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Why Bother With Episodic Games?

Gamasutra is running a piece today entitled Why Bother With Episodic Games? Author Rick Sanchez ponders the rationale behind this business model, and offers up a few reasons why 'the next big thing' is actually a good idea for both gamers and game developers. From the article: "Traditional game development does have a feedback loop, but with years between results. Betting the studio that the design decisions made for a sequel were the right ones can be disastrous if you were wrong. With short iteration cycles, gameplay mechanics that an audience responds to can be used to turn a moderate performer into a hit. This model still needs to be vetted out in the video game world, but it works in every other form of media that we consume, so there's no reason to think it won't work for games."

125 comments

  1. Games are hardly standalone as a result by Sciros · · Score: 5, Insightful

    We have "episodic nature of games" to thank for some of the most unfulfilling ending sequences ever. And to say it works everywhere so it should work in video games is rubbish, because it doesn't always work everywhere (I cite the ending of Pirates of the Caribbean: Dead Man's Chest, which IMO was reminiscent of Halo 2's ending in terms of closure and satisfaction).

    --
    I like basketball!!1!
    1. Re:Games are hardly standalone as a result by MyNymWasTaken · · Score: 2, Insightful

      The ending of PotC: DMC wasn't supposed to provide any closure. It was a teaser, pure & simple, for the 3rd PotC movie.

      It's exactly like the season finale of episodic work - TV show, webcomic, movie series, etc...

    2. Re:Games are hardly standalone as a result by Sciros · · Score: 3, Interesting

      I never said they did it by accident T_T

      I don't want to spoil anything for folks who haven't seen it but my whole point was I found it *highly disappointing* for a number of reasons as a result. For one, the movie isn't standalone at all, and there is merit in having something not make you feel like you paid for, literally, half of a product and are now committed to buying the other half in order to justify the first.

      --
      I like basketball!!1!
    3. Re:Games are hardly standalone as a result by Anonymous Coward · · Score: 1, Interesting

      I don't want to spoil anything for folks who haven't seen it but my whole point was I found it *highly disappointing* for a number of reasons as a result. For one, the movie isn't standalone at all, and there is merit in having something not make you feel like you paid for, literally, half of a product and are now committed to buying the other half in order to justify the first.

      I really have to disagree in that I thought the movie was just as standalone as, say, The Two Towers. If anything, it reminded me of Back To The Future, both I and II. I don't see anyone complaining about how those ended (e.g. - "To Be Continued..." and "To Be Concluded..."). I guess the argument can be made that BTTF I was containerized enough, but BTTF II ended with the same sorts of open questions about what would happen to Marty being stranded in 1955 and Doc being stranded in 1885. I don't recall hearing anyone on Slashdot complain about that.

      Could it be that our standards are just getting higher and higher as we get older? Naah, that's unpossible.

    4. Re:Games are hardly standalone as a result by Anonymous Coward · · Score: 0
      If anything, it reminded me of Back To The Future, both I and II.

      More BttF II & III. BttF wrapped up its story line, then threw out a teaser that there might be more when Doc shows up again at the very end. BttF II left you in the middle of the story, with very little resolved, just like PotC: DMC. A more properly geeky example would have been SW ep5: ESB and SW ep6: RotJ

    5. Re:Games are hardly standalone as a result by 644bd346996 · · Score: 1

      Halo 2's ending was far better than Pirates 2. Getting to the end of Pirates almost made me wish I went fishing instead of watching it on the opening day. Getting to the end of Halo 2 made me glad that they had stopped dragging out the second half of the game with endless identical hallways. Halo 2 was actually more satisfying, and I felt like the sequel might have good stuff in it. I expect the only good things in Pirates 3 to be the music.

    6. Re:Games are hardly standalone as a result by Anonymous Coward · · Score: 0

      No way man. SW ep3 completely left me hanging. I can't wait to find out what happens to Anakin next!

    7. Re:Games are hardly standalone as a result by Fozzyuw · · Score: 1
      (I cite the ending of Pirates of the Caribbean: Dead Man's Chest, which IMO was reminiscent of Halo 2's ending in terms of closure and satisfaction)

      As long as it's nothing like Drag-on Ball Z in terms of 'content', then I'd be happy. It's like my mothers soap operas... Watch once every couple of weeks and you'll know all you need to know.

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    8. Re:Games are hardly standalone as a result by MobileTatsu-NJG · · Score: 1

      "It's exactly like the season finale of episodic work - TV show, webcomic, movie series, etc..."

      ... except people paid full price for half a movie.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  2. Not an excuse by elrous0 · · Score: 5, Insightful
    The problem with the potential of episodic games is that they can all-too-easily become an excuse to:

    • Release buggy games--figuring that "We can just patch them with the next update"
    • Release half-assed or unfinished game--"We don't HAVE to have much content with this one, we'll just fix it in the future"

    This may be all well-and-good for a $5-$10 game. But if you're going to release a $50-$60 game, you'd better make DAMN sure it delivers more than just promises of FUTURE content and FUTURE fixes.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Not an excuse by William+Baric · · Score: 2, Insightful

      I think it's the opposite. If you want to sell the next episode, you'd better make something good. Traditional $60 games are more a fire and forget kind of thing (and they are more and more buggy).

    2. Re:Not an excuse by Thansal · · Score: 2, Interesting

      If anyone tried to release an epesodic game for $50-60 they would be laughed at and fail.

      as for bugs? well, that is standard for most companies now (Release THEN patch)

      And for half assed games? If the episode sucks, the peisode sucks and people will not buy it or the next one.

      What holds true for full retail games almost always holds true for episodic games. You need to release a good game that works or people will be turned off from yuor future products (be it yourGame 2 or yourGame Ep2).

      the perfect examples of this?
      SiN Episodes tanked, why? the game sucked.
      HL2 Ep2 is eagerly beign looked forward to, why? Most people like Ep1. Same holds true for Sam and Max.

      The interestign thing to me is that the 3 big name episodic games are folow up on previous franchises. my question on that is why?
      Is it simply that no one is willing to test the watters with a no name game?
      Are the developers figguring on cashign in in brand name recognition (stupid idea with SiN as the orig was rather bad)?

      I dono.

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    3. Re:Not an excuse by GFree · · Score: 2, Interesting

      Sin Episodes: Emergence didn't suck for me. I'm just pissed that Ritual have kept a media blackout regarding Episode 2. There's no way to tell if they're even bothering with the next ep; they probably are, but a total lack of information regarding it is worrying.

      As for HL2: Episode 2, Valve are bundling Team Fortress 2 and Portal with it, and I suspect this is because they're aware of the lack of content in an episodic game so they're gonna try to bump up the value this time round.

      You really thought the original SiN was bad? Oh well.

    4. Re:Not an excuse by Anonymous Coward · · Score: 0

      Episodes, smepisodes, it's that bundling thing I find interesting from a marketing standpoint. All episode releases are a segment of a game for a similar segment of the price, sits about the same unless i rush through it and really want to continue (I still haven't finished HL2 yet, let alone get episode 1). Bundling, wow, I personally want Team Fortress 2...but will end up with all 3, so I'll probably give Portal a shot - others are in opposite camps, never played TFC but want Episode 2. Now if I like Portal and Portal 2 is bundled with other games, well then I end up getting games I wouldn't have previously been exposed too and so on and so on. Valve, Steam and the bundling idea are a Video game dealers wet dream - I could be wrong, but I expect to see more of that in the future, especially with smaller less expensive games.
      the original SiN games deathmatch in that tessaract level rocked on a LAN!

    5. Re:Not an excuse by illeism · · Score: 1

      According to this, sin episodes is finished... which is to bad because I enjoyed episode one as well...

      --
      Help test the /. effect at my min
    6. Re:Not an excuse by yroJJory · · Score: 1

      The interestign thing to me is that the 3 big name episodic games are folow up on previous franchises. my question on that is why?
      Is it simply that no one is willing to test the watters with a no name game?
      Are the developers figguring on cashign in in brand name recognition (stupid idea with SiN as the orig was rather bad)?


      That's just because the lesser-known titles aren't getting the same amount of press. I have the honor of being the recording engineer on all of Telltale's games (except their first title, a poker game). Sam & Max is not the first episodic title we've done, it's just the most recognizable. The first episodic game TTG produced was Bone, based on Jeff Smith's comic book of the same name.

      --
      Jory
    7. Re:Not an excuse by Thansal · · Score: 1

      Ha, I had seen refference to Bone becoming an episodic game, but I didn't know it was happening already. (I also figgured it was related to the refference I had seen of Bone becoming a movie...)

      Time to do more research!

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    8. Re:Not an excuse by The-Bus · · Score: 1

      About three weeks ago it was reported that a lot of the developers left Ritual and SiN Episodes is no more.

      I never played all of the original SiN but I did play the demo back then and I liked it. I liked Shogo more though.

      But... this raises a question. What if Episode 1 of SiN had never been released? The game would've been scrapped and the developers and publishers would not have been paid. Everyone loses. What we have now is that everyone still loses... we just lose less.

      --

      Small potatoes make the steak look bigger.

    9. Re:Not an excuse by ShadowsHawk · · Score: 1

      Disclaimer: I never played SiN. How do we lose less? If we paid for part of a game (one episode) and the developer closes the project, we will never get to see the end. This seems like a huge slap in the face.

