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The Most Important Multiplayer Games Ever

Gamasutra's 'Quantum Leap' awards roll on, with game developers voting in the titles they see as the most important multiplayer titles ever made. These are non-massive multiplayer games that significantly advanced the pastime of playing videogames with other people. Some of the listed games are gimmes (Goldeneye, Tribes), but I thought an Anonymous submitter's comment about humble Pokémon was interesting: "Tajiri-san's introduction of the collect and trade concept opened the eyes of every developer, all of whom previously believed multiplayer was either head-to-head or cooperative. What Pokémon created with this breakthrough concept was a true sense of community centered about a game - a kinship among people which transcended the immediate game environment. With the inclusion of real-world Pokémon merchandise, and a constant flow of new, wicked-cute characters, it was easy for anyone to embrace the Pokémon lifestyle...not that I would ever admit to it." Any multiplayer classics you'd add to the list?

33 of 234 comments (clear)

  1. How about Pong? by CrazyJim1 · · Score: 3, Insightful

    Maybe not the first multiplayer game, but viewed as the first multiplayer game saw by the masses.

    1. Re:How about Pong? by pl1ght · · Score: 2, Informative

      I think that list is fine, as long as they remembered to include Quake and Quake 3, i wouldnt argue about any other titles missing. While i know the Quake series really didnt attract everyone, quake 1 at least was really the first p2p via the internet fps to really just blow up the community. Quake 3 then brought legitmacy to professional gamers and the hard work that goes into becoming the best. While there may be "better" games not listed, few influenced the community as a whole as quake 1 and quake 3 did.

    2. Re:How about Pong? by Grey+Ninja · · Score: 2, Informative

      I always thought that Spacewar was the first, made in 1961. But it appears that the oscilloscope Pong predates it, being made in 1958. OXO would be the first game, but Pong would be the first multiplayer game. But the first consumer multiplayer game... would be Computer Space

    3. Re:How about Pong? by WhodoVoodoo · · Score: 3, Informative

      I tend to agree, though the difference is that the original Quake spawned a huge online, multiplayer, and modding community by virtue of being timely, expandable, and versatile as hell as well as eventually giving to the greater community through the release of the source code. Also 3 years before Unreal. The article is referring to that aspect of the game. CTF, and RA are the big ones, but even a veeeery early Counterstrike relative was created on Quake, called Gooseman's Guns/Navy Seals. Refer to this interview here

      Quake definitely ignited the online FPS phenomenon, even though UT certainly refined it quite significantly, quake is responsible for countless mods, still played in some form to this day, the half-life franchise was built on the engine (as well as countless other games on Id engines) and who can forget The Adventures of Dank and Scud?

      I'm uncertain about this, but I believe Quake was also the first game able to take advantage of consumer video cards for hardware acceleration.

  2. Street Fighter 2 by Erioll · · Score: 4, Insightful

    Whatever you can say about "firsts" and "blood vs none" that happened in those days, SF2 was "the" game that popularized the fighting genre like no other. I'm not qualified to say what was "new" or "different" about it, but let's just say that in ONE SITTING with my friends and I, I MORE than covered the cost of the cartridge in games played vs quarters at the arcade. And to think the cartridge was around $80 in early-90s money, think of how many games we played. And that was HARDLY one session.

    1. Re:Street Fighter 2 by digidave · · Score: 3, Interesting

      I wasted way too much of my life back then on Street Fighter II.

      From my perspective, what SFII did to revolutionize video games is create a massive social aspect to visiting an arcade. It was not at all uncommon to see twenty or more people gathered around one arcade machine trying to keep track of who had their quarter in next. You could play complete strangers and have long conversations about the merits of Ryu vs. Ken, if Vega was a "cheap" character and how last week you saw some asian dude beat everyone while using Chun-Li.

      When Champion Edition came out my friends and I traveled to arcades all over the city where we heard they had the game. I got kicked out of my favorite pizza parlor for "stringing" the game (taping a thread to a quarter to get tons of games).

      I made more friends playing SFII than I did doing any other activity in my youth, including playing sports and going to school.

      I have fond memories of the game, but I have no desire to buy the XBLA version of it. I've long since grown beyond those kinds of games.

      --
      The global economy is a great thing until you feel it locally.
  3. How about... by Pojut · · Score: 4, Insightful

    The original Gauntlet arcade game?

    Or the simpsons/xmen-style arcade game? You get four people going at it...oohhhhhhh man, good times good times.

  4. No Unreal Tournament? by El_Muerte_TDS · · Score: 2, Insightful

    I somehow expected Unreal Tournament to be listed. End of 1999 was a big deal for FPS MultiPlayer, there was Quake3 and Unreal Tournament. Both served a very important part in the future of multiplayer FPS games.

