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The Fundamentals of Gaming

IGN has two great features up this week, looking back at two amazing gaming franchises. Their piece on the evolution of Final Fantasy takes in the changes and twists the iconic JRPG series has had over the years, while Castlevania: The Retrospective looks back on the last 20 years of vampire-hunting goodness. From the Castlevania piece: "Though Castlevania wasn't one of the original 18 launch titles for the NES, it was part of the unofficial second wave of games, and an integral part of the Nintendo Entertainment System's premiere years. From that point on, each Castlevania title (though still primarily a stand-alone adventure) was subsequently added into the overarching timeline, and while not every piece of the puzzle clicks from game to game, it remains to be one of the most prominent classic franchises still recognized today for its outstanding gameplay. "

81 comments

  1. Castlevania was great..... by ganjadude · · Score: 4, Funny

    but does anybody remember this

    A controversy ensued upon publication of the second issue of the magazine. Parents called in to complain to the magazine's office that the cover, featuring Castlevania II: Simon's Quest with an image of Simon holding the severed head of Dracula, frightened their children and had resulted in many of them having nightmares. For a long time following, Nintendo Power steered clear of cover artwork that features such graphic imagery and instead now place it inside the magazine. This trend may be ending, however, as on the milestone issue No. 200, a picture of a gruesome zombie from Resident Evil: Deadly Silence was shown on the cover.wiki

    That won it worst cover of nintendo power ever.

    --
    have you seen my sig? there are many others like it but none that are the same
    1. Re:Castlevania was great..... by jdubois79 · · Score: 1

      I remember being completely disturbed and frighted by that cover, as it was (if I remember correctly) a human actor holding a model of a sever head, which was dripping blood.

      Oddly enough, it made me really want to play the game.
      And made me really disappointed when I couldn't hold Dracula's head aloft at the end.

      --
      --------
      Nothing can be done before the tremendous power!
      RabidComics
    2. Re:Castlevania was great..... by ctstone · · Score: 3, Informative
      Some cover scans of Nintendo Power:
    3. Re:Castlevania was great..... by Abattoir · · Score: 1

      And I actually still have that copy of Nintendo Power in my basement... Wonder what I can get for it on eBay...

  2. any castlevania retrospective... by Anonymous Coward · · Score: 2, Insightful

    ...that fails to mention its origin on the MSX (as vampire killer) is not worth reading.

    1. Re:any castlevania retrospective... by Jarnis · · Score: 2, Informative

      Amen. Both Castlevania (aka Vampire Killer) and Metal Gear series started on MSX2 way back... before NES was even launched.

      NES versions of those first titles were (poorly done) ports, but apparently they sold a truckload because the fundamentals of gameplay were good enough even if the graphics and content was gutted due to NES limitations.

    2. Re:any castlevania retrospective... by Wildfire+Darkstar · · Score: 4, Informative

      That's not true. The original Castlevania was released for the Famicom Disk System (FDS), the Japan-only floppy disk add-on for the NES, in September 1986. The MSX2 version was released one month later. While the MSX version was released in Europe significantly before the NES/FDS version, the latter was developed first.

      Konami had to port the FDS version to cartridge for the North American and European release, but it was for all intents and purposes a direct port: the only benefit the FDS had over the normal NES deck was an improved sound chip, and I'm not even sure that the original Castlevania made use of it. There were a lot of FDS-to-NES ports made in order to facilitate international release: Metroid, Doki Doki Panic (a.k.a. Super Mario Bros. 2), Kid Icarus, and The Legend of Zelda are probably the most notable. All were subsequently rereleased in Japan as cartridges, although often not for many years (Castlevania wasn't released as a cartridge in Japan until 1993 or so).

      There's more information at Wikipedia's Castlevania article.

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
    3. Re:any castlevania retrospective... by poot_rootbeer · · Score: 1


      It's not fair to say that the NES games Castlevania and Metal Gear were poorly done ports of their MSX2 counterparts, nor to say that they were "ports" at all. While some of the gameplay basics were the same, the content was different enough for the titles to count as separate games.

      Nor was the NES hardware particularly weak in comparison to the MSX2's; the design of Nintendo's graphics chip meant that color palettes were more limited, but that was made up for by other features--like smooth horizontal scrolling, which is kind of important for a side-scroller like Castlevania.

    4. Re:any castlevania retrospective... by Jarnis · · Score: 1

      Except that in my books, original Vampire Killer vas *not* a side scroller.

      Anyway, I had assumed MSX2 versions were released prior to NES versions. It now appears that they were developed more or less in paraller, but by different development teams - hence, the games were not quite the same. MSX2 versions, however, are in my opinion superior versions, and it's a shame most gamers think these games originate from NES alone.

      Then again, most current kids think Metal Gear series started on the PS1 with Metal Gear Solid. Ah well...

