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Games They'd Like Us To Forget

Games Radar has a short piece up talking about some games that otherwise very accomplished developers would probably like us to forget. They call them "Secret Shame" games, and run the gamut from cheesy cash grabs (Shaq Fu and Justice League: Task Force) to notable flops (the Miyamoto-produced Stunt Race FX). From their discussion of Justice League: "Originally, this game was to be published by Sunsoft, but was picked up by Acclaim after Sunsoft went under bankruptcy reorganization. We'd almost say they should have known better than to put this out, but this is notorious sh**-peddler Acclaim we're talking about. Thankfully, the game was rightfully ignored, and due to its relative obscurity, Blizzard is almost never subject to mockery for it. Up until now, at least."

134 comments

  1. 18 Wheeler by AKAImBatman · · Score: 2, Informative

    As the article mentions, 18 Wheeler wasn't that bad of a game in the arcade. It was more or less a novelty
    "truck-driving simulator". Which I personally think it didn't do too bad at. The only real problem there was that it was ported to home consoles. I mean, I know Sega was desparate for Dreamcast games, but seriously! Novelty games don't translate. Period.

    Even Hydro Thunder (which *wasn't* a novelty game) lost a LOT in its transition to the Dreamcast. The final game was very similar to the arcade, but felt lame without the engine rumble and bass feedback. All the rush of the arcade was lost through that, and Sega made very little attempt to find a replacement for that feedback.

    1. Re:18 Wheeler by Rob+T+Firefly · · Score: 2, Informative

      I ran an arcade when that was out, and it was pretty well-received by employees and customers alike. I liked it, too.

      "18 Wheeler" ran on Sega's Naomi hardware. The Dreamcast was essentially a console version of the same hardware, which meant Sega could instantly port their Naomi-based arcade library to DC with minimal effort. Unfortunately, the minimal effort was evident in this case, as the experience didn't translate well at all to DC owners who spent $50 on the same 15 minutes of fun that cost 50 cents in the arcade.

    2. Re:18 Wheeler by drinkypoo · · Score: 1

      s the article mentions, 18 Wheeler wasn't that bad of a game in the arcade. It was more or less a novelty "truck-driving simulator". Which I personally think it didn't do too bad at. The only real problem there was that it was ported to home consoles. I mean, I know Sega was desparate for Dreamcast games, but seriously! Novelty games don't translate. Period.

      Actually, I thought 18 Wheeler was a pretty fun DC game. No real replay value, though that doesn't set it apart from, say, Record of Lodoss War.

      Even Hydro Thunder (which *wasn't* a novelty game) lost a LOT in its transition to the Dreamcast.

      Hydro Thunder was a poop game. The physics aren't worth one tenth of one shit. But you're right, it was even shittier on the DC.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  2. Hrmm... by einstienbc · · Score: 2, Insightful

    No Daikatana?

    --
    If you die horribly on television, you will not have died in vain. You will have entertained us.

    --Kurt Vonnegut

    1. Re:Hrmm... by AKAImBatman · · Score: 4, Funny

      Too easy.

    2. Re:Hrmm... by Ai+Olor-Wile · · Score: 2, Insightful

      Ah, but Romero wants you to remember Daikatana. Really. http://rome.ro/games_daikatana.htm

    3. Re:Hrmm... by Anonymous Coward · · Score: 1, Informative

      I remember all the stupid hype about the game, and then the inevitable press and gamers turning on the game, and then the game becoming a legendary joke title.

      I waited for about a year after people stopped talking about the game and had a system that could run the game very well. I was kind of excited to sit down to play it, after all it had to be pretty decent to have so much time and effort into its development. All the hate had to be due to the fact that it simply wasn't the the end all of pc games.

      It sucked. Oh lordy did it suck ass.

    4. Re:Hrmm... by aichpvee · · Score: 1

      That's a pretty funny domain he's got there. Could he really not have found a better quality image of the Daikatana logo though? That shit's got more artifacts than the future site of a Mexican Walmart.

      --
      The Farewell Tour II
    5. Re:Hrmm... by NightRage · · Score: 1

      Uh-Oh, You said the "D" word

      --
      "Do The Truffle Shuffle"
  3. Strange.. by tangent3 · · Score: 3, Insightful

    No mention of Atari's ET?

