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The History of Electronic Arts

Gamasutra is running an extensive article today on the long history of Electronic Arts. Starting all the way back with the days of Trip Hawkins, they move through the days of Madden, Nintendo, small studio purchases and, of course, the Sims. There's also an a whole series of images associated with the article, letting you look back and chuckle about the cover art of games from the past. The article concludes: "Art and commerce have always been uneasy bedfellows, and nowhere is that tension more evident than in the world of video games. Perhaps after looking at the history of Electronic Arts we may have some insight into that hot point of ignition where business and inspiration combine to create cutting edge games. As Trip Hawkins explained, 'Entrepreneurship is a creative art form. Like other creative people, we do it because we have to do it. We have no choice but to express ourselves in this way. But of course like all artists we are optimists, so we believe good things will come ... It is not about making money, it is about making a difference.'"

65 comments

  1. Wow by Samalie · · Score: 4, Interesting

    It is not about making money, it is about making a difference.

    So says the company that charges me $60 a year so I can keep my Madden rosters up to date...and not much else.

    yeah, EA is a very successful company. But in terms of true originality? They've sucked for years.

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    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    1. Re:Wow by Joe+The+Dragon · · Score: 2, Insightful

      and makes there workers work 80+ hours and only pays them for 40

    2. Re:Wow by UnknownSoldier · · Score: 4, Insightful

      > EA is a very successful company.
      Agreed. A very (financial) successful company, but there are MANY types of successes that corporate North America seems blind to, as you point out in your next point.

      Its not an accident that everyone complains about EA's "gut & dump" strategy -- how many independent studios have they totally gutted now?

      > But in terms of true originality? They've sucked for years.

      Completely agree. EA's probably the biggest player to blame for sequel-itis! Milk a franchise bone dry, while screwing as many suckers ^H^H^H customers as possible.

      I found it very interesting how in the beginning the _game designer_ was actually promoted with his name on the cover! We've come such a long ways downhill, where publishers don't realize its the game designer, and game dev studios that make great games, and only care about their own pathetic branding.

      Maybe one of these days the industry will grow up -- and put an end to these spiraling out of control dev costs.

    3. Re:Wow by MDiehr · · Score: 1

      I hate seeing this posted in every article about EA. It hasn't been true for at least a few months now, since the entry level Software Engineer positions were reclassified to be overtime-eligible instead of exempt.

    4. Re:Wow by Fulminata · · Score: 2, Insightful

      I'd say that after years of abuse, they should have to show more than a "few months" of good behavior before people stop bringing it up.

    5. Re:Wow by Ucklak · · Score: 1

      Hasn't it been years now?

      EA today isn't the EA of 5 years ago.

      Sony today isn't the Sony of 2 years ago.

      Micosoft today isn't the Microsoft of 5 years ago. Oh wait, yes they are.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    6. Re:Wow by MDiehr · · Score: 3, Informative

      It has, but the employee reclassification (at Tiburon, where I work) happened near the end of last year. So while the employee treatment may have changed much earlier, the overtime pay is a more recent thing.

    7. Re:Wow by DerekLyons · · Score: 2, Insightful

      I found it very interesting how in the beginning the _game designer_ was actually promoted with his name on the cover! We've come such a long ways downhill, where publishers don't realize its the game designer, and game dev studios that make great games

      No, what's happened is that the publishers have realized that the public doesn't care who the designer is. Which is actually a good thing - because the Will Wright and Sid Meir are virtually unique. It's a rare designer who has more than one or two great games inside him - thus the company must promote (read: hype) a new designer every six months or so, while avoiding looking like losers because of the number of previously hyped designers now demoted to the 'B' list (or lower) grows.
       
      The game industry isn't like the music or (book) publishing industry. EA learned that lesson early and well. The general public (as exemplified by the OP) continues to operate under the delusion that the games industry is like music or books.
    8. Re:Wow by Ucklak · · Score: 2, Interesting

      I wasn't aware of that.

      My spouse is studying for a payroll class for CPP certification.
      Microsoft is a case study for something they did in 1996.

      IIRC, they classified foreign contract workers as full time employees to the feds and paid contractor wages. The end result was massive fines to Microsoft and they had to retroactivley offer stock options and benefits to those employees.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    9. Re:Wow by joystickgenie · · Score: 1

      Yeah know when I read "there workers work 80+ hours and only pays them for 40" I see two problems.

