Microsoft Says PS3 Linux Not 'Competitive' To XNA
nz17 writes "Gamasutra has a preview of its upcoming interview with Dave Mitchell, Director of Marketing for Microsoft's Game Developer Group. In the interview Mitchell dismisses Linux on the PS3 as a game creators' solution and has said, 'What we [at XBox] are focused on doing is providing great tools at a free or low price point that are going to enable consumers to be absolutely successful at creating games for both the Windows and the Xbox 360 platforms.'"
Sad as it might sound, he could very well be right. Although linux may be very nice as a development tool, XNA is here and now, and already has hardware access, and is very affordable. No matter how much people may hate Microsoft, this is very possibly a good tool for indie game developers who want to create a console experience.
I've been using XNA for a while, and it's really a good effort by Microsoft. Easy to develop with, and exposes a pretty nice amount of the graphics and audio hardware. Compare this to PS3 Linux, which apparently doesn't even have accelerated 3D, and it's hard to argue with him - what Net Yaroze was a couple generations ago is now XNA - and much cheaper to boot.
Plausible conjecture should not be misrepresented as proof positive.
Si hoc legere scis nimium eruditionis habes.
I see Linux on the PS3 more as an opportunity to get a cheap cell cluster than for game developement.
It may also be an excuse for Sony to avoid customs fees, because now the PS3 is a usable Computer as
compared to just a video game.
***Quis custodiet ipsos custodes***
Considering Linux PS3 is missing a 3D accelerated video driver. What are they coming out with next, an LCD without a backlight?
Hey, look! It's Bono's brother.
PS3 Linux is an effort to sell PS3 as a computer. It has only access to framebuffer, without any hardware accelerated 3d support.
:)
XNA is a game development platform working on both Windows and XBOX360.
Which would be better for Game Developers?
I'm not a developer, but would it be too much of a stretch to think that PS3 Linux will eventually expose all of the graphics and audio hardware? XNA seems to be limited to what Microsoft wants you to see, as far as I understand it (and I'm not a developer).
I would also think that PS3 Linux will be a lot better for general purpose computing, maybe clusters for parallel computations (fluid flow, CAD/CAE analysis). Can you build a $700 computer now that out-performs a PS3 computationally? (I'm really asking, I don't know what the Cell processors can do)
At least Sony isn't stopping you from trying things with the PS3 that you bought. I don't like them so much as a company, but they definitely seem to be the lesser of the two evils in this case (which is why the story wasn't posted by Zonk).
about Microsoft, but this is one thing they have *always* gotten. Providing excellent tools and 3rd party developers has been one of the main reasons they have been so successful over the years. It's nice to see they haven't forgotten that.
The more you regulate a company, the worse its products become.
By providing access to a development platform at such a low cost users are encouraged to program, learn and hopefully not brick their consoles. Do I expect Ps3 linux gaming to be anything special, not really, but if it provides access to the hardward, development tools then you'll see kids getting even more interested in becoming programmers since they'll have practical experience.
Can you please clarify how XNA is leveraging a dominant position in Office to provide game-creation tools for the Xbox 360?
"It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
Apart from being the the IATA airport code for Northwest Arkansas Regional Airport in Fayetteville, Arkansas, what on earth is an XNA?
A pizza of radius z and thickness a has a volume of pi z z a
I've been hearing a lot about XNA lately, but I'm curious if the licensing only allows you to share your creations with other XNA developers. At what point does the average consumer get to try out these independent games for themselves? Also, who ultimately owns the content you create using these tools? As inexpensive as Microsoft is making XNA for all the aspiring developers out there, I'd imagine there's probably some benefits Microsoft is going to gain from offering XNA other than mere bragging rights.
Will some of these developers one day find their creations suddenly assimilated into the Xbox Live Arcade under a completely different title with no mention of their name in the credits?
8==8 Bones 8==8
It's more robust than that.
.FBX format, which can be exported by tools such as 3D Studio Max and its free cousin, GMax. The .X format is text-based and very straightforward, so it is easy for other modelling software companies to add support for the format, and some free file translators are already available."
.NET frameworks and the lower-level game interfaces such as DirectX. Programmers call routines in the XNA game library that activate 3D screen modes, create polygons, paint textures on 3D meshes, play sounds, and interface with control devices such as joysticks or the Xbox 360 game controller."
