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Dungeons & Dragons and IT

boyko.at.netqos writes "An editorial in Network Performance Daily tries to take a (1d6) stab at explaining why geeky engineering types are also typically the types that enjoy a rousing game of D&D. From the article "The greatest barrier to creativity is a lack of boundaries. Counter-intuitive — almost zen-like — but we've found it to be true. This is why people play Dungeons & Dragons (and similar games), and why network engineers often spend time putting out fires when they could be improving the network."

243 comments

  1. We wouldn't have to put out as many fires... by LordEd · · Score: 5, Funny

    ... if somebody would please take their dragon and keep it outside where it belongs!

    1. Re:We wouldn't have to put out as many fires... by gardyloo · · Score: 0, Redundant

      But... I wanna cast MAGIC MISSILE!

    2. Re:We wouldn't have to put out as many fires... by MillionthMonkey · · Score: 5, Funny

      The problem is usually that most companies don't hire any more D&D players than it takes to just barely put fires out. You wouldn't be putting out fires all the time if your employer would hire more wizards, although wizardry doesn't come cheap.

      You can get four or five wizards for the price of one, but the catch is, the wizards come with the curse that Rutger Hauer and his girlfriend Michelle Pfeiffer had in that movie Ladyhawke. He was a wolf at night and his girlfriend Michelle Pfeiffer turned into a hawk during the day. A simple email conversation would have taken them days and days!

    3. Re:We wouldn't have to put out as many fires... by plover · · Score: 4, Funny

      A simple email conversation would have taken them days and days!

      Just like working with overseas teams. Except neither of us look like Michelle Pfeiffer OR Rutger Hauer.

      --
      John
    4. Re:We wouldn't have to put out as many fires... by jinxidoru · · Score: 1

      The truth is, that sometimes you need to just let a fire burn itself out. Sure, it might cause damage, but you can then take that time and install measures to prevent problems from becoming fires. There is the problem: people's unwillingness to accept triage and define acceptable damage levels. So, for example, if letting something go completely fubar costs you one client, but that same time spent elsewhere can ensure you five new/happy clients, well it's not hard to determine which is the best investment for your time.

    5. Re:We wouldn't have to put out as many fires... by Anonymous Coward · · Score: 0

      The truth is, that sometimes you need to just let a fire burn itself out. Sure, it might cause damage, but you can then take that time and install measures to prevent problems from becoming fires. That is not a very wise idea. What if it is a magical fire that causes 10d6 damage per round and spawns fire salamanders? That's why I always put out a fire when I see it. You never know!
    6. Re:We wouldn't have to put out as many fires... by arivanov · · Score: 4, Funny

      You are obviously working with the Asian countries. Switch to Eastern Europe for outsourcing will solve your problem.

      There, you can get both stunning blonds and werewolves in IT. Whichever you prefer.

      --
      Baker's Law: Misery no longer loves company. Nowadays it insists on it
      http://www.sigsegv.cx/
    7. Re:We wouldn't have to put out as many fires... by Anonymous Coward · · Score: 0

      LMAO, someone please mod parent funny :D

    8. Re:We wouldn't have to put out as many fires... by Anonymous Coward · · Score: 5, Funny

      It's not a werewolf, it a guy with a "unix beard(tm)".

      The way to check is that you say "say, what's your opinion on packaging systems?". If they growl and try rip your throat out, use the silver bullets. If they start to tell their grand view of how packaging should work, use regular ammo.

      If ever a werewolf were to evolve that has a fur pattern that looks the same as a short sleeved shirt with pocket protector, the human race is doomed.

    9. Re:We wouldn't have to put out as many fires... by VernoWhitney · · Score: 2, Funny

      ...and if you're really lucky you can get a stunning blonde werewolf!

    10. Re:We wouldn't have to put out as many fires... by Gilmoure · · Score: 1

      This here is Umerikah! Thinking proactively and strategically will get ya looked at sideways and mebbe' lynched! Just focus on increasing share price by 4PM, so that management's options will be useful, ya' stinking drone. And if you're thinkin' of having a merry drone riot, management will have the lot o' ya nerve stapled!

      --
      I drank what? -- Socrates
    11. Re:We wouldn't have to put out as many fires... by halltk1983 · · Score: 1

      Would that still be bestiality?

      --
      Watch for Penguins, they eat Apples and throw rocks at Windows.
    12. Re:We wouldn't have to put out as many fires... by T.E.D. · · Score: 1

      You are obviously working with the Asian countries. Switch to Eastern Europe for outsourcing will solve your problem.


      The problem there is that the males look like Michelle Phiffer and the females look like Rutger Hauer.
    13. Re:We wouldn't have to put out as many fires... by sammy+baby · · Score: 1

      Do a google search for "furries." I'd link you up myself, but no way I'm doing that from work.

    14. Re:We wouldn't have to put out as many fires... by glsunder · · Score: 1

      that would depend on the time of the month.

    15. Re:We wouldn't have to put out as many fires... by Arslan+ibn+Da'ud · · Score: 1

      This may be one of the longest threads of messages continuously modded up, all marked as 'Funny'.

      Funny that.

      --

      Practice Kind Randomness and Beautiful Acts of Nonsense.

    16. Re:We wouldn't have to put out as many fires... by Anonymous Coward · · Score: 0

      I dont think I can do that to the Md's personal Assistant - Well not if I want to keep my job

  2. Wait...? by The+Orange+Mage · · Score: 3, Funny

    If IT guys are the pen & paper RPG guys, what profession are those LARPers (Live Action Role-Players) belong to?

    1. Re:Wait...? by Anonymous Coward · · Score: 3, Interesting

      Sorry, I never role-played except in video games. Neither have the majority of my friends in IT.

      I don't know what this D&D prattle is about, but it certainly isn't played by the majority of IT - so it's hardly an IT culture thing.

    2. Re:Wait...? by Misanthrope · · Score: 0, Troll

      In my experience, they're more than likely psychologists, or the children of psychologists.

    3. Re:Wait...? by Anonymous Coward · · Score: 3, Funny

      Sorry, but you and your 'friends' are out of the loop.

      Most people in IT have skills that are subpar anyway. Why do you think companies are always complaining about a lack of good candidates. Lemme guess... you decided to get into IT back in the late 90's when it was all the rage. Chances are, you and your 'IT friends' all into this category due to your poor THAC0.

    4. Re:Wait...? by Skuld-Chan · · Score: 4, Informative

      Technical support - and no I'm not kidding.

    5. Re:Wait...? by Purity+Of+Essence · · Score: 1

      Retail transaction functionary?

      Burger assembly technician?

      Life avoidance counselor?

      Subterranean familial couch parasite?

      Take your pick ... and don't forget the door spikes.

      --
      +0 Meh
    6. Re:Wait...? by subl33t · · Score: 4, Funny

      They eventually become mimes.
      Sad but true.

    7. Re:Wait...? by SpectreHiro · · Score: 1

      Cape salesman? ;)

      --
      You can't win, Darth. If you mod me down, I shall become more powerful than you could possibly imagine.
    8. Re:Wait...? by norton_I · · Score: 3, Insightful

      Computer games aren't role playing, despite any rumors to the contrary in the genere title.

    9. Re:Wait...? by Frumious+Wombat · · Score: 2, Funny

      USMC.

      --
      the more accurate the calculations became, the more the concepts tended to vanish into thin air. R. S. Mulliken
    10. Re:Wait...? by Crunchie+Frog · · Score: 1

      You, sir, made me rofl

      --
      --- Never attribute to malice that which can be adequately explained by stupidity
    11. Re:Wait...? by RSKennan · · Score: 1

      You're looking at it backwards- There are more IT people than there are D&D players, but more IT players are D&D players than just about any other profession aside from game designers themselves. In fact, in my last game group, I was the only one who didn't work in some form of IT until the very end of my time with them. We had a credit union guy, two low-level guys,and even a NASDAQ guy for a while. When we got more players it evened out a bit, with a middle management guy, an insurance guy, and a 3d artist. Me, I'm the game designer.

    12. Re:Wait...? by blackicye · · Score: 1

      Arguably with MMOs the gap is closing.

      Whilst still not PnP, Neverwinter nights came close.

    13. Re:Wait...? by bm_luethke · · Score: 1

      Unfortunately I got into "technology" in the early 90's and have a very good THAC0. However, being into technology instead of something more specific I moved around in college for about 7.5 years, That leaves me as person that not only have a low THAC0 but also has a low armor class, unfortunately there are so many rolls that tons are left unscathed even with a -2 needed simply because there are tons of natural 1's.

      While I am one that survives I am still one of many due to the fact that, even today, a roll of 2 still leaves 50% of the field alive and unharmed. Ah well, another few years and we will finally be back to balanced.

      --
      ------- Sorry about the spelling, I suffer from two problems. Dyslexia makes it difficult to spell well, lazy makes it
    14. Re:Wait...? by Anonymous Coward · · Score: 0

      Helpdesk, in my experience...

    15. Re:Wait...? by shutdown+-p+now · · Score: 1

      This is only true for single-player. Multiplayer CRPGs can hold up to the title, though few do. NWN can be good, if you find a good server.

    16. Re:Wait...? by Ididerus · · Score: 1

      Uncle Sam's Misguided Children?

      I swear! I went for the college money!

      --
      I'm fighting The War on Drugs!
    17. Re:Wait...? by Anonymous Coward · · Score: 0

      "Uncle Sam's Misguided Children?"

      Uncle Sam's Misguided, Children.

      Funny how a minor change in punctuation changes the entire meaning.

    18. Re:Wait...? by Anonymous Coward · · Score: 0

      what profession are those LARPers
      Twat is not a profession.
    19. Re:Wait...? by iperkins · · Score: 1

      >>If IT guys are the pen & paper RPG guys, what profession are those LARPers (Live Action Role-Players) belong to?

      They go on to run IT departments

    20. Re:Wait...? by harry666t · · Score: 1

      > If IT guys are the pen & paper RPG guys,
      > what profession are those LARPers belong to?

      OH SHIT, *I* AM A LARPER!

    21. Re:Wait...? by Hal_Porter · · Score: 2, Funny

      No one LARTS like a LARPer.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    22. Re:Wait...? by morcego · · Score: 1

      "Once upon a time", a DM friend of mine told me a very easy rule to find out if something is RPG or not: can't you, at any give time, try and kill all your friends, take everything from them, quit the adventure and go home ? If no, then it is not an RPG.

      --
      morcego
    23. Re:Wait...? by Anonymous Coward · · Score: 0

      that actually takes a lot of pnp games off the table, while putting plenty of hack and slashers in. My personal favorite criterion is the level of "creative fighting" you can use; if you can't use create water (and a few other spells) to freeze your opponents in a block of ice with a low level magic user, you aren't in a real rpg.

    24. Re:Wait...? by Analog+Squirrel · · Score: 1

      I knew a guy in management who said he had learned everything he needed to about working with people from LARPing...

      --
      I'd rather be flying
    25. Re:Wait...? by Pablo_El_Diablo · · Score: 1

      Christian Rockstars?

      --
      "You have the right to remain fabulous!" -Chief Clancy Wiggam
  3. Re:O RLY? by c3ph45 · · Score: 5, Insightful

    Pushing the envelope is really what creativity is all about, or at least it's a driving force for many people. No boundaries == no envelope && no envelope == lack of purpose.

  4. Giant In The Park by Krishnoid · · Score: 5, Informative

    Having to deal with strange technical rules regarding reality is par for the course at Order of the Stick. There's something here that hits a note with any techie (well, frankly, anyone) if you've ever played D&D.

    1. Re:Giant In The Park by lundqvist · · Score: 1

      I think the connection is obvious .. its the problem solving exercises in D&D and in IT makes both genres appeal to the same type of people. Plus there are one or two users where I wish I was Belkor ...

    2. Re:Giant In The Park by Jaysyn · · Score: 1

      "That Belkar, as stubborn as he is stone-cold sexy"

      -Belkar

      --
      There is a war going on for your mind.
    3. Re:Giant In The Park by walkerp1 · · Score: 1

      Ack! I hold you primarily responsible for the last nine hours of my life as I was strangely compelled to read OOTS completely from the beginning to the current end (#429). Not only that, but some weird, heretofore unknown obsessive compulsion was triggered and I found myself decrypting Haley's obfuscated speech during her entire impediment episode. That was a real PITA by the way, as there were misspellings that would throw me off occasionally.

      What?! Oh c'mon, admit it...you did it too. Don't look at me like that.

      Anyway, I hope you're proud of yourself.

  5. Putting out fires vs "impoving the network" by QuantumG · · Score: 5, Insightful

    Guess what causes the fires? That's right, "improving the network". What does the study show about network engineer's inability to keep their grubby paws out of things that are working perfectly fine thank you very much.

    --
    How we know is more important than what we know.
    1. Re:Putting out fires vs "impoving the network" by db32 · · Score: 1

      It has been my experience that the fires frequently come from IGNORING the network engineer and management "improving" the network anyways. I was working at a university that had a very large flat class B network. They used some bizarre system of manual DHCP to manage IPs. You logged into a mainframe, entered a bunch of info about the computer, took a serial numbered sticker, entered the sticker number, the mainframe gave you the IP, and then you configured the computer with that IP and put the serial numbered sticker on it. Now of coarse they had hundreds of printers, and printers tend to make alot of noise on a network. So someone up top read about this VLAN thing that would magically solve all their problems. Now, I had been suggesting subnetting to clean up the network and using DHCP to make it a little more sane but NOOOOOO they didn't wanna hear that, they wanted the magical VLAN solution. So not knowing much about it I got some whitepapers on VLANs and read...first thing I learned...you must subnet! So I showed them, they again didn't want to hear it. In the end I got to work through a 4 day weekend because they thought it would be a good idea to implement without a clue and they brought the ENTIRE university network to its knees.

      --
      The only change I can believe in is what I find in my couch cushions.
    2. Re:Putting out fires vs "impoving the network" by geek2k5 · · Score: 1

      Sometimes the network engineers are requested to "improve the network" by the administration because additional capabilities are desired.

      To do it right, additional hardware and software would be needed, as well as additional training. Furthermore, the network engineers should have enough time to install, test and plan a careful conversion, which takes lots of resources.

      IF administration is wise, they will provide what is needed, even if it makes the accountants cringe.

      IF administration thinks they are network engineers, or the accountants have override capabilities, or administration and the accountants have read 'technical' articles about ideal network upgrades, the network engineers are given 'reasonable' deadlines that have no ties to reality.

      These 'reasonable' deadlines force shortcuts to be taken, thus increasing the changes of fires starting.

