3) And speaking of Wii, The apple phone has built in blue tooth and accelerometers, plus all sorts of gripping hand input modes. I wonder if it can do absolute positioning in space--maybe with that camera on the back. if so then this woul dbe an awesome game controller. rig this the the iTV (not the wii) and apple is set. Now the price looks even cheaper since you already have the home computer--if it can do the wiii thing too well bite me. Of course you'll need a couple input devices..
I'm not so sure that swinging a $600 controller around to play iTennis is such a good idea.
IE does not submit the value attribute of an image input. This makes it a bit difficult to have multiple buttons in the same form with the same name attribute. This means that each image input must have a unique name in order to tell them apart on the server.
Friend codes would be great if you had 1 code per friend per DS. As it is, each friend has 1 code per game per DS. Furthermore, you will only ever know that your friend is online if you have both opted to connect to the WFC while playing the same game, and are both in the menus at the same time.
Compare this to XBox Live which lets you know when your friends are online, even when you are not playing online, or even playing the same game. The XBox 360 also features a system-wide dashboard that can be accessed while playing any game, making quick buddy-list checks quite unobtrusive.
Ideally, the DS would maintain a single list of your DS-owning friends and intermittently ping (at some rate that would not kill battery life) the WFC, updating your status and checking the status of friends. And all of this would be accessible via some universally-accessible (i.e. via any game) menu.
If the Wii uses per-game friend codes like the DS, it's not gonna be worth the trouble to collect them every time a new game comes out. I can understand wanting to encourage players to exchange friend-codes in Real Life, but forcing them to do it for every game is overkill.
1. Take HALO engine.
and multiply the maximum allowed players by 4. BF2 supports a maximum of 64 players per server. when my consoles can do that without charging me monthly/yearly then they will be fun to play online.
After downloading it, you'll need to activate it by going to view->toolbars->customize and locating the terms-toolbar. Drag this onto the toolbar (I prefer the wide open space right next to the help button). You can also drag the Highlight icon onto the toolbar for more functionality.
Download the searchbox auto updater (updates the FF searchbox with terms you enter on the actual google site) and the search box extender (lets you expand the width of the FF searchbar) and you have a fully functional google toolbar with none of the mess.
It's all very simple and blends quite well into the Firefox GUI.
Wal-Mart self scanners are slow and suck horribly, but someone thoughtfully included a 'Skip Bagging' button which you can press if your scanning station is being picky with your items. If more people used this, the lines would move much faster.
I am a bit younger than most who post on here, but K'Nex is another exciting toy that fosters creative and engineerng skills. I remember just building lots of planes that would bomb the crap out of unsuspective people below (yes i actually made K'Nex bombs my planes would carry).
fellow duke student Gerald Henderson threw a vicious elbow at the device during a routine beer launch.
IE does not submit the value attribute of an image input. This makes it a bit difficult to have multiple buttons in the same form with the same name attribute. This means that each image input must have a unique name in order to tell them apart on the server.
Further reading ath tml
w w.authoring.cgi/browse_thread/thread/aca99089127ac f0f?rnum=1
http://www.cs.tut.fi/~jkorpela/forms/imagebutton.
http://groups.google.com/group/comp.infosystems.w
Friend codes would be great if you had 1 code per friend per DS. As it is, each friend has 1 code per game per DS. Furthermore, you will only ever know that your friend is online if you have both opted to connect to the WFC while playing the same game, and are both in the menus at the same time.
Compare this to XBox Live which lets you know when your friends are online, even when you are not playing online, or even playing the same game. The XBox 360 also features a system-wide dashboard that can be accessed while playing any game, making quick buddy-list checks quite unobtrusive.
Ideally, the DS would maintain a single list of your DS-owning friends and intermittently ping (at some rate that would not kill battery life) the WFC, updating your status and checking the status of friends. And all of this would be accessible via some universally-accessible (i.e. via any game) menu.
If the Wii uses per-game friend codes like the DS, it's not gonna be worth the trouble to collect them every time a new game comes out. I can understand wanting to encourage players to exchange friend-codes in Real Life, but forcing them to do it for every game is overkill.
no it's not.
1. Take HALO engine. and multiply the maximum allowed players by 4. BF2 supports a maximum of 64 players per server. when my consoles can do that without charging me monthly/yearly then they will be fun to play online.
I use the awesome searchWP to fill this need.
After downloading it, you'll need to activate it by going to view->toolbars->customize and locating the terms-toolbar. Drag this onto the toolbar (I prefer the wide open space right next to the help button). You can also drag the Highlight icon onto the toolbar for more functionality.
Download the searchbox auto updater (updates the FF searchbox with terms you enter on the actual google site) and the search box extender (lets you expand the width of the FF searchbar) and you have a fully functional google toolbar with none of the mess. It's all very simple and blends quite well into the Firefox GUI.
Yeah but at level 45 Inn Keeper, the beds practically make themselves.
Wal-Mart self scanners are slow and suck horribly, but someone thoughtfully included a 'Skip Bagging' button which you can press if your scanning station is being picky with your items. If more people used this, the lines would move much faster.
I am a bit younger than most who post on here, but K'Nex is another exciting toy that fosters creative and engineerng skills. I remember just building lots of planes that would bomb the crap out of unsuspective people below (yes i actually made K'Nex bombs my planes would carry).