      One that the employees aren't being paid for the time they work. This one they have been working on for a few months apparently. We see people on here defending it all the time, but there are just as many if not more people who say they are still just doing it under the radar.

      Then there is the second problem of making their employees work 80+ hours in the first place. This is a problem that I haven't seen EA make too much of an honest effort at. A lot of people have the idea that "hey their getting paid to work 80 hours a week why should they complain?" Well when you are working on your 5th crunch of the year what you get paid stops to matter. There is always talk of trying to make the hours less but the action did not follow.

      Maybe they got better. I worked for EA for 3 years (stopped about a year and a half ago) and even though I have had opportunities I do not want to go back because the treatment of employees while I was there was just terrible and from the employees that I know stayed there I didn't expect them to do anything more then a public image campaign to get hide of the problems.

    10. Re:Wow by joystickgenie · · Score: 2, Interesting

      How is that different the other industries? Most musicians only have 1 or two good albums in them as well that doesn't stop the music industry from saying who made the music. You don't buy sony/bmg Gfunk 2000, you buy Outcast -Stankonia. To a lesser extent the movie industry awards the people who make good movies behind the scenes as well. I guarantee you can name more directors then you can name game designers

      The game industry is just like the music and movie industry. They all have high washout rates; however that doesn't stop them from promoting their shining people.

      It's just not in publishers best interest to let the developers become known. Once people get their names known then they can't treat them like crap anymore. For fear of if the designer jumping ship the public will follow the name over the brand.

    11. Re:Wow by Anonymous Coward · · Score: 1, Interesting

      You can't have it both ways. Either EA is overworking everyone to cram in new stuff or they're "just updating the rosters". I suspect the people making the latter claim haven't played Madden since the Genesis though.

    12. Re:Wow by Chmcginn · · Score: 1

      It's just not in publishers best interest to let the developers become known. Once people get their names known then they can't treat them like crap anymore. For fear of if the designer jumping ship the public will follow the name over the brand.

      Well, there's nothing stopping EA (or any other software house) from drafting the same kind of contract for a game designer than a musician.

      The other thing - as far as a music CD goes, you have a lot less people involved than a game (or a movie). A producer, and the band - usually three to five people - compared to the small armies that the typical movie or video game requires. Course, that, perhaps, is why musicians are usually held to such ridiculous licenses...

      --
      Have you been touched by his noodly appendage?
    13. Re:Wow by UnknownSoldier · · Score: 1

      > It's just not in publishers best interest to let the developers become known.

      Yeap, that's the _root_ of the problem! Publishers are a) afraid, and b) control freaks.

    14. Re:Wow by westlake · · Score: 1
      So says the company that charges me $60 a year so I can keep my Madden rosters up to date...and not much else.

      Sports fans are obsessed with details. The rosters. The stats. The rules. The stadiums. The uniforms. They are on their own terms a very demanding but also a very profitable market to serve.

    15. Re:Wow by Anonymous Coward · · Score: 0

      Apparently we're not supposed to work Sundays anymore, either. I don't really see that one being followed so strictly once crunch time comes. Well at least I won't accidentally drive to the Chick-fil-a across the street at lunch because I don't know what day of the week it is.

    16. Re:Wow by Anonymous Coward · · Score: 0

      hmmmmmm....so any chance that EA forces anyone to buy an updated roster for $60? What you fail to understand is that EA is not a charity organization and there are people who did not play last version of game that you did. If you don't want a game that you think only has updated roster, don't fucking buy it. As simple as that.

  2. So is it true... by __aaclcg7560 · · Score: 1

    That all the conference rooms in EA has glass walls because one of the managers got caught playing doctor with his secretary? (This was, of course, long before the Sims came around.)

  3. Is this rumor true? by Anonymous Coward · · Score: 2, Interesting

    I have heard that EA initially thought the Sims was going to be a big failure and tried to kill it six times during its development. Can anyone confirm?

    Ah, hard hat mack. The memories...

    1. Re:Is this rumor true? by Anonymous Coward · · Score: 0

      The history of EA, excerpt:

      "And on the third day, EA said, 'Let There Be Suck.'
      "And suck pervaded all the works of EA, and it was good.
      "And on the fourth day, EA said, 'Let There Be Crunch Time...'"

      A friend of mine worked for EA customer tech support, after EA bought MAXIS but prior to The Sims. EA didn't care much for supporting Maxis products; at one point, my friend was the single and only person in the entire world supporting any and all Maxis games up until The Sims came out.

