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Taxing Virtual Gaming Assets

rijit writes " It appears very likely that taxation of online games assets is inevitable. Quote: 'That's because game publishers may well in the not too distant future have to send the forms — which individuals receive when earning nonemployee income from companies or institutions — to virtual world players engaging in transactions for valuable items like Ultima Online castles, EverQuest weapons or Second Life currency, even when those players don't convert the assets into cash.' "

99 of 454 comments (clear)

  1. Oh, I know. by AltGrendel · · Score: 5, Funny

    Since they are taxing virtual goods, we'll pay with virtual money.

    --
    The simple truth is that interstellar distances will not fit into the human imagination

    - Douglas Adams

    1. Re:Oh, I know. by Lord_Slepnir · · Score: 4, Funny
      And watch the Warcraft economy get even more ruined when the IRS tries to convert their gold to cash.

      To: Seren

      From: IRS dude

      Subject: $$$ GOLD NOW!!!

      Go to www.irs.gov/warcraft for the LOWEST WARCRAFT PRICES GOLD PRICES EVER! Rates as low as $9.47 for 100 gold! Amazing!

    2. Re:Oh, I know. by Angostura · · Score: 5, Insightful

      Excellent. I can't wait to start submitting all my virtual businesses expenses to them. I'm making a massive loss in my Second Life business, which I shall enjoy using to offset my real life business profits.

    3. Re:Oh, I know. by Fozzyuw · · Score: 2, Funny
      Since they are taxing virtual goods, we'll pay with virtual money.

      God, and I thought playing was like a 2nd job before! Now, I'll have to farm gold to actually pay for my game! hehe

      So, can my character have some fast food hats and aprons for when I'm working to pay my virtual tax?

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    4. Re:Oh, I know. by RingDev · · Score: 4, Interesting

      Good call, what if my under 16 year old child wins some uber digital item that the IRS deams has a real world value of $125,000. Then we take that item and donate it to some Disabled Vets NFP (ie: Tax shelter organization) in game guild. Can I claim that $125,000 fair market value donation on my tax return?

      Heck, if so, anyone with a fat pile of capital gains may start looking into sponsored events in MMOs. Sure, pay a couple of college kids $5/hr to play a game they enjoy and to turn over any high value items. Donate the high value items for tax write offs and blammo! For a couple grand in labor you have a huge tax incentive!

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    5. Re:Oh, I know. by terrymr · · Score: 3, Insightful

      You don't really gain anything since you'd be counting the 125,000 as income and then subtracting your donation from that.

    6. Re:Oh, I know. by Kenja · · Score: 2, Interesting

      Even better. If the virtual money is taxed as income, then my expenses in game are tax deductible. Raid repair costs, epic flying mount, sword of a thousand truths, all right offs.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    7. Re:Oh, I know. by electr01nik · · Score: 2, Funny
      If they want to collect my virtual money, they will need to make an IRS guild with IRS tax collector characters in game to come and get it.


      - You slay the Orc
      - You pick up 400 gold
      - You see a Tax Fairy teleport in front of you
      - The Tax Fairy steals 4 gold
      - The Tax Fairy disappears

      Adjust for your game accordingly, but the Tax Fairy remains.

    8. Re:Oh, I know. by RingDev · · Score: 2, Interesting

      It's been a while since I was young enough to worry about it, but don't minors under 16 have some form of exemption? And wouldn't there have to be some form of exemption on this? Imagine low/middle income class Ma & Pa's suprise when they get a $50,000 bill from the IRS for past due taxes because their 14 year old kid went on a bunch of raids over summer break the year before.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  2. Monopoly Rent IS Next? by arthurpaliden · · Score: 5, Insightful

    If that is the case, will they soon be taxing player earnings from board games as well?

    1. Re:Monopoly Rent IS Next? by Lane.exe · · Score: 2, Informative
      Baseball cards are a capital asset. The rules for computing capital gains are different than ordinary income tax. I won't pretend to be able to tell you about them, but if you're interested, they are considered capital gains. How they're taxed is going to depend on how long you hold them, if you sell them at a loss, etc. If you do a straight trade on cards, then the only question is what your basis in your new cards is when you sell them (realize the gain or loss).

      Tax law is made by Satan for Satan and understood only by Satan. But don't tell me tax law professor that.

      --
      IAALS.
  3. Taxes suck, but why not? by QuantumFTL · · Score: 3, Interesting

    Why do governments tax anything in the first place? It's because public services cost money, and that's a convenient way to of collecting said money (and because they are usually the ones that have all the guns).

    I personally don't see how this is any different than, say, taxing sales of Beenie Babies, whose value (like so many things) is also largely virtual.

    As a registered Libertarian, I can't say I'm too happy with trends towards new taxation (internet sales tax, etc), but this type of thing may be inevitable as more and more people make significant portions of their income in online environments. Maybe this should be targetted only at assets that can be legally converted to cash?

    1. Re:Taxes suck, but why not? by voice_of_all_reason · · Score: 4, Insightful

      Why do governments tax anything in the first place?

      The same reason a dogs licks their balls. Because they can.

      As to your comment about the guns, taxes usually increase in a fairly consistent matter through a nation's history up until enough people with guns have had enough.

    2. Re:Taxes suck, but why not? by j00r0m4nc3r · · Score: 2, Insightful

      Why do governments tax anything in the first place? It's because public services cost money, and that's a convenient way to of collecting said money (and because they are usually the ones that have all the guns).

      Wrong. Governments will tax anything that they can so long as the people let them. The government doesn't run the country, the people do. I think many people have forgotten this. And as for them having all the guns, that's the purpose of the 2nd ammendment -- to make sure they NEVER have ALL the guns. Gun control is the single worst thing a society can institute because then the government WILL have all the guns, and the people will have no last-resort measure to overthrow their government when it becomes Evil(tm). I think people have too much faith that their government is inherently Good(tm) especially fools who support complete gun control. They're just BEGGING to be dominated by their government.

    3. Re:Taxes suck, but why not? by voice_of_all_reason · · Score: 4, Informative

      The English, French, and American Revolutions were all instigated partly by new or opressive taxes

    4. Re:Taxes suck, but why not? by amigabill · · Score: 2, Informative

      >Why do governments tax anything in the first place? It's because public services cost money, and that's a
      >convenient way to of collecting said money (and because they are usually the ones that have all the guns).

      What public services are involved with playing World of Warcraft?

      People pay $13 or so monthly to Blizzard to keep the WOW servers running. My internet connection costs me $50/month which goes to Comcast. I know there's already taxes related to my internet bill, I'm not sure what all is itemized in that Blizzard monthly fee. The taxes on my Comcast bill might go toward keeping the internet at large running, I'm not sure. Some of the rest of what I pay goes to keeping Comcast's private wires alive. Some of the Blizzard fee goes to keeping the game servers alive, toward their internet connection, and thus probably taxes to their internet provider to again help keep the internet at large running. Any real-life public survives are already being catered to somehow, as I'm not a big gamer and most of my internet time is email and web browsing. The internet isn't going to die if we all stop playing MMORPGs... Roads aren't going to crumble. North Korea isnt' going to take over America without a scuffle. All those public services are already paid for.

      Since government is not involved with the running of the game universe, they aren't virtually building virtual roads, they aren't virtually protecting the alliance from the hoard, they aren't virtually protecting us from virtual pickpockets, they aren't virtually doing anything for my virtual character. If I'm not getting any benefit from my governemtn inside of my game, then what virtual public services are they providing which my virtual character needs to pay for beyond the real-life taxes that is being paid for my and Blizzard's internet connection fees?

    5. Re:Taxes suck, but why not? by mr_mischief · · Score: 3, Informative

      The Chairman of the Joint Economic Committee agrees with you.

    6. Re:Taxes suck, but why not? by tomstdenis · · Score: 2

      Um, there have been enough random shootings, snipings, etc that it's not out of the realm of plausible.