From the FAQ:
"The XNA Framework Content Pipeline, a set of tools that allow developers to more easily incorporate 3D content into their games"
From an Ars Technica Article:
"3D models come in a dizzying variety of formats, depending on what tool has been used to create them. In order to make it easier for developers to create their own content, Microsoft has announced that SoftImage has added support for the XNA's native ".X" format to their Mod Tool 4.2 software, a free version of the company's popular 3D modelling program. In addition, the XNA software supports the Autodesk
From the same article:
"Microsoft hopes to help by providing subscribers to the XNA service access to the "XNA Creators Club," which includes a large database of free 2D and 3D art, models, and textures. Developers can use these assets as-is free of charge in developing their own games, or modify them to suit their purposes."
Again, from Ars Technica:
"XNA acts as a bridge between the
http://arstechnica.com/articles/xna.ars/1
http://msdn.microsoft.com/directx/xna/faq/
Let's all work together to bust the FUD.
Q: What does XNA stand for? A: XNAs Not Acronymed
Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
What truth?
There is no dupe
HAHA! BSOD! HAHA!
Seriously. 1999 called and they want their joke back.
XNA may sound nice at first but it's actually pretty limiting. The worst thing of all is your forced to use C#. It also sucks that they didn't make solutions for other platforms. I could have seen myself buying a 360 just for XNA but not being able to code in C or C++ and having to use Windows to compile the stuff really changed a lot of that.
Although Linux can be a nice environment for programming, a framework which facilitates writing games specifically would be much easier to write games to. And that's where he's missing the point (on purpose or not). It's only for writing games. Linux enables you to do a bunch of other cool stuff (playing around with the Cell architecture, doing cheap clusters, etc). And theoretically, Sony could eventually provide people with a framework to write games on PS3 Linux, while still enabling us to do cool stuff.
As the target of XNA seems to be both the professional and the home-brew-market, can the Free Software camp beat this? Well, we already have quite a few game libraries, heaps of engines and a number of IDEs. I'm not aware of any FOSS-'game asset pipeline management tools', and targetting consoles (outside of the Linux-on-the-* projects) has always been something for the big players due to licensing fees.
What is interesting is their idea of having various 'starter kits' for certain types of games (FPS, RTS, platform), all using a common framework. Using them you could quickly get nice results. Is anyone aware of similar FOSS-projects? Might be interesting to build something similar on top of pygame.
This sig is intentionally left blank
Just on the outside chance that there is no "catch" to using XNA, there are ways Microsoft could embrace independent game development to it's full potential.
One possible method, would be to introduce a special section on XBox Live Arcade specifically for allowing end users to try out independently developed games. They could set up a sort of "Independent Game Developer of the Week" contest, where the best designed game gets a full week of distribution onto the Xbox Live Arcade. Once downloaded, these games would have an expiration date on them, at which point the game is removed from the user's console once the time has elapsed. Microsoft could then use Xbox Live to track each game's popularity and overall usage to determine whether or not to buy the rights to the game outright and make it a permanent addition to the Xbox Live Arcade's library.
8==8 Bones 8==8
Antek9 wrote, "Another Microsoft spokesperson that doesn't 'get' Linux, what else is new?"
Give M$ a little more credit than that. I would imagine they know just as much about Linux as the community itself. They probably have a secret department who's job is to do nothing but monitor Linux and to know it better than the enemy (that would be some of you folks). You cannot fight an enemy you do not know, and you should strive to know them better than they know themselves.
M$ reps are instructed by M$ on how to respond to Linux. There is nothing new here to see, please move along.
Bearded Dragon
Right now, if you're not a member of XNA Creators Club, you have to run the game on a PC running Windows OS, and unless you have a home theater PC, it's likely that the screen will be too small to fit four players around.
You're right. He could have said...
...but that's the language of commitment and definites. He's in marketing, so he doesn't ever want to say anything definite in case the company changes its multi-headed mind, hence "focused on" instead of "going to". And no, you're not the only one who's sick of PR language.
"We are going to provide cheap or free tools that let buyers create games for Windows and Xbox 360."
If it bugs you that much, you could try writing a Firefox plug-in to convert marketspeak to plain English. Here's a few to get you started;
"focused on" becomes ""
"great" becomes ""
"absolutely" becomes ""
"platforms" becomes ""
Why can't I go Managed C++ or C++/CLI?
