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Will Wright on the Colbert Report

N'Gai Croal, the talented gent covering the games scene at Newsweek, has a short piece up looking behind the scenes at the Colbert Report the night that Will Wright was in attendance. Mr. Wright passed on some encouraging words about the progress of Spore, and some funny comments about the culture inside EA. From the article: "Wright told us that Spore is slated to come out sometime during the second half of 2007. It's currently at a stage that he calls Pre-Alpha Five. In non-geek, this means that the game is finally at a point where EA employees outside of his team can play it from beginning to end, though they must endure rough transitions and levels of difficulty that have yet to be tuned. The project's subsequent milestones--Pre-Alpha Four, Pre-Alpha Three, etc.--are expected to be achieved monthly until it finally hits Alpha next spring. " Update: 12/06 00:23 GMT by Z : Don't blame me, Comedy Central. I got the YouTube link from KingJoshi.

100 comments

  1. I got a nerdrection. by Anonymous Coward · · Score: 5, Funny

    It never went away.

    1. Re:I got a nerdrection. by KingJoshi · · Score: 3, Informative

      How is this a troll? That comment is a reference to the interview between Colbert and Wright.

      --
      In times like these, it is helpful to remember that there have always been times like these. - Paul Harvey
    2. Re:I got a nerdrection. by Zelgadiss · · Score: 1

      Thanks for the link. I don't get Colbert Report where I live.

    3. Re:I got a nerdrection. by Anonymous Coward · · Score: 0

      Where's that communist Cuba? On that note we really should export the Report to less democratic nations so that they to can know the greatness that is America.

    4. Re:I got a nerdrection. by Alos · · Score: 1

      You forgot your tags =P

    5. Re:I got a nerdrection. by KingJoshi · · Score: 3, Interesting

      I just noticed that Zonk has updated the summary with the link attributed to me. First, I don't know who posted the link on youtube but I'm grateful to them. Second, I went to comedycentral.com first, but it said I had to upgrade flash. However, I have the latest version of flash for linux (that's not beta). Comedy Central used to work with this version of flash, but they must upgraded everything and neglected the linux users. So I went to youtube and someone was gracious enough to post the interview.

      --
      In times like these, it is helpful to remember that there have always been times like these. - Paul Harvey
    6. Re:I got a nerdrection. by Alos · · Score: 1

      your "sarcasm" tags...

    7. Re:I got a nerdrection. by Anonymous Coward · · Score: 0

      Even in Australia, the 54th(?) State of the Union, we don't get the Colbert Report at all, and only get 30 minutes a week of the Daily Show. With the bandwidth limits being as they are here, it'd take most of my daily allocation to download the originals...

    8. Re:I got a nerdrection. by Austerity+Empowers · · Score: 2, Funny

      Any nerdrection which lasts longer than 4 hours, a nerdipism, is a sign of a serious mental disorder. Consult your nearest computer megastore helpdesk counter immediately.

  2. Alpha countdown by Osty · · Score: 5, Funny

    The implication is that Spore will ship when it hits Alpha. I guess that's standard practice at EA ...

    1. Re:Alpha countdown by Dues · · Score: 2, Insightful

      That is certainly what happened with Ultima 9. I see no reasy why Spore's release should be any different.

    2. Re:Alpha countdown by Beefysworld · · Score: 1

      EA is better than that, you need to give them some credit. They'll at least wait until it is in Beta before releasing it to the public. That way, they have enough 'good' footage and screenshots to entice people to buy it, who then get to suffer the wrath of a thousand patches...

    3. Re:Alpha countdown by illeism · · Score: 1

      EA releases patches?!

      --
      Help test the /. effect at my min
    4. Re:Alpha countdown by Bonker · · Score: 2, Interesting

      Mod Parent up as 'Informative', please.

      Teaming up with EA was the worst thing that ever happened to Maxis.

      SimCity 2000 was so polished and bug-free. SimCity 3 and 4 are... well... painful to run.

      My wife is a diehard 'The Sims' addict. She can go on and on about bugs in 'The Sims 2' that make me scratch my head... and I play MMOs and am used to longstanding bugs.

      I just got done reinstalling her system so that she would have more room to download player-developed content. Oh, she had a 70gb hard drive I bought for her just for this reason, but 'The Sims 2' pukes if its download folder is not BOTH on the 'C' drive and in the user's 'Documents and Settings' folder. Simply relocating the folder via windows registry changes is not adequate.

