World of Darkness MMOG In Active Production
Laying the fears of tabletop gamers to rest, CCP (makers of EVE Online) has confirmed that they're already working on a Massively Multiplayer game set in the World of Darkness. The dark setting, a property owned by CCP's new purchase White Wolf Games, will be translated to the Massive genre some time over the next four to five years. There's no word yet on which portion of the setting will be used for the game, but the Eurogamer article hints that vampires will feature heavily in the title. "The World of Darkness MMO was announced when the two companies merged last year, with both the American and Icelandic operations staying quiet on the subject ever since. Fans have since speculated that the game isn't in active production - rumours Bergsson laid to rest last week. '[World of Darkness] is one of the reasons we were so interested in White Wolf,' [Magnus Bergsson] said. 'It's a very mature IP. It's a great title for us to take and make into an MMO. First of all there are no MMOs like it. We kind of like that, and we want to explore some new avenues with that type of MMO - character-based and not being fantasy, per se. It's a real opportunity for us.'"
Have they outlined how much the developers plan to interfere with the players? It would be nice to see a timeline!
If they do this right I am so in. Bloodlines was one of the best games I've ever played (except the bugs.. ahem) and to be quite frank I would kill for a decent sequal of any sort. If they get this right it could be an amazing game, but if they get it wrong it'll just turn into a social point (I expect it'll be set in a BIG city) where all sides work together instead of a vicious street war as all factions try to rule the city and avoid vampire hunters.
So, less grinding and more grand scale PvP and I'm in. Maybe even make it so it works like GTA:SA did with gang wars but set areas are No-PvP so newbies will be safe before they attempt to wander the streets and find better gear which will only be found in neutral zones.
I like muppets.
Sounds like fun. Pity it's going to take 4-5 years to complete. That's a pretty long time in game development.
"If you want a vision of the future, Winston, imagine a boot stamping on a human face forever." - George Orwell, 1984
I wonder how well they'll translate an excellent tabletop/larp setting into a hack and slash leveling grind.
"Gharbad no Hurt!" -Gharbad
Otherwise it could be a while before we get to play my to favorites, Mage and Changling.
-Ours is the wisdom of Solomon, the magic of Merlyn, the fall of Icaris.
If "mature" means "sucked dry and left to die" in his dictionary, I think he's right.
I used to be a big WoD fan. Played Vampire for years, liked Werewolf better, threw a lot of time into Mage and am still dreaming of doing a really, proper Wraith session one day.
But for all I care, nothing good has come out of White Wolf for years now. It all seems to be a cashing-in because they lack new ideas. Lots of the recent stuff reminds one of Games Workshop, who are well known for publishing a new edition every few years simply so lots of people buy everything again.
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On one hand, there will be more roleplaying. On the other, the roleplaying will be all angsty and goth. On the gripping hand, roleplayer or not, all players will be griefers and minimaxers.
I forsee one problem immediately. Most of the WoD stuff is set in modern times, in modern cities. I don't see how a MMORPG can do that right. Let's say, for example, Chicago. Chicago is big. And we know what Chicago is supposed to be like, what the streets are, etc. And it is full of people. A tiny Chicago with a handful of NPCs is not going to work.
So, they will either have to use the middle-ages stuff, or use fake cities and tricks like keeping you in one neighborhood while showing the rest of the city "just over the wall."
i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
I thought everybody already knew this was in the works. Or is this like Hillary officially announcing her candidacy for president after obviously planning it for years?
All this means is that resources are going to be sucked away from the current product, EVE Online. That's a bit of a pisser since the understanding with paying a monthly fee is that you're supposed to be paying for the upkeep of servers and the development of new content, not just lining the pockets of the owners.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
If you're into flashy special effects, Exalted would make a much better MMO. In First Edition it was all Greek/Roman type stories, now it's gone into the realm of anime. Still a fun game, with next to no world-spanning metaplot.
