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When Tax Day Comes to Azeroth

1up is running a short piece originally from Games For Windows: The Official Magazine. It discusses the inevitability of taxation coming to virtual worlds, and a little bit about what that might mean in the indeterminate future: "Taxable income includes everything from tangibles like cookies to more ephemeral and subjective things like works of art, concert tickets, or advice. Those big, scary books that most sane people pay accountants to understand for them don't really narrow down what counts as taxable income so much as meticulously define it as damn near any piece of matter, energy, or information that should happen to pass into your possession over the course of the year. That goofy World of WarCraft gnome that GFW editor-in-chief Jeff Green's been leveling isn't any more intangible than, say, stocks."

141 comments

  1. Frist Psot by Corwn+of+Amber · · Score: 0, Redundant

    Well that is SO stupid. It boggles my mind to think that you can't even have a marginal source of income, that's calculated precisely so that you end up working for $1.50 an hour - if that - without getting taxed.

    --
    Making laws based on opinions that stem up from false informations leads to witch hunts.
    1. Re:Frist Psot by m0rph3us0 · · Score: 4, Informative

      Just show them your EULA.

      Blizz claims ownership of the items, thus it would be illegal for them to tax you on something you don't own.

      Remember, you licensed it, you don't own it.

      Tax time in WOW is stupid and will never happen. OTOH, Tax time in second life is a possibility.

    2. Re:Frist Psot by tibike77 · · Score: 2, Interesting

      As soon as in-game wealth CAN be used as an actual source of income in the real world, I have no problem with it being taxed.
      But as long as that "wealth" stays online and never gets exchanged for real money coming into my pocket, stay the fuck away from my ISK and T2 blueprint copies :P

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    3. Re:Frist Psot by Xzzy · · Score: 1

      There do exist people who have made a living off selling in-game items and money. Most people who have been able to maintain a living off this sort of "work" aren't really playing the game anymore, it turns into a job for them and they work at it just as hard as anyone else with more traditional employment.

      They're the exception however, but I would imagine the beancounters don't care. They see money slipping past them, and will cast as wide a net as possible to try and halt it.

    4. Re:Frist Psot by jdigriz · · Score: 1

      I already pay Sales Tax on every item I sell in Eve in the in-game market. It's not my fault they don't forward the ISK to the appropriate authorities, any more than it would be if Mcdonald's didn't forward the tax on a cheeseburger.

    5. Re:Frist Psot by tibike77 · · Score: 1

      I don't have a problem with virtual jobs for real money, and I don't have a problem with the government taxing that.
      But then again, if that happends, I do expect the governments to FORCE the MMOG companies to acknowledge in-game property as actual, personal user property, and allow in-game assets "conversion" to real money at any given time (as per supply and demand from other customers, not from the game company).
      However, the actual value of the goods should be set as "zero" for ownership taxes only, so that simply owning a piece of virtual wealth does NOT mean you have to pay something simply for owning it... just if you try to sell it.

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    6. Re:Frist Psot by tibike77 · · Score: 1

      Heh, good one. Next thing you know, they'll increase sales tax to around 2% minimum and even 10% max without skills, and file tax returns for you. But then again, this would mean the EVE economy must first become a realistically modeled economy (bye bye sinks and faucets) before that even has a chance to fly.
      I'm looking forward to tax-deductible charitable ISK donations to newbies, and anti-monopoly real-life lawsuits for T2 BPO owners ;)

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    7. Re:Frist Psot by SatanicPuppy · · Score: 1

      That's exactly how it works with stocks (except in the case of stock dividends), and that's pretty much what they're talking about.

      You can't assess a value on an item in a game without that item having been converted into actual currency...The markets fluxuate too rapidly.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    8. Re:Frist Psot by UbuntuDupe · · Score: 1

      Hey, look on the bright side, at least you can sue WoW for paying you below minimum wage. Oh, and look at the state of your home: ~*~OSHA violation~*~! Ca-ching!

    9. Re:Frist Psot by nuzak · · Score: 3, Insightful

      > it would be illegal for them to tax you on something you don't own.

      They are taxing the income, not the asset. If I sublet my apartment, I can be damn sure the government will tax that income.

      --
      Done with slashdot, done with nerds, getting a life.
    10. Re:Frist Psot by Sir_Dill · · Score: 4, Funny

      Sure, but my epic gear is on my character and soul bound, I can't sublet it. I draw no income from owning said gear(which as we have established via the EULA, I do not actually own). In fact, if they really wanted to tax me on it, they would end up owing me since my Wow habit is a total loss. In which case I would deduct my monthly fees for my account, the electricity to run my machine for the hours I played that year(statistics which are easily obtainable), then theres the matter of the costs of my internet connection. How about depreciation? The gear I got a year ago is not worth the same as the gear you can get today. Do I get to claim deprecation losses? They can't have it both ways. If you want to tax my virtual possessions, make sure that I am actually gaining income otherwise I get to claim it as a loss.

    11. Re:Frist Psot by nuzak · · Score: 2

      > If you want to tax my virtual possessions

      I just got through saying that that's precisely what they're not taxing. Pay attention, son.

      --
      Done with slashdot, done with nerds, getting a life.
    12. Re:Frist Psot by Morlark · · Score: 1

      You can't exactly force them to acknowledge something that isn't true. If the terms of the licensing agreement state that they retain ownership of all in-game property, then you don't own the in-game property. Yes, some people do try to sell it anyway. Yes, that income should be taxable. No, that doesn't mean that it's ok to sell in-game property that isn't yours, and it doesn't mean that you can force the game publisher to give away that property. TFA made the analogy of knocking off a liquor store, or embezzling from your employer. Apparently those things are already taxable. (Learn something new every day, huh.) That doesn't mean that it's ok to do either of those things, and it especially doesn't mean that the government should force the liquor store owner to acknowledge that the stolen liquor rightfully belongs to the thief, which is what you're suggesting.

      --
      Santa's suicide mission go!
  2. Good luck finding me IRS by wakingrufus · · Score: 4, Interesting

    Suppose i pay for my mmorpgs with game cards and use proxies to connect tot he game servers. how then can anyone be expected to track how much gold i have accumulated on my virtual d00d? I can see taxing the sale of virtual goods for real money (not that i agree with it), but it seems silly to expect purely in-game assets to be taxed.

    1. Re:Good luck finding me IRS by commisaro · · Score: 2, Informative

      Hmm, yes... scamming the IRS... ALWAYS a good plan.

    2. Re:Good luck finding me IRS by JamesTRexx · · Score: 1

      Not to mention which tax office is going to do the hunting? I live in Europe, the servers are in the US, and I trade with Japanese people. Who's going to get the tax?

      --
      home
    3. Re:Good luck finding me IRS by wakingrufus · · Score: 1

      My point is more that there is absolutely no documentation to prove how much "money" I had or had not made. IRS doesn't know I have an account, and the game company doesn't know who I am. It is like me running down a random street and throwing a pack of collectors baseball cards at the first pedestrian I see, and then saying the government is going to tax that guy for that income.

    4. Re:Good luck finding me IRS by cortana · · Score: 1

      Hm. Wouldn't they only have to pay on the profit they made if/when they sold them?

    5. Re:Good luck finding me IRS by tibike77 · · Score: 1

      Parazphrasing from TFA, "they're not doing it any time soon, and only because it would be a monumental pain in the ass right now".
      In other words, it would cost them more to try and enforce it as it would possibly bring them.

      Just wait until we all use (almost) exclusively electronic currencies and "paper money" becomes a collector's item, and you WILL see governments taxing everything imaginable... that's what they TRY to do anyway.

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    6. Re:Good luck finding me IRS by wakingrufus · · Score: 1

      If he sold them, it would be like selling your online stuff, which in my GP post I said i could see happening, however in TFA, they mention the possibility of taxing your online assets even if you don't sell them for RL money. In my analogy, this would mean he gets taxed just for having the cards, which is why I find the whole notion silly.

    7. Re:Good luck finding me IRS by ivan256 · · Score: 1

      Technically, their cash value counts as income. Realistically, they'll be overlooked until sold because there's no way to track them.

      If I gave you a brand new car, however, you'd be forced to pay income tax on the value or reject the gift, because there would be a simple, practical way for the government to realized you received it.

      If this weren't the case, people would probably push to be paid part of their salary in food and clothing.

    8. Re:Good luck finding me IRS by zippthorne · · Score: 5, Insightful

      If they tax it, you can claim the subscription fee as a business expense.

      --
      Can you be Even More Awesome?!
    9. Re:Good luck finding me IRS by everphilski · · Score: 1

      My point is more that there is absolutely no documentation to prove how much "money" I had or had not made. IRS doesn't know I have an account,

      All they have to do is ask SOE / Blizzard / Turbine / etc. to get a list of active accounts.

      and the game company doesn't know who I am.

      Sure they do. Even if you pay in game cards they still require personal information to set up the initial account (be it an email address or a physical address and phone number). Sure, you can put in misleading information just like you can lie on your 1040, but the error is in your court, not the IRS's.

      It is like me running down a random street and throwing a pack of collectors baseball cards at the first pedestrian I see, and then saying the government is going to tax that guy for that income.

      No, because it is a gift. He gave nothing to you. You, however, might need to file a gift tax form if it was in excess of $12,000. You probably won't owe anything, though...

    10. Re:Good luck finding me IRS by Jaeph · · Score: 3, Insightful

      You are a fool. They will ask blizzard who you are.

      Feel free to follow the logic train...you won't be allowed to play anonymously if they tax.

      -Jeff

      --
      Please learn the difference between a dissenting opinion and a troll before you moderate.
    11. Re:Good luck finding me IRS by gebbeth · · Score: 1

      Suppose i pay for my mmorpgs with game cards and use proxies to connect tot he game servers. how then can anyone be expected to track how much gold i have accumulated on my virtual d00d? I can see taxing the sale of virtual goods for real money (not that i agree with it), but it seems silly to expect purely in-game assets to be taxed.

      The only time that this sort of thing should be taxable is when there is real income. IE someone farms up a horde of gold and then sells it for real money. That is income and should be reported as income (which consequently is taxable). The onus of reporting should be on the individual earning the income. The problem of someone not claiming said income should not be solved by legislating that the game administrators track these transactions, but by going to a tax collection scheme like the fair tax that collects tax from everyone at the cash register.

