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Star Trek Legacy's Plot Left Behind on Away Mission

Much like the deleted content from KOTOR 2, Xbox 360 fanboy has word that Star Trek: Legacy's storyline has been cut as well. Derek Chester, a writer for the game, spoke up on the official boards for the game: "[Forum poster] Star Dagger is correct, a lot of what was intended was cut. From rendered cinematics and interstitial cutscenes to a great deal of backstory and events that took place between the eras to tie them together. The total portrayal of the intended story was incomplete. Dorothy and I wrote a lot for this game...but not everything made it in. As a result there may be some difficulty in following the motivations for characters or the reasons for crucial events. The story as was written, tied together a great deal of Trek history and events to make it seem more substantial than it came across in the final game."

79 comments

  1. well by jrwr00 · · Score: 3, Interesting

    Its the attack of the trekkies! on that note, it happens, There has to be a balance of story and pure game play, a game can only be so long,

    1. Re:well by Amouth · · Score: 5, Insightful

      I miss the days of long games.. i don't want something with 8-12 hours of game play.. i want stuff with alteast amonth.. remember C&C how long it took to play through.. and the Orginal Unreal dear god how the hell they put that much story line on a single CD still blows my mind compared to the crap that comes out today..

      I don't need photo realistic c's i want a damn story - if you can give both i will take them but if you don't have a story and lots of game play then i woln't bother

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    2. Re:well by Tackhead · · Score: 4, Insightful
      > There has to be a balance of story and pure game play, a game can only be so long,

      "The needs of the shareholders outweigh the nerds with a clue, or the fun."

    3. Re:well by another_fanboy · · Score: 2, Insightful

      balance of story and pure game play
      Good point. There are too many games that ignore gameplay altogether. Beautiful graphics and intruiging storylines are great, but awkward control schemes and pathetic camera angles can kill. However, many wonderfully designed RPGs have little to no plot.

    4. Re:well by vertinox · · Score: 1

      I miss the days of long games.. i don't want something with 8-12 hours of game play..

      The sad thing is that I consider Fallout 2 to be better than most games today even with its dated game engine.

      The story was that good.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    5. Re:well by silentounce · · Score: 1

      Trekker, you insensitive clod. Now make like my pants and split.

      --
      There are many tongues to talk, and but few heads to think. -Victor Hugo
    6. Re:well by Anonymous Coward · · Score: 0

      Fallout 2 had at most 12 hours of game. More if you went through all the little side jaunts, but it wasn't really that long of a game. A pretty good one nonetheless, but I could have done with better AI in the combat (NEVER stand in front of a NPC with an autoshotgun).

    7. Re:well by MBraynard · · Score: 2, Insightful

      Oblivion. I think I have 40 hours on my character and have not even done the main step of the first quest. I have become Master of the Fighter's Guild and Arena Grand Champion, and done a bunch of really cool, innovative quests.

    8. Re:well by Anonymous Coward · · Score: 0

      10 hours and I'm still in the first town :(

    9. Re:well by rblancarte · · Score: 1

      Nice quote.

      Now that being said, I think it doesn't quite compute. So a lot of stuff that was produced (ie, cost money to make) was cut out of the game. In that way, aren't you actually hurting the bottom line?

      Though, I do get the major arguement that you have to balance everything out (especially game length). Of course, why not just give users the option - regular game or UBER long game. Let them choose (granted that all teh content is there and in playable form).

      RonB

      --
      It is human nature to take shortcuts in thinking.
    10. Re:well by XenoRyet · · Score: 2, Interesting
      Well, technicaly, just because the extra story was written, doesn't mean it ever made it to any kind of production. It could have been cut in the very early stages, before much money was spent on it.

      Giving the choice to the player would nessesitat that you put all the spit and polish of a final product on all the uber long content, not just the regular stuff. So, though I would dearly love such an option, I don't really see lots of publishers deciding it's a good idea.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    11. Re:well by fotbr · · Score: 1

      Same here. Then again, I've had the game since release, but only play for a few minutes here and there, and generally forget what I was doing, so I just randomly wander around. I might actually make progress if I had more than 30 minutes at a time to play. Ah well, its still a good time-waster, which is ultimatly all games are.

    12. Re:well by vertinox · · Score: 1

      Oblivion.

      Oh yes... I almost forgot about that gem. I used to just waste time with that futzing around hours on end with spell combinations and creations and exploring. I never did really figure out the main quest or get to the ending...

      I really want to play Oblivion 2, but my poor computer would never be able to run it properly.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    13. Re:well by Babbster · · Score: 1

      Gameplay is critical, but in most of the best games there is a point to the gameplay beyond "shooting bad guys." If Legacy had most of the story cut out and things happen to advance a story point that is missing, then that damages the game.

