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Ask the MMOG Money Traders

Late yesterday, Sparter Inc. announced the Gamer2Gamer virtual currency trading platform. The goal: to provide a secure currency trading environment for players of Massively Multiplayer Online Games. Rather than purchasing currency outright, the goal of the project is to cut out the middleman and (implicitly) the gold-farming consortiums that supply larger for-pay sites. We were contacted by a representative from the company before the release went out, looking to speak with the Slashdot community about the service. In his words, the folks at Gamer2Gamer "are devoted gamers themselves and are well aware that not everyone will like the idea -- but we think plenty of folks will like a world where Real Money Transfer is workable and unintrusive." And so, you get the chance today to put the hard questions to them. One question per comment, please, and we'll pass on the best of the lot to be answered as soon as possible. Update: 06/14 17:58 GMT by Z : Howzer points out that there is an extensive FAQ on the service, that you can use as a springboard for questions.

239 comments

  1. The Assured Protection of Human Rights by eldavojohn · · Score: 5, Interesting

    So you say you work out the middle man in this horrible scheme of capitalism. But I'm still concerned that the people who are farming right now at a severely reduced pay rate are doing so because they don't have the money to front for the operation and they have no choice but to remain a pawn. They make very little money and the real profits go to some American guy manipulating them all and paying for their accounts.

    Tell me again how your service does not promote this middle man from acting like a player? How am I assured that my gold is not earned by some innocent kid who is doing this as a job to make money? How am I assured this isn't still some cog in a scheme to exploit foreign workers?

    Disclaimer for the rest of Slashdot: I'm well aware of the situations where this may be the person's only means of income. I still would rather not support this system.

    --
    My work here is dung.
    1. Re:The Assured Protection of Human Rights by Anonymous Coward · · Score: 0

      There seems to be a simple answer to this question (and this is not meant as flamebait): "How am I assured that my gold is not earned by some innocent kid who is doing this as a job to make money? How am I assured this isn't still some cog in a scheme to exploit foreign workers?" Since these are games, why don't gamers just play and earn their own gold instead of buying it from someone else? This smacks of the SUV driver who complains about the price of gas and the detrimental environmental effects of oil drilling. If you want to change the supply, stop creating the demand.

    2. Re:The Assured Protection of Human Rights by Anonymous Coward · · Score: 1, Funny

      oh you must be kidding. you're complaining of human rights violation in sweatshots where kids are, umm, forced to play video games?

    3. Re:The Assured Protection of Human Rights by misleb · · Score: 1

      How am I assured that my gold is not earned by some innocent kid who is doing this as a job to make money?


      As someone else said, the easy answer to this is to just play the damn game yourself and earn your own in-game money. Simple. Don't get involved in gold trading in the first place and you don't need any assurances about human rights.

      Seriously, what kind of loser/sucker pays real money of in-game money anyway?

      -matthew
      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    4. Re:The Assured Protection of Human Rights by MBraynard · · Score: 1

      So if the farms closed up shop, the now-out of work people would be much better off?

    5. Re:The Assured Protection of Human Rights by Disseminated · · Score: 1

      I'd reckon they'd be better off not working a menial job that contributes nothing to themselves or society in general except to perpetuate a system of victimization. It's true they could starve but at least then they wouldn't be making the problem worse. One would hope instead that they'd do something productive and help change the system.

      And if your response is "yeah right, they can't change the system" then, well, what's the point of not starving?

      Off topic, I know, but the question was asked.

    6. Re:The Assured Protection of Human Rights by AzureWrathHal · · Score: 1

      "Seriously, what kind of loser/sucker pays real money of in-game money anyway?"

      I'm assuming the kind of loser who wants a particular in-game item but doesn't want to spend a few months saving the money to purchase it.

      It all depends on what has more value to you, the time you spend at work, or the time you spend at home.

      So honestly? I kind of sympathize. Kind of.

    7. Re:The Assured Protection of Human Rights by misleb · · Score: 2, Insightful

      It all depends on what has more value to you, the time you spend at work, or the time you spend at home.


      I find ironic that the most popular online *game* in the world is so readily compared to work.

      -matthew
      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    8. Re:The Assured Protection of Human Rights by EgoWumpus · · Score: 1

      No, but they wouldn't be worse off. The difficulty with arbitraging labor is that it piles the wealth in one corner. If someone is performing a service for x amount of money, for people whose demand supports y amount of money, where x is much less than y, the middle man - the person performing the arbitrage - is getting the difference, without actually doing anything. Human rights aside, some people are willing to pay for a service, but not willing to pay to have that service arbitraged. The argument of, "Well, the people working the farms starve then" is a fallacious one. People will find other work; and that's a matter of historical record.

      --

      [Ego]out

    9. Re:The Assured Protection of Human Rights by phreakincool · · Score: 0, Troll

      "People will find other work; and that's a matter of historical record." So wtf are you all bitching about?

    10. Re:The Assured Protection of Human Rights by hypermanng · · Score: 1

      "If someone is performing a service for x amount of money, for people whose demand supports y amount of money, where x is much less than y, the middle man - the person performing the arbitrage - is getting the difference, without actually doing anything."

      Except connecting those who want to supply labor with those who want to purchase it. Perhaps you think that HR should handle everything, but having been on both sides of arbitraged un-skilled and semi-skilled labor, I see definite benefits for both sides of relying on skilled connection-makers.

      The real issue is that many of those supplying labor are not in free systems in which middle-men compete fairly, meaning that the arbitrageurs enjoy monopsony power with respect to the workers. There exists many potential solutions to this very serious problem, from putting anti-corruption pressure on upper classes to educating workers on how to fight monopsonistic practices, but merely condemning arbitrage is not among them.

      --
      I am the one true god. However, as an atheist, I don't believe in myself. I guess I have a self-esteem problem.
    11. Re:The Assured Protection of Human Rights by Znork · · Score: 1

      "Seriously, what kind of loser/sucker pays real money of in-game money anyway?"

      Heh, if I were running an MMORPG and saw out-of-game transactions going on I'd run irregular devaluations/random drop rate changes with the money supply just to screw with the minds of the traders.

      Face it, in-game money is a non-scarce resource. The devs can create a bazillion plat with a database change. If players desperately need to obtain gold, then that's a balance/economy problem that needs to be adressed by the devs, so the players need to complain about it. Buying the gold merely worsens the problem.

      I mean, if it were some other closed-source program and the vendor told you to pay someone else to fix/work around a bug, would you buy that program from the vendor again? (of course, considering the situation with Windows and viruses, maybe that's not such a good question...)

    12. Re:The Assured Protection of Human Rights by MBraynard · · Score: 4, Insightful
      I'd reckon they'd be better off not working a menial job that contributes nothing to themselves or society in general except to perpetuate a system of victimization. It's true they could starve but at least then they wouldn't be making the problem worse. One would hope instead that they'd do something productive and help change the system.

      The farming job is the one they choose and the one that THEY Decided was the best choice for them.

      FYI - I use to work at one of these 'victim' jobs and so have many others like me who went on and started successful businesses and have attained relatively great levels of prosperity. You must be one of those 'college know it all' hippies.

      They live in mud and have no money. A foreign company comes in and offers them jobs with no skills - which are the only kind of jobs they can do. And you want to take those jobs away?

      Besides, suggesting that they are just as well of starving doesn't help your arguement.

    13. Re:The Assured Protection of Human Rights by Disseminated · · Score: 1

      I'm aware of the simplistic tone of my post and actually came back to clarify asap. But in the meantime you've explained your position better so that's a plus.

      Your point about leaving the "victim job" and going on to success with your own business is actually about the best possible outcome of what I suggest they do. Unless, of course, your business also happens to thrive on the exploitation of others.

      My point is not that they shouldn't have whatever job they choose and can do. My point is that it is not consumers' responsibility to subsidize their exploitation just because it's "better than nothing". I was initially under the impression that you wanted something better for these folks than exploitation but apparently that wasn't the case. My point was simply that "nothing" was not their only alternative. And if they're "happy" in the shit job then I'm sure they can find another one when the gold-farms go out of business. No problem.

      Now then as for "You must be one of those 'college know it all' hippies." Well... I'll try to be more of a grown-up than the internet usually allows, and just point out that that doesn't help your argument.

    14. Re:The Assured Protection of Human Rights by misleb · · Score: 1

      Heh, if I were running an MMORPG and saw out-of-game transactions going on I'd run irregular devaluations/random drop rate changes with the money supply just to screw with the minds of the traders.


      If *I* were running an MMORPG, I'd give it a working economy similar to EVE Online. WoW is big enough to have a player run economy with a limited (but not quite finite) amount of total cash, isn't it?

      -matthew
      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    15. Re:The Assured Protection of Human Rights by Anonymous Coward · · Score: 0

      From what I can see from their site, they aren't eliminating any middlemen. Just a glance at the list of sellers for EQ2 gold on one server shows 4 KNOWN gold selling operations. A couple of these are also listed on the WoW side as well. All they are doing is providing a central place for all the gold selling operations to sell their gold from. They are even allowing gold sellers to post links to their site on the sale page. How is this helping?

      I also see the same 2 KNOWN gold selling operations on just about every game listed in their shop. Anyone familiar with igxe or mmorpgshop? Yeah, they are helping to rid the community of gold farming, NOT!

      If anything this will make matters worse not better for in-game gold farming.

    16. Re:The Assured Protection of Human Rights by Lisandro · · Score: 1

      I find ironic that the most popular online *game* in the world is so readily compared to work.

      I find it just plain sad. Most MMOG players today need to see a shrink as far as i'm concerned.

    17. Re:The Assured Protection of Human Rights by toleraen · · Score: 2, Funny

      Yeah, but they only get one hot pocket per day, and they probably get the chicken and broccoli kind too. No one should have to suffer through those kind of conditions.

    18. Re:The Assured Protection of Human Rights by Arterion · · Score: 1

      How is it any different from rich investors working Joe at minimum wage so they can have a standard of living far above that of Joe?

      --
      "That which does not kill us makes us stranger." -Trevor Goodchild
    19. Re:The Assured Protection of Human Rights by Anonymous Coward · · Score: 0

      these guys are fucking low life c**ts and deserve to die in a fire

    20. Re:The Assured Protection of Human Rights by WuphonsReach · · Score: 4, Insightful

      If *I* were running an MMORPG, I'd give it a working economy similar to EVE Online. WoW is big enough to have a player run economy with a limited (but not quite finite) amount of total cash, isn't it?

      I suspect that WoW shards aren't large enough to have the critical mass needed for a real economy. Even in EVE, with everyone crammed into a single "world / shard / server", it's still possible that you can't find item X for sale. Or that a few producers have banded together and created a monopoly on item Y. (Although, at least with EVE and the roughly 30-45k active players, it's rare that it happens.)

      The usual problems in MMO economies are:

      - Crafting / manufacturing is not as profitable per hour as adventuring. Often because NPC vendors sell identical product too cheaply (worse, with infinite inventory). EVE handles this by making nearly everything as player-made, NPC vendors sell only a small handful of base goods.

      - NPCs that buy goods. This gets more into the money supply issue. But it causes problems for producers. If NPCs are buying a raw material at price X, that sets a floor on the raw material price. Often that floor price is out of sync with what the market really feels that the raw material is worth. Which leads to problems obtaining raw materials. In EVE, NPCs don't buy raw or finished materials.

      - Item destruction is a required aspect. If items never wear out, players never need to purchase new items. Which means that the economy grinds to a halt. Soul-binding of equipment isn't the answer. Equipment needs to wear out, with the option to repair it - but repairs should cost money and possibly a *lot* of money. In EVE, because of PvP and the death penalty, equipment is constantly being destroyed (you might get back 5% of your gear after a ship loss).

      - Single markets = 2-dimensional economies that don't work. Distance and location need to be part of the economy. Travel in the MMO needs to require time / effort or money. That allows multiple producers to compete without one producer getting 100% of the volume because they undercut prices by 1 copper. EVE handles this by limiting markets to Regions (and there are 50+ regions). You can only search pricing within a region, so you have to travel a bit in order to check on prices in other regions. There's no "fast travel" - 20 jumps is 20 jumps. So often a buyer will pay a premium to purchase goods that are physically closer.

      And that just glosses the surface of what is required to have a "working" economy in an MMO.

      --
      Wolde you bothe eate your cake, and have your cake?
    21. Re:The Assured Protection of Human Rights by CiderJack · · Score: 2, Funny

      "I'd reckon they'd be better off not working a menial job that contributes nothing to themselves or society in general except to perpetuate a system of victimization. It's true they could starve but at least then they wouldn't be making the problem worse. One would hope instead that they'd do something productive and help change the system. "

      You're right. Nobody should work at McDonalds, Walmart, etc. They should get a real life.

    22. Re:The Assured Protection of Human Rights by Anonymous Coward · · Score: 0

      So, how does it feel to be the wannabe "savior", of the "whole world"?

      Make you feel good? When you've NO clue, about how it works out, for those involved? Certainly, YOU aren't going to stoop to such a "low-level" to find out - but, it'll make your bleeding heart feel better, to protest in advance, about things which you'll never have to experience, right? It's so easy, to be a savior, in the online world - just a few words typed from a keyboard, in protest, and you're a hero.

      Fucking hypocritcal, bleeding heart ASSHOLE.

      There's NOTHING interesting in your post, except for the fact that you are a whiner, complaining about things that you'll NEVER have to endure for yourself, in a place where most others won't, either.

      Take your "heart-felt" concerns, fold them until they are all sharp corners, and then SHOVE them up your ass. It's not likely that the sensation that you would experience would come close to anything that others experience daily in the real world, but, one can only hope.

    23. Re:The Assured Protection of Human Rights by misleb · · Score: 1

      And that just glosses the surface of what is required to have a "working" economy in an MMO.


      Right, like I said, "more like EVE." :-)

      But I see your point(s). There is more to it than just limiting the amount of cash. The game itself has to be designed around having a working economy (and have a single universe).

      Man, I am SOO tempted to reactivate my 2 year idle EVE account right now.

      -matthew

      -matthew
      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    24. Re:The Assured Protection of Human Rights by Anonymous Coward · · Score: 0

      They live in mud and have no money. A foreign company comes in and offers them jobs with no skills - which are the only kind of jobs they can do. And you want to take those jobs away?

      Yes. Or rather, I don't want to provide those jobs in the first place. If someone lives in mud and has no money, the very last thing that I want is for a businessman to be exploiting that situation to the greatest extent possible for the purpose of turning a profit for himself. I don't care if that businessman is the CEO of Nike, or a gold farmer who pays 10 cents an hour for as many hours per day as he can get someone to sit in front of a computer until they drop dead.

