GameStop Theorizes Wii Shortage Deliberate
In GameStop's quarterly public conference call, company COO Dan DeMatteo called out Nintendo on what he sees as intentional supply shortages. Along with the news that the company hit $5.3 Billion in 2006, Next Gen reports that the call contained several remarks on the next gen systems. The Wii, Dematteo thinks, has been short supplied because 'they made their numbers for the year ... [Nintendo's] new year starts April 1st, and I think we're going to see supply flowing.' They also commented on the Euro launch of the PS3, with CEO R. Richard Fontaine saying, 'I think the summary of that was that it was a very good launch falling somewhat short of what [GameStop's Euro managing directors] would call a great launch.'
By stopping supply of Wiis to Gamestop.
I bought two Wii's before christmas.
PS3s marketing campaign was based on somebody getting stabbed in the parking lot, to get them on the news as the seasons "hot gift".
I don't need no instructions to know how to rock!!!!
You run the risk of having consumers turn to the Xbox360 instead because 3 months after Christmas is a long time to wait for a console.
I don't know if that is what Nintendo did... but it would seem short sighted to lose a customer over the life of this product and reaping in game sales just to have better numbers in one quarter.
This from the company that resells new reprints as used because the used sells for more.
If they're artificially choking supply at ~6million units sold worldwide already, I'd hate to hear those numbers if they weren't.
I'm shocked....
I'm not so sure that's the case though. There definitely does seem to be more demand than can be quickly supplied. Remember kids, the PS3 was the intentionally shorted console, and now they're on shelves everywhere. The Wii on the other hand is actually selling still and there's tremendous demand for them.
At least they weren't impossible.
I bought one for my house and one for my nephews. I'd rather be complaining about a company providing a limited release when there is a lack of software than have the poor implementation of the competitors.
Anything you say will be held against you.
The Wii, Dematteo thinks, has been short supplied because 'they made their numbers for the year ... [Nintendo's] new year starts April 1st, and I think we're going to see supply flowing.'
Most companies -- especially in the video game industry -- would shipped everything out the door that would increase their numbers at the end of the quarter. Doesn't make sense for Nintendo to postpone revenues into the next fiscal year. I wouldn't be surprised if the Wii becomes more widely available in April since it should have been available now. I don't think Dematteo knows what he's talking about.
But I'm not sure this makes a lot of sense. "Making goal" for the quarter isn't exactly the most important issue in the world, in comparison to the livelyhood of an entire console generation. I'm not saying that they didn't intentionally short the supply, but I doubt that it was for this reason alone, it's just too risky. I doubt it was to make the launch look incredible either, because they still did incredibly well, and would have sold out even if they had put twice the number of units into circulation.
Probably a more practical reason is to short the supply of units during the innitial games draught, a game release slump which is simply unavoidable for any console. If 5 million people get their Wii off the bat, and then have to wait 6 months for good games to start coming out, you're going to have a lot of angry people. Currently, most people are still focused on getting the damn system itself, and don't have time to bitch about the lack of games. Now that some big titles, such as Super Paper Mario, and possibly MP3 are on the horizon, they can satisfy more customers, with less public backlash.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
Trying to strong-arm Nintendo won't help, Gamestop.
SJW: Someone who has run out of real oppression, and has to fake it.
It's very, very common for businesses to proceed slowly after sales / profit goals have been met in a fiscal year. Short term planning proceeds on a year-to-year basis. Te vastly ramp up production without fully analyzing consequences is a good way to shoot yourself in the foot, even if every console produced was sold.
Fools rush in where angels fear to tread.
Best Windows Freeware
That dosn't seem to make any sense at all. Now, if you were going to accuse them of holding out on shipments of Wimotes in order to be able to get them in the WiiPlay combo boxes, I'd say yeah, I can see that, but it dosn't make any sense at all for Nintendo to be holding back on the Wii itself. From what I've seen they have been making regular shipments to various retailers, just not very large shipments. If you're patient and willing to make an effort, you can get a Wii, you just need to check in on a regular basis (which can be even easyer if you can find out the shipping schedule for one of the retailers). I pre-ordered my Wii and had it on release night, so I didn't need to worry, but I also know of at least 12 other people who didn't and have since purchased them. Of course, I don't know anybody that's purchased a PS3, but that's not due to a shortage there.