C# really isn't that bad of a language once you get to know itRight now, I'm working on a project where the PC and Game Boy Advance versions of the same program share the same game logic source tree. Is this possible with an environment that requires the C# language? Or would I have to code the game logic twice and keep them in sync manually, which as far as I can tell would appear to have a huge potential for introducing bugs?
Ok. It works on every microsoft platform. What more did you expect?Compatibility with Microsoft Windows Mobile perhaps?
Would it be possible to start developing XB360MC with XNA and if it is does it cost anything?
I didn't think that linux on PS3 and XNA were even remotely related. Different technologies, different purposes.
But was most of this code on the GP2X written with original games in original worlds in mind, or is it mostly just to run copies of classic games in emulation or source port?
Sony has clearly not learned a lesson from the early 80's. TI produced a console called a TI99 that was based on a pretty good TI 9900 microprocessor. In many ways the microprocessor and its supporting chips were superior to the technology and chip used by Apple and the Commodore 64.
Both Commodore and Apple made their platforms very open and allowed many 3rd parties to develop hardware and software with virtually no licensing restrictions and very modest fees if any. TI on the other hand, made its development kit proprietary and required use of a cartridge with a TI-only chip. Thereby, TI could control development for its platform in great detail. The license fees were significant so few small companies participated.
TI never did achieve the kind of market share they needed for the product. Eventually, a console that initially cost $500 was dumped onto the market at $99 to unload the inventory.
The situation is a bit different today. There are a number of large game companies that can afford to deal with Sony. That will keep the Sony product alive with a decent market share. However, we can expect that the most innovative products will come on other platforms where entrepreneurs are encouraged to participate.
Sony appears to be locked into the Betamax mentality. Try for price leverage by creating barriers that prevent new players from entering the market. Use every possible mechanism for generating revenue, even if it slows market penetration.
I don't see the strategy working now either.
Tzinger
"If all the American people want is security, let them live in prisons." Eisenhower
Where the denizens are supporting Microsoft against an implementation of Linux.
Linux and FOSS have one major trait that microsoft do not have, they quickly adapt to fit a new problem.
So yes, right now this is better then what linux/FOSS could offer, but ill that still be the case in a year?
Except that, Linux on the PS3 doesn't allow access to 3D video acceleration. Its hard to become a gaming monster when the pretty graphics of all the big games won't run on it. Also, the GP2X may have been "successful", but that success is hardly anywhere near the success of a big name gaming platform. Total sales as of October were 30,000 units, while sales of the Nintendo DS are in the 20 million range.
...creating games for both the Windows and the Xbox 360 platforms.
Is it legal for them to leverage their OS monopoly to boot their console like this?
XP SP2 here (Dell Laptop), and I've seen a BSOD this year ... so cannot be joke, and aren't passé
Oh there's nothing secret about it.
..they said so with their last PSP firmware update. :)
It is interesting to see the Microsoft PR get out there and compare XNA on XBOX360 to Linux on PS3. Of course, if you are going to make this comparison, you had better play up your strengths (easy game creation) and ignore there rest (full operating system, full development suite, lots of libraries available). Restricted to game development, the comparison is probably fair - for the fledging game developer who already has an XBOX 360, XNA probably allows them to put a game together fairly easily, certainly compared with taking a huge and diverse tool kit like a Linux install.
What this PR totally ignores is that XNA allows you to make games. Linux allows you to do whatever you want to do. If you are into game development on Linux and you want something to create games, then a port of Blender to the PS3 and the Blender Game Engine would probably be of most use to you. Or you could use the SDL libraries to get a start on some 2D stuff. Or you could play around with the Quake 1/2/3 source code and try and use that. Or wait for the GP2X games to get ported over. Or you could build a multimedia box. Or a fortune reader!
So, the comparison XNA/XBOX 360 is better than Linux/PS3 is deeply flawed. It may be true (for now) from one angle. It just isn't the whole story.
