Sketch Your Furniture in the Air
justelite writes "Is it possible to let a first sketch become an object, to design directly onto space? The four FRONT members have developed a method to materialize free hand sketches."
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I like.
I'm thinking this has other uses, such as feed it a wireframe graphic of anything you like (would be handy for architects) and out the other end comes a ready-made model of your building, object, or what-have-you.
~REZ~ #43301. Who'd fake being me anyway?
Here's a video of it in action: http://www.youtube.com/v/oNF5M3IXRbE
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I always want more ways to do freehand computer interfaces because I am considered disabled by the fascists who design high end interface devices.
The Righties keepin'us down.
it's like etch-a-sketch, pilsbury brownie bake oven, and toothpaste all rolled in to one!
A keyboard isn't left or right handed. And the only mouse I have ever used that is more geared toward righties is the MS intelli-mouse. But there are plenty of excellent mice not geared for either hand. The 5 button Compaq mouse I am using right now is perfectly symmetrical - as someone who is ambidextrous I always think about that before I buy a mouse.
Unless you could get this to somehow work with a holographic projection so you could see what you are doing in a realtime fashion, then, the pics in the article speak for themselves.
And even if it did work, what about design details? It would seem not a truly optimal design solution, but an interesting 3D scratch pad concept
Perhaps this would work if say, general shapes were queried against an object database or furniture catalogue.
From the shape and dimensions specified, the best matches in the inventory could be selected and ordered with whatever options available. However, I would not see much of a market beyond interior designers and the like... but who knows.
While all these technologies have been around for a few years, this has to be the coolest combination of them I have ever seen.
This is the type of story that kind of makes you sit back and realize what a wonderful age we're living in right now. Image - you can draw something in thin air and have it created on demand in a matter of hours. Sure - it's not perfect, and it's not economical to the average consumer, but neither were mobile telephones as little as 25 years ago.
So this is what furniture looks like when it's designed by blind people. Or at least people who can't see what they're doing.
As an art project it's interesting, but as a way to actually design anything its silly. What professional designer would use a tool that gave them no feedback? (Well I suppose there's the extruded dingus, but that takes a few hours.)
Unfortunately, the materialized furniture is composed primarily of bullshit...
DRM = Digitally Restricted Media. This is a viral sig, pass it on.
Now, there are refinements to be made. For one, interpreting the motion-capture as spline curves, instead of simple smoothed collections of points as they apparently are doing now, would allow for easy tweaking of the design. It would also allow imposing some automated corrections on the form, like "shift the top of this three-legged table until the center of gravity is on a line perpendicular to the plane of the legs which intersects that plane at the geometric center of the triangle defined by the ends of the legs" (which is to say, "make this three-legged table as stable as possible").
Or, "make all four legs of this chair coplanar in a plane parallel to the plane that best fits the seat, and make the geometric center of the seat lie on a line perpendicular to the plane of the ends of the legs that also contains the geometric center of the polygon defined by the ends of the legs" ("make the chair not wobbly and stable to sit on")
-- Old Man Kensey
The biggest thing hindering the development of a "Santa Claus machine" http://www.tinaja.com/santa01.html imho is design. The biggest problem with the design side of things is user interface.
If I were talking to a custom furniture maker I would be gesticulating. This device plus a holograph might provide an awesome way to design furniture. eg. I want it this high. Like this? No, a little lower. Like this? Can we slope the armrest down a bit here? Like this? etc. etc.
The other problem is that most rapid prototyping machines work with only one material and most of the things we use are made of several materials. That's another problem though. I still see the user interface as being the hardest problem.
Let me draw you a chair...
I'm glad everyone here sees this more as a proof of concept than actual production. The performance isnt about the finished result, its about the process. The process is what's interesting here. It's an artistic expression of our technology, and it exposes the wonder of our world. It gives us the impression that, with a little work, our dreams can become reality. Honestly though, it's a long way off from being practical. However, this performance reminds me of a lottery ticket. We know we won't win, we know it's not logical to even buy one, but in the end, the dream is worth it.