    1. Re:Strange.. by AKAImBatman · · Score: 4, Informative

      I know it's the game that everyone loves to hate, but E.T. wasn't *that* bad. If it had had more playtesting (primarily to expose the issues with constantly falling in holes you didn't want to fall into), we wouldn't be having this conversation today. But in Atari's infinite wisdom, they only gave HSW five weeks of development time in order to meet the Christmas holiday.

      What's even more amazing is that some exec in Atari changed the order size for the game to an incredible 4 million units! They were so sure that it was going to be an instant hit that they effectively bet the farm on a game done in only 5 weeks.

      Brilliant, wasn't it?

      The coup de grace came from Intellivision with these commercials starring Henry Thomas:

      http://www.youtube.com/watch?v=KsmIma0ZQtQ
      http://www.youtube.com/watch?v=o3xqu4VrwsU
      http://www.youtube.com/watch?v=2mPERZhkboc
      http://www.youtube.com/watch?v=xOOvMi7Wzqo

      Of course, Intellivision didn't realize that assisting in Atari's demise was assisting in their own demise. Whoops.

      "WE'RE CLOSED NOW!"

    2. Re:Strange.. by Anonymous Coward · · Score: 0

      I know it's the game that everyone loves to hate, but E.T. wasn't *that* bad. If it had had more playtesting (primarily to expose the issues with constantly falling in holes you didn't want to fall into), we wouldn't be having this conversation today.

      That's not really much of an argument, many terrible games could have been better had they given the proper resources and time.

      Although I don't even know if that would have saved ET. It was awful. Unplayable. Abyssmal. An insult to Atari owners. It's not a basically lovable or even playable game with some flaws that got a bad rap. It's a game that's almost completely impossible to play, and was flawed from conception.

      Long story short, it deserves every bit of scorn heaped on it. Even your defense of how it's "not that bad" makes it sound terrible.

    3. Re:Strange.. by kabdib · · Score: 1

      The story I heard about ET cartridges is that

      (1) there were (say) 14 million VCS consoles sold, including the ones in closets;
      (2) Atari built 16-18 million ET carts

      Might not be wholly true. But I certainly believe that Atari management was capable of stupidity of that order. And they did stuff a lot of them into a landfill.

      --
      Any sufficiently advanced technology is insufficiently documented.
    4. Re:Strange.. by Bones3D_mac · · Score: 1

      What's even more amazing is that some exec in Atari changed the order size for the game to an incredible 4 million units!

      Too bad they forgot that there weren't that many Atari game consoles in existence...

      --


      8==8 Bones 8==8
    5. Re:Strange.. by Opportunist · · Score: 1

      Well, but it would fit nicely into the "Grab a hit movie title and shove a game with the name slapped to it out the door".

      But then again, if ET was in there, the list would be endless, when you look at the amount of "games after movies" titles of the 80s. If there was one thing you could be sure of, it was that a game made after a movie sucked.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:Strange.. by Opportunist · · Score: 1

      Maybe Atari thought that the name E.T. would make people buy a console just to play that game. It might even have worked, if the game hadn't been such an incredible lemon.

      I hang my head in shame but ... yes, I have it. I bought it. I was young, naive, and ... I was a kid! It was my prerogative to make mistakes and fall for marketing! I was about 12 or so back then, and yes, it was incredibly stupid. Unplayable. Frustrating. But ... but it was E.T.! And the bad guys still had guns!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:Strange.. by MyLongNickName · · Score: 1

      I could never figure out that game when I was a pre-teen. However, my younger cousin loved it and could beat it every time. I couldn't make it past one screen. The controls seemed to be only somewhat associated with the game play. Goofy game that I could have written in BASIC in a couple weeks.

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    8. Re:Strange.. by compwizrd · · Score: 1

      I must be the only one that loved that game, never had any issues with game play, you just learned to be careful coming out of the ponds.

    9. Re:Strange.. by Hognoxious · · Score: 1

      I had a third party one of The Empire Strikes back. You had to whizz round in a snow speeder or something - whatever, it was more or less square anyway - and zap AT-ATs. You could land and get repaired and there was smart bombs and stuff. It didn't totally suck.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    10. Re:Strange.. by Rob+T+Firefly · · Score: 1

      I guess that makes two of us, three if you count my sister. We grew up with an Atari VCS that had the ET cartridge in heavy rotation.