      --
      A closed mouth gathers no foot.
    12. Re:Good luck finding me IRS by cswiger · · Score: 1

      At least in most states, you have to pay a "vehicle excise tax" in order to register it and get a license plate-- but that's not an income tax, though. If you don't drive the vehicle on public roads, perhaps because it needs a lot of repair, you don't need to pay....

      --
      "The human race's favorite method for being in control of the facts is to ignore them." -Celia Green
    13. Re:Good luck finding me IRS by drsquare · · Score: 1

      No you can't, no more than you can claim your bus fare to get to work as a business expense.

    14. Re:Good luck finding me IRS by PopeJM · · Score: 1

      You can't even use gold or items in the real world anyhow so it's ridiculous to tax it. That's like taxing you for your monopoly money earnings. It's especially silly because the meaning of the game economy could change at any moment for almost no reason. However, it could be good if they start taxing for real money for in-game items/gold transfers because it would make people think twice about doing them and maybe it would lower the amount of gold selling/buying and help fix in-game economies.

    15. Re:Good luck finding me IRS by dintech · · Score: 1

      Aww not this again. I seem to remember the last time this came up. We established that in-game assets below to Blizzard/Sony/Turbine et al. You can't be taxed for something you don't own.

    16. Re:Good luck finding me IRS by ivan256 · · Score: 1

      The excise tax and the income tax are two different things. You would have to pay both. You don't usually pay income tax on a vehicle because you bought it with money you already paid income tax on, but if I *gave* you a vehicle, that would be a different story.

      Read this article about this guy who had to turn down a free trip to space because he couldn't afford the income taxes on the prize.

  3. What's the problem... by __aaclcg7560 · · Score: 4, Funny

    With having tax collectors in the game that players can beat up and rob?

    1. Re:What's the problem... by UbuntuDupe · · Score: 1

      They'll allow the IRS avatars be like Everquest's umpteenth-level in-game guards.

    2. Re:What's the problem... by superwiz · · Score: 4, Funny

      Ooooh... Can they be all called "Smith"?

      --
      Any guest worker system is indistinguishable from indentured servitude.
    3. Re:What's the problem... by illumin8 · · Score: 1

      With having tax collectors in the game that players can beat up and rob?
      Except they'll probably be level 65 elite guards that kill you in about 10 seconds...
      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
  4. I see no problem with taxing online games by simm1701 · · Score: 4, Interesting

    As long as its one of 2 ways

    1) VAT/sales tax on the subscription and game purchase - oh they already do this don't they? :) (not to mention tax on electricity usage, network connections staff wages and all the other costs the company incurs, oh and on their profits if any)

    2) On in game items that are bought and sold for real money - ie a commission on in game to real life transfers.

    Anything else is just pure nonsense!!

    --
    $_="Slashdotter";$syn="OTT";s;..;;;sub _{print shift||$_};s!ash!Perl !;s=$syn=ack=i;tr+LLEd+BLAH+;_"Just Another ";_
    1. Re:I see no problem with taxing online games by ADRA · · Score: 1

      Agreed. The game crosses from entertainment to asset when you sell something for real money.

      --
      Bye!
    2. Re:I see no problem with taxing online games by cybermage · · Score: 1

      network connections

      Tiny nitpick about your otherwise astute observation, but I believe fees for Internet Access are not subject to sales tax in the U.S.

    3. Re:I see no problem with taxing online games by simm1701 · · Score: 1

      True, even in the UK the VAT would be claimed back, but those payments for the network will show up as income for the telecoms company - the telecoms company will then pay some of that out in tax (profit, staff wages and the tax on that, etc)

      Everything you pay out has a cut taken out of it for tax, usually every step of the way - there are plenty of essays around analysing just how much of your wages ends up going in tax - most vary in their results from 70% at face value to converging to 100% depending how deep you dig.

      --
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  5. Cashing out by Metaphorically · · Score: 4, Insightful

    The intangible gnome may be something ephemeral that comes in to my possession (in the sense that it is under my control) but if the analogy is to stocks, then wouldn't it make sense to be taxed when I cash out? I mean gains in the stock market aren't taxed until the stocks are exchanged for money and a capital gain is realized. The funny part really comes later in the discussion when people agree with the concept seemingly based on the idea that anything which causes joy should result in negative consequences.

    --
    more of the same on Twitter.
    1. Re:Cashing out by TBone · · Score: 1

      If this was the case, you could account for them like Capital Gains...

      • Cost = (SubCost * MonthsOwned) + (HoursPlayed * MinWage * PercentMultiplier)
      • Value = (EbayProfit)
      • Gain = (Cost - Value)

      Make money, pay tax.
      Lose money, get tax break

      Looks like everyone wins!

      --

      This space for rent. Call 1-800-STEAK4U

    2. Re:Cashing out by ivan256 · · Score: 1

      It'll end up being more like gambling...

      You get taxed when you cash out, but you can't deduct more than your winnings as losses.

      Also, the (HoursPlayed*MinWage*PercentMultiplier) is a bit of a stretch.... Unless you propose day traders start paying themselves minimum wage?

    3. Re:Cashing out by edittard · · Score: 0, Funny

      Isn't it time we had a separate /. section for all this virtual taxation nonesense? They could run a competition to design for the logo for it! I propose a piggy bank with acne.

      --
      At the bottom of the /. main page it says 'Yesterday's News'. Well they got that right.
    4. Re:Cashing out by Retric · · Score: 1

      As a self employed person you can't deduct the value of your time from your gain otherwise you could work for someone at 25$ an hour say your worth 25$ an hour and pay no tax.

      However, if you paid someone else 5.25$ an hour then you could deduct that from your profit but you would need to pay payroll taxes on that.

  6. Tax real world income, like with stocks. by Anonymous Coward · · Score: 0

    That goofy World of WarCraft gnome that GFW editor-in-chief Jeff Green's been leveling isn't any more intangible than, say, stocks.

    Right, but you don't have to pay tax on income from stock until you sell it and it actually becomes income. Taxing virtual goods that are never sold for real world goods is ridiculous.

  7. I don't own the gold by Anonymous Coward · · Score: 0, Redundant

    Is it legal to tax me on things I don't own? According to the EULA for WoW, I don't own the character, the items, the gold, or anything at all. Blizzard owns all of it.

    So if I don't own it, how can I be taxed on it?

    1. Re:I don't own the gold by superwiz · · Score: 1

      The government can... you know... make laws. Some could make certain contracts illegal. So they can make laws invalidating those parts of the contract.... Especially since there might be money in it for the government.

      --
      Any guest worker system is indistinguishable from indentured servitude.
  8. Ridiculous on several counts by MeanderingMind · · Score: 4, Interesting

    1) WoW players pay Blizzard for service and access to data on their servers. The ownership of said data never leaves Blizzard.

    2) There is no clear market value for any individual item or character in WoW until such time as it is "cashed out" or sold.

    Taxation will come to virtual worlds, but it would be supremely idiotic to think that it would be worth anyone's time or effort to tax anything but money making transactions.

    Any other scenario would see incredible resistance from companies like Blizzard. It's a programming hassle to keep track of everything as is, and now they have to maintain financial records on every denizen of Azeroth?

    Majordomo: Behold Ragnaros, March has come! Perhaps we should do our taxes?
    Ragnaros: TOOOOOO SOOOOOOOON!!!!!

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    1. Re:Ridiculous on several counts by steveo777 · · Score: 1
      Speculation:
      3) Players would actively reject having to pay out for in Game transactions as no definitive model seems liable for the 'real market' value of in Game items and taxation thereof. The hassle will be too much for subscribers. Thus dropping subscription rates drastically and possibly crippling the industry. (which, with how things appear to be going in China's government, may seem like a good thing)


      also
      4.???
      5. Profit

      --
      This sig isn't original enough, it's time to come up with something witty...
    2. Re:Ridiculous on several counts by snowgirl · · Score: 2, Interesting

      Yeah, I got one of those Epic drops from that Huge boss at the end of that massive Raid, but I had to pass it up, because the taxes would have killed me. Turns out that they would have charged me $1,000 in tax on the item... that just wasn't worth it.

      Oh, and griphon rides? I don't use them anymore. Ever since the Alliance started charging taxes on flights the prices have been soaring out of this world. This one time, I got a flight from Stormwind, to Ironforge, and I kid you not, they charged $100 to my credit card, claiming it was some Federally mandated aviation tax!

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
    3. Re:Ridiculous on several counts by Amouth · · Score: 1

      if they start taxing in game items / moeny

      i will just make it a point to pay them with in game money - nothing like grinding away your dept to the irs

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
  9. Take a deep breath. by EveryNickIsTaken · · Score: 5, Insightful

    Despite that fact that every gamer site & mag likes to get all fud-tastic in regards to MMO taxes, let's use our brains for a second. The only time that a tax would be applicable would be if real-world money changes hands. Selling gold / items / characters for money? You'd get hit with a sales tax or have to report this as taxable income. It might "suxxors," but if you can make a living by gold farming, then I'd certainly expect you to have to pay your taxes, too.

    1. Re:Take a deep breath. by lostboy2 · · Score: 1

      The only time that a tax would be applicable would be if real-world money changes hands.
      That's how it should be (if they tax it at all, that is), but that's not necessarily how it could be, or will be.

      In RL, when you exercise incentive stock options, for example, you typically purchase stock worth X dollars for some amount less than X. In the US, due to the Alternative Minimum Tax (AMT) rules, you owe tax on the difference between what you paid and what it's worth at the time you bought them, even though you haven't sold the stock yet. I know this because I'm one of the idiots who didn't dump my stock during the dot-com crash and now have a huge tax debt.

      So, if they (gov, IRS, whoever) do the same to WoW, if you buy 1000 gold from someone for $10 and it's market value is $100, you will owe tax (based on AMT) on $90. Alternatively, if your friend mails your character 1000 gold (with a street value of $100) for free, under the same rules, you could owe tax on all of the $100 value.

      In addition, when you die in RL, if your estate is worth more than 2 million dollars, your inheritors will owe a federal estate tax (and some states have a state tax to go along with it). If you've farmed/hoarded 1 million gold in your WoW account and it has a market value (say $10,000), that amount could be included in the total value of your estate and contribute to how much tax is owed, if anything.

