First GH III Video Displays Differences
Joystiq has up one of the first videos of Guitar Hero III , and links to an IGN article discussing the changes. As they point out, there are quite a few differences. The UI has been overhauled in several ways, which may or may not be to your liking. "The HUD has been completely revamped, with lights replacing the Star Power meter and a new chain counter that tells you how many notes you've hit in a row. According to this IGN feature, the timing has also been changed, which may explain the early Wyld Stallyns-level performance in the videos. It's hard to blame the team from Neversoft if the game's playing a little differently at the moment, as they didn't have access to the code (created by Harmonix) from the original two games. Besides, there's still time for tweaking." The changes don't bother me that much, but the twanging butchery of "My Name is Jonas" made my eyebrow twitch.
But have you tried playing Halo with your guitar yet?
That's the new direction they need to start moving in.
Silence is golden... and duct tape is silver.
This isn't about General Hospital? Ah.... you kids...
FTA : "Instead, they're aiming for a difficulty level somewhere between the first and second Guitar Hero Games."
THANK YOU!
I've basically finished GH1, but I don't even attempt GH2 on expert (anymore).
Big! Strong! Wow! Tada-O!
The best part is how there's a tattooed, built, guitar player playing EMO.
It looks like the old wired guitar will work with the new game. Phew! I had heard rumors that the button scheme would be different and I would therefore need 2 sets of toy guitars. The profit margin on selling more copies of the game is so much larger that selling more wireless controllers, that they wouldn't want to discourage people from buying GHIII.
Or did I misunderstand something?
Yes, I can blame Neversoft a great deal. How did that happen? "Yeah, we'll make a sequel. Naw, we don't need the source or anything." Admittedly, there may be perfectly good reasons to start from scratch, but having the original source code at the very least is a good reference point.
And while they're fiddling with the UI, could they make the hammer-on/pull-of black rings more visible please?
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You know, when it comes to fighting aliens with a guitar, Master Chief's got nothing on Colonel Bluegrass. Any chance of a Silverhawks game for the 360?
Oh, P'shaw. Ore no uta wo kike!---GEC
I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
Foghat alone is worth the $50. Too bad it's got Weezer in it too.
We're all going to die. i intend to deserve it.
But - I went to my cousin's and played GH2 and found it pretty easy on medium. Was my first time playing GH at all and I am sure I would have aced the songs even better if I had a little more practice time.
For those who have done both, which do you find harder/easier? I'm guessing DDR is a harder game to master.
If you can read sheet music and play it on an instrument at the same time, you'll have no problems at all figuring out the songs either the first time thru or the second go-round. And if you're good at fast guitar playing, then you most certainly won't have a problem finding those five buttons and the up/down toggle switch, or the whammy bar (which I think sucks, it should dangle so you have to grab it and put it into position before wailing it out, like most other metal guitarists tended to do, e.g. Steve Vai or SRV)
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
...the singer looks more emo.