Ok, yeah, that last one was un-called for. And I do like the PS3, but only enough to pay about $350, so till then, I'll stick with the Wii (and maybe a 360 if they release the new hardware and it comes down to $300).
Curiosity was framed, Ignorance killed the cat.
Yes it is, and for good reason. Online multiplayer is the last psychographic Nintendo wants to hit, there are many consiquences for doing so. Blinding going into the online multiplayer market before establishing a good, solid, lineup of single-player and offline multiplayer games could have dier consiquences. It's quite possibly the single biggest reason why the DS and the Wii are doing so well, by heavily concentrating on offline gaming. Many many people are annoyed, intimidated with, and turned off by online multiplayer gaming. Currently, they're getting their fix (and thus fairly silent), but with the current trend toward strongarming developers into putting their games online, that could change very quickly.
The other consoles are taking over the huge gaping hole left behind by PC gaming, Nintendo has an opportunity to remain the bastion of traditional console gaming, and the followers that that genre has produced. I think its very wise of them to stay as far away from online games as long as they possibly can, in order to build up a pretty substantial library of single-player and offline multiplayer games.
Personally, my favorite version of multiplayer is sitting around, discussing games with my buds over a beer at the bar.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
Is it at all possible that Nintendo didn't expect the system to do so well in the US? DS-Lite is still the #1 seller in Japan while here its sales are more down to earth. By looking at that performance and equating DS = Wii, I'd call it reasonable to assume that they didn't expect demand to be so high.
More Twoson than Cupertino
I know when I want to drive demand from my customers, I always intentionally ship less and less product. Just seeing their little faces tighten up with anger as the realization they have ONCE AGAIN failed to buy my product warms my heart.
I think before too long I'll just stop shipping product all together, why the sheer panic as people riot in the streets for my items is sure to make me millions and millions of dollars
*point at lip with pinky*
Given that my local Toys'R'Us says they are getting 60 Wiis in on April 1, I find this very believable. Kudos to Nintendo for realizing they already had a huge profit and deciding to make sure their next fiscal year also turns a profit. Realistically, it's an unnecessary move, but why risk annoying your stockholders with a losing year?
-- I might be stupid, but you have to be good at something.
Id rather be drinking beer at home on the couch playing GoW or Resistance online with my buds. Its 2007. Nintendo needs to get their online MP act together. I dont think there is any good excuse these days to not have an online multiplayer component.
He says he thinks Nintendo intentionally dried up their supply. Well, duh. Is it hard to believe Nintendo would intentionally sell their consoles? Shocking, I know!
Oh, I know they didn't just talk trash about my beloved Wii.
They totally did, dude! I saw 'em, they said your Wii was short and aged.
- None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
I'd second the sentiment that online play pisses me off. If it's done well, as an added mode on top of a great game, then fine. But a lot of developers these days are using it as an excuse to deliver extremely half-assed single player content. I don't know how many times I've heard, "The story mode for Gears of War is kinda short and not that interesting, but the multiplayer is a lot of fun." Somehow, playing against a trash-talking pre-teen with nothing better to do than practice 8 hours a day just doesn't interest me in the same way as a well written story mode.
Slashdot needs a "-1, Wrong" moderation option.
The Urban Hippie
For quite some time now I've thought the shortage was deliberate to help them liquidate their stock of GameCube titles. I was never interested in the GC but there's such a shortage of good Wii games (that I have not already played through) I am forced to look in other directions. The online retro titles don't interest me so I'm forced to choose between lego star wars and mario sunshine.
As for april 1, I don't think we'll see anything new unless Nintendo issues with their shares has ended. Miyamoto couldn't announce anything new at the GDC because of it, so why would the company be able to make any april 1 announcements? If the issue is resolved then it's news to me.