      Now, hopefully, legislators will see the silliness in trying to tax something that has no legal market value (as I understand it, you are not supposed to purchase stuff in WoW for real money) and is at the whim of a single corporation (Blizzard could arbitrarily affect the market value of gold, for example, by making it more or less available in the game).

    2. Re:Take a deep breath. by penguinbrat · · Score: 1

      I agree with you in that is the only way that it could be justified, otherwise they just as well tax you for an on going game at Monopoly. These rumors have been flying around for years, and I see ***no*** plausible reasoning for it being legit. In a since, you/we already pay a monthly tax for the in game government - hence Blizzard them selves. The selling of characters and gold I believe has been out right banned by the said in game government - which would be the same thing as printing monopoly money and selling it in real life, and of course under the table.

      It seems to me that it ALL comes down to one thing - if we did pay federal taxes (presumably) on gold earnings in WoW - what roads/security/benefits would the payee be providing in return, it's not the connectivity(roads) because we already pay for that, and it's not for a police force of sorts - that's suppose to be what the GM's are there for... And if this is also all based around the before mentioned selling of characters/gold - has the 'innocent before proven guilty' really been killed in this country?

      If this does come down, I will be one of the millions telling the feds to kiss off - and yes I ***will*** go to jail for it. If they aren't going to provide anything in return for the taxes then I ain't paying them - plain and simple.

    3. Re:Take a deep breath. by Bloke+down+the+pub · · Score: 1

      In the US, due to the Alternative Minimum Tax (AMT) rules, you owe tax on the difference between what you paid and what it's worth at the time you bought them, even though you haven't sold the stock yet.
      I read above some comments basically saying you're taxed on your profits i.e. the delta and I thought they were wrong - I remembered reading some story like yours before.


      So basically you got taxed on income you could have made, but in fact didn't? I'm not a great fan of stock options, but that's harsh.

      --
      It's true I tell you, feller at work's next door neighbour read it in the paper.
    4. Re:Take a deep breath. by lostboy2 · · Score: 1

      So basically you got taxed on income you could have made, but in fact didn't?
      Yup, that's the gist of it. And, yeah, it's crazy (which is why I didn't believe it either until it happened to me).

      It's a little more complicated (of course). If you pay the AMT, you get to claim it as a credit against future returns (a little each year). So, in theory, you eventually get your money back. But, in my case, the tax I owed was so great that I had no way to pay it in time. In fact, the amount I could afford to pay each month was less than the penalties and interest on the tax I owed. Plus, since the market plummetted, even if I sold the stock, I wouldn't have made enough money to pay the tax on the stock itself.

      So, instead, I now have what's called an Offer in Compromise, where I agree to pay the IRS a certain amount each month for 10 years and then we call it even. In the meantime, the IRS has a lien against everything I own (which isn't much). Also I don't believe I get to claim the amount I pay as a tax credit because I'm not paying the AMT, I'm just paying penalties and interest. I suspect that I might be able to change that if I were willing to hire an attorney and fight it in court. But there's no guarantee that I'd win (in which case I'd owe attorney fees on top of everything) and so it's a battle I'm not willing to fight.

      The only way out of this trap is to sell the stock in the same calendar year as you exercised them. If you do that, then it's taxed as income based on the amount you sold it for. Once the calendar year ends, though, you're stuck. Unfortunately, I didn't realize this in time. But this is one reason, I believe, that the market crashed: because everyone had to dump their stock to avoid paying the AMT.

      So, getting back to the issue of taxing unrealized gains in World of Warcraft, I'd like to think that it'd never happen, but I don't think we can assume it won't. So, it's worth paying attention to the issue. If a legislator starts making noises about doing so, we really need to speak out against it.
  10. Untapped Markets by Clever7Devil · · Score: 4, Interesting
    I'm going to repost what I said the last time this came up (Two weeks ago):

    Taxing people on real dollars earned is nothing new. It doesn't matter how the money is earned. According to US law, anyone who "ebaY's" their WoW wealth owes taxes on the money received. If you try to cross the line between real and virtual "value", you open up a Pandora's box that would be hard to close.

    First of all, Blizzard would be in court the day any such ruling came down.
    Second of all, if you legitimize the transfer of access to virtual property by assigning it real world value, you open it up to all the issues our money faces today.

    Would you need some sort of FDIC-type entity to protect the guild bank? Guild leader gets keylogged, don't worry, your Epics are insured.

    Repair bill insurance? Arguably your character is your main tool for earning. If he dies or takes damage while performing his function, the repair bills begin to stack up. Since insuring this guaranteed expense is unfeasible, can we write it off? What about the other built-in money-sinks? Arguably my epic mount is a sound investment towards future earnings. It will allow me to grind and gather more efficiently. Can I write off this 5200g expense? Can I write it off even if I've never sold virtual goods for real currency?

    Credit? If I take out a loan from a guildie, and then I stall on paying him back, can he report me to a real world collector? Will it affect my credit score? I'm sorry sir, we regret to inform you that we cannot finance your home at this time. Apparently you have a large outstanding debt with xlegolasx. Would this spawn lenders and credit-issuers in game? "Mastercard, accepted at Auction Houses everywhere. Yes, even Gadgetzan."

    I'm just saying. Tax people if they earn money from anything. That's fair, it's the law. But taxing people who don't have any intention on making money from their hobby would cause more problems than it's worth. Yeah, that still sums up the issues in my mind.
    --
    "By the time they had diminished from 50 to 8, the other dwarves began to suspect 'Hungry.'" -Gary Larson
  11. No more tangible? by Chris+Burke · · Score: 3, Insightful

    Please! A share of stock is ownership of a piece of the company. It gives you the right to vote on decisions made by the board of directors, and it may entitle you to receive dividends based on the company's profits. There are limitations on a company's ability to issue new stock. These are the reasons why stocks are tangible and have value. Yes, your stock is probably just bits on server that keeps track of how many you own, but those bits represent actual ownership of an actual company. When someone buys my stock, they are paying for that ownership, not for the bits that represent that ownership. This is quite tangible.

    Your gnome is bits on a server, and that's it. Those bits don't even represent anything in the real world; the bits are the entirety of the thing's existence. The server owners could delete those bits at no cost except your annoyance, or they could duplicate those bits so everyone on the server has three dozen exact copies of everything you own. If you can get someone to buy those bits from you, they are still buying nothing but bits. There is no connection to anything outside the world of bits, and hence the gnome is truly intangible.

    I mean that's just silly. My bank account is just data on a server -- except that data represents very real, very tangible currency. Cash is no more tangible than your WoW character -- yeah right!

    All this means is the same thing that it has always meant regarding taxation: The second my in-tangible, non-existent thing (my online gaming bits) is turned into something tangible (like a stock or wad of cash) then you tax it. How much do you value the bits at for tax purposes? The amount they were sold for. Simple. And we're done. We don't need a whole new section of tax code about the value of things that don't exist or even represent things that exist.

    --

    The enemies of Democracy are
    1. Re:No more tangible? by Scarblac · · Score: 1

      Well, the actual tangibles of a company (money in the bank, perhaps ownership of a building, sometimes an inventory, some office furniture) is usually a small part of the company's value. That value is in job contracts with employees, intellectual property, contracts with customers, expected future earnings, brand recognition, et cetera. All totally intangible.

      Of course you have a point, but if WoW stuff is tradeable for real cash on some more or less permanent market, then it has real value. Period.

      --
      I believe posters are recognized by their sig. So I made one.
    2. Re:No more tangible? by UbuntuDupe · · Score: 1

      I don't follow. You repeatedly refer to stock as being tangible. It's not. Tangible means you can touch it. (None of the other definitions fits what you mean here either.) You can't touch stock. You can touch stock *certificates*, but the "stock" itself is "ownership of a company". When you buy stock, you're buying a certain kind of (intangible) relationship with others about control of a commercial venture. That is tangled up with all sorts of expectations about whether the board must listen to you, whether courts will smack them up if they don't, etc.

      You then describe cash as tangible. Well, cash has different meanings. Financial planners refer to money market mutual fund shares and bank account money, even when it's electronically stored, as "cash". That again is just bits, which through certain relationships, entitles you to conversion to the *tangible*, paper money.

      Your gnome is bits on a server, and that's it. Those bits don't even represent anything in the real world; the bits are the entirety of the thing's existence. The server owners could delete those bits at no cost except your annoyance, or they could duplicate those bits so everyone on the server has three dozen exact copies of everything you own. If you can get someone to buy those bits from you, they are still buying nothing but bits. There is no connection to anything outside the world of bits, and hence the gnome is truly intangible.

      I'd have to disagree. Like the stock (that you classify as tangible), your gnome is a claim to a certain kind of performance (from Blizzard). Yes, Blizzard could "inflate" your gnome into worthlessness, or delete it, for the heck of it. Just like the board of directors could tell you they're not sharing dividends with shareholders anymore. What creates value for the gnome and the shares is the (well-founded) expectation that that won't happen.

      Now, I ultimately agree with your suggestion: for a number of reasons, it's best to just say, "when real-world currencies change hands, *then* count it as income, but not until". But I don't understand the distinction you tried to make between a gnome and stock.

    3. Re:No more tangible? by jgoemat · · Score: 1

      I don't follow. You repeatedly refer to stock as being tangible. It's not. Tangible means you can touch it [reference.com]. (None of the other definitions fits what you mean here either.) You can't touch stock. You can touch stock *certificates*, but the "stock" itself is "ownership of a company". When you buy stock, you're buying a certain kind of (intangible) relationship with others about control of a commercial venture. That is tangled up with all sorts of expectations about whether the board must listen to you, whether courts will smack them up if they don't, etc.

      Being able to touch something isn't the only definition:

      1. capable of being touched; discernible by the touch; material or substantial.
      2. real or actual, rather than imaginary or visionary: the tangible benefits of sunshine.
      3. definite; not vague or elusive: no tangible grounds for suspicion.
      4. (of an asset) having actual physical existence, as real estate or chattels, and therefore capable of being assigned a value in monetary terms.

