Politicians Wising up on Game Legislation?
Blackjack writes "Ars Technica looks at recent failures to pass laws regulating the sales of violent video games. They ask whether politicians are finally wising up to First Amendment issues and the costs associated with lawsuits resulting from the laws. Recent attempts to pass video game legislation in Mississippi, Utah, and Indiana have either failed or been put on indefinite hold. 'Now, state lawmakers are more cognizant of the constitutionality issues at stake. The judicial landscape is littered with the charred husks of laws passed by Illinois, Washington, Michigan, California, Louisiana, and others. All of them tried in some way or another to regulate the sale of violent video games to children, and all of them were struck down on First Amendment grounds.'"
I consider my home brewed beer to be an artistic expression of brewing abilities. Does this mean I can sell it to minors and be covered under the first amendment?
Paying taxes to buy civilization is like paying a hooker to buy love.
Yet still disturbed that some politicians haven't given up.
Maybe politicians are figuring out that you need evidence to prove their points. Too bad there is none even slightly credible.
Another thing I've noticed... Since when has the Constitution been a "barrier" for these politicians? one of the links in the Article lead to another article (truth in ratings act) that said this:
"should it manage to emerge from Congress as a law, the First Amendment may prove too big a barrier for it to overcome."
"Barrier", in my mind, is something that obstructs or impedes, and in this situation, it obstructs "progress" in making a Government-controlled Ratings board.
I'm so glad I have these politicians that care for me and my children, because I'll be damned if I have to see what my child is buying and to read the ESRB sticker on the front of the box.
"No freeman shall ever be debarred the use of arms." -- Thomas Jefferson
...you beer. The primary use of beer is to consume as in, drink, the product. It is not an idea or thought that is passed through a written, or visual media. Thus, your "free speech" rights do not apply to this product.
We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
The other day I went to Best Buy and picked up a game rated Mature. They asked for ID. I don't buy a whole lot of M games, but I was still taken back a little bit regarding this. I'm willing to wager a lot of retailers either have implemented or are implementing processes to check IDs.
It doesn't solve the problem when adults buy it and turn around and give it to a kid, but do we really need big huge scary laws with fines and jailtime for something the industry is already doing?
More Twoson than Cupertino
Many politicians seem to think that violent video games are the root of all that is wrong with the youth of this world today, yet they conveniently ignore the fact that correlation != causation. The real link between the two is that violent people (among others) will be attracted to games that allow them to act out their desires. For some people this is an outlet that allows them to release the violent urges that would otherwise be acted out in the real world. (I am one such person.) Others will find games to be an insufficient outlet and will then lash out at the world in general. Of course, since they were a gamer beforehand the games themselves end up taking the blame.
GENERATION 667: The first time you see this, copy it into your sig on any forum and add 1 to the generation
The law is pretty clear about that. If you are 21 years or older you can brew 100 gallons for personal use. If there is more than one adult in the household you can brew up to 200 gallons. Under no circumstances can you sell your brew without a license. Thank you, President Carter.
+0 Meh
It's hard to see how games are different from movies in this respect. The movie studio isn't legally bound to submit its film for rating and the theater isn't legally bound to enforce the policy with respect to minors. I'm sure that they're subject to legal pressures, but that hasn't led to specific laws, if I understand correctly.
-Dave
I am still trying to get a hold of someone at Senator Brownback's office that can answer my questions about his new "Truth in Video Game Ratings" act. Everyone should feel free to give his office a call:
http://brownback.senate.gov/
Unstable Apps: Our Android Apps Don't Suck
Politicians will continue to push for stupid "thinkofthechildren" laws as long as it gets them free publicity and the approval of the slack-jawed drooling masses. This accomplishes their goal of getting their name in the spotlight so they have a better chance of getting reelected, which is the only thing any politician is ever really concerned about. What I'd like to see happen is for the news media to start spinning these stories in the direction of "Idiot politicians waste time creating laws that contradict the first amendment so you don't have to be actively involved in parenting" instead of the current "Hero politician tries to save your children from the evils in the world that you're too lazy and stupid to find out about" Perhaps enough negative press about politicians wasting time on video games when there are much more pressing matters in most areas to worry about could end this discussion.
As an assistant manager at Gamestop over the holidays, I had a few experiences with this:
One time, a kid wanted an M game. After telling him he needed a parent to buy it, he rode his bike home. Dad drove him back up, and sent him in with his ID. Told him still no go. Kid left and got Dad out of the car (poor guy, looked dead tired). I apologized profusely for the hassle, but Dad was extremely understanding, and even thanked me for doing a proper job.
Another parent comes to mind that was shopping for her son. He wanted an M-rated game, and when I told Mom about it, she didn't understand what that meant. After the explanation, she 'got it' and told him to shop for other things.
Other parents have come in and allowed their kids to buy M-rated games based on content. One kid wanted God of War (Sex, Language, Violence, etc. etc.) and Mom said "No, find another game without sex or language." I think he found something WWE 2006, which if I remember correctly was only violent content, which she was OK with.
All in all, of the (likely) dozens of M-rated ID/Get your Parents situations that I experienced, the only time I had even close to a confrontational parent encounter was one parent that asked why we didn't have chairs in the front of the store so tired folks could rest while the kids went nosing around. I told her about the ratings and how parents should shop WITH their kids, and a lot of parents did just that. She seemed stunned, having no idea what I was talking about.
Parents really are taking a much more active role, at least from my personal experience, and I am very reassured by it.
The film ratings body most recognized in the United States is CARA (G, PG, PG-13, R, NC-17). CARA is operated by MPAA, whose members are Sony, Disney, Time Warner, Universal, Fox, and Paramount, along with the National Association of Theater Owners. Does it cost more to have a motion picture produced for video rated by CARA if the motion picture is obviously family friendly but distributed by a company other than an MPAA member? Likewise, does it cost more to have a PC video game rated by ESRB if the film is distributed by a company other than an ESA member?
First and foremost, how exactly did an 8-year old child purchase a 50-dollar video game? I'm presuming that Mom or Dad bought it for them. Perhaps a more reasonable approach would be to appropriate money for a public awareness campaign, demonstrating to parents what the ESRB ratings mean and what to look for (although personally it still seems like a foolish waste of public money).
I'd much rather see consumers put pressure on stores to voluntarily enforce age-related purchasing restrictions. If a store declines to do this, then consumers have the option of attempting to persuade the business to do so via a PR campaign or a public boycott, or simply taking their business elsewhere. If enough of the public agrees with this position, then the persuasion will likely encourage a change in policy - all without government intervention. Many stores have already adopted this policy voluntarily.
I have no problem with stores setting their own rules, and I have no problem with individuals or groups putting pressure on stores to adopt a policy more to their liking. But getting the government involved is a step that has to be considered much more carefully. Just because one opposes government involvement in this matter doesn't mean that one thinks sales of mature video games to children is a good thing.
Irony: Agile development has too much intertia to be abandoned now.
That none of this anti-violent game ligislation goes through. Violent games have actually helped me become a non-violent person, as I take all of my anger out on virtual people rather than real ones. They have also really helped my reflexes and my hand-eye coordination skills. Also, all of this about violent games is a phase. Before violent games, violent films were condemned for supposedly making people violent. If this legislation goes through it will be repealed after a few years as the politicians will realise that it is pointless.
A man chooses, a slave obeys - Andrew Ryan.