      I pleaded with her to quit buying the expansions until they had a 'known issues' patch, but they apparently still haven't released one for their 'pets' expansion. She wanted to breed virtual dogs so she's struggling with a veritable cornucopia of game issues, bugs, and incompatibilities.

      --
      The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    5. Re:Alpha countdown by Anonymous Coward · · Score: 0
      'The Sims 2' pukes if its download folder is not BOTH on the 'C' drive and in the user's 'Documents and Settings' folder. Simply relocating the folder via windows registry changes is not adequate.

      You could try using a junction point - http://www.microsoft.com/technet/sysinternals/util ities/junction.mspx (r.i.p. sysinternals....)
    6. Re:Alpha countdown by spyrochaete · · Score: 2, Interesting

      I bought SimCity 4 from Walmart not long ago. I installed it and it wouldn't run. I went to download the latest patch and put up with the ordeal of having to register an account to do so. The patch didn't help. Emailed EA support but never heard back. Emailed a second time, nada. The next week I recieved an email from EA asking me to rate my tech support experience. I had choice words.

    7. Re:Alpha countdown by Beefysworld · · Score: 1

      Just ask anyone who plays Battlefield 2 / 2142. They release a massive patch, and then there's usually a hotfix for the patch a couple days later. The patch will always nerf something else, which will be fixed in the next major patch, which will require another hotfix.

      Even after all the patching, some of the net code and connection problems in the Battlefield series are just unbearable. People are still having a CTD (crash to desktop) problem on random occasion too.

    8. Re:Alpha countdown by Anonymous Coward · · Score: 0

      EA releases patches?!

      Yeah, they decide that the in-game advertising isn't intrusive enough, so they fold that in with a couple of minor gameplay fixes, then lock people out of the multiplayer servers if they're not running the latest version.

    9. Re:Alpha countdown by El_Muerte_TDS · · Score: 1
      Ah... that means we now have the source of the quote
      It compiles! Ship it.

      It was clearly an EA exec.
    10. Re:Alpha countdown by Duodecimal · · Score: 1

      There was no Ultima IX. You must be referring to Ultima: Ascension.

    11. Re:Alpha countdown by chrish · · Score: 1
      She wanted to breed virtual dogs...

      That's funny, because most /. posters breed virtual girls!

      *rimshot*
      --
      - chrish
    12. Re:Alpha countdown by Don_dumb · · Score: 1

      Yeah, the patch for Madden 2006 was Madden 2007, the next patch will be only around a year later.

      --
      If this were really happening, what would you think?
    13. Re:Alpha countdown by Anonymous Coward · · Score: 0

      There's a Simcity 3 and 4?!?

  3. By the end of 2007, by QuantumG · · Score: 0, Troll

    almost all games will have lots parametrically generated content and Spore will already look dated. Well done on the hype though.

    --
    How we know is more important than what we know.
    1. Re:By the end of 2007, by ClamIAm · · Score: 5, Insightful

      I agree. It's totally a reasonable assesment that the entire video game industry will change its entrenched development process from static, pre-made content to stuff that will make Spore look like Pong. And they'll even somehow do this for all the games coming out in 2007 that use static content and are 75% done already. Yep, you totally have the pulse of the game dev community, bud.

    2. Re:By the end of 2007, by ENOENT · · Score: 4, Funny

      Heh. I'll bet that Duke Nukem Forever will have a completely parametric storyline when it comes out, too.

      --
      That's "Mr. Soulless Automaton" to you, Bub.
    3. Re:By the end of 2007, by DarkManaX · · Score: 2, Insightful

      and it could very well still be the best game out there due to its playability... i mean... look at WoW... dated for sure, but still... quite playable.

    4. Re:By the end of 2007, by Bobartig · · Score: 1

      procedurally generated?

      I can't think of any other games currently in development by a major studio with a notable amount of procedural content.

      --
      This is where I get my recommended daily allowance of "Foot in Mouth."
    5. Re:By the end of 2007, by otis+wildflower · · Score: 1

      well how else are you going to use all those cores?

    6. Re:By the end of 2007, by QuantumG · · Score: 1

      Just about every studio uses procedurally generated trees for outdoor scenes. Nearly no-one actually designs bi-peds anymore, as there is human creators in the major 3d modelling tools now. All that eye candy in Oblivion was procedurally generated. Walking animations have been procedurally generated for a very long time now.