      For example, I really enjoyed the gameplay of the first MGS. It was fantastic. But, without the story - silly as it was - the game wouldn't have been as good. It certainly wouldn't have been as beloved, nor would it have spawned the franchise which is now considered by fans a PS3 system seller despite being at least 10-12 months away from release.

      Let's face it: Just like KOTOR2, which was very disappointing compared to the first KOTOR, if the story was cut down or out in Star Trek Legacy, then it was done to get the game released and not to make the game better. That's bad and, IMHO, can't be spun as a good thing.

    14. Re:well by Mattintosh · · Score: 1
      and the Orginal Unreal dear god how the hell they put that much story line on a single CD still blows my mind


      Eh? Please tell me that's sarcasm. The plot for the original Unreal was:
      1) You're a prisoner being transferred to a prison planet. Your guilt is not necessarily proven, but you're screwed nonetheless. (This part is in the manual.)
      2) The transfer ship has crashed. Everyone from the ship is dead. (This is where you begin the game.)
      3) There are bad aliens nearby. (Level 1, ISV Vortex Rikers)
      4) There are good aliens nearby, and they've been enslaved by the bad aliens. (Level 2, Nyleve's Falls)
      5) There is another crashed ship nearby. (Level 7, ISV Kran)
      6) You've defeated all the bad aliens and helped free the good aliens. (Level 35, Escape from Na Pali)

      Note that the plot arc for the game isn't started until (3) and spans 35 levels for the next 3 plot points.

      Don't get me wrong, I loved Unreal and wish that Epic would stop wasting time screwing up the UT franchise and make more Unreal games. I just don't fool myself into thinking that the plot was deep. Now Unreal 2, on the other hand, had a good plot. Too bad I'm one of the 3 people that actually liked it.
    15. Re:well by meringuoid · · Score: 1
      I miss the days of long games.. i don't want something with 8-12 hours of game play.. i want stuff with alteast amonth..

      I'm just over 22 hours into Twilight Princess, and I just got me the Master Sword. I have eight hearts, from a starting three, out of a total which is presumably 20.

      I'd like to chime in about how appallingly short and lacking in storyline modern games are, but I'm busy right now. I'll get back to you in about a month, OK?

      --
      Real Daleks don't climb stairs - they level the building.
    16. Re:well by meringuoid · · Score: 1
      I could have done with better AI in the combat (NEVER stand in front of a NPC with an autoshotgun).

      Actually, Fallout 2 was better about this. In the original, sure, never ever give an NPC an automatic weapon. But in Fallout 2 you can give them an automatic and then order them to only use burst mode when they're certain they won't hit you. There was a quite sophisticated menu for tweaking their AI scripts.

      --
      Real Daleks don't climb stairs - they level the building.
    17. Re:well by FlyingSquidStudios · · Score: 1

      Maybe a game can only be so long, but it sure wasn't a space issue. Legacy is only a little over 2 gigs in size on disk.

    18. Re:well by Nanpa · · Score: 0

      Cool innovative quests in Oblivion? Where did you find them? All I saw was generic 'go here and kill/loot this' with little to no motivation. Nor choice of outcomes.

    19. Re:well by Amouth · · Score: 1

      yea the plot line wasn't the most indepth story ever but i will say that it had more game play time than any game being released today.. hl2 was what 8 hours.. short has hell

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    20. Re:well by ultranova · · Score: 1

      Now that being said, I think it doesn't quite compute. So a lot of stuff that was produced (ie, cost money to make) was cut out of the game. In that way, aren't you actually hurting the bottom line?

      If you can enjoy a game for a month, it takes a month before you'll start looking for a new one. If the game only lasts 8 hours, you'll start looking for a new game the next day.

      Planned obsolescence - it's the sign of a mature industry.

      And of course it also doesn't help that every game has to be 3D nowadays and have orchestral soundtrack, voice acting and sound effects recorded from real particle beam weapons in a state-of-the-art sound studio. Chrome costs money. The longer the game, the more chrome it takes to keep it the same overall visual and aural quality. And as 3D cards become more and more powerful, the 3D models and textures needed to look "good" become more complex too, and require even more time and effort (read: money) to make. It's a death spiral, and it will end with the game industry collapsing, sooner or later. Constantly rising production costs coupled with about level sales and per-unit price can't really end any other way. 8-hour games are just a symptom of that.

      Then again, the industry collapsing isn't neccessarily a bad thing. There's plenty of independent game makers, so gaming isn't going anywhere, even if natural selection gets rid of dinosaurs. If history is any indication, such events mean opportunity for us mammals :).

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    21. Re:well by 1337W422102 · · Score: 1

      Unreal 2 takes a lot of flack. Sure, it's no Unreal 1, it's nowhere near as revolutionary, but it's still fun. I'd like to see another Unreal game, only more like Unreal 1. So, where's the only other guy who liked Unreal 2?