      The other techs titled him "Lord Maxis."

      EA was much more supportive of The Sims, as far as I can recall.

    2. Re:Is this rumor true? by Skater · · Score: 2, Funny

      Hard Hat Mack, Music Construction Set, Chuck Yeager's Advanced Flight Trainer... so many hours killed with those!

  4. We see farther by stoolpigeon · · Score: 2, Interesting

    I had the "We See Farther" poster up in my room when I was a teenager. I wonder if there are still copies of that around. I would write programs on my Vic-20 and dream about being a cool developer. What a flood of memories this article brings back.

    --
    It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    1. Re:We see farther by __aaclcg7560 · · Score: 0

      I used to write programs on the Vic-20 only to find out that 4KB wasn't enough. OUT OF MEMORY got tedious after a while. It's getting to the point that 4GB may not be enough today. :)

    2. Re:We see farther by stoolpigeon · · Score: 1

      i had a 16k expander cartridge. burned a lot of hours playing omega race on that machine too. called my first bbs on it. we didn't have a lot of money and i didn't appreciate enough at the time the money my dad put into that hobby of mine.

      --
      It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    3. Re:We see farther by Lost+Engineer · · Score: 1

      I just looked it up, and it seems as if it should be "we see further." Anyone else got an opinion on this?

    4. Re:We see farther by Anonymous Coward · · Score: 0

      Easier to trademark? Like "think different" should have been "think differently"?

    5. Re:We see farther by stoolpigeon · · Score: 1

      i'm not sure why they did it that way, and it's been so long, i had to double check that it was really farther. to me though, the real humor is that i thought it was really cool. of course i though parachute pants were pretty awesome at that time as well.

      --
      It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
  5. I think it went like this... by Anonymous Coward · · Score: 0

    History of EA:

    1) Make programmers work tons and tons of overtime.
    2) ???
    3) Profit!

  6. EA "Artists" by poena.dare · · Score: 1

    "But of course like all artists we are optimists, so we believe good things will come ... It is not about making money, it is about making a difference."

    Yes, that's why several pessimistic overworked artists sued EA - to make a difference.

  7. Market Forces by PresidentEnder · · Score: 1

    The part of this article I found interesting was the rationale behind publishing for every platform, thereby keeping one company from coming too strongly to the fore and charging exorbinant license fees.

    --
    I used to carry a bottle of whiskey for snake bite. And two snakes. -Nefarious Wheel
  8. Trip Hawkins's Electronic Arts != 2007 EA by MiceHead · · Score: 4, Insightful

    I always think of EA in its mid '80s form, back when their logo was also their loading screen. (I could swear I read somewhere that the circle was a softball that got lodged in the typesetting, but maybe that's my imagination.) I suppose the point of the Gamasutra article is, in part, that during that period, EA put its designers out there, front and center, whereas nowadays, they're more an amalgam of smaller studios.

    One thing that always stuck with me was how, upon seeing the cover for Pinball Construction Set, everyone would assume that the game was called "Bill Budge." Even Sid Meier didn't get that big a billing!
    ____________________________
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    1. Re:Trip Hawkins's Electronic Arts != 2007 EA by Anonymous Coward · · Score: 0

      That is an awesome picture. Especially the guy on the far right with the studded leather glove. A close second is the Luke Skywalker type guy in the middle.

      Whew! Developers! Developers! Developers! Developers are not rock stars. Though, I am sick of checking games at Gamespot and them being listed by publisher. As if I give a shit who is selling it; who's making it?

    2. Re:Trip Hawkins's Electronic Arts != 2007 EA by gEvil+(beta) · · Score: 2, Informative

      Because of that damn logo I'll always think of Electronic Arts as EOA. Doing crap like that confuses the hell out of an inquisitive 9 year old. And BTW, it wasn't your imagination.

      --
      This guy's the limit!
    3. Re:Trip Hawkins's Electronic Arts != 2007 EA by stoolpigeon · · Score: 1

      they ran it as a fold out poster and i had it up on my wall. that was kind of a cool time. i had a buddy (we were in jr. high) who sold a text adventure game he wrote on his commodore 64 to a local computer store. they sold copies of it on floppies.

      --
      It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
  9. EOA was a good company... by dudeX · · Score: 4, Interesting

    before they became EA.