      --
      How we know is more important than what we know.
    7. Re:By the end of 2007, by QuantumG · · Score: 0

      Talk about groupthink. Most all that "static, pre-made content" is made with procedural content generation tools. You think someone sat down and designed that tree? You think someone manually made that walk animation? All those bi-peds we see, they were made polygon by polygon were they? No. The industry has already moved onto procedural generated content.

      --
      How we know is more important than what we know.
    8. Re:By the end of 2007, by Broken+scope · · Score: 1

      Okay walking animations and trees. Maybe we will see textures that are generated on the fly so we don't have to look at repeating textures. That is what we are talking about with procedural synthesis. Not simplethings like walking animations. I want to see a city built with it, I want a game where all the cities are different between every players game. Then I will admit that the industry use it for a lot of things.

      --
      You mad
    9. Re:By the end of 2007, by JavaRob · · Score: 3, Interesting

      I think you're missing the point. It's not about how the content is generated during the game development process (no matter how it's put together, if it's "pre-made" it's pre-made). Even if that tree and that walk animation were generated with a lot of computer assistance, they are not procedurally generated on-the-fly as the game runs, based on a complex history of each organism's evolution.

      Is "groupthink" what you say when anyone disagrees with you here? I gotta try that one.

    10. Re:By the end of 2007, by Telvin_3d · · Score: 2, Interesting

      You, sir, are out of your mind.

      Yes, there are a few fractal shapes such as trees that are routinely procedurally generated, but even then not always. As someone who knows I can say yes, 90% of those walk cycles are either done by hand or generated from mo-cap data. Why? Because every game engine uses slightly different bone and rigging set-ups. You can't take a walk cycle or any other animation from one game and use in anything else. Even some games that are built on the same engine are not compatible, depending on how much customization has been done. If you can right a program that can generate realistic biped motion out of any random set of bones and you can write your own checks. Even Spore (the most advanced procedural game ever) does not claim to be able to generate anything of the sort, only that what is generated is consistent with the creature designed.

      Yes, every character, every box, every building are made polygon by polygon. ALL OF THEM. There is a reason that AAA next gen games have 20-50 million dollar price tags attached. That is a lot of assets to generate.

    11. Re:By the end of 2007, by Bobartig · · Score: 1

      All of Oblivion's procedural terrain was generated once via tools like speedtree then saved to the disc. Nothing is generated once the player is in the game. This isn't really what I was referring to with procedural content.

      --
      This is where I get my recommended daily allowance of "Foot in Mouth."
    12. Re:By the end of 2007, by Frogbert · · Score: 1

      Just off the top of my head here is one:
      http://www.fl-tw.com/Infinity/

      There is a download-able combat prototype on the site too.

    13. Re:By the end of 2007, by QuantumG · · Score: 0

      Yep, so I've got 3ds max open here and I'm using the footstep system to make walking animations. My friend over here has Maya open, he's using the bi-ped creation tool. Perhaps you should upgrade your toolchain. Sheesh.

      --
      How we know is more important than what we know.
    14. Re:By the end of 2007, by QuantumG · · Score: 1

      Yes, but it is what "procedural content" means. It means someone didn't sit there and draw it, an algorithm did.

      --
      How we know is more important than what we know.
    15. Re:By the end of 2007, by Telvin_3d · · Score: 1

      Yeah, Max's footsteps make some really wonderful and realistic animations.

      heh

      If you think that either of those made it within 100 miles of the development chain for any decent looking game you are nuts.

    16. Re:By the end of 2007, by Anonymous Coward · · Score: 0

      You are absolutely right, but what we're talking about is procedural content in two different contexts. When talking about games it doesn't matter if the content was generated procedurally during development, the game is still only dealing with static content at run-time.

      When procedural content is discussed in the context of games it's generally understood to be content which is generated at run-time, which for a game is still a fairly recent and impressive feat in any meaningful detail due to computational requirements.

    17. Re:By the end of 2007, by duckpoopy · · Score: 1

      Cities? Like this?
      http://www.vision.ee.ethz.ch/~pmueller/research.ht ml

      As usual, the games industry is a consumer of research, and inventor of nothing new.

      --
      word.
    18. Re:By the end of 2007, by QuantumG · · Score: 2, Interesting

      Yeah, that is "understood" by people who's entire experience in the game industry is listening to a couple of speeches by Will Wright. To the actual programmers in the game industry it is "understood" to mean any generation of content by an algorithm.