    10. Re:Not an excuse by The-Bus · · Score: 1

      I guess it's in the eyes of the beholder, but if I was a huge SiN fan I'd rather have only Episode 1 than nothing to begin with. Sure, a completed story-arc would be best, but that doesn't seem to be a viable option now.

      --

      Small potatoes make the steak look bigger.

  3. Been around for a long time by Sigma+7 · · Score: 4, Insightful

    "Episodic content" was already around for a long time in the form of expansion packs (and related tactics.) For example:

    - Doom was released - shortly later, there was Doom II and Final Doom.
    - Quake was released - it received two expansion packs. (As a side note, a bug involving firing the thunderbolt underwater regressed back into the expansions.)
    - Quake 2 was released, and it also received two expansions.
    - The Sims is known for a large set of expansion packs - while not technically episodic, it's the exact same system used in episodic development.

    1. Re:Been around for a long time by Anonymous Coward · · Score: 0

      Huh? There is no bug, you're supposed to get hurt doing it!

    2. Re:Been around for a long time by 0racle · · Score: 2, Insightful

      Expansions are not episodes, Doom, Quake and the Sims were complete games that could be enjoyed as they were. A better example might be something like the Xenosaga series. They were never meant to be played as individual games, the storyline starts in Episode One and ends in Three. Episode Two is a middle and feels like it.

      Could you really enjoy The Empire Strikes back without seeing A New Hope before and Jedi after? Same idea.

      --
      "I use a Mac because I'm just better than you are."
    3. Re:Been around for a long time by CaseM · · Score: 1

      Could you really enjoy The Empire Strikes back without seeing A New Hope before and Jedi after? Same idea.


      Well, you could be like my dad and take your son to Return of the Jedi without ever having seen the first two. All is knew is that the lightsaber thing was cool and that there were spaceships. I was lost beyond that. I suspect he was watching Leia on the barge more than anything.

    4. Re:Been around for a long time by blahplusplus · · Score: 1

      ""Episodic content" was already around for a long time in the form of expansion packs (and related tactics.) For example:"

      Huge difference between then and now, the "Episodic content" was a FREE demo most of the time where as they encouraged you to purchase the FULL GAME.

      If they are going to release "episodes" the first episode should be FREE.

  4. Short + Fun = More Life by Total_Wimp · · Score: 2, Insightful

    I'm a busy guy who likes to game. Specifically, I like to game for a weekend or two, then I might not have time to game for anyware from a couple of weeks to maybe a month. Episodes help me to "finish" a game so I don't have to worry about where I left off when I finally have a chance to get back to it. I don't have to worry about my skills getting stale right at the time the game is hitting me with the really hard stuff because I'm able to "finish" it in one go.

    When I here about how long Final Fantasy 12 is or Zelda Twilight Princess, I involuntarily cringe. It's not that I don't think it would be fun, it's just that I don't have time for that much fun in my life.

    TW

    1. Re:Short + Fun = More Life by Nos. · · Score: 1

      This is one of the reasons I stick with FPS. I was into Guild Wars for a while, but with a new born at home (he's 14 months now), I didn't always have time to spend an hour or more running through a quest. With FPS, I can sit down, play for 15 minutes or a few hours without worrying about not being able to save where I am, or find a new party to quest with.

      I'm a big HL2 fan (well, DoD and CS:S) though I haven't bought episode 1. More than likely I will, probably about the same time episode 2 comes out. I'm really waiting for episode 2, mostly for TFC, and Portal though.

    2. Re:Short + Fun = More Life by thatguywhoiam · · Score: 3, Insightful
      When I here about how long Final Fantasy 12 is or Zelda Twilight Princess, I involuntarily cringe. It's not that I don't think it would be fun, it's just that I don't have time for that much fun in my life.

      Cringe? Really?

      No one is forcing you... and besides, you are thinking of this in a limited scope. Episodic content can be as simple as more songs for Guitar Hero.

      --
      If Jesus wants me it knows where to find me.
    3. Re:Short + Fun = More Life by computertheque · · Score: 1

      If you're talking about Zelda:TP's claim of 70+ hours, that is totally inflated by the unnecessary side quests. I completed a few side quests, maybe a total of 3 hours worth, and still managed to finish the game under 35 hours. It was a fairly good experience overall. But believe me, if it really would have taken 70 hours, I would have given up before completion.

    4. Re:Short + Fun = More Life by yagisencho · · Score: 1

      I empathize with you on this one. I have a stack of Japanese console RPGs that have gone unplayed for months to years because of the time investment required to finish them. I've been reverting to my early days in gaming - a few quick rounds of arcade action or puzzlers is all I can manage most days. If episodic content enables me to play smaller chunks of more involved games, I'm all for it (as long as they remain affordable).

    5. Re:Short + Fun = More Life by Total_Wimp · · Score: 1

      Dude, I don't cringe because I feel forced, I cringe for the same reason you might cringe when you see the sticker price on that cool car you had your eye on. It's not that it's not desirable, it simply costs to much (timewise) for me.

      If you can afford it, more power to you. I hope you love it. But I'm going to have to keep looking for something less expensive.

      TW

    6. Re:Short + Fun = More Life by Tridus · · Score: 1

      Thats a matter of taste.

      I beat Gears of War's single player/coop game in 10 hours... and then was left wondering what in the world I had just paid for. It wasn't nearly long enough for how expensive the game is, and it just sort of ends without explaining anything, really.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    7. Re:Short + Fun = More Life by Total_Wimp · · Score: 1

      Sounds like what I would consider the perfect episode in every way other than price. Slap a $20 price tag on that puppy and I'm guessing you'd feel pretty good about the purchase.

      TW

  5. Expandable = good, Episodic = bad by PrescriptionWarning · · Score: 2, Interesting

    unlike movies, games have the unique ability to be expanded upon without creating an entirely new game/episode. Modding (even if commercially) is one of the greatest things to have ever happened to games. Just look at the successes of CounterStrike and Desert Combat. It seems the problem with episodic games is that their lifespan, or playability, shrinks down to that of movies. Modding can help keep the original game's work going for years, while at the same time introducing new material.

  6. Developers should stop... by SetupWeasel · · Score: 5, Insightful

    telling us why episodic content is great and start showing us. Yes, I know about all the advantages, but maybe we should start talking about overcoming the hefty drawbacks rather than pretending they don't exist.

    I honestly do not see a future for episodic content. Like microtransactions, the thought of the idea becoming an industry standard makes me sick to my stomach. But hey, I'm waiting for someone to prove me wrong. That's the problem. For all the talk, no one has done it.

    1. Re:Developers should stop... by ocbwilg · · Score: 1

      telling us why episodic content is great and start showing us. Yes, I know about all the advantages, but maybe we should start talking about overcoming the hefty drawbacks rather than pretending they don't exist.

      This isn't intended as a flame, but it seems apparent from your post that you think that there are some fairly large drawbacks to episodic gaming, though you didn't actually mention what they were (any more than the developers did). Having a discussion is more than saying "I don't see a future in it, there are drawbacks."

    2. Re:Developers should stop... by ivan256 · · Score: 1

      You nailed it.

      The summary describes the benefits, but in reality they are potential benefits. There are also potential downsides (for players). It is plain to see which have been more likely to manifest themselves.

    3. Re:Developers should stop... by Lord_Dweomer · · Score: 1
      Like microtransactions, the thought of the idea becoming an industry standard makes me sick to my stomach. But hey, I'm waiting for someone to prove me wrong. That's the problem. For all the talk, no one has done it.

      Not only has no one done it, but they have in fact done the opposite. Bethesda and Sony I'm looking at you.

      --
      Buy Steampunk Clothing Online!
    4. Re:Developers should stop... by SetupWeasel · · Score: 1

      Episodic content has nothing to do with the needs of the gamer. If everything is equal, a fully-realized episodic game is the same to an end user as a well-made traditional game with possible sequels. So, for starters, people aren't exactly clamoring for this. It fills no need on the consumer side.

      Why does anyone want this then? Money.

      The seductive argument is that since the cost of making an episode would be smaller than a whole game, smaller development teams would get revenue streams earlier and allow more of them to make these types of games. In reality, this isn't a valid argument. Hoping for some retail success midstream to keep you afloat is very unreliable, and it will likely result in more unfinished than finished games. That's great for us, isn't it? Wouldn't a better use of money be to make a whole game with a more narrow scope? If it is story driven, spend the money on story and not on graphics. Go 2D if you have to. Finish the damned game, and give people a reason to give you more money the next time.

      I'd like to believe the motivations for episodic content are pure, but I'm sure that certain companies are licking their chops at the prospect of selling the parts of a game for more than the whole. Look at what happened with online mp3 sales. Customers pay about the same price. Artists get less money. Corporations sleep on a bed of profits, and they still try to get Jobs to raise the prices. Don't even get me started on the last "next big thing," microtransactions. Why should we think this would be any different?

      In all of this, where do you see a tangible benefit for us? That is the gigantic problem. We, the gamers, have little to gain from episodic content in the best of circumstances. Developers have little to gain from episodic content in the long run. Publishers, however, have a lot to gain. This is why I fear episodic games, but it is also why I don't think they will ever become embraced by the public.

      Like I said, I'm waiting for someone to prove me wrong.