    In the 80's, Electronic Arts published or made good games like Populous, One on One, Wasteland (one of my favorites still) and other titles. Then they began to buy up companies like Origin Systems and other companies (Westwood, etc) and those companeis that got bought, began to decline. OSI for example, floundered with Ultima 8, and Ultima 9 turned out to be a big stinker. Westwood Studios turned out crap like Command and Conquer 2 under EA, and Generals was devoid of content.
    Their sports franchise while quite decent on consoles, was shitty on PCs, and their yearly refreshes didn't bring that many changes.

    Electronic Arts today is now comparable to Microsoft. They release potentially good games with a lot of bugs, and they have a stifling effect on competitors they buy.

    1. Re:EOA was a good company... by __aajqwr7439 · · Score: 2, Interesting

      good games like Populous, One on One, Wasteland...

      And Archon! Can't forget Archon...

      Tho looking back, the graphics aren't quite as awesome as I remember...

      DN

    2. Re:EOA was a good company... by Dunbal · · Score: 1

      And Archon! Can't forget Archon...


      Starflight.... god I spent so many hours playing that game. And Sentinel Worlds - Future Magic. These were GOOD games. If only today's designers would take note.

            I agree that EA started to suck when they decided to start buying up the competition instead of looking for fresh content. And I will never forgive them for what they did to Kesmai.

      --
      Seven puppies were harmed during the making of this post.
    3. Re:EOA was a good company... by obarel · · Score: 1

      "Summon Elemental"

      Classic.

    4. Re:EOA was a good company... by Floritard · · Score: 1

      Starflight, my god yes. Looking for interplanetary mineral deposits.. Yep that was fun to me as a kid and I'm not even into NASA. I'm gonna fire that damn game up right now as a matter of fact. And what about Road Rash? Why did they have to kill that franchise? It was great all the way up to the 3D0/PC. Road Rash was an original EA title, no license there. And they fucked it up.

    5. Re:EOA was a good company... by Perseid · · Score: 1

      MULE. Must not forget MULE. Back in those days that funky EOA logo almost guaranteed you a good game. Now it almost guarantees you a competent yet dull game. I mean, does anyone really care about Madden anymore or is buying it just a ritual some gamers go through every year?

    6. Re:EOA was a good company... by Chris+Mattern · · Score: 1

      And M.U.L.E. And Yeager Flight Sim. And...

      Holy crap, they used to be such a great game company...

      Chris Mattern

    7. Re:EOA was a good company... by bckrispi · · Score: 1

      Starflight.... god I spent so many hours playing that game.
      Borno, where's my money? -Xenon
      --
      Xenon, where's my money? -Borno
  10. Maxis not EA by Anonymous Coward · · Score: 3, Informative

    From a recent article on Wright by John Seabrook:

    "When Wright took his idea to the Maxis board of directors, Jeff Braun says, "The board looked at The Sims and said, 'What is this? He wants to do an interactive doll house? The guy is out of his mind.' " Doll houses were for girls, and girls didn't play video games. Maxis gave little support or financing for the game. Electronic Arts, which bought Maxis in 1997, was more enthusiastic. (Wright received seventeen million dollars in E.A. stock for his share of the company.)

    Wright's games are so different from E.A.'s other releases that it was hard to imagine the two being united in the same enterprise. But the success of SimCity had already established Sim as a strong brand, and E.A., which by then, fifteen years after its founding, was becoming a Procter & Gamble-style brand-management company, foresaw the possibility of building a Sim franchise. Released in 2000, The Sims was an immediate hit; it went on to become the best-selling P.C. game of all time.

    E.A. has since licensed it to many other playing platforms, and issues regular Sims "expansion packs," featuring new content, like Livin' Large, House Party, and Hot Date. (Wright worked on The Sims 2, which was a major redesign, but he has had nothing to do with the expansion packs.)"

    1. Re:Maxis not EA by TwoBit · · Score: 2, Interesting

      It is untrue that Maxis gave little support or financing for the game. It had as many developers on it as any game done at the time and was given much more time to be done than any other game by Maxis. The Sims was 90% done by the time EA bought Maxis, and EA wasn't terribly enthusiastic about it. The fact that EA moved The Sims to a back room at E3 that year ought to vouch for that. I don't blame anybody for being uncertain about The Sims; it's an unusual game.

      I know this because I was there; I wrote a decent chunk of the source code for The Sims.