      I've heard (dunno how true it is but I can believe it) that a non-trivial fraction of all gun shootings involve the victim being shot with their own gun (when they own a gun that is).

      I can believe it because

      1. Kids get hold of guns
      2. Thiefs find them
      3. Most people who carry guns (conceal carry...) aren't really trained on how to use them anyways.

      The point is though, above all, society works because society works. You're not "safer" because you have a gun, because eventually everyone will think like you, have guns around raising the occurences of abuse.

      And frankly, once you realize that you're alive because nobody has decided to kill you yet, you tend to forget about the "need" to carry a weapon for defense.

      Tom

      --
      Someday, I'll have a real sig.
    7. Re:Taxes suck, but why not? by tomstdenis · · Score: 2, Insightful

      Yeah, except by packing heat all it means are that the criminals will start packing heat too, omg like what is happening in the states.

      Canada has crime too. But if I want to rob a gas station, I just put on a ski mask, and demand all their money. I don't need a gun since the clerk will either hand me the money or try and beat the shit out of me with their own hands. But in the states, the same low paid clerk is likely packing heat, so I'll shoot first then take the money.

      Any self-defense class will teach you that once someone enters 20ft of you your firearm is pointless since it'll take more time to pull it out then them to shoot you (provided you're taken off guard). So if I'm going to mug you while walking out to your car, your gun, even in a holster on your hip, is likely not to do you any good.

      Cops were guns because they often ENTER situations where they need them. You can easily mug a cop and get their gun from them, or worse yet, shoot them unprovoked. Once you break the 2 second (20 ft) barrier, you're fucked.

      Note: Again disclaimer: I don't pack heat or have any intentions of doing anything violent. Just trying to bring some reality to the discussion. As much as I like firing weapons too, I'm not crazy enough to carry in the name of defense.

      If you really want to avoid being victimized just be smarter. Don't carry a lot of cash, don't showboat your expensive loot, don't leave doors unlocked, etc, etc, etc...

      Tom

      --
      Someday, I'll have a real sig.
    8. Re:Taxes suck, but why not? by KDR_11k · · Score: 3, Interesting

      That's usually because of a disparity between two groups within the population where one group has the power and uses it to exploit the other. The state needs its money, when the aristocracy is nice enough to the government the money will be leveraged from the plebs instead. If the aristocrats exploit the plebs to a degree where the plebs feel they cannot survive like this and wouild rather risk their lives in a revolution than take these taxes a revolution starts. We're far from the point where taxes take so much of our money that our livelyhood is threatened.

      Today's mass media and psychology knowledge as well as immediate feedback on the population's oppinion allows politicians to do their thing in the way that causes the least unrest and as such I doubt we'll see a revolution in a modern country unless the government becomes too arrogant and makes mistakes in their decisions. Instead of taxing the poor directly they raise taxes across the board and then give tax cuts that reduce especially the taxes that benefit the aristocracy (in a modern political system that would be the personal friends of the government bigwhigs and of course the lobbyists). Want to gain more power? Don't just go out and grab it, set up an atmosphere where the public will think giving you new power is the best way to handle the situation.

      Hitler managed to install a despotic government by instilling fear and making the public believe that granting him dictatorial powers was necessary to defend against the Polish menace.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:Taxes suck, but why not? by Broken+scope · · Score: 2, Informative

      I'm alive because I shot the guy who opened my car door and stabbed me on the shoulder twice while trying to pull me out and toss me into the on coming traffic in his attempt to steal my car.

      --
      You mad
    10. Re:Taxes suck, but why not? by SatanicPuppy · · Score: 5, Informative

      Lot of people think income taxes are stupid...Mostly they are people who makes lots of money.

      The alternative to income taxes would be federal sales tax, which is generally considered to put an undue tax burden on people who don't make a lot of money...eg, the rich man and the poor man buy a loaf of bread, and the 30 cents tax on the bread that goes to the Fed means nothing to the rich man, but means a lot to the poor man.

      I suppose that you could add heavy taxes on luxury goods to "even out" the tax burden, but that's not exactly fair to the middle class (my new flat screen is gonna cost WHAT?!), and it puts luxury goods completely out of reach for poorer families.

      Taxes are there to provide services for the whole of the population, whether it's paying for the military to protect our borders, and the police to protect our homes, or paying to clean up toxic waste spills, or paying for the interstate system, etc. People who demand "a la carte" government services always annoy the crap out of me, because they're always the people who refuse to see the point in anything that doesn't benefit them in a big tangible sort of way.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    11. Re:Taxes suck, but why not? by tomstdenis · · Score: 2, Insightful

      Think about it. Most robbers just want the money, they don't want to hurt you. And in the cases where they do, they have the advantage of time. Before you can pull out your gun, aim and fire they've already put 6 rounds into your chest.

      As to the the "20ft" rule, I suggest you try this experiment. Close your eyes, put your hands in a relaxed position (not around the holster), open your eyes and shoot as quickly as you can. See how long it takes between "seeing the target" and actually accurately putting a hole in it.

      On average it'll take you ~2 seconds or more. Which basically means if I have the element of surprise by pointing a gun at you before you know what's what, you're totally fucked because you won't get a round off in time.

      If your defense class didn't teach you this idea, you should ask for your money back. Because you're just going to needlessly escalate a violent situation and get yourself shot.

      I'd rather be robbed than robbed and shot. (well of course I'd rather not be either, but if I didn't have a choice about the robbery...)

      Only a complete assclown thinks it's brave to wander around with a gun in the guise of protecting yourself at all times. Unless you're actively looking for trouble it won't do you any good. And when the mugger/robber/etc does drop you like a sack of potatos, they'll just steal your gun and have yet another to hurt people with.

      Tom

      --
      Someday, I'll have a real sig.
    12. Re:Taxes suck, but why not? by Hijacked+Public · · Score: 2, Insightful

      I'm going to go ahead and believe the guys at what is probably the most well respected private firearms training facility in the world (Gunsite), and Blackwater, who's training kept me and a whole lot of other people pretty safe despite being in one of the most fucked up places on earth, over some guy on Slashdot.

      But I'm happy to let you hold such infantile views on the way these things go down as long as you don't try to force me to live the same way.

      --
      "Sacrifice for the good of The State" - The State
    13. Re:Taxes suck, but why not? by theghost · · Score: 2, Funny

      In the spirit of the source article...

      Screenshots or it didn't happen.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    14. Re:Taxes suck, but why not? by theghost · · Score: 3, Interesting

      In order to win an anonymous argument on the internet you just wished (perhaps hypothetically) for your opponent, his friends, and all the innocent bystanders near them to be killed. Think about what that says about you.

      Regardless of the validity of your claims, you have lost all credibility because you have proven that you don't have a sense of perspective.

      And since this is an article about (primarily) mmos...

      GG L2Argue Nub. Pwnt!

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    15. Re:Taxes suck, but why not? by Anonymous Coward · · Score: 2, Interesting

      On the contrary, there IS a definitive, objective answer to the question "why does government impose taxes", or more precisely, "why does government take its revenue by force". The answer is found in economics.

      The answer is quite simple, although certainly not obvious to the typical taxpayer who knows nothing but government: because force (coercion) is the only tool government has. (If government was voluntary, it wouldn't be government -- it would be free enterprise.)

      Let's explain in detail. Government is defined as the organization holding the unique "right" to employ coercion as its means within a given territory. (Anyone else who does so, without the blessing of government, is a criminal.) That is the ONLY unambiguous, 100% objective definition of government which applies to all governments, past, present, and future. This "right" to employ coercion is the one thing all governments MUST have in common. (Note that whether you consider government necessary, or beneficial, or even "compassionate", is entirely irrelevant -- you cannot deny the fact that government is founded on the principle of coercion.)

