Will Wright on the Colbert Report
N'Gai Croal, the talented gent covering the games scene at Newsweek, has a short piece up looking behind the scenes at the Colbert Report the night that Will Wright was in attendance. Mr. Wright passed on some encouraging words about the progress of Spore, and some funny comments about the culture inside EA. From the article: "Wright told us that Spore is slated to come out sometime during the second half of 2007. It's currently at a stage that he calls Pre-Alpha Five. In non-geek, this means that the game is finally at a point where EA employees outside of his team can play it from beginning to end, though they must endure rough transitions and levels of difficulty that have yet to be tuned. The project's subsequent milestones--Pre-Alpha Four, Pre-Alpha Three, etc.--are expected to be achieved monthly until it finally hits Alpha next spring. " Update: 12/06 00:23 GMT by Z : Don't blame me, Comedy Central. I got the YouTube link from KingJoshi.
It never went away.
The implication is that Spore will ship when it hits Alpha. I guess that's standard practice at EA ...
almost all games will have lots parametrically generated content and Spore will already look dated. Well done on the hype though.
How we know is more important than what we know.
I was hoping for an announcement of the Tek Jansen video game. As long as we don't have to do the shuttle landing part.
From the theme song: "Loving the aliens... Killing the aliens... Sometimes loving then killing the aliens."
http://youtube.com/watch?v=OHqnbRqX_sw
Everything I need to know about copyrights I learned from Slashdot.
Will Wright's About To Make You His Bitch.
... I have yet to see any evidence that Spore is *cough* fun to play. Seriously beautiful technology. Top-notch designer, has done a lot for the industry. Intriguing as an intellectual proposition. All of these things were true of Black&White, which I plunked $55 down for and got burned, burned, burned for an unfinished tech demo which sort of forgot to ship the game with the box. Spore worries the heck out of me because its essentially going to be, hmm, six mini games in one, right? Not to put too fine a point on it, but plenty of people have trouble making ONE fun game, and I expect many of those games to be grindy purgatory which I have to suffer through to get to the (presumably fun) Populous-with-critters clone.
Help poke pirates in the eyepatch, arr.
I watched this interview last night just because it was Will Wright. So many interesting topics were alluded to and touched upon but nothing was explored in sufficient detail. Wright is a brilliant man and a fantastic speaker, but like all of Colbert's guests he was not given enough time or flexibility to speak his mind. Having seen Wright interviews elsewhere this really frustrated me.
Will Wright is a man who speaks best without an interviewer. I look forward to the next opportunity to see him give a lecture.
http://www.youtube.com/watch?v=OHqnbRqX_sw
Will Wright is far from being the type of guest I would expect to see on Colbert's show anyway. Colbert's interviews ARE mostly vehicles for Stephen to deliver his patented deadpan and that's why having guests from the political world seems to be a far more comfortable fit -- it was somewhat uncomfortable to watch Colbert attempt to shoehorn his "overwrought conservative" persona into an interview with a fellow who was obviously not on board to promote any sort of political agenda whatsoever.
This, to me, was a case of "bad booking" at its finest. I would've loved to have seen Will Wright on the Daily Show, but the Colbert Report has always seemed at its best when it's 'guests' are little more than targets for the host's witticisms. Actual informative interview content has never been a strong point of the series.
Personally, I like the fact that the new Sims for the Wii is unlike the other versions (I have most of the expansions for Sims 2 and three console versions). Also, you can get Sims 2: Pets for the Gamecube, which will run on your Wii as well.
But I'm specifically waiting for the release of Spore for the Wii, as it will have most of the bugs fixed by then.