Would you like a little ketchup to go with that hand that feeds you?
Being 2007 doesn't have anything to do with it. Solitary entertainment has been around for millenia; it isn't going anywhere. It's not just old hat, it's extremely old, tried and true, old hat. The "everyone else is doing it" attitude doens't inspire any great new content. Nintendo's taking their own route, "single player fun", and I'd rather they do that as best they can, than dillute their resources by jumping onboard the online multiplayer fad.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
I thought the whole point of the Wii was that you could play multiplayer games with other people that are actually in the room. It doesn't matter to everyone else in the room if I can play 40 other people in a game online, if they have to just sit there and watch.
I vehemently disagree.
I've had a Wii since launch, and if there's one thing that is true of the console it is this: I never play it anymore when there aren't other people around. For whatever reason, I can't even bring myself to play Zelda unless someone else is there.
The system literally screams for you to call your friends, grab a few drinks and party. It and its games seem designed for groups, even if most people are spectating.
It seems meant for offline play, which at the moment is mostly centered around multiple people (although Super Paper Mario may get me to sit down with it when I'm alone).
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
If Nintendo wants to control supply, who cares? It's their product. Get over it.
> The story mode for Gears of War is kinda short and not that interesting, but the multiplayer is a lot of fun.
Translation:
Hot ingame graphics are a requirement to get reviewers and teens to buy, gotta pay those guys. With the popularity of online the equally expensive cut scenes, hollywood actors doing voices and paying somebody who can actually write a half baked plot can all be cut to the bone.
Multiplayer is pretty much multiplayer, regardless of the game, because the PLAYERS are the most important thing and they are fairly constant even across widely different game genres..... and lame.
Democrat delenda est
Generally people who are bad at games feel this way. Some people are just naturally better. My brother and I could probably hop in to any random FPS and within an hour be better than a majority of the players. It is a wrong assumption to think all these people are teens with a lot of time. I think it is more likely that you have poor reflexes.
Though you do bring up a good point. Many, many people are terrible at games and find online play frustrating. Having cooperative vs. dumb AI is a lot more fun for them and there is probably a large market for this. PvP play is more for people who want to test their abilities against other intelligent people. They appreciate it because it is the ultimate form of competition. Sure, some people get egos over it and some are immature teens. But really, if you are actually up for a challenge that is the best place to get it.
Support a great indie game: http://www.abaddon360.com
Nintendo has been using "supply shortages" as a business tactic dating all the way back to the NES. It keeps retailers and licensees in line, keeps anticipation high, and helps them leverage their software rollout strategy to the highest level.
n ue/dp/0966961706/ref=pd_bbs_sr_2/104-2040246-58511 46?ie=UTF8&s=books&qid=1175043506&sr=1-2
And I'll apologize for using the "leverage" buzzword by providing documentation to back up my facts.
http://www.amazon.com/Game-Over-Press-Start-Conti
That's the one thing that Nintendo has had solidly going for it for quite some time now. Once Bomberman on SNES turned into a solid party game, and Nintendo saw the potential of social multiplayer, the multitap went out the window in the next generation. The N64 and the GC - four ports standard. What I appreciated just as much was that the games that are fun to play 4 player - Goldeneye, Mario Kart, Diddy Kong Racing, Bomberman 64 (1&2), Super Monkey Ball (1&2), all have good single player experiences. I guess the only Nintendo game you can't put in that category are the Mario Party games - which I suspect are rather lame by yourself but are big sellers. I'm just hoping that there really are Wii's in the store next week so I can get some Rayman action going.
Here's a question that i haven't heard asked: /. is largely english speaking US/UK/Ireland and there's no japanese /.er's coming on and saying that they've got no idea what the US consumers are talking about and that there isn't a shortage in Nintendo's home market. I'd be interested to see if the Wii is selling out in Japan too.