      (I will admit that there are instances where network engineers tweak a perfectly good system and cause problems. At the same time, it is hard to tell a network engineer based system tweak gone wrong from an administration requested system tweak gone wrong.)

    3. Re:Putting out fires vs "impoving the network" by Zondar · · Score: 1

      Over 10+ years doing networking at various levels up to "Network Architect", I can honestly say that I have spent more time doing network-layer application debugging than nearly anything else... hours and hours with a sniffer, meetings with people trying to determine which piece talks where, what it does with the data.

      Latest example? Doing replacements of user-facing switches around the same time as the PC group is upgrading machines and (finally) deploying XP SP2. Suddenly, I get pulled in on a ticket where "the mail is slow". It takes up to an hour for someone to get an email *from* the inside *to* the inside, but the issue can't be replicated on demand.

      Nearly two weeks later, many impromptu meetings later, we find a user who is reporting the problem right now. An obscure bug combining Outlook 2000 and the XP SP2 firewall that prevents the periodic back-and-forth between the server and the client.

      But, of course... it was a "network problem" from the beginning... until we debugged their app for them and showed them what it was doing. Plus a link to the bug on Microsoft's website.

      Bleh.

      You can't keep new code from getting issued from network hardware manufacturers (unless of course you like running vulnerable software), you can't keep applications from using more and more bandwidth, you can't keep security requirements from constantly changing, and you can't get away with "I'm sorry, the network won't support that, because the server group told us to stop making changes.

      In most cases, a network engineer is only trying to keep ahead of the ever-present crush of demands on the network of uptime, survivability, resilience, growth, speed, support, and status/health reporting to management.

  6. Hmmm... by Black+Parrot · · Score: 4, Funny

    I always wondered why Dispel Barriers and Dispel Creativity had the same material components.

    --
    Sheesh, evil *and* a jerk. -- Jade
  7. Bad Manager != uncreative IT workers by zappepcs · · Score: 4, Insightful

    FTFA: Knowing this axiom of human nature, network managers can manage their team more efficiently by challenging their network engineers with more specific forward-looking issues and, more importantly, making sure they're spending an adequate amount of time focused on these initiatives. If a network manager only calls out the engineering team when there's a problem, all that manager is doing is preserving the status quo, not improving.

    I find it strange that a opinion on management problems is based on D&D, but that's just me. This didn't say anything about the problem where a network engineer sees a problem but is held back because the management can't envision the problem as a problem, never mind fixing it.

    What I see more often is groups that are having trouble keeping up with required changes (SarbOx et al) to run around making things perfect. When a problem does happen, it is put out like a fire and work shifts back to making required changes rather than trying to make sure that particular fire doesn't happen again.

    1. Re:Bad Manager != uncreative IT workers by tieTYT · · Score: 1, Insightful

      I think software engineers have to deal with this a lot too. When the manager asks for an estimate you should estimate the time it takes to fix it "right" instead of fix it "wrong" (ie: just enough effort to get it working again). Of course, it's very hard to be motivated to fix it "right" when everyone around you fixes it "wrong" and does it twice as fast. I donno if network engineering is like this too.

    2. Re:Bad Manager != uncreative IT workers by Saint+Fnordius · · Score: 1

      Actually, I think the whole point was that people prefer to have channels for their creativity. I have ADD (Attention Deficit Disorder, but you wise guys can rest assured I also have 1st and 2nd edition AD&D books too!), and when presented with too much room to be creative I get pulled in all directions and get nowhere. Defining a channel or breaking a task into manageable parts lets me burst free. Think of it like how the energy of a ripple in an open pond rapidly disperses, but in a channel it retains its force as a soliton wave much longer.

      So yeah, I agree with the opinion. I just think it's not the obstacle that's the draw, but simply that it's a focus, or a reference point. All that energy now has a direction and isn't simply dissipating. Huge tasks where the goals are "over the horizon" are simply too daunting.

    3. Re:Bad Manager != uncreative IT workers by Jellybob · · Score: 1

      When a problem does happen, it is put out like a fire and work shifts back to making required changes rather than trying to make sure that particular fire doesn't happen again.

      I work at a web agency as one of two developers, and the reason this happens is quite simple.

      You can't bill for fixing problems you've caused. You can bill for new work - so as far as management are concerned any problems should be fixed as fast as possible, and then forgotten about (until next time, when you have to explain you weren't given the time you said was needed to stop it happening again).
  8. Realistically by TobyWong · · Score: 5, Insightful

    A lot of people need to be told specifically what to do.

    Other people can work on their own provided they are provided with scope, goals, etc.

    A minority of people don't need any guidance or roadmap at all in order to do their work and inevitably they are the ones who do the most innovation because their thought process is not confined to space/boundaries defined by someone else.

    --
    - Toby
    1. Re:Realistically by SecurityGuy · · Score: 1
      I read this

      Other people can work on their own provided they are provided with scope, goals, etc.


      as this:

      Other people can work on their own provided they are provided with scape goats, etc.


      and I wanted to know who's been snooping around my orkplace.
    2. Re:Realistically by Anonymous Coward · · Score: 0

      Most people can work on their own goals and define their own scope just fine. The problem is trying to work collectively for common goals, and ultimately getting others to provide the resources for the work, ie. to pay for it.

      Few people do of their own accord work that is obviously useful for other people's goals. Some of them may naturally adjust their own goals to fit with others, or be adept at convincing others what their goals should be (see: marketing, management).

      It is a very rare genius that can develop their own ideas to such a level that others can see the benefits and be willing to pay for it (or in academic circles, give tenure).

    3. Re:Realistically by aadvancedGIR · · Score: 2, Insightful

      I'd like to live in your alternative reality...

      Of course it requires great minds to innovate, but it is rare that these people really work on their own without constraints. Some of them do however, and the .com bubble gave some of them a good opportunity (a lot of available cash and everything to create from the void), but in the large majority, innovation comes from constraints, something that drives you nuts and give you a reason to concentrate your efforts on that particular scope (and/or pay people from the second category to work on it with/for you), as I read somewhere, "happy people enjoy the world, unhappy people make it a better place to live".

      BTW, I personally believe I fall in the second category. I once in a while tried to start my own mini-projects but never could find something that could interest me for more than a few weeks and they all ended being only occasions to learn new languages or skills, but every day I get paid reasonably well to find innovative solutions to other peoples's problems, I won't probably never change the world or be famous but I have a motivation (money and reputation), and it really makes a big difference in the quality of my work.

    4. Re:Realistically by espressojim · · Score: 1

      Wow. Every *single person* at the place where I work is expected to be in your minority. What's more interesting is that they are.

    5. Re:Realistically by sckeener · · Score: 1

      A minority of people don't need any guidance or roadmap at all in order to do their work and inevitably they are the ones who do the most innovation because their thought process is not confined to space/boundaries defined by someone else.

      Everyone is confined by someone else's boundaries. If they weren't, then that would be anarchy. Boundaries are not the issue. Setting a goal and getting around boundaries is the issue or having enough boundaries to land in the goal by accident is.

      --
      "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
    6. Re:Realistically by Hal_Porter · · Score: 1

      You misspelled Orc place.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    7. Re:Realistically by roman_mir · · Score: 1

      And then there are the very few who realize that work sucks and all they really want to do is two chicks at the same time.

    8. Re:Realistically by Fozzyuw · · Score: 1

      A lot of people need to be told specifically what to do.

      I wish you told me that sooner!

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    9. Re:Realistically by cowscows · · Score: 1

      Creativity and innovation do not need to spring forth from a blank slate. Problem solving is probably the most common route towards creativity. Attacking a problem that no one's really looked at before, or looking for a new approach to a problem that already has solutions is plenty creativity for one person. Applying new technology to an already existing process, there's lots of room for creativity there as well.

      I spend my time designing buildings, and interestingly enough, for many projects we can spend almost as much time helping the client figure out what they want their building to accomplish as we do designing a building that will accomplish those things. (This is all at an early schematic level though, the bulk of our time is actually spent doing a lot of the detailing and making useful drawings for construction.)

      A really well designed building generally starts with a well defined program. Then we'll often look at the surrounding environment to develop a sense of the context, which gives us another set of guidelines. And if after all that, you're still not sure where you're going, you usually end up coming up with some sort of seemingly arbitrary directive (I want my building to be as transparent as possible, I want my building to have a real heavy sense of mass, whatever). And then you stick to that and try to keep the design true to that idea.

      Regardless of where the problem to be solved comes from, having that problem is what motivates creativity and keeps your mind focused enough to end up with something good.

      --

      One time I threw a brick at a duck.

  9. d&d + iron maiden? by mrcdeckard · · Score: 0, Offtopic


    to go with the earlier story, i have fond memories of playing dungeons and dragons and listening to iron maiden. of course, i stopped such sociopathic behavior by the time i was 12.

    mr c

    --
    "Physics is like sex. Sure, it may give some practical results, but that's not why we do it." - R. Feynman
    1. Re:d&d + iron maiden? by Anonymous Coward · · Score: 0

      How about trolling slashdot? That gonna stop anytime soon?

  10. Poetry too by nelsonal · · Score: 4, Insightful

    Why do you think the most highly regarded poems generally are in one of the stricter poetry families (haiku, sonnets). Lots of structure, but within the structures, complete freedom to exercise creativity.

    --
    Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    1. Re:Poetry too by Johnny+Mnemonic · · Score: 1
      Lots of structure, but within the structures, complete freedom to exercise creativity.

      That's not actually true in the case of haiku, but you could probably guess that. http://en.wikipedia.org/wiki/Haiku

      --

      --
      $tar -xvf .sig.tar
    2. Re:Poetry too by Nimey · · Score: 1
      Don't forget limericks.

      When he tried to inject his huge whanger
      A young man aroused his girl's anger.
              As they strove in the dark
              She was heard to remark,
      "What you need is a zeppelin hangar."
      source: fortunes-off
      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    3. Re:Poetry too by nelsonal · · Score: 1

      Yeah I should have been more precise and said senryu or outlined more of the structure of a haiku (like the requirement that it reference the natural world). But once that structure is set, there is still ample room for creativity.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  11. That explains why by JohnnyDoh · · Score: 0

    most network admins have a fu manchu mustache and bad acne. And many-sided dice.

  12. Hmm.... by winkydink · · Score: 1, Flamebait

    The greatest barrier to creativity is a lack of boundaries. Counter-intuitive - almost zen-like - but we've found it to be true.

    And this is why people play Dungeons & Dragons (and similar games), and why network engineers often spend time putting out fires when they could be improving the network.


    I wonder of these are the same folk who post on /. about how their bosses are total jerks who don't understand them and recognize their accomplishments?

    Hint: Your boss cares more about making things better.

    --

    "I'd rather be a lightning rod than a seismometer." -Ken Kesey

    1. Re:Hmm.... by Anonymous Coward · · Score: 0

      Yeah, but... better... for... whom?

    2. Re:Hmm.... by Anonymous Coward · · Score: 0

      OK, say you improve the network to the point where there are less fires. That means less work - management will surely thank heartily you just before downsizing yo' ass.

      Or if management notice one of these little fires, saying "but I was spending time improving the network" just won't cut it.

    3. Re:Hmm.... by winkydink · · Score: 2, Interesting

      There's a good strategy: do a crummy job to stay employed. Let me know how that works out for you.

      Come review time, a good manager is less likely to focus on the 4-hour network outage 5 months ago that you could have fixed in 2 than she is on how much improvement there is in the overall performance of the network.

      If you are doing a good job and things are running smoothly, then you need to make people aware of what you have been doing to keep it that way. If you keep quiet and nobody knows what you are doing, then you run the risk of somebody looking at you salary as a line-item on a budget and wondering why it is they need you.

      I'll give you an example. Several years ago, I was running IT Ops at an F500 company. We made a small change to the trouble ticket system whereby we started sending out a monthly summary to people who had made requests, listing the requests they had made and their resolutions. We called this the What Have We Done For You Lately Report. While nothing else changed, the perception of the job done by the support team improved dramatically. On a scale of 1-5, overall customer satisfaction increased from 3.9 to 4.4 in a span of six months (surveyed quarterly) and stayed at that level even after I left the company.

      Let me emphasize that. By writing an automated report that took a programmer less than a day, we improved customer satisfaction with the group from 3.9 (which is pretty good), to 4.4 (very hard to attain). Afterwards, I never had any problems asking for headcount or budget for that group, because people remembered what they were doing for them.

      --

      "I'd rather be a lightning rod than a seismometer." -Ken Kesey

  13. What the... ?! by RuBLed · · Score: 1

    When I read the title and the submitter's summary, I was expecting to read something in the lines of "Network Engineers putting fires out in D&D instead of improving their networks." But when I RTFA, I didn't even get the analogy but I know that the talking dog had eaten the troll back in that cave.

  14. Re:Oh give me a break by MoodyLoner · · Score: 2, Funny

    My wife and daughter are laughing at you. If I remember, we'll show your post to the rest of our gaming group, and they'll laugh at you too.

    Me, I don't have time - I'm working on feat selection for my third-level warlock.

    --
    No Longer a Menace to Society.
    Alexandria Morrigan born 2/22/01 l. 20.5in wt. 7 lbs. 5 oz.
  15. almost, but not quite by Yaur · · Score: 5, Insightful

    "The greatest barrier to creativity is a lack of boundaries" is not really true. What they try, and fail, to get at is that being "creative" is easier the more information you have about the problem domain. In TFA they compare difficulty in "writing a story" compare to "writing a story about ...". Because the second problem gives more information about the problem. This has been well understood for a long time. In the example they give providing some information about the "problem" that needs to be solved (e.g. more redundancy? less packet loss? Reduce operating costs?) will probably give good results, not because it provides "boundaries" but because it provides "information" and changes the problem from a sythesis problem to an analysis problem. Of course creating this information in the first place is a non-trivial task.

    1. Re:almost, but not quite by hyc · · Score: 3, Insightful

      Yes, and ... synthesis is the harder problem. In general, my experience has been "when you can do anything at all, you often stop and do nothing at all." Too much freedom brings paralysis, because you don't know what choice to make. Again, that's synthesis, creating your own agenda from zero, when you have no constraints and no direction laid out already. Being called in to fight a fire is easy, because you know the starting condition and the end goal. Looking at a well-runningsteady state environment and finding ways to improve it is hard, really hard. That's why they say "if it ain't broke don't fix it" because more often than not, you break it. It takes a really rare insight to actually improve a working system, and most people just don't get them; most people can't do real synthesis.

      --
      -- *My* journal is more interesting than *yours*...
    2. Re:almost, but not quite by aadvancedGIR · · Score: 1

      I would even say creativity needs a reason, since idea usually not come out of nothing. Wether you on networks, scientific theory, poetry or whatever, you only have a limited capacity of work, set of skills, knowledge and you usually have some needs that require you to sell a large proportion of those capacities.

