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Sony Defends Rumble Loss

Eurogamer reports on comments from Sony defending the loss of rumble in the SIXAXIS controller. "'I think the caveat to that statement always has to be based on the fact that when we make a pad, we're making maybe 150, 200 million of them,' Harrison explains. 'So it has to be done at a price, and it has to be done at a volume that fits our production requirements. I think the decision that we've made to build in the SIXAXIS functionality, and Bluetooth wireless, and great battery life, and all the other functionality that comes with it, far outweighs the chatter that we're getting on vibration. And, it's incredibly light! Just pick it up!'"

145 comments

  1. A Poor Tradeoff by miyako · · Score: 5, Insightful

    I think that sony really made a poor tradeoff with losing rumble and adding the sixaxis thing (though it's actually only THREE axises (axies?) being that +/-X is one axis, +/-Y is an axis, and +/-Z is an axis, but anyway...). The thing about rumble support is that game pads have had it for so long now that (for me anyway) I don't notice when it's there, but I certainly notice when it's missing.

    --
    Famous Last Words: "hmm...wikipedia says it's edible"
    1. Re:A Poor Tradeoff by Anonymous Coward · · Score: 1, Interesting

      Don't forget the three rotational axes: pitch, yaw, and roll.

    2. Re:A Poor Tradeoff by Anonymous Coward · · Score: 0

      I haven't read enough about it, but are pitch, yaw, and roll excluded from the axes?

    3. Re:A Poor Tradeoff by UbuntuDupe · · Score: 4, Interesting

      Of course it was stupid to remove rumble, and of course it wasn't necessary to support the motion sensing. Sony's just trying to make the best of bad deal. The rumble patent is probably the one part of the PS3 development/marketing on which I actually sympathize with them. The patent was total crap. Way to broad, way too obvious. We should be thanking Sony for trying to fight patent, rather than rewarding Immersion through settling.

      Everything else Sony has done is boneheaded (going for overpriced design, trying to impose BluRay through the PS3, arrogant statements, E3 screwups, poor production management), but on the rumble patent, I do feel for them.

    4. Re:A Poor Tradeoff by Anonymous Coward · · Score: 0

      The other three "axes" (in addition to the three translational axes you mentioned) are supposed to refer to the rotational axes. You have to admit that rotation is very different from translation.

    5. Re:A Poor Tradeoff by Anonymous Coward · · Score: 0

      Actually, you are referring to 3 dimensions. It is six axes: X (horizontal), Y (vertical), Z (fore/aft), Pitch, Roll, and Yaw.

    6. Re:A Poor Tradeoff by Anonymous Coward · · Score: 0

      It's 6 axis. 3 translational axes, 3 rotational axes.

    7. Re:A Poor Tradeoff by eskwayrd · · Score: 1

      Actually, you are referring to 3 dimensions. It is six axes: X (horizontal), Y (vertical), Z (fore/aft), Pitch, Roll, and Yaw.

      Do you live in a 6-dimensional world? Really? Tell us what it's like!

      What do you think Pitch, Roll, and Yaw refer to? Those would be vertical, horizontal, and fore/aft respectively.

      You could invent additional labels to represent the 3 axes of our three dimensional environment, but that doesn't translate into additional axes (although you can translate along an axis... <badum chsh> :-)

      --
      eskwayrd = m^2c^4
    8. Re:A Poor Tradeoff by DragonWriter · · Score: 1
      Do you live in a 6-dimensional world?


      You are engaging in equivocation. There are six logically orthogonal dimensions or axes in the SIXAXIS system. The state it returns cannot be fully specified in three dimensions. Yes, it exists in a space with three spatial dimensions, so what? Its state is more than a position in those dimensions.

      What do you think Pitch, Roll, and Yaw refer to? Those would be vertical, horizontal, and fore/aft respectively.


      No, wrong. Pitch refers to rotation around the horizontal axis, roll to rotation around fore/aft axis, and yaw to rotation around the vertical axis, respectively. They are not equivalent to displacement/transaltion on those three axes, nor do you associate the right axis with the right rotation, in the first place.

      A location is fully specified by three dimensions, and the orientation of the controller by three more; as the controller reports both position and orientation, it has six independent axes or dimensions.
    9. Re:A Poor Tradeoff by AuMatar · · Score: 1

      Which are just motion through 2 of the 3 foremention x,y,and z axises. So again, only 3 axis.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    10. Re:A Poor Tradeoff by Fozzyuw · · Score: 2, Insightful
      Everything else Sony has done is boneheaded (going for overpriced design, trying to impose BluRay through the PS3, arrogant statements, E3 screwups, poor production management), but on the rumble patent, I do feel for them.

      I have to agree, the Rumble feature, while I feel is an important tool for gaming, would not attribute much to poor sales alone, if they happen. I would predict that it's all about price point, no matter how 'great' a system is. Just look at the NeoGeo.

      Actually, I also believe it's not going to be just the high price but also the low price that's going to hurt it. From talking to some of my friends at local game stores, I 'hear' that there's some 'talk' about people just getting it for a cheap Blu-Ray player and these people have little interest in actual gaming. It's going to be quite deceiving to 3rd party companies. Sony will be able to post signs that their consoles are having 'strong' sales, but a percentage of those sales will never play a game because their being purchased as movie players by 'early adopter' enthusiasts.

      I'm just worried that their price point is going to kill them for 1) being too high for gamers and 2) being too low for Blue-Ray players, making some sales used less or not at all for gaming.

      It's the games that sell the system, not the system that sells the games. If games don't sell on the PS3 (due to the reasons cited above), Sony will have to dump a lot of money into building a ladder to get out of their hole (which will get deep the more ladder they have to build).

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    11. Re:A Poor Tradeoff by Hillgiant · · Score: 2, Insightful

      Rotation is distinctly different from translation.

      --
      -
    12. Re:A Poor Tradeoff by Dev59 · · Score: 1

      Does this conversation have to come up every single time the PS3 controller is mentioned in a Slashdot thread?

    13. Re:A Poor Tradeoff by miyako · · Score: 1

      It took me a minute to parse what you were trying to say, but basically you are saying that the SIXAXIS controller uses six axies, basically three axies on which the controller can be translated, and then the three rotational axies with the origin at the center of gravity of the controller.
      That does actually make sense, I didn't realize that the controller supported translation and rotation (I was actually under the impression that transation wasn't recognized, and that it basically sensed tilt only).

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
    14. Re:A Poor Tradeoff by Dev59 · · Score: 1

      I doubt that sales of the PS3 as a Blu-Ray player will really account for much. Adoption of the high definition optical formats has been extremely slow and a $500-600 price tag isn't going to cut it. When players start getting closer to the $200-300 range I expect that the formats will start making more serious strides.

    15. Re:A Poor Tradeoff by Total_Wimp · · Score: 1

      Couple things

      1) I don't get it about the vibration thingy. Did y'all really like that? I found it quite anoying and turned it off whenever I could. I just assumed they took it out because of poor responses from focus groups or something. I was quite surprised to hear such a backlash about this. Does this actually either help, or broaden the experience of your gaming? More power to ya and sorry it's gone, but if you(coletively) wouldn't have brought it up, I wouldn't have noticed.

      2)High sales numbers because of Blu Ray only. So what? If they have a box with high demand from a bunch of different types of users, why is this a bad thing?

      Sure, you claim they need to sell games to make money, but you forget Sony is very much in the movie business. People buy a whole lot more movies than games because of cheaper prices, shorter entertainment intervals (you may play a game for weeks, but only watch a move once or twice) and much broader demographics (movie demographis make the Wii's overatures to the "casual" gamer seem laughable when you compare the total potential market size) Even though margins are smaller for movies, the larger volume could very well make up for the difference. The more Blu Ray players they put in consumer hands, the faster they start to make that movie money, and the faster the PS3 is seen as a net profit center.

      BTW, yes, you can do the math for movie profit per PS3, even though there are a lot of different Blu Ray players. If the PS3 is, say 30% of the Blu Ray install base and consumer surveys show an average of 5 Blu Ray discs per each PS3-only household, then that represents a profit you can attribute to the PS3. But is it just canabalism that otherwise would have gone to stand-alone Blue Ray players? Once again, so what? Getting an install base out there makes them profits. It doesn't matter whether those profits come from stand-alone or PS3, just as long as the consumer has a player that will entice themt o buy profitable Blu Ray discs.

      TW

    16. Re:A Poor Tradeoff by Anonymous Coward · · Score: 0

      I've personally always hated the rumble feature that was in most games. In any game where it wasn't essential to gameplay I turned it off. This isn't an uncommon opinion either, I don't know anyone who isn't glad that rumble is getting removed. The only thing I am concerned about is that they may not be as comfortable to hold if they're so light.

