Microsoft Says PS3 Linux Not 'Competitive' To XNA
nz17 writes "Gamasutra has a preview of its upcoming interview with Dave Mitchell, Director of Marketing for Microsoft's Game Developer Group. In the interview Mitchell dismisses Linux on the PS3 as a game creators' solution and has said, 'What we [at XBox] are focused on doing is providing great tools at a free or low price point that are going to enable consumers to be absolutely successful at creating games for both the Windows and the Xbox 360 platforms.'"
Sad as it might sound, he could very well be right. Although linux may be very nice as a development tool, XNA is here and now, and already has hardware access, and is very affordable. No matter how much people may hate Microsoft, this is very possibly a good tool for indie game developers who want to create a console experience.
I've been using XNA for a while, and it's really a good effort by Microsoft. Easy to develop with, and exposes a pretty nice amount of the graphics and audio hardware. Compare this to PS3 Linux, which apparently doesn't even have accelerated 3D, and it's hard to argue with him - what Net Yaroze was a couple generations ago is now XNA - and much cheaper to boot.
Plausible conjecture should not be misrepresented as proof positive.
I see Linux on the PS3 more as an opportunity to get a cheap cell cluster than for game developement.
It may also be an excuse for Sony to avoid customs fees, because now the PS3 is a usable Computer as
compared to just a video game.
***Quis custodiet ipsos custodes***
Considering Linux PS3 is missing a 3D accelerated video driver. What are they coming out with next, an LCD without a backlight?
Hey, look! It's Bono's brother.
Well, the reason linux can't access the video chip in the PS3 is because Sony locked it out. I don't know that there is a way around it. If there is, I'm sure somebody will find it. But that's a limitation that Sony put in, not one of drivers or linux itself.
11 was a racehorse
12 was 12
1111 Race
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It's more robust than that.
.FBX format, which can be exported by tools such as 3D Studio Max and its free cousin, GMax. The .X format is text-based and very straightforward, so it is easy for other modelling software companies to add support for the format, and some free file translators are already available."
.NET frameworks and the lower-level game interfaces such as DirectX. Programmers call routines in the XNA game library that activate 3D screen modes, create polygons, paint textures on 3D meshes, play sounds, and interface with control devices such as joysticks or the Xbox 360 game controller."
From the FAQ:
"The XNA Framework Content Pipeline, a set of tools that allow developers to more easily incorporate 3D content into their games"
From an Ars Technica Article:
"3D models come in a dizzying variety of formats, depending on what tool has been used to create them. In order to make it easier for developers to create their own content, Microsoft has announced that SoftImage has added support for the XNA's native ".X" format to their Mod Tool 4.2 software, a free version of the company's popular 3D modelling program. In addition, the XNA software supports the Autodesk
From the same article:
"Microsoft hopes to help by providing subscribers to the XNA service access to the "XNA Creators Club," which includes a large database of free 2D and 3D art, models, and textures. Developers can use these assets as-is free of charge in developing their own games, or modify them to suit their purposes."
Again, from Ars Technica:
"XNA acts as a bridge between the
http://arstechnica.com/articles/xna.ars/1
http://msdn.microsoft.com/directx/xna/faq/
Let's all work together to bust the FUD.
Yep, it's been confirmed by Sony just a few days ago that at least for the moment RSX was locked out of PS3 Linux because of security concerns. That's a big disappointment, but it looks like the framebuffer device will be fast enough for HD videos. It's "just" a matter of someone optimizing ffmpeg for Cell I guess.
For games though, it's a bad news. Let's hope Sony will update the hypervisor to allow RSX access for Linux.
HAHA! BSOD! HAHA!
Seriously. 1999 called and they want their joke back.
As the target of XNA seems to be both the professional and the home-brew-market, can the Free Software camp beat this? Well, we already have quite a few game libraries, heaps of engines and a number of IDEs. I'm not aware of any FOSS-'game asset pipeline management tools', and targetting consoles (outside of the Linux-on-the-* projects) has always been something for the big players due to licensing fees.
What is interesting is their idea of having various 'starter kits' for certain types of games (FPS, RTS, platform), all using a common framework. Using them you could quickly get nice results. Is anyone aware of similar FOSS-projects? Might be interesting to build something similar on top of pygame.
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It is interesting to see the Microsoft PR get out there and compare XNA on XBOX360 to Linux on PS3. Of course, if you are going to make this comparison, you had better play up your strengths (easy game creation) and ignore there rest (full operating system, full development suite, lots of libraries available). Restricted to game development, the comparison is probably fair - for the fledging game developer who already has an XBOX 360, XNA probably allows them to put a game together fairly easily, certainly compared with taking a huge and diverse tool kit like a Linux install.
What this PR totally ignores is that XNA allows you to make games. Linux allows you to do whatever you want to do. If you are into game development on Linux and you want something to create games, then a port of Blender to the PS3 and the Blender Game Engine would probably be of most use to you. Or you could use the SDL libraries to get a start on some 2D stuff. Or you could play around with the Quake 1/2/3 source code and try and use that. Or wait for the GP2X games to get ported over. Or you could build a multimedia box. Or a fortune reader!
So, the comparison XNA/XBOX 360 is better than Linux/PS3 is deeply flawed. It may be true (for now) from one angle. It just isn't the whole story.
Cheers,
Toby Haynes
Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
I prefer Java/Eclipse personally to C#/VStudio, but XNA seems to be offering a good opportunity for Indies. Other than Beta1 to Beta2 transition, I've been impressed with the XNA team. I loaded my game on to a XB360 earlier this week and it was amazingly painless. A 'duh' issue where some content files were missing, but only had to do a few minor code changes. An hour later my game was running on an Xbox360! It's hard to believe that Microsoft managed to put such a solid product out. They did it with a very small team, which is why it is only VStudio Express and C# are supported right now. It's nothing like the bloated behemoth that Windows OS development has become. Other coolness is that Remote Debugging works, and works well. I've never had remote debug in hardware or software that worked so painlessly. Create the PC-360 link, start debug, play on the 360, and watched variables will update, you can insert breakpoints on the fly, step through, all that jazz without any problems at all.
More than likely, yes.
You can't build general software with XNA. It's tuned for games. It's also only really useful to anyone with a Creator's Club membership.
You CAN build general software on PS3 Linux. It's not tuned specifically for any one purpose. It's useful to anyone, anywhere, anytime, and doesn't require additional investment to share in its benefits.
Of course it's not a competitive solution. THERE IS NO CONTEST.
grey wolf
LET FORTRAN DIE!