      Therefore, being forever propped up by this foundation of coercion, government cannot produce anything of value on its own merit (for example by trading voluntarily with others as an honest businessman would do), because everything government has was taken by force in a zero-sum transaction. In order for government to gain, somebody must lose. The loser, of course, is the taxpayer who has no choice in how much to "donate", let alone what laws he will be subject to.

      In a voluntary instance of trade, each side benefits from the transaction (+1 and +1) and therefore the net sum is positive: wealth is created (there is more wealth existing after the transaction than before). In taxation (or -- and take note -- theft), one side gains (+1) but ONLY at the expense of the other side (-1) who couldn't chose for himself to engage in trade but was rather coerced. The net sum is zero, and therefore no wealth is created, only moved around or transferred from one party (taxpayer) to another (government). The fact that government insists that it's for the taxpayer's benefit does not, in any way, remove the element of coercion from the transaction, nor does the so-called "social contract" theory which claims that individuals volunteer themselves to be subject to coercion. (Is it possible for an individual to coerce another individual into volunteering? Why not? How then is it possible for an individual to volunteer to be subject to coercion?)

      With that, we can see how government cannot actually produce anything of value on its own because it has no means of generating a positive net sum on its transactions. (Again, if government was voluntary, it wouldn't be government.) Even where government claims "profit", you have to remember that government achieved its means for that "profit" through pure coercion, not voluntary association.

      If government didn't collect its revenue by force, government couldn't exist.

    16. Re:Taxes suck, but why not? by SatanicPuppy · · Score: 2, Interesting

      I don't mind income tax so much, though it does piss me off when money gets wasted on stupid crap. Not surprised you posted as A.C however. Funny how people whose arguments boil down to "People who are poorer than me don't matter, and shouldn't get a dime of my money if they were starving in the gutter" don't like putting their name on their opinions.

      Yea, the McDonald's employee with the Rolex is a real common problem.

      Yea people have screwed up priorities. Some poor people blow money on non-essentials, just like the rest of us. Then there are the people who place so little value on other people, that they begrudge the tiniest amount of their tax money that goes to other people.

      Everyone jumps on the same examples: Schools and poor people. Out of the entire federal cash income (less than half of which comes from income tax), outlay for education, job training, employment and social services total a pathetic 3%. Almost all of the money that goes to those programs comes from property taxes and local/state sales tax.

      But that 3% is such a big deal to you, that you'd like that 1.5% of your income tax back more than you'd like poor kids to have an education, or than you'd like the government to put money toward soup kitchens, or whatever. I paid an obscene amount of income tax last year, and 1.5% of it is still less than 500 dollars...Not much of a TV, by modern standards.

      We pay 3 times as much paying the interest on our goddamn national debt...Why don't you complain about that, eh?

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  4. virtual money by El_Muerte_TDS · · Score: 5, Interesting

    If they want to tax virtual assets then they should also accept virtual money to be used for tax payments.

    Also, do players actually own the virtual assets? Because aas far as I can tell it's the game operator that actually owns them since they can always take those assets away from the player (for example by cancelling their account).

    1. Re:virtual money by kiberovca · · Score: 5, Insightful

      Not only that. Government has to support virtual people just the same as real people. Citizens pay taxes to the state, but on the other hand, the state protects its citizens (yes, I know that is an ideal situation, but it's written in the constitution of every legal state). So, if someone kills me in the WOW, or steals something from me in Second Life, will he be sanctioned by the state, and in what way? What about other laws? Prostitution, drugs, pedophilia...? And also, what about us that are not citizens of the USA? To whom and in what way will we have to pay, and what will we get in the return?

      --
      Eric: "What're quantum mechanics?"
      Rincewind: "I don't know. People who repair quantums, I suppose."
    2. Re:virtual money by Frosty+Piss · · Score: 3, Insightful
      Because aas far as I can tell it's the game operator that actually owns them since they can always take those assets away from the player (for example by cancelling their account).

      Gamers can't have it both ways, try to monetize their virtual assets, and then say it's not really worth anything. We know very well than many people make lots of money on this useless crap, so obviously, it's worth something. One way or the other, people. Taxes are a bitch, but they too exist.

      --
      If you want news from today, you have to come back tomorrow.
    3. Re:virtual money by Neoprofin · · Score: 5, Insightful

      The difference is real world value.

      If you find a handkercheif on the ground that you're going to claim was used by William Shatner should you be taxed for the supposed real world value? No, but if you sell said item on ebay, suddenly it has value, value that you should be taxed on if you're honest when filling out your forms.

      Finding the phatest l00t ever in WoW isn't worth anything, the items not really yours, the character who found it isn't really yours, the server it exists upon definitely isn't yours. The second you sell it for real world money though, that is income and it should be taxed.

      Most people are not asking to have it both ways, a line should be drawn. Virtual assets are virtual assets, real money is real money, you can tax the real money that someone gets for selling access to virtual items, you can't tax virtual items which in an of themselves have no real value.

    4. Re:virtual money by Lord_Slepnir · · Score: 2

      Also: My guild forced my priest to spec to holy. Am I now eligible for welfare since I can't farm as well as I used to? Can I get food stamps to pay for my Morning Glory Dew? If my guild kicks me out, can I sue them for alimony until I find a new guild?

    5. Re:virtual money by Jon-1 · · Score: 5, Informative

      Not only is this a good idea, but this is what's happening now. Your virtual assets are worthless till you sell them for dollars. When you receive those dollars, that's a taxable event.

      The IRS openly indicates in publication 525 that, "If you steal property, you must report its fair market value in your income in the year you steal it unless in the same year you return it to its rightful owner." The same applies to accepting bribes. You can read it here. Basically, it doesn't usually matter how you receive income, it's taxed.

    6. Re:virtual money by Loco+Moped · · Score: 2

      The IRS openly indicates in publication 525 that, "If you steal property, you must report its fair market value in your income in the year you steal it unless in the same year you return it to its rightful owner." The same applies to accepting bribes.

      So... approximately how many Senators and Congressmen have broken this rule? Why aren't they in jail?

    7. Re:virtual money by JBHarris · · Score: 2, Insightful

      So, if theft is considered income...then being stolen from is considered a loss? Can I claim losses when someone steals...say...$5000 worth of stereo equipment?

    8. Re:virtual money by tfinniga · · Score: 2, Insightful

      IIRC, those laws were often used against gangsters. They couldn't prove racketeering or extortion, as people were unwilling to testify. But they could prove untaxed income, and gave them exceedingly harsh sentences.

      --
      Powered by Web3.5 RC 2
  5. If we don't pay by Weaselmancer · · Score: 3, Funny

    Will they put our characters in a virtual debtor's prison?

    --
    Weaselmancer
    rediculous.
    1. Re:If we don't pay by LordEd · · Score: 5, Funny

      Your character will be transferred from your originating game to the federal pound-me-in-the-ass prison game for a 6 month subscription. Unfortunately, the conjugal visit expansion will not be available anytime soon.

    2. Re:If we don't pay by I+Like+Pudding · · Score: 3, Funny
      Your character will be transferred from your originating game to the federal pound-me-in-the-ass prison game for a 6 month subscription.

      But I already have an Everquest subscription!
  6. taxes on virtual goods? by deanj · · Score: 5, Insightful

    Paying taxes on virtual goods that are exchanged for real money... That I can understand.

    Paying taxes on virtual goods where you don't exchange for real money is stupid.

    What, are they going to start looking through my character's inventory, evaluating how much my +10 Sword of Uberness is worth?

    1. Re:taxes on virtual goods? by Jasin+Natael · · Score: 3, Insightful

      How is it any different than having to pay capital gains tax on the part of your nominal gains counteracted by inflation? You haven't gained anything! Take the extreme example -- You have certificates of deposit for gold (the metal), and you have to pay capital gains tax when the dollar loses value, even though the gold's purchasing power is virtually guaranteed to be constant in the long run!

      I'm not entirely sure that logical ratiocination and taxation have ever been formally introduced. If they were, they probably decided pretty quickly that they didn't belong in the same room together.