      You must be one of those 'college know it all' hippies.

      You must be one of those right-wing destructionist profiteers who don't care how much environmental or societal damage is done, as long as you can turn a profit.

      In my view, corporate predators who take advantage of the great wage disparity between countries cause far more human misery than the actions of militant terrorists. This is what the global trade summits and the accompanying protests are all about.

    25. Re:The Assured Protection of Human Rights by Aliriza · · Score: 1

      The games are getting more work like everyday and I gave up playing them for three years.

    26. Re:The Assured Protection of Human Rights by emilper · · Score: 2, Interesting

      maybe I got this wrong: situation 1: no job, no money: good situation 2: a job, some money: bad is this right ?

    27. Re:The Assured Protection of Human Rights by AzureWrathHal · · Score: 1

      yeah cuz, y'know, god forbid anyone enjoy something that you personally don't enjoy.

      I mean, thinking they have the right to do whatever they want with their free time. How dare them!

    28. Re:The Assured Protection of Human Rights by Binestar · · Score: 1

      The games are getting more work like everyday and I gave up playing them for three years.

      See, I'm considering going the other route, I'll give up work for 3 years! It's much more dangerous to my mental health than some petty WoW playing!

      -- Vllargh (70 Orc Warlock), Dragonblight Server.

      --
      Do you Gentoo!?
    29. Re:The Assured Protection of Human Rights by WuphonsReach · · Score: 1

      My EVE account is semi-inactive at the moment. I'm only logging in to change training skills while I work on some other stuff. Sort of waiting to see where things end up with the BoB vs everyone else war and to see what is coming in Revelations 2.

      --
      Wolde you bothe eate your cake, and have your cake?
    30. Re:The Assured Protection of Human Rights by misleb · · Score: 1

      So BoB is a huge corp that is taking over the game? How is it affecting the gameplay?

      I'm hoping I'll get another 7-day free trial offer so I can join and see what's up. Not sure I want to start paying subscription if things are kinda hopeless. Before I left 2 years ago, I hadn't quite made it to 0.0 space for the real EVE fun (so I hear) and I was hoping to give it a go. But if this BoB is owning the game, I wonder if there is any point.

      -matthew

      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    31. Re:The Assured Protection of Human Rights by Lisandro · · Score: 1

      This sums it up better than i ever could.

    32. Re:The Assured Protection of Human Rights by Disseminated · · Score: 1

      No one should settle for a shitty job out of desperation. SETTLE- as in staying there. All I'm saying is folks should actually try to achieve what they want even if the odds are against them. And further more the consumer is under no responsibility to subsidize their employment in a shitty job, counter to the parent's insinuated claim. (yeah raging communist propoganda, I know. Oh wait, no, it'd be the COMPLETE OPPOSITE instead. :rolleyes:)

      I explained it poorly and the Trolls feasted on my bones. Live and learn.

      Thank you, CiderJack, for helping drive me actually to the point. ;-}

    33. Re:The Assured Protection of Human Rights by Aliriza · · Score: 1

      Hmm I may agree with you on that point , are you selling wow gold for living :P

    34. Re:The Assured Protection of Human Rights by Anonymous Coward · · Score: 0

      I'd reckon

      You 'reckon'? Who are you, Jed Clampett? Did you write this beside the cement pond or something?

      What's wrong with saying 'I believe' or something similar? I mean, it's the 21st century. Why do you insist on talking like a character out of a Sinclair Lewis novel?

    35. Re:The Assured Protection of Human Rights by TheLink · · Score: 1

      It's not very different from people spending real money on other nonessential items.

      Not like the real world money is useful elsewhere.

      After all hoarding lots of money till you die is even stupider. You might as well spend it on something you or other people find fun/useful.

      --
    36. Re:The Assured Protection of Human Rights by WuphonsReach · · Score: 1

      BoB's been around for a while - slowly gathering and controlling the southwest corner of 0.0 and extending their control around the fringes. While it's tough to tell from the influence maps (because you won't know which alliances are BoB 'pets' that pay rent), here are some links.

      Latest territorial map
      March '07?
      January '07?
      An "automated" map
      The latesset automated map
      Somewhat dated, animaged GIF
      Another map from Mar 2007
      Same map, 2 weeks earlier

      Politics in 0.0 are a little strange - and Revelations 2 is changing things up slightly later this year. Personally, I have yet to get into 0.0 - mostly because I have yet to find a 0.0 corp with people that are worth flying with.

      Main reason I'm not playing at the moment is that real-life is a bit too distracting and intrusive.

      --
      Wolde you bothe eate your cake, and have your cake?
    37. Re:The Assured Protection of Human Rights by Gaerek · · Score: 1

      I suspect that WoW shards aren't large enough to have the critical mass needed for a real economy. No, but it sure seems to be big enough to have the largest market share in the MMOG market. Economy does not equal good game. A good economy is only a small part of making a game fun and successful. And to some, (me included) economy doesn't even factor in to making the game fun. The economy is an after thought for me. When I'm done having fun for the day, I make my run to the AH, list my stuff, and log off.

      The usual problems in MMO economies are: You forgot one. There has to be a way to prevent inflation by having money sinks that remove money from the game. The original Everquest didn't have this, and as a result, the economy on those servers was (and still is) extremely inflated. WoW, as an example, counteracted this in a variety of ways. This includes paying for armor repairs (repairing a full set of purples = ouch), purchasing mounts, purchasing skills, AH cut/deposit fees (not refunded if the item doesn't sell), etc. From what I see though, the economies on WoW are still inflated, but not nearly as bad as EQ was at the same point in it's life. I only tried EVE briefly, so I'm not sure exactly how that economy works.
    38. Re:The Assured Protection of Human Rights by EgoWumpus · · Score: 1

      Note that I did not condemn arbitrage as a whole, merely when x is much less than y. Arbitrage is a perfectly reasonable service; but there should be a cultural conditioning against utilizing ignorance of workers to profit yourself, just like it's not particularly fair to utilize their lack of capital to profit off their labor. To put it in economic philosophy terms; controlling the means of production is one thing, but it is just as important to have a fair distribution of means of sale.

      --

      [Ego]out

    39. Re:The Assured Protection of Human Rights by sheetsda · · Score: 1
      a few producers have banded together and created a monopoly on item Y

      Leveraging the laws of economics adds an interesting level of meta-game strategy to MMOs. Back in my WoW days I formed a cartel with the rest of the mages in my guild to exploit the guild's internal DKP system. It worked spectacularly. Whenever an item came up that could be rolled on by mages and other classes, the mages always had more DKP on hand to burn. We even went so far as to have our own cartel forums, and our own cartel DKP to determine who got the mage-only items. Anyone who crossed the cartel could be forced out of the guild by the rest of the mages refusing to raid with the person, as well as other punishments. (for honor's sake, we decided never to take action against any mage who decided not to join the cartel, but that never happened.)

    40. Re:The Assured Protection of Human Rights by WuphonsReach · · Score: 1

      Money sinks in EVE...

      - Insurance that is never paid out (the policy cost is a sink), OTOH, ships get blown up so often that I wonder if this actually takes ISK out of the game.

      - Fees - lots of 0.5% to 1% fees on transactions. Broker fees, sales tax, contract fees, manufacturing slot fees, research slot fees, jump clone fees. NPC sold skill books. Ship repairs.

      Guess there really aren't a lot of money sinks in EVE. Most of the economy is based on commerce between players (which doesn't change the amount of ISK in circulation - and fees/taxes reduce that slightly).

      --
      Wolde you bothe eate your cake, and have your cake?
    41. Re:The Assured Protection of Human Rights by Anonymous Coward · · Score: 0

      So you are saying everyone will go from one of these jobs to starting their own business and becoming wealthy?

    42. Re:The Assured Protection of Human Rights by Hoi+Polloi · · Score: 1
      But can they call their moms on an intercom and have them bring a bedpan?


      Mom! Toilet!

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    43. Re:The Assured Protection of Human Rights by Original+Replica · · Score: 1

      I'd reckon they'd be better off not working a menial job that contributes nothing to themselves or society in general except to perpetuate a system of victimization.

      You just described 50% of the buearcracy in the world. So are you ready to get rid of (at least)10% of middle class jobs in the industrialized world?

      --
      We are all just people.
    44. Re:The Assured Protection of Human Rights by xappax · · Score: 1

      maybe I got this wrong: situation 1: no job, no money: good situation 2: a job, some money: bad is this right ?

      We at Slashdot love our analogies, so check this one out: International sweatshop operators are to third-world peasants as drug pushers are to junkies.

      Let me elaborate. Before a person becomes a hopeless drug addict, they usually have a pretty crappy life. They may be poor, or extremely depressed, or otherwise unhappy. They're functioning, but their life does suck pretty bad. The drug dealer comes along and gives these people drugs, which make them happy and give them new purpose in their lives - they actually have something to look forward to every day. But because the drug has become the best source of happiness in their life, everything else drops away. People lose their jobs, friends, all other support that was helping them to barely function before. Now they only have the drug to make them happy, and they're even more dependent on it than before, because they no longer have anything to go back to.

      Similarly, most pre-sweatshop third world communities suck pretty bad, but they are functional. There are local craftspeople, and villagers pay each other to provide services and goods to each other. People live in pretty bad poverty, but they are getting by. Then, the sweatshop shows up, where everyone can earn "big bucks". Everyone goes to work there, and since it's by far the best way to earn money, all the other enterprises drop away. None of the villagers bother to make shoes or bread anymore, because working in the sweatshop is more profitable. Now, the community has only one way to make money, and they're even more dependent on it before, because they no longer have anything to go back to.

      In these situations, the dealer/owner starts out by offering something that seems like a solution to a lot of really bad problems, but they end up having almost complete control over the junkies/villagers because they've become so dependent on his services. At this point, the dealer/owner can tighten the screws as much as they want. A dealer can make junkies far more unhappy than they would have been without the drug by cutting them off or jacking up the price. A sweatshop owner can make people far more impoverished than they'd have otherwise been by firing them, or lowering their wages.

      To sum things up: Sweatshops may seem like a great way to give more people jobs and help them rise out of poverty, but they're created with the intention of creating an employment monopoly, which will allow them to pay extremely low wages without workers leaving. And that results in third world people staying impoverished forever, even though they may be employed. The point of a sweatshop is to make sure that your workers can never save up enough money or acquire enough skills to be able to leave, because then you'd have to pay those workers more in order to keep them around.

    45. Re:The Assured Protection of Human Rights by vux984 · · Score: 1

      BoB, sadly, is quite a bit more than merely a huge corp that is taking over the game.

      The BoB vs everyone thing is not 'merely' the result of BoB being a huge corp.

      Its more along the lines of finding out that refs and designers all play for a particular team (BoB), then having them (the developers) lie and deny it, then having it proven to be true, then trying to sweep it under the carpet...

      Has led to a lot of hostility towards BoB. It doesn't bother me that the devs etc play the game, but their roles in the game and in-game activities need to be transparent in order to preserve the credibility of the game.

      EVE is open PvP, and highly competitive... it looks pretty bad when the largest and most successful group contains a bunch of devs and GMs. Its natural to suspect that some of their 'insider' knowledge or influence is rubbing off on the guild and is reflected in its success. It looks downright awful, when its actually proven that those devs have outright cheated on at least a few occasions. And then to lie about it, deny they cheated, and ban the person who accused them... well...

      Here we are. Everyone v BoB.

      I quit playing. I don't need that kind of 'drama'. I don't recommend anyone pick it up, despite the fact that its well designed and interesting game.

      Whats the point of playing a competitive game if you can't trust the developer not to cheat to win.

  2. Well... by Anonymous Coward · · Score: 0

    As someone who has sold gold in World of Warcraft before... I can assure you that there is a demand for these things from "regular" players...

    Although the website linked to in this post (Sparta, right?) is full of scammers...

  3. Why? by ZiakII · · Score: 1

    Why do you think this will eliminate the middle man? They will now just have a set of prices to beat and offer 30% cheaper then the other company.

  4. MMOGs by Anonymous Coward · · Score: 0

    ...making it easier for kids to waste their youth, one MMOG at a time.

    1. Re:MMOGs by Anonymous Coward · · Score: 0

      I thought it was 88... Stop pulling numbers out of your arse.

  5. Legal? by pionzypher · · Score: 3, Interesting

    With the recent lawsuit against peons4hire.com, Blizzard appears intent on cracking down against the larger players in the business. How do you intend on avoiding legal issues?

    --
    I'll believe in corporations having personhood when Texas executes one... - advocate_one
    1. Re:Legal? by NickCatal · · Score: 1

      There was no lawsuit filed... It was a C&D only.

      --
      -nick
    2. Re:Legal? by Robotech_Master · · Score: 1

      And companies don't have to file lawsuits to make life difficult for people using the service; if it's against their policies (and it usually is) to exchange virtual currency for external considerations, they'll happily boot players from the game if they find out they're doing it.

      I'd like to know how/whether this company will work with the companies that run the games to keep this from happening.

      --
      Editor Emeritus and Senior Writer, TeleRead.org
    3. Re:Legal? by pionzypher · · Score: 2, Interesting

      My mistake. I still believe it's a relevant question though. Will they C&D if Bliz asks? If not, how are they going to defend against further action?

      While I'm not against currency transfers, this seems a little bit like the business model of Sharman Networks, profiting on unauthorized transfers and sitting somewhere in the grey area of the law.

      --
      I'll believe in corporations having personhood when Texas executes one... - advocate_one
    4. Re:Legal? by Anonymous Coward · · Score: 0

      Very unlikely, any company that was in favor of something like this would just let players buy game currency for real currency.

      As far as eliminating the middle man, for a long time other gold selling sites have been buying game currency off of regular players. It may make it harder to track since it sounds like it'd be player to player, but ultimately it is some other companies systems where the transfers take place and they can and do track things like that and punish people they find doing it. Blizzard for example will terminate an account permanently with virtually no way to appeal if they believe its being used to buy or sell currency.

      Also since it isn't supported by the game companies you have basically no way to make claims against fraud in these transactions that wouldn't result in you getting banned from the game world as well.

    5. Re:Legal? by fitten · · Score: 1

      And when the C&D has been ignored for a while?

    6. Re:Legal? by Neo_piper · · Score: 1

      I was wondering about that as well...
      I didn't see the "What will Sparter do if I lose my account because of them" question on the "extensive faq"
      And anyway I thought that the appeal of online games was the equity of them, that it was all merit based and not based on raw purchasing power.

  6. Market Control & Conversion System? by eldavojohn · · Score: 5, Interesting

    Will your site will work out converting currencies in one game to currencies in another game--so that if I play Warcraft and Final Fantasy I can spend my gold for gil? If you are doing this, how are you going to keep these markets in check? Will it all just be normalized against the dollar?