    5. Re:Developers should stop... by AaronStJ · · Score: 1

      Half Life 2: Episode One. And coming soon, episodes Two and then Three.

      (Episode One is really good, btw).

      --
      Stupid like a fox!
    6. Re:Developers should stop... by ShadowsHawk · · Score: 1

      I seem to remember the promise of a six month development window. Lower costs, shorter development, tighter story! All I've seen is that my cost is the same or higher, I'm still waiting for Ep2 and while Ep1 was tight, it was extremely limited. It didn't feel like it had the depth that Half Life 2 did. I should have waited until all of the episodes were out.

    7. Re:Developers should stop... by AaronStJ · · Score: 1

      Of course it didn't have the depth that Half Life 2 did. It's a single episode. That's like saying that an episode of a TV show doesn't have the same depth as a movie.

      As for your costs, Episode One is $20. Half Life 2 was $60 when it was released, I believe.

      --
      Stupid like a fox!
  7. Sam & Max by Nasarius · · Score: 1

    It seems to be working out pretty well with the new Sam & Max games. Aside from the terrible audio quality on the voice samples, the game is top-notch in every way, and does a great job of capturing the feel of the classic LucasArts adventure. Sure, not all games fit the episodic model, but it's just right for a hilarious adventure game.

    --
    LOAD "SIG",8,1
    1. Re:Sam & Max by GFree · · Score: 1

      I've also got another reason why the Sam & Max games can work on an episodic level. Telltale games (the developers) are not working on major improvements to the engine behind each game, so all they need to do per episode is create the new content, story and puzzles. They already have a working foundation which is functional for their purposes, and they aren't getting delayed with adding fancy crap to make things more "next-gen".

      For episodic games to work, there needs to be a greater focus on the GAMES rather than the TECHNOLOGY. I know this is asking a lot when games are sold on their graphics, but if you want a reasonable time-frame, thems the brakes.

    2. Re:Sam & Max by Kelbear · · Score: 1

      This is an interesting point to take in with regard to HL2:Episode One's developer commentary mode. They make the same comment about feeling comfortable with their engine early into the game. Throughout the rest of the developer commentary, the primary focus is in discussion of how they tested and revised, tested and revised, in going through each section of the game.

      A great deal of focus went into improving the NPC relationship (Alyx) with the player, and how they specifically crafted the experience to try to stop the player from just wanting to plant a bullet in her forehead like with all the HL1+2 scientists. They learned from past experience.

    3. Re:Sam & Max by seebs · · Score: 1

      It'll be easier to say how well it works when more than one installment has come out.

      And, yes, I looked it up, and yes, I will download Episode 2 the day after tomorrow. Looking forward to it, in fact.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    4. Re:Sam & Max by Nasarius · · Score: 1

      Exactly! I hope they do a Season 2 with minimal changes to the engine. It's already near-perfect. The people they need to continue the series probably looks more like the Futurama team: writers, artists, voice actors, musicians...plus a couple programmers to put all the pieces together.

      --
      LOAD "SIG",8,1
    5. Re:Sam & Max by Nasarius · · Score: 1

      True enough, but if they screw it up, it will be because they ran out of good plot ideas/jokes, not because the format of short adventures was inappropriate.

      --
      LOAD "SIG",8,1
  8. Sam and Max by Nick+Fury · · Score: 2, Informative

    Sam and Max is why I bother with episodic gaming. The last episode was a joyous romp through the psychotic universe that only a dog detective and his lagomorphic sidekick could inhabit. Speaking of, I believe a new episode is coming out this week.... I can't wait.

  9. About episodic gaming by WidescreenFreak · · Score: 2, Insightful

    This isn't the first time we've covered episodic gaming here, but I'll say what I've said before. Depending on what the game is, episodic gaming could be a really good move. Tell Tale Games seems to be taking the lead in episodic gaming with Bone and Sam and Max, and so far the feedback that I've read has been quite positive.

    Most of the costs for any episodic series would be for the first episode - 3D modeling, bitmapping, fine-tuning the graphics, developing the game engine, and so forth. After that, the rest if just using what tools have already been made available plus additional characters and graphics, possibly some engine tweaks as well. Plus is gives the company a bit of capital to work with to produce additional episodes.

    It also gives the gamers the ability to say, "Hey, this is where we think you got it wrong" and let the company make the changes for the next episode - if they feel that the changes are apporpriate, of course. And since episodes are almost always cheaper than a full-blown game, more people would be willing to plunk own the dollars to see if they're interested enough to continue the season.

    The only problem that I see with episodic games is the length of the game. It's a very delicate balance between providing enough material that the customer feels that he got his money's worth and not so much material that the release is not cost effective. It's a bit of a gamble, but the feedback for Bone, Sam and Max, and Half-Life 2: Episode One would seem to suggest that episodic gaming is being accepted as a viable alternative for certain genres. I'm sure that gamers would not appreciate an episodic Unreal Tournament 2007. :)

    In fact, the second episode of Sam and Max is out on Friday. I've got to buy the season -- and this is coming from someone who originally was not in favor of episodic gaming but now supports it as long as the game is one that can benefit from it.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    1. Re:About episodic gaming by chrismcdirty · · Score: 1

      Your argument for episodic gaming makes the consumer sound like a beta tester who pays for that privilege. And pays more in the long run. If an episode is $20, it only takes two more episodes before you're paying more than the game probably would have went for full version on the shelf at Best Buy.

      --
      It's like sex, except I'm having it!
    2. Re:About episodic gaming by WidescreenFreak · · Score: 1

      That's a total, straw man argument.

      Do you excuse the other game vendors to push a product out before it really should be done and then tell us to wait for the next patch? That makes us nothing more than beta testers as well.

      At least with episodic gaming we're getting a subset of the game that might be affected by a bug instead of a complete game that could be affected by a bug. A smaller game also has fewer things that can go wrong. That by its very nature also can provide a more complete testing process before the game is released because there's not as much to be tested as there would be for a "complete" game.

      As for costing more, you're obviously just looking to make an argument without knowing a lot of what you're talking about. Tell Tale is pricing Sam and Max very competitively. Individually, the episodes are $9 or $10, if I recall correctly. If you buy all six episodes at once, the price is $35 and they'll send the whole "season" on CD for free when the final episode is released. That's significantly less than just about ANY new game at Best Buy.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    3. Re:About episodic gaming by ChaosDiscord · · Score: 1
      Most of the costs for any episodic series would be for the first episode - 3D modeling, bitmapping, fine-tuning the graphics, developing the game engine, and so forth. After that, the rest if just using what tools have already been made available plus additional characters and graphics, possibly some engine tweaks as well.

      For mainstream games the bulk of development costs are in the content, not the tech. It's been this way for years. Sure, you've got an engine, the models and textures for the protagonist and a few bad guys, and the models and textures for one episode. Now it's time for episode two and you've got to create new models and textures for a few new bad guys and a new level. Add in that if your episodes don't come out in rapid succession (See: Half-life 2: Episode 2), your game engine, models, and textures will need improvements to continue competing with the state of the art. Later episodes will likely be cheaper, but not majorly so.

      Indeed, if the costs of doing episodic content were so frontloaded you wouldn't see developers experimenting with it. Part of the point of episodic content is that from the very start you're doing shorter cycles at reduced budgets.

      Plus is gives the company a bit of capital to work with to produce additional episodes.

      This is the biggest potential strength of episodic content. Right now too many developers are working paycheck to paycheck and entirely at the mercy of big publishers. Because the big publishers are financially cautious, they're unlikely to fund potentially great but higher risk games; the end result is lots of copycat games, bad movie licenses, and Madden Hawk's Xtreme Snow Basketball 2007. (I'm actually a big fan of MHXSB07, but it's hardly cutting edge game design.) Sure, you can self fund smaller games like Pop Cap, but what if you really want to make a big, expensive game? Episodic content has the possibility of making the first episode cheap enough that a developer can self-fund it, reinvesting the profits into themselves and ultimately escaping dependency on the large publishers. More diversity is good for gamers.

    4. Re:About episodic gaming by chrismcdirty · · Score: 1

      Sam and Max seems to be episodic gaming done right. It seems to be planned out well, and never released late when scheduled. Examples of episodic gaming gone wrong are Sin, which looks like it will never see an episode two, and Half Life, which has seen a few delays. Plans for Half Life are at least 3 episodes, which comes to $60 if bought individually, which is more than I paid for Half Life 2 wherever I bought it.

      --
      It's like sex, except I'm having it!
    5. Re:About episodic gaming by dank+zappingly · · Score: 1

      Indeed, and the Bone games just got a Director's Cut patch that makes the game look a little better, and might include some other stuff too. Episodic content is great for small developers because it provides a constant stream of income. There are certain genres of gaming that have a small, rabid fanbase, that large developers are not willing to touch with a ten foot pole i.e. the point and click adventure. I hope the Telltale guys can get their hands on some other Lucasarts properties and start churning out sequels to Monkey Island, Day of the Tentacle, Loom, or Grim Fandango.

    6. Re:About episodic gaming by wingerhopper · · Score: 1

      Oh a sequel to day of the tentacle. I'll never forget the joy of realizing that you needed to give the left handed hammer to the brother in the 1700s so that the statue would be of the other brother in 1990's so that when you pushed what's her name she wouldn't rebound back into you so that you could video tape the doctor opening the safe while sleeping walking because you gave him decalf. . . Oh it made a delicious lack of sense.