  3. Bizzaro world by Anonymous Coward · · Score: 5, Insightful

    Since when did Castlevania become the fundamentals of gaming? I know it is a good game and the sequels have been nice. But fundamental? Not really. Not any more than Ninja Gaiden or Metroid or Zelda or Super Mario or Kid Icarius. And that's just the Nintendo Universe. Gaming goes far beyond that (no matter how much I like the Wii and think it is the current best offering on the market).

    1. Re:Bizzaro world by Overly+Critical+Guy · · Score: 2, Insightful

      Are you actually trying to argue that games like Metroid, Zelda, and Super Mario aren't fundamental to gaming? God, Super Mario Bros. alone set so many precedents still followed today...I'm just going to pretend you didn't post that.

      --
      "Sufferin' succotash."
    2. Re:Bizzaro world by miro+f · · Score: 2, Insightful

      that's what I first thought reading the comment. but after re-reading I realised that it clearly states that castlevania was definitely not more fundamental to gaming than mario, zelda, metroid, etc.

      --
      being vague is almost as cool as doing that other thing...
    3. Re:Bizzaro world by bumptehjambox · · Score: 2, Insightful

      It's all about Mega Man, the greatest series to ever hit the NES.

    4. Re:Bizzaro world by KDR_11k · · Score: 1

      In that case it's funny he mentions Ninja Gaiden which is really just a Castlevania ripoff with ninjas.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Bizzaro world by JayBlalock · · Score: 1
      Ninja Gaiden was probably the first console game (perhaps the first game, period) to attempt to tell a cohesive story with cinema-style cutscenes in between states.

      Even if it wasn't THE first, its method of doing so was clearly the template for pretty much every game to do so up through today.

      Hence, its importance.

      --
      Bush: He's Liberal in all the wrong ways.
    6. Re:Bizzaro world by Sciros · · Score: 1

      Well, since then Hayabusa has moved on to bigger and better things (no Castlevania IMO has approached Ninja Gaiden for Xbox in awesomeness... although SotN and Dawn of Sorrow are amazing games). Meanwhile Castlevania suffered such a failure in its move to 3D that it's still old-school 2D monster bashing. I still love it and get every Castlevania game that's released, but I can't even compare them to NG anymore.

      --
      I like basketball!!1!
  4. Arrgh Castlevania by CrazyJim1 · · Score: 0, Offtopic

    My replay (You need Mame/windows/Rom, so basically its unwatchable for most people) I was able to take down the Count without dying, but his second form got me. I haven't got back to play after some nice Slashdotter told me to use holy water on the second form. I give Castlevania 1 some serious props for quality gaming. The funny thing is, as hard as it is to beat the game on one life, there's a second stage after you beat the first game where things get harder. I haven't beat the game on one life yet, but its on my lame slacking to do list.

  5. Dissent by mstromb · · Score: 5, Interesting

    There seems to be some... dissent about the quality and veracity of that article. I mean, parts of that article are horribly wrong. Should IGN hold themselves to some shred of a standard for quality? Or do they get a free pass because they write about video games?

    1. Re:Dissent by 56ker · · Score: 2, Informative

      I run a gaming website and have to declare a conflict of interest as IGN is an advertiser. However IGN.com gets about a million visitors a day, so what they write tends to be believed and get a larger circulation than most sites.

    2. Re:Dissent by Overly+Critical+Guy · · Score: 1

      What parts are wrong? For instance, the poster in the thread seems to refute the claim that the whip-and-hold move is in Castlevania games to this day, the most recent being Portrait of Ruin. Particularly, the downward whip move. I have the game, and it's in there. What's the problem exactly?

      --
      "Sufferin' succotash."
  6. Wow, they got it right by Stormwatch · · Score: 2, Insightful

    They acknowledge Castlevania: Bloodlines as the last TRUE Castlevania. I, for one, regard Symphony of the Night as the beginning of a different series that simply happens to have the same title. (the N64 games and the unfinished Dreamcast game, however, belong in the first series)

    1. Re:Wow, they got it right by scribblej · · Score: 1

      I agree that after Bloodlines, Everything Changed.

      However, in my view, that just means that SOTN was the first TRUE Castlevania game. The previous games were just attempts to get it right. They finally did.

      I've played the heck out of every Castlevania... but SOTN and after are the ones I'll go back to again, and again, and again.

  7. The bigger question: does anyone care? by Sage+Gaspar · · Score: 1

    The people who care certainly already know, and the people who don't know almost definitely don't care. Do we need even three paragraphs devoted to a retrospective on the menus of Final Fantasy or the whip mechanics in Castlevania? I could've written these article by reading GameFAQs for fifteen minutes.

  8. The only game my dad ever played with me... by Anonymous Coward · · Score: 4, Interesting

    back in the day.

      He was so into Castlevania that he taped pieces of paper together, length-wise (because that's the way it scrolled) to map a significant portion of the game in pencil.

      Little did he know that I would grow up and whip naughty vampires for a living!