    Bottom line question is whether or not you'll control dumping of virtual currency or if you'll institute ranges. If you're not instituting limits or regulating in a Federal Reserve type manner, how are you going to protect against a single person running the market (buying all the gold and sitting on it while letting it drip out slowly at an extreme amount of USD)?

    Will you post graphs of each MMO's currency so we can watch currencies like SWG's credit against Warcraft's Gold?

    --
    My work here is dung.
    1. Re:Market Control & Conversion System? by Anonymous Coward · · Score: 0

      So much for one question per comment.

      Also, you should have read TFA. TFS is a little misleading, the site is just a bulletin board for in-game currency sellers, with a couple extras -- rankings for sellers and escrow of funds.

    2. Re:Market Control & Conversion System? by L7_ · · Score: 1

      I'm pretty sure that the people linked from this article are not too reputable**. I'm not sure that they have even thought things through enough to deal with 1) the type of people that sell gold and 2) the lack of any in-game or RL repercussions

      Basically, setting up a service to circumvent the Terms of Service for these games (like these Real Money Transfers) is like setting up a service to purchase and distribute illegal RL items like firearms, gambling or narcotics: there isn't going to ever be an official complaint channel to deal with the problems and shit that goes along with them. Ebay has the scamming problems that these are going to deal with, yet they maintain a reputable trading site (even though there are Ebay horror stories). An ebay reputation, while not the end all be all, sure helps when trying to figure out the reputatabilty of a seller and buyer.

      There was another website to get around In game character trades set up like 5 years ago when Ebay stopped allowing in-game trades. PlayerAuctions.com or something, I forget. People used it, but it was up to the individual to understand that they might get thier purchased account jacked after 2 months, a year, whenever because these games are set up so that people can always re-set thier password using the original Credit Card and Address. It happened with UO back in the day, multi-thousand dollar accounts reverted back after someone purchased them off ebay. Three months later, what can Ebay, the Purchaser, or even the seller (if it was second hand to them) do? Absolutely nothing.

      ** So who cares what they have to say.

    3. Re:Market Control & Conversion System? by L7_ · · Score: 1

      Blah. I meant to reply to your Cheating the System post.

      Man, eldavjohn you sure to have a lot of replies in this thread!

    4. Re:Market Control & Conversion System? by EotB · · Score: 1

      The situation is a little different as the currency used in most MMOs is not a limited resource, it's more like a service. You could monopolize all of the currency being generated at a specific time, but as you push up the demand then the price should rise causing a higher supply of currency.

    5. Re:Market Control & Conversion System? by misleb · · Score: 1

      Bottom line question is whether or not you'll control dumping of virtual currency or if you'll institute ranges. If you're not instituting limits or regulating in a Federal Reserve type manner, how are you going to protect against a single person running the market (buying all the gold and sitting on it while letting it drip out slowly at an extreme amount of USD)?


      Isn't this only really feasable if the market is small?

      The way you talk about it temps me to play this currency trading system to make a little money myself. You know, just make a small initial investment in real $$$ and just buy low, sell high. I don't even play any MMOGs!

      -matthew
      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
  7. Items? by Anonymous Coward · · Score: 1, Interesting

    There is more to sell in MMOGs than just money. Do you plan on expanding to also sell rare items like a +10 Sword of Awesomeness? If not, why not?

    1. Re:Items? by Sureshot324 · · Score: 1

      Wow already has the auction house for that, so if you want an item, buy the gold at a site like gamer2gamer, and use it to by the sword at the auction house.

  8. Taxes by hardburn · · Score: 5, Insightful

    Inevitably, when Governments hear about money being passed around, their first thought is how to tax it. MMOGs can take the position that their currency isn't real, and therefore shouldn't be taxed. However, being able to transfer virtual currency for real cash weakens that argument.

    I personally don't want to play a game where I have to pay sales tax on buying items, or income tax for an in-game business, and I'm sure I'm not alone. Given this, do you see any foreseeable ways to keep taxes out of games?

    --
    Not a typewriter
    1. Re:Taxes by Peter+Cooper · · Score: 3, Informative

      Legally (in most countries anyway), barter is taxable.. and it doesn't make much difference whether the "currency" is stamps, Mars bars, cans of Red Bull, or actual "cash".

      That said, hardly anyone actually declares barter to tha tax man.. so the question really should go to the taxman.. are they going to enforce taxes on bartering of virtual cash, or not?

    2. Re:Taxes by Deadstick · · Score: 1

      I believe that was the substance of a /. article some months ago...a state gubmint made some noises about taxing ordinary MMOG players on their virtual income, on grounds that gold farmers were endowing it with real value.

      rj

    3. Re:Taxes by neongrau · · Score: 1

      from my point of view there can only be a taxation for the transaction that actually involves real money.
      as far as you only play the game and earn and spend everything in-game there can be no tax. (you already paid taxes for the box and you pay VAT for the subscription.

      the gold-selling for real money? hell they can charge a 1000% tax on it. i don't care at all.
      i never bought any game-money or game-items for real cash, and never will. as soon as i feel that real money spoils my personal gaming experience i quit that game.

      there are casinos and the stock market to play with real money.

    4. Re:Taxes by Anonymous Coward · · Score: 0

      Tax should be collected in-game for the virtual government. It's only because virtual tax is missing from the virtual world that meatspace governments notice a void and think about filling it.

    5. Re:Taxes by magarity · · Score: 1

      from my point of view there can only be a taxation for the transaction that actually involves real money
       
      I realise that what you mean by 'real money' is 'legal tender' but there are any number of things that are used as money in the world that may or may not be a legal tender. The trick is trying to define where to draw the line between "handing over cash for physical goods" and "virtual world virtual transactions". There's no obvious clear cut answer that fits all situations between.

    6. Re:Taxes by profplump · · Score: 1

      If they make less than $600/year, or make purchases out-of-state, it's their sole responsibility to report income/use, just like any other non-employee or out-of-state exchange of money. God forbid the citizens actually be exposed to the ridiculousness of their own tax system without a corporation there to fill out the forms.

    7. Re:Taxes by hardburn · · Score: 2, Insightful

      from my point of view there can only be a taxation for the transaction that actually involves real money.

      That's your point of view. The point of view that really counts here is the government, which tends to make up whatever rules will maximize its revenue without (we should hope) seriously impacting the overall economy.

      --
      Not a typewriter
    8. Re:Taxes by ajs · · Score: 1

      I think sales tax on selling in-game resources will always be sufficient. The resources in the game have no value until they're sold, and there's no default expectation that they ever will be sold.

    9. Re:Taxes by Lost+Engineer · · Score: 1

      Fine if they tax it then I get to deduct my account fees, as a cost of doing business, yielding a healthy 13.50 deduction for me this month.

      Yes, I know. I should make more gold.

  9. Litigation by eldavojohn · · Score: 4, Interesting

    How do you plan to deal with the litigation against you that will inevitably spring up from companies like Blizzard & Sony that state this violates TOS and restrict auctions/selling on eBay and everywhere else?

    Will your servers be foreign based to avoid this?

    --
    My work here is dung.
    1. Re:Litigation by SurturZ · · Score: 2, Interesting

      Won't your business be built on shaky ground? What is to stop the MMO makers intentionally or inadvertantly causing hyper-inflation or hyper-deflation through updates to the game?

  10. How? by the_kanzure · · Score: 3, Interesting

    Particularly what internet protocols are you using, or equivalently how are you accessing these banks electronically? As an example: are we talking Financial Information eXchange or something different?

    1. Re:How? by Kryai · · Score: 1

      I work in the financial industry (trading) and I do not think you really know what the FIX protocol does. Take a look at their adopters, This is a stock/option trading protocol not a banking exchange protocol. http://fixprotocol.org/adopters/18

    2. Re:How? by the_kanzure · · Score: 1

      I work in the financial industry (trading)
      Would you be willing to inform me and the rest of the crowd about other financial electronic funds transfer methods, etc.? Please enlighten.
  11. Taxes by EveryNickIsTaken · · Score: 3, Interesting

    Do you currently have a plan in place for when these "Real Money Transfers" become taxable income? Will you be supplying tax documentation for your customers, or will that be their sole responsibility?

  12. Something unforseen: by CaptainPatent · · Score: 2, Insightful

    If this does fly it could produce a method to invent and earn money by paying attention to the up-and-coming games and investing when they're undervalued or overvalued and additionally, their popularity. Unfortunately this will also prompt an age minimum and consumer taxes, but it would be interesting to see if it would even fly on a global level.

    --
    Well, back to rejecting software patent applications.
  13. Cheating Your System by eldavojohn · · Score: 5, Interesting

    Purchases can be made using credit cards or Paypal, with Gamer2Gamer providing an escrow service to guarantee a safe transaction for the buyer. After in-game delivery is confirmed by the buyer, the site releases the transacted funds to the seller, completing the sale. The service is supported across games such as Blizzard Entertainment's World of Warcraft, Turbine's Lord of the Rings Online, Sony Online Entertainment's EverQuest 2, and CCP's EVE Online.
    How will you protect against 'buyers' who put the money in the escrow service, receive the goods and then claim they never got them and demand the escrow back? In Warcraft, I could forward the gold to another character and claim I never got it. Then you have two customers in a dirty dispute. Wouldn't it be smarter (but more work) for you to also have an intermediary account in game to hold the goods and money at the same time? How do you plan to resolve these issues that auction sites like eBay have to deal with?
    --
    My work here is dung.
    1. Re:Cheating Your System by moderatorrater · · Score: 1

      What if WoW catches wind of their accounts and shuts them down or, even worse, put the gold in a black hole instead of sending it to the buyer? Blizzard's not liable because they've got plenty of CYA in their policies, the buyers are demanding their money back and the sellers are out their gold and demanding their payment.

    2. Re:Cheating Your System by MalleusEBHC · · Score: 2, Insightful

      What happens if I make a delivery but the buyer claims otherwise?

      We anticipate this scenario being extremely uncommon, particularly since Sparter uses state-of-the-art technology to root out fraud and to create a clean and safe marketplace. However, in the rare event of alleged buyer-fraud, we provide a dispute mechanism process to help you resolve the situation.


      I had the same question and found this on their FAQ. It all sounds like a bunch of marketing BS to me. So my question is, what assurances or explanations can you give, technical or otherwise, that there actually is a plan to deal with this situation. Right now, there is no reason I would have to trust them.
  14. RMT Legality by Cirak · · Score: 5, Insightful

    I'm concerned that this platform is devoted to promoting activity that the largest game (WoW) explicitly forbids. How do you plan to handle the fact that the entire premise of your site is one that could get your "customers" banned from the games they play?

    1. Re:RMT Legality by HikingStick · · Score: 1

      This is true for other MMOGs as well. I definately want to see this one asked. Could game producers issue take-down notices if they find ToS-restricted currency transactions (e.g., Guild Wars gold)?

      --
      I use irony whenever I can, but my shirts are still wrinkled...
    2. Re:RMT Legality by Bieeanda · · Score: 1
      Oh, that's an easy one! It's the same answer that snake oil salesmen and used car dealers have been using in perpetuity:

      Caveat emptor.

  15. What are the real measures that will be taken? by moderatorrater · · Score: 3, Interesting

    A lot of MMO content is less enjoyable because of gold farmers and others looking at playing the game for monetary gain rather than enjoyment. What measures, if any, will be used to make sure that the sellers are legitimately playing the game? If not, how is this service actually helping the gamers for whom gold selling is an inconvenience?

    1. Re:What are the real measures that will be taken? by bob_herrick · · Score: 1

      Furthermore, we expect our sellers to obtain currency only through fair and legitimate means and to always be courteous to other gamers.
      How do you expect to enforce this expectation? What information do you collect on sellers that makes it even possible to know if they are 'fair and honorable' plat farmers?
    2. Re:What are the real measures that will be taken? by Anonymous Coward · · Score: 0

      Not his problem. He's in business to make money. The ends justify the means. You could buy gold too to keep up with the Joneses, so if the farmers keep you from getting to resources, that's your problem not his. In his mind, you should just buy his product too to solve the problem. Welcome the arms race that RMT creates, breaking the "game" part of things.

  16. Terms of Service by grommit · · Score: 4, Interesting

    Will you be trading on games that specifically disallow RMT activities in their Terms of Service?

    1. Re:Terms of Service by Lost+Engineer · · Score: 1

      I can answer that one. Yes. Checkout their website; they have pages for LOTRO and WoW at least.

  17. I think the name answers that by Nymz · · Score: 1

    Why do you think this will eliminate the middle man? They will now just have a set of prices to beat and offer 30% cheaper then the other company.
    They didn't call it gamer2company. :-)

    I think they are trying to fill in, where Ebay like companies have failed, and that's to allow one person to trade with another person (more personable), rather than having to deal with a company.
    1. Re:I think the name answers that by Red+Flayer · · Score: 4, Insightful

      They didn't call it gamer2company. :-)
      And yet nothing is there to prevent a company from having a representative post on the site to sell gold... and commercial gold farms will likely be able to undercut individual gamers' prices.

      I think they are trying to fill in, where Ebay like companies have failed, and that's to allow one person to trade with another person (more personable), rather than having to deal with a company.
      Ebay did not fail to provide a marketplace. They chose not to, stating that they were trying to reduce their users' exposure to risk (assumedly, from both fraud and legal action by the game companies). I'm certain they were also reducing their risk and expenses, both from dealing with fraud (in-game currency transactions have a high rate of fraud) and from legal fees if asked to C&D by game companies.
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  18. Same argument used by cheaters by GodfatherofSoul · · Score: 1

    What they're saying is people should be able to affect game play out-of-band just because they don't have the time to commit to legitimately compete with other players. The end result? Legitimate players get tired of BS headshots, or in this case, artificially inflated prices that force others to spend even more time farming for the items they want. So, everyone loses.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
    1. Re:Same argument used by cheaters by Anonymous Coward · · Score: 0

      All this gold farming nonsense is really Blizzard's fault. Instead of making equipment that's usable by all levels, they make it gotta-keep-up-with-the-joneses routine. By putting minimum character levels, they are forcing people to sell their "older" equipment that they just got last week and get new and improved gear(either by raiding for 20 hours or buying gold if they don't have time or are lazy with money to burn)
      I have a level 40 Warlock in WOW that still uses level 25/30 equipment and it's not too bad. Yes, I would get my ass kicked in PVP vs someone with same build and level but good equipment but it doesn't really matter when playing in a group.
      So that's my solution - don't worry about equipment unless you care how you LOOK in the game. Some people just have to have that Flaming Sword of Awesomeness that replaced last week's Flaming Sword of a Thousand Truths :)
      I looked so ragged for my level that someone felt bad for me yesterday and gave me large bags so I could carry extra loot and sell it...for better equipment.