  10. If by lpangelrob · · Score: 2, Interesting

    If Wii Sports is a great game (I'm assuming it is, I still don't have my Wii), and if Nintendo offered to have me download more sports as part of this nontraditional "episodic" collection, I might be interested.

    If it's more of the same with monotonous plot turns and poor storylines, I won't be.

    Wii Curling for $5, anyone?

  11. Simple answer: by Spazntwich · · Score: 2, Insightful

    Don't.

    Don't reward publishers for getting even lazier about creating games. Just sit on your cash while they realize there wasn't anything wrong with releasing a complete product in the first go around (Not that EA was doing this in the first place), and that paying $60 or more for the length of one $40 game you'll play through once before moving on the multiplayer aspects isn't going to fly.

    1. Re:Simple answer: by trdrstv · · Score: 1
      and that paying $60 or more for the length of one $40 game you'll play through once before moving on the multiplayer aspects isn't going to fly.

      Depends on the game. Some games (Mario Kart, Bomberman, Gears of War) I buy specifically for the multiplayer. The 'Narrative' is actually bonus material in my eyes, and if I can beat it in a week I'm not disapointed since I will still get my value out of it. What concerns me is paying $40 - $60 for a game that is short and has no multiplayer. Those are for Gamefly.

  12. Re:If, or why Wii like Curling by WillAffleckUW · · Score: 1

    Wii Curling for $5, anyone?

    Well, making it episodic is fairly easy. You just have to add a story line based on great curling events, like the Olympics, but start people off at the home games, work up to the regional tryoffs, and then the nationals.

    A friend of mine once did very well and got to the national tryoffs, but failed to get on the Olympic team. Back when I lived in Canada.

    --
    -- Tigger warning: This post may contain tiggers! --
  13. Episodic content wins by Kengou · · Score: 0

    Episodic content is an excellent thing. It allows the game companies to develop less content at a faster pace, as well as test new ideas with less risk. Half Life 2 episodes are a great example of this; if you have episode 1, listen to the commentary track. I know that when I buy a full game like Half Life 2, I finish it in maybe a week tops and then I want more. With episodic games, you have episode 1 coming out with a small waiting time after that, and episode 2 will come out pretty soon now. I'd much rather have a new, shorter game coming out a couple times a year rather than a larger game coming out every few years. If you listen to Valve's commentary on Episode 1, they mention that another bonus of episodic content is that they can test new technologies. Portal is an example of this. If it's a big game, they're betting a lot on new technologies and it's mostly hit-or-miss. With episodes, it's much more low-risk and if people don't like it they can remove it for the next episode.

    I foresee episodic content taking over the game industry in the near future, the same way movies are more frequently being made into a sequel or trilogy and being filmed all at once and released a year apart or so.

    --
    Emu Anyone?
  14. Patch problem has nothing to do with Episodic game by Anonymous Coward · · Score: 1, Interesting

    You know, people have been complaining about game developers releasing buggy games figuring that "We can just patch them with the next update" since online game updates have been available. It has nothing to do with episodic games, so I hardly see how that is an argument either for or against episodic games. It's completely irrelevant. It's a problem, but not one that is particularly pertinent to this discussion. Shoddy studios will release buggy games figuring they will patch them later, higher quality studios will release games with fewer, less painful bugs, and patch them later, whether they are episodic or not.

    As for the issue of content, that's a bit more relevant, but also a problem with non-episodic games. I've gotten games home before that were seemingly 'full' games, just to decide I was disappointed with the provided content, feeling there should have been more game for my $40 or whatever. Again, that has more to do with the studio than whether a game is episodic or not.

  15. Well, duh... by __aaclcg7560 · · Score: 1

    I want my fix! I want it now! I can't wait two years for the next game!

    BTW, A six month wait is killing me.

  16. Remember Shenmue by miskatonic+alumnus · · Score: 1

    First episode was great. Then, right as part 2 was to be released in the states on the DC, BAMM!!! It was delayed, and eventually released on the X-Box. The save file from part 1 was supposed to be used in part 2; but, alas, it was not to be. The franchise is now pretty much dead, although rumors persist that Shenmue 3 will be developed on yet another system.

    Never . . . Again.

    1. Re:Remember Shenmue by Anonymous Coward · · Score: 0

      Screw you, some of us are dying to see how the story ends! Hell, I even converted my US NTSC Shenmue 1 save to a PAL save for use with the PAL version of Shenmue 2!

      And I don't care that the word in the image validator says "immature", goddamnit. Sega broke my heart :(

  17. episodes vs expansion by Anonymous Coward · · Score: 1, Insightful
    The problem is that you didn't *need* to play the quake, doom and sims expansion packs. You got a complete experience in each game and you got what you were paying for.

    With things like Halo 2 and Half Life 2 both games felt too short and didn't feel satisfying, they certainly didn't resolve anything. I bet the people who bought Sin episodes are glad it was episodic with it now stuck in development hell.

    1. Re:episodes vs expansion by eln · · Score: 1

      While the end of HL2 seemed a whole lot like a teaser for HL3 (aka what would become HL2:Ep1), it was still a complete game in its own right. I don't recall ever feeling cheating or like I had purchased half a game after playing HL2. The game was plenty long, and the plot unfolded as a complete story in its own right.

      HL2 made you want to play further games in the series because at the end of it you felt that the HL universe had more to offer, not because the story was incomplete. Freeman was awoken for a purpose, he fulfilled that purpose, and he got put back into stasis again once he had done so. That is as complete a story as you're going to find in most games, especially FPS games.

  18. Given the nature of game developement... by robophobe · · Score: 1

    If you can leverage the development cost over a couple of "episodes", it can help the bottom line and the game. If you do the engine right, most of the effort for the sequel is done by the content creators - modeling/animation guys, level design guys, music/sound guys, etc. Since you don't need to do as much development/debugging of the code, you can spend more time actually creating the game.

    I think of the GTA3 series as episodic. The engine is basically the same, but the story changes. Much remains the same as far as play mechanics go in this case, but there's new stuff too. I like the GTA3 games. I have them all and I've played them all almost completely through. I think this is an excellent example of how to do episodic right.

    --
    There was a time when movies had plots. So you knew who's ass it was, and why it was farting.
    -Not Sure
  19. But they've already proved themselves lame... by wintermutex · · Score: 1

    Just look at two episodic game franchises with enormous potential: the Xenosaga and the .hack// games. Admittedly, Xenosaga had enough game to it to warrant the 50$ you had to pay, but once you were done you kind of were done, 'nahmean? Shell out another hundred bucks for the other parts? or branch out of a bit, perhaps? As far as .hack// went, it was the cheapest of tricks, overpriced and cliffhangered to sucker you into another full-priced game. After playing the first one and not realizing there were three more to come, I felt gipped that I had even bothered to get involved in the first one when I had no intention of investing two hundred dollars into a single story that could (probably) have fit onto one or two discs. I guess it comes down to pricing and actually doing this for the gamers' interests, not just using it to slowly squeeze money out of eager gamers. Hell, I actually know people who dial 4416JOKES into their cell phone; I don't want to see them further exploited.

  20. Not a simple answer by WidescreenFreak · · Score: 1

    About the "$40 game for $60" remark...

    Sam and Max - Tall Tale Games
    - $8.95 per episode when bought individually, totalling $53.70
    - $5.83 per episode when bought as a 6-episode season with CD for cost of shipping after 6th episode is released, totalling $34.95

    Granted, that's only one example and it's up to each developer to price as they feel appropriate, but the ones who overprice will quickly lose customers.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  21. It's called "trilogy". by SanityInAnarchy · · Score: 3, Insightful

    Pirates of the Caribbean is a trilogy, and that's generally the way it works. You get one good movie, with a conclusion, and people like it enough that someone decides to make more, so they turn it into a trilogy. The second movie will expand on the first, opening up a larger universe, but leaves the story entirely unfinished -- in fact, it's often deliberately some sort of cliffhanger. Then you get the third movie, and a conclusion -- and if it's a good series, the conclusion is worth the wait.

    After all, the ending of Star Wars: Empire Strikes Back was pretty unsatisfying, and deliberately so. Then we get Return of the Jedi, and a real ending.

    Lord of the Rings. First movie was pretty good -- not much closure, but it was still pretty good. Second movie was lots of fighting, actually somewhat of a grind, but still some good elements. And the third movie made it all worthwhile.

    The Matrix: Reloaded. Ends with the main character passed out, possibly dead, and a couple of other things. I'm not saying Revolutions answered everything I wanted it to, but again, it did provide closure.

    I don't like episodes that run on forever, certainly not if I have to pay for them. But episodic doesn't mean never-ending. Consider: The first 50 episodes or so of Naruto were actually pretty decent, and closed some very good storylines. But, now they're up to some 220 episodes, and it's definitely getting old. Last I checked, they still really hadn't done much about Sasuke or Orochimaru.

    And, compare that to, say, Fullmetal Alchemist. Ended after 50 episodes. Or Trigun, or Cowboy Bebop, or Outlaw Star, or Noir -- many good animes end after a season of 25 episodes or so.