      The Miss America contest is probably the only place you could hear so many people saying they want to cure cancer and put an end to war and starvation. Why don't everyone spend all their energy actually acheiving these goal? Simply because for so many people, having a job we like and that pays reasonably well is already a luxury. I do benefit from that luxury, but after 40h/w of creativity on other people's problem, I don't have anymore willpower to even imagine something I would wish to work on during my free time.

    3. Re:almost, but not quite by Snocone · · Score: 4, Interesting

      Too much freedom brings paralysis, because you don't know what choice to make.

      Interestingly enough, that's also been suggested as a reason for the radical growth behind incidence of depression in modern society. Fascinating book on it here:

      The Progress Paradox: How Life Gets Better While People Feel Worse

      In this he attempts to explain why by any quantifiable measure any member of society at any level in the present day has more riches, more opportunities, and more career options than their counterparts had at any time in history, psychological measures keep insisting that we're more miserable; most spectacularly in the case of females, who have had their career choices open up radically since WWII and have had their incidence of clinical depression skyrocket pretty much in tandem.

      To compress an excellent book down to a sentence, your quote above basically gets it almost right. When your options are all but limitless, you can never be sure you've made the _best_ choice ... and that's where the depression comes from, your always-optimizing subconscious second-guessing yourself into a breakdown. This applies to everything from what brand of dish detergent you picked at the supermarket to your career choice.

      And therefore, we have the paradox that people are actually happier when they have a restricted option of poor choices than when they have an effectively unrestricted option of much better choices; because the first problem is optimizable, the second isn't, and our happiness apparently comes from certainty that we have optimized the available selections, not from the absolute value of the selection.

    4. Re:almost, but not quite by Dogtanian · · Score: 1

      Scientific American did an article 3 years back on "The Tyranny of Choice". The original article isn't available for free online, but there's a summary and some discussion here.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  16. Re:Oh give me a break by Wonko+the+Sane · · Score: 2, Funny

    Attention to all Slashdot authorities who think they are better than the rest of us:

    You're not. Raving on Slashdot is *stupid*. It's the world's most useless activity. Get a job. Get married. Get a hobby that doesn't involve trying to save VIRTUAL communities. You're an adult for Spaghetti's sake.

  17. Yeah. Why are computer geeks so often D&D gee by Chris+Burke · · Score: 4, Insightful

    An editorial in Network Performance Daily tries to take a (1d6) stab at explaining why geeky engineering types are also typically the types that enjoy a rousing game of D&D

    Honestly. You were wondering why? Maybe because they're both geeks. Geek takes geek profession, news at 11! And D&D is to a large extent generational, anyway. Later it's the collectible card game or video game geek, and before D&D it was the, I don't know, transistor radio geek. You get my point. Not all engineers are geeks, as time goes on especially, but it takes a mentality that was often found in the, say, socially unacustomed?

    That doesn't seem to be what the article is about. It seems to be more about how you can get geeks to work better within well specified rules, with D&D as an explanation or example. Not that I really agree; the cool thing about D&D with a real DM was that you could do whatever you wanted even if the rules didn't say how. It's only computer RPGs that have rigid limitations. But it's probably good advice in general anyway, to have some well specified goals and restrictions. Goals that aren't well specified is a fun way to mess with player's heads if you're an evil dungeon master, maybe not a good way to manage.

    --

    The enemies of Democracy are
  18. Weird Correlation? by CranberryKing · · Score: 1

    The truth is I've always been kind of a wannabe geek. I am a shitty coder (even worse at math). Always got confused at WHATEVER-II:Data Structures.

    As a 13 year old, I tried playing D&D with some friends who were into it. It was so fucking abstract that I could never figure out how to get started. Just tell me how to play the fucking game! I don't want more monster manuals. I do better with Quake & Ubuntu than WOW & Gentoo.

    1. Re:Weird Correlation? by Anonymous Coward · · Score: 0

      You're only thirteen years old. Your brain isn't done developing yet. Keep up studying and you'll surpass everybody else who seems more talented right now.

    2. Re:Weird Correlation? by geek2k5 · · Score: 1

      Sounds like your friends have played D&D for a long time but haven't developed the skills to teach it. I know that D&D can be learned at an earlier age. My 16 year old has been playing it since he was nine or ten. Of course it helped that he had people to help him out with the details. One of his characters, a fighter named Artemis, got to be well known for his slice and dice abilities. He had a set of bastard swords, magical and otherwise, and heavy duty armor that made him a terror against a variety of foes.

  19. this guy has it backwards. by LOTHAR,+of+the+Hill · · Score: 5, Insightful

    I"ve always wondered why so many of the people that play d&d end up as IT professionals. I don't know how popular D&D is now. When I was in uni, there were more current or former D&D players in the programming classes than not.

    D&D helped me be a better engineer by:
    1. learning and working with a complex rule set.
    2. Reading and comprehending specifications. The rulebook is several hundred pages long.
    3. Problem solving within a strict set of boundaries, both individually and as a group
    4. Failing a quest gracefully, without a hissy fit or seppeku, and without blaming the Damned Managers! (DM)

    Of course, I also found that many people like playing D&D specifically to fight about and try to break the rules. I ended up working with many of the same kinds of people.

    Maybe the manager should run his project more like a DM running a campaign. Then see how hard they work, in full costume.

    1. Re: this guy has it backwards. by Black+Parrot · · Score: 5, Funny

      D&D helped me be a better engineer by:
      1. learning and working with a complex rule set.
      2. Reading and comprehending specifications. The rulebook is several hundred pages long.
      3. Problem solving within a strict set of boundaries, both individually and as a group
      4. Failing a quest gracefully, without a hissy fit or seppeku, and without blaming the Damned Managers! (DM) 5. Carrying a +5 Bastard Sword, for cutting through the red tape when it gets in your way.

      --
      Sheesh, evil *and* a jerk. -- Jade
    2. Re: this guy has it backwards. by raehl · · Score: 4, Funny

      D&D helped me be a better engineer by:
      1. learning and working with a complex rule set.
      2. Reading and comprehending specifications. The rulebook is several hundred pages long.
      3. Problem solving within a strict set of boundaries, both individually and as a group
      4. Failing a quest gracefully, without a hissy fit or seppeku, and without blaming the Damned Managers! (DM)
      5. Carrying a +5 Bastard Sword, for cutting through the red tape when it gets in your way.

      6. Limiting time wasted talking to members of the opposing gender.

      Reminds me of an old saying:

      "D&D: Where every girl there is the hottest girl there."

    3. Re: this guy has it backwards. by PMuse · · Score: 1

      The Vorpal sword is for the red tape.
      For going postal on your pointy-haired boss, you use the Holy Avenger.

      Every half-way competent Fighter 8 knows the value of using the right weapon for the job.

      --
      "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
    4. Re: this guy has it backwards. by Jbcarpen · · Score: 1
      If your fighter 8 has a vorpal sword OR a holy avenger, the DM has done something horribly wrong.

      It's like giving middle management admin access. They suddenly have a lot more power over the network, but the moment something crops up that actually requires such firepower they're completely borked.

      --
      GENERATION 667: The first time you see this, copy it into your sig on any forum and add 1 to the generation
    5. Re: this guy has it backwards. by Black+Parrot · · Score: 1

      The Vorpal sword is for the red tape.
      For going postal on your pointy-haired boss, you use the Holy Avenger. I thought that's what the "bastard" sword was for.
      --
      Sheesh, evil *and* a jerk. -- Jade
    6. Re: this guy has it backwards. by PMuse · · Score: 1

      To be sure, not every Fighter 8 has the right weapon for the job, but you gotta be able to dream.

      "We'll take the Lotus to the Pink Elephant tonight, but have the Humvee ready for the cabin tomorrow."

      --
      "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
    7. Re: this guy has it backwards. by Bender0x7D1 · · Score: 1

      Why a +5 Bastard Sword? I mean there are better options.

      • Vorpal Sword
      • Sword of Sharpness
      • Githyanki Silver Sword
      • +5 Two-handed Sword

      If you use the Bastard Sword 1-handed, you might as well use a Longsword. If two-handed, you might as well have the Two-handed sword. Sure, a Bastard Sword gives you the option of both, but you should know your enem... er management well enough to know which approach is better.

      --
      Reading code is like reading the dictionary - you have to read half of it before you can go back and understand it.
  20. A new box by cbuskirk · · Score: 1

    This guy is pretty dead on. I laugh at when I hear the phrase "Think outside the box". Any hack can do that, but in the end all you get is garbage because they were preoccupied with the box and how to avoid it. A true innovator comes up with a whole new box to think inside of. Here http://www.wizards.com/default.asp?x=mtgcom/daily/ mr66 is another excelent artical along the same lines by Marc Rosewater of Wizards of the Coast.

    1. Re:A new box by Stevecrox · · Score: 1

      People often remark that my first ideas are "out of the box", often their exactly whats needed in a solution but I too think terms like "out of the box" or "inventing a new box". There terms made to make people be proactive and think their speacial nothing more. "Out of the Box" thinkers tend to think laterally and are far more objective, "Inventing a new box" people tend to be people who don't like the status quo so decide that they need to do something better.

      At the end of the day this article is garbage, out of three years of electrical/electronic/computer/robotics/communicat ions engineering students and four years worth of CSN/CS/Etc... students (so around 1000 people) the Univeristy's D&D club consists of five members only (only one involved with the aforementioned subjects), the university has 30,000 students currently enrolled.

      Theres no correlation between D&D and the IT industry, Engineering and IT used to have people who were extremly geeky but its moving away from that. D&Ders are the geeks, geeks in my expearence the ones I've met were not academically good in any area nor were they good with the majority of people they spent too much time playing D&D to be either.

    2. Re:A new box by Jaysyn · · Score: 1

      Are you in the midwest or Bible-belt by any chance?

      --
      There is a war going on for your mind.
    3. Re:A new box by Stevecrox · · Score: 1

      UK, england you know the place where we see the religous insanity of america as strange/funny and frightening. Theres no conspiracy but lets look at things, my city has a ton of watersports lives in the country (good for walks) has a huge sports facility, has finely equipped labs, great night scene (18 drinking age remeber) as well as cinema, bowling, quasar, wall climbing stuff. People rarely stay in and when the engineering people do we do it to play with robots or to get coursework done, after all the pubs more important. Staying in and playing magic cards/D&D just seems incredibly lame when you have all that espeacially since the few players are socially inept and htink of nothing but D&D. My favorite qoute from one of the lecturers in the first year:

      "University can be a hard and lonely place, make sure you get out and enjoy yourself, now I'm off to the pub"

    4. Re:A new box by sesshomaru · · Score: 1
      Why can't you write English correctly if that is the case? Or, you know, put the odd break in your run-on sentences?

      Are you clinically insane or something?

      --
      "MIT betrayed all of its basic principles."
  21. I used to be a Level 12 Programmer/Analyst by Orion+Blastar · · Score: 4, Interesting

    Until a level 21 Middle-Manager cast a spell of unemployment on me.

    I tried to beg the level 27 Vice-President of IT and the level 35 CEO to help me, but like the level 21 Middle-Manager their alignment was also chaotic evil so they cast a spell of disability and a spell of career-ruining on me instead.

    Faced with serious mental and physical illnesses, I became a level 1 disabled person, but kept all of my Programmer/Analyst feats and skills, but I just couldn't use them for employment any more.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
    1. Re:I used to be a Level 12 Programmer/Analyst by SleepyHappyDoc · · Score: 4, Funny

      Cheer up! Once you become a Level 12 disabled person, you regain the abilities of your old class with no experience penalty!

      --
      Stasis is death. Embrace change.
  22. D&D by Ariastis · · Score: 1

    Now this really fits : Don't feed the Troll

    (Unless you have a +5 root sword)

  23. I'll tell you why by Thaelon · · Score: 4, Insightful

    Because in spite of being among the more intelligent and logical bunch, you'll find few who wish harder that magic was real. And we know better than most that it isn't. The game is a chance to step out of reality for a while and flesh out what we imagine it could be like.

    --

    Question everything

    1. Re:I'll tell you why by weicco · · Score: 2, Funny

      But it is! I cast a killing cloud from time to time and every time my coworkers caughs with nausea! I'm also pretty good at casting invisibility and leaving work early...

      --
      You don't know what you don't know.
    2. Re:I'll tell you why by Jearil · · Score: 1

      Which is an interesting point on why they might be in IT in the first place.

      In one light, technology is our way of creating "magic". The whole idea of computers, the internet, robotics.. etc, would all be looked at as magic a few centuries ago. Even today, a lot of people have no idea how most of this stuff works and it may as well be magic to them. There's that line, can't remember who stated it: "Any significantly advanced technology is indistinguishable from magic." Or something like that.

      So in a way, IT people are getting as close to modern magic as anyone can. Also remember, coding geeks are one of the few remaining people to be referred to as "Wizards".

  24. Phhht, magic. by Foktip · · Score: 1

    Who needs magic when you have a pimped out Rigger/sniper that has an uncanny resemblence to the Major from Ghost in the Shell SAC?

  25. Re:Giant In The Playground* by Anonymous Coward · · Score: 1, Informative

    [see subject]

  26. Improving the network? I wish! by swordgeek · · Score: 4, Insightful

    I read the article, and I've also been peripherally involved with NetQoS' products. Although the premise is fairly straightforward and mostly correct, he makes some insane extrapolations.

    Good network engineers, sysadmins, infrastructure support folks, and so forth, don't avoid improving their environments. They usually don't have time to do so, because any down-time from disasters is considered wasteful. In the rare event of time to work on stuff, they're generally so burnt out they don't have time. After nonstop hours (or days!) of fixing emergencies, they often barely have enough energy to slump into their chairs, let alone improve the landscape. Basically, they don't have the time or energy to reduce their workload, except when opportunity presents itself.

    Now bad network engineers (etc.) have another problem, and that problem is called tunnel vision. They're incapable of seeing anything other than the immediate task in front of them, so even when the opportunity comes up to truly solve a problem, they duct-tape the broken symptom for the umpteenth time, and end up creating even MORE work for themselves. (And for the rest of their team, not to mention giving users an unrealistic expectation of service.)

    In come the productivity enhancing solutions. "Our product will reduce these six disparate reactive monitoring tasks you do now into a single proactive tool." There's a good chance that it will actually do what it says, but only after a test phase, approval, design, rollout (including installing clients on all 400 of your servers), and then tuning. For a medium-to-large scale environment, I'd throw out a rough guess of 9 months, consuming an average of 1/3 of an engineer's time. Given that you're looking at a group of probably 4 people for that environment, that's not insignificant. Still, the company takes a look at it--they bring in a box to build a limited-scope test, and look at it for a few weeks. Those weeks turn into a month and change, and the group realises that the tuning will take a LOT of time afterwards (because extensive tuning isn't part of the proposed rollout scope or timeframe), and ultimately decides to say no.