    22. Re:well by lordmatthias215 · · Score: 1

      Yeah, it zeems like TP is a rarity as far as depth goes anymore. It would have been very easy for them to make the game simpler than OOT, but I'm in the same spot you are. It seems to me that unlike most developers, Miyamoto started with his core ideas and built up, instead of starting with a good plot and shaving things from it as the project ages. And you know TP's gonna last quite a bit longer with one more dungeon than OOT, and the fact that they're making you collect five heart pieces per heart instead of four. Now back to the game (alright, I fibbed, I'm just about to get the MS, but it will be irrelevant here in a few minutes).

    23. Re:well by DeeDob · · Score: 1

      Games are longer today than they have been.

      Most action games are around the 10 to 15 hours mark. (Unreal, while it was indeed quite long for an FPS at the time, didn't require more than 10 hours to go through.)

      RPG were always longer at around 30 hours (they still are). Adventure games are around 5 or 6 hours (but since the nature of those games is "puzzle solving" it can take dozens of hours to get through it with no help).
      RTS games are usually always longer than action games.

      If you go back to older games, usually they lasted only a quarter of the time they do today, sometimes even less. Super Mario Bros takes around one hour if you do all the levels and don't do "warps". The original Zelda takes around 3 hours. The first adventure games could be completed in a matter of minutes (i have Bedlam and Rakathu in mind, back in the late-70s early-80s) (if you knew the puzzles). The first RPGs i've played (D&D Treasure of Tarmin on the Intellivision and Rogue) were usually impossible affairs in which you were "Game Over" after 10 to 15 minutes of playing.

      Games take LONGER now that they've ever required. People have the PERCEPTION that games take less time because the TYPE of games coming out are not the same. Where they used to play dozens of hours of Ultima and Monkey Island (while not knowing the puzzles), now they play Gears of War and Unreal Tournament.

      If you want recent long games, take KOTOR, Oblivion or basically any modern RPG. There are also some adventure games that are as long as any Grim Fandango, Sam & Max or Monkey Island that are coming out. Benoit Sokal's Paradise comes to mind. If you don't constantly look at a walkthrough, it'll take you forever to get through it. Modern RTS games also take a long time (usually).

      Just don't expect shooters to be longer than an RPG/Adventure game. They never will be.

    24. Re:well by MBraynard · · Score: 1
      Innovative in the story. I found the one where you had to go into the artist's painting particularly fascinating, along with the one where you have to go into the Dreamworld to rescue the mage.

      The most haunting one was the Fighter's guild storyline regarding the Blackwood Guard. Yikes.

      I think you might be more satisfied with Massive Effect. Check it out.

  2. Director's Cut needed by eviloverlordx · · Score: 2, Funny

    Sounds like we need a Director's Cut...

    --
    'Loose' is when your pants are three sizes too big. 'Lose' is when you misuse 'loose'.
    1. Re:Director's Cut needed by Vampyre_Dark · · Score: 1, Interesting

      Like the Director's Cut of Resident Evil. It added a new box that listed a bunch of new features that weren't actually added, and then supplied the same exact game with a different label.

    2. Re:Director's Cut needed by __aaclcg7560 · · Score: 2, Funny

      Sounds like Windows Vista.

    3. Re:Director's Cut needed by HTH+NE1 · · Score: 2, Insightful

      I suspect that the rights tied up in games may preclude a Director's Cut as we're used to seeing for movies on DVD. At best we might get a Director's Supplementary disk, which might include a patch for the game to incorporate the extra material. Or even just the extra material in printed screenplay format.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    4. Re:Director's Cut needed by hselburn · · Score: 1

      Actually, given what I've been reading about this game's PC Version, that may be insulting Windows Vista, if you can believe that. ;)The XBox 360 version may be ok.

  3. Sadly, this only shows... by DragonPup · · Score: 2, Insightful

    ...that 'Bad Strek Game' tends to be redundant these days. :-(

    --
    "Useless organic meatbag" -HK-47
  4. Fix: Uninstall Legacy, install Bridge Commander by Phoenixhunter · · Score: 4, Interesting
    http://www.gamespot.com/pc/sim/startrekbridgecomma nder/index.html/

    It may not have the All-Star voice acting, but it is fun, and significantly more realized as a game than Star Trek: Legacy.

  5. Re:Fix: Uninstall Legacy, install Bridge Commander by FooAtWFU · · Score: 2, Interesting

    Blah, forget that, install a true Star Trek classic: EGATrek. Plot? PLOT? We don't need no stinkin' plot! The Klingons are invading, and it's your job to blow 'em up, in spectacular 16-color 640x350 EGA graphics. THAT'S your Plot. (Just make sure that you get the one with the real names, and not the stupid "Mongols/Vandals" version. This page has a link.)

