What is Your Desert Island Game?
1up has a feature today asking games industry heavyweights what their 'desert island game' would be. Games from the Civilization series are backed by the likes of Sony's Phil Harrison, David Jaffe, and Bethesda's Todd Howard, while Elder Scrolls IV: Oblivion has waiting-for-rescue fans among a number of the list respondents. Bioware CEO Ray Muzyka has an interesting answer to the question while talking about his pick: StarCraft. " It's an unusual choice for me in that I'd normally pick a role-playing game. But StarCraft has a strong campaign editor to make new content (including making either combat-oriented or story-based campaigns), plus you can play both the solid single-player campaign and against the A.I., and -- here's the trick -- you can play on a LAN or WAN (you said no Internet, but didn't mention local or wide area networks...my goal would be to build a WAN -- I'd explain how, but that would be telling -- connecting other folks similarly dropped onto nearby desert islands by other videogame online sites, who are equally eager to play some competitive multiplayer RTS or try out the campaigns I've created to kill time on the long days where there's nothing else to do but collect coconuts and build rafts." So, assuming that you have everything you need to play, what game would you want to take with you into seclusion?
Tetris DS, lots of modes and never gets old.
I like muppets.
I might even be able to beat it without saving eventually ...
Yes starcraft sounds like a good pick to me, that or warcraft3. Both would supply you with many maps and campaigns to play and allow you to create your own maps as well.
Today's Tomorrow is Yesterday's Future! --- "Where Ever You Go, There You Are" -- Diablo 1
Does Visual Studio count as a game?
No? Fine: Chess.
I wonder if I use bold in my signature, people will notice my posts.
All day. I've been playing the game for 20 years (on my original system that surprisingly still works) and I plan to play till I die. There are countless versions for countless platforms but nothing beats the music, the controls or the plain feel of the single greatest game of all time.
We figured out a long time ago that it's easier to elect seven judges than to elect 132 legislators.
Yeah, it's from 1995, but it's one of the most fun and addictive strategy games I've ever played.
You don't need uber graphics to make a good game.
34486853790
Connection too slow for X forwarding? Try "ssh -CX user@host"
Chip and Dale Rescue Rangers for NES, because that damn Fat Cat must go down!
No, the correct answer is any non-FPS networked game, so you could ask the other players for help. The reason an FPS would not work is because no one would believe you...they would just assume you're using the excuse "I'm stranded on a desert island, ping times suck!" for why you have -3 kills and 58 deaths.
Unbelievably strong level editor. Endless amusement. In short, it r0x0r.
Oblivion, as long as I'm allowed to take the Elder Scrolls Construction Set along as well. The fact that you can make your own EVERYTHING with the editor means there's near-infinite gameplay available.
Naturally I'm including Shivering Isles if I'm allowed. Great expansion, and tons of extra assets for the editor.
I like basketball!!1!
The nethack source is the real game.
Given that you will find no AC outlets or battery chargers on a desert island, eventually you'll be playing "bang on coconuts with sticks."
I've been playing the Civ games for over a decade now and they have yet to get old. Definitely my pick for a deserted island game.
Escape Velocity: Nova, plus a few favorite plugins and the Port Authority mods. Also, throw in ResEdit and the relevant templates in case the regular content gets old.
(IANAL)
If you want to talk about infinite replayability, gcc is the way to go. You would be able to create as may games as you want! After all, you're on a desert island, so you'll have lots of time on your hands to make these games. You could create any genre/style you needed.
Things you think are in the Constitution, but are not.
Two words: "Skirmish Mode". You can set up an off-the-cuff battle between any combination of races, using any of numerous maps, pick from several races, set different game rules... It's infinitely configurable. You would never run out of weird situations to try.
I'd personally try to get the point where I could own Chaos as Tao under the hardest difficulty level. Of course this is nearly impossible; Chaos is TOUGH. I think it's like this:
The Eldar are the "cool kids" who take Theater and think they're better than everyone else.
The Tao are the nerds. Everyone picks on them, but they've got better technology and can strategize.
The Space Marines are the football team.
The Orcs are the delinquents, smoking cigs out back instead of going to Biology class.
The Imperial Guard are the Young Republicans.
And the Chaos Marines are the psycho satanists smoking cloves and playing Ozzy at top volume in the courtyard; they're planning to sacrifice the dean's cat to Nurgle after Saturday's rave.
It's College, writ large in outer space!
How can you not dig that...
NO CARRIER
Typical Empire session ... I'll just finish this turn, then save and quit ... ....I'll just finish this turn, than save and quit ...