    2. Re:Same argument used by cheaters by Bwerf · · Score: 2, Insightful

      Gear doesn't matter much when levelling up, true, I never cared except maybe buying a weapon from ah at lvl 10. But once you hit the max level it sure do make a difference. My main is a lvl 70 warrior and I wouldn't be able to play many instances if I had lvl 55-60 equipment unless it was the absolute best lvl 60 stuff (and that of course means putting a lot of work/money into getting it). Otoh I've never felt the need to buy gold, all the items that you can buy for gold is often easily replaced by quest rewards and drops.

      For real hardcore gamers the problem is more that of repairs and consumables though rather than gear. I have a friend that used to play in Nihilum and he had to grind for pots and such about all the time he wasn't raiding.

      The root of the problem is a bit different though. I personally don't want to keep up with the joneses, I want to keep up with my friends so that I can play with them at all. Since most mmog games (all?) reward effort in some way and also allow trading you easily get a situation where you have to play about the same amount as your friends, give each other stuff or buy it for RL money if you want to play together. This of course only handles the tradable part of the game, but that was what we were discussing, right?

      --
      If noone rtfa, then what's the slashdot effect?
  19. MUDflation by Applekid · · Score: 3, Interesting

    "...we think plenty of folks will like a world where Real Money Transfer is workable and unintrusive"

    It's well known that real money for game currency helps contribute to mudflation by providing volumes of game capital to players unable to achieve the same. Such dilution of the value of currency on a game thereby impacts every player of that game as costs go up but gained rewards by playing the game does not.

    If you envision a world where Real Money Transfer is "unintrusive", how do you compensate for MUDflation? What steps do you intend to take to truly be unintrusive on other players?

    --
    More Twoson than Cupertino
    1. Re:MUDflation by Howzer · · Score: 5, Insightful

      Selling in-game cash for real cash is not the primary cause of MUDflation! I know you've heard a lot of people say it is, but that doesn't make it true.

      Think about how most MUD game economies work from first principles for a minute: you "harvest" unlimited resources mostly to sell to in-game "vendors" that have unlimited cash. That's what causes the inflation -- an unlimited supply of money!

      Consider, too, what most purchasers of in-game cash use it for: to pour into the in-game money sinks (buying your "spells", buying your "horse") which instantly removes it from circulation.

      MUD economies are broken, and primed for massive inflation from the get-go. In-game money-sinks are efforts to stave this off, but whenever there is infinite supply of money, there will be inflation.

      Most MUDs also have players of widely disparate levels (and thus "incomes") playing "together" which further exacerbates the inflation (Eg. It's worth less to me, a high level, to haggle with you, a low level, about some in-game resource I'm buying from you than to simply pay you whatever you're asking. Pretty soon the "accepted price" for whatever it is rises.)

      All the above considered, gold farming might slightly increase the inflation rate --- but this is dwarfed by factors that are built into the system.

    2. Re:MUDflation by pslam · · Score: 2, Interesting
      Oh YAWN YAWN YAWN that's a perfect cut-and-paste apologist response about mudflation.

      It DOES happen and it's not because MUD economies are broken. Give them some credit. Every MUD has money sinks as well as unlimited resources. You know what the factor is which moderates it all? TIME.

      Gaining money takes time and effort. That determines the price of goods. That's time and effort you spent that someone else didn't have to. Simple (real) example: if you can kill mobs for 100g/hour, or mine 20 "khorium" bars per hour, then khorium bars are going to be worth 5g each, plus a fee for having to specialise to mine it in the first place.

      What also needs bearing in mind is that often these activities involve doing repetitive/boring/unrewarding tasks. That usually increases the price some more still - and in fact this is the most profitable thing to do - because people are most willing to spend their gold on goods which they don't want to farm for themselves. Or goods which requires severe specialisation and time sinks to craft or obtain.

      It is the gold selling industry that is the problem. They don't value their time as much as you do. They don't value it at all, in fact. The people they hire are lowest wage workers who spent their entire day doing the same thing over, and over again. They don't have some other fun questing to do, or raid to do, or some item they're working towards. No, they just have to do that to get their real life wages.

      A recent problem is that often these farmers are bots. That is a clear violation of ToS - and people that buy from them are scum. They have virtually no cost to run and have no concept of how valuable their time is.

      And so the economy starts getting fucked. Gold is sold straight to a player. Players start running around with ridiculous amounts of gold. It's usually very, very obvious when people do this because they end up with massive amounts of high end gear that would have taken masses of time and experience to obtain, but SOMEHOW don't have the playing skills or knowledge that you would have figured out having done that... The effect is that the cost of items goes up, because suddenly everyone has a lot of gold.

      And then all the people with weak personalities cry that everyone else has more gear than them, and they can't afford to keep up. They go buy gold, and make the problem worse. More demand for goods, more people with money... higher cost of goods again. The cycle continues. The weak personalities say it's the only way you can keep up... etc... etc...

      So yes, there is inflation, but ironically it's caused by the gold selling industry. So the next time you buy gold from them because the item you want is expensive, just think about how you did it to yourself when you first bought gold, how you've been caught like a fool in a nice little trap, and how you're screwing up the game for the rest of us. Die in a fire.

    3. Re:MUDflation by geekoid · · Score: 1

      Yeah, people don't seem to realize that this fictional economy is riddled with issues that wouldn't even happen on the real world economy.

      Gold farming is not even close to the problem in WOW that people like to pretend it is.

      Unlimited supplies, unlimited gold, and the fact that items are found, often randomly, causes all kinds of issues.

      Bottom line:Time is money. Anyone who does the math can see that spending 300 dollars to get 5000GP can be better then spending many many hours trying to make the gold in game.

      When Blizzard decided to make Epic flying mounts 5000GP, gold sellers must have ran right out and bought a summer home.

      There poor reasoning is that they want to get money out of the economy...the economy with infinite money and supplies. The reason they want to do that is to combat inflation. In reality it just made a bigger market for gold sellers.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:MUDflation by geekoid · · Score: 1

      why is it ok for me to spend 20 hours to farm something, but not OK for me to pay someone to do the EXACT SAME THING?

      Someone mined the khorium, who did it doesn't matter.

      As far as bots go, ... meh. Someone pays 3 people to work 8 hour shifts farming the exact same thing.
      Someone has a bot that does it.

      What's the difference? nothing.

      If Blizzard wanted to end GOld Faring they could do it.
      Don't allow large transfers of money would be the easiest. Cap it at 100GP.

      SOmeone gets a lot of gold over a very short period of time? check the log.

      Cap the prices on the Auction house. DOn't let anyone sell anything for more the 10 times then the vendor would pay. BAM inflation isn't really a problem any more. Sure people will have lots of gold, big deal because it will just sit and do nothing.

      cap the max amount of gold a character can hold to 1000.

      Make Epic mounts only attainable through a 40 step quest, not money.

      There are many more subtle ways they could use as well.
      Of course, they make a lot of money from gold farms, don't they?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:MUDflation by kaizokuace · · Score: 1

      yes! i share your thoughts. It would be interesting to develop an MMO with limited supply of money and items (or resources to make items). Then a real simulated economy would happen. Gold farmers would either be phased out or hold the game hostage (if they cant get any gold or they manage to get all the gold). This might also bring in player responsibility. For example Imagine fishing in an MMO. If fish were limited and renewed in a longer term (to simulate life cycles) then there is a possibility of over-fishing and causing a breed of fish to die out or become extinct and then one of the renewable resources would be gone! Imagine the impact on the community! People would have to raise environmental awareness and maybe encourage people to not fish all the time. Maybe there could be community imposed laws? A militia might form to regulate fishing. Maybe some sort of law enforcement group would form. Ok I've got my head in the clouds but you get my meaning.

      --
      Balderdash!
    6. Re:MUDflation by sholden · · Score: 1

      UO did that at the beginning. It doesn't work mainly because player's hoard. Plus of course player's will find a dupe bug at some point and screw the whole thing up (see UO again).

      http://www.mine-control.com/zack/uoecon/uoecon.htm l is the detailed description of what they tried to do and why it broke.

    7. Re:MUDflation by sholden · · Score: 1

      I missed your fishing example, so another reply.

      That's what lots of gamers want, however, it is doomed to fail because you always have a set of players who just want to ruin the game for everyone else. If you allow them to wipe out the fish by overfishing, they'll organise a fish-athon as soon as they find out they can ruin fishing for everyone else.

      "Society" can't impose rules on them since they'll just create another character and do it again.

    8. Re:MUDflation by kaizokuace · · Score: 1

      this is a point that I didn't think about, thanx. I never played UO (I dont even play WoW) its probably bad for my health. But this reminds me of the difficulties of internet multiplayer games. The fact that people try to milk any system and dont play nice or fair with others. Mainly I believe that this is due to not having real consequences in games. People dont go to jail in wow for being a dick unless they really do something bad but that ends up with a ban from the game. Jail time for your character seems worse than banning I think since you still have to pay to keep your character existing. I dunno, I got a lot to talk and think about MMO's. Its just such an interesting thing from a social experiment stance.

      --
      Balderdash!
    9. Re:MUDflation by sholden · · Score: 1

      Either the players are paying in which case banning them hurts the bottom line, or the game is free in which case they just grab a new hotmail address and create a whole new account every time they get banned.

      A MMO could be very interesting to play if someone smarter than me could work this out, you want to allow "antisocial" behaviour since you want some people to play characters that are antisocial. Player character bad guys are a great thing after all, but that means you have the idiots creating a character and being a jerk, when they get thrown in jail/killed they just respawn to do it again or create a new character to do it again.

      EVE avoids a lot of the drawbacks. They got rid of "learning by doing" skill systems so you don't have people creating 47 million copies of X in order to raise whatever skill it raises. They have a good player-to-player trade system which makes for a reasonable economy. But of course it has its own problems.

      People are just not nice... Even something like second life has people spawning objects with the sole intent of lagging everyone else.

      The paper about the UO economy I gave the url before is a good read, this rant: http://mu.ranter.net/theory/index.html is much more opinionated but also a good read if you're interested in what other people have thought about these things.

    10. Re:MUDflation by pslam · · Score: 1
      The difference is it is called "CHEATING". You may have heard of that term somewhere and promptly forgot about it because it gets in the way of your ego.


      You site the same tired old pathetic and incorrect crap about how "Blizzard could end gold farming if they wanted". No, they can't because there's always players like you out there who are determined to cheat and have no sense of ethics.

      The game defines the act of linking real world wealth for in-game wealth as cheating. They make the rules. You are breaking them. You are cheating.

      Why do people like you not understand these simple logical links?

    11. Re:MUDflation by Anonymous Coward · · Score: 0

      Gold selling just moves gold around inside the game and cash around outside the game. How can that possibly be the cause of inflation? Ultimately, by tying in-game currancy to the dollar, greater stability should be acheived in the long run.

      Perhaps gamers' decision to participate in this way indicates their frustration with flaws in the game-defined economic model. If a game's physics model were flawed we would have to endure it, at least until the next release. But an economy is at least partially an emergent phenomenon - and I thought emergent patterns were considered a good thing in multi-plyer games.

      On the other hand, those who desire a command economy in real life will presumably advocate the same idea in games - when we all have strong enough personalities to understand why we must follow big brothers rules at all times we will finnaly be united in communist utopia, comrade! Up the revolution! Ra Ra Rasputin!

    12. Re:MUDflation by Anonymous Coward · · Score: 0

      As far as the impact of gold/plat/whatever farming: it mostly makes items on the auction house more expensive(more so once the farmers take steps to monopolize the supply), and cuts off the supply of any items that come from non-instanced resources(overcamping by said farmers).

      This causes people who *don't* buy gold to be playing at a disadvantage, as they begin needing more and more time spent to buy the same items. This is my primary issue with gold farming in online games, the fact that one more out-of-game factor can now impede my gameplay.

      It's annoying. That's really all. Eventually, people who haven't bought gold quit buying things at the bazaar / AH, as only those that did buy gold have enough to trade there.

    13. Re:MUDflation by Anonymous Coward · · Score: 0

      "The difference is it is called "CHEATING""

      You are so full of shit.

      Hiring myself out to you to play a game, and then mailing you (in game) whatever I found while I was playing, is NOT CHEATING. It's not even against the fucking EULA.

      That's exactly what gold farmers do. Not cheat. Not break the EULA. Not even do anything ethically questionable. Just provide a service.

      I bet you can't even coherently explain how someone else getting a lot of gold via this method makes the _slightest_ difference to your enjoyment of the game whatsoever, besides clearly making you childishly jealous.

      Oh yeah, and notice how there were a bunch of posts saying "good point" to the guy saying "MUDflation isn't caused by goldfarming" and none to your drivel?

      Funny that.

  20. Game Terms of Service by Red+Flayer · · Score: 2, Interesting

    Many MMOs explicitly state in their Terms of Service that buying and selling of in-game goods for real currency is prohibited. While Sparter does not seem to be directly violating the ToS in this regard, Sparter will likely be deriving commercial benefit from use of trademarks owned by the game publishers. Another area of possible legal liability is in enabling and encouraging players to circumvent their contracts with game companies (as with Blizzard and Vivendi's recent countersuit against the creator of WoWglider) -- this would apply to any game where trading in game items or currency using real currency is prohibited.

    Can you please comment on how Sparter plans to protect itself from the inevitable lawsuits and C&D notices from game publishers?

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    1. Re:Game Terms of Service by geekoid · · Score: 1

      people who wash my car deriving commercial benefit from use of trademarks owned by the car companies.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  21. How do you by jzuska · · Score: 1, Funny

    How do you sleep at night? /pillows stuffed with money, sheets of spun gold?

  22. Let's ask questions not in the FAQ! by Howzer · · Score: 4, Interesting

    Sparter has an extensive FAQ which answers everything from how they make money (commission) to how they "guarantee" you get the "goods" (they stick your money in escrow until you say "got the gold!" from the seller)

    So let's ask some questions not in the FAQ, eh?! Here's mine:

    For such an incredibly simple service, you seem to have a hugely top-heavy management team, which means big running costs, which explains your exorbitant 10 percent commission. What's to stop me (or anyone) setting up a simpler, leaner service doing exactly the same thing and charging 5 percent?

    Or, if that's too hard, try this one:

    You claim you use (quoting from your site) "state-of-the-art technology to root out fraud". Since simple fraud -- I say I didn't get something that someone says they gave me in game -- can't be checked by you unless you have the keys to WoW or EQ2 or SWG (or whatever) what "state-of-the-art technology" would you be talking about?