      --
      How we know is more important than what we know.
    19. Re:By the end of 2007, by MBraynard · · Score: 1
      This looks like a nice game 'concept 'but it has got to be lightyears from development (har har).

      When I see a game of this scope and notice the FAQs are answered by someone using the first person 'I' in regards to 'programing', then this is clearly someone's hobby.

      Still, I'd love to get it on my Xbox 360.

    20. Re:By the end of 2007, by Anonymous Coward · · Score: 0

      To the actual programmers in the game industry it is "understood" to mean any generation of content by an algorithm.

      What, like random map generation? Or game AI? On that basis, 95% of computer and console games across the last 20 years have procedural content. WW's using the word as a shortcut for the specific type of procedural, dynamically-generated-at-run-time content he'll be shipping.

    21. Re:By the end of 2007, by MyMistake · · Score: 1

      I read that as a "paramedic story line".

      Hmm... Seems more appropriate my way.

    22. Re:By the end of 2007, by geekster · · Score: 1

      Well, real time procedurally generated content then?

    23. Re:By the end of 2007, by great+om · · Score: 1

      Civilization's (I, II, III, IV) maps?

      --
      ------- Oh damn.... the Sigfile escaped... -Great OM
    24. Re:By the end of 2007, by QuantumG · · Score: 1

      Actually, I don't think it is real time :) But yes, I get the point. It is revolutionary, I'm not saying it isn't, but they have to be careful not to get into a graphics tail chase.

      --
      How we know is more important than what we know.
    25. Re:By the end of 2007, by Anonymous Coward · · Score: 0

      Yes, which is exactly the right way to do it for a game like Oblivion. Runtime procedural content generation is only useful when the world needs to change every time you play the game. If it doesn't need to change, then generating it at runtime is just wasting processing power that could be spent on animating it or calculating physics.

      Although there is a trade off of course, runtime generation means that you don't need to have 5 DVDs full of content...

    26. Re:By the end of 2007, by Chris+Burke · · Score: 1

      Any actual programmer in the game industry would understand what was meant by "proceduraly generated content" when you refer to it in the context of Will Wright's inspiration, the assembly demo scene, who were the pioneers of using procedures to generate content on the fly because the idea of making the content before hand then stuffing it in 64k is ludicrous.

      There is a real and useful distinction between procedurally generated in advance (and almost always hand-tweaked to get exactly what the artist wants) and one generated on the fly. If your whole point is that when describing Spore's procedurally generated content they don't use whatever other qualifying words would make this distinction clear -- when you are already clearly aware of the distinction and its significance -- then you're just being pedantic for the sake of pedantry.

      --

      The enemies of Democracy are
    27. Re:By the end of 2007, by ClamIAm · · Score: 1

      And so if content is "procedurally generated", that somehow makes it dynamic? Sorry, but no. The fact that a tree was placed by an algorithm means nothing if its placement and usage are hard-coded.

    28. Re:By the end of 2007, by QuantumG · · Score: 1

      Who said anything about dynamic?

      --
      How we know is more important than what we know.
    29. Re:By the end of 2007, by Anonymous Coward · · Score: 0
      Yes, moderation is supposed to be about who contributes to the conversation and who doesn't.

      Exactly what did you think the following comment was contributing?

      By the end of 2007,
      almost all games will have lots parametrically generated content and Spore will already look dated. Well done on the hype though


      1) It's incorrect as the term is "procedurally generated content", not "parametrically generated content".

      2) It's wrong in that very few games currently in development use procedurally generated content.

      3) It looks like a troll with the "well done on the hype" comment

      4) It adds nothing of substance to the conversation.

      You then go on in one of the child posts to incorrectly try and equate procedurally generated content with content generated at design time. FYI...the term is well known to the game developers...you can find a definition here

      For once it looks like the moderation system is modding the idiots down appropriately.

    30. Re:By the end of 2007, by ClamIAm · · Score: 1

      The innovation in Spore is the dynamic manner in which things are created. You claim that all games by then end of 2007 will make Spore look dated. This means that all games by then end of 2007 will be dynamic, far more so than Spore. QED.

      Also, I'm tired of you trying to dodge your original statement. I will neither read nor reply to any further posts in this thread.

    31. Re:By the end of 2007, by QuantumG · · Score: 1

      I said the graphics would look dated. I was simply trying to make the point that the developers of Spore need to keep up with state of the art and the technology that is available for graphics. It doesn't matter if their game is truly innovative (which it is) if the graphics look dated. Sucks, but that's the state of the market at the moment. I'm not trying to dodge my original statement, I'm trying to explain that you misunderstood my original statement.