    --
    The World Wide Web is dying. Soon, we shall have only the Internet.
  6. Re:Fix: Uninstall Legacy, install Bridge Commander by SuiteSisterMary · · Score: 1

    Bridge Commander bad, Klingon Academy good.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  7. But... by SuiteSisterMary · · Score: 2, Interesting

    I'm still waiting for Secret of Vulcan's Fury, damnit.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
    1. Re:But... by TrekkieGod · · Score: 1

      I'm still waiting for Secret of Vulcan's Fury, damnit.

      Damn, why did you have to bring that up? I pre-ordered that game. I thought it was going to be a return to great games like Star Trek: 25th Anniversary and the even better Star Trek: Judgment Rites. Perhaps even as good as A Final Unity.

      And then Interplay cancelled the game and my pre-order.

      --

      Warning: Opinions known to be heavily biased.

  8. As long as they release the full story line... by BTWR · · Score: 4, Insightful

    They should release the full story line on some web page (either in text form, unfinished cinematic scenes, etc). It's like deleted scenes in a movie that actually do add to the movie (ex: Superman Returns special edition dvd), you can enjoy them and have a richer experience if you want it. However, the cut-story should still be made to stand on its own.

  9. Maybe like KotoR2 by C0R1D4N · · Score: 3, Interesting

    Maybe we'll get lucky and they'll leave all the half-finished stuff and voice recordings by the actors on the disc like Obsidian did in KotoR2 and an intrepid mod team can finish the game for them. You'd think they would've learned from KotoR2 though, it's friggin Star Trek, it doesn't matter if you release it during the holidays or the middle of March, the same number of Trekkies are going to buy it regardless. And more people are likely to buy it if they believe it's finished.

  10. Re:Fix: Uninstall Legacy, install Bridge Commander by ptbarnett · · Score: 3, Interesting
    Blah, forget that, install a true Star Trek classic:

    For the true classic, you have to go back farther than that:

    Super Star Trek.

    Although it was reportedly inspired by an earlier version, it will always be the "classic version" for me, as it's one of the first computer games I ever played (the other was Colossal Cave Adventure).

    Download and compile it, and experience the awe-inspiring sight of motion rendered on an 80x25 green-screen CRT!

  11. Hard to Find by StarWreck · · Score: 2, Interesting

    Legacy was supposed to be released on December 5th but it sure has been hard to find. Starting on December 6th I started checking stores on a daily basis and nobody had any in stock until December 11th, at least not in Metro-Atlanta, Georgia. I can't wait to install it and play it.

    Too bad about the cut story line, I like it when it seems like a movie sometimes. (Anyone remember Traffic Department 2192?)

    --
    ... and in the DRM, bind them.
    1. Re:Hard to Find by PortWineBoy · · Score: 1
      Although I cannot recommend that anyone purchase this game as it sucks, a lot, you can buy it through digital distribution. I purchased it off of Fileplanet's Direct2Drive service.

      Beyond the lack of a cohesive story and busted control schema, the AI of your fleet companions, the manual and the tutorial are all so incredibly bad that I uninstalled the game after about an hour.

      --

      this sig deleted by another sig

    2. Re:Hard to Find by Quarters · · Score: 2, Informative

      The PC version was in stores the week of 12/4. The 360 version was released a week later and has been in stores since 12/11 or 12/12.

    3. Re:Hard to Find by StarWreck · · Score: 1

      I was going after the PC version... Best Buy, EB Games, and Fry's Electronics in Georgia seem to have all gotten their PC version when the 360 version was supposed to be released.

      --
      ... and in the DRM, bind them.
    4. Re:Hard to Find by gonzoxl5 · · Score: 1

      I had a bad feeling about this one when I saw that Amazon had discounted the RRP by 48%

  12. Low quality accepted as Par by Jakuta · · Score: 3, Insightful

    It's really our fault for accepting the low quality by purchasing the games. I do blame production schedules that cut corners for holidays and such. The only real way to fight it is to not purchase it and send email to production companies voicing the displeasure of inadequate games. Change starts with the consumer.

    1. Re:Low quality accepted as Par by Keill · · Score: 1, Interesting

      Yep - if shit sells - thats what they'll make....

      So don't buy shit - it's the only way things improve - unfortunately - we live in the age of the Lowest Common Denominator - and I don't see it changing that quickly...

      --
      'Stupidity is an often fatal disease' - R. A. Heinlein
    2. Re:Low quality accepted as Par by skorch · · Score: 1

      The production companies can't really do much about it. You'd have to send the messages and emails to the publishers who largely decide production schedules, budgets, and make all the unrealistic demands on the developers that force corner cutting or feature dropping and the pushing of unfinished games out to market to hit their target dates.