    The vendor's conclusion: These guys would rather put out fires than solve problems.

    Not to say that the connection between D&D and IT is invalid, but the firefighting/systemic improvement argument is total crap.

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    1. Re:Improving the network? I wish! by beerdini · · Score: 1

      Now bad network engineers (etc.) have another problem, and that problem is called tunnel vision. They're incapable of seeing anything other than the immediate task in front of them, so even when the opportunity comes up to truly solve a problem, they duct-tape the broken symptom for the umpteenth time, and end up creating even MORE work for themselves. (And for the rest of their team, not to mention giving users an unrealistic expectation of service.) The bad network engineers are also aware of how bad they are which makes them paranoid about losing their job so they implement non standard configurations of the network which mucks it up so much that they have job security in that they are the only one that can fix it since they are the only one that know how it works.
    2. Re:Improving the network? I wish! by swordgeek · · Score: 1

      Point taken. I had considered mentioning that type as a separate case. Those are the ones I like to call unemployed, eventually. There are a few other sub-cases as well, but bringing them all up would have led to a treatise on the qualities of a good IT worker, which was far from my original intent.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    3. Re:Improving the network? I wish! by lostboy2 · · Score: 1

      Not to say that the connection between D&D and IT is invalid, but the firefighting/systemic improvement argument is total crap.
      Agreed!

      I work in a hospital where firefighting is done, not just because management demands it, but because someone might DIE if we don't.

      Case in point: awhile back, some construction work was going to knock out network connectivity for one of our devices. That device happened to involve getting medication to people in the Operating Room. Now, this construction was poorly planned or communicated because we were only informed that this was going to happen on the day the walls were coming down. So, either people in the OR don't get the medications they need, or we drop everything we're doing and relocate and reconfigure the device so that it stays on the network. Guess which solution we chose? This had nothing to do with boundaries or creativity.

      I'd say the link between D&D and IT is more due to the balance of consistency and creativity that the two require. I disagree completely that limitations help creativity. Rather, consistency helps maintain continuity in the story and keeps the game enjoyable. Yet, most people I know who play D&D (or other RPGs) bend/tweak/change the rules to suit their campaign.
    4. Re:Improving the network? I wish! by masdog · · Score: 1

      I just took a position as a network admin where I replaced a "bad" network engineer. Because of the projects I inherited from him, I don't have time to prepare my own for the next fiscal year to actually improve the network.

  27. The simple explanation... by daitengu · · Score: 1

    I mean, what SysAdmin hasn't wanted to cast Magic Missle at a few lusers now and then?

  28. Re:Oh give me a break by shaitand · · Score: 0, Flamebait

    Feats, damn third edition panzy. Oh wait, they tried hiding the third edition thing about third edition and just started calling it AD&D again.

    First edition AD&D is what the real men play.

  29. bad example on creativity by zytheran · · Score: 1

    "Okay. Try telling a story about a talking dog and a troll that live together in a cave.
    That's a little easier, isn't it?
    The more limitations that are given - boundaries or obstacles - the more the brain works to be creative."

    Oh, dear. Another techy nerd who thinks they understand how humans 'think' but really doesn't..
    Creativity is NOT the ability for your brain to pattern match a couple of ideas and recall related information , which is what the example above suggests.
    The reasons the above task seems easier is because providing cues ("talking dog", "cave", "troll") stimulates existing neural connections within the brain to activate, making memories appear to your conciousness. That is not creativity, although if you're not creative you can be forgiven for not knowing.
    Creativity is about new ideas and concepts that didn't exist before and actually making them happen.
    Like having a story about a talking cave and a dog that live inside a troll...or going out on a date with a real human.

    1. Re:bad example on creativity by stewbacca · · Score: 1

      Ok Mr. Jobs, I think it is time you drop the "zytheran" cover term.

    2. Re:bad example on creativity by Neeth · · Score: 1

      Creativity is about new ideas and concepts that didn't exist before and actually making them happen.

      Oh, dear. Another techy nerd who thinks they understand how humans 'think' but really doesn't. There have to be boundaries, because otherwise you new ideas and concepts wouldn't work.

      --
      Yes, I am the one with the legendary sig.
    3. Re:bad example on creativity by zytheran · · Score: 1

      Neetth mindlessly blabbed.."Oh, dear. Another techy nerd who thinks they understand how humans 'think' but really doesn't."
      The original article was a techie and mentioned the no dates, fitting the category of 'techy nerd'.
      My posting on the other hand did not give away who I am or my background.
      As such your posting is pretty funny and typical of /., i.e. clueless.
      oh, and excellent effort in the use of cut paste to send back my original snipe, that's very witty. Have you considered a career in radio?

      What do you mean "by boundaries"? What do mean by "wouldn't work"? What the hell are you talking about!?
      I was talking about the fact the original post seemed to think that cue based recall of semantic memory was the same as creativity.
      It's not. Ok, it's not first year psychology but you can get the hint.

      If you are going to make comment about a subject, in this case cognitive science, a least have the courtesy to use the language of people who work in the area actually use , unless you want to look like the usual /. commenter, spruiking ignorant comment out of their field of expertise. Stick to your code cutting and magic swords.

    4. Re:bad example on creativity by Neeth · · Score: 1

      I was quite aware of my lack of knowledge about your background, but hoped I could get away with it. This is /. and most people here are techy nerds. But the funny thing is that you seem to do the same thing. You asume that my background isn't cognitive science (probably based on my blabbling and not talking the lingo). So, my background is cognitive science, or it isn't. You don't know. But if this were a game of poker, I would be holding my cards with a big smile.

      I must agree with you that my remark is vague, and I'll try to elaborate. By boundaries I mean that we live in a world defined by laws. There are laws on all levels; the laws of physics, biological processes and human interaction. We cannot break those rules, because we are what we are because of those laws. I believe that creativity is not about breaking those laws, but creativity is about using those laws on ways previously unknown. If there would be no rules, there was nothing to be creative about.

      That's what I mean with by boundaries and wouldn't work. I hope I have clarified myself more for you.
      And for what it is worth. My background is not Cognitive Science. It is Cognitive Artificial Intelligence, which is the Dungeons & Dragons of the Cognitive Science. Now, what's yours?

      --
      Yes, I am the one with the legendary sig.
    5. Re:bad example on creativity by zytheran · · Score: 1

      "So, my background is cognitive science, or it isn't. You don't know."

      Everyone who posts on /. builds up a profile of who they are. From the areas they post in you can work out their interests and areas of knowledge.
      From the source code on their web sites you can see the sort of tools they use and hence work out how computer literate they are, whether they prefer windoze or command line etc. User names are generally unique and Google is your friend.
      These are the things I worked out: Your background is IT, most likely a programmer/coder. I'd put money on you being pretty competant with anything command line and probably prefer vi as an editor. You play / used to play FRP's probably specifically D&D. ..and there is zero evidence you work in cognitive science, particularly from the neuroscience end. Most IT people dabble in AI sort of things somewhere in their career and it's covered in most degrees these days. So thats a fair bet generally and particularly on /.
      My relevant background is that I work as research scientist in cognitive science and I'm just finishing off my Masters in that field. Which as well as covering the usual AI stuff you come across in comp.sci. also included a pile of neuroscience from psychology. Of course what you dont know are my other degrees or how long I've used computers for although the latter you could get some idea of from /. postings and perhaps the web. :-)

      However, getting back to the main point, my initial complaint was a simply BAD example about creativity. What was put up as a boundary in helping creativity was simply no such thing. Maybe the poster meant that supplying a context enables a difficult open task to become more constrained and hence simpler and if that was the case then fair enough. But that has jack all to do with creativity.

      Most evidence points to creativity being due to 'not-normal' brain function. If 'normal' brains run according to "laws / rules" then creative individuals typically lie well outside the bell curve. The savant is at the far end of that scale. Empirical evidence is pointing toward a trade off between high intelligence/creativity and normal function. There is typically a price to pay and the increased placticity/flexibility in conciousness (and unconcious behaviour) is reflected in decreased ability in other areas such as social skills (which do have a lot of 'rules' )and communication. Most readers of /. would be acutely aware of this. :-) There are a small few who get the benefits without too much cost but we are talking a limited resource here (one brain inside one skull) and gains in one area are usually offset.

      Although creativity is a difficult concept to quantify and measure a few things are apparent. Creativity involves ignoring normal links between related areas. It involves what we say as 'seeing things in a differnt light', the ability to adjust the context of an idea or memory and associate it with typically unrelated ideas. Or the ability to link two disparate concepts. Now this is at odds with our brains general "rule" of trying to match each idea, experience or thought to existing ones. Our brains have evolved to pattern match everything, it's one of the reasons we are so smart as a species. As soon as see/experience something our brain tries it's hardest to match it previous experiences and memories. That's what happenng when I refered to the cuing in the initial example. When people see/read those words they are instantly recognised and related to previously known events/memories. In particular somantic memories which are the memories of things. This triggers a cascade of activity in areas related to those words and hey presto, you can now make up a story by tying together things you already know. You see this in kids alot when they make up stories and there aren't the complex memories that form the normal relationships (as viewed by an adult experienced brain) between i

    6. Re:bad example on creativity by Hoi+Polloi · · Score: 1

      I agree that creativity is most likely based on how you connect seemingly unrelated ideas. As an example, this is vital in spoken comedy (as opposed to slapstick). Pay attention to any good comedian and you'll notice thier jokes depend on seemingly bizarre connections and metaphors. Our ability to think in abstracts is probably related to this.

      I'd say that some of our youthful creativity is lost as our brains mature and our natural pattern seeking skills develop. Finding patterns is great for survival ("Most red fruits are edible...") but can stifle creativity ("Don't bother with those blue berries, keep looking for red ones!").

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    7. Re:bad example on creativity by mandelbr0t · · Score: 2, Insightful

      Creativity is about new ideas and concepts that didn't exist before and actually making them happen. While I agree with you that creativity specifically refers to creating original thoughts, ideas, literature, "content", etc., there's a fine line between outright original creativity and synthesis. If you push the line too far in the fascist "that's not an original idea" direction, then you end up claiming that the first human to fluently speak a language is responsible for all original thought. Clearly that's absurd.

      Synthesis is about "remixing" (a good term since that's what many electronic musicians/technicians do) old ideas in new ways. I'd argue that good synthesis has been responsible for many original works in many fields. Everything in the common knowledge base builds on something before it. An apple falling on someone's head five centuries ago has lead to physical theories that ponder the beginning of time. The quote attributed to Newton is really applicable here: "If we have seen farther than those before us, it is because we have stood on the shoulders of giants".

      Long story short, synthesis has been responsible for many new theories and works of art. No, it's not original in the strictest sense, but what can you truly consider original? Even your story about a talking cave and a dog living inside a troll is just a rearrangement of words from TFA. This post is quite original, but it uses a famous quotation and paraphrases history to make its point.
      --
      "Please describe the scientific nature of the 'whammy'" - Agent Scully
  30. D&D is for Whimps by shaitand · · Score: 1

    Real geeks play AD&D. Furthermore we laugh at those who don't still refer to their 1ST EDITION Unearthed Arcana.

  31. For picking up girl^h^h^heeks! by BillGatesLoveChild · · Score: 2, Funny

    Because if you hear voices in real life, it freaks people out. But if you say you hear them during the game, people assume it's normal.

    Seriously: Geeks love stuffing their brains full of obscure facts and extracting them to demonstrate their vast mental superiority. Whether it's from a VAX VMS manual (which is actually worse than hearing voices in your head) or from the Dungeons and Dragons DM's Manual, it impresses others. Not ladies unfortunately, but it will impress other nerds. This is called "The Force Dot Net Syndrome" or "I can't win at the Jocks games so I will invent my own"

    I'd love to play D&D, but have you seen those manuals. There are three thick core rulebooks, plus a zillion extra rulebooks and appenpums and addendiums. In a cave? Get the Wilderness Guide. A magical portal opens? Quick! The Planes Guide. It'd be a nice idea if they could describe the whole game in 32 pages, but there must be over a hundred tomes of 'essential' information.

    Fortunately Blizzard, Mastercard and Peter Jackson have since invented things for those of us who can't be bothered reading.

    1. Re:For picking up girl^h^h^heeks! by Anonymous Coward · · Score: 1, Insightful
      Seriously: Geeks love stuffing their brains full of obscure facts and extracting them to demonstrate their vast mental superiority. Whether it's from a VAX VMS manual (which is actually worse than hearing voices in your head) or from the Dungeons and Dragons DM's Manual, it impresses others.

      It only impresses other geeks, and even then not all of them. Most regular folk find givers of gratuitous information to be pricks, if not fabulists. The line is certainly fairly thin, with the fabulists occupying a rather large subset of the socially inept geek circle.

    2. Re:For picking up girl^h^h^heeks! by Flentil · · Score: 1

      FYI if you really want to play D&D sometime, forget the books and look for an active group to join. You don't need any books to play except the player's handbook, and even that is optional. The DM will have all the books he needs, and probably a spare players handbook you can look at.

    3. Re:For picking up girl^h^h^heeks! by Bender0x7D1 · · Score: 1

      Go on ebay and pick up the Dungeons & Dragons Basic and Dungeons and Dragons Expert Rulebooks. I prefer the old-school ones. The basic one is red and has a female magic-user about to throw a fireball at a water dragon of some sort and a guy about to stab it with a spear. The expert one is blue and has a picture of a bearded old-guy magic-user watching the battle from the basic cover in a cloud of smoke. They are from the late 70s, early 80s - I think '83 was when the "new" edition came out. If you get the entire set, it comes with some modules - Keep on the Borderlands and Isle of Dread to get you started. That's what I had 25 years ago, and it was fun then. As you get more involved/used to the game you can move to Advanced Dungeons & Dragons which has all the rulebooks - I really liked the 1st edition rules of ADD for a casual game - it avoids some of the complexity of the follow-on editions.

      --
      Reading code is like reading the dictionary - you have to read half of it before you can go back and understand it.
    4. Re:For picking up girl^h^h^heeks! by BillGatesLoveChild · · Score: 1

      Thanks for the tip, Bender. I'll check it out.

  32. Re: Oh give me a break by Black+Parrot · · Score: 1

    > Raving on Slashdot is *stupid*. It's the world's most useless activity.

    Rave on!

    > Get a job. Get married. Get a hobby that doesn't involve trying to save VIRTUAL communities. You're an adult for Spaghetti's sake.