      --
      True science means that when you re-evaluate the evidence, you re-evaluate your faith.
  7. Sign Up by lupine_stalker · · Score: 3, Funny

    One last step remains before you can step into our magical world, forgetting your mortgage, your car loan, and your family commitments. Just pick up form number 34C-XCVII from your local tax office, and let the fun begin. The are only two things that are certain in MMO's of the future: Ganks and taxes.

    --
    Ninjas use italics.
  8. Unemployment and Social Security Benefits? by gaspar+ilom · · Score: 2, Interesting

    If it's taxable -- or otherwise treated like "income" -- does it then get treated like any other "work:"

    When I loose my loot, is that now a write-off? (is it like investment depreciation, or a gambling loss?)

    Am I running a "business" -- and can I hire in-game "employees" ?

    When my skills decline, can I consider myself unemployed?

    Can I avail myself of anti-discrimination laws?

    Can I retire and collect social security?

    When you think about it, it's pretty absurd.

    1. Re:Unemployment and Social Security Benefits? by LurkerXXX · · Score: 3, Funny

      Am I running a "business" -- and can I hire in-game "employees" ?

      Yes, but be careful not to hire too many. If you hire more than 14, you will have to provide them with virtual health insurance. And the rates on virtual disability insurance are just crazy. All that hacking and slashing...

  9. Yes! Sim CPA by FlopEJoe · · Score: 3, Funny

    Now I can implement an idea I've had back when the Sim-X and Y-Tycoon games came out... Sim CPA. You too can play in the exciting CPA world. Manage end of the quarter forms for online players in this RTS game. Bonus points for keeping two sets of books and making a little on the side. But don't get caught or you're character will be stuck in virtual jail.

  10. Hmm by Spykk · · Score: 5, Insightful

    I'm not sure how they can do this. MMORPGs generaly have a clause in the EULA stating that all virtual goods belong to them and have no intrinsic value. If the government decides that they do in fact have value, what happens when a server goes down just after you recieved a valuable item and you are rolled back to before you got it? Can you sue the game's owner for the value of the item? Can these games survive if a hardware failure could result in massive lawsuits against them?

  11. I'm not paying a dime for my WoW character... by A+Name+Similar+to+Di · · Score: 2, Interesting

    As blizzard has made incredibly clear, all characters, items, and gold, belong to them, and anyone buying/selling gold/characters/items is breaking the policy.

    In reality, I think that all MMOs /need/ to make the same claims as blizzard and fight to protect them. Once the IRS starts to tax virtual assets, what's next? If I get someone killed in game can I now be sued for financial hardship? IANAL, but it seems like I would have effectively cost them some of their personal assets. How about Eve and all of the financial scandals we've had stories about. If the in game currency is recognized as having "real world" value, are all of those folks going to court? In short, I think it would destroy most MMOs.

  12. Taxation...boundary between RW & virtual money by WyrdOne · · Score: 2, Informative

    If you are deriving real world cash from these transactions, likely you are already being taxed on it. I find it a non-issue.

    It would be all but impossible to tax a virtual economy of a game system. Why? Because the rules of the economics within the game world are not static. The developers (who are not governmental bodies at all) can change that economy or rule at whim. Raise the drop rate of X item here, reduce the spawn rate of Y item there and it plays havok with the economy until it restabilizes. Also who is to say x gold equals x dollars of real world money? The devs could devalue the market very easily by making any number of changes.

    The point at which the government would have any say, is when said virtual item is sold for real world currency. (Ebay and the like.) This is already happening and already being taxed, or at least supposed to be taxed.

  13. No Taxation without Representation! by mmdog · · Score: 5, Funny

    Thrall for Senate from the great state of Durotar!

    --
    Politicians are like diapers - they should be changed frequently and for the same reasons.
    1. Re:No Taxation without Representation! by zotz · · Score: 2, Insightful

      "No Taxation without Representation!"

      That ideal is already so far gone it is not funny. Think of all the taxes now that people who can't vote have to pay.

      all the best,

      drew

      --
      FreeMusicPush If you want to see more Free Music made, listen to Free
  14. How can Game Currency be taxable? by Gonarat · · Score: 5, Insightful

    If I understand the article correctly, assets gained in a game would be taxable, even if they are never converted into "real" money. If I had a Second Life business that made 1 million Linden Dollars in a year, then I would be taxed at whatever the U.S. Dollar to Linden Dollar rate is, even if I never take the "money" out of Second Life. To me this is ridiculous -- that would be like me being required to pay taxes on properties won in a Monopoly Game. I may own the whole board, but that does not translate to any wealth in real life.

    A better example might be the stock market. Stock in XYZ company that I bought for $10,000 may be worth $100,000 today, but I am only taxed on those "gains" if I sell the stock. After all, who is to say that the stock won't be worth $5,000, or even nothing if the company goes belly up. I think the same should apply with game worlds -- as long as the "money" stays in the game world it should not be taxable, but once the "money" is converted to real money or "real" goods and services, then tax is due. After all, if I have a million Linden dollars in Second Life and the Linden would go out of business (not saying that this is likely, but just as an example), then my million Linden dollars would be a valuable as Enron stock.

    I can understand taxing businesses in these worlds that make "real" money, but I think it is a real slippery slope taxing "game" money made in an online world unless the profits are taken outside of the game world.

    --
    Beware of Sleestak
  15. U.S.? by EMeta · · Score: 2, Interesting
    The biggest hurdle I see is that (of course) individuall countries can only tax people residing there or making sales there. And the game companies have no business (and certainly needn't) find out where people are playing from. (Ignoring for the moment region-centric consoles.) If servers in some said country are being taxed internally through the system, then such transactions will move to international servers--really, what big games have only servers in one country?

    The problem boils down to this: Game companies are not enforcing anything about their players' locations. Therefore, their location cannot be proved taxable. (Unless somehow you give all your real contact information to them, which I find unlikely, as they don't want to require citizenship to any one country to be a player.)

  16. Real taxes for online gaming... by roscocoltran · · Score: 4, Funny

    THAT makes those games more realistic than even the latest 3D engines!

  17. How can we be taxed on something we don't own? by IflyRC · · Score: 5, Interesting

    Every single MMOPRG states in its own EULA that the virtual goods received in game are their own property. Now, even if they can't stop all E-bay auctions, web sites selling currency or characters it doesn't change the fact that the sellers do not own the property to begin with. If anything, its trafficing in stolen goods. The EULA loans you the virtual item for gameplay then you go and sell it for real world currency? Tax the sell, not the game company so those people who do not sell it don't have to pay it. Even in some states illegal drugs are taxable which is enforced on top of a fine in some cases.

    1. Re:How can we be taxed on something we don't own? by Cruise_WD · · Score: 2, Interesting

      I think this going to be key - how much do you truly "own" anything in a MMOG? If the parent is correct in saying these items remains at all times the property of the games companies then there is surely no issue - you have no assets in the game world.

      If your neighbour lent you his lawmower, and you sold it, do you get taxed on the sale or prosecuted for theft? And while it isn't technically "theft" since the game company still has full access to said item, you're still recieving money for something you don't own, and isn't therefore an asset.

      IANAL, but I really can't see how this could work, ever.

      --
      [ cruise / casual-tempest.net / xenogamous.com / transference.org / quantam sufficit ]
  18. We knew it was coming by Programmer_In_Traini · · Score: 3, Insightful

    It was pretty obvious it was coming, where there's money to be made, there are taxes to be paid (so others can reap some of your benefits too).

    There's no such things as free money.

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
  19. hmmm... by aliendisaster · · Score: 2, Funny

    I wonder if I can get welfare for my lvl 2 priest?