      Game developers always want to make the best and most complete game to their abilities, naturally because they love games too and it's generally their reputation on the line (not saying publishers don't love games, but the stakes are different for them). Publishers are the ones who pay for the game though and thus make the decisions they see as most cost effective. If they figure they can still make their money off of trekkies and holiday shoppers who see the title "Star Trek" and think "hey, I liked star trek," then they aren't usually going to pay extra for stuff like superfluous cutscenes and story exposition when the majority of gamer surveys say that gamers don't care about that stuff anyway (which is obviously bullshit, but why the hell do gamers keep saying it then?). Now obviously for a franchise like Star Trek, and for this game in particular that was a mistake, where the whole point of this game was to tie the eras all together, but if they see their projected returns on investment then they'll see these decisions as justified.

      But sometimes, it's just not cost effective, any way you look at it, and satisfying the nerds who will buy the game anyway don't make up enough of a market to justify doubling production costs (outsourcing cutscenes and adding more prime voice acting is very expensive). It probably simply wasn't cost effective enough to try to launch the game later and not hit the holiday shopping crowd (which adds significantly higher revenue to the lifetime of sales of the average game verses those released at other points in the year). In the end, it's all a cost-benefit analysis for the sake of the bottom line. All stuff which developers would generally rather do without, but stuff that publishers live and die by.

  13. Re:Fix: Uninstall Legacy, install Bridge Commander by Wilson_6500 · · Score: 2, Informative

    First, the link's broken due to an extra slash at the end.

    Good luck finding a copy of the game. It's slightly rare, and is going for up to $70 on ebay. People are listing it on Amazon for up to $90 "Like New." There's also some kind of "Extreme 3D" version of the game, but people seem slightly reluctant to bid on it--I don't know why, but it may not use the same patches as the original or something like that.

    (Although I'd like to play the game, it's not worth $70-90 to me--especially considering that there are some very disappointing cons listed in reviews.)

  14. Ensign, go look behind that rock by Dachannien · · Score: 0, Redundant

    As a result there may be some difficulty in following the motivations for characters or the reasons for crucial events.

    I've always wondered why those red shirts kept going on away missions voluntarily. I guess now we'll never know.

  15. Ye GODS! A story that got cut during development? by Anonymous Coward · · Score: 5, Informative

    Having worked on a truckload of movie- and story-based video games, I'm just aghast that this happened.

    ...

    Actually, no I'm not. I've never seen a game story written during development that wasn't cut by at least 50% or more.

    Part of the difficulty stems, I believe, from there being no set limit to the amount of story that a game designer / writer can script in to a game. When you are writing a movie script, you know for a fact that you have 90-120 minutes with which to tell your story, and that each page of script is approximately 1 minute of screen time. This gives you a nice natural boundary to work with.

    Game scripts? Not so much. You know that the game needs to be between 10 and 40 hours long... and that most of that time will be taken up by gameplay... but there is a huge difference between a game that has 1 hour of story in it and a game that has 3 hours of story... even though the % of overall time taken up by that story is not dramatically different. So... when do you stop writing? What does a game writer limit himself to? Often, the answer is "way more than the developers can make".

    Also, game story sequences are remarkably difficult to actually construct and build in realtime 3D. Constructing in-game cinematics is hard work, there's no getting around it. This problem is only exacerbated on a movie/TV title: the audience has the quality of the show or movie to compare your in-game cinematics to, and thus the production requirements go up and up. This inevitably leads to someone (usually a producer) having to make a call (or, lots and lots of calls) between cinematic quality and story length... with predictable results.

    You put all this together, and you get the story dev path of most game projects:

    1. The designer/writer sits down and writes what they think is a very reasonable script.
    2. The production team forces them to cut that by 50% before they even show it to the developers.
    3. The developers confirm that yes, the designer/writer has dramatically underestimated how hard these cinemactics will be to make and that they can only make half of what is left over.
    4. During development, time crunches hit and things go wrong, and another 50% of the story gets left on the cutting room floor.

    What you are left with is a bare skeleton of the intended story, which is often unintelligible to the viewer.

    So, I say to ye old Star Trek writer guy: did more than 25% of what you wrote make it in the game? You're well ahead of many game writers. Quit cryin'.

  16. Re:Fix: Uninstall Legacy, install Bridge Commander by Anonymous Coward · · Score: 0

    Dude, this is /. Nobody actually expected you to buy the game.

  17. A Coward's Note About the Length... by Anonymous Coward · · Score: 5, Informative

    As someone who has recently finished Star Trek: Legacy for the PC (last night, actually), I should point out that the single-player campaign itself, on the medium difficulty setting, took me in total maybe three evenings to complete. This is a ballpark estimate due to replay of certain missions. That's 12 to 15 hours.