Cheers,
Toby Haynes
Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
I'm very happy with developing small games for the Linux platform. SDL is just perfect to write a game that works on Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. And unofficially supports AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2(Copied and pasted from libsdl.org). Additionally OpenGL actually supports software rendering so a GPU isn't exactly needed. Super Mario 64 shouldn't have a problem running in software on a Cell. With some skills in googling one can find superb tutorials of how to make a pong game in just a few hours. Of course it's required that you understand the basics of programming. But the great thing about this is that you can actually make games that everyone can play. A lot of users will think XNA is great just because they don't know about the alternatives or think the alternatives just suck. The market in Africa is mine, because my games works perfect with One Laptop Per Child PC's for $100 =)
Short answer: You're wrong.
:)
Less-short Answer: Torque-X is a port of TGB sat on top of XNA.
Long Answer:
XNA is a gaming framework sat on XP or x360.
XNA Game Studio Express is a free (as in beer, not as in code) solution for developing managed directX applications on XP (unofficial support for Vista). You can also deploy your application on your Xbox360 if you pay MS $100 per year. (Note - this also gets you access to lots of content to use in your app).
Torque X is a free (as in scripting code, or as in all code - if you get the Pro/Commercial license, not as in beer) port of Torque Game Builder to XNA. You need XNA Game Developer Studio to develop with it (I believe...been to busy to check it out up 'til now). You don't need to pay a bean to distribute it over and above ensuring you have the correct Torque license.
These are both different things to TGB, although you can certainly release the same game under linux, x360, pc, mac. Porting TGB to ps3 linux, however, will sux0r big style as you only have access to the framebuffer, not the 3d accelerated hardware.
So....you're wrong.
Hope this helps
The single, solitary, lone reason I own an XBOX is for XBOX Media Center. Nothing else comes close to the TiVo-like integration and Firefox-like expandability.
Unfortunately, the built-in 733Mhz. processor is the limiting factor. Friendtech used to sell a 1.4Ghz. Celeron upgrade, but they don't offer it any longer (if anyone has one of these systems, by the way, I'd be happy to buy it off you). At this point, the XBMC developers are looking at ways to use the onboard GPU to do some of the calculations and take all the heat off the CPU, but this is like looking for breadcrumbs when right next door is a fully stocked kitchen pantry (XBOX 360 or PS3). Instead of wasting time developing for a platform that's basically a dead-end, they could be working on a system that will be able to handle HD content by design.
Would developers have to port MPLAYER to C# in order for this to work? It sounds like the PS3 is a lost cause until someone can whip up some Linux drivers for the graphics system. Does Microsoft have similar restrictions to the hardware?
I prefer Java/Eclipse personally to C#/VStudio, but XNA seems to be offering a good opportunity for Indies. Other than Beta1 to Beta2 transition, I've been impressed with the XNA team. I loaded my game on to a XB360 earlier this week and it was amazingly painless. A 'duh' issue where some content files were missing, but only had to do a few minor code changes. An hour later my game was running on an Xbox360! It's hard to believe that Microsoft managed to put such a solid product out. They did it with a very small team, which is why it is only VStudio Express and C# are supported right now. It's nothing like the bloated behemoth that Windows OS development has become. Other coolness is that Remote Debugging works, and works well. I've never had remote debug in hardware or software that worked so painlessly. Create the PC-360 link, start debug, play on the 360, and watched variables will update, you can insert breakpoints on the fly, step through, all that jazz without any problems at all.
"Seriously. 1999 called and they want their joke back."
Seriously. 1993 called and they want their joke back.
Also, the GP2X may have been "successful", but that success is hardly anywhere near the success of a big name gaming platform.
.. except for 40,000 or so folks who have taken the time to find out, somehow. Nintendo are a +100-year old company, after all ..
I don't see this argument as being anything more than a brand soapbox. Of course, nobody knows who Gamepark is
But that doesn't mean that the GP2X, as a Linux-based gaming platform, is going to change or go away. GPH are thriving. They have new product plans in the works. There is definitely a major chance for them to build mindshare (developer and player alike) over the next year.. so watch the snowball. See it roll.
; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
Buried at the end of the article is "the ruling shouldn't have any effect on the imports of future consoles because the levy on both codes now stands at zero". So it's still there, it's just set at zero.
Please don't just throw tl;dr links around without at least pointing out the most important half-sentence.
#naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
you're a funny guy!
