 8 skills each means you're basically building a Magic deck with a total of 64 cards.

    Every skill is an attack, spell, enchantment, or hex. The game focuses on balanced gameplay, with every type of skill having a counter, or sometimes multiple counters. For example, a warrior might have an axe attack skill called "Eviscerate" that will do a lot of damage to you if it hits. An elementalist might bring a skill called "Blinding Flash", which if he casts it on the warrior, will temporarily blind him, causing 90% of his attacks to miss, and therefore countering the damage that would be caused by the "Eviscerate". To make things even more fun/complex, the warrior will have an allied monk on his team, who brings a skill called "Mend condition", which will remove blindness from the warrior, allowing his attacks to hit. This all happens in real-time, with skills having anywhere between 1/4 second and 10 second activation times, so you have to think quickly. The game is really like a fast game of Magic, or speed chess if you will.

    One of the things that impresses me the most about Guild Wars is the amount of time that they spend balancing the game and making sure that no one build or set of skills is all powerful. Unbalanced skills make gameplay boring because everyone will bring the most powerful skill and then it's just a question of who has the fastest reflexes. Arenanet, the developer of Guild Wars even hired James Finney, the guy that used to work for Blizzard and made the amazing game Starcraft well balanced, to head up the group that is in charge of balancing all the skills.

    Another thing they do to balance things is allow anyone to create a level-20 PVP character (maximum level), and there are no overpowered items, like in WoW. If you want to try a game that is MMORPG-like, but with the balance of a well-crafted card game like MtG, I highly recommend Guild Wars.

    --
    "When the president does it, that means it's not illegal." - Richard M. Nixon
  23. Biggest Issue with Pox Nora: Beta Tester Free Unit by MaineCoon · · Score: 1

    Anyone who participated in the beta test got a special unit, the Pox Harbinger, this unit just totally dominates and imbalances the game. There are enough of them out there, and levelled up enough, to dominate anyone who doesnt have them.

    Wish I could get my money back.

    --
    Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
  24. Sanctum is like this too? by Anonymous Coward · · Score: 0

    I remember playing this game called "Sanctum" once upon a time which looks a lot like this new one too. But I never really got into them because I didn't have any money to spend at the time.

    Sanctum -- http://www.sanctum.nioga.net/

    (Ah, I haven't posted on SlashDot before; are there memes that one must support as Anonymous Coward?

    1. Design online game.
    2. Release free stripped-down version.
    3. ???
    4. PROFIT

    My apologies if I misunderstand the social structure. x_X`)

    (On a side note, I think Guild Wars is a little different because once you buy a particular part of it, you earn all of the skills in game; you do not need to buy them independently with realmoney. But you do need to shell out for the extra expansion sets and character slots if you want more than what you start with ... : /)

  25. In other news... by Stavr0 · · Score: 1

    Apple has announced iPogs, virtual trading collectables available in a new section of iTunes store.

  26. f'ck the collectible "game" industry by Anonymous Coward · · Score: 0

    All they are, are leeches upon the masses who provide little to no value or advance the "gamescape" of things. Like with magic they'll start innocently enough then they'll offer "foil" cards, and change up rariety's and print millions of cards so that the cards are worth crap, and to have any advantage you need to own a full play set of 4x else you'll loose to the rich little new kid who has his divorced daddy's pocket book cause "mommy bought me a case of boosters".

    fuck em all i say. I've gone back to traditional board games and video games and will never touch anything 'collectible' any longer.

    fucking leeches........

  27. Yes, guildwars is MTG without the scam. by Anonymous Coward · · Score: 0

    Guildwars is alot like MTG or other CCGs, where you collect "cards" and build a "deck". And its even better because you can get all the "cards" just from playing the game, no need to shell out hundreds of dollars on uber rares. If you want to see what "cards" are available and try out building some "decks", this site has a great skill listing and build creation tool: http://gw.gamependium.com/tools/skills/ and http://gw.gamependium.com/tools/builds/ (gotta register to save builds though).

  28. Been playing for a month now by bobetov · · Score: 1

    Pros:
    - It's pretty quick, about 20-30min per game
    - Gameplay is fun
    - Art is great
    - $25 buys all the cards you need to be competitive and have fun
    - Good community, helpful mods
    - Try before you buy with 8 free decks (with good cards, tho not upgraded)
    - Nice trading system

    Cons:
    - Game is server-hosted, so server bugs cause outages.
    - In general, while the game is now very stable, it has occasional bugs
    - Balance issues are still being sorted out (Octopi is doing a good job of this, IMHO, but it's never-ending)
    - First-turn advantage is annoying (going first gives a big advantage)

    I haven't bought another game since this came out. I've spent $75, and have 3 championship level decks, and lots of fun if slightly less competitive ones. Money doesn't matter as much in PoxNora as it did in Magic, IMHO, due to randomness factors, gameplay adaptability, and the card xp/leveling system. It's very addictive, and very satisfying.