      --
      How we know is more important than what we know.
  4. N'GAI CROAL??? by gumpish · · Score: 4, Funny
    N'Gai Croal
    I'm sorry... is this a hoax? Is this Klingon or some shit? Is that really the name of an English speaker?
    1. Re:N'GAI CROAL??? by dj961 · · Score: 5, Funny

      I take it you've never seen a black person.

    2. Re:N'GAI CROAL??? by Quiet_Desperation · · Score: 4, Funny

      I take it you've never seen a black person.

      OK, now you're just making stuff up! Sheesh! Black people. As if!

    3. Re:N'GAI CROAL??? by Anonymous Coward · · Score: 0

      Sure, but they all have regular names, like Tyrone, Willis, and Toby.

    4. Re:N'GAI CROAL??? by cgori · · Score: 1

      Yes, it is. I went to college with him and he was (and is) a damn good journalist.

  5. EA Culture by Anonymous Coward · · Score: 0
    ...and some funny comments about the culture inside EA. From the article:
    "Well, most employees are essentially nameless, work 80 hour weeks, and are berated to no end. But for gaming celebrities like me it's actually quite different; I get to do the berating. (Laughs)"
  6. Tek Jansen by Beek+Dog · · Score: 2, Insightful

    I was hoping for an announcement of the Tek Jansen video game. As long as we don't have to do the shuttle landing part.

    From the theme song: "Loving the aliens... Killing the aliens... Sometimes loving then killing the aliens."

  7. YouTube link to the interview by presidentbeef · · Score: 1
    --
    Everything I need to know about copyrights I learned from Slashdot.
    1. Re:YouTube link to the interview by Dan+Slotman · · Score: 1

      I think Will Wright handled the interview well. He showed that he had a good wit, but still kept on message in promoting his games and didn't wander into irrelevant or boring tangents. Interestingly, he wasn't afraid to commit to the "wrong" answer of Cobert's loaded questions.

  8. Sporekatana by Reason58 · · Score: 5, Funny

    Will Wright's About To Make You His Bitch.

    1. Re:Sporekatana by CamD · · Score: 1

      Haha...Dang, I just lost my 1 remaining mod point.

      With this game being pushed out so far (despite looking playable for quite some time) I wonder if it'll end up being received like Daikatana, or as another poster said, that it will be nothing special by the time it releases.

  9. Aside from the hype machine... by patio11 · · Score: 1

    ... I have yet to see any evidence that Spore is *cough* fun to play. Seriously beautiful technology. Top-notch designer, has done a lot for the industry. Intriguing as an intellectual proposition. All of these things were true of Black&White, which I plunked $55 down for and got burned, burned, burned for an unfinished tech demo which sort of forgot to ship the game with the box. Spore worries the heck out of me because its essentially going to be, hmm, six mini games in one, right? Not to put too fine a point on it, but plenty of people have trouble making ONE fun game, and I expect many of those games to be grindy purgatory which I have to suffer through to get to the (presumably fun) Populous-with-critters clone.

    1. Re:Aside from the hype machine... by QuantumG · · Score: 1

      Some people seriously won't like it - this is true. Some people don't even enjoy designing their character in an RPG, let alone an entire ecology of animals.

      --
      How we know is more important than what we know.
    2. Re:Aside from the hype machine... by GrievousMistake · · Score: 2, Interesting
      Black&White was an awesome game, though... for a while. If those 6 'mini games' could each be fun for half as long as B&W, I'd have gotten my money's worth.

      I have yet to see any evidence that Spore is *cough* fun to play. Seriously beautiful technology. Top-notch designer, has done a lot for the industry. Intriguing as an intellectual proposition. All of these things were true of Black&White, which I plunked $55 down for and got burned, burned, burned for an unfinished tech demo which sort of forgot to ship the game with the box. Well, have you seen any evidence that it's *not* fun to play? (or rather, will be fun to play. It's likely not quite tuned yet.)
      While good technology, top-notch designers and intriguing concepts may not absolutely guarantee a good game, it's not quite a surefire indicator of a flop either.
      Many of the stages are 'proven fun', like the pac-man stage, the city-planning stage, the civilication stage, etc., and Will Wright has first-hand experience making excellent games of several of them. I doubt he'll settle for worse than his previous.
      I'm open for the possibility that the game might turn up crap regardless, of course, but I wouldn't bet money on it. Would you?
      --
      In a fair world, refrigerators would make electricity.
    3. Re:Aside from the hype machine... by Anonymous Coward · · Score: 2, Informative

      Black and White was made by Peter Molyneux, who is the pale shadow of Will Wright animated by dark voodoo, cursed to shamble across this world of light.