    1. Re:The only game my dad ever played with me... by $pearhead · · Score: 1
      Little did he know that I would grow up and whip naughty vampires for a living!
      Wow, even Buffy posts on /. !
    2. Re:The only game my dad ever played with me... by Anonymous+Brave+Guy · · Score: 1

      It wasn't Buffy, it was Wolverine, you insensitive clod!

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    3. Re:The only game my dad ever played with me... by Rei · · Score: 1

      Back in the day, I was so into FF2/FF4 that it was the first game I played in which I had to get a "perfect game" -- all of the items (all found on my own, since I didn't have net access), and maximum levels for everyone (I still remember that Rydia's level maxed out 93, unlike the higher levels of the rest of the party -- but at 93, her Nuke made her easily the strongest character). It wasn't until years later that I thought back about the game and realized that Rydia's name was a translation error. It's just Lydia. There is no distinction between L and R in Japanese. ;) I still like the sound of it, though.

      --
      Yes, I've read a poem. Try not to faint.
  9. Final Fantasy by 56ker · · Score: 0, Offtopic

    I first played Final Fantasy when it was up to version 7. Then it was a great game - although they'd already had 6 attempts at it. ;) I'm sure the later incarnations were even more polished. It was good in that it was a non-linear game (although some of the puzzles were so obscure you needed to read the walkthrough).

    As to Castlevania, I never had a NES so didn't get to play it - I hear it was a classic though.

    1. Re:Final Fantasy by evanrandael · · Score: 2

      I've played a good chunk of rpgs ranging from the dragon quest series to some of the more modern ones like mass effect. My all time favorite have been Final Fantasy 4 for the excellent story, Final Fantasy 12 for the great system (possibly the best system used in the series). Star Ocean for the PS2 was excellent but VERY long, and the Wild Arms series is also very cool.

      Of coarse, I am very retro and still play games like Breath of Fire 1 and 2. You couldn't pry my nes and snes from my cold dead fingers. Games have come an awefully long way since those days but the only real difference has been graphics and music compilation. I have played some SNES games that took longer for me to beat than some Playstation games, like Tales of Phantasia (SNES) and the original Star Ocean for the SNES.

      Some of the old puzzle games are still great too, most noteably for me was the Adventures of Lolo series for the NES. The game was very basic and graphics were crap but the puzzles just kept getting more and more difficult each stage (the game was just evil) I have way too many video games and way way too much time on my hands. It seems to be all that I have been doing lately.

      Anyone who never had an SNES or a old school Nintendo should really go out and get one or at least find a decent emulator and download a few roms. It's worth going back to the basics and seeing just where all the killer games today have come from and really helps add perspective to see where they are going too.

    2. Re:Final Fantasy by simondm · · Score: 2

      Have you ever actually played FFVII? Whilst you are free to explore the world map (once you've opened it up that is) it is almost completely linear. There is the date you go on and a couple of other minor things you can change, and that is controlled only within the dialog options. There are a few minor subquests and sub-characters that changes nothing within the story. It is an extremely linear game with only 1 goal at any one time and only that will progress you to the next goal. It is still a great game that you are correct in saying. But non-linear? Have you just heard that as a current gaming-press buzzword or do you actually understand what it means? Also be aware that being non-linear does not automatically make a game good, that is the way these god awful sites like IGN seem to think too. (as an aside there are no insanely hard puzzles in FFVII maybe if you actually payed attention to what was going on in the game you'd be able to solve them without cheating)

    3. Re:Final Fantasy by Rei · · Score: 1

      Attention big, mean, hostile slashdotters hovering overhead in an obvious attack posture: My favorite "non-linear" plot-based game had to be Star Control II. Since there was a pre-designed plot, it couldn't be truly nonlinear, but they left you with the illusion of non-linearity, with many dialog options, a huge world, many different ways you can advance the plot, and a flexible definition of "victory". That was a great game.

      But yes... FF* games generally are quite linear, except for the "optional" minigames, items, and characters, which are typically "unlocked" at certain points in the linear plot.

      --
      Yes, I've read a poem. Try not to faint.
  10. Until it gets "milked" by Opportunist · · Score: 4, Insightful

    There have been other titles that were great. Starting with Zork and arching over Ultima to titles like Quake and the whole Mario franchise. Titles and games that sold just 'cause they had a certain name. It usually works until the developers start relying solely on the name and stop investing time to add new tricks, gadgets and twists to it.

    In every franchise, there comes a time when all that's added is new graphics and some eye candy while leaving the game essentially unchanged. And that's when the title becomes stale and starts to erode.

    And this puzzles me to no end. You have a title that you only have to ANNOUNCE to sell it. You don't even have to advertise. The game is already selling because people remember the other titles, and remember them fondly. Why do studios simply throw away great names just for a quick buck? Yes, you can sell that crappy game, but after that the name is destroyed, a name with a value that is usually by magnitudes greater than the meager reward you can reap.