    11. Re:Strange.. by AKAImBatman · · Score: 2, Informative

      Atari built 16-18 million ET carts

      That's just an urban legend. There were 4 million cartridges made (which was a LOT of cartridges) but only 1.5 million sold. The legend stems from the previous Pacman game which had 12 million cartridges made when there were only 10 million Atari 2600s on the market. Atari obviously expected that demand for Pacman would sell a great deal more 2600s.

      Instead, Atari sold about 7 million Pacmans and wrote off the other 5 million as a loss. Kind of stupid when you consider that 7 million units made it one of the best-selling 2600 games of all time.
    12. Re:Strange.. by drinkypoo · · Score: 1

      I know it's the game that everyone loves to hate, but E.T. wasn't *that* bad. If it had had more playtesting (primarily to expose the issues with constantly falling in holes you didn't want to fall into)

      I agree with you, except that I didn't have issues with falling into holes I didn't want to fall into. I was highly successful at skirting them.

      Personally I think that it's about a million times better than Raiders of the Lost Ark. That game fucking pissed me off. The tsetse files were basically unavoidable - sometimes they flew past you, sometimes they hit you, didn't much matter what you did. And every time I got to the hole that you parachute into to get the ark (I don't remember that from the movie - I think E.T. was actually truer to its film, and that's sad) it appeared and I was dead so suddenly that I never even had a chance to figure out how to get into the hole (I know you swing one way and then the other, but I certainly never managed it. Collision detection was not their strong suit I guess.)

      I don't know, maybe I was just some kind of super gamer when I was a kid, and my mom chasing me away from the TV ruined me for professional gaming forever, but I didn't have much trouble beating E.T.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    13. Re:Strange.. by stonecypher · · Score: 1

      I know it's the game that everyone loves to hate, but E.T. wasn't *that* bad.
      I don't believe you've played it for more than three minutes. That game has the highest return rate of any 2600 game, and considering some of the other stinkers on that platform (remember, this is the platform with games so bad that despite almost no significant competition they temporarily killed the entire industry,) that's saying a hell of a lot.

      If all you can complain about is jumping out of holes, then I suspect your exposure to the game starts and ends in a web page; falling into a hole isn't even the first serious problem, let alone the most serious one.

      Quit posing.
      --
      StoneCypher is Full of BS
    14. Re:Strange.. by AKAImBatman · · Score: 1

      I don't believe you've played it for more than three minutes.

      And I don't believe you've ever played it. There, I win the baseless speculation card. ;)

      I played the game long enough to beat it on easy. i.e. Right switch on B. (Finding the "call ship" zone hidden in the grass was a bit of a PITA.) On hard, i.e. the right switch to A, I kept getting caught by the FBI agent and taken to the science center for study. It didn't take too many instances of accidentally dropping into a hole while trying to evade the agent before I turned it off. The game was much more fun on easy. :P

      If all you can complain about is jumping out of holes

      I'm complaining about falling into holes not "jumping out"[sic] of them. Which isn't really "jumping" as much as "floating with the neck thingy".
    15. Re:Strange.. by AKAImBatman · · Score: 1

      Personally I think that it's about a million times better than Raiders of the Lost Ark. The tsetse files were basically unavoidable - sometimes they flew past you, sometimes they hit you, didn't much matter what you did.

      You got farther than I ever did. It took me a half hour just to figure out why that squiggly thing kept hurting me. I suppose I should have read the manual a bit sooner, eh? :P

      I actually got stuck trying to figure out how to get past the cliffs. It didn't occur to me that I could blow up a wall to progress. And when I eventually read a walkthrough, it kind of took all the fun out of completing it myself. (Actually, I believe I watched the "How to Win at Video Games" episode on Youtube. I had a "ah hah!" moment and a "well, now why would I want to play it?" moment at the same time. :-/)
    16. Re:Strange.. by Yunzil · · Score: 1

      Although I don't even know if that would have saved ET. It was awful. Unplayable. Abyssmal. An insult to Atari owners. It's not a basically lovable or even playable game with some flaws that got a bad rap. It's a game that's almost completely impossible to play, and was flawed from conception.