      A company only has a certain number of shares of stock. Each share of stock has a definite owner. There are people waiting to buy stock at a certain price and people willing to sell stock for another price. When the sale takes place, money changes hands. You pay for the increase in value of the stock from when you bought it to when you sold it, the actual difference in money you paid and money you received.

      I'd have to disagree. Like the stock (that you classify as tangible), your gnome is a claim to a certain kind of performance (from Blizzard). Yes, Blizzard could "inflate" your gnome into worthlessness, or delete it, for the heck of it. Just like the board of directors could tell you they're not sharing dividends with shareholders anymore. What creates value for the gnome and the shares is the (well-founded) expectation that that won't happen.

      That's not true at all. Blizzard makes it clear in their terms of service that they own any rights to your online characters. They could be deleted tomorrow. They specifically forbid you from attempting to sell your character or gold. If you are on either end of such a transaction you face losing your account with no legal recourse. You can create new characters whenever you want, up to eight per server. It's nothing like stocks. The board of directors deciding not to pay dividends might make your shares of stock worth less, but you still own exactly the same number of shares. This would be the same as the company deleting your shares of stock because you bought them from someone.

    4. Re:No more tangible? by UbuntuDupe · · Score: 1

      Being able to touch something isn't the only definition:

      Yes, I noted that, and noted that none of the others apply, and this reasoning:

      A company only has a certain number of shares of stock. Each share of stock has a definite owner. There are people waiting to buy stock at a certain price and people willing to sell stock for another price. When the sale takes place, money changes hands. You pay for the increase in value of the stock from when you bought it to when you sold it, the actual difference in money you paid and money you received.

      Does not support a claim that it meets any of the other definitions.

      That's not true at all. Blizzard makes it clear in their terms of service that they own any rights to your online characters. They could be deleted tomorrow. They specifically forbid you from attempting to sell your character or gold. If you are on either end of such a transaction you face losing your account with no legal recourse.

      Again, none of that contradicts my claim that: "What creates value for the gnome and the shares is the (well-founded) expectation that [expropriation] won't happen."

      Just because they *could* do these things, doesn't mean they will. The U.S. government *could* default on treasuries; it its widely expected not to for the forseeable future. My point was that the value comes from the *expectation*, not any legal rights Blizzard has, and so far, they have been respectful *enough* of virtual property rights, for them to be valuable, just like the U.S. government has been responsible *enough* honoring treasuries for their promise to have market value.

      It's nothing like stocks. The board of directors deciding not to pay dividends might make your shares of stock worth less, but you still own exactly the same number of shares. This would be the same as the company deleting your shares of stock because you bought them from someone.

      See sig. I wasn't referring to a board not paying dividends; I was referring to a board paying dividends, *but only to the shares they hold and not yours*. They certainly could attempt to do this; the value of the shares comes from your expectation that they won't do this, and that someone else (the government) will rectify it if you do.

      The underlying point is that the value of these relationships, whether they be ownership of a gnome or a government bond or a business venture, depends on the trust people have that the relationships will be honored. Legal recourse is one way to establish trust, but it is not the *only* way, and legal remedies are themselves dependent on trust of the government to do what it said it will. Simple tradition by Blizzard of honoring these transactions can create substantial expectation that they will be honored, as that is exactly why US treasuries have value.

    5. Re:No more tangible? by vertinox · · Score: 1

      Please! A share of stock is ownership of a piece of the company.

      Actually, it is still intangible that it is still bits on a server somewhere and it is worth as much as the market allows.

      In a sense if Blizzard erases your account or the company you purchased stock in goes belly up, then you are left exactly with the same exact thing... Nothing.

      Tangibles include real estate, precious metals, and various other real world items that remain the same in a physical sense regardless of how the market values them.

      As in... Even if I bought a house and housing market collapses tomorrow, I still have a house. If I buy 10,000 shares of Google and tomorrow they go bankrupt and no one buys them out... Well... I technically don't even have the paper since I use an electronic brokerage.

      (but in the business world intangible assets are actually things like copyrights and patents)

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    6. Re:No more tangible? by sean_r69 · · Score: 1

      Now, I ultimately agree with your suggestion: for a number of reasons, it's best to just say, "when real-world currencies change hands, *then* count it as income, but not until". But I don't understand the distinction you tried to make between a gnome and stock

      You are the owner of the stock and may sell it. You do not own the gnome and hence may not sell it. Blizzard owns the gnome, and the money you give them allows you to play the gnome but at all times they retain ownership. If you were to attempt to sell the gnome you would be in breach of contract and surely guilty of fraud? (for attempting to sell something you do not own?)

    7. Re:No more tangible? by UbuntuDupe · · Score: 1

      You are the owner of the stock and may sell it. You do not own the gnome and hence may not sell it. Blizzard owns the gnome, and the money you give them allows you to play the gnome but at all times they retain ownership. If you were to attempt to sell the gnome you would be in breach of contract and surely guilty of fraud? (for attempting to sell something you do not own?)

      This is all true, but doesn't develop a fundamental distinction. What makes "my gnome" (or anything) valuable is not the ownership per se, but the fact that people widely and predictably respect my usage rights (and transfer of those usage rights) in the gnome. So far, Blizzard has respected users usage/transfer rights in their characters to the point that people treat them as proprety, making the origin of the value of the stock and the gnome are really the same thing. So I can't see what "tangible/intangible" distinction Chris_Burke was trying to draw. Again, it's true that Blizzard can reneg on recognition of those rights ... but so can the government or corporations on any of various rights. Why do people think they won't? Why do people think Blizzard won't?

    8. Re:No more tangible? by Chris+Burke · · Score: 1

      I'd have to disagree. Like the stock (that you classify as tangible), your gnome is a claim to a certain kind of performance (from Blizzard). Yes, Blizzard could "inflate" your gnome into worthlessness, or delete it, for the heck of it. Just like the board of directors could tell you they're not sharing dividends with shareholders anymore. What creates value for the gnome and the shares is the (well-founded) expectation that that won't happen.

      The only "performance" I get from Blizzard involves pushing those self-same bits around on the server they already exist on. That gnome represents nothing in the real world; it's existence is completely self-contained in its virtual world.

      The share of stock, however, represents something in the real world: Partial ownership of the company that issued the stock, and a proportionate amount of voting power. If I own enough of these shares, I could demand that the board start sharing dividends or I would replace them. That is the real world connection that turns bits into something tangible, because it is designed to create tangible effects in the real world.

      That's the difference, and it is plain and real. It is that ownership that forms the fundamental value of a stock, and is why investors trade stocks and not gnomes.

      --

      The enemies of Democracy are
    9. Re:No more tangible? by UbuntuDupe · · Score: 1

      The only "performance" I get from Blizzard involves pushing those self-same bits around on the server they already exist on.

      And the fact that you've arbitrarily trivialized what "performance" means here... does that contradict a claim of mine, or support a claim of yours?

      That gnome represents nothing in the real world; it's existence is completely self-contained in its virtual world.

      Utterly false. Other, real-world people make interaction decisions regarding you based on the attributes of that gnome. Other people suck real-world resources up, based on properties your gnome holds. They may merely divert labor hours. They may bid real-world goods. They may buy a strategy guide from the real world to beat you based on attributes of the gnome stored on the server. None of that is self-contained.

      The share of stock, however, represents something in the real world: Partial ownership of the company that issued the stock, ...

      No. It represents your belief that you are entitled to those things. It no more guarantees you those things than my bitching entitled me to Ubuntu support. (Remember? The other topic you postured on?) The board may not honor your voting or dividend rights. The government may not act on your lawsuit in response to such an action. The police and court officers responsible for enforcing judicial decision if they are in your favor, may not feel like enforcing it. And so on. The reason you confidently expect those things is because of a network of trust that historically been established -- exactly as on Blizzard's servers, though of course they don't have as much trust.

      That is the real world connection that turns bits into something tangible, because it is designed to create tangible effects in the real world.

      False -- that would at best make those bits *intangible* data that has tangible effects on the real world, just as WoW was designed to have the "tangible effect" on the real world of diverting real goods to Blizzard's owners.

      That's the difference, and it is plain and real. It is that ownership that forms the fundamental value of a stock, and is why investors trade stocks and not gnomes.

      In other words, you didn't read a damn thing I wrote because you still feel superior to me.

      Now, try again, and this time, give me a real reason or concede your error.

    10. Re:No more tangible? by Anonymous Coward · · Score: 0
      Quote:

      Your gnome is bits on a server, and that's it. Those bits don't even represent anything in the real world; the bits are the entirety of the thing's existence. The server owners could delete those bits at no cost except your annoyance, or they could duplicate those bits so everyone on the server has three dozen exact copies of everything you own. If you can get someone to buy those bits from you, they are still buying nothing but bits. There is no connection to anything outside the world of bits, and hence the gnome is truly intangible. everything I quoted here also applies to music...play the WoW bits through a WoW client/server program, you get WoW...play the music bits through a music program, you get music. Digital music isn't 'bought', it's licensed and remains the property of the publishers, same for WoW.

      I can use my WoW bits to make more WoW bits, and possibly even sell those bits...but I can do that with my music bits too, it's called 'piracy' (for some reason, but that's a different debate). Selling WoW bits breaks the licence agreement for those bits, just as selling music bits breaks the licence agreement for those (and copyright, but Blizzard could probably make that argument too if they wanted).

      The music 'industry' gets taxed, Blizzard gets taxed, but us mere consumers don't get taxed, even though the bits we have access to can be used to make more bits and potentially sold.

      So until they start taxing the content of your iPod, I think the gnome's safe.
    11. Re:No more tangible? by jgoemat · · Score: 1

      Yes, I noted that, and noted that none of the others apply ...

      3. definite; not vague or elusive: no tangible grounds for suspicion.
      Definite number of shares of stock...