-- Tigger warning: This post may contain tiggers! --
" It's currently at a stage that he calls Pre-Alpha Five. In non-geek, this means that the game is finally at a point where EA employees outside of his team can play it from beginning to end, though they must endure rough transitions and levels of difficulty that have yet to be tuned."
now it's been a little while but back when i worked for ubisoft, pre alpha deffinitly did not mean you could play it from beginning to end. pre alpha meant you could play certain small portions of the game at certain times. game testers barely saw the game at all at this point because there wasnt anything for them to work with. what he's talking about makes the game seem like it's almost ready for beta (the stage after alpha but before they start producing release canidates).
anybody else out there in the game industry? am i out of date with current terminology, are these terms highly relative to the company one works for (i know they are somewhat but this seems to be a bit much), or is something odd going on here?
I ignore Anonymous Coward posts. If you want to discuss something, that's awesome. Log in.
Someone should really let programmers know there are more than two letters in the greek alphabet.
Pre-Alpha Five, indeed.
Heh. I'm with you. Now I don't know what it's called internally at the various publishers, "EA employees outside of his team can play it from beginning to end, though they must endure rough transitions and levels of difficulty that have yet to be tuned" already sounds better than what others call a release. In fact, for some it's where you get after 3 patches... if you're lucky.
Take, say, Jowood for example. If "play from beginning to end" is a condition for "pre-alpha", then all their games aren't even pre-alpha as released. Unless you play them in half hour increments, because that's about how long it takes them to CTD. (OK, ok, so it's not a hard number. If you have 2GB RAM you can actually play some for 2-3 hours until the memory leak kills them. 'Course, the last half of that time they're swapping, so they "run" like a snail on sandpaper.)
Or looking at some of the patch logs, e.g., "family tree dissappeared when the first generation of player chars died out" or "in singleplayer mode the game could freeze between 1432 and 1440" in The Guild 2, as well as the other 30+ _major_ bugs listed in there... I honestly can't imagine that someone at Jowood actually played (or could play) that game from beginning to end. I mean, fuck, 1432 is literally after 8 game turns, and the death of the first generation of characters could be even earlier than that. And let me also say that if that doesn't kill your game by then, the pathfinding has already flown off the hook by that time too. It can't deal well with city growth. Or a few other issues will kill it. Count 'em and weep: 8 turns tops before the game flies off the hook.
Or take such massive fuck-ups as, say, AO at launch. Read the review on Something Awful, if you're curious, and I can vouch that all the issues described there were 100% accurate. Those swirling doors and enemies attacking through walls still bring back bad memories. In fact, SA goes pretty easy on them. There were a ton of other issues that they don't even mention there. You could run on flat ground on the street and then the game would glitch and you'd find yourself falling from stratosphere for no obvious reason. Characters would occasionally fall into the floor and start swimming in the floor. Mission instances (the non-city ones a little later) were often generated in such ways where you couldn't even get through one without falling in some hole in the ground and having no way out. Enemies' melee attacks had the same range as a sniper rifle. "Stealth" missions required you to kill everyone in the building to get the badge. Balance was a _sick_ joke: not only whole classes were useless, but a whole _faction_ in the game didn't even have shops above newbie level. Etc.
Or the German version of Victoria. Oeer. Now that was a new low. It threw a script syntax error when you tried to start the campaign. Not something blamable on the gamer's computer, or drivers, or whatever. Literally, one of the main scripts had a typo. That game couldn't run as released on _any_ computer. Forget playing from beginning to end. You couldn't even _start_ the game. It's that sad, folks. We all occasionally joke about games being shipped when they can display the main menu, but that game was the literal case of it. I can't imagine it being tested more than that, because as shipped it _couldn't_ get past the main menu.
Etc.
So, heh... "can play it from beginning to end, though they must endure rough transitions and levels of difficulty that have yet to be tuned" is pre-alpha? Heh. Oh what I wouldn't give to only endure "rough transitions and levels of difficulty that have yet to be tuned" in most games released nowadays.
A polar bear is a cartesian bear after a coordinate transform.
Do you have some information that NO ONE ELSE IN EXISTENCE does? I was and still am pretty certain that Ascension was Ultima IX.
Seriously, I think your jumpiness at correcting people may have caused you to speak too quickly.