  23. Cheating by monxrtr · · Score: 0, Troll

    Why would anyone play a game when you can buy the end credits rolling (why bother developing any content when you can pretend cash = 1337), why would anyone play a game where some can play in relative "god mode" to other players (if they spend enough cash)? It's because of SCUM like you that I will never play another mmorpg again. How many billions of dollars in long-term losses will the multiplayer on-line gaming industry rack up because of activity like rmt when people won't pay for monthly subscriptions to "compete" against plague infested servers of cheaters (not to mention the accelarated pace at which fresh economies become stale)? Do you feel good causing game companies and all their employees lost salaries and profits? Do you feel good ruining games for "devoted gamers like yourselves?" That's more than one question, but here's one answer: FUCK YOU!

    --
    "From DNA to P2P, we are all Copycats now. Go Go Copycat Power! Copycat Powers activate! Form of, a Copycat." --monxrtr
  24. Against EULA by ganiman · · Score: 1

    How do you feel about breaking the EULA of some of these games and having possible law suits for providing a medium in which people are allowed to sell things that they (the player) legally do not own? I think you will find in almost any EULA for an MMORPG, that the company owns all of the data and not the player. Last time I checked, selling something that didn't belong to you was against the law.

    --
    geek n performer who performs morbid or disgusting acts, as biting off the head of a live chicken
    1. Re:Against EULA by Anonymous Coward · · Score: 0

      Actually, they aren't selling anything, it's all still in the game, all that's changing is which in-game avatar has the item, it still doesn't belong to either the buyer or seller, so "ownership" isn't changing at all, the seller never actually owned it to begin with. No ownership is changed. The MMO companies can stick their EULAs.

    2. Re:Against EULA by TrueJim · · Score: 1

      I've noticed this question several times on this list. Since Sparter doesn't actually play the MMORPG itself, why do people keep thinking that Sparter must abide by the EULA? The EULA is a contract between the game player and the game provider. 3rd parties such as Sparter are under no obligation to abide by the terms & conditions of contract to which they are not a participant.

      This question would be like asking why Sparter shouldn't be required to pay my mortgage. My mortgage is a contract between me and my bank; Sparter isn't a party to that contract.

      Also, Sparter isn't selling MMORPG gold. The sellers are. Sparter is a "dating service" to connect connect buyers to sellers. The question would more accurately be phrased as, "How do you feel about being in the business of mating-up parties who are willing to break the EULA of an game? Last time I checked, being in the business of matching-up MMORPG cheaters was against the law." Except, of course, it isn't against the law. So this poster's whole premise vanishes under even modest scrutiny, as does the premise of all the other people here who have been posting essentially the same question.

      --
      I hope that after I die the one word people use to describe me is "resurrected."
    3. Re:Against EULA by 0xdeadbeef · · Score: 1

      It's called tortious interference. You can be sued, and you can lose, for helping someone breach a contract.

  25. Product Source by halcyon1234 · · Score: 1

    Where will you be getting the gold that you will be selling? Do you purchase your initial stock from players? Will the game companies themselves be giving you a cache of cash to turn into cash? How will you keep your supply going? If you need to replenish your stock by yourself, are you going to farm gold, or hire third parties to do it for you?

    1. Re:Product Source by PatrickThomson · · Score: 1

      Did you read the FAQ? they set up a system like ebay. Al gold comes from third party players.

      --
      I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
  26. How do you know the seller isn't a farmer? by DarthTeufel · · Score: 2, Interesting

    How do you determine that the "seller", isn't a farmer just looking for another avenue to move his goods?

    1. Re:How do you know the seller isn't a farmer? by crabpeople · · Score: 1

      What exactly is the difference between a farmer and a player selling their cash this way. They are both human right?

      --
      I'll just use my special getting high powers one more time...
    2. Re:How do you know the seller isn't a farmer? by Lost+Engineer · · Score: 1

      Just your conscience. If you make a good-faith assumption that the other person is not a farmer, you won't be ruining your own game.

      Won't happen though. Gamers won't work that cheap.

    3. Re:How do you know the seller isn't a farmer? by Anonymous Coward · · Score: 0

      I don't even understand that question. Of course the seller will be a farmer in the general case! By definition, wouldn't systematic in-game activity for the purpose of amassing resources you're going to sell for real currency make you a farmer?

      The only exception I can think of would be people who are quitting the game and selling off their resources for real cash—but the combined activity of quitters is bound to be miniscule compared to the efforts of people who do this systematically with profit in mind.

      Is this company claiming that the gold sellers will not generally be farmers?

  27. Rice computing pioneer Ken Kennedy dead at 61 by Anonymous Coward · · Score: 0

    Rice computing pioneer Ken Kennedy dead at 61. He will be missed.

    1. Re:Rice computing pioneer Ken Kennedy dead at 61 by jwo7777777 · · Score: 1

      He will not be buried, but instead steamed until only slightly sticky.

  28. Possible solution- by paladinwannabe2 · · Score: 4, Interesting

    (I will use WoW as my example- but I don't play it, so I apologize if I get terms or numbers wrong).

    I think this could solve the problems of gold selling. You have an in-game auction house where you can sell and buy gold for real money, using the credit card you have on the account. Blizzard would probably take a small cut of the money (say 5-10%). However, it would be set up so that the gold you sell will be taken off next month's bill, with the stipulation that you can reduce your bill to 0, but you can't reduce it past 0. People trying to make a profit would have to use another system (and since people aren't actually making money with this system, Blizzard can avoid alot of IRS madness).

    This would pose a huge problem for dedicated gold sellers.
    1. Since you can't earn more money than you are paying Blizzard anyway, you can't turn a profit using this system.
    2. People trying to turn a profit will need to establish a secondary 'black market'
    3. The black market would be less convinient than the legitimate one- you'd have to set up a meeting outside of the game entirely, just like gold sellers do now.
    4. The black market is less trustworthy than Blizzard's market- your gold isn't guaranteed the way Blizzard's system would be.
    5. Since anyone can sell gold easily, the competition in the legit market would be huge.
    6. #3 and #4 means that the black market would have to sell gold at a fraction of the price of the legit market to sell gold at all- and #5 means the base price is low.
    7. End result: Gold farming for massive profit is impossible. Gold farming for minor profit is really hard. Gold farming for for free WoW time is possible, and those with plenty of time will be able to.

    I know some people object to gold buying because they believe that it's cheating. These people could be placed on server(s) that don't have the cash-gold auction house. Most people's objections to gold farmers, though, is that profit-seeking groups destroy fun by wrecking economies, camping mobs, hogging quest items, etc. Those groups will cease to exist once they can't turn a good profit. Everyone wins- people who object to the trade get their own server where there is no selling, and people who want to trade get servers where gold farming groups don't have a motive to disrupt anyone else. Oh, I guess the gold farmer's don't win, but that's sorta the point.

    --
    You are reading a copy of my copyrighted post.
    1. Re:Possible solution- by CogDissident · · Score: 1

      Everquest 2 took this system, and it was a main reason that many people avoided it. The average user doesn't "want" to buy gold, and they want a level playing field. Gold-selling inherantly makes a system more biased towards favoring those who spend more money on the game.

    2. Re:Possible solution- by seebs · · Score: 1

      You don't get it!

      If Blizzard lets you buy gold for money, they have just established gold as having economic value, making them potentially liable for server crashes and so on. They fake hassle if gold has monetary value.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    3. Re:Possible solution- by PatrickThomson · · Score: 1

      there was an ebay-like service that opened like that about a year ago, ebid or something. Wouldn't let you withdraw money from the system. It folded like a sheet of giftwrap. There's no incentive to sell other than to work off debt from an earlier purchase - as such it relies on a constant influx of new users and is topologically equivalent to a pyramid scheme with a low rate of expansion.

      --
      I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
    4. Re:Possible solution- by aicrules · · Score: 1

      5. Since anyone can sell gold easily, the competition in the legit market would be huge.
      I wouldn't participate in a market that demanded that I sell 1000 gold for less than what it goes for now on the average gold seller site. 1000g is a LOT of work to end up with..what $15? My feeling is that too many people would feel the same and just like auction house prices, you'd settle into a price that is, on average, profitable for the person selling and a good deal for the person buying. Yes there will be temporary and longer term fluctuations, but this isn't like selling stuff in the real world where people actually need it.
    5. Re:Possible solution- by brkello · · Score: 1

      They already do this in Eve. You can exchange in game currency for game codes that pay your access for that month.

      --
      Support a great indie game: http://www.abaddon360.com
    6. Re:Possible solution- by Aladrin · · Score: 1

      How does that replace the currently banned system? It doesn't. It adds another avenue of turn gold into money and does absolutely nothing to stop the black market that already exists.

      In fact, it hurts it, because now it's even harder to track the blackmarket transfers.

      The only way to kill the black market would be to sell gold for real money officially, and have only Blizzard and a single player involved in the transaction.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    7. Re:Possible solution- by Anonymous Coward · · Score: 0

      Three Rings' Puzzle Pirates does something very similar to this in effect, though not in detail. They have two types of servers, subscription servers and "doubloon" servers.

      The subscription servers are standard monthly-fee, though you can play for free under numerous restrictions. Doubloons are essentially "real money" tokens associated with an account rather than a server, though you can't cash them out. You can use them to pay a monthly subscription on the subscription servers, spend them directly on the doubloon servers for "subscription-level" goods and services, or buy/sell them to other players in-game for purely in-game currency that is not portable between servers.

      The effect is exactly as you state: there is a large market for doubloons, but it is almost entirely in-game and not cashed out. The black market of farming for real life profit from in-game cash is negligible - the buyers with real life cash are using the open market, and the money is going to Three Rings.

    8. Re:Possible solution- by i8-p · · Score: 1

      Interesting idea. However, Gold Farming will still survive, because there will have to be a market with an arbitrage possibility to set the price. And if there are servers with no RMT, then there will be Gold Farming on those servers. I would also worry that despite its intent, this in-game market would actually help Gold Farmers.

      This system hinges on the belief that there are sufficient players who want to sell their Gold to supply the in-game demand. I would expect that most players value their time over the monetary value of the Gold, given the clearing price of Gold. It's still a Globalized economy, driven by the lower wage-rate in less-developed economies. The Gold Farmers would use their in-game market to reduce their cash operating expenses, and then sell their excess loot in the black market. The price will just have to be low enough to drive most players out of the in-game market. Then Blizzard, et al, would be facilitating a hated element in the game, leading to unhappy customers. This business is all about keeping the users happy, and risking that is not worth the hassle or the pitance they would raise.

  29. Derivatives market? by garyrich · · Score: 1

    Are you planning on making option and futures contracts available? It would be interesting to be able to do things like strangles, collars and calendar spreads. And Forex! WoW against Everquest currencies! Schools don't teach finance anymore - maybe something like this could take its place.

    --
    -- your Web browser is Ronald Reagan
  30. Selling things you don't own? by syntaxeater · · Score: 1

    Every MMO's ToS and EULA in the simplest form states that everything in game is property of the parent company. Therefore, you are inevitably selling Blizzard/Sony/Etc.'s assets and knowingly purchase stolen goods. Many people here have asked whether or not you're violating the license/agreement, but that answer is obvious; "Yes, you are." Their policy is clear and there has been many cases of these companies retaking their property. Since no one can stop you from making an attempt to legitimize this market - my question is; "when they ask you to stop, what kind of a response from your company can we expect to see?"

  31. This is dumb. by DogDude · · Score: 1

    That's all I have to say about this.

    --
    I don't respond to AC's.
  32. Dont click! by Deathdonut · · Score: 1, Funny

    Keylogger.

  33. What about agreements? by seebs · · Score: 3, Interesting

    Given that nearly everyone in this industry asks you to agree to some kind of EULA to get access to their servers, you must break promises to be in this business at all.

    So why should we trust you? If you're willing to lie to them, how do we know you aren't lying to us, too?

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    1. Re:What about agreements? by Alterion · · Score: 1

      what gives you the right to break licensing agreements and perform what is effectivly money laundering while helping to ruin the enjoyment of the vast majority of the players of these games...

    2. Re:What about agreements? by merreborn · · Score: 1

      Given that nearly everyone in this industry asks you to agree to some kind of EULA to get access to their servers, you must break promises to be in this business at all.

      So why should we trust you? If you're willing to lie to them, how do we know you aren't lying to us, too?


      Reputation and testimonials. If I hear from a half dozen people in my guild that they've had succesful transactions with GoldRUs.co.xk, then I'll probably trust them. Similarly, if WeGotGold.co.xk screws people regularly, word will probably get out.
    3. Re:What about agreements? by seebs · · Score: 1

      It's an interesting notion, but wouldn't an EFFECTIVE scammer start by building reputation until a lot of people bought in?

      They're liars. Liars tell lies...

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    4. Re:What about agreements? by merreborn · · Score: 1

      They're liars. Liars tell lies...


      Liars also sometimes tell the truth. Some liars tell the truth almost all the time.

      If you can't trust someone who's lied even once, you can't trust anyone. It's ridiculous and useless to attempt to dichotomize the world into "Liars" and "Those who never lie".

      It's an interesting notion, but wouldn't an EFFECTIVE scammer start by building reputation until a lot of people bought in?


      It's a lot of work. More work than it's worth. An effective scammer is not the scammer that draws in the most marks, but the scammer who makes the most profit while exerting as little effort as possible.

      Witness ebay scammers. By your logic, the most effective ebay scammer would spend years building up tens of thousands of positive feedbacks, and one day, stop making good on their sales. Yes, it could happen, and probably even has. But the return on investment is pathetic compared to the myriad of easy alternatives.

      Reputation systems are as old as human interaction itself. They work more often than not.
    5. Re:What about agreements? by seebs · · Score: 1

      These aren't just people who might lie once; they are people whose entire business is built on premeditated and ongoing acceptance of contracts with intent to break them.

      That's not the level of "everyone lies sometimes" I'm likely to overlook.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    6. Re:What about agreements? by merreborn · · Score: 1

      These aren't just people who might lie once; they are people whose entire business is built on premeditated and ongoing acceptance of contracts with intent to break them.


      Anyone who makes use of their services is violating the exact same contract.
    7. Re:What about agreements? by seebs · · Score: 1

      True.

      Is there honor among thieves? :)

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  34. Risk Mitigation by BobMcD · · Score: 1


    Are you adding anything to the mix that will aid your customers (buyers and sellers) in mitigating the risks involved? Will games that prohibit this in their EULA be included in your service offering? Will you be using accounts in game to obfuscate the source and destination of the transactions? Will you be taking any pains, of any kind, to conceal the identity of your customers? If you do get served a lawful subpoena requesting your customer database, will you comply? If not, how do you intend to avoid it?