    By that token, I'm really appreciating the Half-Life 2 episodes, because I know there will be exactly three of them. It helps to know that there's an ending coming, but that we don't have to buy anymore episodes if the first one sucked. It also helps to be able to provide feedback -- and that, combined with the nature of game development, means subsequent episodes can keep getting better. Or Halo 2 -- we know Halo 3 will finish it.

    If you don't like it, wait till the conclusion is made, then buy the whole thing -- earlier episodes (or games) will be cheaper by then.

    --
    Don't thank God, thank a doctor!
    1. Re:It's called "trilogy". by Ford+Prefect · · Score: 1
      By that token, I'm really appreciating the Half-Life 2 episodes, because I know there will be exactly three of them.

      There are four episodes planned. ;-)
      --
      Tedious Bloggy Stuff - hooray?
    2. Re:It's called "trilogy". by mazarin5 · · Score: 1

      I suppose it's too late to not reveal myself as a complete dork, already being on Slashdot, so here goes: Granted the last hundred episodes of Naruto have been total crap, but the story is still continuing. Essentially, the manga started first and has been divided into two sections, one ending when Sasuke leaves, and a second that takes place a few years later dealing mainly with Akatsuki. There was also a short bit about how Kakashi got his sharingan as a kid. Each anime episode covers more than one chapter of the manga, so it caught up quickly. The crap filler episodes are meant to let the manga get ahead, so presumably they can finish the second story arc around the same time. Unfortunately, there may not be much of a fanbase by the time that happens. I've given up watching the anime, and just read the manga now. It's much more worth it.

      --
      Fnord.
    3. Re:It's called "trilogy". by Anonymous Coward · · Score: 0

      Newsflash, the Lord of the Rings was a book trilogy decades before they made the movies. It didn't get the "sequels" based on popular demand, either.

    4. Re:It's called "trilogy". by SanityInAnarchy · · Score: 1

      Yes, I know. And Lord of the Rings was intended to be a single book, so it got the sequels because that's how big the story was, not because of popular demand after the first one.

      And yet, my mother only saw the second one -- she missed the first, and after the long, brutal, tiresome battles of the second, she didn't want to see the third.

      If everyone had taken that attitude, then there wouldn't have been a third, even if that's how the books go. And we all know they differ from the books anyway (where's Tom Bombadil?)

      --
      Don't thank God, thank a doctor!
    5. Re:It's called "trilogy". by Anonymous Coward · · Score: 0

      I'd say the ending of The Empire Strikes Back was pretty satisfying. Han is whisked off to Jabba the Hutt, which means we have to get him back - but he's not dead. Then Luke has to deal with the revelation that Vader is his father. Those two things are negative - that is, we don't have a happy ending. But at the same time, those things can wait the two years between movies. Han isn't going anywhere, and if Luke needs some time to come to grips with having to kill his dad, that's understandable. Thus the quiet, almost tranquil scene at the end of the film, after the bad guys have gotten away.

      Now, if Admiral Akbar had burst in at the end of the movie, announcing the construction of a new Death Star, that would have been unsatisfying. We would want the characters to leap into action NOW! That's the kind of ending we see in Dead Man's Chest. They introduce a whole laundry list of plot-defying questions that need to be resolved immediately, and then just end the movie. You're supposed to begin a story that way, not end it that way.

      There's a reason Lucas did NOT include a conversation at the end of The Empire Strikes Back along the lines of, "How are we going to get Han back?" You don't want your characters in the middle of making plans at the end of a movie. Planning telegraphs action, and there's no time for action at the end of the story.

      What were Benjamin and Elaine about to do at the end of The Graduate? What was Michael about to do at the end of The Godfather? What was Hamlet about to do at the end of Hamlet? Trick question; he was dead. But you certainly didn't see Fortinbras suddenly getting news of an invading army and riding off to slay them.

      The cliffhanger ending was invented for radio and TV, where you would get to see the continuation in a few days or a week. Even so, the cliffhanger has been often panned as a false ending - mostly because the writers, having crammed an awful lot of story into a small format, could often only devote a short amount of time to resolving the cliffhanger before moving on to the real plot for the next episode. They often had to resort to very contrived methods of resolving the pending crisis.

      After years of this sort of plot progression, audiences became disenchanted with it to the point where shows like Rocky and Bullwinkle and Get Smart constantly parodied this type of plot progression. Note that those shows are 30 years old. This is why, a few years later, George Lucas nimbly avoided creating a cliffhanger in The Empire Strikes Back. We as an audience had moved on.

    6. Re:It's called "trilogy". by Xenoliths · · Score: 1

      The Lord of the Rings was always intended as a single complete story, it was published in 3 parts for convenience, not because Tolkien wrote up to the Sundering of the Fellowship and then the publisher said "lets put that out and see how it plays with the readers and then you can do sequels".

      The notion that 3 parts=trilogy is flawed.

      And technically its 6 books anyway.....plus appendices.

      I'm not sure if your post is serious or not so I'm taking it as if it was.

    7. Re:It's called "trilogy". by hoojus · · Score: 1

      Actually LotR is 6 books but the publishers decided to group them to make a trilogy.

    8. Re:It's called "trilogy". by SanityInAnarchy · · Score: 1

      Yes, you're absolutely right -- and if you read my post carefully, you'll find that's roughly what I said. Except for the part about it being 6 books... that's a technicality, anyway.

      --
      Don't thank God, thank a doctor!
  22. Rick Sanchez is special by EasyT · · Score: 3, Insightful
    The author of the article, Rick Sanchez, is special. Like, short bus special. And by that I mean a simpering moron. This may sound like idle flamebait, so I'll try to back up this opinion. Here's an example from the article:

    In the world of television, my favorite example of this is a show like "Malcolm in the Middle." I loved the early episodes, but my wife hated them. As the show evolved, the writers and actors developed a better sense of what the show was about, what jokes made sense and what you could do with the characters. That evolution won my wife over. Episodic games have this same opportunity.

    This is a seriously bogus comparison. Apples and oranges. Broadcast TV shows are free to consumers. Maybe you pay a monthly fee for cable access, but at the end of the day nobody is paying $8.99 for an episode of Malcolm. If people don't like the first episode of a video game they had to pay for, are they really going to buy the next episode to "give it a chance"? Not for my dollar. Not the same thing, not the same opportunity.

    For another example, check out the third page of his article where the author provides numbers to show that there are nearly twice as many PCs as there are consoles in american homes. He then states that "the PC is, bar none, the most pervasive system on which to play games." Then he goes on to say how "odd" it is that console revenues are more than four times that of PC game revenues. Does it not occur to the author that maybe a lot of these PCs are ancient and most people don't feel like paying Pong or Zork anymore? Or that a more fair comparison might be to compare the number of PCs and consoles sold to families only in the past year or three?

    The author goes on to slam the Wii by claiming that "at the end of the day, Nintendo is still selling $40 dollar-plus software that requires a fairly expensive piece of consumer electronics to run it." Riiiight, like anyone is buying a Wii just to play Wii sports. The deeper implication being "why by an expensive Wii when you can already play games on your PC?" Like everyone already magically owns a PC at no cost. Yet if the author made even a little effort to be objective, he might notice that game consoles are a lot cheaper than most PCs. The Wii especially, retailing for only $250.

    I hope Gamasutra felt they got their $5 worth (or whatever they paid) for that article.

    1. Re:Rick Sanchez is special by BenjyD · · Score: 1

      Exactly, of course *game* consoles owners buy more games, most PCs are just email/web/word processing machines, probably with a crappy integrated graphics card and limited memory.

    2. Re:Rick Sanchez is special by Anonymous Coward · · Score: 0

      "Like everyone already magically owns a PC at no cost."

      Yeah, they cost money, but are you really not going to own one? I hardly know anyone without one any more, gamers or not. That implies that non-gaming reasons justify the cost of a basic PC, the relevant comparison is the cost of the necessary upgrades. Getting any PC from the past 4 years up to the level of playing Sam and Max involves sticking a $50 Geforce 5200 in it.

    3. Re:Rick Sanchez is special by EasyT · · Score: 1
      Yeah, they cost money, but are you really not going to own one?

      In truth I do already own one. But I don't really subscribe to the model of thought that supposes that I purchased my computer for non-gaming reasons and any gaming ability can be considered a free bonus. My machine exists for a lot a reasons, including gaming. Yes, it has a lot of functionality above and beyond that which a console offers, but that functionality comes with a price tag. A big one. It's an expensive piece of hardware, MUCH more expensive than any console. And sure, you can get a cheaper computer than mine, but if you're trying to price yourself around the price of a console, you're almost certainly not going to be able to play games of the same graphical caliber.

      As such, I consider your post as a fantastic argument for trying Sam and Max if you already own a PC, but not such a great argument for disregarding the price of a PC in any comparisons. If indeed such comparisons even belong in the discussion of episodic gaming in the first place. With the recent wave of consoles all having internet capability and on-line stores either already present or soon-to-arrive, a game like Sam & Max could probably do fine for itself as Live Arcade game for the Xbox, for example.

    4. Re:Rick Sanchez is special by Chris+Burke · · Score: 1

      For another example, check out the third page of his article where the author provides numbers to show that there are nearly twice as many PCs as there are consoles in american homes. He then states that "the PC is, bar none, the most pervasive system on which to play games." Then he goes on to say how "odd" it is that console revenues are more than four times that of PC game revenues. Does it not occur to the author that maybe a lot of these PCs are ancient and most people don't feel like paying Pong or Zork anymore? Or that a more fair comparison might be to compare the number of PCs and consoles sold to families only in the past year or three?