    The major hook for STL with Trekkies and sci-fi gamer officionados is that it was sold by the PR machine to be an ambitious novel-rivaling epic; An era-spanning game that charts the progress of a story from the very beginnings of Trek's Federation to the 'modern day' post-Nemesis. It featured the voice-acting talent of the five most notable captains of those eras, centered around Trek's various television shows. Yet because of time constraints (I have no proof of which, but this game WAS promised to be delivered for Trek's 40th Anniversary), It was distilled to a few evenings total gameplay. If anyone has played Star Trek: Bridge Commander, a game with not so all-encompasing a grasp as Legacy was marketed to be, I would estimate that Legacy's single-player campaign equates to roughly half of Bridge Commander's, and due to other gameplay issues which I will not go into, was half-again as immersive. Certain eras spend one mission in existence before leaping ahead with no explanation on why it was needed in the first place. And when the 'Ohhh, I get it!' moment kicks in, it's much less of a revelation and more of a sense of finally understanding a somewhat overused plot device.

    The story was not the only thing cut from the game, but for some of us it's the most missed. Like the aforementioned Knights of the Old Republic 2, the clips in Legacy's in-game story leave the story feeling disjointed and incomplete. It is transparent. It is predictable, distilled to a measure to justify the next interstellar dogfight. There is no intrigue, no suspense, and honestly little replay value in going back to it as it is now. I'm speaking as an owner of the PC version, but if I were an XBox360 owner with that copy of the game I would feel even more cheated, considering..you know...the whole OMG Next-Generation Gaming thing. Legacy's reach is evocative of the Starfleet Armada era of games, not 2006's best efforts.

    It was not an issue of trying to keep the game from 'being too long'. You can finish it in a day if you so wish (and yes, I understand that jives well with some of you, but in my opinion I prefer to long savor a game I've waited a year or so for, and three passive evenings just doesn't cut it). But all markers point to this project being rushed to coincide with the same year as Trek's 40th Anniversary (which they missed the original launch day for). Cuts were made to likely streamline the development cycle. Alas, you end up with watered-down Kool-Aid with a price tag of $59.99.

    Cheers,

    A. Coward

  18. Re:Fix: Uninstall Legacy, install Bridge Commander by silentounce · · Score: 1

    Don't forget the NES game. That was sweet for it's time. Very decent sci-fi RPG.

    --
    There are many tongues to talk, and but few heads to think. -Victor Hugo
  19. Re:Fix: Uninstall Legacy, install Bridge Commander by eln · · Score: 2, Insightful

    The best Trek game of all time has to be Netrek. Ah, the hours I wasted away in college playing that game.

    It was the first graphical real-time multiuser game I played, we used to hog the few NeXT stations on campus (there were only 6, and they were the only color terminals we had outside of the craptacular Windows labs) playing that game.

  20. Re:Fix: Uninstall Legacy, install Bridge Commander by sakusha · · Score: 1

    Ooh, I had that game for my Processor Technology SOL-20, it was the first game software I ever purchased, that must have been around 1975. The SOL-20 version had a really clever hack, someone figured out that the S-100 bus emitted radio noise that could be picked up on a nearby AM radio, so he wrote little loops into the code so it would make phaser sounds through your radio. Unfortunately during other game play the CPU emitted a cacophony of irritating noise, so overall, it got rather tedious to listen to all that crap just for a few phaser noises.

  21. Still waiting for the ultimate... by operagost · · Score: 1

    I'm still waiting for the game run mostly on voice control, so I can shout commands at my crew or negotiate with the enemy. Starfleet Academy frustrated the heck out of me. What the heck do I have all this crew for? I'm manually adjusting every minute system on the ship!

    --

    Gamingmuseum.com: Give your 3D accelerator a rest.
    1. Re:Still waiting for the ultimate... by Anonymous Coward · · Score: 0

      That sounds really, really dull.

      Combat gameplay:
      "Mr Worf, fire at will" ...wait till end of battle...

      Negotiation gameplay = a political debate in spandex. You really want to argue with the Romulans about iridium asteroid mining rights in the neutral zone and what fraction of the tuna-sweetcorn sandwich shipments you can divert to Kopulos 9 in recompense?

    2. Re:Still waiting for the ultimate... by erikdotla · · Score: 1

      Enigma: Rising Tide is a WW2 naval sim covering all sorts of ships, surface and sub, and can be played entirely with voice control. The mouse and keyboard help a bit and the added value doesn't distract from the feeling that you're mainly controlling the game with voice.