    Don't take the FSM's name in vain.

    --
    Sheesh, evil *and* a jerk. -- Jade
  33. Interesting Tidbit by logicnazi · · Score: 1

    This is much like the theory of art that motivated that french dude (forget his name) to write the whole book without using the letter e. His theory was something like artistic value came from dealing with boundaries and conditions.

    By the way if anyone doubts that boundaries and requirements often make a problem more difficult to solve just consider problems in CS or mathematics. Frequently the right solutions come from solving special cases that add more constraints to the problem and then generalizing. Trying to deal with all the possible variables in a problem at once can be just too daunting but boundaries and conditions limit the number of possibilities one must consider and often the solution to the restricted problem can later be generalized.

    --

    If you liked this thought maybe you would find my blog nice too:

  34. Sourcemage Linux by bzipitidoo · · Score: 1

    Made me think of Sourcemage Linux, which is what you get when you cross fantasy role playing with the challenges, thrills, and limitations of Gentoo Linux. Nothing like casting a spell that takes 20 hours to complete, and having it fail 15 hours into the effort because a material component could not be found.

    --
    Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
    1. Re:Sourcemage Linux by Anonymous Coward · · Score: 0

      But at least with SourceMage, a broken dependency doesn't hose your entire cast.

      Source distros will never be deterministically quality tested, and thus you'll always find a way to hose the system. The better source distros figure out ways to guide the system builder toward the higher levels by guiding them through their less limited journey, rather than giving them a fifty page choose your own adventure book that has only three end scenarios.

      Gentoo just isn't there yet. I don't think SourceMage is there yet, either, but it's light years ahead of Gentoo in package management innovation.

      Back to the article topic, I don't really find much interesting about D&D games. Their ultimate end is time that could be spent learning something actually useful. If you need practice in futility, then use games. If you're talented enough to not need never-ending practice in solving contrived problems, then be an engineer.

      Most sysadmin problems are contrived anyways.

      As somebody who's played both the system admin and system engineer angles, I find there's a chasm that separates those who do administration and those who do engineering. Administrators tend to not want to do any automation themselves -- they seem to be boxed into the "find a vendor to fix our problems" mindset. I, for one, would never hire an admin who couldn't automate -- and I'd call them system engineers, not system administrators.

      The D&D crowd can be the system administrators of the world, casting vendor-provided spells. The difference is real system engineers can make their own spells. They are more like the game masters of the world. They make the rules, rather than sustaining the status quo.

  35. I get... by Anonymous Coward · · Score: 0

    ...my robe and wizard hat

  36. Re:Oh give me a break by rekenner · · Score: 1

    Give me a break indeed. Only idiots that can't accept change - change for the obvious overall good - still play AD&D. Come on. I've never played 1e, true, but I have seen the books for it. Elf as a class? What the hell is that? 2e, though, was utter crap compared to 3e. 3.5e isn't perfect, not by a long shot, and I'll admit that I dragged my feet in switching... But the switch made things so much better once I accepted it.

  37. Something Else Too. by PixieDust · · Score: 4, Interesting
    It seems that a great deal of IT oriented people (at least of those I've known) aren't always the best at being outgoing and aren't always the type to make friends, or meet people easily. I think that's also part of the appeal of things like D&D. It's engaging, imaginative, and, well would YOU walk into a bar and start up a bar fight just to distract everyone from the big heist you're working on, or to escape out the back with the town gaurds (read: police) right on your heels? Probably not.

    D&D, and games like it, allow you to become someone else entirely. It's been my experience that people tend to choose characters that fit into one of two groups. A. Someone who is their polar opposite (it's fun to do things YOU would never do, and not really have to worry about the consequences) or B. Someone very close to themselves. The "B" characters are not necessarily less imaginative, as it still allows the player a great deal of liberty, while being enjoyable and able to 'stick close to home'. For example, one might play a character who is super intelligent, possibly pretty wise, but lacks much physical strength and dexterity. The punchline? The character is a Fighter. Or perhaps a Mage with great physical prowess, but a few fries short of a Happy Meal. These types of characters are often the most fun to play, because they make for some rather interesting situations down the road.

    In the world of anal retentive ACLs, Stack Dumps, tedious reports, and just plain dumb users, who wouldn't want to just occasionally fantasize about swinging around a 6' sword and lopping someone's head off, or blasting someone into charred oblivion?

    1. Re:Something Else Too. by Arimus · · Score: 1

      "In the world of anal retentive ACLs, Stack Dumps, tedious reports, and just plain dumb users, who wouldn't want to just occasionally fantasize about swinging around a 6' sword and lopping someone's head off, or blasting someone into charred oblivion?"

      Every time I have to sit through a tedious programme review meeting - or indeed any meeting with programme mis^H^H^Hmanagement.

      --
      --- Users are like bacteria -> Each one causing a thousand tiny crises until the host finally gives up and dies.
    2. Re:Something Else Too. by dkf · · Score: 1

      In the world of anal retentive ACLs, Stack Dumps, tedious reports, and just plain dumb users, who wouldn't want to just occasionally fantasize about swinging around a 6' sword and lopping someone's head off, or blasting someone into charred oblivion?
      Fantasize? Who said anything about only fantasizing about them?
      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
  38. It's simpler. by jd · · Score: 5, Insightful
    Look at what typically appears in any RPG: Tables, equations, conflicting optimizations, quotas/capacities, invariants, if/then/else structures, inventive/imaginative solutions, time-slicing between threads, a central processing unit conversing with programs (or players), etc. Do you see anything that might be familiar in any of these?

    Now look at some of the RPGs and LRPs which have failed over time. Tunnels and Trolls, for example. Treasure Trap. These are games that have far too simple a system. They lack the structure or the coherence I've outlined as existing in those games that do well.

    Some of the themed RPGs - the Dr Who RPG, for example - have not done well because there is too much structure or too great an imbalance. There's no room for optimization or one thread gets all of the useful time.

    No, a successful RPG or LRP is one that mimics the tools that every engineer - software or hardware - uses every working day, along with the same tradeoffs, the same architecture and the same flexibility. RISC-architecture games (like D&D) generally produce faster, more exciting games than those that are CISC-architectured (like Rolemaster), but each has devotees. And I'll bet almost anything that the devotee mappings are almost identical for the processor design as they are for the game design.

    To say that they are both geeks is missing something much more fundamental. I've shown that RPGs and engineering are essentially identical. What about other devotees - the DIY radio geek mentioned in the parent post, for example? Exactly the same elements are present, in exactly the same form. Instead of balancing which stat to bump up, you're balancing circuit layout vs. noise, sensitivity vs. squelch, or any number of other factors. Imaginative solutions? There are hundreds of ways to make a tuned circuit, depending on how much drift you want to allow or how exact you want the results. Tables? Well, you look up any component spec sheet and tell me what there's plenty of. There's no such thing as a 100 ohm resistor, or rather there are a few thousand, depending on the exact characteristics you are looking for.

    Oh, you'll find geeks amongst the wargamers, as well. A good game of "Squad Leader", "Britannia" or "Decline and Fall" has every bit as much mathematical elegance and logic as a finely-honed encryption library or precision-made racing engine. Again, if you look at the wargames that have done badly, you find they are mostly games with too little in them or are so heavy that they are unplayable.

    They all have exactly the same common elements and - this is the key part - they all read like a diagnostic manual for so-called Geek Syndrome. In other words, the "geeks", the games, the professions and the hobbies are not logically distinguishable. Different sides, same coin. To say that a geek is attracted to the game has no more meaning than to say that the game is attracted to the geek. It just doesn't make any sense to make that kind of distinction. It simply doesn't exist.

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    1. Re:It's simpler. by CodeBuster · · Score: 3, Interesting

      more exciting games than those that are CISC-architectured (like Rolemaster)

      Hehe...ah yes Rolemaster (aka Chartmaster or Rulemonster) now that was an interesting system, exceeded perhaps only by the Hero system in its complexity. The one thing that always struck me as odd about Rolemaster was the rule concerning theoretically unlimited re-rolls of maximum individual rolls meaning that there was no upper or lower limit, at least in principle, to how well or poorly your character could roll. This led to the infamous situations where the mighty barbarian champion is felled in a single hit with a broken bottle by a very very lucky kobold. Rolemaster always struck me as being better suited to a CRPG where the complexity could be more easily managed and the true variety of the system could be better manifested in all its variations, but as a pencil paper RPG it, like the Hero system, can be very tedious to play according to the rules, whereas games like D&D sometimes fudge a bit to keep things moving along. Perhaps if I had run in a better Rolemaster campaign then I would have a better opinion of the system, but D&D always struck me as being more fun.

    2. Re:It's simpler. by BeerCat · · Score: 1

      ...every engineer - software or hardware...the DIY radio geek...geeks amongst the wargamers
      Different sides, same coin.

      Or, in this case, "different sides, same d4"
      --
      "She's furniture with a pulse"
    3. Re:It's simpler. by Smuffe · · Score: 1

      ...or are so heavy that they are unplayable

      Campaign for North Africa. Sweet, sweet memories...

    4. Re:It's simpler. by Kirth · · Score: 1

      D&D ain't RISC.

      The RuneQuest-Family (RuneQuest, Elfquest, Cthulhu, Ringworld) ist RISC.

      D&D exactly looks like CISC -- Not so much commands initially, but hundreds of MMX- and SSE-Extensions ;))

      --
      "The more prohibitions there are, The poorer the people will be" -- Lao Tse
    5. Re:It's simpler. by torchdragon · · Score: 1

      I just started using the Hero System in its current iteration (5th Revised). My only excuse is that I was born in the 80's and got hooked into other paths of RPGs. Anyway, while I agree that Hero is very complex as a basic ruleset, it optimizes VERY well. Once you get through the pre-loading of your characters and your game world, a lot of that 500 page book manages to disappear. Once you have your limitations and advantages set up in your powers, you don't need to review them.

      Similarly, I have to take an opposite stance than you in D&D. Where as Hero seems to be pretty consistent across most of its lines, D&D is chock full of exceptions and little tiny rules that you HAVE to remember in order to play the game. And its not just one part of the system, they are abound in it, especially considering spell casting. As well, D&D never seemed to lend itself to roleplaying. If all you were looking for was a number-crunching dungeon crawl and stat min-maxing, great, go with D&D, otherwise, prepare for defeat at the hands of only a die roll.

      --
      "Don't feel bad for me child; I'm the monster that hides under your bed."
    6. Re:It's simpler. by CodeBuster · · Score: 2, Informative

      D&D is chock full of exceptions and little tiny rules that you HAVE to remember in order to play the game. And its not just one part of the system, they are abound in it, especially considering spell casting.

      If you have not played D&D since AD&D 2nd edition (or maybe 1st edition?) then I can see how you might hold this opinion, but they really addressed most of those issues when they converted the game over to the D20 system and the newest release, 3.5 I believe, fixed most of the minor errata that were still hanging around from the conversion. The level of rule consistency in D&D (3.5) today is probably at least as good as the Hero System (5th edition), although Hero is more flexible (i.e. you can play almost ANY type of game with Hero whereas the D&D rules, with the possible exception of the core D20 stuff, is limited to the fantasy setting). The criticism was valid ten (10) years ago, but not as much anymore...IMHO.

      As well, D&D never seemed to lend itself to roleplaying.

      In my own experience the game, regardless of system, is mostly what the players and the GM choose to make of it. The system might get in the way of game sometimes, but if your players are more interested in cracking jokes and taking PlayStation breaks then it doesn't matter if you have the greatest rules system in the world...the game is going to fall apart.

      If all you were looking for was a number-crunching dungeon crawl and stat min-maxing, great, go with D&D, otherwise, prepare for defeat at the hands of only a die roll.

      Again, I think that this is an unfair criticism. It is true that the combat system in Rolemaster for example leads to very deadly outcomes because one bad roll can spell utter defeat. However, it is also true that sometimes the GM doesn't want to kill off the character on the basis of a single bad die roll, especially if the characters roleplayed the situation well or if they were clever and didn't insist on doing something that was obviously stupid. The rules sometimes get in the way of the game, regardless of system, and the GM should step in to smooth things out and keep things entertaining. I am not saying that the player characters should never have to suffer the consequences of their actions, but sometimes the outcomes need to be adjusted based upon the judgment of the GM and that can be the difference between a really entertaining and memorable campaign and just another game.

    7. Re:It's simpler. by torchdragon · · Score: 1

      The level of rule consistency in D&D (3.5) today is probably at least as good as the Hero System (5th edition), although Hero is more flexible (i.e. you can play almost ANY type of game with Hero whereas the D&D rules, with the possible exception of the core D20 stuff, is limited to the fantasy setting). The criticism was valid ten (10) years ago, but not as much anymore...IMHO.

      This is what I find so fascinating about games. We're playing the same system yet we have such a different attitude towards them. I'm actually specifically referencing 3.5 as having these bizarre rule issues. Most of these issues came out when we were putting together some Jack and Slash games a couple months ago. Jack and Slash is pretty much like it sounds. Its a really cruddy hack and slash adventure with some rules mixed in to allow for re-rolling based on alcohol consumption. Due to the nature of the game we were playing, we had made up characters at various levels and attempting just watching how internally complex things got between levels 5 and 10, and then again between 10 to 15 to 20, it was horrible.

      if your players are more interested in cracking jokes and taking PlayStation breaks then it doesn't matter if you have the greatest rules system in the world...the game is going to fall apart.

      I treat that as an inherent rule whenever that type of discussion comes about. If you can't get past that, then there's no point in having a discussion about it. (Not saying YOU are, just using that global 'you') The things I'm talking about are along the lines of things not specifically stated in the rules. In D&D it comes down to a blind stat roll, and generally, if the roll is outside your stat scope, you're screwed. God help the fighter that needs to do something intelligence based. Where as in Hero, in the games that I've played in, you still have a shot in accomplishing your mediocre goal.

      For your final point, I totally understand that the GM has the last call. But when you're using your GM as a buffer against more than a fair percentage of rolls, there's probably a mis-match between the system and what the GM/Players are looking for. My gaming group has run into that issue more often with D&D than any other system we've played. Namely, Whitewolf, D&D 2/3.5, Hero, L5R roll and keep (not d20), and... god help me, Rifts.

      --
      "Don't feel bad for me child; I'm the monster that hides under your bed."
    8. Re:It's simpler. by InferiorFloater · · Score: 1

      You're forgetting about many indie rpgs that approach roleplaying from an improvisational, narrativist perspective.

      I'm a programmer, and honestly, I'm not a big fan of optimizable rule-sets or powergaming. There's lots of people like me.