      It's simpler than that... he just was too dumb to differentiate between "the most pervasive system on which to play games" and "the most pervasive system on which games are played". There are even more cell phones than PCs, and you can play games on them, so they could theoritically be the most prevasive game platforms, but most don't play games, they use them to communicate. A lot don't play games on PCs, they use them to do taxes and browse the web. Nobody buys a game console with no intention of playing games. That's a big 'duh'.

      Thanks for saving me from reading this 'short bus' article.

      --

      The enemies of Democracy are
    5. Re:Rick Sanchez is special by lazyl · · Score: 1

      In the world of television, my favorite example of this is a show like "Malcolm in the Middle." I loved the early episodes, but my wife hated them. As the show evolved, the writers and actors developed a better sense of what the show was about, what jokes made sense and what you could do with the characters. That evolution won my wife over. Episodic games have this same opportunity.

      This is a seriously bogus comparison. Apples and oranges.


      Did you bother to read the whole article? Keep going. Several paragraphs later he explains the analogy in more detail.

      Broadcast TV shows are free to consumers. Maybe you pay a monthly fee for cable access, but at the end of the day nobody is paying $8.99 for an episode of Malcolm.

      The network does. And they base that buying decision on the ratings (or anticipated ratings).

      If people don't like the first episode of a video game they had to pay for, are they really going to buy the next episode to "give it a chance"?

      What's important is the aggregate. If the first episode isn't that good then maybe 30% of consumers will buy the next episode instead of 70%. As long as the reception isn't so bad that the game gets cancelled right away, then the developer can look at the reviews and reactions and try to fix the problems in the next episode. Then when word spreads that the game is improved in newer episodes, customers that quit may come back and try again (especially if the plot is such that they can skip the episodes that they don't like).

      The point is that it's exactly like TV. I think the analogy confused you because in the case of TV the consumer is a combination of the network and the viewer.

      --
      Aw crap, ninjas!
    6. Re:Rick Sanchez is special by EasyT · · Score: 1
      [Me] Broadcast TV shows are free to consumers. Maybe you pay a monthly fee for cable access, but at the end of the day nobody is paying $8.99 for an episode of Malcolm.

      [lazyl] The network does. And they base that buying decision on the ratings (or anticipated ratings).

      [paragraph snipped]

      [lazyl] The point is that it's exactly like TV. I think the analogy confused you because in the case of TV the consumer is a combination of the network and the viewer.

      I understand that TV shows to not spring forth fully formed from the forehead of Zeus. When I say "nobody pays for TV shows", I'm referring to viewers, which I had hoped was clear from my context. Of course the network actually pays for them, that's my point exactly. In particular, I'm arguing that it's important to note who is paying for them and this changes the underlying economic model in a fundamentally important way. And when you change the model in this way, it is no longer "exactly like TV."

      This doesn't mean I'm "confused", it means I'm disagreeing with the underlying premiss behind the argument that episodic video games have the same opportunity for success as TV shows (even though I do agree that they share certain other similarities).

  23. "Next Big Thing?" by complexmath · · Score: 1

    The episodic release format has been around for over a century, and probably for as long as print media has been sufficiently inexpensive to produce. It's perhaps worth noting that many books we regard today as classics were originally published in an episodic style in the pulp rags of the time--Charles Dickens being one notable episodic author (see http://en.wikipedia.org/wiki/Charles_Dickens#Episo dic_writing). So as for whether the release style has merit--I think that's long since been proven. More important for games is getting the cost and development time to a point where the public is willing to pay for it and will not lose interest waiting for the next release.

    1. Re:"Next Big Thing?" by patternjuggler · · Score: 1

      It's perhaps worth noting that many books we regard today as classics were originally published in an episodic style in the pulp rags of the time

      Don't forget Dune was originally serialized in Analog.

  24. Depends on the genre by phorm · · Score: 2, Insightful

    I think a lot of this depends on the genre, how much "base" is required to make the game possible, and how much "new" (and different) environment is possible.
    For example, with Half-Life 2, you needed the awesome base of HL1 (graphics/physics engine etc) to make it work. You couldn't have sold HL2 itself as an episode for $15, because the revenue needed to meet the initial cost of development. Also, I'm still in the middle of "Episode 1" (HL2ep1) but thus far it's not really anything new. Some new enemies (zombine soldiers) and a little more plot, but nothing substantial. For $15 it's not bad, but no new weapons (so far at least) and nothing really differentiates it from the base HL2. However, HL2 itself is a great improvement in terms of graphics/sound/physics from HL1, although the plot from HL1 was supposed to be better.
    Next, take - for example - something that is entirely plot-based such as Sam and Max. This is more reminiscient of the old Sierra games. In particular, the concept reminds me of "Space Quest" series, wherein the same style of plot and base character(s) prevailed between games. There were definately some jumps in graphics between various time periods, but overall the best part was the plot/humour, which made the games more episode in the Roger Wilco universe. Others such as King's Quest varied in plot greatly, but Police Quest and some others were similarly episodic (new story, same general universe).

    I think this is what makes games such as Sam 'n' Max such as treat for us long-time gamers, and what may lead to the episodic model being quite nice within them. There's no need to spend tons of money on new game engines, bigass meshes for alien baddies, or weird and wonderful weaponry... just keep cranking out quality, engaging plotlines.

  25. Being Episodic includes a strict time schedule by YojimboJango · · Score: 1

    What I think most companies are overlooking here when they ask if episodic content is going to work is that the episodes have to be released in intervals on time every time. Instead of relating episodic gaming to Malcom in the middle, you have to relate it to shows like Lost, and Prison Break. Prison Break lost me completely when they took a 3 month break because American Idol took over it's time slot.

    Episodic gaming is no different. If you release a new episode on time every time you build anticipation for it, if you give the BS line that "It'll be done when it's done." People are going to forget about it and then it's not episodic, it's sporadic. Have them come out on the same day every year and keep to that schedule and you'll build anticipation for it, people will be able to play a game and then say, "I can't wait for next years episode."

    I think the perfect example of a proven track record for this is in an episodic release of a non-episodic game. How many of you know someone that owns gets excited over the next edition of Madden 2kx. It's already working wonders for games that produce ABSOLUTELY NO ADDITIONAL CONTENT IN EVERY EPISODE. If you keep every game to a complete experience with a start and good ending, I can't see how the addition of a plot would ruin what is already a tried and true formula.

  26. Breaking up what would have been one game by Anonymous Coward · · Score: 0

    Lets look at Final Fantasy VIII. It had 4 CDs of story, each disk ending an act (of sorts). It was a huge game.

    Now imagine paying full game price for each disk separately. THAT is what episodic content is. It's breaking up a whole game into parts to charge 3-4 times for it.

  27. Nope, Sorry by Anonymous Coward · · Score: 0

    "there's no reason to think it won't work for games."
    Games are more expensive (on both the developing and consuming ends), take longer to produce, and last for longer than TV episodes. There is also less commitment overtly inherent in producing an episodic game than in producing a season of a TV show - with the latter, episodes are closely spaced in set blocks of several months, and any cancellations come between seasons; with the former, the company may go out of business, forget about the series, start having longer and longer gaps between episodes, or take advantage of much of the assets being already prepared to create lackluster cookie-cutter episodes. TV networks cancel failing TV shows, while game companies may continue to pump out bad series or suddenly stop with good ones. Sure, shorter episodic games may be better for casual gamers, but not only are episodic games less reliable than episodic TV shows, but there exist many other ways of extending a game concept's life - customization, mods, online play. Episodic games have been tried, but have not been proven.

  28. WoW is episodic (?) by Pvt_Waldo · · Score: 1

    If you think about it, it's World of Warcraft is episodic. But instead of the episodes coming to you, you have to go to them (and find them and hunt them down). Also think of the expansions that come out for MMOs, the new quests, the new items and so on - like episodes you can choose to watch if you decide you're interested in something new.

    Actually the whole way WoW unveils new quests to you as you level up is almost episodic from the players point of view. They play, they experience content, then with a certain frequency (if they keep leveling up) new content shows up that is fresh, new and challenging.

  29. Author semiliterate? by emarkp · · Score: 1
    If you can buy into these three tenants as defining rules for an episodic game series, it begs the question: why bother making episodic games at all?
    Ouch ouch ouch. That's "tenets", and "raises the question".
  30. Out on Gametap by snuf23 · · Score: 1

    Episode 2 has been out on GameTap since December 22nd.

    --
    Sometimes my arms bend back.
    1. Re:Out on Gametap by seebs · · Score: 1

      Huh! I have no clue what gametap is, or how to use it. Maybe I have to boot Windows again and find out.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  31. Anyone who thinks by snuf23 · · Score: 1

    "why by an expensive Wii when you can already play games on your PC?"

    Has never played Wii. Or is one of the few who have and don't like it. I am a hardcore PC gamer but I will completely admit that the Wii offers a different style of play than is available on any other system. You can call it gimmicky if you like, but I think the Wii controller is way more intuitive than any other console controller and is perfect for multiplayer games in front of one TV set. This is an area that PCs do not excel at. I'll keep playing my PC for the majority my single player gaming experiences and I have the Wii for when friends come over. Friends + booze + Wii = much amusement (and some minor injuries).