    17. Re:A Poor Tradeoff by Dolohov · · Score: 2, Interesting

      No, the rotational axes are indeed axes in their own right. You cannot back out yaw, pitch, and roll from X,Y,Z accelerometers. Thus, there really are six axes here.

    18. Re:A Poor Tradeoff by w1ll0w · · Score: 1

      The 6 axises refer to the 2 analog x & y's and the pitch and roll of the tilt. There is no yaw on the controller.

    19. Re:A Poor Tradeoff by Chris+Burke · · Score: 1

      Of course it was stupid to remove rumble, and of course it wasn't necessary to support the motion sensing. Sony's just trying to make the best of bad deal. The rumble patent is probably the one part of the PS3 development/marketing on which I actually sympathize with them. The patent was total crap. Way to broad, way too obvious. We should be thanking Sony for trying to fight patent, rather than rewarding Immersion through settling.

      Yeah, this is obviously just a case of sour grapes when they were denied the use of rumble due to losing the lawsuit. Their post-facto justifications ring terribly hollow as a result. It's really just spin control. If they didn't make rumble sound like a non-feature, then people might think the other consoles were better for including rumble, obviously not what Sony wants. They can't just come out and say what is obviously the truth: "We would have loved to include rumble instead of this sixaxis BS, but we lost a patent infringement lawsuit so we can't." The truth hurts when you're in marketing.

      While the patent sucks, I still don't feel sorry for Sony. You can't be such a strong proponent of Intellectual Property laws (I'm deliberately using the over-general term that companies like Sony made popular) without expecting to get bitten by them yourself when you infringe someone else's IP. Is the patent silly? Yes. Are a thousand pieces of IP produced by Sony equally silly, and equally likely to get you sued if you violate them? Yes. I feel no more sorry for Sony than I feel sorry for a fantasy novel villain who is dragged down into the abyss by the horrible demon they themselves summoned.

      I won't feel sorry for Sony until they recognize the harm the current state of IP law is doing and start speaking out against it. Not likely to happen for quite a while, and frankly I hope this happens to Sony again, and again, and again, and to any other strong-IP proponent, until they either wake up and realize these laws are damaging the industry or go bankrupt in their obstinance.

      --

      The enemies of Democracy are
    20. Re:A Poor Tradeoff by CrabbMan · · Score: 1

      1) I don't get it about the vibration thingy. Did y'all really like that?

      Yup. It was one more output from the system to let me know what was going on in my video game world. I suppose the best example I could give is that it was a great way to know I was being attacked by an enemy outside my field of view. So it's a trade-off: I get three more degrees of input to the system, but I lose one output to me. That might have been helpful back in the day when I needed Mario to jump that little extra bit, but I'm pretty sure there are already enough buttons on a PS2 control to do anything I need.

    21. Re:A Poor Tradeoff by Anonymous Coward · · Score: 0

      I think that sony really made a poor tradeoff with losing rumble and adding the sixaxis thing

      I disagree. I, for one, am excited at the prospects on what the sixaxis brings to gaming. Imagine a boxing game where you can dodge and weave with the tilt. Or how about a shooter where you manuever the plane with the tilt, and have both analogs used as aiming devices for two different weapons. Or a dirt bike game where you can tilt the controller to shift weight. The possibilities far outweigh the loss of feedback.

    22. Re:A Poor Tradeoff by Dolohov · · Score: 1

      Yes, because there are a whole lot of people who are unabashedly ignorant of the subject, don't read comments, and are full of Righteous Indignation despite (or perhaps because of) these factors. In other words, because this is Slashdot ;)

    23. Re:A Poor Tradeoff by Satorian · · Score: 1
      "Yeah, this is obviously just a case of sour grapes when they were denied the use of rumble due to losing the lawsuit."

      I think it was sour grapes on Immersion's part to bring this topic up over and over again when they saw the additional $90m swimming away. The PS2 rumble law suit was set at ~90 million US dollar for the installed base, and I guess everybody expects the PS3 to reach similar market penetration, which would have meant additional $90m for Immersion. Now they are whining because Sony doesn't opt-in on their patent trolling scheme and the money is slipping their grubby paws. You really think they care about the gamers?

      I'm no Sony apologist. They have made a lot of crappy choices and Ken "Crazyman" Kuaragi has spewed enough bullshit to make me think really hard about ever buying the PS3, but I think it's right to show Immersion the finger.

    24. Re:A Poor Tradeoff by Retric · · Score: 1

      Dimensions are also defined as degrees of freedom. You can't define location and rotation with a single point in 3d space you can define them by using two points in 3d space or one point in 6d space.

      Think of it this way you have a front and rear bumper on your car. When you're doing donuts your rear license plate is moving differently than the front license plate. So if you want to be able to do donuts in a game you need to be able to move two points in 3d space or one point in 6d space.

    25. Re:A Poor Tradeoff by Chris+Burke · · Score: 1

      I think it was sour grapes on Immersion's part to bring this topic up over and over again when they saw the additional $90m swimming away... You really think they care about the gamers?

      Ha! No, of course not. The point is that I have no sympathy for Sony, because they are a terrible abuser of IP laws themselves. They got in a fight with another big IP asshole, Immersion, and lost. Now they pretend as if they never wanted to have rumble anyway.

      Assholes they may be, I don't think "sour grapes" applies to Immersion. I haven't heard them claim that they didn't really want Sony's money. "Sour grapes" doesn't just mean "sore loser".

      I'm no Sony apologist. They have made a lot of crappy choices and Ken "Crazyman" Kuaragi has spewed enough bullshit to make me think really hard about ever buying the PS3, but I think it's right to show Immersion the finger.

      They tried to show Immersion the finger in court, and they lost. Now they aren't so much showing anyone the finger as crying and going home and pretending they never wanted to play ball anyway. Too bad Sony hadn't lobbied for patent law reform that might have assisted them in their court battle. Why didn't they lobby for it? Because they benefit from patent laws themselves and don't want them reformed. So when the system that they support bites them in the ass, I call that poetic justice.

      --

      The enemies of Democracy are
    26. Re:A Poor Tradeoff by DragonWriter · · Score: 1

      I was slightly mistating, the SIXAXIS gives translational acceleration (not position, though I suppose if you calibrate it in a stationary position, you can deduce one by tracking the other) in three axes, and orientation in three axes. But, other than that, yeah.

    27. Re:A Poor Tradeoff by AuMatar · · Score: 1

      No, they aren't. A set of axis is a set of independent unit vectors in a vector space. In 3 dimensional space, you can have at most 3 independent vectors, thus at most 3 axis.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    28. Re:A Poor Tradeoff by Dolohov · · Score: 2, Informative

      Ah, I think I see your misunderstanding. We're talking force vectors on a rigid body here, and while the terminology is the same as in general vector mathematics, the application is not quite.

      Let's assume that our object is a sphere 1 unit in radius, centered on the origin. Applying a force [0, 1, 0] (a unit vector along the Y axis) centered on the origin will cause the sphere to accelerate along the Y axis without turning. However, applying the same force at the edge of the sphere where it intersects the positive X axis will cause the sphere to start spinning counter-clockwise (or yaw-ing) about the Z-axis, without moving from its spot at the origin. If I apply the same force where the sphere intersects the positive Z axis, the sphere will start spinning about the X-axis (I can't remember if that's roll or pitch. Roll, I think)

      This means that in order to describe ANY acceleration of the object, you need a three dimensional vector to represent the force, AND a three-dimensional vector to represent where that force is applied relative to the object's center of mass. Ergo, six axes.

    29. Re:A Poor Tradeoff by KDR_11k · · Score: 1

      The rumble patent covers gamepads with two motors containing an unbalanced weight each with software-controlled motor strength. How is that too broad? Did you think it said something like "making an input device tremble"? And how is that obvious*? The tech to do it was available since before the Atari, if it was so obvious why wasn't Sony able to cite prior art and why didn't they already build it into the first version of the PS1 gamepad instead of introducing it later when they copied the N64's rumble feature while changing it just enough to avoid Nintendo's rumble patent (which differs in the number of motors (1), the settings for those motors (on/off) and the placement of the unbalanced weight (outside the motor))? Had Sony implemented rumble when they made the PS1 they would have predated that patent.

      Sony stole someone else's invention, changed it just enough to avoid their patent and ran into another company that had already patented Sony's changes. No sympathy from me there.

      *= Everything seems obvious when you've seen it but apparently it wasn't obvious enough for people to start using it before Nintendo did.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    30. Re:A Poor Tradeoff by eskwayrd · · Score: 1
      You are engaging in equivocation. There are six logically orthogonal dimensions or axes in the SIXAXIS system. The state it returns cannot be fully specified in three dimensions. Yes, it exists in a space with three spatial dimensions, so what? Its state is more than a position in those dimensions.