  11. Archon by Daetrin · · Score: 1
    Tho looking back, the graphics aren't quite as awesome as I remember...

    Perhaps you were thinking of the NES version? Or the C64 version?

    Not great, but still better than the screenshot you found.

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    This Space Intentionally Left Blank
  12. DELUXE PAINT by lorg · · Score: 0

    Topic says it all really. They could just have continued to do that and I would have liked them.

  13. franchise whore by Floritard · · Score: 3, Funny

    Look for "The History of EA '08" following the success of this artical.

  14. raspberry towards you by Anonymous Coward · · Score: 0

    plbbbt! It's not about money?

    You're telling me it's not about money? So, it is then?

  15. What about Meridian 59? by gmezero · · Score: 1

    What the hell? How do they do a history and skip this?!?!

    1. Re:What about Meridian 59? by gmezero · · Score: 1

      Oh, nevermind, that was Studio 3DO... Doh.

  16. I'll never forgive EA.... by Anonymous Coward · · Score: 0

    ...for grinding Origin into dust. Origin might not have helped its own cause, this has been well documented, but it's hard not to see EA as a pimp or drug pusher who sold your best friend a fatal dose. Origin's only real fault was their optimism, which was the same thing that gave us such great games.

    The fact that they didn't see Origin as something worth saving or keeping intact shows their absolute ignorance. How else would they manage to let Everquest steal MMO leadership from them? WoW and its 800 lb. gorilla status (of which EA is no doubt green with envy) is the logical conclusion of Richard Garriott's vision.

    Games like Wing Commander and Ultima 7 are as golden as ANY developer has been, period. Why someone not want to nuture an environment that produces such things at *all* costs is beyond me. Of course, bean counters don't play games now, do they?

    Fuck you EA. No, sincerely, fuck you.

  17. Sports will go on. by Anonymous Coward · · Score: 0

    "I mean, does anyone really care about Madden anymore or is buying it just a ritual some gamers go through every year?"

    Maybe you need to get off the slashwagon and realize that EA produces more than just sports titles. And in answer to your question. People are buying Madden and other sports titles, just like people are going to football, and other sports games. Don't let your hatred for "jocks" color your opinions. Sports is big business, for both EA and other game companies, and it will be that way as long as people enjoy sports.

  18. Press release? by ichbineinneuben · · Score: 0, Troll

    This reads a lot like a press release. I don't visit Gamasutra often enough to know if this is par for the course there, but doesn't this sound like the kind of spin a corporate PR flak would apply to the bare, historical facts? Hawkins quote; "We had to rebuild the industry brick by brick over a period of years." Gee, all by yourself??? The writer makes a lot out of how designers got credit, including the photo montage with the cool game packaging - designer names prominently displayed. So, when and why did that policy change? Silence. And this tidbit: >Using this knowledge as leverage in his negotiations with Sega, Hawkins threatened to release >games for the Genesis without a license unless Sega agreed to more favorable terms for EA. It was >a very risky move that could have had expensive legal consequences. > >Fortunately, Sega recognized the benefits of working out a deal with Hawkins. A reporter might use the word "extortion" to describe this sort of behavior. I could point out more examples, but hey, let's ALL play!

  19. Entrepreneurship IS about making money. by EWAdams · · Score: 1
    Hawkins should know better than to spin such a ridiculous platitude. The public isn't stupid. I sincerely doubt that he used that line when he was talking to venture capitalists to raise money for EA, 3DO, and Digital Chocolate.

    There's nothing intrinsically evil about making money; it all depends on how you make it. EA does it by being honest and ruthless, by taking advantage of every opportunity and every bit of leverage they can muster, and bargaining incredibly hard. A lot of naive early game developers ended up feeling very badly treated because of the way EA played hardball. EA brought professionalism and grown-up business practices to what was at the time an adolescent industry make up mostly of nerds. They made the game industry what it is today -- both for good and for ill. And in the process, they made their shareholders a hell of a lot of money.

    --
    I piss off bigots.
    1. Re:Entrepreneurship IS about making money. by Anonymous Coward · · Score: 0

      What a bunch of nonsense. Entrepreneurship need not only be solely about making money.

      And EA was not the first company either to bring this so called level of professionalism and business practices. Atari and Nintendo were doing that years before they came into business.

  20. Bring Back M.U.L.E.! by popo · · Score: 1

    As far as I remember, MULE was my first intro to EA. And I've been waiting for a sequel for oh... about 25 years...