      Spore will be great.

    4. Re:Aside from the hype machine... by Purity+Of+Essence · · Score: 1
      ... I have yet to see any evidence that Spore is *cough* fun to play.

      I can say the same thing about The Sims, yet it is a phenomenal success. Maybe this game just isn't for you. It happens.
      --
      +0 Meh
    5. Re:Aside from the hype machine... by ShadowsHawk · · Score: 1

      Both games seem to be overly ambitious. Agree with the GP about Black & White. Very interesting, stimulating, but simply not FUN. I'll wait for the final reviews before I plunk down my cash for Spore.

  10. Colbert = Coles Notes by spyrochaete · · Score: 2, Insightful

    I watched this interview last night just because it was Will Wright. So many interesting topics were alluded to and touched upon but nothing was explored in sufficient detail. Wright is a brilliant man and a fantastic speaker, but like all of Colbert's guests he was not given enough time or flexibility to speak his mind. Having seen Wright interviews elsewhere this really frustrated me.

    Will Wright is a man who speaks best without an interviewer. I look forward to the next opportunity to see him give a lecture.

    1. Re:Colbert = Coles Notes by Ezzaral · · Score: 1

      Yes, unfortunately Colbert often quashes what could be interesting points in his interviews with his shtick. It's a shame, as I really like his angle and wit, but often he forces the satire just a little too much in the interview portion of the show. His fake interviews back when he was on the Daily Show were some of the best, but he hasn't yet grown into the live interview role it seems. Perhaps he will mellow into it more with time.

    2. Re:Colbert = Coles Notes by Anonymous Coward · · Score: 0

      "So many interesting topics were alluded to and touched upon but nothing was explored in sufficient detail."

      So, what you're saying is, Colbert's show does indeed emulate standard punditry rather well. :-)

  11. Let's Be Honest... by HeavenlyBankAcct · · Score: 5, Insightful

    Will Wright is far from being the type of guest I would expect to see on Colbert's show anyway. Colbert's interviews ARE mostly vehicles for Stephen to deliver his patented deadpan and that's why having guests from the political world seems to be a far more comfortable fit -- it was somewhat uncomfortable to watch Colbert attempt to shoehorn his "overwrought conservative" persona into an interview with a fellow who was obviously not on board to promote any sort of political agenda whatsoever.

    This, to me, was a case of "bad booking" at its finest. I would've loved to have seen Will Wright on the Daily Show, but the Colbert Report has always seemed at its best when it's 'guests' are little more than targets for the host's witticisms. Actual informative interview content has never been a strong point of the series.

    1. Re:Let's Be Honest... by Lord_Dweomer · · Score: 1
      Thank you for putting into words what I could not. The whole time I watched it I felt like there was a lot of unnecessary tension there. Colbert being a geek and all, should have at the least paid the man the respect he has EARNED. Colbert frequently pays homage to geeky things and so it was kind of offputting to watch Will Wright who is a geek celebrity, get mocked in an unintelligent fashion by Colbert who I'm willing to bet is dying to play Spore as badly as the rest of us.

      --
      Buy Steampunk Clothing Online!
    2. Re:Let's Be Honest... by guyjr · · Score: 1

      You know, I kept hearing that Colbert was a nerd / geek / whatever before watching the interview, and now I gotta question where people got that impression from? He clearly didn't know much about the games he was referring to, or maybe he was just playing dumb... if so, it was stupid, well beneath his level with many of his other guests. Will definitely got MUCH more speaking time than the typical Colbert guest, which is what leads me to believe Steve was simply not able to keep up with Wright at all - and any self-respecting geek would not have had that problem in that situation!

    3. Re:Let's Be Honest... by jellie · · Score: 1

      Colbert is a huge nerd/geek/whatever. When he was younger, he played Dungeons & Dragons and read some J.R.R. Tolkien books. When Viggo Mortenson went on the Daily Show a while back, Jon Stewart played an audio tape of Colbert reciting (from memory, I believe) Aragorn's history.

