Steam Should Be a Seperate Company?
simoniker writes "As part of a larger in-depth interview over at Gamasutra, 3D Realms' Scott Miller has called for Valve's Steam digital distribution service to spin off as a separate company, suggesting: 'I would rather there emerge a leader in the market that isn't associated with a game company.' He further adds: 'I'm not a big fan of using Steam, because I'm not a fan of a strong competitor of ours having access to our download stats and revenue totals. I'd rather keep that private. Not only that, but we're lining their pockets as well.'"
the solution is simple: release Duke Nukem Forever with its own game download service!
What is this guy arguing for ? "Our competitors offer a service we don't. We could 'license it', but then they profit from it." Well, duh.
Then they can declare war on Vapour.
Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
What truth?
There is no dupe
SepArate not sepErate, numbnuts!
Really, if you don't like it, provide your own solution.
I abuse commas, I cannot help myself.
Even if Steam is spun-off, which is just a rubber stamp matter, it's still going to be run by the same people at Valve. Valve would be crazy to sell off Steam at such an early stage just to appease other development companies.
Bill Clinton: Pimp we can believe in. - The Shirt!!!
What would be the point? I am sure Valve would stay as the primary holder of this new company, so while you wouldn't be writing a check to Valve at the end of the month, they will still be getting all your money.
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Think about it.. As the gentleman said, the reason they don't use Steam is that it is run by a competitor. Lots of other companies probably feel the same way.
By spinning Steam, Valve opens up the revenue stream that is their competition. The new company can be a lot more profitable that way. If more companies jump on Steam, it could easily go from 'a leader in digital distribution' in marketing literature to 'Hunh? You don't have Steam? Noob, what the hell is wrong with you?' to the public.
.sig: Now legally binding!
At last, Garry's Mod 10 is out on Steam for $10 (what's 1 cent when the exchange rate is so heavily in favour of Pounds Stirling. Great Britain FTW!)
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
The reason why Steam is popular is because it is tied in with a few KEY products (CS, and to a lesser extent HL2) that get people to regularly use the service, and be comfterable with it.
There ARE other companies out there that will sell you digital copies of games (Direct2Drive from IGN, Gamestop sells them, XBoxLive Arcade, and gametap is sorta in there). However they don't have a service that gives you a plat form for a way of accessign your content, a chat interface, and a server browser exept for XBLA (well, I dono, does gametap?).
I don't expect to see that many A Line games showing up as first runs on Steam because it is feedign the "competitor", however we are seeing alot of "indy" games like Darwinia showing up on Steam at (or shortly after) launch.
Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
You mean they have no choice but to use Steam? Seriously, this is laughable.. and hardly "News".
Duke Nukem Forever must actually be getting close to release for real this time. He's already starting making excuses for its impending failure!
Like it or not, I'd wager that we'll be seeing more companies using technology that will either be like Steam, or will be Steam or a variant/offshoot of.. Right now it's a game deployment platform, but why would M$ not salivate over being able to offer Office xx - on a platform THEY control, you run it WHEN they want you to run it, and they can ship updates to you as they see fit. DRM. Anti-piracy.
Free-download and they can to technology previews, or even offer 30 day limited free-trials that expire, and do so as instructed (instead some stupid registry hack).
Then they wouldn't need Genuine Advantage. Free stuff is, well, free. And stuff that isn't free can be tried out, then expires. It would sure kill a lot of the M$ piracy...
= Grow a brain...
He's absolutely right about episodic content and competitor-owned content delivery. Steam serves its purpose, granted; but if you were a professional athlete and you had a shoe, should the shoe manufacturer collect a royalty from the team you play for everytime you sink a basket or hit a home-run?
,and the possibly questionable quality of the product(s) in any stage of its transition, be it gameplay, story, performance, or otherwise. Why should these companies have the latitude to deliver a sub-par experience so they can then charge for episode 2 fixing or feature-adding what should have been in episode 1...at some point I think trade groups should be created that deal in games specifically and really take a critical look at the quality of what is being delivered. In this regard I tip my hat to 3dR, as Prey, while not my favorite game, was a true example of how a game should ship.