The OP is making a contentious claim but it is one that is not unfounded. This isn't just a "CCP suxx0rs" rant. If you object to what he has to say, offer your rebuttal. Simply modding him down says that you don't like what he says but cannot prove him wrong.
Posting AC to prevent karma from getting taken violently from behind.
This would be so awesome. Vampire is my favorite RPG of all time. 4-5 years though, grrr be nice to see something different in the MMORPG world though!
Life is everything but nothing.
Anyone who knows WoD games knows that they differ from the average tabletop RPG in many ways. First and foremost, the story is the focus, not getting the biggest gun. Actually getting the biggest gun usually only serves one purpose (if your ST is halfway "realistic"): You becoming the biggest target. Because, and that's another "feature" of WoD style games: You can dish out vastly more damage than you can swallow. Many fights are decided by the question who wins the initiative, because the first blow often already reduces you to pulp barely able to limp away from the scene (provided your enemy actually uses tools that can hit you well. Fire, radiation, silver, pick your poison).
... how?
Couple that with the fact that WoD games rely heavily on a cloak-and-dagger style, where every fraction has pretty neat powers but at the same time incredibly tight laws concerning their use, how would you want to create a good MMORPG out of it?
If you toss the "laws" of the supernaturals (i.e. Vampires, don't go out and have people know you are one, Werewolves, better don't shift in plain sight, Mages, casting vulgar is not only a bad idea because of paradox and Wraiths, don't even THINK about interacting with the world of the quick...), you reduce it to a goth-style cyberpunk world. Everyone will go berserk in minutes, Vampires going on a feeding frenzy in the mall, Werewolves coming up behind and shred what's left...
And how should battles run? In fact, NO MATTER how "high level" you are, a well placed shot can and will at the very least make your life very, very miserable. Despite regeneration and whatnot, an assault rifle at full auto reduces any Werewolf to a little pile of mush in very little time.
Personally, I don't think it's possible to create the "mood" in a MMORPG. It also doesn't work well together with the average mindset of a MMORPG player. Usually MMORPG players want to create the biggest, baddest, have-it-all character. And that is, if they recreate the rules verbatim, the surefire way to a quick death, because, no matter what group you play, killing such a top-level character is not a significant problem for a group of grunts and also offers them a LOT of benefits. Unless the "laws" of the supernaturals are enforced. But
Sorry. I don't see this game take off. Either it sucks as a MMORPG or it sucks as a WoD game.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Hopefully they will ditch the single shard idea which doesn't even work for Eve when you try to have large scale battles. Eve has a lot of good concepts hidden behind a UI designed by people with mental retardation ranging from slight to severe. I just can't see them making a good "traditional" MMORPG. They are going to have to get a boat load of artists that can do animation, learn how to design a UI, adopt a different server model. If I were a fan of this IP, CCP would be the last people I would working on it. I'd rather see SOE do it...that's how little faith I have in CCP to be able to execute this game well. Besides, they have a history of letting their employees cheat in their games and then not firing them. At best, this game will achieve niche status like Eve. Good concepts, a lot of potential, but ultimately will fall short of doing anything great because they lack the talant and the ability to make a game without being swayed by their "hardcore" playing buddies.
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If they toss them into the same pool as Vampires and Werewolves, I predict a messy and not really enjoyable experience for you. Given that, as a Mage, you mostly survive on being "mostly human" and hardly distinguishable from ordinary people by the other supers (which doesn't apply in a MMORPG, where you may safely assume that everyone who's not an NPC is some kind of supernatural), and the fact that for every kind of combat (and taking damage) you ARE mostly human (i.e. a soft target by any kind of definition), what do you think will be the average griefer's prefered target?
Right. Changelings. 'cause they can't even fire back sensibly.