      The underlying point is that the value of these relationships, whether they be ownership of a gnome or a government bond or a business venture, depends on the trust people have that the relationships will be honored. Legal recourse is one way to establish trust, but it is not the *only* way, and legal remedies are themselves dependent on trust of the government to do what it said it will. Simple tradition by Blizzard of honoring these transactions can create substantial expectation that they will be honored, as that is exactly why US treasuries have value.
      The difference is that Blizzard (who controls the data) has never said that these transactions will be honored. In fact they specifically state that these transactions are not allowed. They say the data belongs to them, you are only "playing" in their virtual (not real or definite) world. Virtual characters and money (at least in Wow's case) do not represent something tangible. Ownership in a company is tangible, you own X shares out of Y. The shares themselves represent a company that exists in reality. A virtual character is just bits stored on a computer. You might as well start taxing Monopoly money for each game played, which although it is tangible, represents the intangible conditions during a game.
  12. Can't tax illegal sales by Anonymous Coward · · Score: 0

    Sale of in-game items and characters is a violation of the EULA, and therefor is contract violation and illegal under contract law. You cannot tax an illegal sale(well, i suppose you COULD, but it would be like trying to tax the sale of illegal drugs).

    All characters, in-game items, and in-game money are property of Vivendi through their subsidiary Blizzard Entertainment Inc. Therefor any taxes levied on in-game objects would have to be paid by Vivendi, not the player.

    1. Re:Can't tax illegal sales by superwiz · · Score: 1

      First of all, in the US illegal for-profit activities are taxable. Al Capon is the example that people usually use to prove that point. And don't forget that most illegal imigrants who work here illegally pay taxes (they don't have a choice but to sneak around INS, but they wouldn't mess around with the IRS). Second of all, violating a contract is not illegal. It simply exposes you to a lawsuit for the damages the other party has suffered due to nonperformance. So Blizzard can sue you... but mostly it just doesn't have to honor its contract and keep your character around anymore... so they erase characters that do this. Oh, and drug dealers are often wiped out just so... through tax codes. I am not a lawyer.... but I read the paper.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    2. Re:Can't tax illegal sales by srmalloy · · Score: 1

      However, I can see that the game companies would want to lobby very heavily for the distinction to be drawn between income from selling virtual property (albeit against the game's EULA, therefore reportable on your return in the box for 'embezzled or other illegal income') and the virtual property itself as a capital gain. If Congress goes for the quick but ill-considered solution, they will pass a law that makes the acquisition of this virtual property taxable on the premise that it is something of value that can be sold for profit. However, by the game's EULA, all of this virtual property belongs to the game company, which means that your acquisition of virtual property would represent a taxable capital gain on the part of the game company, not you. Consider what it would mean for Blizzard to get hit with a capital-gains tax on the grey-market value of every item that all of its subscribers managed to acquire in a year.

  13. Same shit, different day by Anonymous Coward · · Score: 0, Troll

    I'm waiting for the day when there isn't a stupid WoW story on /.

  14. What is the point of taxation? by Jah-Wren+Ryel · · Score: 1

    Why do we have taxes in the real world?

    I would say that we have taxes to pay for the public infrastructure and the continuing operation of said infrastructure.

    In such "virtual worlds" the infrastructure is all provided and operated by the company selling access to the "virtual world." In effect, your usage/subscription fees fill the same role as taxes do in the real world.

    To the extent that the company that owns the "virtual world" also exists in the real world and makes use of public infrastructure, they must pay tax on their revenue, just like any other business.

    So, if all of the above is true, just why is it inevitable for "virtual worlds" to be taxed by real-world governments?

    --
    When information is power, privacy is freedom.
    1. Re:What is the point of taxation? by exp(pi*sqrt(163)) · · Score: 1
      > I would say that we have taxes to pay for the public infrastructure and the continuing operation of said infrastructure.

      By your argument, someone could form a market, charge people for entering that market, and claim that the government has no right to tax sales made in that market, after all, its users have already paid the owners for the infrastructure of the market.

      There are plenty of reasons not to tax income and sales in virtual worlds, but this isn't of of them.

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    2. Re:What is the point of taxation? by Jah-Wren+Ryel · · Score: 1

      By your argument, someone could form a market, charge people for entering that market, and claim that the government has no right to tax sales made in that market, after all, its users have already paid the owners for the infrastructure of the market.

      If everything that is sold in that market is created and consumed in the market, then where is the problem? Or were you just picking a bad analogy so as to have a strawman to argue against?
      --
      When information is power, privacy is freedom.
    3. Re:What is the point of taxation? by exp(pi*sqrt(163)) · · Score: 1

      I don't think I'm working with a straw man here. If you create a self-contained marketplace in the real world and people buy and consume objects within that market place then they can expect to be taxed.

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    4. Re:What is the point of taxation? by dbIII · · Score: 1

      So, if all of the above is true, just why is it inevitable for "virtual worlds" to be taxed by real-world governments?

      Only becuase some mongrel tax official sees money that they cannot tax. From the terms of service Blizzard saw this and all the hassles of selling game items on ebay coming - how else can they fix it other than owning everything and just selling you time to play?.

      From the outside second life looks like badly thought out option because you can play with real money and have real scammers and be potentially at the mercy of real tax agents from multiple governments at once. It also looks as blocky as the VR demo I saw at expo88 (1988) - which is something I really cannot understand today.

    5. Re:What is the point of taxation? by Jah-Wren+Ryel · · Score: 1

      I don't think I'm working with a straw man here. If you create a self-contained marketplace in the real world and people buy and consume objects within that market place then they can expect to be taxed.

      Assertation without explanation is meaningless - WHY should they expect to be taxed? What benefit do they receive in return for paying those taxes?
      --
      When information is power, privacy is freedom.
    6. Re:What is the point of taxation? by exp(pi*sqrt(163)) · · Score: 1
      > Assertation without explanation is meaningless

      The word you want is 'assertion'.

      > WHY should they expect to be taxed? What benefit do they receive in return for paying those taxes?

      Why have you put these questions together? I don't see how they are related. As a result, I must be misunderstanding something you are saying. My expectation of whether or not I'm going to be taxed for something is completely independent of whether or not I get something in return for those taxes.

      By the way, if you expect to get something in return for a payment, then the payment is probably not a tax. When you buy something, you hand over the money and expect goods in return. The very nature of tax is that you're forced to pay them regardless of whether or not you get something in return. For example, some of the taxes I pay go to pay for other people's education. I get nothing in return. That's normal, that's what a tax is. If you expect something in return it's called a 'sale'.

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    7. Re:What is the point of taxation? by Jah-Wren+Ryel · · Score: 1

      Why have you put these questions together?
      Because that was the premise of my original post. You know, the one you first replied to with a straw-man argument.

      if you expect to get something in return for a payment, then the payment is probably not a tax.
      Now you are off your rocker. Let me quote from my original post: we have taxes to pay for the public infrastructure and the continuing operation of said infrastructure.

      For example, some of the taxes I pay go to pay for other people's education. I get nothing in return.
      Ok, I get it. You are one of those short-sighted people who can't see beyond the end of your own nose. When your taxes pay for public education, YOU benefit because society as a whole benefits from having an educated population - reduction of subsistence crime, the assumption of basic literacy, higher-quality workforce, etc.
      --
      When information is power, privacy is freedom.
  15. Enough? by djones101 · · Score: 5, Funny
    1. Re:Enough? by Anonymous Coward · · Score: 0

      Fuck you Troll

  16. Blizzard owns the characters by sanjacguy · · Score: 1

    Oh you did read the EULA, right? Blizzard owns the characters, money, likenesses of items, etc etc. We'll never have to pay taxes on things we don't own. We pay sales tax for the game, and the time cards if you use them. If you make a living selling gold/characters on ebay, aside from being against the EULA, that's a different story. Do enough of them and you probably qualify for a business. In which case, your might list your WoW accounts as assets.

    Simply put, the average John Q Public WoW player has nothing to worry about. When you play for a while and sell your account, you have nothing to worry about Tax-wise (aside from being against EULA).

    The Second Life players, that might be a different story.

    1. Re:Blizzard owns the characters by SydShamino · · Score: 3, Informative

      Regarding real-world sales of in-game items only:

      We'll never have to pay taxes on things we don't own.

      If you sell something you don't own, and you pocket the profit, you still owe taxes on it. If you steal car, and then sell that car, you can be convicted of tax evasion unless you pay taxes on the profit, with your "cost basis" correctly set to $0. Yes, this is true even if you are separately convicted of the theft.

      If I go to the library and rent a really popular book, and the next person on the waiting list offers me $250 to give the book to him, I would need to pay tax on that income. The book never belonged to either of us; he'll still have to return it to the library when he's finished with it.

      In short, it's not "We'll never have to", it's "We already have to".

      Which of course makes this "Not real news because existing laws apply" .

      --
      It doesn't hurt to be nice.
    2. Re:Blizzard owns the characters by MartinJW · · Score: 1

      Someone ought to tell the Inland Revenue they shouldn't be taxing me several £K a year for the company car I benefit from, but don't own, then!

  17. who the hell posted this garbage? by An0maly · · Score: 1

    why was this worthy of being posted to /.? there's no way in hell we would ever be taxed for looting 50 silver off of a dead zombie or whatever...unless i can claim my characters as dependents i think people would give the gov't a big fat middle finger. hell i'd buy multiple accounts and fill the character slots just to get the deductions.

    --
    "...if you don't like your job, you don't strike. You just go in every day and do it really half-assed..." -Homer
  18. Blizzard's already covered. by oneiros27 · · Score: 4, Informative
    Many people forget this, but when WoW first came out, people were up in arms about their Terms of Service. Specifically, the ownership clauses:

    2. Ownership

    All rights and title in and to the Program and the Service (including without limitation any user accounts, titles, computer code, themes, objects, characters, character names, stories, dialogue, catch phrases, locations, concepts, artwork, animations, sounds, musical compositions, audio-visual effects, methods of operation, moral rights, any related documentation, "applets" incorporated into the Program, transcripts of the chat rooms, character profile information, recordings of games played on the Program, and the Program client and server software) are owned by Blizzard or its licensors. The Program and the Service are protected by United States and international laws. The Program and the Service may contain certain licensed materials, and Blizzard's licensors may enforce their rights in the event of any violation of this Agreement.

    8. Ownership/Selling of the Account or Virtual Items.

    Blizzard does not recognize the transfer of Accounts. You may not purchase, sell, gift or trade any Account, or offer to purchase, sell, gift or trade any Account, and any such attempt shall be null and void. Blizzard owns, has licensed, or otherwise has rights to all of the content that appears in the Program. You agree that you have no right or title in or to any such content, including the virtual goods or currency appearing or originating in the Game, or any other attributes associated with the Account or stored on the Service. Blizzard does not recognize any virtual property transfers executed outside of the Game or the purported sale, gift or trade in the "real world" of anything related to the Game. Accordingly, you may not sell items for "real" money or otherwise exchange items for value outside of the Game.

