GameStop Theorizes Wii Shortage Deliberate
In GameStop's quarterly public conference call, company COO Dan DeMatteo called out Nintendo on what he sees as intentional supply shortages. Along with the news that the company hit $5.3 Billion in 2006, Next Gen reports that the call contained several remarks on the next gen systems. The Wii, Dematteo thinks, has been short supplied because 'they made their numbers for the year ... [Nintendo's] new year starts April 1st, and I think we're going to see supply flowing.' They also commented on the Euro launch of the PS3, with CEO R. Richard Fontaine saying, 'I think the summary of that was that it was a very good launch falling somewhat short of what [GameStop's Euro managing directors] would call a great launch.'
By stopping supply of Wiis to Gamestop.
You run the risk of having consumers turn to the Xbox360 instead because 3 months after Christmas is a long time to wait for a console.
I don't know if that is what Nintendo did... but it would seem short sighted to lose a customer over the life of this product and reaping in game sales just to have better numbers in one quarter.
This from the company that resells new reprints as used because the used sells for more.
If they're artificially choking supply at ~6million units sold worldwide already, I'd hate to hear those numbers if they weren't.
The sad thing is, that same dude that got stabbed in the parking lot later got stabbed on ebay too.
SJW: Someone who has run out of real oppression, and has to fake it.
I'm shocked....
I'm not so sure that's the case though. There definitely does seem to be more demand than can be quickly supplied. Remember kids, the PS3 was the intentionally shorted console, and now they're on shelves everywhere. The Wii on the other hand is actually selling still and there's tremendous demand for them.
But I'm not sure this makes a lot of sense. "Making goal" for the quarter isn't exactly the most important issue in the world, in comparison to the livelyhood of an entire console generation. I'm not saying that they didn't intentionally short the supply, but I doubt that it was for this reason alone, it's just too risky. I doubt it was to make the launch look incredible either, because they still did incredibly well, and would have sold out even if they had put twice the number of units into circulation.
Probably a more practical reason is to short the supply of units during the innitial games draught, a game release slump which is simply unavoidable for any console. If 5 million people get their Wii off the bat, and then have to wait 6 months for good games to start coming out, you're going to have a lot of angry people. Currently, most people are still focused on getting the damn system itself, and don't have time to bitch about the lack of games. Now that some big titles, such as Super Paper Mario, and possibly MP3 are on the horizon, they can satisfy more customers, with less public backlash.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
Trying to strong-arm Nintendo won't help, Gamestop.
SJW: Someone who has run out of real oppression, and has to fake it.
It's very, very common for businesses to proceed slowly after sales / profit goals have been met in a fiscal year. Short term planning proceeds on a year-to-year basis. Te vastly ramp up production without fully analyzing consequences is a good way to shoot yourself in the foot, even if every console produced was sold.
Fools rush in where angels fear to tread.
Best Windows Freeware
That dosn't seem to make any sense at all. Now, if you were going to accuse them of holding out on shipments of Wimotes in order to be able to get them in the WiiPlay combo boxes, I'd say yeah, I can see that, but it dosn't make any sense at all for Nintendo to be holding back on the Wii itself. From what I've seen they have been making regular shipments to various retailers, just not very large shipments. If you're patient and willing to make an effort, you can get a Wii, you just need to check in on a regular basis (which can be even easyer if you can find out the shipping schedule for one of the retailers). I pre-ordered my Wii and had it on release night, so I didn't need to worry, but I also know of at least 12 other people who didn't and have since purchased them. Of course, I don't know anybody that's purchased a PS3, but that's not due to a shortage there.
Ok, yeah, that last one was un-called for. And I do like the PS3, but only enough to pay about $350, so till then, I'll stick with the Wii (and maybe a 360 if they release the new hardware and it comes down to $300).
Curiosity was framed, Ignorance killed the cat.
Yes it is, and for good reason. Online multiplayer is the last psychographic Nintendo wants to hit, there are many consiquences for doing so. Blinding going into the online multiplayer market before establishing a good, solid, lineup of single-player and offline multiplayer games could have dier consiquences. It's quite possibly the single biggest reason why the DS and the Wii are doing so well, by heavily concentrating on offline gaming. Many many people are annoyed, intimidated with, and turned off by online multiplayer gaming. Currently, they're getting their fix (and thus fairly silent), but with the current trend toward strongarming developers into putting their games online, that could change very quickly.
The other consoles are taking over the huge gaping hole left behind by PC gaming, Nintendo has an opportunity to remain the bastion of traditional console gaming, and the followers that that genre has produced. I think its very wise of them to stay as far away from online games as long as they possibly can, in order to build up a pretty substantial library of single-player and offline multiplayer games.
Personally, my favorite version of multiplayer is sitting around, discussing games with my buds over a beer at the bar.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
Is it at all possible that Nintendo didn't expect the system to do so well in the US? DS-Lite is still the #1 seller in Japan while here its sales are more down to earth. By looking at that performance and equating DS = Wii, I'd call it reasonable to assume that they didn't expect demand to be so high.