    And if it was up to me I would say Unreal Tournament was the more important one of the two.

    1. Re:No Unreal Tournament? by scum-e-bag · · Score: 2, Interesting

      No.

      Doom predates UT.

      Doom spawned (scuse the pun) a new genere of the multiplayer game.

      --
      Does it go on forever?
    2. Re:No Unreal Tournament? by ildon · · Score: 2, Interesting

      Quake is listed for the reason you're describing, which is basically creating the multiplayer internet FPS genre. The reason Q3 is listed is not for creating deathmatch, but for REFINING deathmatch. Q3 is still the most balanced, competitive, and skill-based tournament FPS in the market. That is why it's listed. UT didn't bring anything "new" to the table that was revolutionary when compared to the aforementioned Tribes and Quake, and was nowhere near as refined as Q3 for tournament play. Even after they tried to refine it with UT 2k3, it still flopped on the competitive scene completely.

  5. Here we go... by Rob+T+Firefly · · Score: 2, Insightful

    Cue the swarms of "butbutbut their miserably tiny list didn't have my games! WTF???"

    Here's a starter.. they mention two Quake games, but no Doom. WTF???

    1. Re:Here we go... by Richard+Steiner · · Score: 2, Informative

      Sure it did, both via modem, and directly using a nullmodem cable.

      --
      Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
      The Theorem Theorem: If If, Then Then.
    2. Re:Here we go... by PingSpike · · Score: 2, Informative

      It also had native IPX network support, and later on...it could be played with a TCP/IP wrapper on the internets! I used to play those dos games on kali over my 14.4 modem back in the day!

    3. Re:Here we go... by jandrese · · Score: 2, Informative

      There was also a hack that allowed you to get up to 4 people in a deathmatch over the serial ports (and maybe a modem), by daisy chaining the computers together with null modem cables. It required that two of the computers have two serial ports (not a given in those days), but it worked quite well.

      Of course there was always the jerk who wanted to join the game with his 486SX25 and kill everybody's frame rates. :(

      --

      I read the internet for the articles.
    4. Re:Here we go... by mfrank · · Score: 2, Interesting

      What? The day it came out on the net, four guys I worked with were playing multiplayer deathmatch on the corporate LAN after work. id used broadcast mode, though, and they got busted when an IT guy from another site twenty miles away drove over to see what the hell was messing with the network.

      They got away with it by giving him a copy of the game. :)

      Within a few days, there probably weren't many companies that weren't filtering port 666.

  6. TA by jcgam69 · · Score: 3, Interesting

    Total Annihilation, the first 3D multiplayer strategy game.

    1. Re:TA by Richard+Steiner · · Score: 2, Informative
      Nah... Infinite movement/build/order queueing, semi-autonomous air units that are smart enough to repair themselves when they reach a certain damage threshold, open map and unit formats that make it easy for third parties to create new resources, and a rock-paper-scissors approach that makes typical swarm/rush attacks ineffective against a good opponent.

      It's very different in feel and gameplay from C&C.

      Check out TA Spring sometime, BTW...

      --
      Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
      The Theorem Theorem: If If, Then Then.
  7. How about some other genres by Itchyeyes · · Score: 5, Insightful

    Although there are some old school throwbacks, the majority of games on this list are first person shooters. What about other genres? I would think there should at least be a spot on there for an RTS like Warcraft 2 or Command & Conquer. Also, the article specifically does not include MMO's. Why? It hardly seems relevant to make a list of ground breaking multi-player games without at least mentioning Everquest or WOW. And of course there's the glaringly obvious omission of Counterstrike. I like Gamasutra, but this is a pretty poor list.

  8. UMMMM CS? by otacon · · Score: 4, Insightful

    a little game called Counter-Strike?

    --
    In a world of acronyms, the words are the real victims.
    1. Re:UMMMM CS? by badenglishihave · · Score: 2, Insightful

      I agree. Not that the games they picked aren't good choices, but CS really opened the door to computer gaming for non-geeks. So many of my friends who were strictly console got into Counter-Strike and subsequently play computer games to this day. From my point of view, it really changed the way people look at computers as a platform for easily accessible and innovative entertainment.