    So, Blizzard owns your account. You own nothing, therefore, they'd have no reason to track sales. Now, a company like Linden, on the other hand, wouldn't have that loophole.

    --
    Build it, and they will come^Hplain.
  19. Look on the bright side? by JimXugle · · Score: 2, Interesting

    If an asset is important enough to be taxed, than it must be of enough value to be considered an item of value in the civil and criminal courts.

    But seriously... Hands off my gold!

    --
    -jX

    Don't you just love politics? It's like a comedy of errors.
  20. What if... by Anonymous Coward · · Score: 0

    What if the government begins taxing me, in game (not likely, but hey, anything is possible).

    Can I pay to have my character(s) moved to a European, or Oceanic, server and not have to meddle with tax collectors?

  21. my 2 cents by beef623 · · Score: 1

    I skimmed throught the comments and saw a lot of "Blizzard owns the data not me" and "they can't trace my character to me" replies. I'm pretty sure that when this finally goes through the license agreements will be changed and accounts will be tracked differently to compensate for the new laws.

    I hope as much as the next gamer that something like this never goes through, but when I sit back and try to think realistically... it's really only a matter of time. Maybe enough money hasn't changed hands yet, or the right guy hasn't seen the potential yet, but sooner or later it/he will.

    Maybe a better response from the gamers would be, not, what can we do to prevent this, but what could we get the government to do with a portion of that money once they have it. It's only realistic and fair(I'm trying to be optimistic) that if part of the National fund comes from gaming that part of it be returned to gaming.

    1. Re:my 2 cents by dbIII · · Score: 1

      I don't think so. I think it is the best interest of all but opportunistic scammers to keep it that way and to ensure that things have zero transferable value in real currency. If more than just the time is sold it opens up large cross border legal hassles with tax departments looking for a convenient buck and a ready made election issue ("we need to tax them - they are foreigners fleecing the pocket money of children ... etc etc - insert other emotive election tangentially connected platform or three here").

  22. Nah, precedent has already been set by marcus · · Score: 1

    There already several "virtual worlds" that exist, and have existed for decades, that have not been taxed and will not be taxed in the future.

    Number One(and most obvious): The Game of Monopoly. It too has a purely virtual currency, people have made millions playing it, yet there is so far, and there will always be, ZERO taxation.

    Number Two: Any casino. You convert your money to chips, play with chips, make millions, lose millions, and don't generate a cent in tax liability until you convert back to "real" money.

    There's also plenty of argument about whether or not "real" paper money is actually money, but that is another arg...

    --
    Good judgement comes from experience, and experience comes from bad judgement.
    - W. Wriston, former Citibank CEO
    1. Re:Nah, precedent has already been set by nickname225 · · Score: 1

      Your thinking about casinos is incorrect. If you were to go into a casino, play and win - you would definitely be subject to tax on your winnings, regardless of whether or not you converted your chips into cash. The chips are a cash equivalent, and are convertible to cash at a determinable rate. All the income tax laws require - if for you to receive something of value and for that value to be reasonably determinable. Think about your pay check. If your employer issues you checks, and you just never get around to cashing them, at the end of the year, you will receive a w-2 and be taxed on the value of the checks - because they are convertible into cash at a reasonably determinable rate.

    2. Re:Nah, precedent has already been set by nickname225 · · Score: 1

      The issue with Monopoly, is there is no secondary market for monopoly money - thus it's value is not reasonably determinable and so - no tax. If a secondary market were to develop for monopoly money, then it would, arguably, have a determinable value and as such, any that you earned would be potentially subject to tax. Of course, WOW gold and monopoly money differ in other important ways as well. Monopoly is a time limited game, and there is a fairly small, finite amount of money. Now - if the games are successful in closing down the gold farmers, then the secondary market for gold disappears, and the value of gold becomes indeterminable. Since tax cases are clear that to be taxable, a thing must have a reasonably determinable value, then the gold becomes nontaxable, until someone figures out a way to convert it into cash...

  23. When the day comes that they can tax my wow goods by EvilPoster · · Score: 1

    ..does that mean that I can write-off the subscription fees? and computer power consumption? It's no longer a game, it's a small business!

  24. What about one time gifts or bartering? by willie_nelsons_pigta · · Score: 0

    If you give someone gold as a one-time gift in a lump sum is that sheltered from taxes?

    If you give up sex for gold is that considered bartering or prostitution?

    Is there a 401k retirement plan or a AzerothIRA that I can deposit my gold into to be untouched until my character reach level 65?

    If I am being taxed for items in game does that mean that I can then remove them to an of-site storage device (USB) for later purposes (Sword of a Thousand Truths, you know just in case on of these level 70 Draeni Shamans running around grows too powerful)?

    I plan on moving to Southshore though for retirement anyway. That chick who works in the bar there is hotttt and she always says "hi" to me! I think there is some chemistry.

  25. Oh Noes! Your Game is Going to be Taxed! by Greyfox · · Score: 4, Insightful
    Honestly, the only thing that's being taxed here is my patience. Taxing in-game assets at any time other than when you cash them out would be retarded, and if you're a US citizen you're supposed to pay taxes on that transaction when you cash out anyway.

    Nothing to see here, move along...

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  26. What i THINK they should and shouldnt tax by bigalexe · · Score: 1

    Taxes apply to real world currency. So they can tax the software purchase (at the store) and the subscription fees (since they are real $$) but there would never be taxes applied to in game transactions unless real world currency is connected (like the Gold-Farming and Power-leveling services). If a user happens to sell an account that would be taxed to but the question is whether violating the TOS by using one of these services (For WoW its a violation of the TOS to use a bot, Powerleveling service, or sell accounts) would become punishable in a real court as its a "secret" transaction. That would create a whole new virtual black market.

    --
    Running from the law definitely wasnt as easy as they made it look on the Dukes of Hazzard --Joy, My Name is Earl (2006
  27. IRS Rep? by StephenW · · Score: 1

    Great, as if I needed another group to grind rep with, now I'll have to get full Exalted with the IRS to get a tax break.

  28. I agree, not enough taxes. by PixieDust · · Score: 1
    As i said in my earlier post to a similar story here there just aren't enough taxes. After all, I only pay taxes on normal stuff like things i buy, income, electricity, entertainment, food, water, shelter, work, gas, and even, as I realized, death. I mean that leaves things like sunshine, air, thoughts, fingernails, dead skin, and a plethora of other things that are not taxed. These are all just billions of dollars in potential income that no one is going after. Why, just imagine all the cool things we could have if they taxed those. And while they're at it, let's institute a gravity tax too. That can't be easy to maintain.

    /sarcasm off

  29. Mod Parent UP!! by PixieDust · · Score: 1
    OMG I hadn't thought of that. Why stop at the subscription though? Write off your internet connection, electric bill, even rent since you have to have a place to "work". I'm sure there's a few more I'm overlooking but yea. Great idea. On second thought, yes, DO tax these things, my tax refund will be larger than ever, as since I don't make real money playing these games (not often anyway, occasionally a friend might slip me a $20 to go hunting with them), I'll always have a capital loss. That would make my tax refund even larger every year, since I'm spending soooo much on this "Business" and not making any money. I LIKE IT!

    Never pay taxes again! Just play MMOs a lot! And collect EVERYTHING you can find.

    1. Re:Mod Parent UP!! by nickname225 · · Score: 2, Informative

      Actually - the tax hobby loss rules, would not allow that. You need to show the IRS that you are engaged in a business for profit and not just a hobby to claim losses in excess of revenue. As a hobby - you can only claim expenses to the extent of revenue and any excess loss, cannot be carried forward. Sorry.

    2. Re:Mod Parent UP!! by RobinH · · Score: 4, Insightful

      True, but back to the original article, unless you made income in the game that was more than the monthly fee you're paying, you'd never have to pay any tax.

      Also, since the value of your "money" in game isn't in actual dollars, you wouldn't be taxed on it until you "realized" the profit, meaning sell your character or account, or sell your "gold" for real money. If you never sell anything in exchange for cash, you never realize a profit. It's the same as if you own stocks and the stock price goes up. You don't pay taxes on the capital gains until you actually sell the stock. It works the same with art, etc. (AFAIK).

      --
      "I have never let my schooling interfere with my education." - Mark Twain
    3. Re:Mod Parent UP!! by Anonymous Coward · · Score: 0

      But if they make it an intangibles tax, like Florida uses instead of income tax, they tax you based on the value of your assests, rather than realized gains.

  30. Idiotic by argStyopa · · Score: 1

    Stop already. The "scare the geek" thing with taxes is a horse that's been beaten long past hamburger.

    Yes, it's probable that eventually if you are earning a REAL-WORLD INCOME from selling things in a virtual game world, you'll be taxed on it, like you will eventually be taxed when selling crap on ebay.

    But of course the "teaser" text never says that, they make it sound like there's going to be a lvl 100 Elite Auditor in every game watching how many coppers you make selling rabbit corpses.

    --
    -Styopa
  31. Is onling gaming a business expense? by jhfry · · Score: 1

    If the government were to consider my income generated by gaming as taxable income... then I must be allowed to consider the monthly fees as a business expense as it was an expense incurred in pursuit of that income.

    Of course, that would mean that I must start a business in order to game online... and of course my computer then becomes business equipment... oh and I'm a horrible gamer, so I'll never be profitable... so eventually my gaming business will file bankruptcy... they will take my old gaming rig in the settlement, pay off my overdue internet bills, and I'll do it all over again!

    --
    Sometimes the best solution is to stop wasting time looking for an easy solution.
  32. There are only two things in this world by Programmer_In_Traini · · Score: 2, Funny

    There are only two things in this world that you cannot escape: taxes and the wow graveyard

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
  33. Tax it at 100% by readin · · Score: 1

    Tax all the out of game transactions for real money at %100. That way the government will have a good reason to help Blizzard catch the gold farmers other similar troublemakers.