      But it's important to remember that even more narrativist systems still impose constraints: The game has a setting, the game has a specific method of conflict resolution, the story that comes out as a result has still come out of a very structured process.

      As an aside, I've found, when writing, that I can't write about anything, but when I put a challenge to myself (write a story about what you want for christmas, write a story about the queer way "An Inconvenient Truth" affected you), I am actually furiously productive.

      I'm convinced that the skill to identify a target and to reduce that target to a series of steps is a critical skill in achieving anything of lasting value.

      --

      ---------
      Get back to me when my brain starts working.
    9. Re:It's simpler. by CodeBuster · · Score: 1

      and... god help me, Rifts.

      Rifts...oh the pain...make it stop. I totally agree on that one. Its sort of like the old "Want the burger without the restaurant?" line except with Rifts its, "Want the setting without the rules?". The Palladium games in general have not evolved in quality, of either rules or even the darn rulebooks (soft cover + cheap paper != durable), over the years to remain competitive with other systems. Their games all seem to suffer from the piecemeal, shoddy, and uneven (game unbalancing) rules even though there are occasionally some interesting ideas or concepts sprinkled throughout. I haven't played a Palladium game in over ten (10) years now and from what I hear I haven't missed much.

    10. Re:It's simpler. by jd · · Score: 1

      Would I be correct if I guessed you prefer Perl or Python to C?

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
  39. The Computer is always right, citizen! by lactose99 · · Score: 1

    This is why I'm a troubleshooter!

    --
    Fully licensed blockchain psychiatrist
    1. Re:The Computer is always right, citizen! by Drantin · · Score: 1

      Let us work together to rid the system of the evil mutant commie traitors. For Friend Computer!

      --
      Actio personalis moritur cum persona. (Dead men don't sue)
  40. Yeppers by Anonymous Coward · · Score: 0

    "The greatest barrier to creativity is a lack of boundaries. Counter-intuitive -- almost zen-like -- but we've found it to be true."

    I've always believed this. I think this is why the original, theatrical release of star wars are better than the new digitally edited versions. I think this is why the eps 4,5,6 were better than eps 1,2,3 From what i've read, if George Lucas had been able to do the original trilogy exactly how he had imagined it...i think it would have flopped. His true creative genius came out when he had to re-work his plans into something he could actually shoot. I think this same principal holds true for all movies in general...special effects are not necessary to story-telling, they're actually detrimental. also, think about retro-gaming. granted there were alot of crap gen1 games, but the best, most widely appreciated, and most longevous games are from an era without 3D pixel shaders and realistic, cinematic graphics.

  41. Re:Oh give me a break by CaptainAvatar · · Score: 1
    Come on. I've never played 1e, true, but I have seen the books for it. Elf as a class? What the hell is that?

    I don't know, but it doesn't sound like the AD&D I played throughout the 80s (which is to say, 1e) ... elf was a race, not a class. Popular at low levels especially because as non-humans they could be multi-classed. I thought maybe you were referring to Basic D&D but AFAICT elf was a race there too.

    --
    The real Captain Avatar is a fictional character, so I suppose he doesn't mind if I impersonate him.
  42. Re:Yeah. Why are computer geeks so often D&D g by Anonymous Coward · · Score: 0

    Meh, it's been documented before. I'd be more interested in other known-geek activities (I'm not much of a D&D geek). For example, martial arts -- it's been mentioned before in in the jargon file, and (IME) has a higher correlation than even D&D.

    When I joined the dojo here, one of the instructors asked me what I did. After having explained it to several others there (who had turned out to be hackers), I naturally started to explain my job in computer science terms. This was the one guy there who wasn't a hacker (oops), so he stopped me, saying "Wait, computer stuff? Just say computer stuff. OK".

  43. Obligatory Futurama Quote by the_mushroom_king · · Score: 0

    "I'm a 10th level Vice President." -- Al Gore

  44. Same for all types work by FromTheHorizon · · Score: 1

    The same probably applies to every field of work.

    It is a lot easier and more satisfying to fight fires, than work on making sure that fires don't happen it the first place. Part of this is because there are clear and achievable goals to aim for, and give yourself a pat on the back for reaching. Working to improve systems requires more complex thinking, and the gratification is delayed.

    The same certainly applies to the Humanitarian/International Development sector. It is a lot easier to go into a crisis - war, natural disaster or famine - and provide emergency relief to the people. The goal is very simple - provide food, shelter and medical care to prevent people from dying. However when it comes to helping developing countries, to prevent them being so susceptible to such crisis's, there are many more methods available (education, improving government capacity, dropping trade barrier, market reform) and the goals are a lot harder to measure.

    However long term improvement, either in a developing country or on a network, still have boundaries, obstacles and achievable goals, they're just more flexible, abstract, longer term, and harder to measure.

    1. Re:Same for all types work by lividdr · · Score: 1

      You hit it on the head. If everything runs smoothly, you may feel satisfied because you know you're doing your job and doing it well. Unfortunately, in most cases management isn't going to pay attention to the fact that things are running without a hiccup. It's only when there is a fire and it is put out that there is any recognition of a job well done.

      If you upgrade the network from 10Mb to 100Mb (or, I suppose, 100Mb to 1Gb) without a hitch, nobody notices. If there's downtime, dropped connections, etc, the issue is immediately high profile and someone gets to be the hero that fixes it. Often there is more than enough CYA applied throughout the process that nobody gets blamed.

      Employees are conditioned to associate firefighting with praise. I've seen people build up raging 5-alarm fires out of a spark because either they're brainwashed into to thinking that it is supposed to work that way, or they know that there will be no pat on the back unless the issue gets the CEO's attention. Where is the reward in fixing something in 5 minutes by yourself when you and your peers can spend all night and weekend thrashing about just to get a nice 'Thank you' email from some upper-management PHB-type?

      --
      Give a man a beer and he wastes an hour. Teach a man to brew and he wastes a lifetime.
  45. Re:Oh give me a break by pchoppin · · Score: 0

    FINALLY I understand...

    So mod points are basically your armor class. The lower the number, the less vulnerable you are to attacks.

    Can it also serve as a gauge for how much time I waste on /.?


    As far as the article... I disagree with the premise. The real purpose and draw of D&D is to provide an escape, create a social environment (for those of us who have none), and to offer an alternative to the mindless entertainment on prime-time television.

    Side benefits are the consumption of large amounts of chemically enhanced food and beverages, endless supply of movie quotes, and large monetary investments in the RP Gaming industry, which, I might add, is still going strong after over 30 years.

    Really, other than the obvious stereotypical techno geek pulling an all-nighter to get his wizard to level 29, I don't see how the game relates to information technology, specifically. My personal experience with D&D, as an IT Professional, is endless nights playing with socially inept people who have nothing better to do with their time.

    The game lost its appeal with me many years ago.

    --
    Take your mod and shove it!
  46. Don't piss off the geeky engineer. . . by scarolan · · Score: 1

    Or he might let you have it with his magic missile!

    http://video.google.com/videoplay?docid=4254869577 145802341

    1. Re:Don't piss off the geeky engineer. . . by sethstorm · · Score: 1

      How about hers?

      --
      Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
  47. Re:Oh give me a break by CronoCloud · · Score: 1

    Elf's a class in what I think of as "Classic" D&D, the Mentzer boxed sets, Basic to Immortal. There were optional rules in the Princess Ark series articles that let elves go Paladin and I think some optional stuff in the Rules Cyclopedia (which put the rules from teh boxed sets into one book)

  48. Re:A new ... by TaoPhoenix · · Score: 1

    Or as Robert Heinlein put it, "3 perfectly parallel lines forming a perfect square with 7 triangular sides".

    (One of you Geometry experts, help me here: what marvels are possible in Non-Euclidian Sphere geometry?)

    I'll vote for Taco Bell, "Think Outside the Bun".
    They have developed the best spread of creations I have ever seen for a fast food chain. Then they're usually accomodating when I come up with my own spin, like adding the second tortilla shell to the base so the whole thing doesn't cave and drop 2.7 ounces of neo-mexican stirfry on my shirt.

    Steve Ballmer might hold the current award for trying so desperately to think outside boxes, that he gets himself into trouble.

    This post brought to you by a Magic the Gathering Planar Chaos ad.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  49. Re:Oh give me a break by CaptainAvatar · · Score: 1

    Thanks, that's what I was thinking of -- I should have gone with my original instinct then :) I always liked Basic D&D (and Expert, don't think I ever got past there) for some reason, it dropped a lot of the clutter of AD&D and made it easier just to have fun. But it was frowned upon by most everyone else as kid's stuff compared with AD&D.

    --
    The real Captain Avatar is a fictional character, so I suppose he doesn't mind if I impersonate him.
  50. Wonderful Post Above by TaoPhoenix · · Score: 1

    Mod jd up!

    Even at my humble level, I still lurch around the office doing version control, documenting software bugs sorted by upgrade version, typo-checking accounting data, and so on.

    Tech work requires a certain style of thinking. It makes perfect sense that to develop an instinct for manipulating fine details, a young IT trainee would ... play a game that requires an instinct for manipulating fine details.

    McDonalds is currently running what I consider to be the best example of corporate humor I have ever seen. Their Dollar Menu is something like 50% cheaper by weight than the standard items. Geeks can save themselves $3-$5 per visit. Pointy Headed Customers (PHC) can be coddled ... for a fee. McDonald's. I'm Lovin' *IT*.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
    1. Re:Wonderful Post Above by Anonymous Coward · · Score: 0

      Their Dollar Menu is something like 50% cheaper by weight than the standard items. Geeks can save themselves $3-$5 per visit. Pointy Headed Customers (PHC) can be coddled ... for a fee. McDonald's. I'm Lovin' *IT*.

      The local McD's here has the 4-pc Chicken McNuggets for $0.99... and the 10-pc for $4.29.

      I've asked the cashiers if they think this is odd, and they say, not really. Anyway, I thought it was funny.

  51. Re:Putting out fires vs "improving the network" by Mr.+Freeman · · Score: 3, Insightful

    It can also be caused by the fact that the network is flawed, and needs improving but because it can't be improved there are more "fires", and because there are more fires, there's no time to fix the network.

    E.X. if it's really easy for someone to fuck up some critical thing in the network, they will fuck it up....often. If you're constantly trying to undo every network fuckup, you don't have much time to improve the network that would prevent people from fucking it up all together.

    But here's the problem. If you stop undoing every single fuckup and just let the network remain broken for a couple days while you work on a fix for the network, your boss just thinks you're lazy and aren't doing your job.

    --
    -1 disagree is not a modifier for a reason. -1 troll, flaimbait, redundant, overrated are NOT acceptable substitutes.
  52. my favourite online rpg by Anonymous Coward · · Score: 0

    has been Kingdom of Loathing. It's a refreshing take on the traditional RPG with lots of references to nethack, pop culture and lots of funny sexual innuendo. The graphics are simple but it's a lot of fun, and with about 80K active users it never gets slow, and it's all free too.

  53. So, uhh.. by ari+wins · · Score: 1

    Can we now officially replace the overworked car analogy with ones from D&D?

    I for one welcome our new sword-wielding, spell-slinging, trap removing IT overlords.

    --
    Don't worry if you're a kleptomaniac, you can always take something for it.
  54. Some interesting insights by Maserati · · Score: 1

    But I still think it's because my damn cell phone keeps ringing.

    --
    Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  55. Coincidentally... by Clandestine_Blaze · · Score: 1

    ...the article posted right after this one was titled Organism Survives 100 Million Years Without Sex.

    I must be new here.

  56. Re:Oh give me a break by Anonymous Coward · · Score: 0

    Give me a break indeed.
    Only idiots that can't accept change - change for the obvious overall good - still play AD&D. Come on. I've never played 1e, true, but I have seen the books for it. Elf as a class? What the hell is that?
    2e, though, was utter crap compared to 3e. 3.5e isn't perfect, not by a long shot, and I'll admit that I dragged my feet in switching... But the switch made things so much better once I accepted it. The best thing about 2nd edition that 3rd edition doesn't have is Planescape. Sure 3rd edition has the Manual of the Planes and several minor adventures, it has nothing to compare to one of the greatest D&D campaigns ever made. Nor does 3rd edition have the Dark Sun campaign.

    The reason old timer gamers don't like 3rd edition isn't because it isn't a better system. It definitely is. But it doesn't have the brilliant campaigns that were made for 2nd edition. I feel like 3rd edition was built for 10 year olds sometimes. 2nd edition tried to include campaigns for every level of gamer, from the introductory Dragon Lance and Forgotton Realms campaigns to the intermediate Ravenloft or Dark Sun campaigns to the advanced Planescape campaigns. With Planescape and Dark Sun you didn't automatically have to resort to hack and slash gaming (in fact in either of them that would usually end the session rather quickly). You had to think and more of the session had to do with "role playing" than rolling dice and gaining treasure.
  57. holy shit that's right; better things to do! by cathector · · Score: 1

    this thread has filled me with a mighty thirst for the simple complex pleasures of nethack.alt.org.

  58. It's even simpler. by dbIII · · Score: 1

    So many of these machines are chaotic evil.

  59. So true by fatalGlory · · Score: 1

    "The greatest barrier to creativity is a lack of boundaries". I think this is getting at something deeper about humanity (particularly males). We were made to operate within boundaries. Bounderies create specific problems that require an exercise in creativity to solve. But truly boundary-free creativity is something that I'm not even necessarily convinced is within the scope of human potential.

    When we come up with creative or deductive solutions to problems, I think we're just reflecting something of the true essence of creativity that is still a part of humanity. Created in the image of the truly creative God who came up with gravity, wrote love of music and rhythm into the human soul, dreamed up human sexuality, created combustion, coded the decryption algorithm that invisibly inverts the upside down picture of the world detected by our eyes.

    That was truly creative. I think human capacity for creativity has always been something that operates within the confines of certain properties of the universe we could not ourselves have come up with comparable alternatives for. Interesting stuff.

    --
    Censorship is the opposite of education. If neo-darwinism were defensible, people would not need to try and censor ID.
  60. Re:Putting out fires vs "improving the network" by arivanov · · Score: 4, Interesting

    Problem elsewhere.

    A simple network that is very prone to fuckup can be managed by morons. Managing it is simple procedural activity governed by work experience. By just sitting there and extinguishing fires according to instructions you gain experience which allows you to be hired elsewhere to extinguish the same fires. This is a concept UK bosses understand and cherish as 95%+ they hire solely based on experience, not skills.