    --
    Freedom is a state of mind. A mind is a state of being. Stay the fuck out of my mind and my being. - Corporate Avenger
  20. What about deducting the cost of gaming by StarkII · · Score: 2, Interesting

    I would have to assume that if they can tax you for virtual earning, you should be able to deduct virtual expenses. If this is considered a viable economy, your monthly subscription fee should be deductable. I would assume that if this moves forward, there is far more money spent on the game than is ever earned in it. It seems like it would be an overall loss for the government.

    --
    Jens Wessling
  21. Bullshit by Moraelin · · Score: 2, Insightful
    Gamers can't have it both ways, try to monetize their virtual assets, and then say it's not really worth anything. We know very well than many people make lots of money on this useless crap, so obviously, it's worth something. One way or the other, people. Taxes are a bitch, but they too exist.


    I'm sorry, but who is this homogenous "gamers" category where everyone says the same thing, does the same thing, etc? Has it ever occured to you that maybe two different people can actually have two different goals, two different ways to play, etc?

    As far as I can tell, and supported by the backlash against Sony's sanctioning such transactions, most MMO gamers are actually _against_ trading in-game items for real cash. For a variety of reasons, including, but not limited to, the facts that:

    - it seems to bring with it not only virtual crime, but real crime as well. (Breaking into someone's RL computer is a RL crime.) See for example the recent instances of keyloggers that, among other harm, stole WoW passwords for the purpose of striping those people's characters of all gold and equipment. So believe it or not, even if the other issues didn't exist, a lot of us would still have a problem with (A) buying something stolen from a fellow gamer, and (B) encouraging the script kiddies to infect even more computers.

    - it devalues the achievements of those who actually worked and quested for that

    - it fucks up the virtual economy, as in some cases it becomes tuned and balanced for the idiots who buy gold by the thousands instead of for the honest players

    - it fills the world with farmers and farm-bots, to the point where in some areas you have to spend an hour to complete even the simplest quest, because the needed NPCs are farmed non-stop by a small horde of farm-bots

    - buying a ton of ganker-grade equipment and level 60 characters attracts a certain kind of insecure loser who makes the game worse for everyone else.

    - plus, as the lesser problem of whole armies of characters who just don't know how to function at their level, what to do, or what to use. You could group with, for example, a Kheldian (prestige classes unlocked by having 1 max-level character) on COH and they don't even know the elementary basics of playing the game. How'd they get through the whole game once without even learning how it works? Oh, wait, they didn't.

    Etc, etc, etc.

    So, basically, fuck off. Most gamers do _not_ support transforming virtual assets into real gold, and it's even against the TOS in most games. So you're telling me, what? That because a minority of idiots already ruin the game for the majority of us, let's all be taxed for it? That governments should just assume we're all doing something illegal, and tax it? Well, then how about we assume that you use your car as a taxi (some poeple do, so by your logic it applies to everyone) and tax you per mile, according to how much you _could_ have charged if you actually used your car like that.
    --
    A polar bear is a cartesian bear after a coordinate transform.
  22. Let me get this straight by Reapman · · Score: 3, Interesting

    Little 8 year old Johnny, who plays a game, who's virtual assets are in fact owned by the company that runs the MMO, has to pay tax, on stuff he doesn't own? With no physical attributes?

    Last I remember, most MMO's it's against the ToS to trade for real money, so doesn't this law go against the ToS?

    Fine tax me, and watch the mmo market burn. I ain't payin tax on stuff I don't own.

  23. Expenses by Anonymous Coward · · Score: 2, Funny

    Can I claim expenses on potions and weapons and things I require to play the game?
    Also, if I slay an opponent and claim his belongings, will I have to pay inheritance tax?

  24. Let them sell then by Orange+Crush · · Score: 3, Funny

    If the IRS really wants to tax these virtual goods, they should explicitly allow for their sale. i.e. have a Blizzard-sanctioned marketplace to trade virtual goods for real money, document the transaction, and send the necessary paperwork (1099, i'd guess). People who earn their own stuff don't have to worry about it, as only the real-currency sale is relevant.

  25. The article is a Troll by Christianfreak · · Score: 5, Insightful

    BS. Nowhere in the article does it say anything about the IRS actually trying to do this. No its this Miller guy (who we've heard from before) who insists that its going to happen "real soon now" (tm). Um no. If such a thing really did come to pass it would be held up in the courts for years because the game companies would fight it. Why? Because taxes already cost a lot of time and money. For something that is so overtly illegal for the government to do, they'd be stupid not to fight it.

    This Miller guy is nothing but a troll ... and CNET fed him.

  26. Death of Taxes by Doc+Ruby · · Score: 2, Insightful

    Taxes pay for the services we consume that the government provides. They of course pay for lots more services we don't consume, and lots of people consume services they underpay in taxes. But most of us consume lots of services, including military/security/justice services, infrastructure investment, education, that might directly serve our neighbors, but thereby serve us by stabilizing and improving the society in which we live.

    So taxes on virtual goods are a way for the government to fund its operations that enable real players to spend time inline. While in the virtual world it might seem like we're not consuming the real world services, but of course we are, though we don't notice. Those have to be paid for.

    Though taxing income is a terrible way to pay, compared to others. I prefer a sales tax on all sales transaction. Somewhat lower rates for wholesale (goods resold), to keep transaction costs low and the economy less frictiony. Total exemption for some subsidized goods to protect the poor (and ensure people aren't penalized for not being poor). Like no taxes on raw food, raw cloth, the lowest percentile expenses on public transportation, primary shelter and energy consumed there, and essential healthcare including nutrition and prevention. And a very low rate on pure minority equity transfers, like 1 or 0.01% the full rate on stock trades, unless transferring control of the corporation. That would encourage people to save rather than consume unnecessarily. Which offers more money for investment, by them or by their banks. And actually correlates taxation amounts to the amount of benefit people derive from the country, beyond the crudest basic protections that everyone should have. While making the tax collectable from a much smaller population of vendors, who already keep transaction records without increasing the costs of reporting, and who are much more controllable with the threat of interfering with their business than are the hundreds of millions of humans, many of whom cheat on income taxes. And without invading the privacy of every American, collecting from the aggregate without tying transactions to identites without a court order.

    I'd say that since our $12T GDP currently spends about $4T annually on Federal, state and various local scopes of taxation, we could collect about 33% total tax, probably 25% Federal and 8% state/local. States/localities could of course change their own rates. The increased efficiency of the system, including shrinking the leviathan IRS while collecting more of what's due (on a monthly/quarterly basis, rather than annually), would probably afford lowered rates, maybe down to 15-20% Federal. Which extra money would be available for investment. While welfare and other social subsidy expenses could be shrunk, at least the administration which currently processes their income tax as a noncollectable exception, rather than just not bothering with them at all. And those rates balance the budget, without debt, while paying off the huge outstanding debt we've created the past 230 years. Though the vast majority of that debt has been spent the past 6 years, while (not ironically) cutting taxes on those most able to pay them, who benefit the most from our country's expenses.

    Note that I'm talking about ripping out the income tax by its roots, and totally replacing it with a simple sales tax.

    In virtual worlds, the taxes would be collected only on real money taken in exchange for services. The arbitrary (and impossibly complicated) basis for taxation today, "pay what we say approximates what we spend, or go to jail and/or surrender your property", cannot deal with anything like our modern economy. After military spending, we spend more on debt service than on any other government service, clear demonstration that our revenue system is totally disconnected from our economy and government, while remaining its most essential core.

    The US economy has now changed to one unrecognizable to the economists who institued the income tax less than a century ago. It's time to revolutionize the government's income to free the rest of the economy to exploit the opportunities while solving the problems of this new age.

    --

    --
    make install -not war

  27. That's ok by Weaselmancer · · Score: 4, Funny

    The conjugal visit expansion would confuse most online gamers anyways.

    --
    Weaselmancer
    rediculous.
    1. Re:That's ok by Fozzyuw · · Score: 3, Funny
      The conjugal visit expansion would confuse most online gamers anyways.