    --
    I often don't like the choices people make, but I like the fact that people make choices. That's why I'm a conservative.
  34. Here's a Thought . . . by Dausha · · Score: 2, Interesting

    You've heard the likes of Steve Forbes say that a flat tax would work wonders for the U.S. Why not use a virtual world setting to test it out? That is, have a virtual world where there is progressive taxation, and another where there is flat tax. Then, measure the effects. I mean, why not use virtual worlds to test out various economic theories?

    --
    What those who want activist courts fear is rule by the people.
  35. It is only taxable when it impacts the Real World by WillAffleckUW · · Score: 1

    So long as you just gift gold to n00bs with level 2 characters and never accept Real World cash for it, you have not created a taxable event.

    Now, on the other hand, gold farmers and others who sell MMORPG assets for Real World money and goods are creating and participating in taxable events.

    Here endeth the lesson ...

    --
    -- Tigger warning: This post may contain tiggers! --
  36. This isn't that ambiguous in most situations. by sirwired · · Score: 2, Insightful

    If you receive "real-world" income for your MMO loot (i.e. eBay), than of COURSE that is taxable income, just as much as tips for juggling on a street corner are taxable income. If you never get money for the loot, and the trading of loot for eventual real-world income is not a business of yours, then it is not taxable.

    For example:

    Not taxable: I kill a Super-Mega-Nasty-Dragon and loot the epic Item Sword-of-Greatest-Butt-Kicking. I use it to slay more vitual things, and eventually get bored and let my account lapse, I have no taxable income. Since the TOS doesn't actually allow the sale of virtual items on eBay, my item theoretically has no value, and I have received no money for the worthless item. This is no different from (from a tax perspective) from taking a $5.00 canvas, $1.00 of paint, and making a masterpiece worth millions, but hanging it up in your living room until it falls apart.

    Taxable: I kill the aforementioned Dragon and sell the sword on eBay. I have now sold something and received money for it. It now has a value (because I sold it), and that income is taxable, but I could possibly deduct my monthly payment, bandwidth bills, etc., according to the normal (extremely complicated) rules for deducting business expenses. Even if though the item is not physically tangible, you have essentially performed a service for somebody (by obtaining the item so they didn't have to), and they have paid you real money for it. (Similar example: You sell 500 copies of "eBay loot-selling secrets" for $5 each. The item consists of nothing more than a .pdf file, but you have received money for it. The sale of the items are most certainly taxable.)

    Maybe taxable: I buy the sword off of eBay, and trade the sword with somebody else for an item that goes for more money on eBay. Is that taxable? Maybe. If you make a business off of selling items on eBay, it just might be. Barter is just as taxable as cash transactions. (Although harder to compute.) If you are just a player executing a trade for something nicer, and don't sell stuff for cash, I'm going to have to say that it probably is not taxable. You are trading an intangible item with somebody else. You never receive cash money for it (or any other item), it isn't a tangible object, I don't see the income.

    The IRS will eventually have to write rules on this for the "Maybe", but I don't think they will affect the vast majority of players. No cash money for items, no taxable income, and almost everybody lives happily ever after.

    SirWired

    1. Re:This isn't that ambiguous in most situations. by Twylite · · Score: 1

      Maybe taxable: I buy the sword off of eBay, and trade the sword with somebody else for an item that goes for more money on eBay. Is that taxable? Maybe. If you make a business off of selling items on eBay, it just might be.

      If your real-world tax system includes Value Added Tax (VAT), then this is definately a VAT transaction.

      Every mechanism to realise real value from virtual goods (characters, equipment, whatever) will constitute either Income, Value Add, or Capital Gains. Exchange of virtual goods for other virtual goods or currency within the virtual world should not attract tax, just as stock swaps don't attract tax (under many tax systems; instead you pay when you convert them to cash or a different asset class).

      --
      i-name =twylite [http://public.xdi.org/=twylite], see idcommons.net
  37. Doesn't matter. by pavon · · Score: 2, Interesting

    It doesn't matter if you own it or not - this is income tax, not property tax. If you receive a good or service in exchange for another good or service, then it is possible that it could be taxed as income. But I really don't think that is going to happen. The motivation for the complex definition of income is to prevent people from sheltering *large* increases in wealth by receiving the payment in a form that does not fit the regular definition of salary or capital gain. The IRS and congress couldn't care less about the piddling trade that is taking place with-in virtual worlds, because it isn't being used as a tax shelter. All they care about are the people that are receiving real world income providing a service to gamers (gold farmers, item crafting, etc).

  38. The Solution... by aicrules · · Score: 1

    nuke second life....get it fucking shutdown..it's nothing but a bane to our existence in every way. No one gives a fuck if some small group of people is trading gold for $$$ on WoW. The real problem is this stupid ass SecondLife thing that people pay INSANE amounts of money for completely virtual CRAP. WTF? Then all they really do is fuck around, literally...no socially redeeming value to SecondLife...its useless. Get rid of it before we get taxed because of it!

  39. Taxing Toothpicks by Anonymous Coward · · Score: 0

    What they're basically doing here is trying to tax a friendly poker game played with toothpicks.

    There's no real money on the table, so they're trying to claim possession, and/or transfer, of said toothpicks constitutes a taxable situation. Yeah....

  40. i hope this ruins virtual selling by Anonymous Coward · · Score: 0

    I always found buying/selling virtual land and goods to be, to say the least, retarded.

  41. If you get baned for sell stuffing is that clam? by Joe+The+Dragon · · Score: 1

    as a big loss?

    If not then this WILL KILL OFF WOW and other games like it as people will not want to pay taxes on stuff and they can't sell with out taking a risk of losing it all even if you are just sell what is needed to pay the tax bill.

  42. Bingo -- it's the sale. by Kadin2048 · · Score: 2, Insightful

    Hm. Wouldn't they only have to pay on the profit they made if/when they sold them?

    I think this is really how the 'taxation' in online games is going to end up working. It's like stocks right now. If I go and buy stocks (with my post-tax income), I don't pay any taxes on the appreciated value of those stocks until I go to sell them. Then, the year I sell them, I have to go back and figure out what I paid for them, to establish the cost basis, and compute the capital gain.

    I don't see why a +20 "Sword of Toestubbing" would be any different. Assuming you pay for it using a virtual currency that you bought using post-tax income, it's just like a stock. When you go and sell that, the income that you derive from the sale is taxable as capital gains, and if you want to avoid having 100% of the sale price taxed, then you need to go back and establish what the cost basis was of the investment.

    IMO, the IRS doesn't seem to care too much about non-cash investments until you go to sell them. You can buy a stock, and that stock can split, reverse-split, do all sorts of stuff. It only becomes an issue (setting aside dividends) when you turn it back into greenbacks.

    --
    "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
  43. Too many questions for it to work by KevMar · · Score: 1

    I see 2 huge holes in this.

    First, in games like wow buying and selling gold/items/characters for real cash is against the policies of Blizzard. So technicaly it has no value to the consumer. Its all property of Blizzard.

    Second, if you are going to tax me on what I have earned in a virtual world, then you are going to give me tax credits for what I lost along the way. What if Im a bad player that plays alot, but at the end of the day have nothing to show for it? At the end of the year of fees, a person could spend $180.00 for a character thats non sellable. Is that a tax write off?

    Third, Is a character worth $1000.00 a finiacial loss when it gets banned? or the subscription lapses? What if every november I cancel my account and then renew it in January? As of dec 31, I dont technicaly have that account.

    There is no way this can be managed. what if my character is on a server outside the US? What if im outside the US?

    --
    Im a gamer, not a grammer major. This post is full of spelling and grammer mistakes.
  44. why not start with board games and then go virtual by Anonymous Coward · · Score: 0

    First they should tax every kind of board game player that deals with some form of money. Soon parents will be paying out of their behinds just so their kids can play monopoly. Seriously, if this ever does happen, they better expect virtual money as payment the virtual merchandise I acquire :)

  45. It's not ours by Anonymous Coward · · Score: 0

    Everything you do in most virtual worlds, and World of Warcraft in particular, is not yours. Your character, items, abilities, are not your property and do not belong to you. In essence, Blizzard is merely allowing you to play with their property. Therefore taxing the virtual property of a world of warcraft player means nothing, because no one who plays world of warcraft owns anything except for an account (even that is rented from Blizzard for a monthly fee), a transaction which is already taxed. This is the same reason why it is against the EULA to sell your character, sell gold, ect - you are selling something that does not belong to you. In Azeroth, you are the owner of nothing and are only allowed to manipulate things which belong to Blizzard.

  46. I can't wait! by jgoemat · · Score: 3, Funny

    I'm going to be the first one to level the new accounting profession to 375 so I can handle peoples' online tax forms! I'll be rich! I'll have to get some investors so that I can offer advances on expected refunds and I can charge huge interest rates! Look for my new office in Org...

  47. Why in-game taxation has to remain an option by TomRC · · Score: 2, Informative

    If the government decided and declared, once and for all, that it would not tax in-game virtual transactions, people could start using MMORPGs to hide real-world profits.

    One might sell a million dollar house for $900K and $100K of in-game gold, where that $100K is the amount one would have otherwise taken as real-world profit. So no real-world taxes (or maybe even a loss), and one has in-game assets that can be used to pay other tax-cheats. Few of these tax cheats would take their real-world money out of the game - since they'd then have to pay taxes - but so long as there's a stable rate of exchange, and they can exchange in-game money for heavy real-world discounts on real goods, they don't care.

    And of course, since the game isn't a bank, it doesn't have the reporting requirements that banks have, meaning that it'd quickly become the favored medium for black market transactions - financing drugs and terrorism and worse.

    Which explains why we will keep getting these scare stories - the government wants to keep the whole mess from ever developing, so they don't have to actually engage in the messy practice of deciding how to tax virtual profits. But eventually - probably due to movement of drug money via MMORPGs - they will have to figure out a policy.

    Probably it'll be fairly reasonable - most ordinary players won't ever be bothered. MMORPG companies will be required to report any people trading "gold" worth over some black-market amount, and some subset of those people will eventually find themselves being audited, and the dollar value of any real-world benefits gained in exchange for game gold will be taxed and fines assessed.