    On it's face, this seems nice, but the Admiral Ackbar in me has something else to say on the matter...

  35. Ebay did fail by Nymz · · Score: 1

    And yet nothing is there to prevent a company from having a representative post on the site to sell gold...
    If you want something that would prevent a bussiness from being able to conduct bussiness, then the only way to achieve that would be to pass a law that could then be enforced by a government.

    Ebay did not fail to provide a marketplace. They chose not to, stating that they were trying to reduce their users' exposure to risk...
    Haha, ya, and Slashdotters choose not to get laid all the time too. How about I decide for myself how much risk I'm willing to take, in fact, in my experience I've been ripped off numerous times for DVD and CD transactions, but never, not once on a game transaction.
    1. Re:Ebay did fail by Red+Flayer · · Score: 1

      Haha, ya, and Slashdotters choose not to get laid all the time too.
      Well, first off, speak for yourself. Second, you're saying that Ebay was not capable of serving the market for virtual transactions? Apparently you never looked at Ebay before they prohibited the trade. I suggest you do a little basic research on the topic.

      How about I decide for myself how much risk I'm willing to take
      As I said, Ebay stated one reason, but I explained what I thought their real reasons were.

      in my experience I've been ripped off numerous times for DVD and CD transactions, but never, not once on a game transaction.
      On Ebay? Because if that's the case, then apparently Ebay was able to satisfy the market. Or not on Ebay, on some other site? Did you find a listing on Ebay that directed you to another site, where the transaction actually occurred? Does it perhaps occur to you that maybe you experience isn't indicative of the norm -- maybe you were smarter about who you bought from?
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  36. this will change exactly what? by Anonymous Coward · · Score: 0

    What makes you think this will change anything? IMHO, the currency traders will just use this system like the ones currently in place, only now they get to keep more of the money, and don't have to maintain their own website.

  37. A new twist on casual vs. hardcore... by whitebread · · Score: 0

    First off, let me say that I'm *not* against the buying and selling of in-game currency with real world funds. I think that Sony really hit a home run with the Station Exchange (their service where they actually serve as the same middle man that these guys are trying to become - except for the whole legality thing).

    Since the early days of UO, people have complained that the kiddies that don't have to work get to play all day and all night, and those with jobs, families, etc, couldn't keep up. Now, the other side of the coin shows up, and those with jobs are able to afford to spend a little money to "keep up". If I can spend $25 bucks to buy a few gold or platinum, and negate the need to farm for money in game for several weeks, sign me up.

    I do understand that some people are strongly against this, and in response I'd suggest that more game companies just build servers where this wasn't allowed. If they'd do like Sony did in Everquest 2, and set aside exchange servers and non-exchange servers, I feel like they'd not only resolve a long standing battle with those who are going to do this anyway, they'd also have a nice tidy new revenue stream. As I said, when EQ2 introduced the exchange service, I jumped at the chance to move to the "legalized" server. When iTunes released, I bought alot of MP3s; it only makes sense to legalize (and I realize that talking about the TOS/EULA of a game in legal terms is shaky ground, but I don't know how better to state it) something that a large contingent of your user base wants.

    I don't have a specific question for the guys looking for free publicity, really. I'd personally much rather pay a premium for it directly from Blizzard, Turbine, etc.

    1. Re:A new twist on casual vs. hardcore... by BobMcD · · Score: 1


      Something worth pointing out, by the way, is how Blizzard has moved to curtail the value of portable goods in their game. Gold can still take you far, but the real things you need for end-game can't be traded: Reputation/Faction, Keys, Bind on Pickup items and tokens, Arena Points, etc.

      They simply do not seem to want the casuals to 'buy' their way in.

    2. Re:A new twist on casual vs. hardcore... by geekoid · · Score: 1

      Howwver, I could pay someone to play for me. So I could pay to have someone grind sporegar rep for me.

      Of course, a lot is what you enjoy.

      Example, Fishing.
      I need to raise my fishing to get certain item.
      I hate fishing it is tedious and slow. Even with the new changes.
      So I might pay someone t do it for me. My character, sitting on the shore casting a line. WHy doesn't it matter who is sitting at the keyboard?

      What if the person was actually a bot?
      There is no difference in the game, at all.

      Yeah, I used a bot for fishing. Big deal. For the record, I never sold anything I caught. If I did, it still would make a difference because what is sitting at the keyboard doesn't matter.

      Not, if you have someone doing duping or an exploit, that is different and can only be correct through fixing the bug in code.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:A new twist on casual vs. hardcore... by BobMcD · · Score: 1


      Catching the 'powerleveling services' is easier than catching the gold sellers. They merely watch for a pattern of diverse IP addresses. Since most of your potential service providers aren't located in the same block of IPs that you are, this would be fairly easy to write a report to catch.

      Now, you could pay a family member to play it for you. Many could, but probably not in great enough numbers to make the new strategies a bad idea.

      Bots are getting easier for them to catch as well. I really need to work on my 'all hardware' bot idea. That would make me some quick cash I'd think. But until that happens, you run the risk of a ban because of their little watcher named Warden. That becomes a simple arms race. Again, the changes are still a sound idea even in the face of bots because Warden will most likely detect you sooner or later.

    4. Re:A new twist on casual vs. hardcore... by geekoid · · Score: 1

      I didn't seem to make my point very well. I apologize.

      But my point wasn't about them catching you, or even whether or not it is against the ToS(it is, of course). I was asking how having an automated service(bot, slave, jedi master, whatever) performing a service for you hurts the game, or the economy.

      How is it different then paying someone to mow my lawn?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:A new twist on casual vs. hardcore... by vux984 · · Score: 1

      How is it different then paying someone to mow my lawn?

      Probably for much the same reason you can't Kasparov to sit in for you halfway through a tournament chess game if you'd rather go to a movie, but don't want to 'fall behind', and hey, Kasparov might even level you up a bit.

      The difference is that its a game. The game has rules. The rules are arbitrary. Whether they 'level the playing field' or 'give someone an advantage' or 'keep inflation in check' are really immaterial to the big picture.

      They are the rules.

      If you don't like the rules, don't play the game. Breaking the rules in a single player game or if all the other players consent is fine because everyone has agreed to it. And the rules have effectively been changed. Breaking the rules when the other players do not agree is simply cheating, and players tend not to enjoy playing people who cheet. They actively seek to avoid playing with them.

      MMOGs are an interesting phenomena - they're a massively multiplayer environment where significant rules don't get enforced, leading to widespread irritation by a large number of the players, who have no effective power or ability to remove themselves from the company or influence of the people cheating.

      The only 'solution' is to design games with rulesets that can be enforced better by the game servers. The open virtual economy in most mmogs have been very poorly designed with respect to allowing the rules of the game to be enforced.

      Real-money-transfer is a problem because there aren't proper controls on in-game-money-transfer; its just that simple.

    6. Re:A new twist on casual vs. hardcore... by BobMcD · · Score: 1


      With all respect to the 'its a game' opinion, I personally feel that the true reason is the emotional aspect of it. I'm not ready to use the 'addiction' word, yet, but I also won't rule it out. I see it this way:

      A) You start off as a gruntling and 'grow' into near godlike power. You're supposed to get attached to this character during this process. Otherwise it wouldn't be rewarding.

      B) You strive to achieve and occasionally fail, at a modest penalty. This is intended to give your victories meaning.

      C) You must attain 'elite' status to participate in 'elite' events. This would have the effect of giving you pride in your accomplishments.

      D) You must continually part with cash and time to play. This accumulates to rediculous numbers over time, giving additional weight to those accomplishments above.

      In poker it's called 'pot committed', in psychology it's 'cognitive dissonance'. Either way those pesky thoughts that tell you this is a waste of time are supposed to get squashed by all that emotional reinforcement above. This will keep you playing.

      Obviously, that benefits someone. Additionaly someone is in control of those reinforcement factors above. Coincidentally, those are the same someone.

      In THAT light, my answer to your question was about the gaming companies' prevention efforts. They do not want you to side-step any of the emotional rewards/conditioning/whatever you might call it. If you successfully escape enough of it, the 'this is a waste of time' side of your brain will eventually win.

      I can additionally dismiss the 'buying gold is evil' argument using this theory, which is one of the reasons that it is a favorite of mine. Oh, and the 'raids vs casual' wars, too. Those that rail against the evils of simplifying the game are merely reflecting their emotional attachment. Again, dissonance. What they have done was difficult, and is important. They cannot rationalize someone doing the same things at less of a cost, because that would implicitly make them less important.

  38. Copyright != Stealing by Nymz · · Score: 1

    Therefore, you are inevitably selling Blizzard/Sony/Etc.'s assets and knowingly purchase stolen goods.
    Stolen goods? How are the goods removed from Blizzard's servers? How can we return the good to their rightful owner? Do you work for the RIAA? ;-)
    1. Re:Copyright != Stealing by syntaxeater · · Score: 1

      I used the term "stolen goods" for the dramatic effect - but is not far from the truth. If I sell you something I don't own, am I not in essence selling you something that was stolen?

  39. Honesty? by Cornflake917 · · Score: 2, Interesting

    Are you going to be clear to your customers that trading virtual money might get them banned from the MMO they are playing?
    World of Warcraft's Terms of Service is pretty nasty. It basically reserves the right to ban any account they feel like without providing any reason. Your FAQ says that you realize that some game companies don't want players trading virtual goods while you think it is a gamer's right to be able to trade virtual itmes. I'm pretty sure that statement isn't going to save your customers from getting banned from WoW.

    Also, how does your company feel about possibly ruining game experiences for others gamers? Many MMO companies design their game economy around the fact that players can only obtain money through the game mechanics, without any outside effects. If your company destroys the fun factor of a game by ruining the economy, how will you deal with the possible legal action coming from the companies that have a decimated user base?

    1. Re:Honesty? by brkello · · Score: 1

      They aren't ruining the game experience. They are adding to the challenge. If you can actually get the pull from all the bot gold sellers then you will feel that much better about yourself. Sure, all the good farm spots will be gone...but 1000 gold is only $19.95. Plus, you get the added benefit of learning Chinese if you want....ni hao!

      --
      Support a great indie game: http://www.abaddon360.com
  40. Simple by Adambomb · · Score: 1

    Genuine Sealand Hosting Services.

    --
    Ice Cream has no bones.
    1. Re:Simple by hardburn · · Score: 1
      1. HavenCo had a falling out with the Bates family
      2. A fire recently destroyed a lot of the platform, and needs a lot of repairs
      3. MMOGs take a lot of bandwidth and physical space for their server clusters, which Sealand may not be able to provide

      I say some geeks go take over Antarctica and dismiss any current territory claims. Shouldn't have any problems with server cooling.

      --
      Not a typewriter
    2. Re:Simple by Adambomb · · Score: 1

      Good call! I hadnt really been keeping up at all with the Sealand consideration, I more meant host yourself out of aggressive governments jurisdiction.

      all we'd need is a means to harness the motion of ice and tides for energy, hydroponics for food and recreation, and we'd have an eco-friendly communal self sufficient data center.

      and then the outsourcing to evil begins..

      and then we get the power, then we get the....

      wait...that should have been the quiet part.

      --
      Ice Cream has no bones.
  41. Two Questions: by Greyfox · · Score: 1
    1) Doesn't providing this service make YOU a middle man? It would seem that it does not eliminate middle men at all.

    2) Does it disturb you that I'm wishing cancer on you right now? I'm wishing every employee of your company from the lowliest janitor to the CEO gets cancer and dies. Of cancer. In the ass. Does that disturb you at all? Because that's what I'm wishing for. Right now.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:Two Questions: by Anonymous Coward · · Score: 0

      I second this ass-cancer motion, with added doom cooties.

  42. Doesn't the game system experience inflation? by Colin+Smith · · Score: 1

    In the real world, inflation is caused by an increased supply of money, it's simple supply and demand, the government prints it, the banks loan out something like 20x their deposits and all the existing money in the economy is devalued an equivalent amount causing prices to increase.

    If you are pumping money into the game economy, I'd expect commodities like items to start increasing in price.

    --
    Deleted
  43. I'll FTFY: by Anonymous Coward · · Score: 0

    We were contacted by a representative from the company before the release went out, looking to speak with the Slashdot community about the service^w^wSlashvertise.

  44. Two Questions.... by Anachragnome · · Score: 1

    First question...

    How is a user of your service able to determine if the gold they are buying has or has not been acquired through illegal means such as hacked accounts or corporate insider theft, and thus protect themselves from legal liability issues?

    Second question...

    In the event that government decides to tax such transactions, how could the service assure me that my personal information would not be used to further such taxation?

  45. Tower of Babel by Wingsy · · Score: 1

    What in the HELL are you people talking about????

    --
    If I didn't have absolutely NOTHING to do, I wouldn't be here.
  46. That's what Gamer2Gamer is doing by Nymz · · Score: 1

    you're saying that Ebay was not capable of serving the market for virtual transactions? Apparently you never looked at Ebay before they prohibited the trade. I suggest you do a little basic research on the topic.

    Is this a joke? Yes, it's obvious that Ebay isn't capable of serving a market that they are prohibited form serving. If Gamer2Gamer steps in and successfully serves the marketplace, where Ebay failed too, then what's your point, or are you just playing semantic games?
    1. Re:That's what Gamer2Gamer is doing by Red+Flayer · · Score: 1

      Not a joke. I'm not sure we agree on the definition of "fail to" vs. "choose to not" serve the market, but it's not a semantic game, since it totally changes the menaing of your OP and subsequent posts. You imply that Ebay was literally incapable of serving the market, due to the market not wanting to use Ebay at all, and that is just false.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  47. MOD PARENT UP by Anonymous Coward · · Score: 0

    You make some very good points.

  48. Don't be silly by Estanislao+Mart�nez · · Score: 1

    Learn how taxes actually work. The government isn't looking to tax online game transactions in virtual currency. They are looking to tax the transactions where somebody converts virtual game property into real money, and only the real money side.

    This is not very different from the taxation on investments. As a general rule, when you buy an investment and it appreciates, the government doesn't tax you for the appreciation. They tax you when either the investment pays you dividends or interest (in cash), and when you sell it (again, for cash). They don't make you give them 28% of your shares each year.

    1. Re:Don't be silly by hardburn · · Score: 1

      Individual governments can choose to tax however they want within the self-imposed limits of their own constitution, or possibly international treaty. Just because some governments are looking at taxing only the transfer part right now doesn't mean they can't change the rules later.