On episodic content, if the industry hasn't even matured to the point of being able to have some standardization of how games are developed, polished, and delivered(think MLA format)then I can't see episodic content as being feasible business-wise unless you have some deep pocket publisher/distribution channel; or consumer-friendly due to the bloated cost of the product(s) by its EOL
I'm sure 3D Realms would love to see Steam hived off into another company, but what's in it for Valve? Also, I don't see much difference between lining Valve's pockets or doing the same for any other distributor. Is giving money to VU or EA that much better, even supposing they move to online distribution? Especially since they're gonna take a bigger bite than Valve.
Personally, I think Steam will soon be in a position similar to iTunes, and this is what worries 3D Realms. Companies will have to start coming to Valve in order to get full distribution of their products, and Valve will have a lot of clout regarding information and pricing. There's a network effect here: Nobody wants to sign up for ten different services, so if you pick one you want to pick the one with the best selection. So it all gets reinforced over time.
As for me, I love Steam. I haven't had any problems with it, and I like getting updates automatically. I also like the idea of having all my games available on a new computer without having to hunt down a piece of plastic and then going on the web to find updates.
1. Less sluggish
2. Not spam you with adverts for games
3. Consume less disk space
4. Allow you to trade games / sell your account
5. not be a prequisite to playing a game
6. not hog memory
7. be less ugly -eg blend in to native widgets
8. be ported to *nix
9. not use internet explorer
10. not download so much shit
Steam Should Be a Seperate Company?
No, maybe it should be a SEPARATE company.
The new Firefox has spell checker, you should try it.
Nintendo is both a game delivery system (they make the consoles), and a game manufacturer (78 varieties of Mario, to start with). It hasn't hurt them at all, and game companies like Sega, Activision, Ubisoft, and EA are lining up to write and sell games for Nintendo consoles.
Personally I think that Steam is a stroke of genius, much like iTunes - you can shop for and buy games online, and start playing them immediately, without having to go to the store and buy a physical CD.
It was called triton. It died. RIP
In other news 3Dreals has just announce their own next gen solution called Screwed Forever.
Microsoft is bringing Live to the Windows platform shortly. It will be an all inclusive download service for games, HD TV Shows, music, and everything else out there. Games will hopefully have a lot of the same elements that their 360 counterparts will have. Achievements, episodic content, multiplayer invites through a standardized friends list, etc. Steam was the start of things to come, but it will be replaced by Live which will most likely come packaged with future versions of Windows. Valve is also working with Microsoft to distribute their games on the 360 over Live, so it would be safe to assume Steam will gracefully bow out of the download service in the future. This is all speculation, but Live really is a streamlines masterpiece. I just hope Microsoft can keep up with the bandwidth demands. Steam went through the same thing.
> what's in it for Valve?
Stockholder value, as an independent Stem would get more customers, increasing the total profit. Not for Valve, but for Valves stockholders.
Seperate should be Separate.
Interesting that the main body of the article gets this right.
I regret that I only have one mod point to give per post.
Steam is doing pretty damn well. It wasn't until later on in Steam's life that Valve decided to open up to other developers/games for content distribution. So, while spinning off Steam as a complete business sounds like a good idea, it doesn't factor in the issue of "What if Steam goes belly-up?", or "How would Valve replace the revenue stream from Steam?"
I suppose it's just Valve's decision on if they want to take the chance on having Steam tank, or if they can at least make the same amount of profit that they're making now.
It's so much fun when you have your foot on the other guy's air hose.
Zonk, it would reduce embarrassment if you spellchecked your work, especially the headlines.
seperate
Shouldn't someone add a spellchecker to slashdot?
Have you read my journal today?
"Well, this Digital Restriction Management System should not be held by that company, but by a different one".
Well, sure, other game companies stupid enough to buy into that would profit from it, but the end result would be the same: Customer fucked.
"The more prohibitions there are, The poorer the people will be" -- Lao Tse
Nothing like someone from a company as infamous as 3D realms trying to you business advice.