    1. Re:Why in-game taxation has to remain an option by ni42 · · Score: 1

      If they don't take their money out of the game, then they're no better off than if they decided to use origami cranes as a currency. The thing that gives gold its value in WoW are the players who use it. The thing that gives it its value outside WoW is the fact that people will trade real-world money for it. If you neither use it nor take it out, its worth to you will quickly dissipate.

      Besides, in the short run, origami cranes would probably be a more stable currency, since the labor it takes to make them is consistent, while WoW faces slow but steady MUDflation. Of course, in the long run someone would get a machine that folds paper into cranes, and the value of cranes would plummet. WoW gold can plummet due to exploits, expansions, and new players, but I don't think it would be so sudden. Still, it would be as risky to stockpile gold you weren't planning to cash in on promptly as stockpiling origami birds on your porch, where the first rain that comes along would be devastating. :)

      I think that criminals/cheats would not use WoW gold as a currency (unless they played the game or sold it to players outside the criminal circle) for the same reasons they don't use cranes, leased cars, or other such things.

    2. Re:Why in-game taxation has to remain an option by TomRC · · Score: 1

      You seem to have missed what I was saying.

      While the money wouldn't generally taken out - though I'm sure some would attempt that - it WOULD be spent to gain real-world benefits - discounts from other tax cheats.

      Yes, in-game inflation is a risk - but so long as you spent your "gold" fast enough, inflation losses would be small compared to the cost of taxes. And smart tax cheaters would hedge against inflation by buying in-game commodities that are likely to hold value better than "gold".

      Yeah, eventually someone will be left holding worthless "fools gold" when the game shuts down - but chances are that'll be foreseen by smart traders about a year ahead of time, allowing them to bail out in time. Anyone using this scam to cheat on taxes will likely also believe they are smart enough to not be caught by that terminal inflation.

    3. Re:Why in-game taxation has to remain an option by Anonymous Coward · · Score: 0

      Ah! You're suggesting a pyramid scheme rather than a real alternative currency... which is good, since as a real alternative currency WoW loot is pretty crap.

    4. Re:Why in-game taxation has to remain an option by ni42 · · Score: 1

      I don't think I missed what you were saying, though I could be wrong. What I *think* you were saying is that a circle of cheats could all agree to using WoW gold to trade (or discount) real-world items between each other. For the most part they would not be siphoning out gold to people outside the "circle" for cash. It would be like bartering items, except with an extra step in between. (Person A has a diamond ring, they trade it for gold, and then "spend" it on a boat from Person B and some skiing gear from Person C.) Correct me if I am wrong.

      I asserted that this would be equivalent to any arbitrary "currency" chosen by the circle of cheats to eliminate actual transfer of cash, and that therefore there is nothing special about money in MMORPGs unless you take it outside the circle of cheats. I also am not thinking about what happens when the game shuts down; I am saying it's inherently volatile all of the time -- although this wasn't my main point. Mainly, I don't see how game money would be any more helpful for hiding the goods than anything else would be. The only thing I can think of is that it's owned by someone else -- which is both an advantage (to keep the cheats from cheating each other) and disadvantage (Blizzard reserves the right to delete). Am I missing something? I mean, I'm not exactly well-versed in tax evasion techniques.

  48. Damn! by hurfy · · Score: 1

    I forgot to write off the 2 MMORPG accounts i closed last year :(

  49. Yeah, and you're suppose to pay taxes on the net by Atroxodisse · · Score: 1

    You are suppose to pay taxes on things that you buy on the internet. There's a little box on your California state tax return(if you live in California) where you put the amount of money that you spent on untaxed web purchases. How many people fill that box in? How many people are going to report their income from selling virtual items?

    --
    Read my short stories - You won't regret it.
  50. pay the tax IN gold by BirdInHand · · Score: 0

    Fine, if they want to tax my gold, then I'll pay my taxes IN gold. If it has enough value to tax, then it has enough value to pay the taxes.

  51. Good precedent: mod parent up by cgenman · · Score: 1

    Because the value of a stock is intermediary, you're not taxed on that value until you sell it. Until that point, you've got this thing which could be worth quite a lot, or it could be worth nothing once you sell.

    Same with gold / weapons / other virtual items. They have value that fluxuates rapidly, and your $500 sword of ultimate evil might be nerfed down to a $10 sword of I-remember-when-that-was-good. Same concept... you don't pay on value until that value is secure.

    Also, Blizzard might have something to say about all of this, as nobody owns anything in WoW except for Blizzard. This is both by regular law and by the contract you enter with to play the game. Which is to say, those transactions online for real money might be legal (though against your TOS), but they don't transfer ownership, just temporary stewardship.

  52. But when this stuff arrives in court... by solar_blitz · · Score: 1

    I remember hearing of a court case a while back where someone was suing for stolen online property, or property lost on a server, or something of that notion, back when Everquest was the popular mainstay. I don't know if the plaintiff succeeded in the case, but if such a case passed it would say that there is legal grounds to give monetary (real world) value to these objects, and as such that gives countries the basis to tax these objects.

    However while there is a "basis" for the argument, the only way it can be taxed is if there is a transaction.

    Another case for the debate is Second Life, where real dollars are traded for real estate and their own currency (Linden dollars). It's a place where people legitimately manufacture and sell things like clothing, works of art, games, buildings, etc. Some of the things people make are pretty nice, too. The point, though, is that there are some people who actually make a living solely by making goods for sale in Second Life. In this case, taxation is an issue.

  53. His point is still valid. by KingSkippus · · Score: 1

    Parse it any way you want, but he's still right. And you should read his post again; he's not talking about virtual possessions as assets, he's talking about virtual possessions as income. It's kind of like money, it can be considered as either an asset (e.g. the money you have in your wallet right now) or as income (e.g. the difference between what's in your wallet tomorrow and what's in it right now).

    Except, unlike money, virtual assets don't exist. They have no intrinsic value. Plus, as pointed out, if the government is going to consider that +5 singing sword of orc death as income, that +5 singing sword of orc death has to be something you have possession of, even if only virtually. You don't. Blizzard does, and they make that clear in their terms of service. Any time that they want to, they could simply *poof!* make that sword disappear, transfer it to someone else, or give everyone a +5 singing sword of orc death. You have absolutely, positively no legal claim to that +5 singing sword of orc death whatsoever, neither as an asset nor as income. Thus, it cannot be taxed, period.

    Now, if you put that virtual +5 singing sword of orc death on eBay and "sell" it to someone else, you can be taxed on that. Why? Because you've converted something without value into real property, and that is income. However, one major problem with that you never really owned the thing that you sold to begin with. Blizzard does, and if you search eBay for +5 singing swords of orc death, that's one of the reasons why you won't find any; you're trying to sell someone else's property.

    It's kind of like subletting someone else's apartment out, which you have no legal right to do. Aside from the fact that you'd be in a heap of legal trouble from the owners and probably your "tenant," yes, you would still be taxed on the money that you got paid, since it was real income. But if a buddy is simply letting you use his apartment (like, you know, Blizzard is letting you use that +5 singing sword of orc death), you most emphatically do not have to pay tax on it as income.

    So no, nothing in the land of Azeroth will be taxed, and people who are worried about it are worrying needlessly.

    1. Re:His point is still valid. by FreyarHunter · · Score: 1

      After reading the above comment, I would have to say that this is so far making the most sense here. Even with item crafting, or gold farming that's still not a form of income, unless it is converted into the actual dollar as opposed to keeping it as in-game gold. I suppose I'm just repeating everyone else now. Why would you be taxed for something that technically is supposed to have no real value anyway or possible depreciation?

      --
      Empathetic-- 94% You tend to walk in someone else's shoes a hundred miles before pointing a finger.
  54. Who pays the taxes for this guy? by JetScootr · · Score: 1

    Suppose you use the tool (like in Second Life) to create an alife - an artificial lifeform with AI. Suppose the you-plus-computer-generated character can interact with other human players.
    Suppose it makes money for its own use.
    Suppose it has kids, and they make money.
    Who pays the taxes?
    If the alife does, how you gonna arrest tax cheats? De-res them ala Tron? That won't work so long as there's backups.
    Once alifes begin their own game-based economy, and start trading with humans, might humans start getting money that "comes from nowhere" when they convert it by sales to other geeks on Ebay?
    I do not envy the folks who are hired to write and/or enforce these laws - programmers can write source code a lot faster than lawyers can write legal code.

    --
    Pavlov wouldn't be so famous if he'd used a can opener instead of a bell.
  55. Real reality, not virtual reality. by JetScootr · · Score: 1

    Any money paid to the company hosting the game is entertainment dollars spent, no matter what service or product it buys. If you spend $1000 US for $10 million Linden or 10 million acres of virtual real estate, in the US gov't eyes you're buying software or a software service. That's all. Linden dollars, virtual land, soooper weapons and hot elvish sexbots - why would the gov't even care what the software 'service' is in your imagination?
    Eventually, it'll get to where it's as complex and may be considered a foreign economy. Transactions that take place using in another country using that country's currency are not taxable by the US. The US can (IIRC, does) tax you for no other reason than you're a US citizen, but that's probly reduced by taxes paid in the other country and exchange rates. I seriously doubt anyone wants to attempt to set that up with MMOs. I expect that the taxation would be on sales in US dollars between humans in exchange for a parallel but opposite in-game transaction involving in-game objects. The gov't won't care about the bits in the box, but the bucks changing hands on Ebay. I suspect the tax rate would be like any other online sale.

    --
    Pavlov wouldn't be so famous if he'd used a can opener instead of a bell.
  56. Stocks aren't intangible by MBraynard · · Score: 1

    Stock is completely tangible as it legally IS a portion of the real assets of a company. The stock in your posession is just a technical way of labeling your ownership of those real assets. Kind of like a DEED.

  57. The Feds aren't the scary thing by smchris · · Score: 1

    How long before states want sales tax? Perhaps because they realize it is impossible to implement, our state demands self-disclosure of internet purchases and payment of sales tax annually on the tax return.

  58. Some Legal Commentary by Anonymous Coward · · Score: 0

    Looks like one of the video game law blogs picked up on this 1UP article and wrote a response of sorts.

    http://lawofthegame.blogspot.com/2007/04/taxing-az eroth-why-wow-players-shouldnt.html