      Nah, they'll just complain that the expansion 'ruined' the original game by forcing people grind even more than they where doing before without adding any real content. They'll also say it's unbalanced as not everyone will be able to experience the new content unless your hardcore!

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  28. Game-changer for Grey/Black RMT Markets? by miller60 · · Score: 2, Interesting

    This is a key point. We're starting to see the first few legal cases concerning property and ownership in virtual worlds, which may create precedents about who owns what and what property rights players can expect. There's really a two-tier economy at the moment, as some worlds allow/encourage ownership and real money trading (Second Life, some EQII servers) and appear to be operating under different rules than worlds in which the ToS bans asset trading, which then moves to grey/black markets. It'll be interesting to see if the notion of IRS interest in real money trading prompts more game operators to create official exchanges than allow them to manage the economic activity in their games. It could also send them in the other direction - outlawing RMT and forcing the IRS to shake down eBay sellers. Either way, this is probably a headache for IGE.

  29. How about a fucktard tax? by 0123456 · · Score: 3, Funny

    With idiotic ideas like this around, the IRS would be raking in trillions...

  30. This won't work in Warcraft by Kindgott · · Score: 2, Interesting

    I don't know about the EULAs for other MMO products out there, but Blizzard is fairly explicit in pointing out that every last character, item, piece of copper, and other property "your" character "owns" is the sole property of Blizzard Entertainment.

    Yes, people do sell their accounts on ebay and such, and I do agree that such a transaction is indeed income, but officially there is no value whatsoever to the currency and items in game. If anyone were to be taxed for these in-game assets, it should be Blizzard, since they have sole ownership of everything in their game world.

    What's next, the IRS is going to have a WoW account and send tax letters in game to collect my gold pieces?
    Then they'll turn around and sell them for $15 per 100gp!

    --
    If there's anything more important than my ego around here, I want it caught and shot immediately.
  31. Deductions by ragefan · · Score: 2, Interesting

    This could work out for the best. Just think , then the cost of buying the games plus expansion, and monthly fees could be deducted as expenses. Not to mention in the case of WoW, the GP spent in training abilities and getting epic mount so I can run the instances and BGs that get the loot to pay taxes on.

    Honestly, though how could this work? I could potentially form my own company to play WoW and sudden the cost of meals while eating and playing, electricity and computer upgrades all business-related. Now, I'm looking at a net loss as a company therefore no taxes.

  32. Very US centric thinking. by mattpalmer1086 · · Score: 2, Interesting

    These games are global, I am not a US citizen and I don't live in the US. Good luck to the US government trying to tax me for playing a game.

    Taxation on real income earned through playing a game - fair enough - then it's just normal income. Although the volume of people earning significant amounts of real money from a virtual world in any given country is surely so low that it's not worth considering.

  33. FUD FUD and more FUD by argStyopa · · Score: 2, Informative

    Never ending FUD.

    Can I please ask the Slashdot editors to READ THE FRIGGING STORIES before passing this on as a reasonable summary of the article?

    Firstly, it's nowhere suggested that this is "inevitable". IRS interest in the subject is "a matter of time" but the taxes are not. In fact, this could be a Pandora's box for tax authorities, because it will open a flood of issues that have heretofore been somewhat ignored such as
    a) what right does the government have to interfere (that is, tax) a transaction between two individuals
    b) trades of in-kind goods are frequently unvalued. If I trade you a $4 chicken for a $6 goose, it's clear that legally (only), I owe the government taxes on my $2 profit. But in real life, things aren't born with price tags attached; if I trade you a chicken for your goose, who's to say who 'gained value' from the transaction? The insubstantiality of the concept of objective value is problematic, exponentially so with 'virtual' goods.

    Secondly, from TFA:
    "LaPiana said that there is little question that the transfer of such assets could be taxable, since it is property. However, he did say that the taxes would accrue only if the total value of the estate's assets exceeded the limit set by the state in which the deceased had lived. In most cases, he said, that amount is $2 million, though some states, like New York and New Jersey, have lower limits."

    So realistically we're talking not about a tax on virtual assets, as the stupid summary presents, but a tax on the REAL WORLD PROFIT made from the sale of such assets. And I'd presume that IF the IRS is claiming that profit you made is personal income, then you can immediately apply (and get) deductions for the
    - cost of the computer
    - costs of the internet connection
    - cost of the game
    - costs of the monthly access fee.

    I can't see that even the IRS would see the cost/benefit of chasing 99.999% of gamers who aren't going to actually see a profit from this sort of transaction. Or is the IRS working in China now?

    I understand that "OMFG THEY ARE GOING TO TAX MY WARCRAFT ACCOUNT!!!!" is the FUD that everyone seems to like spreading. Isn't it up to tech-literate sites like /. to KILL FUD where they can, rather than incite it?

    --
    -Styopa
  34. I realize this seems counterintuitive... by Gorm+the+DBA · · Score: 2, Interesting
    But if I was a Gold Seller on an MMORPG, I'd very much be in favor of the IRS declaring that the gold was my property and I was to be taxed on it.

    Why?

    Because then the government has declared it's *mine*, therefore despite any statements in the EULA or elsewhere, the Developers of the Game could not arbitrarily close my account for gold selling. They could not fix bugs in the game that I was exploiting to get more gold faster. They couldn't do anything to prevent my business from operating, or else I'd have a nice little conversion of property suit, or restraint of trade, or even an Anti-Trust suit.

    The taxation rate would be consistent, so I could factor it into my pricing and business plan and still remain quite profitable. And it would be completely legal and they could do nothing to stop me.

    So, if I were Blizzard, Turbine, or any other game maker attempting to control the Gold Reselling market, I would fight this tooth and nail and claw and frostshock.

  35. Sigh... this is a mis-understanding of tax law... by sirwired · · Score: 3, Informative

    If you actually read tax cases and full court decisions, you will understand that all this tax protestor crap is just gibberish caused by taking tiny quotes from old tax decisions, combining them with odd semantic arguments, and trying to weave them together into some incoherent whole that flies in the face of common sense.

    Basically, the term "Direct" tax does not mean what you think it means. A "direct" tax is a tax on property, an "indirect" tax is a tax on commerce, consumption or trade. This is backed up by the full text of several Supreme court decisions and The Federalist papers, which may be relied upon to help understand the frame of mind, and/or terminology of, the authors of the constitution. (Some district courts didn't understand this in the text of their decisions, but the Supreme Court decisions override those in any case.)

    "Direct" does not refer to how the tax is collected. (From a taxpayer directly vs. paid for by somebody else.) That would be stupid to even mention in the constitution, as the collection method of a tax is rather irrelevant when it comes to whether or not it is legal.

    As far as the "The 16th amendment created no new power to tax."... Using this as a reason to say that income taxes are unconsitutional is silly in the extreme. The 16th amendment clearly states that income, from whatever source derived" is taxable. If the 16th amendment created "no new power to tax", and it plainly states that income is taxable, it would imply that the income tax was constitutional before, and after, the 16th amdendment was ratified.

    Google for "Tax Protestor FAQ" for full details.

    SirWired

  36. What's new here? by mmalove · · Score: 2, Insightful

    Ok - economists and gaming blogs have speculated on the possibility of virtual assets becoming taxable someday for at least a year now. What we have here is another economist (read professional guesser) telling us it's inevitable. There's absolutely no references to movement in Congress on the subject, or refutation to the rebuttal that all MMORPG assets belong at all times to the parent company, therefore no taxable exchange can occur. Making money on ebay is one thing - it's a tangible, defined monetary gain with a clear record of when and how much - and it doesn't matter how you earned the money, you earned money. Trying to claim money is made in an MMORPG at the time a dragon is slain is a myth to stir up contraversy. I challenge any representative of the United States Congess to stand before his peers and make the claim (with video FRAPS evidence as backup) that as the raid leader gives someone a purple shiny sword in a video game, their real world wealth has increased and they need to be taxed.