    If you design a network that can take a serious beating and still function after, managing it requires qualified people with skills. It requires people who are capable and willing to understand how the system works to be able to fix it on the rear occasions where it goes wrong. These are in very short supply (and getting shorter) so you always end up facing your boss in a silly conversation along the lines of "How can we simplify this". Not surprising as he does not see "experience items" which he can hire on. He is accustomed to hiring based on "you have worked with this in Company C", you should be OK working with this here". He does not know how select the correct skills and how to hire as he is most likely a failed techie or a humanities person with an MBA and he is not willing to delegate the evaluation to techies. Further to this, he is very happy to override any technical opinion on this in the name of nepotism and politics.

    So no wander that 95% extinguish fires instead of building fireproof networks.

    --
    Baker's Law: Misery no longer loves company. Nowadays it insists on it
    http://www.sigsegv.cx/
  61. blade by f4hy · · Score: 0

    We just installed a +4 vorporal blade server.

  62. Re:Oh give me a break by shaitand · · Score: 1

    Feats are hardly a good change. Along with all the rest of the crap they added in 2nd edition. They took a workable balanced and fun gameplay and overcomplicated it. Unearthed Arcana extended the game (and my groups never chose to use all those extentions) but 2nd ED was nearly a different game. 2nd ED made too much of skills and profs. 3rd Ed finally took the steps to be an entirely different game. Feats? If I remember correctly there are multiple different titles for skills and abilities in 3rd Ed without any clear distinction to seperate them.

    What is the real purpose? To individualize the characters. But AD&D isn't WoW or Everquest, you don't need to have a convoluted and unworkable system of totally unique stat modifiers to distinguish your character. AD&D is a roleplaying game and you are free to give your character REAL individual personality.

    Beyond that, even the adjustments to the basic modifers used in the later editions didn't make sense. They took out all the individual ability score modifiers and replaced them with universal modifiers. This means less numbers on the character sheet but in practice it adds complexity to gameplay instead of simplifying it. Or it adds complexity for the DM who must turn everything into a roll where that modifier makes sense (as if DM's wasn't enough work already). Since the DM pulling out chance rolls out his arse is probably less accurate than the carefully thought out Gygax modifiers this also reduces the realism of the game.

  63. Re:Putting out fires vs "improving the network" by Kjella · · Score: 1

    But here's the problem. If you stop undoing every single fuckup and just let the network remain broken for a couple days while you work on a fix for the network, your boss just thinks you're lazy and aren't doing your job.

    Well, almost any business I know comes to a grinding halt these days when the network is broken. Central email/calendar, central file server, central application servers and central database servers, any sort of B2B or B2C systems you run and so on means that network down equals business down. That means leaving it broken is rarely an option, usually the solution is to get a little extra manpower so they can do some basic fire fighting while you fix the root cause.

    --
    Live today, because you never know what tomorrow brings
  64. Ah, you mean like this: by Anonymous Coward · · Score: 0

    A girl who is bespectacled
    She may not get her nectacled
    But safety pins and bassinets
    Await the girl who fassinets.

    - Ogden Nash

  65. You do illustrate a point by Moraelin · · Score: 3, Insightful

    Guess what causes the fires? That's right, "improving the network". What does the study show about network engineer's inability to keep their grubby paws out of things that are working perfectly fine thank you very much.

    And there you have it, the much saner explanation of why people would rather stick to fighting fires than improve something: it's not lack of creativity, it's that someone will blame you if anything, no matter how unrelated, goes wrong. If there's a fire, you have your excuse. If you just tweaked the firewall on your own, and an entirely unrelated intranet (i.e., not even accessed through that firewall) server crashes, it's you who's to blame.

    And it's not just the network. There are other things that don't just work and stay working, but actually need constant monitoring and occasionally tweaking, or you _will_ get a fire. E.g., if an application server's utilization is constantly climbing, someone _should_ monitor it and notice the problem long before it becomes basically "slashdotted". If you just wait until there's a fire, and just stick to keeping your grubby paws off it until it's too late, then, frankly, you're dong a crap job. E.g., if a database is doing more full table scans than it should, then your job as a DBA should be to notice the problem long before there's a fire. Maybe the cache needs to be tweaked, or maybe the indexes or statistics need to be rebuilt, or maybe you should just notify the developpers that their SQL statements are crap. Keeping your grubby paws off it until there's a fire -- e.g., everyone's transactions start getting timeouts -- is, frankly, doing a crap job. Your job should be to help prevent the fire in the first place. And that goes for the developpers and maintenance engineers too, btw, not just the IT guys.

    Except there too you're to blame if you did anything and anything else went wrong. If you just optimized one of the company's programs or the database, you're suddenly the one to blame if anything even unrelated goes wrong. E.g., you optimized the templates for generating HTML? Congrats, now you're to blame every time the user sees an error page. Even if in reality at that time the messaging system croaked, or whatever. The question will always first be if it's your change that caused it. Sometimes even if some unrelated program running on the same server, if it happened after your deployment, the first assumption will be, basically, Post hoc ergo propter hoc. It must be because of what you did.

    Additionally, if we're talking IT, a lot of companies have implemented a thoroughly counter-productive policy where you can't do anything without writing an invoice to someone. The mis-guided idea is to gauge the need for an IT department and make those guys justify their salary. The result invariably is that noone does anything any more unless explicitly being asked to, by someone they can get money from. Suddenly if you need, say, an Apache server, you have to personally talk to the server admins, and to the network admins, and to the MQ admins, and the Apache admins, and everything else. You can no longer talk to just one guy and have him ask the others for the details, because every single one of those guys need to justify their salaries by sending you a bill.

    At any rate, that's the end of showing any initiative or creativity right there. Why bother tweaking the database server on your own? It's outright counter-productive. It's something you could be writing a bill for, if they just wait until someone else requests it. Just stick your head in the sand until there's a fire to fight.

    Basically, blaming it on lack of creativity is somewhat missing the point.

    Some people would be creative all right, and are creative in their free time all right. They write fan stories, write their own cool programs or libraries, try to code their own game or mod, are "wizards" (coders) on some MUD, role-play, etc. They don't reall

    --
    A polar bear is a cartesian bear after a coordinate transform.
  66. Re:ATTN: Windows/Linux refugees! by Original+Replica · · Score: 1, Funny

    So don't force what doesn't come naturally. You'll be much happier if you stick to an OS that suits your personality.

    a Mac user trying to convince the rest of the world he doesn't like taking it in the ass

    All he's saying is don't force it, it will make you unhappy. Sounds like the voice of experience to me.

    --
    We are all just people.
  67. Re:Oh give me a break by Terminus32 · · Score: 0

    Oh, the imagination can take you to places you'll never see in the 'real' world!

    --
    http://nathanlindsell.blogspot.com/
  68. wow... by Anonymous Coward · · Score: 0

    that's a lot of fucks for a single slashdot post.

  69. Wizard of the Coast by fululian · · Score: 1

    i should go and find my level 8 frost-mage...retrieve it from the cellar where he's been locked for almost 10 years now *sniff

  70. d4 by gs2 · · Score: 2, Informative

    I don't think that article is long enough to be worth a d6 dagger... Medium sized daggers are d4.

    --
    I have no signature
    1. Re:d4 by tsalaroth · · Score: 1

      Unless it's a dagger of troll-slaying (+4 vs Trolls)!

    2. Re:d4 by Jaysyn · · Score: 1

      Daggers are tiny weapons & and deal 1d4 piercing damage vs. medium creatures, short swords are small weapons & deal 1d6 piercing damage vs. medium creatures.

      --
      There is a war going on for your mind.
    3. Re:d4 by gs2 · · Score: 1

      Daggers are tiny weapons & and deal 1d4 piercing damage vs. medium creatures, short swords are small weapons & deal 1d6 piercing damage vs. medium creatures. Actually, with the introduction of 3.5, weapon size categories are equal to the size category of the creature it was designed for. Relative weapon size is listed as "Light", "One-Handed" and "Two-Handed", and both a dagger and a short sword are in the "Light" category.
      --
      I have no signature
    4. Re:d4 by Jaysyn · · Score: 1

      Well, unless you are a halfling or a half-giant what I typed (which BTW is from the Hypertext d20 SRD) still stands.

      --
      There is a war going on for your mind.
  71. Books without E by Anonymous Coward · · Score: 0

    There are 2 actually:
    - Gadsby by Ernest Vincent Wright
    - La Disparition by George Perec, translated to English by Gilbert Adair as "A Void" following the same constraint.

  72. improving the network? by Uzik2 · · Score: 1

    >network engineers often spend time putting out fires when they could be improving the network

    No they can't. That costs money and they're not allowed to.
    This guy never worked for a living I guess.

    --
    -- Programming with boost is like building a house with lego. It's a cool but I wouldn't want to live in it
    1. Re:improving the network? by trongey · · Score: 1

      >network engineers often spend time putting out fires when they could be improving the network

      People who put out lots of high-profile fires get raises, promotions, bonuses.
      People who make a stable network get RIF'd because there's not enough work for them to do.
      --
      You never really know how close to the edge you can go until you fall off.
  73. Re:Putting out fires vs "improving the network" by jackbird · · Score: 1

    Sounds like someone needs to take a couple days to write some documentation for the fantastic kludge they've put together at the office. Maybe that humanities person with an MBA can help you write it in a clear and concise manner.

  74. Need a mix of Dungeon Masters and Players by lwriemen · · Score: 1

    Actually you need a mix of dungeon creators and players. I was one of those who went from playing to creating a whole world with detailed societies, scenarios, and many complex dungeons, and I'd much rather innovate than fight fires. Of course, I can't pass it on now that they've changed all the rules. Negative armor classes rule! :-D

  75. The real reason D&D is so appealing by elrous0 · · Score: 2, Insightful
    Geeks (and I'm one myself) don't play D&D because we're "creative types." We play it because it lets us imagine ourselves as strong, powerful warriors and wizards in a world where WE'RE in charge. In D&D men fear us and women want us. In real life, we're getting our head dunked into the toilet in high school. In D&D, we're baddasses. In real life, we get passed over for promotion.

    Ask yourself, when is the last time you saw a D&D character drawing that featured an overweight or underweight, pimply guy with glasses? No, in D&D everyone is muscular and/or powerful, with a beautiful girl hanging off each arm.

    It's not about creativity, it's about escapism.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:The real reason D&D is so appealing by brother_b · · Score: 5, Interesting

      It's not necessarily always true, though. Yes, D&D characters tend to be heroes, as that's really the point of the game. However, as a counterexample, I've been involved in a campaign for two years where the two main PCs aren't the Conan the Barbarian type. One is a fairly ugly half-elf with a real ego problem and the other one is a dim-witted cleric who loves his god a little too much to the point of making everyone around him think he's a weirdo. Both of them held low rank in the worst company in their country's military for years in game time, and a lot of their "adventures" were doing really crappy jobs for their superiors. Once you put a player through that for a long time, any glimpse at being better than the average Joe Schmoe NPC is an awesome experience. It makes it feel like they really have "paid their dues" and as such their getting stronger is not a result of just killing random monsters for XP.

      Granted, this is an unorthodox campaign, heavy on RP and low on combat (although it does happen, and we did once have a combat that covered three sessions as there were 30 soldiers + catapults vs. 50 soldiers across two battlemats in an all-out battle scenario). We don't do XP either, the characters advance by DM fiat when it appears that they have learned enough to progress or when story considerations demand it. They started at level 1 (effectively level 0 as peasants, that level got traded in for a real class), and after 2 years real time they are finally to level 10 and are adventuring on their own. They had a lot of help along the way as there are only two players in the campaign so there are a ton of NPCs that have been effective party members over the two years. Heck, some of the NPCs have as much stake in the story as the PCs and pthe players switch off playing them at times as secondary characters. One of the original PCs died and the player took over playing one of the more interesting NPCs at that point and still uses him as his primary. You know it's a big deal when even the NPCs have their own character sheets and backstories. None of the NPCs are heroes, either, most of them were from the same military unit or in one case was a town guard captain of the dinky town by the military post that got burned to the ground after the combo of a war, orc attacks, and undead rampages took it out. He was kind of a Sheriff Andy Taylor of Mayberry guy who had his whole life thrown upside down and has now become very bitter.

      It's a fun, different take on D&D. There are very few monsters involved, and the worst thing the players have had to confront in combat was a human army. They spend more time geting screwed over by politicians and dealing with their own personlity flaws that get them into trouble. Creativity does play a large role in it, as the players actions often determine where the story is going next. We are constrained by the world that the campaign is set in (Forgotten Realms), but that gives a good springboard for story events to occur. Somehow everything, even spontaneous stuff, always manages to mesh with the world as it exists in game materials (even the ones that hadn't come out at the time - that's the weird part, some of the stuff we thought we "invented" for the campaign has shown up in newer FR books, so we're inadvertently keeping canon). Granted all of us know FR pretty well so it would make sense that we'd take it in a similar direction as the game material writers.

    2. Re:The real reason D&D is so appealing by Anonymous Coward · · Score: 0

      I had to magically grow two new pairs of arms in order to have something for all 6 of my beautiful girls to hang off of.

    3. Re:The real reason D&D is so appealing by jdray · · Score: 2, Informative

      While I agree that there's a certain cross-section of the role-playing geek crowd that fits your description, a lot of people (myself included) are more interested in the pure creativity involved. Most in our group like oddball characters with strange aspects to them. We're all pretty much past the self-aggrandizement among friends phase that drove us to the ends you describe.

      --
      The Spoon
      Updated 6/28/2011
    4. Re:The real reason D&D is so appealing by Kouroth · · Score: 1

      You would probably love Exalted. That said a lot of 'DnD' gamers moved into other systems. I've never liked DnD but I love Exalted, Werewolf, In Nomine, Riddle of Steel, StarWars (D6 version) etc. Then again any game can be good with good players. I just haven't had the best of experiences with DnD in the past.

      --
      Thermal depolymerization - Lazy recycling.
  76. Re:ATTN: Windows/Linux refugees! by Anonymous Coward · · Score: 0

    Aww, how cute, a Mac fag thinks someone is jealous of his little toy computer.

  77. *snork* Too bloody true. by argent · · Score: 1

    It's not even "you're not allowed to", it's "the skill-set required to convince management to spend the money is a lot rarer than the skill-set required to do a good job with it". These days an IT department needs to have a salesman on staff just to get the funds it needs to do its job.

    Oh, but that costs money too. :p

  78. You've got to be kidding me... by Cainjustcain · · Score: 0

    Why do IT people like D&D?

    Because they are nerds!

  79. Only if you don't count barista as a profession by Anonymous Coward · · Score: 0

    Of the post-college adults I know that are still into gaming, relatively few are from the IT world and those that are are generally my generation or older. Even at the edges of my generation (Gen X) you'll find that gaming has largely been replaced by computer gaming and old-school gaming is declining. The raw numbers of gamers might be increasing, but not at the same rate as the IT industry and perhaps not even at the same rate as the general population.