Are there Wii shortages in Japan? clearly
Actually, it wasn't that interesting. The enemy in gears was about as strategically sound as hitler, which pretty much any military historian could tell you was a fucking moron when it came to military planning. Seriously, with the numbers the enemy can call upon and the fact that the group you were primarily with were the only real resistance beyond a small enclave of soldiers on the planet the fact that they weren't tracked, had troops massed against them, and then literally swarmed after the second berserker is fucking laughable. You DO NOT leave an enemy group of soldiers that competent in your backfield and just send peicemeal forces against them.
Nintendo has a long history with being extremely careful to not oversupply the SOFTWARE side of the business. It looks far better to have just enough, or slightly too few, copies of a game at the retail level than to have old games piling up on the shelves. Old games sold at a discount compete directly with new releases, and it just makes a console feel unwanted.
But that logic does NOT work with the consoles themselves.
Let me see, six months ago, exactly how many people figured the Wii would be the #1 console in demand at this point in time? Yeah, about zero. So, exactly how was Nintendo supposed to prudently build a manufacturing chain that could supply all the Wii's that turned out to be demanded? It couldn't. So, yeah, give it some time and the units will arrive. April 1st? Sure, why not. That'll have been 6 months since we've discovered the demand for Wii's.
reminding Gamestop how many other retailers would love to have some extra inventory.
What you say is true, but it doesn't really matter. The PS2 is going to die during the next 3 years either way. The question now is, which console will be the one to pick up the PS2's torch? This comes down to 360, PS3 or Wii. So the question is, which one (if any) is it?
:-)
Clearly, it would be in Nintendo's best interest to chatch up with and overtake the 360 as quickly as possible, to establish the Wii as the current-gen leader. Claiming that Nintendo intentionally sells less consoles is absurd.
Saying that the PS2 still beats the Wii is true, but it doesn't matter, since the Wii needs to beat the 360 and the PS3, not the PS2 - at least not for now
Personally, I like to play multiplayer games with my friends in the same room. I have absolutely nothing against online multiplayer, but it just doesn't interest me for anything other than providing better enemies than AI can. The issue with online multiplayer is that the devs often concentrate on online and then "forget" to include good splitscreen support. Why doesn't Motorstorm have four-player splitscreen? It's the perfect party game!
That's why I bought a Wii instead. Since Nintendo is dragging its feet with online, devs are basically forced to support "local" multiplayer.
Yes, being "bad" is certainly a factor. I'm working. I can't play games for hours every day anymore. I really loved Mario Kart DS online when the game came out, but within weeks, I wasn't able to compete anymore. That's not really fun. Yeah, you can blame the people who, like me, are "bad" at these games, but that doesn't change the fact that most people are like me, so competitive online gaming only appeals to a small minority of hardcore gamers.
I guess they learnt their lessons from Cartmanland
You just got troll'd!
You're right, for the most part. Case in point, I hated fighting games as a kid, cause they're only good multiplayer and I was horrible at them. Now I go to tournaments for them. Also, it is more a about skill than time spent playing. For me, the real problem is multiplayer games that only really have online play. Online is nice, but pales in comparison to playing against someone in the same room. Far too many 360 games have a complete lack of local multiplayer support, and that's just stupid. Oh, and the real problem w/ 13 year olds playing shooters isn't that they've got so much more time to practice, but the fact that most shooters degenerate to twitch reflexes more than strategy, so the hyperactive 13 years olds are great at them. You'll notice a lot less of them performing well at strategy or fighting games.
If they'd just invest in some duct-tape and a couple of Gamecubes.
So play with your friends instead. Or are they the trash-talking pre-teens?
A console generation becomes 'current gen' once:
1. It makes up the majority of the install base or
2. People are talking about the 'next gen', turning the former 'next gen' into the 'current gen'.
You are reading a copy of my copyrighted post.
I think videogames have been focused on competitive play and neglected cooperative play for far too long. In World of Warcraft I run around and buff/heal strangers. I rarely Pvp except to defend horde cities from attack. The game allows me to help and interact with others without fighting them. How many console games can you do that in?