      Negotiating with enemies? Obviously impossible in our lifetimes to hold a conversation with an AI. But try Enigma, it's pretty intense - the glacially paced naval maneuvers seem to move at lightning speed during critical moments, and the buildup makes those moments all the more memorable.

      In one of my first battles, I was a small surface based anti-sub ship, and could basically only roll depth charges or shoot at surface ships with a weak deck gun. I was hunting two AI subs simultaneously, which seemed to be toying with me, occasionally showing a periscope which I would blast with my deck gun, hoping for a hit while near the surface. I would have to stop the ship and cut the engines entirely in order to enable decent hydrophone-based detection. It was over an hour of stops and starts, checking the radar for blips of my prey, moving into a (hopefully) intercept course and rolling charges at various depths hoping for a hit, without knowing for sure whether I even hit anything until it sunk completely, and even then I'd only be informed if my engines were off so my sound guy could hear their bulkheads collapsing or the sub crunching the ocean floor.

      After quite a bit of hunting, during my final attempt at cutting the engines to listen once again, not getting a reading, I stayed still a little too long. Both subs surfaced within mere feet of my ship, at an angle my deck gun could not quite reach, not to mention that they surfaced simultaneously. This is where I mean the glacial pace seems to be lightning fast. I found myself in a panic, barking orders into the microphone to start engines, ahead flank and hard to port to align my deck gun. I set the depth on my charges to 0 feet, hoping to detonate a few just under the subs as I moved away from them, since the charges roll out of the back of my ship. As my ship is crawling forward, charges prepared and slowly turning, the subs had enough time to surface prep, man the deck guns, and sink me. A few more seconds and I might have ejected death-barrels directly onto their bulkheads, or got the angle enough for the deck gun. But I died. It was one of the most exciting moments I ever had in a game, though I admit I rarely have the time or patience to sit through such scenarios again, it has the power to evoke a sense of real command and immersion due to the voice feature, excellent buildup and explosive excitement.

      It ain't trek, but they called it Enterprise for a reason eh... go back to its roots and blast some nazis.

      --
      # Erik
  22. Re:Fix: Uninstall Legacy, install Bridge Commander by jgartin · · Score: 0

    Another good trek game that's often overlooked: Star Trek DS9: The Fallen. I think it's about 5-6 years old now, but I still play it from time to time. Somebody just released an expansion pack for it--it's called Convergence, I think. Maybe it's time to play The Fallen again.

  23. Re:Fix: Uninstall Legacy, install Bridge Commander by badboy_tw2002 · · Score: 1

    I can guarantee you for a fact that the "extreme 3D" version has nothing to do with the game. Looks like some 3d glasses snake oil or something. There were no extra or special editions put out for the game. There was going to be a sequel, but the game didn't sell very well despite being a mild success with critics (hence the rarity today).

  24. Re:Ye GODS! A story that got cut during developmen by Zephiria · · Score: 1

    Great, wonderful to hear some insider news like that.

    Still I've played to many games lately that are obviously rush jobs with storylines that aren't so much crafted, as they say horrible abortions that have been wall papered into the game rather then being finished.

    Look at NWN2, its up to 1.03 and I'm on my 3rd play through, its only after the this patch that many of the story parts are starting to work seemingly as I'm finding out things i never knew, or saw before and because of that the games more ENTERTAINING.
    Which is what I paid for.
    Not hours of mindless hack and slash but an interesting storyline, hack and slash is what you do between story parts, not instead of it.

    Lets look at KOTOR2, a game that was "Fun" But had gaping holes in its plot line that made no sense and lots of unresolved things that left you frustrated at the end, not to mention a cobbled together bodge job of an ending.

    This is only getting worse, I'm not a trek fan, I watch the series.. I was thinking this game might be fun but to hear that its been so.. rushed makes me pause, to the point where I'm probably not going to buy it unless I see it in a bargin bin.

  25. Re:Fix: Uninstall Legacy, install Bridge Commander by 3rd_Floo · · Score: 1

    Disapointing Kahns? Never!

    Oh wait...

  26. I smell a lawsuit coming... by hrrY · · Score: 0, Flamebait

    It's either gonna be bethesda vs. mad doc, or customers vs. bethesda eventually leading to bethesda vs. mad doc...
    There are 3 things that you don't mess with...trek fans, and trek fans hard-earned cash,oh, and trek fans that *might* be lawyers/PC gamers...
    This is outright fraud on someone's(bethsoft/ mad doc) part...The thing is, how do file a grievance with the BBB over missing content in a video game?! It's almost like filing a grievance over a movie that's listed in the paper as 1.5hrs long , but it's really 1hr long...has that ever happened?!
    Boggles the mind...glad I didn't pick this up, sorry to all of you that have. Bethesda has officially seen my last dime.