    All for the allmighty quarter report.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Until it gets "milked" by king-manic · · Score: 1

      There have been other titles that were great. Starting with Zork and arching over Ultima to titles like Quake and the whole Mario franchise. Titles and games that sold just 'cause they had a certain name. It usually works until the developers start relying solely on the name and stop investing time to add new tricks, gadgets and twists to it.

      In every franchise, there comes a time when all that's added is new graphics and some eye candy while leaving the game essentially unchanged. And that's when the title becomes stale and starts to erode.

      And this puzzles me to no end. You have a title that you only have to ANNOUNCE to sell it. You don't even have to advertise. The game is already selling because people remember the other titles, and remember them fondly. Why do studios simply throw away great names just for a quick buck? Yes, you can sell that crappy game, but after that the name is destroyed, a name with a value that is usually by magnitudes greater than the meager reward you can reap.

      All for the allmighty quarter report.


      Innovation is great. However most innovation sucks. For every katamari damacy we get 4 Daikatana, whose innovations suck.

      Myself, and apparently millions of other would prefer a well put together SOTN clone then a more "innovative" game like lament of innocence or a lesser name "innovative" game like rub rabbits. Sometimes a good but well worn genre/game style is fun. No matter how many iterations. So long as they add little changes and quality it works. castlevania: POR is a good example. The game is basically the same as Castlevania: DS or Aria of sorrow. But throws in enough variation to keep it fun and doesn't seem liek a budget game. Thus it sells well and everyone has fun.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    2. Re:Until it gets "milked" by sesshomaru · · Score: 1
      Lament of Innnocence is it "innovative" or is it just trying to move Castlevania into the generic "3D Adventure" game that every franchise must go into according to certain companies (ahem... Sony). To me, there's a lot innovative about Portrait of Ruin mainly in the way it uses two characters at the same time. (This has been done before in other series, the first one I can remember is The Lost Vikings, but it's still innovative in a Castlevainia title.)

      One thing about me, is I'm always suspicious when a game series moves into "3D." A good example is Metroid, I'd have no problem with first person Metroid if I thought it was a spinoff series. I'll be disappointed if we only get 3D Metroids from now on... especially on DS.

      --
      "MIT betrayed all of its basic principles."
    3. Re:Until it gets "milked" by The+Raven · · Score: 1

      While some franchises were thrown away I'm sure, I think it's less a matter of 'hit that quarterly report', and more a matter of 'trying something new that didn't work out'.

      Final Fantasy had several iterations that were pretty crappy. Seriously... Magical Girl transformations in 10.5? 8 was also a no-fly for me, though I hear others liked it.

      Quake III was a multiplayer-only departure from the series... the single player was pretty crappy. Quake IV returned to the original series style, and improved it in many ways. It may have not been great in comparison to its contemporaries, but it was a far sight better than Quake 2.

      Your rant is why developers fear to take risks, and keep doing repetitive sequels. Some series do die horrible deaths, killed by greedy publishers (Ultima, anyone), but others just try taking risks... some work, some don't. It's not always an indication of greed.

      --
      "I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
    4. Re:Until it gets "milked" by Rei · · Score: 1

      I thought I was done with the series after 9. I loved 2/4. I loved 3/6. I loved 7. I adore Tactics and its convoluted plot. I thought the plot was reasonably good on 8, the world was pretty (by the standards of the time), the dialog was better than your typical FF fare, but the gameplay was pretty bad (too easy, and drawing was a pain). 9 hit a low for me: graphics no better than 8, god-awful dialog, poor plot, too easy, and in general like a cartoony little kids game. I put the series down.

      Until this xmas, when I was given FFXII. Wow, what a great game. :) Some of the early game dialog (Vaan, I'm looking at you...) and character (over)acting (Kytes, I'm looking at you...) isn't great , but even that has gotten better as the time went along. Stunning graphics, rapid plot development and great subtilties, enough "darkness" in the world, excellent gameplay, great ambiance (I love seing enemies attack each other, peaceful enemies, etc), and some truly epic battles (some of those espers... just, wow.) A great game.

      Now I wonder what I missed in-between.

      Top sign you're looking at a poorly written Final Fantasy game: throughout the game, you're exposed to scenes like this:

      Bad Guy: (mocks you / mocks your friends / tells you to "bow" to him or other indignity / talks at length about how badly you've lost and how they're utterly victorious or brilliant)
      Good Guy: (painfully "witty" comeback / points out the obvious, gaping hole in the bad guy's logic that you could drive a truck through)
      Bad Guy: WHAT DID YOU SAY?!? (or similar)

      --
      Yes, I've read a poem. Try not to faint.
    5. Re:Until it gets "milked" by king-manic · · Score: 1

      POR brought the whole dual character utility thing. Lament brought 3d and mind numbingly reptative combat. Neither really brought all that much that was new, they both brought somethign "new" to the series. I own all of them. I keep hoping for SOTN greatness and I almost get it in the GBA/DS titles but the "3d" ones have all been let downs.