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.
  37. Re:Be careful if you live in FL by SatanicPuppy · · Score: 5, Insightful

    The thing is, in the real world those things are taxed--when they are converted to actual cash. It's called "Capital Gains". The whole point is to take into account the variable nature of value in price fluxuating commodity goods.

    If you buy 1,000 shares of stock for one penny each, and those 1,000 shares zip up to 5,000 dollars a piece, you don't owe a dime of tax (unless you receive dividends). If they drop back down to 1 cent each, and you sell, you owe tax based on the amount of money you made when converting the shares back to cash, which, in this case, would be 10.00.

    You do NOT owe money based on how much that stock was worth at it's peak, because you didn't sell it at that value, and it would be grossly unfair to tax you based on the 5,000 dollar a share value, when you sold at 1 penny a share...That'd be on the order of a million dollars tax owed on a ten dollar sale.

    Since WoW gold, etc, is valued at different values on different servers, and since that value fluxuates on a daily basis, it would seem to be impossible for the IRS to tax "gains" of WoW gold/items that have not been converted to actual currency...At what value would they fix those assets? It's be like taxing your penny stock at the 5,000 dollar mark...You don't have that money, and there is no guarantee that you'll ever have that money, so how can they tax it?

    Now, if you sold gold/items/characters, that would be completely taxable, but I wouldn't think it would even fall under capital gains, but rather unreported non-work income, just like any other money gained from where people don't do your tax witholding for you.

    Just stupid.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  38. Re:Be careful if you live in FL by Anonymous Coward · · Score: 2, Informative
    If you buy 1,000 shares of stock for one penny each, and those 1,000 shares zip up to 5,000 dollars a piece, you don't owe a dime of tax (unless you receive dividends). If they drop back down to 1 cent each, and you sell, you owe tax based on the amount of money you made when converting the shares back to cash, which, in this case, would be 10.00.

    They're called capital gains taxes because you're only taxed on the gains. If you bought 1000 shares at a penny and sold them at a penny.. you have no gain. They cost you $10.00 and you recovered your original $10.00 investment. Your tax liability in this case would be zero.

  39. One out of three by seniorcoder · · Score: 2, Funny

    The only things that are inevitable are virtual birth, virtual death and real taxes.

  40. From the FL dept of revenue by Overzeetop · · Score: 3, Interesting

    From the FL dept of revenue:

    What is Intangible Personal Property Tax?

    Florida's intangible personal property tax is an annual tax based on the current market value, as of January 1, of intangible personal property owned, managed, or controlled by Florida residents or persons doing business in Florida.
    (empahsis mine)

    Now, currently, intangible property is limited to stocks, bonds, etc., but there's no reason that the state couldn't extend that to property in a game (though it's unlikely). Remember, too, that businesses are often taxed on business property, which is valued every year at current market value or at depreciated value, depending on the type.

    There are lots of pitfalls in the way things are taxed - mostly to get around people who try and get around the system, or to extract revenue from other/new sources (FL has lots of retirees, retirees have low incomes but high net worths - intangibles is a way to get at that money).

    --
    Is it just my observation, or are there way too many stupid people in the world?
    1. Re:From the FL dept of revenue by wx327 · · Score: 2, Informative

      BTW, the FL intangible personal property tax was repealed this year, to take effect in 2007. http://www.hodgsonruss.com/article_892.html

  41. So when a game goes down I can report a loss? by Maxo-Texas · · Score: 2, Interesting

    Earth & Beyond was shut down.

    Do I get to report lost income on my lost starship? It was top of the line and fully upgraded.

    How do you determine fair value for obtaining an epic weapon?

    Inflation and deflation in online games is horrific. One day I might have a worthless blue diamond. The next, they introduce a new recipe that uses blue diamonds and it is suddenly worth about 25 dollars. A month later, everyone has farmed them so heavily that they are only worth about 25 cents again.

    I don't see how they are going to get a handle on these things except at the point of transfer to real dollars.

    If second life goes out of favor then that million dollars of virtual real estate could become worthless overnight.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  42. Re:Sigh... this is a mis-understanding of tax law. by scorp1us · · Score: 2, Informative

    BTW, I've read that FAQ, and I've done battle with Mr. Evans many times. He is the one citing irrelevant cases. Its absurd. I read these cases for hours, only to find that his cite doesn't even back up what he claims. Its good practice with learning you can'tr trust anyone and you have to read for yourself.

    Download this file: http://ctc.schtuff.com/taxusnot_repository_zip (I had to add .zip to the file I downloaded)
    And extract the FriviouslArgumentsRefusted20050314.doc file, and read away.

    --
    Slashdot's rate-of-post filter: Preventing you from posting too many great ideas at once.
  43. Re:Be careful if you live in FL by Anonymous Coward · · Score: 3, Interesting

    Which brings me to this question.

    Why does the Government feel it needs to tax everything possible? Can the absense of tax, and rule of tax law for a given commodity exist in a free market? Is it so hard for economists, the IRS, and politicians to grasp that just because you can tax something, doesn't necessarily mean you should?

    Here is a simple answer to the above: If the total taxes collected from this commodity is greater than the amount of expenditures required by the Government to a) write the tax code b) implement said tax code and c) punish those not in compliance with the tax code, then its not worth taxing it. To go deeper into that, if the Government can't begin to fund other programs from the taxes collected after the expenditures have been extracted, then it is REALLY not worth it.

    This sounds like Government sticking its nose into something which it a) will likely not profit from and b) does not fully understand the limited timeframe involved with which said commodity might exist.

    Score another point for idiocy by our elected officials!

  44. Re:Be careful if you live in FL by Znork · · Score: 4, Insightful

    However, MMORPG items have no enforced scarcity, which makes them about as valuable from an investment point of view as cereal decoder rings, or stock in a company where new stock is issued by simply running the photocopier (as much as possible, and buying more photocopiers from the issued stock...).

    For any kind of real economic recognition, unless the IRS and the state department feels it's a good idea to essentially hand a money printing permit to the MMORPG companies, with the associated real-world currency inflation, the virtual worlds economy engines would need to be under SEC and/or central bank control.

    How many dupe bugs, run-amok sysadmins, random item rarity changes, and outright company _sales_ of the virtual items would it take before we'd get Sarbanes-Oxley for MMORPG's? New profession coming in the new expansion; Accountant. No players may loot items without an Accountant in the group...

    "it's not as though dollars actually represent any stable tangible assets anymore."

    A particular dollar in your bank account does, however, represent a physical dollar payable to you. If the bank allowed a teller to multiply your account balance with a billion, that bank would have a problem, as they themselves, unlike the MMORPG vendor, cannot simply print more to give you.

  45. Re:Be careful if you live in FL by Osiris+Ani · · Score: 3, Insightful
    A particular dollar in your bank account does, however, represent a physical dollar payable to you.

    A physical greenback hardly qualifies as a "stable tangible asset." How many Euros will a USD net me tomorrow? How about the day after? In July it was 0.8 USD, but right now it's closer to 0.75. A dollar merely represents a particular value, but as with many other things fiscal, that value is quite fluid.

  46. Re:Taxing? by mjs0 · · Score: 3, Informative

    Thats like taxing stolen goods..........

    Yes, yes it is, exactly.

    From the IRS page on Narcotic-Related Investigations...

    When the Internal Revenue Service astounded Public Enemy Number 1, Alphonse Capone by obtaining a conviction for tax evasion and demanding millions of dollars in back taxes, Capone said, "They can't collect legal taxes from illegal money." But it's really pretty simple: No matter what the source of income -- all income is taxable.
  47. Barter exchanges by nytes · · Score: 2, Insightful

    Barter exchanges are taxable, so if you trade your +3 ax of orc slaying for a +4 wand of pastry conjuring, that's a taxable exchange based on the value of the items.