      And you are engaging in semantics. There are three dimensional axes, and the controller returns motion and rotation changes for each axis. That doesn't make more axes, that makes more state information.

      No, wrong. Pitch refers to rotation around the horizontal axis, roll to rotation around fore/aft axis, and yaw to rotation around the vertical axis, respectively.

      Oops, I see I misspoke slightly. Let me add a word to clarify:

      What do you think Pitch, Roll, and Yaw refer to? Those would be vertical, horizontal, and fore/aft rotation respectively.
      Pitch, roll and yaw are aviation terms: pitch is whether the nose is up or down, roll is the angle of the horizon, and yaw is the amount of turn left or right.

      A location is fully specified by three dimensions, and the orientation of the controller by three more; as the controller reports both position and orientation, it has six independent axes or dimensions.

      Sigh. There's three axes, and only three. Whether you're translating, rotating, scaling, it can all be expressed in a single matrix. That you have to record twice as much information to get translation and rotation compared to just translation doesn't multiply the axes, it means you multiply the amount of memory you allocate to store it.

      If Sony included a stress sensor to determine how hard a player was squeezing a controller, I'd spot you a 4th 'axis'. but otherwise, all you'll get is 3.
      --
      eskwayrd = m^2c^4
  2. Since when? by CaseM · · Score: 4, Insightful

    Since when is "light" a selling point for controllers? Most sites that have hands-on experience with the PS3 mark that one in the negative column.

    Talk about desparate...

    1. Re:Since when? by Flame0001 · · Score: 1

      Personally, I prefer a controller that feels like a real controller. Not a cheesy plastic extreme-mass-production model, but one that I'd have second thoughts about tossing across the room.

      --
      Slashdot, the only place where intellectuals can act like idiots... and still sound intellectual.
    2. Re:Since when? by Anonymous Coward · · Score: 0

      There is no valid excuse for not including rumble.
      Motion sensor and rumble don't have to be used at the same time (assuming that'd be an issue)...
      When correctly used, rumble adds a ton of immersion.
      It adds tactile feedback to the gaming experience, complementing audio and video.

      I just can't imagine a game like PGR3 without rumble - you literally "feel" it when the car is losing grip. And in cockpit mode, you "feel" when the tires are hitting the curb (and you know you're achieving the best line).

      In FPS is gives a very natural way to give instant damage feedback without having to clutter the screen with color markers, etc (like in FarCry).
      It's also very immersive to be able to feel the vibration of the weapon as you shoot - the rumble associated with a heavy machine gun is just awesome (like in GRAW).
      In Halo, once you charged up the plasma pistol, you could feel its power waiting to be released.

      Splinter Cell has those fun lock picking minigames, all based on rumble.

      In HalfLife2, the game took me by surprise when I felt the subtle vibrations of an incoming train, even before I could hear it.

      Sure you can make games without all this. You could also forget go back to stereo instead of DB5.1 or go back to 256 color palettes.

    3. Re:Since when? by Anonymous Coward · · Score: 0

      Since when is "light" a selling point for controllers?

      Since before this mad rush of hostility toward Sony? Before this desperate search for "valid" argument points against the exclusion of the vibration feature? And exactly when has "light" not been a selling point for handheld devices? For a controller that will have to be held in the air (as using the motion sensing feature would be difficult while resting the controller in your lap), it's weight is of significant concern. The lighter the better.

      I'm glad I won't have to be opening the SIXAXIS controller to rip out the vibrators like I did with the DualShock2. Never liked them, glad they are gone. I never found the lightness of a DualShock2 sans vibrators to be undesireable.

    4. Re:Since when? by Anonymous Coward · · Score: 1, Insightful

      The Saturn pad was incredibly light too! It really helped that console do well.

    5. Re:Since when? by Anonymous Coward · · Score: 0

      If you are actually using the Wii-like 'waving the controller around' approach in games then user-fatigue becomes a problem with heavy controllers.

    6. Re:Since when? by PygmySurfer · · Score: 1

      I'd prefer a controller that I'd NOT have second thoughts about tossing across the room. If it's too light, I might feel like it'll break if it falls off the couch, let alone when I throw it at the TV. A controller should feel solid and hefty, like it'll take a good deal of abuse, and come back for more.

    7. Re:Since when? by Captain+Splendid · · Score: 1

      If it's too light, I might feel like it'll break if it falls off the couch, let alone when I throw it at the TV.

      Which is why the Xbox is the platform of choice if you're prone to do that. Both my controllers (one super-size original and one smaller S model) both get thrown regularly (and with mucho spite), and, well, you should see the other guys!

      --
      Linux, you magnificent bastard, I read the fucking manual!
    8. Re:Since when? by Flame0001 · · Score: 1

      Never liked Xbox. But it's a good thing the Wii comes with a strap. Hehe.

      --
      Slashdot, the only place where intellectuals can act like idiots... and still sound intellectual.
  3. same ol same ol by Thansal · · Score: 2, Funny

    nothing to see here, move along.

    Same reasons stated every time some one brings up why thy didn't include both "well, uhh, we can't! umm, money, and weight, umm, yah"

    I still like the 150-200 MILLION units being made. because each PS3 realy needs 150-200 controllers.

    --
    Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
  4. Chatter? by copponex · · Score: 5, Insightful

    When widespread customer outcry is "chatter," you're losing sight of what your role is as a company. Has anyone reminded Sony that the source of this "chatter" is also where they get their income?

    1. Re:Chatter? by Speare · · Score: 1

      I've said before that when a company or country gets to the 1.0e7 or 1.0e8 scale, the whole idea of "vote with your dollars" or even plain democracy just simply breaks down. Any negative news is chatter, compared to the background 95-99% of complacent sheeple.

      --
      [ .sig file not found ]
    2. Re:Chatter? by poot_rootbeer · · Score: 1

      When widespread customer outcry is "chatter," you're losing sight of what your role is as a company.

      What "widespread customer outcry"? Doesn't the console need to, y'know, be RELEASED before there can be any "widespread customer outcry"?

      A lot of the people who write about the PS3 on the Internet consider the lack of rumble to me a big minus, this is true. But a lot of the people who wrote about the movie "Snakes on a Plane" prior to its release were really positive, and that didn't seem to matter much.

      We are not Representative, and should not be considered as such.

      Has anyone reminded Sony that the source of this "chatter" is also where they get their income?

      Sony shipped what, 100 million PS2s last time around? How many influential gaming magazines and weblogs do you think there are, worldwide, total? Maybe 100?

      The people complaining about rumble-less-ness are literally one in a million. Remember that.

    3. Re:Chatter? by Anonymous Coward · · Score: 0

      Yeah, I expect that they get a lot of their income from slashbots, and rabid Nintendo & Microsoft fanboys......

      I see the chatter here and other places online, and really have my doubts as to just how legit and real it is. And companies sure know how to use people and online communications to their advantage (astroturfers, "street teams", head piece's blogs, etc).

      But what am I saying, like with the iPod, the Xbox one was a complete and utter failure like slashdot predicted...

  5. That wasnt defending by tont0r · · Score: 1

    What he did was common amongst magicians, which is to divert your attention away from the real trick, which was 'we cant get this motion sensing to work with the rumble feature'.

    Its kind of like buying a new fancy lexus with all the bells and whistles and that they took out power stearing. Has all the other fancy things to show off to your friend, but just not power stearing.

    1. Re:That wasnt defending by Shados · · Score: 1

      Im not positive, but I thought the rumble feature was taken out because of licensing issues (which Nintendo and Microsoft dealt with, but not Sony).
      Could be wrong though.

    2. Re:That wasnt defending by PygmySurfer · · Score: 1

      That's probably why, but I don't think Sony has ever admitted that.

  6. Holy crap by steveo777 · · Score: 4, Insightful
    So, they're making 150 million to 200 million controllers for 800 thousand PS3's that may or may not be out on Nov 19? Lessee here. I don't know about anyone else, but I simply won't be needing 1500-2000 controllers for the PS3 that I would theorehtically purchase.

    Oh, and Microsoft and Nintendo have rumble and great battery life. I'm not worried. What I might be compelled to worry about is randomly exploding controllers, but maybe that's why they expect everyone to have so many spares. Does make multiplayer seem a lot more interesting, though.

    --
    This sig isn't original enough, it's time to come up with something witty...
    1. Re:Holy crap by Mursk · · Score: 1

      I'm sure I'm not the only one who's been less than gentle with my controller after getting frustrated with a game. I'm currently on my third (which works out to about 1 every two years). Maybe they anticipate playing a PS3 will be really, really frustrating.