      I agree, 2d has died prematurely. And I'm glad the GBA/DS keeps the 2d platformer alive. 3d has it's place buts sometimes it kills a good thing. Metriod on the DS is less fun then metroid ont he GBA. It just feels better as a 2d title.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  11. *Video* gaming by Kris_J · · Score: 2, Insightful

    Can we please at least try to acknowledge there is gaming in the world other than video gaming?

    1. Re:*Video* gaming by $pearhead · · Score: 1

      What? Game & Watch aren't video games!?!

    2. Re:*Video* gaming by Turn-X+Alphonse · · Score: 0, Offtopic

      Like the parent I've got to agree with this. This isn't the 80s any more, video games just doesn't sound right. COmputer games sounds better and less "lol I can play space invades with my VCR!!"

      --
      I like muppets.
    3. Re:*Video* gaming by KoldKompress · · Score: 1

      Can we please at least try to acknowledge there is gaming in the world other than video gaming? You must be new here!
      This is Slashdot. News for NERDS. The only games other than Video games are table-top ones.
      (Takes the karma hit :P)
    4. Re:*Video* gaming by Thraxen · · Score: 1

      Ummm... the article is on IGN, a VIDEO game centric site. So taken in context, the term "gaming" is understood to mean "video" gaming.

    5. Re:*Video* gaming by Anonymous Coward · · Score: 0

      And D&D is far more nerdy than video games. Respect the real RPGs.

    6. Re:*Video* gaming by Kris_J · · Score: 1

      I'm not sure where you are, but this post is on Slashdot, a nerd site. I know the current trend is to basically duplicate the headline and first paragraph and call it a Slashdot article, but it would be nice if when the context changes the headline is revised.

  12. Evolution of Final Fantasy? by salle_from_sweden · · Score: 3, Insightful

    I'm just gonna complain a bit, but the Final Fantasy article doesn't delve into anything as deep as the evolution of Final Fantasy. That would have required them to atleast mention what changed over the course of the series. this is more a "what's final fantasy XII's heritige" sort of piece... and not really a good one at that.
    It's this sort articles that usualy makes me stay clear of IGN.
    The article isn't really clear as who it's aiming for, gamers who has played previous titles and knows what "the Sphere Grid system in Final Fantasy X" is or the gamer that is unfamiliar with the history of the series who needs to learn what a Chocobo - "a large, traditionally (but not necessarily) yellow, flightless, bipedal mode of transport" is.

    1. Re:Evolution of Final Fantasy? by dannycim · · Score: 1

      Yeah, the article about FF is a terrible fluff piece. What do you expect from IGN?

      Although it contains this image on page 3: http://ps2media.ign.com/ps2/image/article/741/7419 91/final-fantasy-xii-20061027031035821-000.jpg which makes me chuckle every time I see it. Someone's about to bite it hard.

    2. Re:Evolution of Final Fantasy? by Anonymous Coward · · Score: 0

      Almost as disappointing as the history of final fantasy that came with collector's edition of XII. That one could be summed up as, "12 is the number after 11, and believe it or not, there were ten more before that!"

  13. The What of What? by McFadden · · Score: 1

    The Final Fantasy article was just rubbish. It was not much more than a preview of FFXII for the Australian market with a few fairly vague puffs about how it sometimes had complex menus, character classes aren't clearly defined etc. Totally vague rubbish, and particularly disappointing to anyone who might consider themselves even a passing FF fan. There are better articles written by 13 year old bloggers.

    1. Re:The What of What? by MarkAyen · · Score: 1

      Honestly, to me it read like an infomercial. I hope IGN was well compensated by Square-Enix for that piece.

  14. waste of time by DragonTHC · · Score: 0, Flamebait

    this is an advert you piss-poor editors!

    besides, no one gives a damn about FF or castlevania.

    --
    They're using their grammar skills there.
  15. Classic gaming? by Paolo+DF · · Score: 1

    Maybe I am a little too old, but Super Mario happened already *after* the fundamentals were defined, let alone Castelvania!

    --
    Pumbaa! I don't wonder; I know.
  16. Thank you by dosboot · · Score: 1

    I remember reading the article and not being phased at all, this kind of thing is everywhere. It is beyond the point where I am only surprised when I can find articles of *good* quality about video games. A small portion of my faith in humanity was restored by reading these comments.

  17. What about the other fundamentals? by pandrijeczko · · Score: 5, Insightful
    I don't doubt that there are some excellent games within the Castlevania/Final Fantasy franchises (I've never played any of them) but if articles like this are trying to be taken seriously, then they need to also take a look *outside* of the obvious console market at some of the other great games that had an influence on modern gaming.