      I'm pretty sure Colbert knows about games in general, if not The Sims and Spore specifically. On the show, he pretends to be an arrogant, condescending jerk - being a technical, geeky person would not really fit that role. However, I do agree that he did give Wright more speaking time than he usually gives some of his guests.

      Wikipedia has some more information about him: http://en.wikipedia.org/wiki/Stephen_colbert

    4. Re:Let's Be Honest... by spyrochaete · · Score: 1

      Colbert really tantalized with his theological questions, though. An amazing if unlikely interview was at the tip of Colbert's tongue the whole time.

    5. Re:Let's Be Honest... by An+Onerous+Coward · · Score: 3, Funny

      Wikipedia is reporting that the population of Stephen Colbert's stage crew has tripled in the last six months. I knew he was successful, but that's amazing!

      --

      You want the truthiness? You can't handle the truthiness!

  12. Re:Alpha countdown or why Spore on Wii by WillAffleckUW · · Score: 1

    Personally, I like the fact that the new Sims for the Wii is unlike the other versions (I have most of the expansions for Sims 2 and three console versions). Also, you can get Sims 2: Pets for the Gamecube, which will run on your Wii as well.

    But I'm specifically waiting for the release of Spore for the Wii, as it will have most of the bugs fixed by then.

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  13. pre alpha is playable? by skam240 · · Score: 3, Informative

    " It's currently at a stage that he calls Pre-Alpha Five. In non-geek, this means that the game is finally at a point where EA employees outside of his team can play it from beginning to end, though they must endure rough transitions and levels of difficulty that have yet to be tuned."

    now it's been a little while but back when i worked for ubisoft, pre alpha deffinitly did not mean you could play it from beginning to end. pre alpha meant you could play certain small portions of the game at certain times. game testers barely saw the game at all at this point because there wasnt anything for them to work with. what he's talking about makes the game seem like it's almost ready for beta (the stage after alpha but before they start producing release canidates).

    anybody else out there in the game industry? am i out of date with current terminology, are these terms highly relative to the company one works for (i know they are somewhat but this seems to be a bit much), or is something odd going on here?

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    1. Re:pre alpha is playable? by badboy_tw2002 · · Score: 1

      It means execs/marketing/packaging/etc can take a look at most of the game (bugs & all) and have a reasonable idea of what it will look like and how the major features will work. That way the non-development stuff can really start kicking into gear (not that planning & stuff would have already happened). Testing has assuredly already started, albiet with a smaller more focused QA team, generally in house with the studio as opposed to the bigger "general QA" teams.

    2. Re:pre alpha is playable? by skam240 · · Score: 1

      while the pre alphas typicaly had game play featuring all of the game's major features for review purposes, it certainly wasnt "most of the game", over at ubisoft. I spent some time as a QA lead over at Ubi and every developer i worked with at this stage explicitly stated that they did not want QA feedback on the game yet because most of the game didnt work and they already knew that. At this point it would be just me (with my assistant depending on how 'big' the game was) writing my test plan.

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    3. Re:pre alpha is playable? by badboy_tw2002 · · Score: 1

      It probably means the same thing here as well. But its still "done enough" to let people have an idea of what the final product will be. At this stage if you can't get an idea of how the product will behave end-to-end then you're in deep shit. You don't even have to have final art, or things like all the bells and whistles on the graphics, but you need to have all the gameplay elements finished to let everyone know what they can begin focusing on for the marketing campaigns and whatnot. You are right that a lot of QA probably doesn't filter into it, simply because since so much of the code base can still be in flux (say some places have a framerate of 3, too many memory leaks to do more than one level at a time, etc) that bugs simply won't be helpful because the engineers are full time on finishing the product. Still, you can do usability testing (as "helpful" as that might be) on stuff like the UIs, control scheme etc. which while it is isn't the "find a bug, fix it" mode of QA found after alpha or beta, its still something you can do at this stage.

    4. Re:pre alpha is playable? by shplorb · · Score: 1

      At the places I've worked, Alpha is considered to be "feature complete", in that all of the code features have been laid down and work then progresses on filling out the content side whilst the code is fixed up and made more stable.

      When content is all done, it's Beta and work progresses on ironing out all the bugs and tuning the play and content to get it ready for submission.

      Submissions are called release candidates and when one passes submission it becomes gold master and is released to manufacturing.

    5. Re:pre alpha is playable? by Chris+Burke · · Score: 1

      anybody else out there in the game industry? am i out of date with current terminology, are these terms highly relative to the company one works for (i know they are somewhat but this seems to be a bit much), or is something odd going on here?