    It's hard to find good current numbers, but 2004 was a bleak year for gaming and the best news from 2005 was that no major gaming publisher shut its doors. It's been a long time since the heady days of the seventies and eighties when gaming was all the rage.

    1. Re:Only if you don't count barista as a profession by chaoticgeek · · Score: 1

      I know that old school pen and paper are going down... It saddens me too. I got into it when it was hitting that curve down. Since I've been to college I have yet to find a game of D&D around except for one, but they are not accepting any more people into it because they have enough now... I'd love to find some people and play. D&D to me was like legos, I could do anything, create anything, and have the coolest designs done up while playing it. Now that is gone and I don't have any more legos :(

      --
      hello
    2. Re:Only if you don't count barista as a profession by Lockejaw · · Score: 1

      Gather a bunch of other newbies together. I've started two groups, both made mostly of people who hadn't played PnP RPGs before.

      --
      (IANAL)
  80. Counter-counterintuitive thinking by boyfaceddog · · Score: 1

    Yes, I know that LOOKS like it means normal, but just wait.

    If I support a network and I am a low-level flunky, I want everything to work smoothly, right?
    Wrong! I want Controled Mayhem and I want to be the one fixing it. I want the network to be 1) designed by somone else so I can blame them for the screw ups, and 2) only fixable by me, so I can take credit for the repairs.

    A network that works perfectly makes me look Bad becasue then I have nothing to do. OTOH, I want to be able to fix this puppy at some point, hopefully right before someone esle is scheduled to replace it with another screwed-up system. It should be error free long enough for someone to notice, but not long enough for someone to suggest I am not needed.

    D&D is a lot like this. You don't want uncontrolled mayhem becasue 100% battle is as boring as no battle, and you don't want stupid players doing stupid things because then the game becomes a pointless, endless search for a way to do stupid things.

    --
    Here will be an old abusing of God's patience and the king's English.
  81. Re:Oh give me a break by SnapShot · · Score: 1

    Talk about establishing barriers that forced creativity; I loved the Basic (and Expert and Champion) D&D. A dwarf was a dwarf an elf was an elf and that's the way we liked it! (We also had to walk 20 miles up hill to school... in the snow... barefoot).

    AD&D 1st edition seemed more like a job. At the very least it seemed like you had to spend a lot more time min-maxing or you'd end up with a useless character. The boxed set D&D was just fun.

    Of course I made the switch to AD&D 2nd Ed. after college (didn't play during college) but I wonder if anyone stuck with the original boxed sets through adulthood?

    --
    Waltz, nymph, for quick jigs vex Bud.
  82. Re: Oh give me a break by Kim+Jong+Ill · · Score: 0

    RAMEN, BROTHER!

    --
    I don't want Karma, I just want to be a smart ass. All in favor, mod me up.
  83. +5 Posting of Truth from a gay geek by Loundry · · Score: 1

    Limiting time wasted talking to members of the opposing gender.

    As a gay geek, you have NO IDEA how true and appropriate this was for me growing up. For you spinning-your-wheels straight geeks, talking to members of the opposing (heh!) gender is not completely a waste of time. After all, you do, technically, have a non-zero chance of getting laid by talking to a fish, and that chance decreases to zero if you choose not to talk to them.

    For me, the chances of me getting laid by talking to a fish remain at zero. On the other hand, playing D&D actually increased my chances of getting laid. We would be role-playing fighting orcs, which would then turn into role-playing what happened in the bar after the battle, and then we'd forego the dice and go strictly into story-telling.

    And then we'd forego the role-playing. Good times, fond memories. :)

    Plus, being gay allowed me the latituted to have more interesting artifacts. The +2 Dildo of Speed and the +5 Salad of Chaos. How do you activate the latter one? Toss it!

    Oh, and I'm also a chubby chaser. I fucking love D&D!!!

    --
    I don't make the rules. I just make fun of them.
  84. Re:Putting out fires vs "improving the network" by arivanov · · Score: 1

    For the reference. I always write documentation. Idiot friendly. With pictures (even live ones straight off the network management systems). And it still does not help as documentation is written for at least a minimal qualification level. If the qualification level of the reader is "utter incompetence" combined with inability and refusal to learn anything besides executing instructions there is nothing that can be done.

    Example of utter incompetence from real life: an "IT professional" with an IT related degree from a UK college hired besides other things due to "experience with VOIP telephony systems" in front of my very eyes told a user to allocate himself any static IP address above x.x.x.256 as "these are not used and we have plenty of those".

    At that competence level (and at that hiring competence level) there is nothing you can do (besides turning around and walking away slowly).

    --
    Baker's Law: Misery no longer loves company. Nowadays it insists on it
    http://www.sigsegv.cx/
  85. Is that it? by Marvin01 · · Score: 1

    And here I thought it was just because we weren't afraid of games where you had to do math...

  86. Re:O RLY? by neonfrog · · Score: 1

    The symbolism of the first post in a D&D thread being marked as a TROLL is not lost on me. Since trolls burn, I fully expect to be modded as FLAMEBAIT.

    (heh heh - he said "a D&D" heh heh heh)

    --

    I'm thinking about it, therefore I might be.

  87. Or Maybe by Anonymous Coward · · Score: 0

    Anyone else just think that you get more recognition for solving a current problem then for preventing one in the first place? ...

  88. Re:Yeah. Why are computer geeks so often D&D g by Anonymous Coward · · Score: 0

    But if you hire D&D types you have to constantly provide pizza and Doritos for them, adjust the dress code to allow for too small black t-shirts and ragged shorts, buy stronger chairs to hold their bulk and invest in keyboard covers to keep their beard hairs out.

    Then there is the matter of getting the occasional email written in elvish or klingon.

  89. CAN I HAVE A MOUNTAIN DEW??? by smithmc · · Score: 1


    Roll to see if I get drunk!

    --
    Downmodding is the refuge of the weak. Don't downmod, make a better argument!
  90. They'd email just fine - Hunt and Peck Typing by Anonymous Coward · · Score: 0

    Nuff said.

  91. You insensitive clod! by Anonymous Coward · · Score: 0

    He has to be one level higher than his old class, so he has to hit level *13* before he gets them back.

    (Seriously, I hope things work out for him, though.)

  92. Devo had it right a long time ago ... by Krishnoid · · Score: 1

    Problems with freedom of choice are apparently cross-species, according to these, um, philosophers.

  93. Thanks for the protip by soupforare · · Score: 1

    The way to check is that you say "say, what's your opinion on packaging systems?". If they growl and try rip your throat out, use the silver bullets. If they start to tell their grand view of how packaging should work, use regular ammo.


    I figured it was a myth that you needed silver bullets to kill werewolves.
    --
    --- Do you believe in the day?
  94. Talk about taking things too seriously by suitepotato · · Score: 1

    Simple as this: introvert geek techie types are that way not because they inherently want boundaries and rules which is always construed to mean that deep down they wish they were more like the three piece suiters and so can be put under the corporate thumb, it is because they want to be the ones who make the boundaries and the rules because most of the rules they encounter are trivial, uninspired, and downright meaningless and seemingly put forth by pedantic and boring people of the sort who can't make their VCR stop flashing 12:00 without consulting someone like them about it.

    Unfortunately, most of the rules weren't exactly made by those inept VCR owners but cribbed from their similarly inept predecessors and given the ratio of go with the flow to think outside the box, these rules work for the go with the flow crowd but are otherwise disagreeable with the think outside the box folks. So they go create their own rules with which to create their own stultifying system of oppression instead of letting someone do it for them. Oh well, at least you get really neat dice with it.

    --
    If my grammar and spelling are off, I am [distracted/tired/careless] (take your pick)
  95. Re:Oh give me a break by Anonymous Coward · · Score: 0

    That's very simple. Point-Blank Shot and Precise Shot. If you're a human, also take Ability Focus (eldritch blast).

  96. Taking a stab should be 1d4 by AhNewBis · · Score: 1

    Come on! And you call yourselves nerds! Hand in your pocket protector and shave that neckbeard already! >:(

    1. Re:Taking a stab should be 1d4 by Anonymous Coward · · Score: 0

      I just assumed he was taking a stab with a short sword rather than a dagger...

      - T

  97. Well see, there's your problem... by heybiff · · Score: 0

    ...your hiring wizards. They can't put out a fire, they can't cast create water, it's a divine spell. All they can do is burning hands, fireball and the like. You need a proper cleric or paladin to put out fires.

    heybiff
    RPGA since CY252

    --
    Even the Sun goes down.
  98. Re:Same for all types work - Like Y2K by geek2k5 · · Score: 1

    You could say that Y2K was like this.

    Because hundreds of thousands of people worked hard on making sure that software could handle Y2K, the problem was minimal. As a result, there are some idiots out there who claim that Y2K was a hoax. (They obviously were involved in the programming side of IT during the years before Y2K. They could also have been dealing with software that actually Y2K compatible from the beginning.)

    The 'fire fighting' aspect of Y2K did create a subindustry of people selling 'emergency' supplies to be used in the event of catastrophy. By providing 'worst case' scenarios of what could happen as the result of Y2K, they were able to sell a lot of supplies to people who were gullible enough to buy them at premium prices.

    The fact that Y2K wasn't the disaster the doomsayers predicted caused some people to claim that it was a hoax.

    Still, these supplies were often the same sort of stuff that state and federal disaster preparedness organizations suggest for events like hurricanes, earthquakes and massive power outages. Unfortunately, not many people plan for such events, even if they live in hazard zones.

  99. Candidates by Mark_MF-WN · · Score: 1
    A "lack of good candidates"?! How do managers become so primitive and stupid? They're looking for artisans in the age of mass production. Artisans are great if you're willing to pay artisan prices -- which range in the hundreds of thousands to millions of dollars now. If you want a run of the mill $30,000/year code monkey or IT goblin, be prepared to accept run of the mill quality.

    Modern businesses are seemingly incapable of accepting that labour is a commodity like any other. If you want the best, you have to pay the highest prices. If pay the lowest wages, you get the worst. If you wont even pay that much, you don't get workers at all. That's why I laugh whenever I hear about a labour shortage -- the very idea is ridiculous. When some loser in the construction field tries to claim that there aren't enough people for him to hire, I thankfully have enough of a sense of decorum to not make an analogy to my own lack of a BMW; I don't own a BMW because I wont pay what a BMW costs. Construction-guy doesn't have any employees (and is going out of business) because he's unwilling to pay what a construction worker costs. And companies lack IT workers because they wont pay what THEY cost -- either to hire, the cost to train them up to an acceptable level of skill, to hire enough of them to compensate for poor skills, or whatever else. That's just how commodities work.

  100. Thanks I hope things work out as well by Orion+Blastar · · Score: 1

    that I can get over my mental and physical illnesses caused by years of abuse from my former job, and get back into the work force one day.

    Maybe I can make it to Disabled Person level 13 and get my old skills and feats back.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  101. Never, ever... by jd · · Score: 1

    Mix alcohol with a necklace of fireballs. D&D/AD&D can be heavily about roleplaying, provided the DM is more into puzzles than monsters. On those times I've encountered the monster-addicted DM, I prefer to play my 20th level hamster mage. The game can get very interesting when my character starts firing off fourth-level squeeks.

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    1. Re:Never, ever... by torchdragon · · Score: 1

      It CAN be, but it was never setup that way from the beginning. My friend said something the other day that I really like. "The right system for the environment." Something like that but far more clever. The point is, there's nothing inside the D&D/AD&D system that actually enhances the world. Or at least not to the point of say Storytellers (pre 4th) or L5R. At least those two systems have components to them that only make sense within their respective worlds.

      I can roleplay with the same effectiveness using IRC as I can with D20. The system certainly needs to support the fiction or else you start getting disconnects. And when you start having disconnections THAT low in your play system, there are going to be serious hurdles to get past later.

      --
      "Don't feel bad for me child; I'm the monster that hides under your bed."
  102. Re:Oh give me a break by CronoCloud · · Score: 1

    To this day I prefer the boxed set rules (and Mystara, the D&D gameworld) to any of the AD&D rulessets and worlds. The game system is streamlined, plays fast and you don't get bogged down in rules. And if you have the rules Cyclopedia, you have all the "standard" rules (for non-immortal charcters)in one book. And Mystara rocks! It's Hollow! Most of the cultures inside and outside are based on real-world cultures so players and DM's have an idea of what they're like, none of this Hegemony of Iggywiggyzorgleplop like in Greyhawk.

  103. Re:Oh give me a break by shaitand · · Score: 1

    'AD&D 1st edition seemed more like a job. At the very least it seemed like you had to spend a lot more time min-maxing or you'd end up with a useless character. The boxed set D&D was just fun.'

    That reminds me of my favorite part of the First Edition DMG. In the front of the book Gary Gygax the inventor the game reminds you that there are no rules in the books, only guidelines.

    In my group we simplified the game in many ways. For one, we didn't use the encumbrance system. We used the common sense system and in EVERY instance the DM defined what common sense was. If you tried to carry a boulder on the back of your horse the DM would tell you a half of day into travel that your horse collapsed and died from exhaustion and picked a chance of you getting hurt from the fall off the top of his head.

    We also got rid of a great deal of other nonsense. For instance, we dropped race/class restrictions except for human only classes. It seemed silly to impose restrictions on elves just because their characters lived forever and we ignored the contradictory lack of ultra powerful NPC's. The DM says the 700 year old elf is only level 5 then the elf is only level 5 end of story. We did this because it didn't matter how long characters lived since they wouldn't have any more time or opportunity to actually gain experience than the human players.

    The DM also wielded a stick that he could wap a player with to symbolize an act of god that deducted treasure, killed familiars, cost experience or even entire levels. It was certainly easier to game when we dropped some of the tables and rules accepted that the DM trumps anything in the books. That is the real beauty of pen and paper RPG's over computer MMORPGS. You don't need to have rules that a machine can parse in an automated system. You don't have to have a chart that leaves everything up to a dice roll either. You have a live human being who can decide things and make exceptions and twist chance to the moment.

    It was also important to remember it was just a game. You have to learn to laugh when the DM says 'As you ignore the trader talking about the haunted cave and walk away you notice a giant flaming rock falling from the sky in your direction. You take an involuntary step backward in fear... toward the trader and rock seems recede.' without whining about it not fitting with the realness of the world or what have you. The DM is god and trumps all guidelines in the books policy also helps solves all disputes.

  104. Re:Oh give me a break by SnapShot · · Score: 1

    A game like that requires the right DM and the right group of players. But if you have both you are going to have a great time... I've only been lucky enough to have such a group once, but it was a blast.

    --
    Waltz, nymph, for quick jigs vex Bud.