    Sometimes, authors of such articles need to remember that the global gaming community is a *lot* more than Japan and the USA. During the pre-PC years in Europe, the main focus was on home computers, not consoles, and by far the majority of good games that were produced for the Commodore Amiga, Atari ST and ZX Spectrum (amongst others) were not "Officially Licensed" by the likes of Nintendo but happened because a few programmers in a bedroom somewhere came up with a good idea,

    It could be argued that games like "Manic Miner" on the ZX Spectrum were a core influence for the Mario platformers and text adventures from the likes of Level 9 allowed graphical RPGs like Final Fantasy to come about.

    Why no mention also of "Elite", "Dungeon Master", "Impossible Mission" or the Infocom adventures, all of which, in my opinion, had a much greater influence on modern gaming?

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:What about the other fundamentals? by Anonymous Coward · · Score: 0

      Manic Miner was released in 1983.

      Miner 2049er was released in 1982.

      Donkey Kong was released in 1981.

      Space Panic was released in 1980.

      Which way does that influence timeline go again? :-)

    2. Re:What about the other fundamentals? by Anonymous Coward · · Score: 0

      Lemmings and Worms. Two innovative games, off the top of my head, that were spawned on the home computers in the 80's & 90's. I agree with you; too many of these article writers are GenX'ers who have suffered memory loss, or 19y/o kids who havn't ever even played the original Paper Boy on a real NES, let alone loaded a game from tape.

    3. Re:What about the other fundamentals? by MemoryDragon · · Score: 1

      Actually the funny thing is, that those articles usually start with Nintendo, while Nintendos influence is not denyable, nor is the importance of Castlevania, there are predecessors. In case of Castlevania, numerous sidescrolling games on the early homecomputers. In case of Zelda for instance games, like Ataris Raiders of the Lost ark on the VCS2600 or even more Rogue, or Temple of Asphai by Epyx (1982)

      The problem with most consolish articles is, that they have a narrow view of japanese consoles being the beginning, while compared to homecomputers and later pcs they were rather late and still are very limited in their game design.

      While pcs for instance tried to get rid of classical rails like rpging in the mid eighties due to harddrives making int possible, console rpgs still follow the lock me into rails route until today (with the exception of console games wich have their roots in the pc gaming world)

      The lock me in factor is a huge problem why I generally despise japanese rpgs to a big extent, even final fantasy and all its offspings. While you cannot deny the influence of japanese game designers and their excellency in game design, you cannot oversee the fact that they are very conservative in their game designs and usually do not change it, until something has been proven to work for at least 10 years. Also speaking of sequel syndrome they are way worse than western designers (with nintendo being the exception of at least trying new concepts in their sequels) Castlevania for instance, if you play castlevania on the DS you basically will get almost the same game as Castlevania on the SNES only graphics and minor gameplay styles have been upgraded. But in between are almost 15 years, and even the measly DS is 10 times as powerful as the original snes. While this was a nice retro experience (I have not played castlevania earlier), it is definitely not a reason to get me into the series again for a second purchase. All of us despise EA for shelling out sequels every year with graphics upgrades, it is even worse with some console franchises being pushed out by japanese companies, unfortunately.

  18. (Offtopic) by Sique · · Score: 1

    At least conservatives explain why they think you're wrong. Liberals spit and call you a Nazi. And there was me thinking that calling you a liberal was a conservative's way of spitting at you and calling you a nazi. Silly me!
    --
    .sig: Sique *sigh*
    1. Re:(Offtopic) by Overly+Critical+Guy · · Score: 1

      Liberal means Nazi?

      --
      "Sufferin' succotash."
    2. Re:(Offtopic) by boxingmarko · · Score: 1

      No, Liberal means nothing...conservatives means nothing...Nazis? They mean less than nothing...
      Do the math...

      "I have seen the enemy, and..."

    3. Re:(Offtopic) by Sique · · Score: 1

      No, both mean, if used by one side that considers itself definitely "not Nazi" or "not Liberal", the same: I don't bother with your arguments, I just label you as not confirming with me and thus being a moron.

      --
      .sig: Sique *sigh*
    4. Re:(Offtopic) by Sique · · Score: 1

      Just to elaborate a little: In most parts of the world a liberal is considered someone who likes libertas, the latin word for freedom. The Liberal Democrats of Japan are pretty different from anything a U.S. conservative would label 'liberal'. The austrian Freiheitliche Partei Österreichs (Liberal Party of Austria) even is considered pretty close to being a Nazi party by some. The more nice description is 'rightwing conservative'.

      For some reason liberal in most parts of the world means, according to the roots of the word, a free-market, free-society oriented person. That the U.S. hat to invent the word libertarian for that means that the label liberal itself is just a label, used without thinking about its real meaning.

      --
      .sig: Sique *sigh*
  19. An amusingly nation-centric retrospective... by An+Ominous+Cow+Erred · · Score: 1

    I find it interesting that while it touches on Dracula X: Rondo of Blood, it largely fails to look at the Japanese existence of the rest of the series. The naming convention (Vampire Killer/Dracula vs. Castlevania) isn't really addressed, and the author seems largely ignorant of anything but the U.S. incarnations of the games.