      --
      "This thing does science so hard, you say, 'I've never seen that much science.'" -Sam
    2. Re:Holy crap by AikonMGB · · Score: 1

      At 800,000 PS3 units, 150-200 million controllers comes out to 187.5-250 controllers per unit.. maths is fun!

      Aikon-

    3. Re:Holy crap by Fozzyuw · · Score: 1
      re:"Oh, and Microsoft and Nintendo have rumble and great battery life. I'm not worried."
      Good for you! You should go to the Wii threads and talk about that there instead of trolling here perhaps?

      Oh FUCK - I accused a fucking fanboy of trolling - there goes my modpoints to flamebait. Holy FUCK.

      I'll give you credit for one thing, not posting anonymously, other than that, your Sony fan selectiveness forgot to point out, he mentioned BOTH competitors, not only Nintendo. Are Sony fans really that scared about Nintendo?

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    4. Re:Holy crap by Tokerat · · Score: 3, Funny

      So, they're making 150 million to 200 million controllers for 800 thousand PS3's that may or may not be out on Nov 19? Lessee here.

      ...because, you know, after Nov. 19th, all units will have been sold, and they'll never need to make a PS3 ever again.

      --
      CAn'T CompreHend SARcaSm?
    5. Re:Holy crap by mgabrys_sf · · Score: 1

      For a real time waster might I suggest picking which-ever operating system you don't use (Mac / windows) and start trolling those threads? That's also a fine use of time. Enjoy!

    6. Re:Holy crap by steveo777 · · Score: 1

      Must have forgot to end the sarcasm (and bad math) tags after my first paragraph. I figured it was implied, but I see that you needed the joke explained. See, I know that there will be more than the initial shipments will be followed by more shipments. And if the PS3 sells like PS2's they will likely have to make even more than 200 million seeing as you don't need an adaptor for more than two controllers. The funny part was when I pretended I didn't know that. Don't worry, you'll understand humor one of these days if you just try to lighten up.

      --
      This sig isn't original enough, it's time to come up with something witty...
    7. Re:Holy crap by Anonymous Coward · · Score: 0

      What I might be compelled to worry about is randomly exploding controllers....Does make multiplayer seem a lot more interesting, though.

      Now out, exclusively for PS3: Russian Roulette. More realistic than ever before!

    8. Re:Holy crap by Tokerat · · Score: 1

      Sorry, I'm used to this being the Internet, where people really don't know things. Hadn't you noticed?

      --
      CAn'T CompreHend SARcaSm?
    9. Re:Holy crap by Danse · · Score: 1
      Must have forgot to end the sarcasm (and bad math) tags after my first paragraph. I figured it was implied, but I see that you needed the joke explained. See, I know that there will be more than the initial shipments will be followed by more shipments. And if the PS3 sells like PS2's they will likely have to make even more than 200 million seeing as you don't need an adaptor for more than two controllers. The funny part was when I pretended I didn't know that. Don't worry, you'll understand humor one of these days if you just try to lighten up.


      More people might get the joke if it were actually funny. Then you probably won't even need the sarcasm tags.
      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    10. Re:Holy crap by steveo777 · · Score: 1

      Slashdot does seem to have a rash of people like that.

      --
      This sig isn't original enough, it's time to come up with something witty...
  7. Rumble not that important by lunch_box4 · · Score: 2, Insightful

    I've never really found the rumble feature to be that important. My Wavebird controller for the Gamecube doesn't have rumble and I've found it to be much more fun to use than the standard wired controllers.

    1. Re:Rumble not that important by Anonymous Coward · · Score: 0

      The difference being that Nintendo was very up front about why they didn't include rumble capabilities in the Wavebird. They stated right away that they didn't want to sacrifice battery life for the rumble feature. Moreimportantly, though, is that the rumble feature IS available with the wired controller. Nintendo gave you a choice-- Wires and rumble, or wireless and no rumble. Sony is giving you no choice.

    2. Re:Rumble not that important by exley · · Score: 1

      Personally, I can't stand rumble. In a game that utilizes it, the first thing I do is shut it off. I find myself wondering if people really care that much about rumble, or if they're just looking for every excuse they can find to bash Sony so they make a bigger deal out of it than they normally would. Like with most things, it's probably a bit of both.

    3. Re:Rumble not that important by Prophet+of+Nixon · · Score: 1

      I turn it off immediately because it actually makes the backs of my hands hurt pretty badly. I've had more pleasant puncture wounds. Not that I'm likely to get a PS3, but good riddance to it anyway.

    4. Re:Rumble not that important by Reapman · · Score: 1

      Sony is upfront. It's not out, and they told you no rumble. So there goes that point. Their reasoning? They dont want to be strongarmed by a patent that is stupid to begin with. My question is... and I'm assuming the answer is yes: Is Nintendo making a wireless REGULAR controller with rumble? I haven't heard and just thought to ask that now. I'm assuming they're coming out with a Wavebird Mark II or somethin?

    5. Re:Rumble not that important by deadstatue · · Score: 1

      love the wave bird my self,but certain games wouldnt be the same,where vibration queue is just as important as visuals.some games its almost a necessity.MGS series,resident evil, games where "feeling" an enemy approach is easier than seeing them.

    6. Re:Rumble not that important by dolson · · Score: 1

      Well, since you haven't heard, Nintendo is ready to launch their Wii console. The controller for the Wii has full motion sensing capabilities, allows you to swing it like a baseball bat, translating directly on the screen, your movements. It is shaped like a remote control, has a speaker built in, as well as a small amount of memory for player profiles. Oh, and it has rumble features. So in a way, yes. But normal controller? No.

    7. Re:Rumble not that important by I'm+Don+Giovanni · · Score: 1

      Lack of rumble is going to really harm the experience of games like Motostorm. You can play "sour grapes" all you want (bah!! the grapes are sour anyway!!), but lack of rumble sucks bad.

      --
      -- "I never gave these stories much credence." - HAL 9000
    8. Re:Rumble not that important by Reapman · · Score: 1

      Sorry I've had a bad day... but um ya thats why I capitalized REGULAR... I know about the wii-mote or whatever, I'm just curious if I can upgrade my Wavebird or if I'm stuck with wireless and rumble with the Wii for games that don't use the Wiimotes sensor capabilities.

    9. Re:Rumble not that important by donaldm · · Score: 1

      Most games I have played on the PS2 that had rumble were IMHO done very badly and in the majority of cases it was better just to turn it off. In some of course rumble can actually set the mood and enhance the game-play. At least on the PS2 you do have the option of turning rumble off but this is a feature of the game not the PS1/2 or controller. I actually use the Logitech 2 wireless controller which IMHO is very comfortable, has rumble if you want and fun to use. The batteries for this seem to last for ages.

      Personally I would like to see rumble on the new Sony controller but what if I want to play old PS1 or PS2 games that do have rumble, that would mean I would have to use my PS1/2 (or third party) dual shock controller and I hope there is an adaptor for this on the PS3. If the PS3 allowed this and I cannot see why not since it is a computer then game producers can still make their games with rumble which you as the player can enable or disable. In this way Sony does not get hammered by the (obvious even in the 1980's) patent and third party controller manufacturers can make money as well. Basically everyone wins including the patent holder.

      Now all we need someone to raise their submarine patent on motion or tilt sensing and we will have a huge mess on our hands.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
  8. But the most important question is: by Anonymous Coward · · Score: 0

    What will happen to the Rumble Roses? Will their scantily clad wrasslin' continue? Will their rumbling be lost along with the controller's rumbling? The people need to know!

  9. batteries by Anonymous Coward · · Score: 1, Interesting

    Since their batteries are non-replaceable my guess is with rumble, you piss through batteries a lot more, need to recharge more, your joystick becomes paperweight a lot sooner and Sony has to replace it with a brand new battery/joystick a lot quicker = they loose a lot more money.

    Your general consumers will probably feel something missing and be a little upset, I also agree though, giving me poor motion control over rumble = a bad move. Personally I can't stand people who turn the joystick all over the place when playing games :)

    1. Re:batteries by Dev59 · · Score: 1

      Yeah, it's not the Wii... but do you know that the motion control will be poor? The implementation actually sounded really cool with games like Lair. While I would have liked to have rumble in the PS3 controller, it was only the very rare game that ever made proper use of it. The description earlier about PG3 was dead on when it comes to good rumble - but that kind of implementation is pretty rare.

    2. Re:batteries by gbobeck · · Score: 1
      Since their batteries are non-replaceable my guess is with rumble, you piss through batteries a lot more, need to recharge more...