      There is not and has never been an industry standard terminology for development stages. Many companies use a similar terminology of alpha/beta but exactly what degree of functionality or what stage of development these imply varies wildly. So I say just take what Will said as describing how EA and EA alone uses these terms.

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  14. Greek Alphabet by balthan · · Score: 2, Informative

    Someone should really let programmers know there are more than two letters in the greek alphabet.

    Pre-Alpha Five, indeed.

    1. Re:Greek Alphabet by Duodecimal · · Score: 1

      A Public Mu for Burning Crusade?

    2. Re:Greek Alphabet by Palshife · · Score: 3, Funny

      You're right, "version Phi-Delta, substage Tau" makes a world of sense.

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  15. Heh. I'm with you by Moraelin · · Score: 4, Interesting
    now it's been a little while but back when i worked for ubisoft, pre alpha deffinitly did not mean you could play it from beginning to end.


    Heh. I'm with you. Now I don't know what it's called internally at the various publishers, "EA employees outside of his team can play it from beginning to end, though they must endure rough transitions and levels of difficulty that have yet to be tuned" already sounds better than what others call a release. In fact, for some it's where you get after 3 patches... if you're lucky.

    Take, say, Jowood for example. If "play from beginning to end" is a condition for "pre-alpha", then all their games aren't even pre-alpha as released. Unless you play them in half hour increments, because that's about how long it takes them to CTD. (OK, ok, so it's not a hard number. If you have 2GB RAM you can actually play some for 2-3 hours until the memory leak kills them. 'Course, the last half of that time they're swapping, so they "run" like a snail on sandpaper.)

    Or looking at some of the patch logs, e.g., "family tree dissappeared when the first generation of player chars died out" or "in singleplayer mode the game could freeze between 1432 and 1440" in The Guild 2, as well as the other 30+ _major_ bugs listed in there... I honestly can't imagine that someone at Jowood actually played (or could play) that game from beginning to end. I mean, fuck, 1432 is literally after 8 game turns, and the death of the first generation of characters could be even earlier than that. And let me also say that if that doesn't kill your game by then, the pathfinding has already flown off the hook by that time too. It can't deal well with city growth. Or a few other issues will kill it. Count 'em and weep: 8 turns tops before the game flies off the hook.

    Or take such massive fuck-ups as, say, AO at launch. Read the review on Something Awful, if you're curious, and I can vouch that all the issues described there were 100% accurate. Those swirling doors and enemies attacking through walls still bring back bad memories. In fact, SA goes pretty easy on them. There were a ton of other issues that they don't even mention there. You could run on flat ground on the street and then the game would glitch and you'd find yourself falling from stratosphere for no obvious reason. Characters would occasionally fall into the floor and start swimming in the floor. Mission instances (the non-city ones a little later) were often generated in such ways where you couldn't even get through one without falling in some hole in the ground and having no way out. Enemies' melee attacks had the same range as a sniper rifle. "Stealth" missions required you to kill everyone in the building to get the badge. Balance was a _sick_ joke: not only whole classes were useless, but a whole _faction_ in the game didn't even have shops above newbie level. Etc.

    Or the German version of Victoria. Oeer. Now that was a new low. It threw a script syntax error when you tried to start the campaign. Not something blamable on the gamer's computer, or drivers, or whatever. Literally, one of the main scripts had a typo. That game couldn't run as released on _any_ computer. Forget playing from beginning to end. You couldn't even _start_ the game. It's that sad, folks. We all occasionally joke about games being shipped when they can display the main menu, but that game was the literal case of it. I can't imagine it being tested more than that, because as shipped it _couldn't_ get past the main menu.

    Etc.

    So, heh... "can play it from beginning to end, though they must endure rough transitions and levels of difficulty that have yet to be tuned" is pre-alpha? Heh. Oh what I wouldn't give to only endure "rough transitions and levels of difficulty that have yet to be tuned" in most games released nowadays.
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  16. Wha....? by Anonymous Coward · · Score: 0

    Do you have some information that NO ONE ELSE IN EXISTENCE does? I was and still am pretty certain that Ascension was Ultima IX.

    Seriously, I think your jumpiness at correcting people may have caused you to speak too quickly.

    1. Re:Wha....? by Duodecimal · · Score: 1

      Fans who played Ultima Ascension will probably agree that it was no Ultima IX.