    For instance, take Dracula X: Nocturne in the Moonlight, a.k.a. Castlevania: Symphony of the Night. He talks about the comically bad voice acting... ...what he fails to note is that this bad acting is a feature of the English version. The original Japanese version of the game has *excellent* voice acting by well-known veteran voice actors. I recommend anyone who hasn't to play a copy of the Japanese version of the game, complete with the original full set of familiars and lack of censorship (yes, Alucard is chugging alcohol, not tea).

    A *way* better retrospective of the games is at http://castlevania.classicgaming.gamespy.com/games .html

    Check it out. ^^

    1. Re:An amusingly nation-centric retrospective... by Kupek · · Score: 1

      It's and English speaking site for English speaking readers. Is there something wrong with having a bias of covering the English version of a series?

  20. Argh! My eyes, ign, my eyes! by Anonymous Coward · · Score: 0

    While the hex grid background on the ign.com site is a nice traditional touch, it's horrible behind actual text for reading the FF article. Great Ghu, add a block around the actual text area styled with some fairly solid background.

  21. Castlevania, Final Fantasy = Not Revolutionary by xxxJonBoyxxx · · Score: 1

    At the time of its release, Castlevania looked and felt a lot like Ghosts and Goblins. (Jump, slash, occasionally throw, hit things and items pop out.)

    Final Fantasy was similar to games like Hylide and several games with "Dragon" in their name. (Wander around a big map, go into dungeon/town maps, fight turn based battles, etc.) I remember playing Final Fantasy on a Nintendo 8 for the first time after playing RPGs on my Apple II. At the time I thought gamers would never let RPG survive on consoles: I felt the trees of FF/otherRPG menus were way too time-consuming for someone used to keyboard shortcuts to click their way through.

    More than anything, I think the lesson here is, "after you've established a brand with an above average game, flog the hell out of the brand name and try to learn to make a decent game along the way." (If you've played the original Warcraft I, you could argue that Blizzard followed a similar arc here too.)

    1. Re:Castlevania, Final Fantasy = Not Revolutionary by Politburo · · Score: 1

      At the time of its release, Castlevania looked and felt a lot like Ghosts and Goblins.

      Right, except Castlevania wasn't fucking impossible.

    2. Re:Castlevania, Final Fantasy = Not Revolutionary by MemoryDragon · · Score: 1

      Yes, castlevania started as a ghost and ghoblins rehash in my opinion, I think both titles were by Konami? As for final fantasy, I do not get it until today why this series is so beloved by so many. It follows very conservative design principles which were in the pc side been thrown overboard as bad limiting designs at the time of Ultima 4 nor started they off being innovative at all, well at least newer games have the merits of having some of the best graphics at all. But the game design still sucks. What I would love is something along the lines of Ultima 7 with modern graphics, but the only game so far, which has gotten this right is Gothic 2 (another game very beloved by europeans but funnily highly overlooked in the USA)

    3. Re:Castlevania, Final Fantasy = Not Revolutionary by sesshomaru · · Score: 1

      Capcom: Ghost's & Goblins (Gargoyles Quest, Demon's Crest, Ghouls & Ghosts)

      --
      "MIT betrayed all of its basic principles."
  22. Wrong about Cid by Kuvter · · Score: 1

    In their article they say that Cid was in the Final Fantasy series since Final Fantasy 2. This is incorrect. He has actually been in every Final Fantasy. In Final Fantasy 1 he was the guy that used the TNT.

    --
    "To be is to do." --Socrates
    "To do is to be." -- Aristotle
    "Do-Be-Do-Be-Do..." --Sinatra
  23. Game journalists should stay away from this stuff by analog_line · · Score: 1

    If you want a retrospective of Castlevania in your magazine, you're far better off just publishing a link to the Wikipedia article. This is crap. At least on Wikipedia, people who post opinions as "well known facts" get yelled at, and their articles marked up with "needs to be sourced" or just straight up removed.

    Really slow news day I reckon.

  24. Another visitor... stay a while... by Anonymous Coward · · Score: 0

    Stay forever!!!

    Oh man, I miss Impossible Mission. I miss the old games in general. I only finally beat Zork II a couple of years ago. (*Grumble*, stupid well puzzle.) :P

    But, I did like the Castlevania article, thought it was well done. I agree Castlevania is one of the fundamental influences on the gaming world. Still, I thought it was limited, the article focused on the evolution of Castlevania as it's been in the U.S. I would have preferred to see aspects ranging from Japanese origins to influence in all major markets, not just what U.S. consumers saw; I lived through that, I'd like to see what I didn't see growing up.

    The Final Fantasy article, however, seemed nothing more than an extended advert for XII with some minor references to previous games in support on how great XII must be because of them. Not really worth reading, IMHO.