  9. Just one? by Avatar64 · · Score: 2, Interesting

    Numerous MUDs for introducing the basic concept. Numerous Arcade / Home Console Classics for further introducing the GUI version of cooperative and adversarial interaction (e.g. Mortal Combat, Pong, Mario Brothers, Gauntlet...) If I had to choose one, I guess it would be Wizard of Wor, both cooperative and adversarial, and one of the first. I really would select Ultima Online except for the fact that it is an MMORPG and that is against the article's stated goal. I would not choose it for its MMORPG state, but for the way groups had to work together and the fact that it was the first of that nature that went big. Even if it hadn't been an MMORPG, the basic concepts were there similar to games like Dungeon Master, Eye of the Beholder, Etc. that required teamwork beyond you and one other person. Sharing supplies, using skills that augmented and/or supplemented your ally's skills, etc.

  10. Re:The classic multiplayer 'game' by otacon · · Score: 3, Funny

    for the readers the article was intended for that is generally a single player game

    --
    In a world of acronyms, the words are the real victims.
  11. Joust, dammit by Megane · · Score: 2, Funny

    And get off my lawn, you damn kids!

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    1. Re:Joust, dammit by Sponge+Bath · · Score: 4, Funny

      Megane: You see kids, you played a medieval knight flying around on an ostrich and avoiding pterodactyls.

      Kids: Mom, grandpa is having acid flashbacks again.

  12. My own uninformed opinions by ReverendLoki · · Score: 4, Informative

    I have a few that I don't see on the list...

    • StarCraft - Not much needs to be said here. It took a lot of what already existed in RTS gaming and gave it multiplayer. Also of note is the fact that it managed to decently balance non-identical sides. As for overall impact, just look at what it's added to the multiplayer lexicon. Paired with Battle.net gave it a distinct leg up for finding other players over C&C or AoE or the like.
    • Team Fortress Classic - There are many many great HL mods out there, a number of which you could pick out for this list, including the infamous favorite Counter-Strike and one of my favorites, Natural Selection (balanced disparate teams, and probably the first to combine FPS and RTS wel). But I really like TFC, so I'm gonna talk about it instead. It had the kit system like Tribes, but without the learning curve. I could join a game of TFC for a quick half-hour of enjoyment - in some other games, a half hour is about what it takes to get to your enemy. It balanced simplicity and strategy well.
    • Dungeons and Dragons - OK, not necessarily a computer game, but still. It's influence on computer games has been incredible. A major inspiration behind nethack, almost all of the MUDS in the world, and who knows how many other dungeon crawling games.

    But that's just my opinions. Not like I'm pulling down that high "games journalist"kind of scratch here...

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  13. Re:Doom 2 by NathanRF · · Score: 3, Interesting

    They're different animals, to be sure. I started out on consoles and had a heck of a time getting used to NOT being able to keep tabs. Certainly, it's a less realistic mode of play... I just viewed it as a particular gameplay element within the game. My friends and I actually rigged up four TVs, all running the same av feed from an N64, facing away from one another and each 3/4s covered with cardboard (it was the trashiest setup in video game history) so that we could play with 'solo' screens. I'm a big fan of Halo, Half-Life and Gears of War today, but I still say Goldeneye plays better when you can see your opponents' screens. I generally dislike radar in FPS's, too. I just think splitscreen in Goldeneye works for some reason. Nathan

  14. M.U.L.E. by SimHacker · · Score: 2, Interesting

    Wikipedia says it all:

    M.U.L.E. is a seminal multiplayer video game written in 1983 by Dan Bunten of Ozark Softscape. It was published by Electronic Arts. It was originally written for the Atari 400/800 and then was ported to the Commodore 64 and the Nintendo Entertainment System and to the IBM PC Jr.. While it played like a game, it was actually an economic simulation taking place on a small colony planet.

    In 1996 Computer Gaming World named M.U.L.E. as #3 on its Best Games of All Time list on the PC.

    Essentially, the game is an exercise in supply and demand economics that is set in space on the planet Irata (which is Atari backwards) and involves competition among four players. To win the game, the players not only must compete against each other, but they need to cooperate with each other for the survival of the colony. Central to the game is the acquisition and use of "M.U.L.E."s (Multiple Use Labor Element) to develop and harvest the player's real estate which can consist of: Energy, Food, Smithore (from which M.U.L.E.s are constructed), and Crystite. Players must balance supply and demand of these four elements (Crystite is available as an option during Tournament play only) as well as other events such as fires, theft, etc.

    M.U.L.E. was revolutionary in the ease with which it allowed multiplayer interaction through a single game/computer console. (Its development came years before the advent of multiplayer Internet connectivity.) Though this failed as a trend setter at the time, the game is still heralded as the first game to make effective use of the multiplayer game concept.

    The game was very popular in its day among certain groups. It did not become a bestselling title, but it has more recently become a favorite of retrogaming enthusiasts. Various clones for modern computers exist, the most recent commercial clone published in 2002. The original's addictive theme song by Roy Glover has been widely covered by remix groups.