      Lets not forget that this is Sony... those batteries could potentially become incendiary devices. And from another /. story, Sony hasn't been doing too well (read: profits down by 94%).
      --
      Navicula hydraulica plena anguilarum est. Omnes castelli tuus nostri sunt. Ed elli avea del cul fatto trombetta.
    3. Re:batteries by Anonymous Coward · · Score: 0

      Non-replaceable batteries are moronic. Its used as a method to force consumers into having to buy an entirely new controller v. just replacing the battery, which, BTW, I hope aren't the exploding variety manufactured by sony...

  10. Light? by sanosuke001 · · Score: 0

    I can't stand light controllers. I don't like anything that doesn't have some weight to it; makes it feel cheap and not really there. I want something that will hold my hands down so when I use it, I don't feel like I am just pushing air.

    --
    -SaNo
  11. Yeah, mark my words! by Shados · · Score: 2, Funny
    So it has to be done at a price, and it has to be done at a volume that fits our production requirements.
    Yeah, exactly the strategy they used with the PS3....oh...wait.
  12. Rumble is a gimmick by Anonymous Coward · · Score: 0, Flamebait

    The rumble feature in game controllers is a gimmick and always has been a gimmick. It is useless and a waste of battery life. Thank goodness it's being tossed out of most next-gen controller designs.

    1. Re:Rumble is a gimmick by TheBlackSwordsman · · Score: 2, Informative
      "The rumble feature in game controllers is a gimmick and always has been a gimmick. It is useless and a waste of battery life. Thank goodness it's being tossed out of most next-gen controller designs."


      If by "most next-gen controller designs", you mean "Sony's next-gen controller design", then I guess you're correct. However, both Microsoft and Nintendo are still doing rumble and wireless. Nintendo's even doing the whole "tilt" thing that Sony slapped into their controller at the last minute. So tell me again why Sony's leaving rumble out?

    2. Re:Rumble is a gimmick by Anonymous Coward · · Score: 0

      Most? The Xbox 360 still has it, as does the Wii. 1/3 is hardly 'most'.

    3. Re:Rumble is a gimmick by AdamThor · · Score: 1

      Rumble is totally a gimmik, I agree. But it is a gimmik that I have become accustomed to and have come to expect.

      --
      -- "Oh. This guy again."
    4. Re:Rumble is a gimmick by Anonymous Coward · · Score: 0

      I assume you never played 'Rez' for the Dreamcast or PS2. A game where the vibration actually ties into game play - you could even buy a vibrator for the game in Japan.

      I think it can be more than a gimmick and can enhance the gaming experience.

    5. Re:Rumble is a gimmick by Anonymous Coward · · Score: 0

      You are entitled to your opinion, but I've found it to be a nice feature in games that use it well. Back in the N64 days I too thought it was nothing more than a gimmick that didn't add anything to the game, but after using it for a while I found I would miss it when my rumble packbatteries died. This was especially true in mulitplayer sessions of Goldeneye. My batteries would die and I would suddenly notice that I was reacting to getting shot less quickly. That's when I realized I was actually unconciously relying on the the rumble to tell me when I was taking damage as much as the visual clues on screen.

      People take it for granted these days because the rumble motors draw power from the console or from the controllers batteries. So you can't have a situation like the N64 rumble packs where the rumble dies but the controller continues to work. Or in your case with the Wavebird where the controller never had rumble to begin with. But trust me, and I'm sure this is true for many people (thus the complaints), when used correctly its sudden loss is very noticeable.

    6. Re:Rumble is a gimmick by EmperorKagato · · Score: 1
      --
      ----- You know you have ego issues when you register a domain in your name.
    7. Re:Rumble is a gimmick by 7Prime · · Score: 1

      I do agree that it's a gimmick. I used to roll my eyes when people would shove a "rumble pack" into their N64 controllers. That said, it could actually serve as some surprisingly effective tactile feedback in the Wiimote, we'll see, but maybe rumble has finally found its purpose. Unfortunately, the rumble in the Wiimote is extremely basic. Now, 50 years from now, when all controllers have high velocity gyros and can mimick the feel of actually making contact with an object, then we'll talk.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    8. Re:Rumble is a gimmick by RealErmine · · Score: 2, Interesting

      On many games I will agree that the rumble feature is a tacked-on gimmick. Usually, it is a used to physically "punish" the player for receiving damage. However, one well-reviewed game that used rumble effectively as an integral gameplay feature was Rockstar's Table Tennis. There are no visual or audio cues to tell when you are aiming your shot out of bounds. It is done completely with the intensity of the rumble in the gamepad. This is an extremely intuitive use of the rumble feature that allows a minimal UI, reduces screen clutter and eliminates audio cues that don't belong in a simulation game. Certainly this is one game that cannot be ported to the PS3 directly without sacrificing an excellent design decision or requiring a third party controller with cludged-together rumble support.

      After putting thought into it, doesn't it seem strange that many of us want a feature that is usually used to simulate pain? At least some developers have given some thought to using rumble in new ways.

      --
      Dewey, you fool! Your decimal system has played right into my hands!
  13. An odd area to cut costs by Anonymous Coward · · Score: 0

    Given how expensive the PS3 is, it seems unusual to cite cost cutting for the controller. Especially since this could have a big influence on backward compatibility. Games like Breath of Fire 4 and Dark Cloud both use vibration as a critical element for a fishing side game. Without it, these games would lose a lot.

  14. Rumble is over-rated by Warlock7 · · Score: 1

    Come on. What does it really add? A slight buzzing in your hands when an explosion takes place that blows you away through the 7.1 sound system and the superb graphics through a 60" DLP 1080p screen isn't all that important. In the grand scheme of things it takes away from the rest of the modern experience with it's toy like effect. It's such a minor issue.

    1. Re:Rumble is over-rated by Lehk228 · · Score: 1

      multiplayer games like SSBM benefit from rumble, it lets you know that you are taking hits even if you didn't notice it on screen

      --
      Snowden and Manning are heroes.
    2. Re:Rumble is over-rated by Elshar · · Score: 1

      Don't most games have visual cues to that effect? I always turn the rumble crap off in all my games. It's more annoying than actually helpful imo.

    3. Re:Rumble is over-rated by Lehk228 · · Score: 1

      yes there are visual cues, but in a close quarters fight it can be tough to see who hit who

      --
      Snowden and Manning are heroes.
    4. Re:Rumble is over-rated by atomicstrawberry · · Score: 1

      It provides stimulation to an extra sense. Without it, games can only stimulate the player's visual and auditory senses. They can see and hear the game. Rumble may be pretty rudimentary, but it adds tactile stimulation that is not usually there. In broad terms, by increasing the number of senses you can stimulate in a player, you increase the immersion into the game experience, which theoretically makes it more enjoyable.

    5. Re:Rumble is over-rated by Warlock7 · · Score: 1

      Theoretically, it adds zero realism. It might bring in another sense, I don't think that a little buzz in my hands adds any sense of realism, which is what I see immersion as. There used to be a chest plate device back in the day that actually thumped you in the chest for those rumble effects. That makes much more sense as far as adding a realistic sense into the effect.

      With the right sound system, you get a better "rumble" than through the little buzzer in the controller.

    6. Re:Rumble is over-rated by Anonymous Coward · · Score: 0

      It would ditract me from the crummy DLP colour shimmering...

  15. Weight and design philosophy by 7Prime · · Score: 3, Interesting
    "'And, it's incredibly light! Just pick it up!'"

    This is exactly what I'm concerned about, there is such a thing as having a controller that's "too light". After a point, it just feels flimsy and cheap, and becomes a constant reminder that it's a toy. The Dualshock controllers were quite good, just the right amount of weight, any lighter, and it begin to feel cheap. I do use Wavebird GCN controllers, but those are a little larger, giving them a bit more weight than the SIXAXIS will probably have, and I still wish (for all their greatness) they had a little more heft to them.

    The PS3 is a $600 console, it's being marketted as a media entertainment center, and as something slightly more sophisticated than JUST a game console (supposedly), having a really light-weight controller is sort of going against their overarching image.

    Which brings me to another point. What is Sony's overarching philosophy for this console? They don't seem to have a very unified idea in mind: art-deco looking console, utilitarian interface, lightweight controllers with motion sensors, with an Xtreme Gen Y sounding name... all these things really don't fit together to create a unified whole. If it has no unique feel in mind, then why should I buy it over the other guys' consoles? Nintendo spent YEARS developing a finely crafted gestalt that followed their unique philosophy on gaming, so much that the Wii almost has a living, breathing, personality. Microsoft a bit less so, but they've at least met the status quo in terms of having a unified feel (it's just not that original). But the PS3 just seems schizophrenic, it has no gestalit. It's as if each piece was designed completely independantly and the thing was just thrown together. Seriously, why should I get excited about something that was built with such an unprofessional looking attitude in design philosophy? While Joe Public may not be analyzing it like this, it comes across, subliminaly, as being unsure of itself and unable to deliver a really solid feel that will win people over.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:Weight and design philosophy by powerlord · · Score: 1

      Everyone keeps talking about "there is such a thing as 'too light'". Think about this:

      1) How heavy is your TV remote?