"Furniture in the air" and no Ballmer jokes - come one guys!
Fran
I rather like the abstractness of the furniture they've mocked up, particularly the swirly chair thing, but I think this has a 'better' use. I'd love to see what sort of 3D forms it'd make from a ballet dancer or a gymnast. Turning graceful movement into sculpture would be fascinating.
http://twitter.com/onion2k
For this to be able to work you have to have some kind of tactile feedback. There is a reason none of the things they drew had straight lines or sharp corners.
This was the concept that propelled Autodesk into working on virtual reality in the 1980s. Drawing in 3D on a screen required (and still requires) a complex interface; gestures in 3D looked like a way to make it a freehand job.
Didn't work. Humans can't draw with any degree of precision in 3D free space. Clay sculpting works because of tactile feedback; it's not a pure eye/hand thing. And drawing in 3D free space gets really tiring within minutes. Technically, you can get the hardware and software to work. But it's too hard on the users.
So virtual reality CAD R&D was dropped.
Can it draw a bath?
- RG>
Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
I bet Ballmer would have a blast with this. Any chair he wants...
I want to know what the machine is from which the chair seems to rise from a pool of white goo. That's amazing -- what is it called? How much do they cost?
What changed under Obama? Nothing Good
If you can play air guitar, you're already set. Everyone knows what a virtuoso musician you'd be with an actual instrument in your hands. Why not the same for furniture design?
Parity: What to do when the weekend comes.
This is very cool. It also has nothing to do with materializing free hand sketches. It is a technique where you can draw in the air, in 3D, then render the image. Nothing is materialized. The Slashdot summary makes it look like some sort of 3D printing device.
Sorry if this has been said, but couldn't the designers head position also be tracked by the cameras so a view from their prospective could be fed back to a heads up display? This would allow for a real time overlay of what was being designed to be seen on top of the real space. Could be much more useful, almost like making a sculpture. This would be similar to a technique used in LOTR to shoot using a hand held camera in a virtual environment.
Stuff that's beige.
And now, a PSA from David Lynch.
Big N's next secret project!
"Clay sculpting works because of tactile feedback; it's not a pure eye/hand thing. "
NanoClay(TM).*
*Nannites and clay.
You just used the same motion capture technology that movie and game artists have been using for nearly a decade to make crappy looking furniture with no commercial value.
I prefer maple, cherry or oak.
Slow news day indeed.
"No fear. No envy. No meanness." Liam Clancy
I'm sure Logitech (or someone) would produce high end left handed mice if there was a demand for them at a sustainable price.
Here's a 3D miller/scanner being used to build a model steam locomotive.
Spoon not. Fork, or fork not. There is no spoon.
...mouse with your right hand, leaving your more talented left hand to do what keyboarding you need. I'm left-handed and it just seemed more natural to use the mouse with my right hand. I also use a trackball and vi. Logitech's Trackman is symmetrical for use with either hand.
Reminds me of Minority report, they've got the basic input functions of the system down pat. So why don't they give these designers some head-mounted displays? Also I would assume that specifying designs in free-space would quickly become very tiresome. Great way to rapid proto-type the general feel of a product but in the end you're going to have to rely on more traditional methods for the fine details.
I swear I've seen commercials on television, er... I mean YouTube, where artists such as "Jay-Z" use this same technology to create their own HP notebook computers. I think notebooks, even from HP, are significantly more complex than tables and chairs that look like balloon animals.
-Steve
FTFA : "It is nice. Maybe in the future we can draw a lot of things like a new wife or a new TV." I'm a man, and I feel sorry for the female engeeners that read that... certainly including the two girls that perform the 3D sketching, who are not only cute, but also described as FRONT members.
Remember, in Soviet Russia, the furniture designs YOU.
The project was called "Installation." I did it in the Aesthetics + Computation group at the MIT Media Lab. http://acg.media.mit.edu/people/simong/installatio nNew/cover.html