    --
    Sometimes my arms bend back.
  32. Note the common aspect: by mrchaotica · · Score: 2, Interesting

    In all of these movies -- Pirates of the Caribbean: Dead Man's Chest, Back to the Future II, Star Wars: The Empire Strikes Back, The Matrix Reloaded, etc. -- the cliffhanger is always the second movie. Why? Because when they made the first one, they weren't sure if it would make enough money to justify a sequel, so they had to wrap up the story. With these second movies, they already know they're going to make a third, so they let it be a cliffhanger.

    Incidentally, the "to be continued..." at the end of Back to the Future was rather gutsy, since it was the first movie -- they must have had unusually high expectations for it. Also, note that Star Trek: The Wrath of Khan had a rather weak cliffhanger (just the hint of the last bit of Genesis effect, and the fact that the coffin soft-landed); I would guess that poor reviews of The Motion Picture (and maybe poor sales -- I wasn't born yet, so I don't remember how well it did at the box office) reduced the confidence in a third movie. The cliffhanger at the end of The Search for Spock was much stronger (destruction of the Enterprise), due to the corresponding strength of The Wrath of Khan.

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    1. Re:Note the common aspect: by ArcticCelt · · Score: 2, Interesting

      "the "to be continued..." at the end of Back to the Future was rather gutsy, since it was the first movie -- they must have had unusually high expectations for it."

      Back to the Future was never designed to have a sequel, the "To Be Continued..." caption was added after the film was released to video (or translated in some cases). Robert Zemeckis stated that had sequels been planed, BTTF 1 would not have ended with Marty girlfriend entering the DeLorean with him and Doc, which was a huge plot writing annoyance for the following movie script.

      --

      Yahh, hiii haaaaa! -Major Kong, from Dr. Strangelove
    2. Re:Note the common aspect: by mrchaotica · · Score: 1
      Back to the Future was never designed to have a sequel, the "To Be Continued..." caption was added after the film was released to video (or translated in some cases).

      Hmm... I guess that's what happens when you're trying to talk intelligently about a movie that came out when you were a toddler -- oh well. I wonder, is the "to be continued" included when it gets played on TV?

      Robert Zemeckis stated that had sequels been planed, BTTF 1 would not have ended with Marty girlfriend entering the DeLorean with him and Doc, which was a huge plot writing annoyance for the following movie script.

      Okay, so the gutsiness is diminished, but not eliminated, since that scene still counts as a bit of a cliffhanger.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    3. Re:Note the common aspect: by slim · · Score: 1

      Incidentally, the "to be continued..." at the end of Back to the Future was rather gutsy Notably, BttF 2 finished with "To Be Concluded". Polite, I thought.
  33. The reason Doom, Q1 and Q2 were popular.. by kn0tw0rk · · Score: 1

    ... was because there was a huge modding community that got to muck about and create their own content which was mostly shared for FREE!

    That is the sort of episodic content that I like. Okay, there maybe quality control issues but until you've tasted sour, you won't know how sweet the good stuff is.

    --
    See my art -> http://herbevore.deviantart.com
    1. Re:The reason Doom, Q1 and Q2 were popular.. by MBGMorden · · Score: 1

      Yep, I had my copy of Doom patched up with all Star Wars mods. It was largely patchwork. One mod replaced the chainsaw with the lightsaber. Another replaced all the sounds. Another put in storm troopers instead of those undead marines. Eventually I even recreated maps from "Dark Forces" (a real Star wars doom clone) and some of things like the Death Star, and I went through playing a game that was in every imaginable way a Star Wars game, just running Doom underneath.

      That kind of stuff as AWESOME. I don't even have many memories of so much *playing* that game, as I do of tinkering with it and then trying out the results :).

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
  34. I agree by Thirdsin · · Score: 1

    Additional small game "episodes" would not be such a bad idea IF they did not charge such a significant amount of cash. I'm not paying $20 a pop each time an addon comes out that will occupy me for maybe 6 hours of gameplay. Make it more attractive on the pricing end and I might not be so zealously opposed to the idea.

    Until then I'll hold onto my cash.

    --
    No words of wisedom here.
  35. Cheaper and shorter- yes, episodic... by patternjuggler · · Score: 1

    I think I'll appreciate episodic games more after they've been around for a while and I can either pick up an episode that was originally $20 for $5 or I can buy an entire 'season' with an entire story arc in one bundle for a reasonable price (e.g. less than it would have been to buy them each individually when they were brand new).

    I'd also look forward to initial episodes being released for free or bundled with magazines or other kinds of promotions. Longer, semi-self-contained demos in other words, like Doom and Quake I shareware episodes.

    The whole cliff-hanger ending concept is pretty stupid unless the likelihood of a future episode is also gauranteed. If the buyer knows there will be a cliff-hanger ending, and thinks it's possible the game won't sell well enough to gaurantee the next episode (because it's not called 'Half-Life), they will know not to bother with the first episode- this sort of counteracts the entire principle of episodic games where the publisher thinks it is easier to take risks when in fact games may be more conservative and punish risk-taking.

  36. Not for me by vga_init · · Score: 1

    Episodic gaming is just not the sort of thing I want in a game. What I really like is to have a game that is one complete experience. I want the whole enchilada, so that I can savor it from start to finish. Then I want to put the game away and move on to something different, not play reiterations of it over and over again.

    Granted, my description of the way I feel seems pretty lame, so I'll throw in an analogy about literature. Episodic gaming is like reading a magazine. I don't subscribe to any magazines, but I would if I wanted to repeatedly pay money for writing that came in a stream of small packages. The advantages are there... I could subscribe long enough to get my fill, and I can always stick around to consistently receive fresh, renewed content, but that's just not my dig.

    What do I like? I like novels. A novel is a piece of literature that really stands on its own as an enclosed piece of art. It's the alpha and omega of what it is, and that allows it to really capture and express things that you wouldn't otherwise get from episodic content. A novel you read from front to back, evaluate it for what it is, and maybe read it again sometime if you liked it (or hated it enough). Novels usually contain a level of depth that periodic publishing doesn't... you can really dig in and immerse yourself. Also, not having the ability to pull in new episodes really causes the writer/creator to get right down to the heart of what they're writing about. Sometimes they even become timeless (which is a word adults use to mean "meaningful for a very long time"). How often do you read timeless newspaper and magazines? They really don't retain their relevence for very long.

    Of course, some novels are episodic. Just look at the wheel of time. You read that because you want more Wheel of Time. It's not that you are interested in the true meaning of the works, but you just want to revel in the fantasy genre. Some people like that. I read the first couple books, but dropped it when I realized it was going to drag me through "episodic content."

    It's kind of like the difference between movies and TV series'. The author mentions TV shows in the article. Sure, TV shows are fun... I watch a few good ones myself, but when it comes to that kind of entertainment, I value movies more. That's just my personal preference, but I like that format for the same reason I prefer to read novels and play standalone games. Movies often feature better writing and higher production quality. Some TV shows are just as good as some of the best movies, but there is a pull on TV series' toward becoming bland crap mills. If someone asked you to list some timeless movies--real classics from antiquity--you could probably think of a number of classic films that are just as much worth watching today as they were back then. Now do the same with TV shows. Not only are they harder to access now, but they're also less valuable.

    I can run up to any person today and grab them and say, "Play Quest for Glory I--you will love it." They probably will love it, and find the game relevent and meaningful. That game is over 20 years old. 20 years from now, I could still expose people to this classic. Now in 20 years, what episodic games do you really think are going to make that grade? If I were to go back and play games again the way I remembered them from this day in age, I'd probably be picking up titles like Morrowind and Baldur's Gate (granted, they've already started aging, but they're not THAT old).

  37. Hmmm... by KlausBreuer · · Score: 1

    Well, sometimes it works and sometimes it doesn't...

    My guess is that there are plenty of Just-Sometimes-Players who will appreciate paying quite a bit less for a game, and who don't mind receiving less play-time in the process.
    Personally, I don't think I'll be interested in episodic gaming; but I bet that it'll create a niche of its own.

    I also bet that there are going to be some very massive failures :)

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
  38. Studio/Publisher goes ooops in the middle by KnuthKonrad · · Score: 1

    Besides all the technical/content details discussed already, my main concern about episodic games would be that the publisher or studio goes out of business "in the middle" of the story, leaving me with an unfinished game.

    Take Neverwinter Nights 1 for example. You could have split it up in three parts. Let's say the first part ends after you accumulated all incredients for the curing potion, Desther steal the potion and disappears...(to be continued)

    Now you eagerly wait for part two to chase down Desther ... and then Bioware or Atari/Infogrames goes out of business. And no other company picks up that title and continues it. We would have lost one of the best RPGs around.

  39. Episodic Content Online by Anonymous Coward · · Score: 0

    Guild Wars is exploring the "Episodic Content" method. Instead of creating one vast expanse of world over the course of a few years, ArenaNet has chosen to release a new "Chapter" every six months, each with new content of all kinds (and each enjoying a year of dev time, thanks to two overlapped development teams). This model has worked pretty well so far, imo, as people keep buying and playing. I think a year from now we'll see if this kind of development can keep up very long, but so far, ArenaNet has yet to really falter in this strategy. (In before "zomg guild wars", etc.)