    Also, while the basic set has 200 cards, the next release is due out on Oct 25th, with 70 more (including 2 new factions).

    I've played a ton of games, both card and video, and this is one of the most fun I've played in years.

    PS: My PoxNora handle is 'zaphnod', say Hi and I'll be happy to walk you through your first game. :-)

    --
    Looking for a Rails developer in Chapel Hill?
  29. Game mechanic seems very different by @madeus · · Score: 1

    I had a quick look at the Astral and Etherlords site's - not having heard of them before, though I had also heard of other multiplayer card games - it just seems with them you purchase the game out right as with every other card based video game I've ever seen, and not the individual cards, which seems to be the USP here.

    That's a very different game mechanic.

    1. Re:Game mechanic seems very different by guardian-ct · · Score: 1

      My mistake, I meant Worlds Apart's stable of online trading card games. Lots of them, though I've not gotten into any of them at all.

      Magic Online is probably the closest to the "free to dl game client, charges to get new cards" model though.

      Astral and Etherlords claim to use the "trading card game" play model somehow, but as you noted, not actually sell extra cards.

  30. Interesting by rabbot · · Score: 1

    This game sounds pretty neat, but one thing I don't like is that your only source for new "cards" are by buying them or trading.

    This basically means you can buy your way to the top if you wanted to.

    It would be great if they had play modes where you won new cards (of all rarities) from winning a match, or were able to win cards from another person if you win the match.

    That would make it a lot more fun and rewarding for the player. But I guess that doesn't make a lot of money for the company :/

  31. Sounds like Pokemon by Anonymous Coward · · Score: 0
    You collect the cards, summon your characters to the battlefield, they fight ...

    sounds like pokemon.

  32. Pokemon by Mc_Anthony · · Score: 1

    Sounds a little like pokemon to me.

  33. Video by Mc_Anthony · · Score: 1

    Here is a link to some video of the game in action...

    http://www.youtube.com/watch?v=0tTf6xMV2ds

  34. Re:Biggest Issue with Pox Nora: Beta Tester Free U by argent · · Score: 1

    Since they control the clients and servers they can nerf the Pox Harbinger any time they want.

  35. Re:Biggest Issue with Pox Nora: Beta Tester Free U by MaineCoon · · Score: 1

    They can. Until they do, it sucks playing anyone who has one.

    --
    Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
  36. Star Chamber anyone? by Divide+By+Zero · · Score: 1

    Star Chamber is a good alternative for those who are interested in such games. It's a board game with collectible cards to affect units in play and add new ones. Has the feel of what would happen if Magic and Master of Orion had a child.

    You can buy "starters" and "boosters" to build decks and collections, and "event passes" that you use to play in tournaments, for those inclined to do so. The cards seem pretty well balanced, and the community is willing to help newbies. You can buy cards as one-offs, or get a subscription that gives you a choice of cards or event passes every month.

    Next weekend, they have a "Newbie Day", where newbs can play with veterans and get commentary and tips on how to improve their game, plus random card giveaways. I just got the game myself, and I'm going to try to get some experience.

    They just got bought by SOE. As a former SWG player, I hope that Star Chamber is left more or less alone by Sony. They seem to have a solid product that doesn't need tinkering.

    --
    Dare to Hope. Prepare to be Disappointed.
  37. Creature - Chess Piece by hemorex · · Score: 1

    TAP: Pawn moves one square forward. (Forward is the direction away from you, toward your opponent.)

    1. Re:Creature - Chess Piece by cptgrudge · · Score: 1

      Shouldn't that be:

      -----
      Put one Counter onto Pawn when it comes into play. Pawn may only have a maximum of one Counter at any time.
      TAP: Pawn moves one square forward. Remove Counter from Pawn if one is present. If Counter has been removed while tapping this way, Pawn may move an additional square forward.

      TAP: Pawn moves one square forward and one square to either the right or left, if enemy is present there. Enemy is automatically removed. Remove Counter from Pawn if one is present.
      (Forward is the direction away from you, toward your opponent.)
      -----

      Hmmm. I may have played too much MtG over the years.

      --
      Qualitas edurus commercium, nullus penitus net rimor, nullus deus beneficium
    2. Re:Creature - Chess Piece by Alsee · · Score: 1
      Shouldn't that be:

      Chuckle, nope. I have a few minor quibbles with the languange, but more importantly you completely missed two critical pawn rules.

      -----
      This creature comes into play with one surge counter.

      If at the end of any turn there is no square in front of Pawn, Pawn's owner must select a non-King creature peice from outside of the game and exchange it with Pawn.

      TAP: Pawn moves to target square. This ability may only target an unoccupied square located one square forwards of Pawn. Remove all surge counters from Pawn, if present. Your turn ends immediately.