Unless they manage to pull off a game that revolves mostly around RP and less around hack'n'slash like almost all other current MMORPGs, you'll have a hard time having fun as a Mage or Changeling.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
It would be a really cool idea if they had everybody start out as a normal human, then later in the game is given a choice to become a warewolf, vampire, mage, or just stay human (vampire hunter, etc). There's a lot of potential with the WoD franchise. I'd play it.
How the hell are they going to handle daytime / night time? I mean it doesn't make sense to have 50% of your game time useless to a significant (majority?) percentage of your population... but at the same time not having dayling crimps advantages of the non-kindred types. Possibilities - make it real time (but no seasonal variation) thus your peak hours are night, and allow the others who can play during the day to do so....have quick daylight cycles, make them pass quickly, but still have everyone be in terror and setting their watches to make sure it don't come up on them... etc etc.. Or just have the entire world be dark, and gimp everyone else.
"Waste not one watt!" - CZ
Most. Melodramatic. Videogame. Evar. But is still the only PC RPG to my knowledge that lets you end up with a party of vampires in trenchcoats armed with miniguns.
"...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
I sure can't wait for World of Duke Nukem Forever.
The World of Darkness is great, and the past two games based on Vampire: the Masquerade are among my favorite in any genre. Bloodlines especially had a great sense of character (despite a lackluster ending). The problem with the idea of an MMO is that they will not do it correctly. The World of Darkness is not D&D, it's not for power gamers, it's for people actually looking to roleplay; people that wish to act out a character and be absorbed by the STORY, not collecting weapons and level grinding. While it could be nice, starting out as a human perhaps and then "encountering" your supernatural powers (or not!), the roleplaying aspect will be lost, period.
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
[Company Name] is announcing its decision to turn [Franchise] into a [Superlative] new MMORPG set in the award-winning [Franchise] universe! It will feature the latest in [3D Feature] technology and each of the avatars will be rendered in [Superlative] detail! Players will be able to visit [Landscapes], massive [Type of Settlement], and many other exotic locations!
[Franchise] will allow thousands of players to interact within the same persistant state world, adventuring together or fighting against each other in epic battles*! Among other features, players will be able to own [nouns] and ride [animal or vehicle], and [Guilds/Companies/Clans] will be able to purchase [Status Symbols] once they have achieved enough [Arbitrary Measures]!
There will be [Integer] playable races from [2 or 3] factions, as well as [Integer] classes, including [Ranged Combat], [Melee Class], [Healing Class], and [Worthless Hybrid Class]! A vast storyline will put players in the middle of the action, and [Random or Recurring Time Period] events will provide a chance for players to win valuable prizes and items! Tradskills will allow players to craft [items] by performing [tedious activity] until [death]. A fully customizable user interface will allow players to craft an experience that best suits their play style! Reserve your copy today!
* [Company Name] reserves the right to ban anyone at any time for any reason.
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Unless I can play a Bastet - not interested. My Ceilican wants to come out and play again.
I used to play in an all Bastet chapter of the Camarilla. The players were all Regional officers or National Board members.
Sara
Designer, Gamer, Macgrrl in an XP World
I dont know, I see mage as a real, get the first shot off first kinda toon, I mean if I turn the vampire into a lawn orniment then I dont have to worry much about him eating me. Thats why I think the real griefers will be mages, they dont worry about humanity, they only worry about their version of the masqurade. As for wearwolves, yeah those guys are just nasty six ways from sunday, but I think this MMO would be well served by allowing players to heavely customise their toons, and not making them stand out agents the human background unless you choose to. Its harder to grief someone if they all look like background NPC's
-Ours is the wisdom of Solomon, the magic of Merlyn, the fall of Icaris.
The PvP would be incredible. Werewolves vs. Vampires, truth be told, is an almost untapped genre in terms of MMO's. Game balance would be tough. The whole game design is going to be critical. Will there be huge cities being fought over in a war completely unknown to the human population? Will players need to get a car to drive from point A to point B?
Or will they rush to market and grossly underdeliver, making a flop out of a tremendously promising franchise?