It is like comparing DirectX to WinCE. One is a API that ogranizes various OS functions in away to facilitate creating of media content. The other is Operating System level for user processes to build any application on. Although one can build a game without XNA/DirectX right on the OS(WinCE/Linux), it isn't as pleasant or extendable. You can't build a device driver in XNA. It is much more "hands on" to OpenGL routines with just the OS and GL/GLX let alone a make a full blown game.
There appears to be different goals between XNA and PS3 Linux. I would fully expect toy games from XNA while on PS3 Linux I expect more toy apps. Keep in mind that neither of these are for serious product development. If you or your company want to make a real product for XBox 360 or PS3 you need a different set of hardware and software tools.
This morning I was asked, "should we buy a PS2, or a PS3 for the children?" Wii, Xbox, and PS3 all have price tags that are a little to pricey for this Santa. From my view point, I cannot see homework completed using the Xbox, or the PS3; But the notion is intriguing. It boils down to game title, and compatibility. Microsoft is doing to consumers what IBM did to consumers using Microsoft; That still leaves a bad taste in my mouth,(In both cases). I think it is only a matter of time before Sony realizes that access to their entire box via Linux will finally allow some curiously entertaining games and applications to be created. I can plug my laptop into my LCD TV, same for the game boxes; So which has the better graphics, and feed back? It looks like this Santa has a trip to Fry's, Best Buy, and the Toy Be Us folks; Today.
-Eric
SJW: Someone who has run out of real oppression, and has to fake it.
1) I would expect MS to sell a solution that works with their own proprietary software. It has the advantage of running on windows PCs and the 360. You might note that there are a couple 360s and Windows PCs in existance, so it has the advantage of working with the largest slice of the pie.
2) Porting a driver won't do you a whole lot of good if your linux distro is running in a hypervisor that controls access to the RSX.
"The Nvidia graphics card is not supported beyond framebuffer mode. This does not reduce the quality of the image, but does not provide accelerated video nor OpenGL support. Refer to the this HOWTO for information about HDMI, Multi-Out and associated TV/Monitor connections." From here.
That protection will be circumvented eventually, but they Sony will release a new firmware (think PSP ) that closes that hole. So, no, PS3 linux isn't competitive with MS XNA.
Well, if you figure that the Xbox 360 is 1 year into a 4 year lift span, it's 25% over (if it really sells well, it'll get a fifth year, overlapping with the Xbox-3). Getting XNA games out now, for hobbyists, let's them tweak and expand their development tools, get paid doing it (the subscription fee probably covers the cost of supporting the project, not much of a profit center, but should make it a bottomless pit of costs), and does so without the expectation of the pro shops.
The big development shops wouldn't tolerate things being imperfect, hobbyists will. For the next generation, expect some XNA derived system to be one of the main development environments for the console.
There is a long tail effect with gaming. People buy consoles for the oddest reasons. If you are a niche system like the Xbox was last round (people wanting HD games, or the absolute most powerful system, not looking for bulk of games like the PS2 was), you can suffer. If you are a shop making an innovative game, that won't sell HUGE numbers, only the PS2 had the volume (unless you were using a Nintendo character license, then the Gamecube was a compelling system) to sell.
Things like puzzle games are popular, light on the graphics, and can be implemented cheaply. If Microsoft figures out a way to sell $20 games online (taking $5-6 as the publisher cut) without involving retailers, then independents will flock to the system, Microsoft will make tons of money, and they'll position themselves for huge market-share gains.
However, the XNA, at this point in the Xbox 360's lifespan, is simply a test. Real development houses with 1-year + dev cycles wouldn't adopt a new system now, but hobbyists and indies will, and what works will roll into the Xbox-3's dev kit.
Alex
Yes, and XNA's market is just a few thousand, just the other XNA devs, since you can't actually reach the LARGE 360 market unless Microsoft blesses you. IF they don't bless you are S.O.L.
Even worse, they claim XNA runs on Windows but sadly it requires a high spec PC. My PC which ran HL2 just fine does not run XNA. So, if you wanted to make the next Mutant Storm or the next Cloning Clyde and sell your product on Windows then XNA is NOT the way to go since the majority of the Windows market will not be able to run it and the odds of Microsoft blessing you for publishing on 360 are exceedingly low.
Worse, you can't even try to get momentum built like say Alien Hominid did for those same reasons. No one to show it to on XNA since you can only show it to other devs and low compatibility with PCs of people that actually buy casual games.