    Back to what the parent post had touched on, I would like to see more articles on console, computer, and video gaming pre-85. There's a lot of interesting stuff there that just doesn't get the coverage it deserves. I don't mean another E.T.-almost-killed-gaming-forever article, which of course it didn't-- it was a good (not great) game that sold well, but was massively overly produced (I think they thought people would buy multiple copies as a collectors item) during a time when Atari was already hemoraging money-- what did expect would happen? Any, . I would like to hear more about the rise and fall of the companies, the key game. What really happened to Epyx? Recounts of former employees of Atari on the debacle that lost them the rights to release the Nintendo Entertainment System outside of Japan. A history of the discovery of digis on the Commodore 64 SID chip and their influence on C64 games.

    There is pllllllenty of articles that _could_ be written. Here's hoping.
    --Dave Romig, Jr.

  25. Nuke!? by Anonymous Coward · · Score: 0

    Nuke!? That's Meteo, you heretic! :-)

    (Which, of course, should've been meteor, but they ran out of space. Even so, Meteo has always sounded cooler to me, anyhow. Nuke, of course, was from the first Final Fantasy, where it was Lvl 8 black magic. Great for use on WarMech.)

    1. Re:Nuke!? by Rei · · Score: 1

      Meteo took two rounds to cast and double the MP. Nuke was better. :) Rydia could fire off one per round, and keep it up for a long time.

      --
      Yes, I've read a poem. Try not to faint.
  26. Gentlemen, light your flamethrowers by Brunellus · · Score: 1

    The piece on Final Fantasy was almost entirely fluff. There was hardly any mention of the early games in the series at all.

    Since deserting Nintendo and moving to the PlayStation, the Final Fantasy series has been largely a means of showing off the advanced rendering capabilities available on the hardware of the day. In earlier ages, we worried about how many angels might dance on the head of a pin. These days, we talk about how many individual hairs are rendered on head of the latest FF hero(ine)

    Two things I wish the article had discussed, but didn't:

    1. Inflation. Again, probably as a consequence of the hardware. Remember when dealing 100 damage was a big deal back in FF 1? Somewhere along the line, damage started to come in almost unimaginably huge numbers--hit points in the thousands and tens of thousands. This is to say nothing of the constantly depreciating value of the Gil: FF seems to take place in a (uni|multi)verse whose economy is only slightly worse than the closing days of the Weimar Republic
    2. Interminable, uninterruptible, noninteractive animated sequences. Say whatever you want about chopping up GrImps, but I'd rather do that than have to sit around and wait for whatever "awe-inspiring, damage-dealing" summon to show up and sneeze for 10,000 points of damage. Most slashdotters seem to have found this sort of thing enthralling. I simply found it unimaginably tedious.
    3. Right. Flame away.

    1. Re:Gentlemen, light your flamethrowers by MemoryDragon · · Score: 2, Insightful

      Nothing to flame here, except that I personally consider most console rpgs, badly designed and highly boring in their linearity. The sad thing is, that rpg gaming should have followed the ultima route to a bigger extent by tring to bring things into the openness of table top rpgin, american and european rpgs have successed in various degrees and some of them currently suffer from the automated generated content syndrome, which is equally bad as lock in. Japanese rpgs and final fantasy is the rule not the exception have followed the we do not change game mechanics route, and still keep the broken design which just was invented because machines 20 years ago simply had limitations.

  27. God I love SOTN!!! by BoyIHateMicrosoft! · · Score: 1

    I think that was the title that really made the whole series for me. It's not like I don't like the rest of them, but after SOTN I was just like "eeewwwww these are so blah compared to SOTN". I mean going back to using a whip just seemed so simple. I think if Konami chooses to try and resurrect the series it should be a sequel to SOTN. Alucard is way badder than any Belmont by far. Plus the soundtrack was killer. The paired the music so perfectly with the levels. That's just my nerdy two cents for what it's worth.

  28. Sequel to SOTN? by Aexia · · Score: 1

    Dawn of Sorrows for the DS is pratically a port of SOTN, right down to using the same sprites for many enemies and the like. And Soma plays more or less the same as Alucard.

  29. Aria of Sorrows by Anonymous Coward · · Score: 0

    Aria of Sorrows was the game before Dawn of Sorrows, though, wasn't it?

    Would that make Aria of Sorrows a prelude to Symphony of the Night/Dawn of Sorrows?

    By the way... If you've played Aria of Sorrows, I think you might figure out just why Soma plays nearly the same as Alucard.

  30. Mario 2? by Anonymous Coward · · Score: 0

    The *real* Mario 2 looked just like the first one (see: Mario Lost Levels). They gave us a cheap sprite-swapped version of a game called Dokie Dokie Panic, because they feared the JP version of Mario 2 would be too hard for the US.

  31. screenshots? by kisrael · · Score: 1

    I just wanted to say, bleh, that article could have used less box art and more screenshot.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death