      --
      Not a typewriter
    2. Re:Don't be silly by Estanislao+Mart�nez · · Score: 1

      Individual governments can choose to tax however they want within the self-imposed limits of their own constitution, or possibly international treaty. Just because some governments are looking at taxing only the transfer part right now doesn't mean they can't change the rules later.

      That is indeed true. Have fun warning us about the conspiracy.

  49. My one question by Dachannien · · Score: 1

    Here's my question: I already have to deal with RMT spam on a constant basis inside the MMOGs that I play. Why are you making me look at the same thing on Slashdot?

    1. Re:My one question by Bieeanda · · Score: 1
      This is as much a viral marketing attempt (and as lousy of one) as the 'article' posted by the Zune shill a week ago.

      My question is, did the editors explicitly flag these advertisements for display, or is someone gaming the firehose?

    2. Re:My one question by bateleur · · Score: 1

      Seconded. Not only that, it's viral marketing for a pretty evil product.

  50. Nonsense. Popular nonsense, but still nonsense. by dfenstrate · · Score: 3, Interesting

    So you say you work out the middle man in this horrible scheme of capitalism. But I'm still concerned that the people who are farming right now at a severely reduced pay rate are doing so because they don't have the money to front for the operation and they have no choice but to remain a pawn. They make very little money and the real profits go to some American guy manipulating them all and paying for their accounts.

    Tell me again how your service does not promote this middle man from acting like a player? How am I assured that my gold is not earned by some innocent kid who is doing this as a job to make money? How am I assured this isn't still some cog in a scheme to exploit foreign workers?

    Disclaimer for the rest of Slashdot: I'm well aware of the situations where this may be the person's only means of income. I still would rather not support this system.


    Your premise is entirely wrong, therefor it's not really possible to answer your question in a way that will satisfy you.

    The only part of your question that's relevent is this: Is everyone freely engaging in these transactions? If so, they must believe that they benefit from it. Can the worker quit and find another way to eek out a living? Can the employer fire him and hire someone else? Are you free to not play the MMOG in question? Are you free to not buy gold from this seller? Is the seller free to not sell gold from you? The alternatives may be less pleasent, but they are still alternatives.

    By arbitrarily saying I'm well aware of the situations where this may be the person's only means of income. I still would rather not support this. You're setting up field such that no answer will satisfy you, and any transaction that involves Americans paying foriegners for unskilled labor is evil exploitation.

    No one who thinks like you do can possibly be pleased. Why bother?

    This is what happens when you take too many classes about 'social justice': Your head gets filled with confused thinking about victims, oppressors, capitilist pigs, poor exploited foreigners and the like.
    --
    Alcohol, Tobacco and Firearms should be the name of a store, not a government agency.
    1. Re:Nonsense. Popular nonsense, but still nonsense. by doug141 · · Score: 1

      Well put. I wish I had a mod point for you. Here's a smilie instead :-)

    2. Re:Nonsense. Popular nonsense, but still nonsense. by emilper · · Score: 1

      thank you. here a symbolic +1 Insightful

      now I'll go back to letting myself be exploited by the capitalistic pigeons ...

  51. Other services by Toonol · · Score: 1

    Will you focus solely on trading currencies? It seems like this opens up other opportunities, such as virtual banking, virtual credit, and so forth. Will there be any trafficking in anything other than gold, such as characters, items, [virtual] labor, etc?

  52. You would rather the person die? by sinner6 · · Score: 1

    "Disclaimer for the rest of Slashdot: I'm well aware of the situations where this may be the person's only means of income. I still would rather not support this system." You set up a situation where the person MUST gold farm to have enough money to eat and you say you will NOT support the system, I would guess you would want no one else to support the system either. My god, is assuaging your guilt of success and a comfortable life really more important then someone having enough to eat? People like you disgust me. You cry out for the "rights of the workers" and yet you openly admit that you would take away the workers best option just so you would feel better.

    1. Re:You would rather the person die? by nitehawk214 · · Score: 1

      When I donate money to the impoverished, I through a real orginization like the Red Cross; not some shady business that is going to slice 99% of the profit.

      And no comments about where most American goods come from!

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    2. Re:You would rather the person die? by Anonymous Coward · · Score: 0

      Y no coments on where goods come from?
      Dos it make you fel good to snd aid?
      Are you excited the mud peple have to rely on u 4 food?
      Its much better then letin them gets a jobs.

    3. Re:You would rather the person die? by xappax · · Score: 1

      You set up a situation where the person MUST gold farm to have enough money to eat and you say you will NOT support the system

      By your logic, the workers in the sweatshop are like hostages and the company can say "If you don't support our company, these poor people will STARVE to death! You don't want that, do you? So give us your business!", meanwhile skimming off a huge percentage for their own non-starving asses.

      It's like saying during slavery that Northerners should have preferentially bought goods from slave plantations, because otherwise the slavemasters wouldn't be able to give the slaves new blankets in the winter, and they'd freeze. "Oh, you're boycotting slave-picked cotton? Black people are freezing to death because of you!" No, black people are freezing because they're being exploited by heartless bastards who will always give their laborers as little as they can get away with, no matter how much profit is being generated from their labor. I'm boycotting those heartless bastards.

  53. Sleep by Philotic · · Score: 1

    How do you sleep at night?

  54. Ban coincidence by Avatar8 · · Score: 1
    Is it any coincidence that Sparter launched/made their announcement on 6/13, two days after Blizzard performed a massive ban of bot/farming accounts?


    How will Sparter handle customers who get banned? http://www.qj.net/WoW-gold-farmer-laments-on-Blizz ard-s-account-purge/pg/49/aid/94937

    I suspect Sparter will have numerous buyers and sellers committed, will have funds in transfer and the next wave of bans will come through and leave them holding monies without WoW account connections. Convenient.

    That or some of these game companies have an underground connection with Sparter to ferret out gold farmers/bots, profit from the farm/ban/re-buy account cycle or to share in the commissions. Regardless the whole business stinks and undermines the gaming experience as a whole.

    1. Re:Ban coincidence by geekoid · · Score: 1

      I don't think it is this companies responsibility to track whether or not their customers are breaking some EULA or not.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  55. Re: WOW's secret by Clockworkalien · · Score: 1

    I could not agree with you more. Consider that each old WOW server (with an established population of end-game players) suffers from hyperinflation (a result of infinite money from these characters) and is a closed system. Gold farming is a byproduct of a new/casual player attempting to break into an established server. New players want to buy high-levels item at an auction house to keep up with the established players.
    Here lies Blizzard's great secret: if not for new servers being opened, WOW would be unpopular. Imagine if WOW ran one server: most new players would be forced to use vendor/crafted equipment and never afford the high auction house prices for goods. New and causal players would leave in droves.

    --
    I am on the road crew. This is my stop sign.
  56. Spammers by frovingslosh · · Score: 1

    So how many fourms, newgroups and private e-mail accounts will you be spamming on a daily basis to promote this stuff?

    --
    I'm an American. I love this country and the freedoms that we used to have.
  57. You're still posting as a hippie. Or a communist. by Anonymous Coward · · Score: 1, Interesting

    Quit with the exploitation crap. EVERY company in business ANYWHERE in the world charges its customers more for its products and services than it pays down to its employees. The money created by the gap in-between goes into operating the business, doing marketing, and yes, into the pockets of the operators who earn that benefit from having successfully created the business in the first place.

    If you are going to argue exploitation in the case of gold farming companies, you had better start arguing exploitation in the case of every single company in existence. The net result, of course, would firmly label you as a communist. Is that the point you want to be making? If so, just come out and say it. If not, quit with the exploitation crap.

  58. 401k by NetNinja · · Score: 1

    How bout my virtual cash goes into a 401k plan :)

  59. I don't think you understand by paladinwannabe2 · · Score: 1
    Why would the gold seller site pay you more for your gold than they could get from the auction? Gold re-sellers would always pay you less for your gold than the going rate at the official Auction house. (They would, however, pay you in real money instead of credit toward your subscription). Likewise, they would have to charge less than the official Auction prices, because the auction would be safer and easier than going through a third party.

    My feeling is that too many people would feel the same and just like auction house prices, you'd settle into a price that is, on average, profitable for the person selling and a good deal for the person buying.
    What you just described is called a market. Amazingly, this is exactly what we want. By forcing the gold sellers to compete against the general market, we reduce their profits (and therefore the motivation they have to screw up the game).
    --
    You are reading a copy of my copyrighted post.
    1. Re:I don't think you understand by aicrules · · Score: 1

      I'm saying that not enough regular joes would want to sell their gold cheap enough to bring down the gold seller site people. I'm saying that "a market" based on that would fail for lack of supply.

  60. Sorry, you're wrong by paladinwannabe2 · · Score: 1

    If Blizzard lets you play their game for money, they've just established time online as having monentary value, making them potentially liable for server crashes and so on.

    Letting you purchase gold from them is no different than charging you to play in the first place.

    --
    You are reading a copy of my copyrighted post.
    1. Re:Sorry, you're wrong by seebs · · Score: 1

      No, it is different. It's a lot different.

      If I buy a month of "service when the service is up, which doesn't include Tuesdays", then, at the end of the month, either the service was up or it wasn't -- and Blizzard is very careful to give free days when delays get out of hand.

      Now, imagine that I buy a thousand gold. If I lose that thousand gold, it was *worth money*. If all they sell is access to servers, not actual ownership of stuff, then a database error that loses my gold doesn't matter. If they sell stuff, then a database error that loses my gold took away something that had a known economic value. It creates a huge potential for hassles.

      There is a HUGE difference between selling Things and selling Services.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  61. EULA problems. by dieth · · Score: 1

    Atleast in FFXI there are problems with this to start off, now as a player of the game I already know how useless SquareEnix is at enforcing this rule, but those who "openly" promote within the game they are $elling get banned rather quickly.
    So my question is how are you going to get around these provisions that exist within the MMO EULAs and explicitly require there players to not engage in these actions?

    http://www.playonline.com/ff11us/rule/index.html

    Article 3: Prohibited Activities and Indemnification
    3.1 Prohibited Activities.

    # Any activities consisting of selling, offering to sell, purchasing, agreeing to purchase, exchanging, or agreeing to exchange "gil" (or any other currency that may be used in the Game from time to time), characters, or Game items for value (including, but not limited to, any payment in kind and any payment in any currency recognized as legal tender in any country, state, territory or other jurisdiction anywhere in the world) through any means or venue, including, without limitation, Internet auctions or other online exchanges;

    and yes... i know how much Slashdot hates EULA's too!

    1. Re:EULA problems. by geekoid · · Score: 1

      I would love to see that make it's way through the courts.

      I can put in a book "The purchaser agree not to resell this book." but if T tried to sue someone for reselling that book, I would get laughed out of court.

      Writing it down doesn't make it true or legally enforcable.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:EULA problems. by david_thornley · · Score: 1

      True, but you're talking about a purchase of an item. You can buy a game and play it at home, and then I'd fully agree with you about EULAs. They're also not enforceable. Is the company going to send a goon to your house to break the CD-ROM the game came on?

      However, in a MMORG, you're using the company's servers on a continuing basis, and they do have the right to terminate accounts as they see fit. That means they can terminate your account if you violate the EULA, without any problems to them (except that they lose a presumably paying customer).

      Don't think of it as an EULA, think of it as a Terms of Service agreement.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
  62. That's why you have multiple servers by paladinwannabe2 · · Score: 1

    Some servers will have the money-for-gold option, others won't. What would be interesting is seeing if the servers without the money-for-gold Auction House have bigger problems...

    --
    You are reading a copy of my copyrighted post.
  63. This has an incentive to sell, though. by paladinwannabe2 · · Score: 1

    Everyone is paying $15 a month already, so everyone has incentive to sell up to $15 worth of gold a month. This means no one person has incentive to sell huge amounts, but everyone has incentive to sell a little.

    --
    You are reading a copy of my copyrighted post.
  64. Cool. by paladinwannabe2 · · Score: 1

    But is it more cost effective to get free play time or sell the currency to others? If it takes 10,000 Altarian dollars/month, but I can make $20 selling those to another player, it's always worth taking the $20 and paying my subscription with that. The auction system has the advantage of being self-correcting (but the disadvantage that it doesn't take money out of the system).

    --
    You are reading a copy of my copyrighted post.
    1. Re:Cool. by KronicD · · Score: 1

      You do both.

      - Player 1 buys a game code with real money
      - Player 2 buys the game code off player with with space money
      - Player 1 & Player 2 are happy

      This is how the system currently works.

      --
      "Those who would give up Essential Liberty, to purchase a little Temporary Safety, deserve neither Liberty nor Safety"
  65. Is the gold a thing? Or a service? by paladinwannabe2 · · Score: 1

    What if a database error deletes your character? Does your character not have known economic value? I think it's pretty silly of you to imply that losing character data is okay now but not okay if there happens to be a few more bits set because someone bought gold from Blizzard. Or that some of the extras you can buy now from Blizzard (primarily pets) which Blizzard sells have no economic value, but that gold would if Blizzard sold it.

    Basically, if Blizzard is only selling you a service now, then I'm sure that Blizzard would only charge you for the 'service' of delivering you gold. Since they are really buying from another player anyway (the premise of my whole auction house system) there's probably a way of doing that even you would accept.

    If you're still confused, just think of how the bits that say 'Player seebs has a valid account he paid money for' are almost as likely to be screwed up as 'Player seebs has 1,000 gold he paid money for'. You might also want to consider that such transactions will be logged (and backups made), and therefore fixable if something does go wrong.

    If you really think that all you are paying for now is the ability to log in sometimes, but Blizzard can do whatever they want with the data, why should that change just because you paid Blizzard a few bucks to alter some of their bits once? I'm sure whatever you agree to when you buy gold will cover the exceedingly improbable and bizarre events that you describe.

    --
    You are reading a copy of my copyrighted post.
  66. Thinking behind Commission Percentage? by NewMediaBlogger · · Score: 1

    I am just wondering how you chose the value of 10% for the sellers commission. Not only does this leave lots of room for new entrants to undercut you on price, but it is significantly higher than standard trading commissions found in both online & offline markets.

  67. Re:Is the gold a thing? Or a service? by seebs · · Score: 1

    Boy, you're really stretching it there.

    The fact is, there's a difference between selling someone a thing and a service, and the law has not historically been very supportive of attempts to say things like "I didn't sell him gold, I sold him the service of giving him gold". It's bull and everyone knows it.