4 hours later:
Reason: it'll never get old.
Downside: do it too often and you'll bleed.
Hail Eris, full of mischief...
E pluribus sanguinem
Custer's Revenge
If so...
1) An open source WoW server emulator. I could do a number of things with that; tweak the AI and make bots for WSG/partying, migrate it to postgresql if that's never been done, (I don't think WoW does run on postgres) and maybe make some new material if I had 3d studio max. Someone else said the Diablo Battle Chest; I'd *maybe* go with D1, but WoW is everything D2 is and more.
2) UT 99 with level editor, and offline copies of this, this, and this site.
3) GTA: San Andreas.
4) Another interesting game-related project if I could learn enough would be a truly decent 3D front end for Nethack. This could possibly serve as a base, but I'd make a lot of graphical alterations.
Spelling mistakes, grammatical errors, and stupid comments are intentional.
Seriously, I love video games, but who gives a sh1t on a desert island about games? Books, I can understand. But a video game?
If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
It was the first thing that came to mind by reading the article title, and not reading the summary.
I want to take Duke Nukem Forever. Tell me when it's done, and I'm off to the island.
I'm probably the only guy left in the world who still plays this game a lot, but I really like it and it kills time like no other game can
never ask a question you don't want to know the answer to
Just get Oblivion and The Elder Scrolls Construction Set. After you spend your first year or two fully playing through Oblivion you'd open up the construction set and start recreating the island you are on and make an adventure out of your life (adding in cool stuff like aliens and mythical beasts which you have slain with your bear hands while stranded). You'll be posthumously awarded the best game designer of the 21st Century! (Which they will then go back in time to save you from the island and you will live your your years in luxury in the 23rd Century (Maybe even meet Capt. Picard)
"Dictator Flakes. They WILL be delicious."
Voyage of the Mimi! You'll need an Apple II on that island though...
Sadly, this would probably be followed by
/g "No, my hearthstone is not set for Virginia"
/g "No, I *don't* have my flying mount with me. This is real life. Please send a rescue party ASAP (and some beer)"
/g "Damnit, no, I can't cast Underwater Breathing on me and swim out. I'm not a warlock in real life guys."
"Seven Deadly Sins? I thought it was a to-do list!"
The original Deus Ex was the perfect blend of FPS, RPG, and story. You could play several different styles and still win. My only complaint was that the endings were a bit lame. Still, I replay it at least once a year all the way through. Too bad the sequel was so dumbed down. Consoles have really changed these types of games.
I don't want to achieve immortality through my work. I want to achieve it by not dying. - Woody Allen
Well, if they are going to set me up on a desert island that presumably has a power source, internet connection, and is stocked with Mt. Dew and twinkies, my guess is they could also pull off an advance copy of SPORE.
If I had mod points.
For people that don't understand, Tetris DS is quite a different game than Tetris for old school gameboy. The reason being due to several small changes:
1. Shadow block - A shadow of where the block will fall is always shown. Sounds cheesy, but helps a lot given some of the other changes...
2. Hard drop - The block will instantly drop to the shadow if you press the up button.
3. Limited / Infinite spin - In certain modes (Wifi) there is limited spin which allows you to rotate the block for a short amount of time to keep it from sticking in place even though it touches other blocks. In other modes (non-multiplayer) there's infinite spin which has no time limit.
4. Hold block - You can place the current block into the hold queue by pushing the L or R buttons, the block that was previously in the queue will be swapped out--you can't swap out a block from the hold queue if you just placed it there. This is highly useful and allows you to do some pretty nasty things.
5. Shows next 6 blocks - You can see the next 6 blocks (in order) that you will receive.
6. T-spins - The game recognizes t-block spinning which can be used to put garbage blocks on your opponent similar or worse than a tetris.
7. Back-to-back tetris or t-spin - A bonus garbage row is sent to your opponent if you perform multiple tetris or t-spins with no other line clears in between.
Because of this, Tetris DS plays nothing like the original. The concept is the same - stack blocks and when a line completes it clears, but because of all the changes, the game is much more flexible and has a greater depth to it that doesn't involve just blocks falling faster and faster. For example, try mastering setups to perform double and triple T-spins, it's pretty tough and forces you to read your 6-piece queue ahead of time to determine how to construct the setup.
I love XCom, also check out Jagged Alliance 2 if you like that kind of game.
...which let's you battle over territories.
D'oh!
You wouldn't get the far. 10 sec into the game you'd see:
Kicked by console - god you ping sucks, what are you on a fucking desert island or something?!