Someone should have asked him if Linux runs better on the PS3 than on the 360. Being a PR flak, he can't admit that the competition does anything that his product doesn't or does it better. He also can't admit running Linux. I think his head would explode.
Intron: the portion of DNA which expresses nothing useful.
It's really hard. Obviously Microsoft want to grow the market, and good toolkits for collaboratively developed games are one thing towards that. But how do you set the price high enough that it's clear that the business is designed to stand profitably on its own ?
I bet the GP was talking about Windows NT. NT 3.1 came out in 1993, and it had the BSOD. When Windows '95 came out, its blue screen was different than NT's, and many had the opinion that only NT's version should be called the blue screen of death.
Microsoft would never try to limit developers developers developers development to just their platforms. You're clearly mistaken.
I don't think there's anything clear here that suggests they're using Office profits to fund XNA, in fact common sense would dictate that Xbox profits would go into this. I think another story commented the Microsoft is a series of sub-sections each aimed towards their own profits, so it makes more sense than just jumping to the conclusion that the OP made.
"It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
The OP being you, of course. Damn, I need to pay attention more.
"It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
Windows XP SP2, using Cisco VPN regularly causes a BSOD about once a month. The system reboots about half a second later. Three quarters of a second later is when the cursing starts.
What you're forgetting is that Sony has deliberately crippled Linux, and so we may be motivated to do more than just get it to run. We may be motivated to actually try to get some 3D acceleration.
Don't thank God, thank a doctor!
PS3 Linux is aimed at competing with XNA as a game development system. PS3 Linux opens up the PS3 as a general-purpose computer. Saying that XNA is a better game development system than PS3 Linux is true, but kind of weird; like saying that PS3 Linux is a better choice than XNA if you want to use your console as a general purpose computer, or like saying that my Sony VAIO laptop is a better computer than my Chevy Aveo.
I suppose if PS3 Linux ever gets full hardware support, there might be an XNA-like toolkit delivered on top of PS3 Linux for game development that it makes sense to compare to XNA, but really it seems like MS, here, is just pulling an unrelated product with an entirely different purpose to compare.
Its about on the level of saying "Microsoft Excel better for making spreadsheets than Java is."
There are no XBox profits. XBox consistently loses money. The original XBox, when alls said and done, lost something on the order of several billion dollars. They can do this because of Windows and Office profits. So, the OP has a point.
Yup. I even took a screenshot of my BSOD found using XP SP2.
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
At first, I thought ps3 and linux was a clear cut genius move by sony, and I couldn't wait to get my hands on a ps3 just to enjoy all the linux goodness. That feeling is now all but gone, since I found out yesterday that sony will not open up access to the rsx, which means no graphical acceleration.
Last I checked the "open" cell api was no where near complete either, at least when it came to documentation.
The reason that sony chose linux too is actually completely clear to me, it completely nullifies the possibility of pirating ps3 games (although ps2/ps1 and other consoles via emulation would have been possible had they released the rsx spec). I highly doubt that ps3 games can realistically be run withing a linux system with any loader.
So the choice of linux was made to prevent any possible competition in the profitable game industry/piracy while pretending to care about open source.
Microsoft on the other hand, doesnt give a crap about open source, and they've released a very easy to program platform, which I believe is based on managed direct x which is probably the easiest 3D api available. They have given the little game designers the possibility of actually creating games cross platform that they can profit off of.
Overall, I think microsoft does win this round, because they are allowing game developers to build just that, games for the xbox 360, while sony is allowing all software except games, and they refuse to support linux fully which makes the whole endeavor nearly useless.
You could run VLC, but that's just for playing videos, audio and streams.
The PS3 media center project, with TiVO-like, DVR capabilities(using usb capture devices) are a few months away yet.
Linux is a (great) operating system
I don't get the confusion.
Copyright infringement is "piracy" in the same way DRM is "consumer rape"
You can't build general software with XNA. It's tuned for games. It's also only really useful to anyone with a Creator's Club membership.
You CAN build general software on PS3 Linux. It's not tuned specifically for any one purpose. It's useful to anyone, anywhere, anytime, and doesn't require additional investment to share in its benefits.
Of course it's not a competitive solution. THERE IS NO CONTEST.
grey wolf
LET FORTRAN DIE!