    But if they are going to enforce this, they'd better be prepared to go the whole route: if a character gets PK'd and the other player loots the corpse of a valuable item, then that is theft. Depending on the value of the item it may well be grand theft. The government had better be prepared to prosecute these crimes and make room in the prisons for the 12 year olds that they are going to be sending up the river for 20+ years.

    Of course, if you're going to tax virtual income and prosecute for virtual theft, then you may need to consider the possibility of prosecuting PKers for virtual murder.

    Oh man, I think I'd better start law school. I see where the employment opportunities are going to be in 2010.

    --
    -- I have monkeys in my pants.
  48. Reality Check by Grech · · Score: 2, Insightful

    At the moment, the only virtual goods with any intrinsic potentially taxable value are those in Second Life and other worlds which grant actual ownership of objects to players. In these kinds of situations, there may be barter consequences, but only if there is a way to actually determine the $US value of the object. Consequently, it is possible to incur a deductable expense in the creation of such object, and in general it will behave like any other intangible capital asset, including the existence of a basis, if such can be properly documented.

    In 'more traditional' games where the EULA says 'we own your character, your stuff, and your little dog too', then the in-game objects are worthless. This has two consequences. First, sale of such an object for real cash results in a taxable event as a source of ordinary income rather than capital income. Second, in-game exchanges are non-events, as everything involved is worthless.

    Bear in mind that these are all potential treatments, and that the IRS position is currently of the 'wait and see' variety, since the Second Life style of object ownership is currently an aberration, and Congress is quite visibly trying to make up its mind on the topic.

    Which brings me to a point that a lot of /.ers seem to miss, and a lot of American people in general also seem to miss. The IRS is a part of the Treasury, which is a Cabinet-level department of the Executive branch of the US government. the IRS does not write or approve the tax law (though the IRS General Counsel includes tax writers who are called upon by the Congress from time to time to produce language intended to have some stated effect), they admisister and enforce it. The people at the IRS are doing as the law directs, and the horror stories you hear over the next few years should be laid at the feet of Max Baucus rather than Mark Everson. Of course, anyone thinking of breaking Godwin's Law at this point should be ashamed of themselves.

    --
    It may not be just, but it is fair, and that is more important.
  49. Re:Say you're an Artist ... by mjs0 · · Score: 2, Informative
    Ah, but if you trade in-game assets for other in-game assets that may be (in the eyes of the tax code) a form of barter, and barter is most definitely taxable. So, if that painter bartered his/her paintings for another good/service of equal worth both parties are legally liable for tax on the fair market value of the good/service exchanged.

    From the IRS...

    Bartering occurs when you exchange goods or services without exchanging money. An example of bartering is a plumber doing repair work for a dentist in exchange for dental services. The fair market value of goods and services exchanged must be included in the income of both parties.

    and ...

    You own a small apartment building. In return for 6 months rent-free use of an apartment, an artist gives you a work of art she created. You must report as rental income on Schedule E (Form 1040) the fair market value of the artwork, and the artist must report as income on Schedule C or Schedule C-EZ (Form 1040) the fair rental value of the apartment.

    Be afraid...be very afraid...

  50. Not without your SSN by klossner · · Score: 2, Interesting
    The form that reports non-employee income would be one of the Form 1099s, such as http://www.irs.gov/pub/irs-pdf/f1099msc.pdf. It cannot be filed without a taxpayer information number, which for most of us in the US is our social security number.

    Can you imagine somebody handing over their SSN when buying a game?

  51. Re:Say you're an Artist ... by rrhal · · Score: 3, Interesting

    Those are examples of realizing tangable assets in the real world.

    I would think that if I exchange a small fortune of in-game currency for a +7 sword of ogre evisceration that I still haven't realized anything in the real world. I'm merely engaging in my hobby.

    --
    All generalizations are false, including this one. Mark Twain
  52. BIG money laundering issue here. by CFD339 · · Score: 3, Informative

    Even more important than the income taxation issues, are the money transfer ones.

    When money changes hands, banks and other institutions must report on both sides of the transaction. In game, at present, that doesn't happen. In could transfer in-game assets to someone as payment. In simplistic sense, I could hand "dirty" cash to someone and they could pay me in "game" assets. When I sell those assets, I now have "clean" money. The the cash could then be paid in small quantities to individuals to transfer smaller sets of funds back to the main player as in-game assets.

    You could complicate that and hide it behind a few more cutouts, but that's the essential way to do money laundering like this. Of course, it could also be done as a massive number of people getting cash (say, $200 each) to buy in game assets then each transfer those assets to a counterpart in a similar pool of people at the far end, who sell the assets and now have the cash. They in turn buy other assets and repeat the transaction in reverse to a different member of the original pool and you close the circle. The more 'steps' it takes in the process, the harder to track.

    You can (and people do) do the same thing in real life but the assets themselves either don't exist (which can be ultimately caught) or else are expensive and cumbersome enough to make the friction expensive. In virtual worlds it can be scripted and kept purposely obscured by a random seeming level of interaction among a large volume of players.

    If these economies are going to be getting "real" then the controls on them will have to as well.

    --
    The problem with quotes on the internet, is that nobody bothers to check their veracity. -- Abraham Lincoln
  53. Re:Be careful if you live in FL by Grishnakh · · Score: 3, Informative

    What are you talking about? Have you ever filled out tax forms? When you sell stock, you fill in the 1040 Schedule D form with the number and type of shares, the sale price, and the "basis" (which is how much it cost you to buy them). Both these values include the transaction fees, so if you buy $10 of stock and E*TRADE charges $20 to perform the trade, your basis is $30. Then when you stupidly sell the stock for the same $10, and E*TRADE charges another $20 to perform the trade, your sale price is -$10. The difference is -$40. So you report a loss on your 1040 form for capital gains.

  54. Re:Be careful if you live in FL by sofla · · Score: 2, Informative

    Not in the US, because that 10.00 counts as income, which is taxable. =P

    Wrong. As the previous poster stated, you have zero tax liability because you didn't realize a gain on the sale. That's how it works in the US. If your accountant has told you otherwise, hire a new accountant. If you're not using an accountant, maybe you should be. The IRS isn't likely to tell you that you payed too much tax.

  55. Re:Be careful if you live in FL by Da_Weasel · · Score: 4, Insightful

    In some games users can set up stores to sell items. Some people use very deceptive tactics to trick others and bilk money from them. Would this now become a crime, punishable in court? Would you need a business license to set up a store in a virtual realm where your store can end up right next to someone form another country?

    I think what you would ultimately see is a drop in the number of casual MMO players like myself, and the constant complaining from the hard core MMO crowd.

    --
    If you must!
  56. Re:Be careful if you live in FL by dwandy · · Score: 2, Insightful
    A physical greenback hardly qualifies as a "stable tangible asset." How many Euros will a USD net me tomorrow? How about the day after? In July it was 0.8 USD, but right now it's closer to 0.75. A dollar merely represents a particular value, but as with many other things fiscal, that value is quite fluid.
    On a happy note, the Fed will accept this greenback as payment for taxes. as many +5 funny's point out earlier in this discussion these people (might) be willing to pay using in-game currency...to make the fluctuations of US$ vs Euros a relevant point the IRS would have to send you a tax bill listing choice of currency and an acceptable number of those other currencies.

    So I guess the point is that a physical greenback does qualify as a "stable tangible asset" relative to your tax bill, which is of course the point of the discussion.

    --
    If you think imaginary property and real property are the same, when does your house become public domain?
  57. Re:Be careful if you live in FL by pizzaman100 · · Score: 2, Funny
    Which brings up the inevitable ... if you have gawdawful item of unlordly worth and you lose it by say dying in game can you write it off on your taxes.

    Maybe your virtual dependents could collect Social Security.

  58. Re:Americans don't pay enough tax by Fujisawa+Sensei · · Score: 2, Insightful

    You obviously didn't graduate from Yale. :-P

    --
    If someone is passing you on the right, you are an asshole for driving in the wrong lane.