      2) I imagine most of the weight in the DualShocks were the rumble motors.

      3) If you really need the weight, wait for my new patented Gravity Enhancer for the sixAxis controller. Don't mind that its basically a lead weight and a mini-tube of crazy-glue. Letting the customer assemble the pieces helps us keep the price down.

      (I also plan on introducing a rumble add-on that uses an electric plug and a length of cord ... just as soon as preliminary tests tell us where to attach the leads).

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    2. Re:Weight and design philosophy by Dave2+Wickham · · Score: 1
      1) How heavy is your TV remote?

      This isn't a valid argument; you don't hold your TV remote for extended periods of time. You do with a game controller. I agree with "there is such a thing as too light"; I found the N64 controller without a Rumble Pak to be disconcertingly light.
    3. Re:Weight and design philosophy by justchris · · Score: 1

      Another thing to consider is that you hold a tv remote, like a Wii remote, in one hand. The standards for lightness are very different for a one-handed device over a device meant to be held with two hands. A device held in one hand will feel heavier than a device of the same weight held two-handed.

      --
      just some guy
  16. Lolz by Anonymous Coward · · Score: 0

    Is there seriously anyone out there that's going to miss the rumble pack?

    I mean really?

    Like

    Whatever.

    Not that I'm buying the maddenstation 3 anyways.

  17. How I think of Sony by Anonymous Coward · · Score: 0

    Sony's marketing strategy for the PS3 is like a man trying to throw a frisbee upside down.
    They keep trying and trying, adding more and more 'spin' to it each time, but they still can't figure out why it won't fly.

    -dotHectate
    (forgot password, not at home, oh well)

  18. Seems like death throes to me. by anlprb · · Score: 1

    Hmm, Companies when they are doing well usually are the object of praise by the media, customers, etc... Seems Sony is doing a lot of defending these days.

    --

    One Token Ring to Rule them All, One Search Engine to Find Them, One WAN to bring them in, and TCP/IP Bind them...
  19. Translation by Akaihiryuu · · Score: 1

    Translation: "We were just going to give you the same old Dual Shock 2, but we have to copy Nintendo! However, we couldn't find a way to add tilt sensors to the Dual Shock 2 without removing the rumble." The controller is still very similar to the controller that shipped with the original Playstation when it first launched almost 12 years ago. They probably 1) couldn't find a way to stuff both of them into the same old controller case, or 2) it would've cost too much to do so, and they're already losing money on the system as it is.

    1. Re:Translation by Dev59 · · Score: 1

      They HAD a brand new controller design. I don't know if anyone (outside of Sony) even ever got to hold it in their hands, but they got so many comments and complaints about it at trade shows that they went back to the DualShock design.

      It didn't look that great, but I would have liked a chance to hold it before making up my mind.

  20. Tactile feedback by Anonymous Coward · · Score: 0

    There is no valid excuse for not including rumble.
    Motion sensor and rumble don't have to be used at the same time (assuming that'd be an issue)...
    When correctly used, rumble adds a ton of immersion.
    It adds tactile feedback to the gaming experience, complementing audio and video.

    I just can't imagine a game like PGR3 without rumble - you literally "feel" it when the car is losing grip. And in cockpit mode, you "feel" when the tires are hitting the curb (and you know you're achieving the best line).

    In FPS is gives a very natural way to give instant damage feedback without having to clutter the screen with color markers, etc (like in FarCry).
    It's also very immersive to be able to feel the vibration of the weapon as you shoot - the rumble associated with a heavy machine gun is just awesome (like in GRAW).
    In Halo, once you charged up the plasma pistol, you could feel its power waiting to be released.

    Splinter Cell has those fun lock picking minigames, all based on rumble.

    In HalfLife2, the game took me by surprise when I felt the subtle vibrations of an incoming train, even before I could hear it.

    Sure you can make games without all this. You could also forget go back to stereo instead of DB5.1 or go back to 256 color palettes.

    1. Re:Tactile feedback by Anonymous Coward · · Score: 0

      bullshit. force feedback offers some important factors when implemented in an arcade style setup, in the home it offers nothing.

    2. Re:Tactile feedback by Anonymous Coward · · Score: 0

      Little guy fights the evil patent companies, we cheer. Big guy fights the evil patent companies, we jeer?

    3. Re:Tactile feedback by catprog · · Score: 1

      evil IP company fights other evil IP company we cheer

      --
      My Transformation Website
      Kindle Books http://www.catprog.org/rev
      Interactive CYOA http://www.catprog.org/st
  21. Sony thinks they're cute: by __aatirz3996 · · Score: 1

    Anyone else notice Sony's little joke there? The SIXAXIS? Palindrome much?

    1. Re:Sony thinks they're cute: by 7Prime · · Score: 1

      no offense dude... but you just NOW noticed that?

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    2. Re:Sony thinks they're cute: by __aatirz3996 · · Score: 1

      Not really. It was somebody complaining that it only had the three axii that made me feel like talking about it. Okay, YES, I just noticed it now. :P

    3. Re:Sony thinks they're cute: by nutshell42 · · Score: 1
      axii

      Axes. These pseudo-Latin plurals are really getting on my nerves (at least "axii" isn't quite as bad as "virii" where people, invent not one but two "i")

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    4. Re:Sony thinks they're cute: by Anonymous Coward · · Score: 2, Funny

      Simple: it's virus, virii, viriii, viriv, virv, virvi ...

    5. Re:Sony thinks they're cute: by nutshell42 · · Score: 1

      lol, I'll remember that for future use =D

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    6. Re:Sony thinks they're cute: by OzPhIsH · · Score: 1

      Heh. Wish I had a mod point..

      --

      "To lead the people, you must walk behind them"

  22. NATURE'S HARMONIC SIMULTANEOUS 6-DAY SIXAXIS by Maul · · Score: 1

    If ignorant of the almighty
    Sixaxis Creation Power,
    then you are android dumb,
    educated singularity stupid
    and unworthy of existence -
    with your death as positive.
    Killing you is not immoral -
    only unlawful by WiiMen.

    --

    "You spoony bard!" -Tellah

    1. Re:NATURE'S HARMONIC SIMULTANEOUS 6-DAY SIXAXIS by hellergood · · Score: 1

      +1 Time Cube

  23. This will cause loss of market share by xclr8r · · Score: 1

    Females in particular ;)

    --
    Beware of those who profit off the docile and persecute the unbelievers.
  24. Has everything to do with litigation by Dolly_Llama · · Score: 1

    This is backwards justification on techinical terms for a decision that was made because of the IP dispute between Sony and Immersion. I say dispute, but really Sony's getting their ass handed to them in the courts by Immersion. Immersion has already won a ~80M dollar decision based upon IP of the vibration feedback and an injunction against the infringing controllers, but Sony has since gone to the scorched earth strategy in endless appeals.

    fwiw, Microsoft also infringed in the XBox controller, but chose to settle early.

    --

    Somewhere, something incredible is waiting to be known. -- Carl Sagan

  25. Defend, but successfully? by MeanderingMind · · Score: 4, Interesting

    [quote]"'I think the caveat to that statement always has to be based on the fact that when we make a pad, we're making maybe 150, 200 million of them,' Harrison explains. 'So it has to be done at a price, and it has to be done at a volume that fits our production requirements. I think the decision that we've made to build in the SIXAXIS functionality, and Bluetooth wireless, and great battery life, and all the other functionality that comes with it, far outweighs the chatter that we're getting on vibration. And, it's incredibly light! Just pick it up!'"[/quote]

    When Sony was first asked why rumble was missing, they told us it was technically impossible/too difficult to do with the new tilt sensing. That wasn't infeasible, but highly disappointing. Then the lid was blown off of that.

    Now Sony has changed their tune. It's a matter of price. The cost of $.01 over 150 million controllers is non-trivial. That seems feasible, why didn't you say that in the first place? Why does your controller cost $50 when you're saving us money? How is it that Nintendo's more advanced controller that features rumble, motion sensing, and even a speaker is $10 less than your controller until you start buy an addon which also features motion sensing? (Microsoft, you've got some explaining to do too)

    The waffling about this doesn't alleviate the suspicion that Sony remove the rumble because of the lawsuit against them. We're not convinced you're trying to save us money when you're charging $500 to $600 for your system, in excess of $60 for games, and $50 for controllers. The original suspicion, that you're too arrogant and sour to suck it up and pay someone else for their proprietary technology, sadly fits the facts far better than anything you've told us yet. Given that the settlement for the lawsuit was around $100 million for years worth of controllers and games it doesn't strike me that the cost of working with Immersion is really so terrible a thing.