  40. Re:If, or why Wii like Curling by name*censored* · · Score: 1
    I think he means adding more and more sports, but yeah, I suppose you could expand within the sport itself.

    In theory I agree with episodic gaming - I like the idea of having exactly the same sort of power to "switch it off" if/when it turns rotten, just like I can with TV shows. But I can't help but shake the nagging feeling that, like TV shows, all the good games will be cancelled long before their times (Firefly, anyone?). There's enough frustration with COMPLETED but unpopular games with lacklustre support, having a game stop halfway throught the STORYLINE would be a nightmare.
    --
    Commodore64_love: I don't comprehend people who're so frightened of death that they'll bankrupt themselves to stay alive
  41. Re: Sam & Max pricing. by trdrstv · · Score: 1
    Sam and Max - Tall Tale Games - $8.95 per episode when bought individually, totalling $53.70 - $5.83 per episode when bought as a 6-episode season

    If I bought the first one and liked it, could I buy the 'season pack' and have the $8.95 deducted from the $34.95? Just wondering.

  42. Re:Robert the Frost? by shotgunsaint · · Score: 1

    I believe you misspelled "Roger" and "Shrubber".

    --
    The future isn't here until I can type "car keys" into Google and have it say "You left them in your pants last night."
  43. I think his logic is flawed... by Cius · · Score: 2, Insightful

    He complains about the cover charge for current generation console gaming (and targets the cheapest solution!) and praises episodic PC content partly for the fact that around 80% of US homes have PCs. I think this is remarkably myopic considering the heterogeneity of home PCs. What percentage of all those PCs are capable of playing the shiniest new episode of [insert game here]? What percentage of those PC owners with PCs NOT capable of playing the shiniest new episodes are willing to buy new hardware to play new episodes? One of the driving forces in the computer hardware industry is the demand for bigger, better, smarter games. Innovation has its place, but humans tend to favor shiny new things. So, quite naturally, developers produce bigger, better, smarter games, and vendors release faster, more powerful hardware to run it on. Console gaming is attractive to the developer because they have a standard platform to develop for. No matter how crappy the hardware, atleast they know that everyone who buys a Wii will have the *same* hardware. Thus, they may develop bigger, better, and smarter games by pushing that hardware to its limits. Similarly, consoles are attractive to the consumer because its new, its shiny, and it just works. There is no anxiety about whether or not your system will handle it, or whether you'll get the best experience from it. So, in order for this 80% argument to work, game developers would have to be targeting much less powerful machines. Intel has the largest segment of the PC graphics market, by far. Yet, you never see favorable benchmarks for it with the latest titles. Many games are "playable" on lower hardware, but that simply isn't the focus of the industry. PC gaming pushes boundaries. It enjoys the latest and greatest capabilities well before the console market gets them. This is a strength. The appparent ubiquity of the PC has nothing to do with the future of PC gaming as long as the push is toward more demanding games and more capable hardware. We may one day digest all our gaming in more bite-sized morsels, but they will still be just as demanding. I dare say no large publisher is targeting the X3000 as the ideal GPU for their next great title.

  44. Re:Note a different aspect... by trdrstv · · Score: 1
    Note the common aspect:

    In all of these movies -- Pirates of the Caribbean: Dead Man's Chest, Back to the Future II, Star Wars: The Empire Strikes Back, The Matrix Reloaded, etc.

    The common aspect I see is all of those movies were lackluster sequels to solid 'First efforts'.

  45. It would be so easy to do this right. by Anonymous Coward · · Score: 0

    I am one of those rare people who believe that episodic gaming can work. But I don't believe that the current spate of "episodic" games are really doing it right (although I'll recuse myself in the case of Sam and Max, which I have not played). Episodic video games need to take a page from episodic TV shows and comic books. The current approach to "episodic" games seems to be:

    1) Write an insanely long, obscure and incomprehensible plot

    2) Chop it up into x sections

    3) Serve chilled.

    Any first year film major can tell you that this is NOT an episodic model. Each game should be complete, its own storylines resolved, with the events in its story affecting the episodes that come after it. By definition, episodes cannot simply be parts of a bigger story cut up for time's sake. Each game needs to be its own story. Halo 2 was NOT its own story. It was a bridge between Halo 1 and Halo 3.

    I imagine video games serialized at retail like comic books, all under the same title, with different art featuring a different character on each cover, and a discreet volume number tucked away in a corner. When the game is finished, you release a "compilation" of all the episodes with yet another cover. TV show DVDs are already done this way.

    What drives me crazy is, there are TONS of low-cost writers coming fresh out of film school who know this stuff. Why can't the video game industry hire some of them?

  46. Re: Sam & Max pricing. by WidescreenFreak · · Score: 1

    Hmmm... Intersting idea. I don't know, but it's worth asking on TTG's forums. I'm sure you're not the first one to wonder about that.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  47. Re:Note a different aspect... by mattxmayhem · · Score: 1

    Really, because personally I like the second Pirates better, and the second original Star Wars movie is often regarded as the best star wars movie.

  48. Re: Different Tastes I suppose... by trdrstv · · Score: 1
    Really, because personally I like the second Pirates better, and the second original Star Wars movie is often regarded as the best star wars movie.

    Interesting, I was tempted to walk out of Pirates 2 (really, I was bored), despite adoring the first one. I also felt Empire was unfullfilling and essentially 'Return of the Jedi Part 1' as it couldn't stand on its own merit. Try to imagine Jedi never happened, many people would have been pissed that's how Star Wars ended. To each their own, I suppose.

  49. Todays games to complicated for episodic content by grumbel · · Score: 1

    I think one of the core problem with episodic content today is that many games simply don't work for it. In many games it takes around an hour to get familiar with the controls and get the initial tutorials done. If the whole episode however is just three hours long that however will leave a rather disappointed feeling, I mean who wants to walk around a third of the game in a tutorial? And even worse, repeat that process with each and every episode? If I haven't played a game for a few month I have pretty much forgotten all the buttons and have to relearn from scratch, especially if its a game that relies on magic button combinations to get stuff done.

    Todays games are often designed to be played in multiple long sittings, you can't just play for 20min and continue later, the game expects you to sit around for two hours to get stuff done. Combine that with episodic content you either end up with something that stays a tutorial forever or something that will get impossible to play once episode 2 comes out.

    In the end episodic content only makes sense for those games where both gameplay and story work for it and neither require much relearing or reexplanation. It is of course also important that episodes get released at regular intervals and not just 'when they are done', since if it takes a year for a new release, why should I care? I could just as easily wait another year to get a full game then.

    Adventure games are, due to their story driven nature, probably the best for episodic content. Many adventure games today could already be easily broken into episodes with no changes at all, imagine Grim Fandango where each year would get released as separate episode. However for many other genres episodic content could be pretty problematic and not beneficial at all.

  50. Re: Different Tastes I suppose... by mattxmayhem · · Score: 1

    Well obviously ESB is not a good standalone movie, nor is it a movie designed to close the series, but that's essentially what started the discussion - the concept of episodic media. It obviously worked for star wars, and whether you like it or not, it's probably the best rated star wars movie. They couldn't exactly make a ROTJ a 5 hour movie and combine it with ESB, could they? As for Pirates 2, I found the actual movie to be more coherent than the first, since it seems to have a real defined goal. The first time watching the first pirates it seemed a little lost and disjointed, but that never happened with the second one.

  51. Re:If, or why Wii like Curling by WillAffleckUW · · Score: 1

    I don't think people who like curling are that interested in other sports, frankly. Maybe Canadian Football League (CFL) football or Canadian Hockey League (CHL) hockey - and there are two games for the latter, one of which rocks. Doing an online team play and championship episodic play, with the ability to play specific historic players and teams as your opponents (or team) is more likely to do well. And a lot easier to add in dribs and drabs, based on consumer response. You can also use it to test out new features to be in the next release.

    --
    -- Tigger warning: This post may contain tiggers! --
  52. only if they actually FINISH the damned series by Anonymous Coward · · Score: 0

    its ONLY a good idea if the developers doing it in advance has all the resources needed to FINISH the goddamn gameseries.. just like TV its beyond fucking annoying to start watching a good seires only to have it cancelled in ur face just cos they dont think enuff ppl like it.. and besides there have already been a few "episodic" gameseires out that have.. well ENDED mid-series.. .. well tho not OFFICIALLY ENDED.. I doubt http://www.agongame.com/ will ever resurface.. the 4th episode was put of for months and months and then a "cd" game consisting of the 3 first episodes came out..

    so.. NO TO EPIFUCKINGSODIC GAMING unless they can GUARANTEE a complete series..

  53. Accurate prespective by EasyT · · Score: 1
    It's simpler than that... he just was too dumb to differentiate between "the most pervasive system on which to play games" and "the most pervasive system on which games are played".

    That is really excellently stated. I'll watch for your posts in the future.

  54. I never end up seeing the end by Anonymous Coward · · Score: 0

    Episodic gaming ruined Half-Life 2 and Sin Episodes for me. I'm not that great at keeping track of things to begin with, and after playing the first part of the story I quickly forgot to ever come back and pick up the rest of it, and this is the first time in months I've even remembered that I haven't yet seen the end. Cliffhangers and serials annoy me in general; it takes something I really, REALLY enjoy to make me not just wait for a bunch of episodes to collect and then catch up in a big chunk.