    --
    ------ The best brain training is now totally free : )
    1. Re:Bring Back M.U.L.E.! by EWAdams · · Score: 1

      They tried, but the work was ongoing about the time of Dan Bunten's gender reassignment, and the personal upheavals in her life at the time prevented it from being completed.

      Now that she's dead, I don't think we'll see another one.

      --
      I piss off bigots.
    2. Re:Bring Back M.U.L.E.! by jfodale · · Score: 1

      "As far as I remember, MULE was my first intro to EA. And I've been waiting for a sequel for oh... about 25 years..." Which is actually pretty amazing considering this is EA we are talking about.

      --
      Waiting for Warhammer Online.
  21. Sad story by tgibbs · · Score: 1

    The sad thing is that EA is a company that started out with a commitment toward innovation in game design and games as an art form (Look at that initial lineup of games!) and has turned into a company whose continued existence is largely based on churning out annual sequels to sports titles. There was a time when the name of Electronic Arts on the package was a strong incentive for me to buy, whereas today it is a negative.

  22. Blame Atari once again by tgibbs · · Score: 1
    I note that the article repeats the conventional just-so-story blaming Atari for the crash of '83

    The stink lingering over the video game industry was so bad that it spread to personal computers as well.


    Is this even remotely plausible? Most of the people that I knew back then who played PC games would not have been caught dead playing a game on the Atari 2600, with its blocky graphics, so how could the failure of the 2600 have "spread" to them. Even the coin arcades suffered, and this was a time of great creativity in coin arcade game design.

    I think that it is far more plausible that Atari was simply the canary in the coal mine--the earliest and most visible symptom of the end of the video game fad. Because at one point enthusiasm was so high that virtually any game would sell, and because the user-base of Atari 2600s was so high, many publishers were seriously overextended with investments in 2600 game development. So when the fad ended, they were the first to take the fall. As is so often the case after a fad, there was a reaction in which that which was cool became decidedly uncool. It was only after that reaction subsided that it was possible for publishers and developers to build a more healthy game industry in which games sold in competition with other media on the basis of the entertainment value rather than their novelty.
  23. Funny stuff by nanowired · · Score: 1

    Anyone see that one small mention of the game, Majestic failing? I remember that. In 2001, fall, there was a beta out for an EA based Battletech game. It was really fun, they had all the cool mechs in it, and the only annoying part in the game was how hit registration was handled. Anyways, Long story short at some point EA said, "Ok... our choices are This cool battletech game, or Majestic...uh...we're going for magestic." and closed the beta on one of the coolest mech games I've played. A month or so later, Majestic was in the bargain bin and completely offline. Grats EA! You're stupid!

  24. Where they are now by uerunner · · Score: 1

    1. Find a game people like 2. Make a new version of game every year with little to no change from previous year ... 3. Profit

  25. Toodles by anduz · · Score: 1

    I remember playing NHL 98 at a friends house back in the last millennium, and I remember it being pretty fun too but me not being very interested in hockey I never thought much of it after that. Or at least not until my friend and I once more sat down for a nights worth of competing on the ice a few years later, now with a new version of EA's NHL, soon after realizing we'd be better off in the 98 version instead. Which was really the end of my relationship with EA published games, I had liked wasteland, evenmore so when it sprung a "spiritual" sequal in form of Black Isle's Fallout, and I had also had a good time in Ultima Online, but whenever I later considered picking up a title published by EA it always made me think of NHL 98 and I decided to go else where, like picking Pro evolution soccer over fifa and so on. I'm not however resentful toward EA, not at all in fact, I just don't buy their games.

    Which brings me to the trend that flows through responses whenever someone brings up EA on the Internets, because lets face it, EA have a neck for getting negative responses no matter what the story goes on. It's always made me wonder too, because alot of the negativity comes from people who buy their new EA games whenever an upgrade is available, like people owning every version of Madden, Call of Duty, Battlefield and so on. It's not that I can't understand the frustration of having to buy the same game repeatetly, it's more that I don't understand why people do it when they complain about it afterwards...
    To me it seems like the story of EA is much more than a trip down memory lane, it's also a story of how big publishers slowly but surely came to own the market, because consumers bought into their advertisement, the updated roosters, and so on, picking up games they, to some extend, already owned beforehand because they knew ecatly what they were getting rather than taking a chance on some unheard of game from a small publisher. But that doesn't really make EA guilty of anything, I mean, in what line of business don't you want to own your market if you can?