    This isn't a defense, it's an excuse. I've never gotten the impression from any Sony representative that they are actually sad to see rumble go. The words of Sony aren't the sad, but necessary statements that game and hardware designers make as reality defeats cool concepts and ideas. They are distractions and red herrings from a ugliness Sony had hoped we wouldn't see.

    Honesty will get you a lot farther than lies "chatter"ing through your teeth.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    1. Re:Defend, but successfully? by Dev59 · · Score: 1

      The prices are a simple trend to track and it all starts with Microsoft. Sony and Microsoft (not so much Nintendo with the accelerometers in their controllers) are going to be making a KILLING off of accessories in this generation. Well, they already are in Microsoft's case. They essentially just added $10 in price to every accessory that was already out there simply because it was for the 360. And with how much money Sony is losing on each console despite the $500-600 price do you really expect them to do any different when MS has already laid the groundwork for them?

  26. Give us functions we don't need instead of rumble. by kinglink · · Score: 1

    Blue tooth? Sixaxis? Battery life? all buzzwords (well the last is good but everyone now has great battery life). The only reason they added Sixaxis is because of the lack of rumble. Blue tooth isn't needed or isn't crucial because the 360 has great connection system. Battery life is good but if you have a rechargable who really cares if you get 3 days or 6 days? Just replug it in at the end of the sessions.

    Sony is trying to hype again. They claim they didn't take down Lik-sang, now they are trying to tell us their bastardized controller is better? Really they are giving us a 360 version of the Wii controller, No one asked for it, and no one really needs it but they'll create a need and then fill it.

    Reading early reports on their controller I must admit I feel sorry for them, they were so far ahead last generation and I feel no need to even get a PS3 this generation.

  27. not a big deal for me by rayde · · Score: 2, Insightful
    I've personally been using the wireless logitech controller for PS2 for some time now, and i basically never use the rumble feature as it is. I keep it turned off, and my battery life is phenomenal. however, i don't agree that Sony should have completely removed the feature. i won't be surprised to see later versions of the controller offer rumble as an option, and games will be able to support it if they wish.

    with enough customer grumbling, sony will eventually get rumbling.

    (wow that was horrible :-P)

  28. Rumble Good, Sony Bad by AlGrinch · · Score: 1

    I like a rumble gamepad. I think it enhances the game. I generally play computer games but recently spent some time playing Halo 2 on Xbox. I really noticed the rumble effect enhanced the game play. For instance when there is a large explosion on the ship, you feel it through the controller.

    I was using a controller with a clear case and could see that the rumble feature is a small motor with a off centre weight on the end of the shaft, very simple, very cheap and likely easy on batteries.

    The statement from Sony sounds very defensive. As in they know it sucks ass that rumble is not included.

  29. Easy Example: PCs and CounterStrike by EXTomar · · Score: 2, Insightful

    People complain about the loss of rumble but I've always seen it as a gimmick that was only effectively pulled off in a few games. The rest of it was just a toy not necessarily to the actually game or, even more importantly, the game mechanics. How do I know this? Because most games on the PC never bothered with it.

    Take a look at gaming on the PC side and it is devoid of rumble and trust me when I say Logitech and Microsoft would like nothing better than to sell you something that "rumbles" especially a gamer thinks they need but it never took off. I don't think World of Warcraft needs rumble and if CounterStrike players don't notice it and The Sims can't use it effectively, just how "important" is rumble? These are some of the most played, highest selling games in the history of gaming running rings around some of the best console titles and yet none of them are eager to have rumble. I guess the PC side of gaming has been missing out on...something.

    So what are these games that really need rumble? The only reason to keep rumble in would have been "it is cheap". With Immersion, there is really no surprise it is gone.

  30. Rotation != translation by paladinwannabe2 · · Score: 1

    To expand on the previous response to the parent, If you rotate a ball it won't change it's X,Y, or Z position- but that is clearly motion that you could track. Thus, roll, pitch and yaw are independant of X,Y, and Z movement.

    I work with machines doing 4 axis movement. You can't do everything with only 3 (though with 5 you can fake the 6th).

    --
    You are reading a copy of my copyrighted post.
  31. Lack of Rumble is not a feature by jchenx · · Score: 2, Insightful

    Once again, we have someone who doesn't like feature X and is glad that it's not in system Y, making it seem like its a "good thing" that the company decided to do it that way.

    That's a load of BS.

    Reading through the comments, it's obvious that there are many people that like it, and many people that don't. And you know what? They all know how to turn it off in the settings. Simple enough.

    Now you can argue that it should be off by default, but most folks LIKE the feature. So the majority overrule your personal preference. It would be nice to have a personal setting that you could make on the console that remembers to turn off rumble across all games though. But to say that not having the option is a "good thing"? That's just stupid.

    --
    -- jchenx
  32. Re:Give us functions we don't need instead of rumb by Dev59 · · Score: 1

    Read up more on the Lik Sang situation. Sony may have been bastards with the lawsuits but it's pretty obvious that Lik Sang either already had problems and are using this as an excuse to close shop or they're doing this so they can reappear under a new name a few months later and evade the law.

    Oh, and publishing confidential information? I don't care how wronged they feel, they just killed any consumer sympathy I could have felt for them with that one.

  33. axis and dimensions are different by Original+Replica · · Score: 1

    horz vs. yaw = turn right vs. strafe right. There is linear travel and there is rotation and they are different ways of manipulating an object in three dimensions. Time, a debateable fourth dimension has one way linear travel but no rotation.

    --
    We are all just people.
  34. Get off your flame stool! by MrPerfekt · · Score: 1

    It's pretty obvious that he was referring to the entire PS3 run. I know it's popular to hate Sony (heck, I do!) but making their comments seem stupid when yours really are the ones that are doesn't help your cause much.

    --
    I just wasted your mod points! HA!
  35. Rumble is inherently different from other feedback by TriezGamer · · Score: 2, Insightful

    On a PC, you really don't see the major benefit of rumble feedback. On a console, rumble feedback seems rather trivial at times too, however rumble feedback used properly in a single-player game can really add to the effect. Sadly, few games use it terribly well. The key, however, is in multi-player games, and ones that don't utilize split-screen even more-so. Rumble feedback is the ONLY feedback a console can give that is specific to ONE player in an offline multi-player environment.

  36. Light is useful for motion by SuperKendall · · Score: 1

    You forget that the new controller is meant to be used for motion control, which means holding it in the air - anything held for very long at all is going to feel very heavy after a while, which is I think a large reason for reducing the weight (I still think the lawsuit was the primary reason to rid themselves of Rumble).

    After all, if Sony wanted weight they could just add weights to the controller really cheaply. They kept it light for a reason and I think a good one.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  37. Re:Give us functions we don't need instead of rumb by SuperKendall · · Score: 1

    Come on, if they weren't using Bluetooth they'd be using some other form of wireless. Wireless is a good thing for controllers, just ask anyone with a 360... as long as it maintains a good battery life (which Bluetooth was designed for) then why not use that instead of something else? Especially when you get the benefit of being able to use bluetooth keyboard and mice with the PS3 (which it does support out of the box).

    As for Sixaxis - you are an idiot if you think that brings nothing to the table as far as gaming goes. Just ask Nintendo! Who cares if they copied it, I as a GAMER really like this idea for a control option and wish everyone would adopt it. With two of the major consoles this generation supporting this control scheme the 360 is going to be hurting a bit later from the choice to leave it out.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  38. A better tradeoff by SuperKendall · · Score: 1

    I'm split on Rumble, I really liked it in some games but overall I feel that a new control scheme is more important than a subtle feedback mechanism that can partially be replaced with auditory cues.

    In fact I wonder why no-one is criticizing Microsoft to be the only major console maker to leave out motion tracking technology of any sort. I think they may have to add it later, after the benefits become apparent through a number of Wii and PS3 games. Game makers even in the first generation are coming up with cool uses for motion control and over time we should see some really neat control enhancements from it.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:A better tradeoff by miyako · · Score: 1

      here is why I want tactile feedback:
      I usually play games on a moderately large screen (actually, it's only a 24" screen, but it's on my desk so I'm close to it) and I usually play with the sound off or down very low. Because of this, I like tactile feedback as a way to let me know that there is something I need to be paying attention to outside of my field of vision. When things are crazy and there are explosions and stuff going on all over the screen, those red flashing things on the sides of the screen (what game is that from anyway? I remember it distinctly) are easy to miss, and sound queues also do no good if the sound is off, so tactile feedback is a good way to let you know that something offscreen is killing you.
      The other thing that tactile feedback is very good for is to let you know that something happened, l ike that you landed a hit.
      I guess really for me it comes down to the fact that I think emersion in the game is a more pressing problem than adding ways to control the game (although I suppose you could argue tilt is emerssion).