More Twoson than Cupertino
I know when I want to drive demand from my customers, I always intentionally ship less and less product. Just seeing their little faces tighten up with anger as the realization they have ONCE AGAIN failed to buy my product warms my heart.
I think before too long I'll just stop shipping product all together, why the sheer panic as people riot in the streets for my items is sure to make me millions and millions of dollars
*point at lip with pinky*
Id rather be drinking beer at home on the couch playing GoW or Resistance online with my buds. Its 2007. Nintendo needs to get their online MP act together. I dont think there is any good excuse these days to not have an online multiplayer component.
Oh, I know they didn't just talk trash about my beloved Wii.
They totally did, dude! I saw 'em, they said your Wii was short and aged.
- None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
I'd second the sentiment that online play pisses me off. If it's done well, as an added mode on top of a great game, then fine. But a lot of developers these days are using it as an excuse to deliver extremely half-assed single player content. I don't know how many times I've heard, "The story mode for Gears of War is kinda short and not that interesting, but the multiplayer is a lot of fun." Somehow, playing against a trash-talking pre-teen with nothing better to do than practice 8 hours a day just doesn't interest me in the same way as a well written story mode.
Slashdot needs a "-1, Wrong" moderation option.
The Urban Hippie
For quite some time now I've thought the shortage was deliberate to help them liquidate their stock of GameCube titles. I was never interested in the GC but there's such a shortage of good Wii games (that I have not already played through) I am forced to look in other directions. The online retro titles don't interest me so I'm forced to choose between lego star wars and mario sunshine.
As for april 1, I don't think we'll see anything new unless Nintendo issues with their shares has ended. Miyamoto couldn't announce anything new at the GDC because of it, so why would the company be able to make any april 1 announcements? If the issue is resolved then it's news to me.
Be cautions. You may walk in to find a pallet of 60 PS3 consoles and a sign saying "April Fools!"
/whisper/ Thanks for the candy!
Would you like a little ketchup to go with that hand that feeds you?
Then again, after a month of trying to get one, I gave up the Wii and bought a PS3 instead.
The book you mention is titled "Game Over - Press Start to Continue", and it is highly informative concerning the games industry if you a blissfully ignorant child at the time it all went down (as I was). I recommend it to anyone here who hasn't already informed themselves of what happened then.
Nintendo certainly had a Monopoly, and they used that power in the industry. How much of it was greed and how much of it was necessary corrective action to prevent the mistakes made in the Atari era is up to interpretation.
What they did (for whatever reasons) was unpopular with developers (however necessary it may or may not have been), hence the mass exodus around the N64 era to the Playstation.
I'm personally one who gives companies, as well as people, significant amounts of "benefit of the doubt" whether Sony, Microsoft or Nintendo. If there are problems with Nintendo and the shipment of development kits I'd much sooner chalk it up to logistical or supply issues (they can't seem to keep normal Wiis on shelves, developement tools are likely in a similar state) rather than any malevolence. Iwata is not Yamauchi, and I think he's eager to avoid the mistakes that made third parties abandon Nintendo for Sony in the first place.
This doesn't mean that he or Nintendo doesn't want my wallet, simply that he and the company he leads recognizes that in order to get at it properly they need third parties, and in order to get third parties they need to play nice.
The only logical reason to keep a third party away from a Wii dev kit at this point in time is to keep them from making a game with a pathetic excuse for a control scheme. Given that there are already games which have fallen into this category, I think we can largely rule that out.
Well I've rambled enough.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
Desire is the root of suffering. Therefore if you desire a console too much, you won't obtain it and suffer.
I don't want a 360 or PS3 and they're plentiful.
I do have a Wii, but I went to the store half-heartily, stood in line, expecting to be turned away, and was 3rd to last to get a ticket.
I want to play games on the Wii but don't really like the games.
Some of the games that I'd like to play are on a different system.
And I have no time to play.
Hmmm....I started this as a joke, but maybe there's a grain of truth in there.
Here's a question that i haven't heard asked: /. is largely english speaking US/UK/Ireland and there's no japanese /.er's coming on and saying that they've got no idea what the US consumers are talking about and that there isn't a shortage in Nintendo's home market. I'd be interested to see if the Wii is selling out in Japan too.
Are there Wii shortages in Japan? clearly
You're right, for the most part. Case in point, I hated fighting games as a kid, cause they're only good multiplayer and I was horrible at them. Now I go to tournaments for them. Also, it is more a about skill than time spent playing. For me, the real problem is multiplayer games that only really have online play. Online is nice, but pales in comparison to playing against someone in the same room. Far too many 360 games have a complete lack of local multiplayer support, and that's just stupid. Oh, and the real problem w/ 13 year olds playing shooters isn't that they've got so much more time to practice, but the fact that most shooters degenerate to twitch reflexes more than strategy, so the hyperactive 13 years olds are great at them. You'll notice a lot less of them performing well at strategy or fighting games.