Crystal chronicles, Toe Jam and Earl, Perfect Dark... Most of these are pretty old games. Resistance fall of man had co-op but making the screen side by side was useless as your field of view was a tiny sliver of the screen. Halo had co-op play which lent it more popularity than multiplayer among my circle of friends.
I miss cooperative games. There were a number of good co-op games back in the 80s and 90s but most "multislayer" games are about killing buddies, not helping them. I am not competitive. I see no reason to try to beat friends at games. When I play sports (tennis/volleyball) it is all about having fun and a good match. I don't care who wins.
I bet the emphasis of multiplayer over cooperative play is one reason why typical FPS games are in decline. Not every gamer is super competitive. I think Jocks and Frat boys enjoy that aspect of games, Yet there are people who prefer entertainment and/or camaraderie. And it is beginning to look like they are the majority of the population. Now if developers would only realize this and make more Co-op games for the nights when I would rather not play warcraft...
Wiis go for little over retail on Ebay, the 360 just got a pricedrop to 300€ and the 500€ PS3 wasn't released. You can buy a "Wii60" instead of a PS3 and have 50€ left over to spend on some games.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
As a long-time Mac fan, the first thing that occurred to me when the Wii was so hard to find this winter was... is this a Nintendo problem? or an IBM problem?
IBM is notorious for production volume issues with PowerPC chips. Several times, Apple had to delay planned product refreshes because IBM simply couldn't churn out enough new-model chips to meet the projected demand. (Motorola was even worse.) It was IBM's supply issues, combined with an inability to break certain performance-per-watt barriers in the PowerPC design, that lead Steve Jobs to switch the Mac to Intel chips.
I strongly suspect that IBM is unable to supply enough Broadway chips to meet Nintendo's needs, even if Nintendo hired as much contract-manufacturing capacity as they could find to churn out Wiis. A Wii without a CPU isn't much use. Perhaps the problem is made worse by IBM also having to turn out Cell processors for Sony at the same time.
If my theory is true, I wonder... once Sony stops stuffing the retail channel with unwanted PS3s just so they can say they've "shipped" umpteen thousand units... will we see more Wiis as IBM diverts manufacturing capacity from Cell to Broadway?
They short the consoles because they don't have a game selection to keep customers happy yet. Releases are getting pushed back. There's nothing really worth buying, so you play sports over and over and over and....
In the mean time, if people are forced to wait until June to get a box, then they'll be able to get Mario Party, Smash Brothers, Zelda...y'know, the franchise games. So they keep the customer happy in the long run by not giving them a system with only weak game choices... Make 'em wait and play tennis once or twice on their lucky friend's machine in the mean time.
Just a theory without any basis in fact.
I'm actually relatively good at games, and my reflexes are fine, thank you. Your mistake is assuming that all gaming should be is a PvP frag-match. Yeah, I can plow through a Halo 2 server and run circles around people racking up killing sprees with nothing but the sword. But that's only fun playing against people I know in real life, and even then it gets boring pretty quickly. Some of us enjoy playing a game where you work your way through a carefully constructed story, figure out how to fight your way through new scenarios rather than playing on the same 5 maps over and over again, and generally experience something new.
My comment about pre-teens with too much time on their hands wasn't even complaining about opponents being "too tough". What I was saying was this: if I'm looking for an interesting story to play through, throwing me on yet another multi-player map with yet another batch of adolescents to mow down is absolutely NOT going to provide a satisfying experience.
Basically, there's the "immature gamer" who's happy as long as they can taunt people while blowing them up with a rocket launcher. And the "mature gamer", someone who's looking for gameplay and a story with some substance. Online play has yet to reach the second group.
Slashdot needs a "-1, Wrong" moderation option.
The Urban Hippie
I don't really want either. My favorite are games where you're the lone hero, working through a detailed and interesting story. Deus Ex, Half Life / Half Life 2, even the Halo 1 single player was pretty good in that regard. Beyond Good And Evil was also good in that sense. I'm just sick of people trying to excuse half-assed story with "but it has a multi-player mode!!"
Slashdot needs a "-1, Wrong" moderation option.
The Urban Hippie