I am government man, come from the government. The government has sent me. -- G.I.R.
As an avid fan of White Wolf's World of Darkness games (all LARP, former Camarilla storyteller and the like) I'm kind of saddened to see everyone (or at least from what I've read thus far) hyping up just the potential Vamire aspect of it. The World of Darkness has many other things to offer, from mortals to Mages to Werewolves to Prometheans, all of which would be equally fun to play in my opinion. It would be nice to see at least some of the other elements included for play, rather than the standard Vampire aspect (which don't get me wrong, I love playing LARP....yey for fake political backstabbing). But given the choice, I'll take a Mastigos any day of the week as my character......complete with "reality"'s favorite bitch-slapping tool: paradox. That would be awesome concept to see in an MMORPG that we have not seen before really, and it would be annoying, but oh so much fun at the same time. I'll be interested to see what comes out of all of this. Either way, we have a long time to wait and in the mean time, I'll be keeping busy with the Camarilla and good old WoD LARP.
Randimal: AT-CG-CG-AT-CG-AT-AT-CG-CG-AT-AT-CG-AT-CG-CG-AT-CG-AT-AT-CG-AT-CG-CG-AT-AT-CG-CG-AT-CG-AT-AT-CG
if/when it comes out. The PC Vampire: The Masquerade was an atmospheric and generally awesome game, IMHO...and my younger brother and I are just the sort of deranged freaks that said atmosphere appeals to, as well. ;-)
If you're into this sort of thing, I suspect this game will definitely be something to look forward to, if it's anything like V:TM was.
World of Darkness. Maybe they could speed up development time by using the Doom 3 engine.
But since nobody will want to play a "mere" human, every player character can safely be assumed to be a super. How do you want to "blend in"? After a few weeks, you will KNOW your hunting ground and you'll notice anyone who doesn't belong there, no matter how "NPC like" he behaves.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I would love to see an MMO based of the World of Darkness. (Encompassing all therein)
There are quite a few problems to be overcome however.
First and foremost: Where does the snakes body go without it's head? No where. Story tellers of some variety would be required. GM's running massive story lines/chronicles would work, but, it would take a massive amount of effort. (Writers. Lots and lots of them.)
Players: The WoD is a semi-refined place. The players would have to be held to a "chat policy" of some kind. Have you ever played WoW? Chat like that would destroy this game. It would scare away the serious players and in a game that is based almost entirely on people's ability to communicate, it would be the black death.
Power gamers: There is always the guy, you know the one, maybe your friends brought him along to game. Maybe you've played online/forums/blogs/e-mail etc. You've met him. His power is that, he has all powers. He cannot be hurt because of his massive amount of strength/magic/fate. If exp is not implemented correctly, it could very well turn into that WoW episode of south park. You know, where the single guy killed an entire server.
Servers: I know, this will be the third time I've mentioned WoW, but, it seems to be a bench mark of some kind. There is nothing massively multi player about 7 million players, when those 7 million players are stretched across hundreds of "realms." Honestly, this is a niche. There are only so many people that will play. Though I'm sure it will attract more, due to the non-basement, Cheetos and dew, feel of it.
Finally: The hierarchy of power I've seen over the last 15 years. It goes something like this:
Mages
Vampires
Garou
Hunters
Fae
Mortals
Wraiths (incorporeal = bottom of the list)
There are more, but the important ones are listed.
The problem being, the things on the list can kill everything below itself. In most cases with ease.
I won't even begin to get into what a Mage can do. Suffice to say, a mage created in the right way could kill just about anything, besides other mages.
I could go on much further with the problems.
The ST problem is a solvable one. It would require an entirely new way of playing MMOs. Players would have to be given a vastly different amount of control. I have so much more I could say on the matter, but this has gone on long enough.
If you read all this babble: Give yourself 5 nerd exp.
I'm a 10th level vice president.