A fair point now that I've done some looking around (never assume anything, ladies and gentlemen), but this still isn't leveraging a monopoly in anything.
For a start, Microsoft have a 'convicted monopoly' (whatever that's supposed to mean nowadays) in the OS/browser market, not in the Office market. Pedantry but I need three points or it won't flow properly.
Secondly, Microsoft doesn't have a monopoly on the games console market. There are still 3 major players. If they had 90% or so of console sales, then maybe then there should be some action to prevent them from making it harder for other companies to enter the market. At this moment in time, they are merely using their own funding to try and gain marketshare.
Finally, they're not enforcing a standard on other systems, they aren't enforcing use of a certain tool on other companies, they are merely providing a service for subscribers to their own products. Nintendo and Sony are still free, as they always have been, to do the same. Seeing as MS are expecting a profit on their systems by 2008, they are still merely a competitor. If this can give them the edge over Sony and Nintendo they are well within their rights to do so.
That's just my opinion of the thing, anyway. We can't keep throwing 'monopoly' at MS to prevent them from doing anything at all. Though obviously that makes me pretty unpopular on Slashdot, eh?
"It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
That's just my opinion of the thing, anyway. We can't keep throwing 'monopoly' at MS to prevent them from doing anything at all. Though obviously that makes me pretty unpopular on Slashdot, eh? Nope, I agree with your sentiment. I think the level of, "You can't do that because you have a monopoly!" has gotten a bit ridiculous. But the question isn't whether they have a monopoly in the game console market, its whether or not they're leveraging their monopoly to unfairly compete in another market. For example, with the Netscape-IE thing, the problem was that they used their monopoly in Windows to kill off Netscape. But I agree with you despite that point. While they are using monopoly profits to push the XBox, I don't see anything that implies they're doing so unfairly. Their console seems to be priced fairly, and they haven't been pulling any tricks that Sony and Nintendo haven't been doing. About their worst sin is buying out Bungie to get an exclusive killer app, which isn't even a blip on the radar.
The GP2X is nice for what it does, but it almost completly lacks non-homebrew application/games and those homebrew stuff around are often emulators which require illegal ROMs, which makes the GPX2 rather useless to those who search for original, legal and non-emulated content.
For what it does the GP2X is still great, but for most people a GBA, PSP or DS is still the better choice.
I thought that was supposed to be a game development platform....
He lives in a van down by the river.
I mean a cozy, location-enabled waterfront property with independent electrical system.
Can you be Even More Awesome?!
While that may be true, it's Sony that is at fault here for locking the Linux using customers out of the kingdom and leaving us in the slums where se can only look but not touch the riches of the platform. Since they sealed off graphics acceleration there is no real usable way to actually make a functional game on the PS3 that uses it's power. So of course MS feels it's not competition, because it isn't. If Linux running on a PS3 gave you access to the RSX graphics chips and system resources, MS would have to run for cover since there is such a large Linux community and the PS3 would have been a big maintstreamed threat, but in the condition it is now the only games we will be seeing are Mame 2D stuff or anything that doesn't overly tax the 2d framebuffer. Sony needs to get serious and stop half delivering or paying lip service to their promisses.
Then the battle of the firmware patches to lock us out again will begin.
Meanwhile, you can easily get an original Xbox for $100 or less, and by the time the 360 and PS3 prices drop, Xboxes will probably be even cheaper. At that price, you can put one in the living room, one in the bedroom, and one in the kitchen. XBMC might be featureful enough to be worth $300, but I'd sure rather pay $100 for it.
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Arguing about the chicken before there's an egg, now thats interesting. Because, the context is: Ability to easily develop for the platform. In that context, the GP2X rules over the other choices.
; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
To develop, debug and/or play games on the Xbox 360, however, you must have an XNA Creators Club subscription purchased directly from the Xbox Live Marketplace. Two subscription options are available: $99 per year or $49 per four months.
XNA Game Studio Express is only designed and tested for Windows XP SP2. Windows Vista and Windows Server 2003 are unsupported platforms
To share your Xbox 360 game with friends, four requirements must be met:
Games developed using XNA Game Studio Express cannot be shared through a memory card or CD/DVD
etc... this is definitely not competitive to linux
modding this down is ridiculous. He has a point and is not looking for a flamewar.