    1. Re:I smell a lawsuit coming... by loopback_127001 · · Score: 2, Funny

      Please to be demonstrating how this is 'outright fraud'.

      Use both sides of the paper if necessary.

    2. Re:I smell a lawsuit coming... by hrrY · · Score: 1

      Welllllll, for starters:
      1. The subject of this topic(missing plot) the predicate for any interest in ST, period.(STRIPPED CONTENT)
      2. Multiplayer right out of the box, was patched, still does not work.
      3. No modding tools.
      4. No historical missions/ custom skirmish match(s) w/o modding them in via/ map editor.
      5. Not being able to change key-mappings(????)
      6. The graphics details that were displayed in the preview stages of the game's PR blitz(s) DO NOT reflect those in the actual retail release of the game.
      I can go on, but I think that this pretty much demonstrates fraud, false advertisement at the very least, both of which are punishable by US law.If you bought a car, would you want spend extra time and money on including features in it that were advertised as being included when you made the initial purchase?
      In all truthfullness, I feel the worst for Mad Doc, as I truly believe their only intention was to make the best ST experience possible in a hybrid genre, to only have most of their work ripped out due to scheduling restraints and publishers greed.
      This is what they call cutting off your nose to spite your face...but I'm laying flamebait so what do I know...
      but this has to stop and I don't think it will unless the customers raise their voices in the only way allowed in this country...lawsuit.
      Gawd forbid you don't fancy getting bait and switched, that turns you into a troll or flamebait...

  27. Re:Fix: Uninstall Legacy, install Bridge Commander by Fweeky · · Score: 1

    Quite; the look and feel is quite a bit less retarded too. Legacy feels more like a cut-down Armada (without the RTS bits) than the third-person Bridge Commander/Klingon Academy type simulator many previews liked to suggest. Instead of any semblance of control over a big capital ship, you're basically flying a slow fighter with minimal feedback, no real damage model, and in an environment who's scale is like something out of Alice in Wonderland (planets a couple of miles across, or ships a few thousand).

    On the positive side, there's not much in the way of obnoxious copy protection.

  28. Re:Fix: Uninstall Legacy, install Bridge Commander by Wilson_6500 · · Score: 1

    If I can get a copy of a rare game for cheap(er) just because it comes bundled with some 3D glasses I'll never use, I don't really care about buying into the fake 3D garbage.

    However, if it's some special or crippled edition of the game that won't run with BC mods (which are what really make the game, from what I've heard) or BC patches, then I wouldn't touch it.

    I really don't feel like paying $50 only to find out that I've got some hamstrung copy of the game and have to pay $70 to get a real copy--and I can't seem to find any resources that talk about this "Extreme 3D" version of the game. One Ebay listing suggested that 3D rendering required an nVidia chipset, which would be a showstopper for me since I have an ATI/AMD--but is that _all_ 3D rendering or just their whiz-bang depth 3D?

  29. Dorothy is DC Fontana by Anonymous Coward · · Score: 0, Informative

    The Dorothy mentioned in the forum post is DC Fontana who wrote for the original Star Trek, Star Trek Animated Seris, Next Generation, Deep Space Nine, Star Trek Books, etc.

    1. Re:Dorothy is DC Fontana by Anonymous Coward · · Score: 0

      Okay, how the hell is the parent "Off Topic"!?

    2. Re:Dorothy is DC Fontana by cliffski · · Score: 1

      no idea, but the modding on slashdot lately seems to have gone mental, plus mod points seem to never be available. what gives?

      --
      DRM-free indie games for the PC and Mac: Positech Games
  30. Still waiting for by Ka+D'Argo · · Score: 1

    Vulcan Love Slave

    --
    Aw Frell this
  31. ESRB: Keeping your coffee cool by tepples · · Score: 1

    Maybe we'll get lucky and they'll leave all the half-finished stuff and voice recordings by the actors on the disc

    Or maybe we won't, given ESRB's policy as clarified.

  32. Re:Fix: Uninstall Legacy, install Bridge Commander by Boronx · · Score: 1

    Netrek is the best of all time...except for MTrek. Also a realtime, multiuser space combat game, MTrek had more and varied ship types, a universe with character, and was in 3-D. And it was much nerdier. Lacking graphics, objects in MTrek were described with 3-D vectors.

  33. Infocom is your source for long lasting flavor by mrmeval · · Score: 1

    Some of them have a solution time in the hundreds of hours.

    http://underworld.fortunecity.com/track/946/

    --
    I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
  34. Re: *TREK by CaptnMArk · · Score: 1

    Better than EGATrek is VTREK. Google for it. Runs well in 'dosbox'.

    I spent more time playing it than all other Star Trek games combined.

  35. Re:Fix: Uninstall Legacy, install Bridge Commander by VShael · · Score: 1

    D.C.U. ??