PS3 Missed Ship Targets, Loses Exclusives
Sony's having a rough week. After shootings on launch day and a harsh review from the New York Times, Bloomberg is now calling Sony out as having completely missed its shipping targets. The analyst company says there may have been as few as 50% of aimed-for units available, and that the company may only get about 200,000 units to stores by the end of the year (something Sony flatly denies). PS3 fans now also have to deal with the fact that Koei is cross-platforming two previously exclusive titles. Fatal Inertia and Bladestorm are now in development for the 360 as well, marking the latest in a string of titles that have slipped away from Sony. There is some consolation for the company to take away from this week, though. They did better than Microsoft last week in Japan, with around 81,000 PS3s, 19,000 PSPs, and 16,000 PS2s sold to a mere 4,000 Xbox 360s and ... 4 Xboxes.
I was just in the Sony Style store at 550 Madison Avenue (Sony's US headquarters) and they were selling PS3s. There was a line of about 15 people (ok, men) at the checkout, which is highly unusual in my experience (I shop there regularly) and the staff behind the desk had some PS3s sitting on the floor ready to be handed over. The boxes go out in a distinctive black bag with PS3 graphics on it.
If I'm correct the original PS3 was set to be built without the BluRay.
I'm willing to bet that is the root their delays.
At some point some marketing exec sat down at a global strategy meeting and predicted that to make BluRay work they would need to inject using their most popular gadget.
Won't it suck for that exec if it turns out BluRay killed the PlayStation...or at least crippled it regardless of majority share of the market.
"No doubt one may quote history to support any cause, as the devil quotes scripture." - Learned Hand
I'm not usually a Sony doomsday prophet, but if something can kill the PS3, it's this. They need their RPGs. They need Koei and Squeenix. If those juggernauts start to slip away, then Sony is in big, big trouble. Most switches will lean in the 360 direction because of comparable specs and input mechanisms. If the exodus reaches some sort of critical mass, where companies don't believe that the PS3 will sell anymore, that whole situation might end very badly for Sony, and very well for MS and, to a lesser extent, Nintendo.
You mean like the iPod?
Please, this constant repetition that the Japanese are xenophobic when it comes to electronics is terrifically boring, and worse, counter-productive. It's as bad as the auto makers who blame xenophobia for why they aren't able to sell the Chrysler Neon in Japan.
At this stage in the game, who is buying a NEW Xbox? You couldn't find a used one or hit up Ebay? I need to find one of these 4 people. I have a nice 486 with a Turbo button that they might find appealing.
-Now I may be an idiot, but there is one thing I am not sir, and that, sir, is an idiot.
Don't get ahead of yourself; Netcraft hasn't confirmed it.
Reality has a conservative bias: it conserves mass, energy, momentum...
So, is this only the second time you've posted this exact comment, or have I missed others?
I'd accuse you of karma whoring, but people normally log in for that.
Reality has a conservative bias: it conserves mass, energy, momentum...
Actually, I'd say it's quite the opposite. I would fully expect 360 sales numbers in Japan to be lower than usual because of Blue Dragon. It makes sense and here's why.
We know that there's surprisingly a lot of interest in the Blue Dragon 360 bundle, set to release in December. It also recently took over the #3 spot on Famitsu's list of most anticipated titles. So, if you know there's a bundle coming out in December, why on earth would you buy a 360 now? It's akin to buying a system when you know a price drop is going to happen in a few weeks.
The numbers will be most interesting a week after the game and bundle launches. (The week it actually ships will see an artificial bump of 360 sales, similar to the PS3 one. I fully expect, "wowzers, 360>PS3 lolololezr" articles then as well) Then we can start tracking trends to see if MS will actually have a chance in Japan, or if it's going to be more of the same.
-- jchenx
Fuck you, BSD is better than Nintendo and you know it!
And the PS3 controllers have a way better button layout than an Apple mouse. So much for cupertino's vaunted user friendliness.
One time I threw a brick at a duck.
Your selfless concern is touching.
Not a refutation, but a mitigating point, to be sure. Each new console has issues that will be corrected with firmware updates. This is a good thing.