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
    2. Re:A better tradeoff by SuperKendall · · Score: 1

      I like tactile feedback too, not I did not say auditory cues were a complete replacement - and I agree it feels good when you get a hit and feel it in the controller.

      I am basically saying that if I had to choose one I would seek motion control because immersion in a game for me is enhanced when I have to think less about the control, and motion based input is more natural for control of some elements of many games - when you lean the controller over in a tight turn in a racing game, that will actually do something now.

      I had the same feelings in the PC era which is why I bought almost every 6DOF controller made (like the aforementioned SpaceOrb) mostly in an attempt to gain better control over the ship in Descent.

      Here's the way to think about it - imagine the creators or Ico and Shadow of the Colossus turning their minds to what input mechanisms might be achieved through the use of motion control. They were among some of the finest rumble using games and I'm sure they can turn motion control equally to thier (read: our) advantage.

      As for playing with low or no sound, I would recommended headphones anyway. You can find ones that are comfortable if you look; I can't stand ear buds myself. It does not replace rumble totally but it helps a lot as you can hear all around you quite well, whereas rumble was non-directional.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  39. Alos, Six Axis an industry standard term by SuperKendall · · Score: 1

    I forgot to mention in my last post that "Six Axis" is actually a well-accepted term for motion controllers with these same six degrees of freedom as the Sony controller - were you complaining back when the introduced the SpaceOrb or rallying now against the current Logitech 3-D controllers?

    Another term is 6DOF (degrees of freedom) which is a bit more descriptive.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  40. Re:Give us functions we don't need instead of rumb by kinglink · · Score: 2, Insightful

    Sixaxis != Wii's motion detection. Six axis is an attempt to bring it however it was put into the system late because they had to do something to replace Rumble. Not because it is better then rumble.

    Yes wireless is important but Blue tooth again isn't something you need to trade for rumble. 360 has wireless AND rumble. Wii has wireless, motion detection and rumble. See where this is going? Sony is missing a valuable piece. It might not be important but acting like it's a good thing they skipped rumble and ignoring the fact that they were infringing on a copyright isn't smart, it's silly.

    Don't believe sony's hype, if they wanted they could do rumble, sixaxis, bluetooth, battery life, and probably thrown in some other random technology and made it work easily. But according to them they had to get rid of rumble to make the other three available? Baloney.

    Sony is currently scared shitless because people arn't killing each other to get their PS3, this is their big push to sell what they don't have, to make people go "I really need a PS3" the problem is people arn't acting like that because unlike with the ps2, we have 360s available, we have a completely new system for games on the other side, and the Sony brass has been acting so insane people arn't listening. And yet there's still very few exclusive games for it, and most of them arn't impressing people.

  41. Nintendo Wavebird by Anonymous Coward · · Score: 0

    The Nintendo wirelesss controller (Wavebird) had no rumble in it to conserve on battery power. I play exclusively with the Wavebird when given the choice betweeen wireless or rumble.

    I think people will get used to it.

  42. Different but good by SuperKendall · · Score: 1

    Of course Sixaxis is different than the Wii controller in terms of what exactly it can sense. The WIi controller will probably be somewhat more refined in exactly what it can determine with external sensors.

    However that does not invalidate the kinds of things that developers are doing today with the PS3 controller. From more natural flight control in games like Lair or Warhawks, to body checking in hockey games there are some cool control enhancements going in that I, as a gamer, am looking forward to. Because I like these ideas does not mean I don't also love the motion control ideas in the new Mario, it just means it will be different - but different is good, and different is new in both cases.

    I simply do not see how one can be excited for motion control ideas in the Wii and not in the PS3, even if there are differences in what motion can be detected.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Different but good by Aladrin · · Score: 2, Insightful

      "I simply do not see how one can be excited for motion control ideas in the Wii and not in the PS3, even if there are differences in what motion can be detected."

      That's exactly why one can be excited about the Wii and not the PS3's motion sensing. The whole concept is different.

      The Wii offers a 'wand' that allows usage like every-day object. Golf clubs, tennis rackets, swords, guns, etc. You get more of a feeling that you are in the game.

      The PS3 version allows... Uhh... Oh wait, they haven't really said what it allows. So we have a standard controller that can tell when you move or tilt it. Hmm... Boxing? Nope. Golf? Nope. Football? Nope. Swords, guns, weapons? Nope.

      I can only think of 2 things that might interest me with Sony's. Flight simulation. And first person shooters. I think it could actually excel at FPS's. You run up to the corner and you want to learn around and take a look. With a standard controller, you press into the wall and holding a button... Not exactly realistic. With the PS3, you just run up to the corner, and then lean the controller over at an angle towards the direction you want to peer. Like magic. Of course, the Wii could do exactly the same thing with the left hand nun-chuk, while the right hand gets the run ready for when you jump out and start shooting.

      Hmm... Yeah, can't imagine why we'd like one controller over another.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  43. You have not thought things through by SuperKendall · · Score: 0

    The PS3 version allows... Uhh... Oh wait, they haven't really said what it allows. So we have a standard controller that can tell when you move or tilt it. Hmm... Boxing? Nope. Golf? Nope. Football? Nope. Swords, guns, weapons? Nope.

    Yes to all of the above. Just not in the same way the Wi is doing things. For one thing it can tell how hard or long you are moving or tilting.

    Golf? Part of the skill is to rotate the controller smoothly through the swing.

    Football? Jog the controller to break a tackle, or make a receiver jump for a ball.

    Swords? Rotation again for swings.

    It's not really the same as the Wii in the sense you can't tell exactly where it is in 3D space in the same way you can with the Wii controller. But raw detection of motion and degree of motion is still quite useful, as long as you figure out good ways to often synchronize the resting point of the controller.

    There are many other control semantics you can incorperate in games even based on relative instead of absolute motion tracking. Pointing at the screen like a gun will probably not be one of them, but even that you could do if you think it through - again you need to find the starting point of the controller and measure motion from there.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:You have not thought things through by Aladrin · · Score: 2, Insightful

      Yeah, but the way Wii does it is smooth, where I can't see how the PS3 is going to be smooth like that.

      It's obvious how to hold the Wiimote to make it act like a golf club. But how to hold the sixaxis? This is just a dual-shock-shaped controller. Do I hold it by one of the 2 handles and hope I don't accidentally let it go, since I can't really get my hand all the way around it? Do I have to let go of it completely and then re-grip it in the middle? Do I hold it like normal, where the flexibility of the human body prevents free range of movement?

      Football... I can see some use there, but still not as much as the Wiimote/nunchuk. The new football for Wii excites even me, and I -hate- football games.

      Swords? You mean, like, twist it to swing the sword? My hands don't do that. If you mean move it side to side... that's a bit complicated, when you consider you also have 2 analog sticks and several buttons to deal with at the same time. Nowhere NEAR as much fun or as smooth as the Wiimote.

      Oddly, guns are the one thing I COULD possibly see as working. Since you hold the controller in front of you anyhow, the sixaxis could easily be used to control the sight of a gun onscreen. The Wiimote allows gun games without the sight onscreen, though... And I prefer it that way.

      I admit I'm a bit hyped about Nintendo for the first time in many years. And it's currently en vogue to hate Sony, especially considering they just killed one of my favorite online stores. But I cannot logically find how the sixaxis is even close to comparing to the Wiimote.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:You have not thought things through by SuperKendall · · Score: 1

      Yeah, but the way Wii does it is smooth, where I can't see how the PS3 is going to be smooth like that.

      Modern accelerometers are extremely sensitive - both should be really smooth. That's not going to be an issue. It should be able to measure if you're moving in any direction or twisting to the smallest degree.

      It's the same kind of things they use in laptops to park the HD's, and that people have hacked into things like the Smackbook (tapping side of laptop switches apps) or the lightsaber mod that makes lightsaber sounds as you swing the laptop.

      I'm excited about the Wii controller as well, I really loved the demo video I saw of Mario. But that same kind of excitement carries over to Lair and flying a dragon and to subtle slide control in corners (I think it was Ridge Racer that had extra grip in the corners if you tilt the controller).

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  44. Also by SuperKendall · · Score: 1

    Also, I am not preferring the PS3 or the Wii controller since that determination would be on a per-game basis for myself. I am simply excited that so many people are thinking about motion detection and what can be done with it in games. PS3 developers and Wii developers WILL get ideas from each other about new control schemes and that is great for owners of both platforms!

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley