Microsoft Says PS3 Linux Not 'Competitive' To XNA
nz17 writes "Gamasutra has a preview of its upcoming interview with Dave Mitchell, Director of Marketing for Microsoft's Game Developer Group. In the interview Mitchell dismisses Linux on the PS3 as a game creators' solution and has said, 'What we [at XBox] are focused on doing is providing great tools at a free or low price point that are going to enable consumers to be absolutely successful at creating games for both the Windows and the Xbox 360 platforms.'"
Sad as it might sound, he could very well be right. Although linux may be very nice as a development tool, XNA is here and now, and already has hardware access, and is very affordable. No matter how much people may hate Microsoft, this is very possibly a good tool for indie game developers who want to create a console experience.
I've been using XNA for a while, and it's really a good effort by Microsoft. Easy to develop with, and exposes a pretty nice amount of the graphics and audio hardware. Compare this to PS3 Linux, which apparently doesn't even have accelerated 3D, and it's hard to argue with him - what Net Yaroze was a couple generations ago is now XNA - and much cheaper to boot.
Plausible conjecture should not be misrepresented as proof positive.
It's more robust than that.
.FBX format, which can be exported by tools such as 3D Studio Max and its free cousin, GMax. The .X format is text-based and very straightforward, so it is easy for other modelling software companies to add support for the format, and some free file translators are already available."
.NET frameworks and the lower-level game interfaces such as DirectX. Programmers call routines in the XNA game library that activate 3D screen modes, create polygons, paint textures on 3D meshes, play sounds, and interface with control devices such as joysticks or the Xbox 360 game controller."
From the FAQ:
"The XNA Framework Content Pipeline, a set of tools that allow developers to more easily incorporate 3D content into their games"
From an Ars Technica Article:
"3D models come in a dizzying variety of formats, depending on what tool has been used to create them. In order to make it easier for developers to create their own content, Microsoft has announced that SoftImage has added support for the XNA's native ".X" format to their Mod Tool 4.2 software, a free version of the company's popular 3D modelling program. In addition, the XNA software supports the Autodesk
From the same article:
"Microsoft hopes to help by providing subscribers to the XNA service access to the "XNA Creators Club," which includes a large database of free 2D and 3D art, models, and textures. Developers can use these assets as-is free of charge in developing their own games, or modify them to suit their purposes."
Again, from Ars Technica:
"XNA acts as a bridge between the
http://arstechnica.com/articles/xna.ars/1
http://msdn.microsoft.com/directx/xna/faq/
Let's all work together to bust the FUD.
Yep, it's been confirmed by Sony just a few days ago that at least for the moment RSX was locked out of PS3 Linux because of security concerns. That's a big disappointment, but it looks like the framebuffer device will be fast enough for HD videos. It's "just" a matter of someone optimizing ffmpeg for Cell I guess.
For games though, it's a bad news. Let's hope Sony will update the hypervisor to allow RSX access for Linux.
As the target of XNA seems to be both the professional and the home-brew-market, can the Free Software camp beat this? Well, we already have quite a few game libraries, heaps of engines and a number of IDEs. I'm not aware of any FOSS-'game asset pipeline management tools', and targetting consoles (outside of the Linux-on-the-* projects) has always been something for the big players due to licensing fees.
What is interesting is their idea of having various 'starter kits' for certain types of games (FPS, RTS, platform), all using a common framework. Using them you could quickly get nice results. Is anyone aware of similar FOSS-projects? Might be interesting to build something similar on top of pygame.
This sig is intentionally left blank
I prefer Java/Eclipse personally to C#/VStudio, but XNA seems to be offering a good opportunity for Indies. Other than Beta1 to Beta2 transition, I've been impressed with the XNA team. I loaded my game on to a XB360 earlier this week and it was amazingly painless. A 'duh' issue where some content files were missing, but only had to do a few minor code changes. An hour later my game was running on an Xbox360! It's hard to believe that Microsoft managed to put such a solid product out. They did it with a very small team, which is why it is only VStudio Express and C# are supported right now. It's nothing like the bloated behemoth that Windows OS development has become. Other coolness is that Remote Debugging works, and works well. I've never had remote debug in hardware or software that worked so painlessly. Create the PC-360 link, start debug, play on the 360, and watched variables will update, you can insert breakpoints on the fly, step through, all that jazz without any problems at all.