Ok I'll bite:
About 98% of previous titles play just fine. Some have sync issues with FMV sequences, which do not affect gameplay (and yes, will be fixed). This is not 'poor compatibility'. Go check Sony's game database if you like, they have a tool for this.
Again, disingenuous. Some older model HDTVs don't do 720p, and there is an issue with that particular resolution on those particular sets. And fixable. Considering the very small installed base of total HDTVs, this strikes me as a fairly minor problem (although irritating to be sure). And that is the only problem, not 'numerous'.
I agree. Both the Wii and PS3 online capabilities are inferior to Microsoft's network.
While I agree that the high-end SKU bundle should have included these, you surely must agree that most people would end up throwing this cable away. Nintendo doesn't even think you need to buy one from a store. (Or at all, until December.)
For that game. Talk about intellectually dishonest, you act like its an exhaustive comparison.
Yeah, maybe. Had some slowdown on Gears of War, too. Tony Hawk, being a cross-platform franchise, perhaps had the least amount of time for a PS3 port. Gundam just plain sucks. But point taken.
Remind me again, why do we care what Nolan Bushnell thinks of the PS3 dev environment?
Remind me again, why do WE care about the dev environment? How is that warning consumers of the dangers of the PS3?
Scrapin' the bottom of the barrel, here. Newsflash: software doesn't tend to ship on time. I'm not excusing them but this is hardly anything new.
Tell me, what is it when you remove a title from your previous console's dev roster so you can push it as a launch title for the next console?
The fact is, you are looking at two console launches only a week out. And considering the shortages, the data is skewed anyhow. You cannot project this out in a linear fashion. For instance what do you make of the fact that the PS3 and the DS are in American kids Top 10 Xmas Gifts list and the Wii is no where to be found?
What you are doing is called cherry-picking. You can do this to anything and make it look bad. Hey, what's with the Wii? No component cables for sale until December, and even
If Jesus wants me it knows where to find me.
"Remind me again, why do WE care about the dev environment? How is that warning consumers of the dangers of the PS3?"
;)
Because poor dev environments caused the downfall of several historic game consoles. See: Sega Saturn.
While there were other issues with the Saturn, such as dev libraries being difficult to get ahold of... development of Sega Saturn cross platform titles often meant spending several extra months of development on the Saturn compared to, say, the PS1. It was one of the primary reasons the Saturn failed (along with its high initial pricetag, and difficulty getting hands on dev kits in the first place, low number of game releases outside of japan.. all of which except the last sound eerily familiar when looked at in context of the PS3).
Ease of system development is very important in forecasting how well third party developers will attach to a system. That's why it's important for a consumer to take into account on initial release. After a year or two when it becomes obvious which system will have better developer support, it can be safely ignored. But what we're trying to do is forecast which will be the one that will have the most numbers sold.
On a sidenote, one of the reasons the PS2 caught on initially and sold a huge number of units was adding DVD. At least, in Japan. DVD technology hadn't caught on huge there yet, and that coupled with several exclusive RPGs (squeenix, etc) cemented its success in Japan. This to some extent also helped it sell well in the US. It's what they're trying to do again with the Blu-ray, but unfortunately the blu-ray technology doesn't have a firm foothold in one of their markets already. Blu-ray movies are few and far between, compared to a point when DVDs were being sold like hotcakes - at least, for US movies. This, along with the production woes, make them introducing a new format much more risky at this point in time.
And about your point about the 'top ten xmas gifts':
The kids polled are probably very young. While this is one of the targets of the Wii, I can definitely see how the PS3 came on the list, and the DS as well - without the Wii.
You have to look at where the youngin's are getting their information, and keep in fact that they're more impressionable by the media than your typical teenage/adult gamer. They hear 'blazingly fast' and 'not much faster than the gamecube' and they go apeshit. They list the DS because they've seen older kids at school with them, or schoolmates with them, or they've played their friends DS, etc. You have to keep in mind that younger kids see a bunch of people with something and say "Those are cool! Everyone has one! I want one too!" rather than making a truly informed decision based on market level projections, hardware issues/points, games, etc.
As a sidenote, I like how legos are up there on the list