      TAP: Pawn exchanges places with target opponent's creature, then remove that target creature from the game. This ability may only target a creature located one square forwards-left of Pawn or one square forwards-right of pawn. Remove all Surge Counters from Pawn, if present. Your turn ends immediately.

      TAP, remove all surge counters: Pawn moves to target square. This ability may only target an unoccupied square located two squares forward of Pawn, and only if the square directly forward of Pawn is unoccupied. Your turn ends immediately and any opponet's Pawn creatures directly left or right of Pawn gain the following text with this Pawn as the target:
      TAP: Move Pawn to unoccupied square directly behind target. Remove target from the game. Remove all Surge Counters from Pawn, if present. Your turn ends immediately.
      Remove this text from Pawn at the end of owner's turn.
      (Forward is a direction away from you, toward an opponent.)
      -----

      -
      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    3. Re:Creature - Chess Piece by Paradise+Pete · · Score: 1

      Does that handle en passant?

    4. Re:Creature - Chess Piece by Alsee · · Score: 1

      Yep, that is exactly what prompted my reply. At the last minute I also realized to add the pawn promotion rule for hitting the back rank :)

      I had a bitch of a time coming up with any workable way to handle en passant. Any attempt to do it in a 'direct' manner similar to the other move types was completely unworkable because En passant deals with two different peices at two different points in time. I had just about given up on finding any usable solution at all, until I finally struck upon the MtG game mechanic where one card temporarily adds text to another card. The en passant rule is handed indirectly as part of the two-square move section (the third "TAP:" block of text)... the indented "TAP:" text in there adds (for one turn) the en passant ability to the adjacent pawn (if any) as it gets passed. Pretty ugly, but workable, and classic MtG style.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    5. Re:Creature - Chess Piece by Paradise+Pete · · Score: 1

      I figured it must, but honestly, having never seen a MtG card, and not knowing the terminology, I got lost in the details. And having held in my younger days a master's rating, it was rather annoying to not be sure :-)

    6. Re:Creature - Chess Piece by Paradise+Pete · · Score: 1
      En passant deals with two different peices at two different points in time. I had just about given up on finding any usable solution at all, until I finally struck upon the MtG game mechanic where one card temporarily adds text to another card.

      I see it now. Very clever. Part of what threw me is that part of it renders as grayed out text with a vertical bar, and I guess my brain gave less importance to.

  38. If it were about the game by Archfeld · · Score: 1

    then a representation of ANY card in existence would be acceptable. Instead you have to be lucky enough and rich enough to 'get' the good cards to make a competitive deck. I have the same objection to 40K, why must I pay for the miniature, a representation cut from cardboard could easily make a suitable army based on points and strategy, not $'s

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  39. Do you know Urban Rivals, the web and mobile tcg ? by Anonymous Coward · · Score: 0

    If you like poxnora, magic online or any other collectibles cards games for that matter, I strongly suggest Urban Rivals wich is a very original online tcg. It's quite fast (5 minutes per game), there are a LOT of players and there is a tiny amount of rpg-like features (you gain xp, cards level up, players guilds, stuff like that). The game use a combination of modern html (for managing cards, messaging etc.) and flash (v8 min) or java (jre 1.4.x) for fighting. And you can also download a mobile version to play while waiting somewhere or travelling in public transportations.
    Sign up, playing, downloading mobile version, everything is free, except booster pack of course :)
    My nickname in the game is "Mr Spock".

  40. Dear lord, the NAME! by Anonymous Coward · · Score: 0

    Pssst...hey guys...you're supposed to find a replacement for the incomprehensible developer codename for your game before you launch.

  41. Trash talk by Anonymous Coward · · Score: 0

    This studio really, really needs to hire a writer.

    For those curious as to what "Pox Nora" actually means, I did a little research. The short answer is, it doesn't mean a goddamn thing. Want the long answer? Somehow, I knew you would.

    Pox is the name of the world (blah blah alternate plane of existence blah blah cheap exposition). Pox is divided into three countries, which we'll call Hajdkjns, Kieks, and Pejsls. Nora is the magical super-substance that we usually call "Mana." You know, the catch all resource that can represent oil, water, fertilizer, vinaigrette dressing, or whatever else happens to be valuable at the time that we peer into this "alternate universe" because the writers were too lazy to create a real allegory or model an actual economy.

    Dear lord. I haven't read writing this bad since Dune. If you're going to make up random words that aren't reminiscent of real ones and can be swapped one-for-one with generic terms from other fantasy worlds, that's great - well, actually it sucks, but video games are all too often guilty of it. Just don't slap two of your might-as-well-be-randomly-generated words together and call it a title. That's almost as pretentious as it is lazy.

  42. Isn't this just Culdcept? by ClioCJS · · Score: 1

    How is this different from Culdcept, the PS2/Saturn game?

    --
    -Clio
    Karma: Bad (mostly from not giving a fuck)
    Blog: http://clintjcl.wordpress.com