    Dani Bunten (previously Dan Bunten) was working on an Internet version of the game until her death in 1998.

    Many game designers cite the game as one of the most revolutionary ever and an inspiration for many of their games. Will Wright dedicated his game The Sims, the greatest selling computer game of all time, to the memory of Bunten.

    A modern version of the game entitled Space HoRSE was developed in 2004 by Gilligames and is distributed by Shrapnel Games.

    --
    Take a look and feel free: http://www.PieMenu.com
  15. Re:WoW? by KillerBob · · Score: 2, Interesting

    Having lots of people play it doesn't make it revolutionary. Fact is that WoW is simply an upgrade/clone of EQ, which was an upgrade/clone of UO, which was....

    They're just remaking the same game over and over again. If you're going to talk about MMORPGs, then I can really only endorse Ultima Online which started the whole genre, or GuildWars which did away with subscription fees. Neither was particularly revolutionary, though.

    --
    If you believe everything you read, you'd better not read. - Japanese proverb
  16. Descent (I & II) by RPI+Geek · · Score: 2, Interesting

    The first multiplayer game I ever really got addicted to was Descent II over a serial link (this predated the time when computers typically had built-in NICs). My dad and I would sometimes fight each other and sometimes play co-op. I remember dialing in and using Kali to emulate a local IPX network so I could play Descent II with people from who-knows-where.

    I never got tired of people's responses when they found out that I wasn't using anything but a keyboard while keeping up with the top players in each game B-)

    --

    - "Nobody came out that night, not one was ever seen. But Old Man Stauf is waiting there, crazy sick and mean!"
  17. Super Smash Bros? by Andy+Dodd · · Score: 2, Insightful

    While not as much of a contributor to "social multiplayer gaming" as Wii Sports might be, the Super Smash Bros. series definately started the whole "party game" trend that Wii Sports continued.

    During my junior and senior year of college, many of my friends were of the opinion that for the most part, one should not watch TV or play video games at a party. Super Smash Brothers was the one exception - It got played at quite a few parties, especially my senior year. Like a previous poster's comments about Goldeneye for N64, it was able to keep a large number of people amused (not just the four actually playing the game) for rather extended periods of time. In fact, I recall one night when our neighbors (who were all close friends of ours, we intentionally got two four-bedroom apartments across the hall from each other) were hosting a party. Prior to attending, many of my apartmentmates decided to play SSB for a bit. Within an hour or so, most of the guests of the neighbor's party were either watching or playing the game in our apartment.

    Of course, the fact that we were playing on my LCD projector probably had something to do with it. SSB is amazing on a ten-foot screen. :)

    --
    retrorocket.o not found, launch anyway?
  18. Re:WoW? by triffid_98 · · Score: 2, Funny
    I fully endorse Lord Gariott and his grand vision of a RPG involving PvP with naked miners, hacked crossbows and karma exploits.

    If you're going to talk about MMORPGs, then I can really only endorse Ultima Online which started the whole genre, or
  19. Re:This list must be a joke by ostermei · · Score: 2, Insightful

    Leaving out Diablo is also insulting. If you include Tribes, it's absurd to leave out Diablo. This game paved the road for Everquest.
    I can see why you (and others) would want to have Diablo on the list, as it was a very popular game (although I didn't bother picking it up until rather late in its lifespan, so the only multiplayer experience I encountered was thoroughly buggered by all the cheats people were wielding). However, saying that it "paved the road for Everquest" is not exactly accurate. Just because they are both fantasy-themed games and they both allow multiple players doesn't mean that one led to another. It would be like saying that Spacewar paved the road for Freespace because they both featured spaceships.

    If you really want to mention the games that paved the way for Everquest (and every other MMO that's ever existed, for that matter), you'll need to look further back than a simple hack 'n' slash dungeon crawler like Diablo. What you're looking for is Ultima Online and just MUDs in general.

    Now, to give Diablo credit, it did lead to a bunch of great games in the hack 'n' slash genre, notably the woefully under-appreciated Nox, the console-bound Baldur's Gate: Dark Alliance series, and the Champions of Norrath series (perhaps that's what you were referring to with Diablo leading to EQ? ;) Although, on the other hand, Diablo isn't really the pivotal point for these games, either, as Diablo itself would never have existed if not for the venerable NetHack.
    --
    "Outside of a dog, a book is man's best friend. Inside of a dog, it's too dark to read." -- Groucho Marx
  20. The very first MUD by Wrataxas · · Score: 2, Informative

    This is a true groundbreaker. It is still alive here. Developed at Essex University in 1978 by Roy Trubshaw and Richard Bartle.