    BTW, the custom pets that you get for special things, like attending blizzcon, or having a collector's edition? You can regain them if they get lost or destroyed. That's because they have value. :)

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  68. I've got a few by Oracle+of+Bandwidth · · Score: 1
    In regards to wow, as an avid player
    1. How to I opt out of all your members spam?
    2. What kind of jerk ruins other people's hobbies? Do you go to golf courses, violate the rules of the greens, screw up the course to make a buck, and then say you're adding a service?
    I don't want you there, my guild doesn't want you there, Blizzard doesn't want you around. PS. I just want to let you know here, formally I want to opt out of ever seeing any spam from your members, if you fail to honor this request I will contact the BBB in your state. (You laugh but I've actually done this with peons4hire, I sent them a nice opt-out e-mail, and then reported each spam after that day to the florida BBB)
  69. Re:You're still posting as a hippie. Or a communis by MBraynard · · Score: 0, Troll

    Yeah, what he said. Flamebait? Someone with mod points surely has sand in their vagina.

  70. Artificial Bullshittery at Blizzard by freaker_TuC · · Score: 1
    To be honest, I am already playing for more than 2 years on WOW; the deal is everything just costs too damn much.

    • You die and you loose 10% of your mage advanced kleenex armor. Another 2g of your bill please per 10%;
    • Want something like an upgrade to tier 0.5 and pay insane amounts -and- blood,
    • this all in a raging 45" attempt to rescue one or another princess from a necrophiliac guy at Stratholme,
    • which won't cost you money in dying (because it's unacceptable) but in manapots and other drugs to be better;
    • You are having a teaparty in the middle of UBRS at end boss and blink per accident right into Drakkisath: 2 gold please;
    • If you don't got a mage as friend, forget it. Your manasucking is over! it'll cost you money right away! grind grind grind!
    • Economy is a bitch at the world of warcraft, some have plenty of time and still be a bum asking for 20s to get at the next instance
    • and some as as rich (such as this mage, gnome, I know superior race ;))
    • Still I got only 300g on me after buying my super-duper-fast-mount (5000g!) and riding crop for 10% convenience (200g!)
    • Which actually was the first reason ever, my main druid on that server didn't get enough money and was always drunk!
    • But is it still worth it knowing there are other people selling your same time away for a dime and a half ?
    • You pawn something at auction house with commissions, not even knowing that lunatic dark traveller next to you will buy it?;
    • For the same the loone traveller might be a dressed up orc and gank you in the next alley which costs you almost nothing;
    • Still you wonder if that beer was any good because of the hangover or the expensive wine would have been a better choice?
    • Dwarven know something about drinking beer but do they also know something about brewing beer?
    • Some quests cost you hunderds of gold, attunement to certain instances like naxx cost you (more) money if not revered or exalted with a spooky faction out to kill anything they don't like!
    • And still you wonder when Rivendare is going to drop your trousers after you have ganked him for over 300 times before;
    • and wiped 30% of that time because of bad PUG's;
    • But the Blizzard economy is made artificially high, so if they would make such system ...
    • ... the outcome would be it would be based on the contents of the wallet of the player instead of the experience?

    • what kind of game would that become? Third Life?
    • Maybe my druid should lay off the expensive booze at Ironforge and fairies outside of stormwind, will serve him right!


    To be more serious to the point. I have been considering to buy virtual gold but did not because I could risk into an account ban. The reason? very simple. I feel f*cked by Blizzard. I have had 3 bugs until now loosing over 900 gold in the beginning of my playtime. I have been unable to get on their servers for over 2 weeks and a half. This on different computers and connections; I was unable to contact them since a change of e-mail address requires you to have your old one handy, not easy when your domain is squatted.

    I have been annoyed because of the bad intervention of GameMasters, because they can NEVER do something. Had plenty of friends leaving the world of warcraft because of this; still, I think it's also more of a social thing in the game. I do got "online" friends less in the form of MSN but more in the form of playtime whenever I need to vent for a few hours after some good programming time...

    Does it cut it, the gametime towards the gold that gets earned? I think not so, sure not if the customers get screwed royally with bugs they do not find themself accountable for. I got screenshots, my forum message got scrapped in all confidence ;) still I am honest in this and I hope Blizzard will ever get more honest too about such hypocrisy.
    --
    --- I am known for the ones who want to find me on the net. Is that a privacy risk or a privilege? One might wonder..
    1. Re:Artificial Bullshittery at Blizzard by GWLlosa · · Score: 1

      Your solution to dissatisfaction with a product is to... spend more money playing it? You must be the definition of the ideal customer...

  71. Do you have a virtual bridge to sell me? by Anonymous Coward · · Score: 0

    Seriously though, how does it feel to make money solely by scamming stupid people?

  72. Slashdot: a new spam platform by S3D · · Score: 1

    What is next ? Ask viagra trader about most promising penny stocks ?

  73. Sting operations by david_thornley · · Score: 1

    How would you deal with MMORG companies sending trusted associates to your site as sting operations? Set up a deal and then ban somebody's character after it takes place.

    If the banning is not obviously connected to the deal immediately, how would anybody know? Even if you did, all you need to create an account is an email address and a phone number (as far as I can tell from the FAQ), and it's easy to replicate those.

    The G2G part of this makes it more dangerous for the user. If I buy gold from a company, they do have an interest in keeping me coming back for more, so they will try to protect my identity. If I buy it from an individual, I don't have that assurance.

    So why, assuming I wanted to cheat, would I feel anywhere near safe in using your service?

    --
    "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
  74. It's like match.com for cheaters and gold farmers by 0xdeadbeef · · Score: 1

    You're establishing trading system for what is essentially a black market. The goods you're selling aren't legal property, and the users have almost no recourse against fraud. Any attempt to bring issues into real courts would identify the the people involved to the game companies, and both perpetrator and victim would have their virtual wealth disappear.

    Since you're so dependent on secrecy, how do you expect to protect yourselves against vigilantes who would engage in real-life griefing of those who damage in-game economies?

    And, as you are trying to legitimize what is against the terms of service of nearly every game out there, how do you possibly hope to avoid the lawsuits if you become successful? Being a third party didn't help the file sharing companies, and you're actively helping users violate their service agreement.

  75. Re:It's like match.com for cheaters and gold farme by charibdis · · Score: 1

    Here's to hoping the lawsuit(s) flow in for this service and any other game gold farming organization. Taking something and calling it something else, doesn't change what it is at the core. People that say that "can't compete" because they don't have ennough time to play, need to take their heads out of their own @#$ and see it for what it really is. Supporting something that causes inflation in the game for everybody isn't very smart...

  76. Sure... by paladinwannabe2 · · Score: 1

    And you couldn't regain gold if a database error killed it? Somehow the gold bits would have less protection than the fuzzy-wuzzy little pets? Like Blizzard isn't tracking what people do with their gold? Somehow you are under the impression that the gold bits could just 'magically disapear' and that there would be no records, backups, or traces.

    I still go with my original assumption that you don't know what you're talking about. You somehow think that the bits that mean 'gold' are more likely to be destroyed than the bits that say 'pet' or the bits that say 'account', and harder to recover. You even admit that the pets have value, but somehow the pets are okay while selling gold wouldn't be. Silly seebs- even you accept that Blizzard can sell bits, and now you're saying that they can sell some bits but not others? Like there is some sort of difference between selling someone a virtual pet and selling them virtual money? The only difference you propose is that you can 'regain' them, but it's trivial to do that with virtual money as well, you just don't seem to realize this.

    --
    You are reading a copy of my copyrighted post.
  77. How long? by jfodale · · Score: 1

    How long do you predict that MMO gold selling will remain possible? Do you foresee any gaming companies putting a definitive end to these practices?

    --
    Waiting for Warhammer Online.
  78. Lack of supply? You've got to be kidding by paladinwannabe2 · · Score: 1

    Clearly we have a problem with gold sellers now, and the gold sellers have lots of cash (and gold). Let me draw you an illustration, with arbitrary numbers:
    Currently the gold re-sellers sell 100 gold for $1. The pay individuals $1 for 200 gold (the need to make a profit). However, anyone with brains would auction off his first 2000 gold they are selling for $15 at the Auction house- that way he both makes more than he would selling it to the gold sellers, and undercuts them at the same time.

    If there is truely a lack of supply, then the price of gold in the Auction House will increase until the demand = supply (see: Econ 101). However, it's both better for sellers (they get more money) and better for buyers (they can't get ripped off) to use the official auction house as opposed to the 'black market' of the gold re-sellers. Therefore, the gold resellers will need to sell their gold for less than the AH price (otherwise no one would pay for it) AND buy their gold for less than that (otherwise they can't turn a profit). If it's always better to sell at the AH than to the re-sellers, the gold re-sellers market will crumble.

    A market never 'fails' due to lack of supply. I think it's pretty clear that a legal market for gold trades would severly hurt (possibly even destroy) the illegal one. Most people complain about gold sellers because their profit drive is destroying parts of the game. By hurting the illegal market (and capping the profit possible from the legal one) there would be much less motivation for gold sellers to act that way.

    --
    You are reading a copy of my copyrighted post.
  79. Excellent. by paladinwannabe2 · · Score: 1

    The real question then is: How does this impact the $Altairian-for-cash trade? Does this system lower the value of the Altairian Dollar (Or whatever Eve's Currency is)? If so, by how much?

    --
    You are reading a copy of my copyrighted post.
  80. Black markets have been around 4evah! by DJ_Maiko · · Score: 1

    As long as there's a black market for goods- in this case, gold in video games- you'll have people using, profiting & exploiting from it. This is nothing new, has been around forever & will continue until the end of time. We have the right to not use said services or purchase ill-gotten goods. Regardless, there'll always be people willing to pay for a $10 hooker, pirated movie dvd's, illegal drugs, that knockoff Prada bag or "blood diamonds" just to show someone how much you love them (while someone might've died in a mine somewhere during it's discovery).

    It's basic capitalism: as long as people see value in their purchase, they'll be a part of it &, in this case, people figure out how much their time is worth & if it's greater than what they're paying for their gold purchases, they're vindicated in their eyes (& who's to tell them they're wrong)!!!

    --
    Live as if you were to die tomorrow. Learn as if you were to live forever. -Mahatma Ghandi
  81. Complaint: Why only Gaming? by Shlomi+Fish · · Score: 1

    I'd like to make a complaint: why are all the recent Slashdot Interviews about online gaming exclusively? I believe there are many Slashdot readers who are not partciularly interested in such things. The Slashdot FAQ specifically says:

    Note that we like variety in our interview guests. If we interviewed the CEO of a network security appliance company last week, for example, it is probably going to be a while before we're interested in interviewing another security company CEO.

    Now how much of a variety was the latest series of interviews related to online games? I'm pretty sure there are many open source developers, bloggers of various kinds and other prominent figures, who would love to be interviewed, but Slashdot only gives games. I'm not much of a gamer, and due to the fact I'm running Linux and have an old Nvidia (a.k.a "Hang-vidia") card, I cannot really play too many high-end games. And yet, I am reading Slashdot.

    --
    We have two eyes and ten fingers so we will type five times as much as we read. http://www.shlomifish.org/
  82. Don't be stupid! by Malakusen · · Score: 1

    You no hungry for gold! You hungry for HOOOOOOOT POCKETS!

    --
    Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to conviction
  83. Re:Is the gold a thing? Or a service? by i8-p · · Score: 1

    The original poster's system has Blizzard charging a commission on trades, so yes, they would be providing a service. However, the OP should note that by debiting/crediting the accounts of the parties involved, Blizzard would be acknowledging the value of the thing it brokered the transaction for.

    I would imagine it would be fairly trivial to add a personal balance sheet to the code for each character with a retained earnings figure to balance the character's assets (including purchased skills, etc). A server crash would still negate the un-realized earnings and expenditures during the period since the last back-up, they could just write that risk of loss into the service contract. It would be like a personal injury waiver you sign to drive a go-kart.

  84. Interesting, but will never happen. by Camael · · Score: 1
    Interesting, but will never happen. And this is the biggest flaw.

    However, it would be set up so that the gold you sell will be taken off next month's bill, with the stipulation that you can reduce your bill to 0, but you can't reduce it past 0.
    I strongly doubt Blizzard will sanction any system that deprives them of their regular monthly income from player subscriptions. Not to mention one that will make it completely impossible to forecast their future income and cash flow.

    Speculation : Assuming this system is set up, what is likely to happen is this :-
    • Average Joe hears about the new system. He sells 100g to make enough to play for free the next month.
    • He tells his friends. They start saving up gold to play for free, too. Good gold farming areas get flooded with high level players. Good gears are priced higher to earn more gold.
    • Because of the huge supply of gold for sale, the price of gold drops and you need to sell more gold to play the next month for free. And even more the month after.
    • Because there are some rich players who have bought gold and are willing to pay to get the best gears, the prices of gears go up dramatically beyond the reach of non gold-buying players.
    • Frustrated players buy gold so that they have a chance of getting some good gears.
    • Rinse and repeat.

    Likely End result
    1. Frustrated player-farmers who farm all day to buy time - and waste that time farming more gold for next month.
    2. Frustrated non-gold buying players who can never find anything affordable on the auction house.
    3. Frustrated gold buying players who see the prices of the items they want being jacked up higher and higher every month.
    4. Frustrated average players being unable to compete with higher levelled players farming in their area.

    What most casual players will do in that situation, is quit. I think this is a bad idea.
  85. Re:It's like match.com for cheaters and gold farme by Nazlfrag · · Score: 1

    Most lawsuits would be a waste of time, as these scum are just fronts for the farmers, who would be difficult to implicate in a lawsuit. The farmers wouldn't stop, they'd just move to the next fence. They do have complete jurisdiction on their servers though, and it seems that's the best place to exact justice via mass bannings. Still, all the banning in the world won't stop the black market, it seems an EvE style solution of creating a legitimate market is a better way to reduce the black market economy, if not eliminate it entirely.

  86. Re:You're still posting as a hippie. Or a communis by xappax · · Score: 1

    If you are going to argue exploitation in the case of gold farming companies, you had better start arguing exploitation in the case of every single company in existence.

    If the controllers of company sell the goods created by their employees for significantly higher than it cost to produce and distribute them, that's exploitive. That's like the definition of exploitive. A middleman sees the fact that there are poor people who will do shit jobs for almost no money, and exploits this situation to buy very cheap goods or services from them. He then sells those goods/services for a reasonably high price, and even though the profit generated is far more than his expenses and a fair compensation for his labor as a middleman, he pockets it all rather than passing some of the profit on to those who produced the good.

    People or institutions who exploit the fact that others are in a weaker position than them, in order to rip those people off are, as you said, very common, so common that they even rip off people like you and me.

    The net result, of course, would firmly label you as a communist.

    Call me whatever you like. If you depend on loaded labels to avoid real debate, however, I'm not sure you have much more to contribute to the discussion.