      I didn't think it was that bad. I played it for quite a while on the hardest difficulty. So there. >:(

    17. Re:Strange.. by adamofgreyskull · · Score: 1

      Brilliant, wasn't it?
      Don't you mean: Brillant ?
    18. Re:Strange.. by jandrese · · Score: 1

      I played the heck out of the Empire Strikes Back. It was one of those games where your loss was inevitable (just like in the movie!), but you could hold them off for awhile. The game did have some interesting quirks. Because it took about a thousand shots from your speeder to take out a single walker (and they were all lined up slowly marching towards your base), you really had no hope of stopping them, however occasionally one of the pixels on the walker (in one of four hard to shoot spots) would flash for a second and if you got your shot in you would one-shot the walker. The thing is, if that spot flashed on one walker, it flashed on all of them (thank you 2600 hardware), and if it was one of the ones in the front, and you were lined up perfectly, you could finish off several walkers in a row for big points.

      Like most 2600 games there wasn't really an ending to the game, but the manual claimed that if you shot down 255 AT-ATs the game would crash and you would have to reset it, which is about as much as you can ask for an ending to a 2600 game. I never got anywhere close to that personally.

      --

      I read the internet for the articles.
    19. Re:Strange.. by mr_mischief · · Score: 1

      If 2600 Pacman was closer to the arcade original, it might have been a console-drawing purchase. The mazes are different on the 2600, and the graphics are not as good as in the arcade. It's not a system issue, because Ms. Pacman was much truer to the arcade.

      Yes, my wife and I still have two working Sears VCSes (the store branded 2600, made by Atari for Sears) and a spare new and unplayed 2600 in the box in case our two VCS units ever fail. We also have a Colecovision, and Intellevision, a C64, two Genesis systems, an NES, a SuperNES, and an Amiga in addition to our PCs. The PCs ar eour primary gaming platform now. Out of all the consoles and older computers, though, the NES gets the most play time. That's mostly because I have some great strategy games like Ghenghis Khan, Shingen the Ruler, and Defender of the Crown for the NES that have wonderful replay value. There's jsut something to be said even today, though, for games like Pitfall!, Combat, Megalomania, Eggomania, Warlords, and Circus Atari.

    20. Re:Strange.. by AKAImBatman · · Score: 1

      Ok, admit it. You made that post just to show off, didn't you?

      (Not that there's anything wrong with that. I like to expound on my own collection every so often. ;))

  4. Bah by Perseid · · Score: 1

    Stretch Panic wasn't that bad. It had issues, yes, but at least it was different, which is more than I can say for a lot of games out there.

    ShaqFu had nothing to do with Delphine's demise. They made Fade to Black(which I remember as being pretty successful) well after that and Wikipedia says they didn't actually die until 2004, officially anyway.

  5. "Trespasser" by Animats · · Score: 1

    "Trespasser", the Jurassic Park game produced by DreamWorks. Now there was an embarrassment. Big budget, great franchise, years of development (1995-1998), botched physics engine. Seamus Blackley tried to write a rigid body physics engine and totally underestimated the problem. Reviews had comments like "worst game I ever played". The disaster was so great that DreamWorks sold the remains of their interactive division to EA.

    1. Re:"Trespasser" by spyrochaete · · Score: 1

      As a tech demo the game was pretty groundbreaking. The physics engine had everyone oohing and aahing (as is the case with all of Blackley's work) - stacking boxes with that unwieldy hovering arm was clunky but extremely novel. The game used a form of texture warping that made the dinosaurs' skin appear to stretch and hang from their bones, and this technique is still used today. Also, it was very refreshing to be able to look down and see your own body in a first person shooter. To my knowledge Trespasser was the first game to do this and it became a sign of quality in future shooters.

      As a game it was a trainwreck but the bullet points on the box were incredibly impressive.

    2. Re:"Trespasser" by GeckoX · · Score: 1

      Ehh, they really just bit off way more than they could chew for the time, and WAY overshot the target hardware specs. Thus it really turned into just a physics sandbox that wouldn't run worth crap on anyones machine at the time. Playing it since on hardware that could actually handle it was much less painful, and kind of fun to play with the physics in the world.

      Way better than Daikatana anyways ;)

      --
      No Comment.
    3. Re:"Trespasser" by kalirion · · Score: 1

      So kinda like Ultima IX: Ascension?

    4. Re:"Trespasser" by Anonymous Coward · · Score: 0

      I think trespasser was a ground-breaking experiment. It was way ahead of its time. The reason it sucked as a game was the performance. I recall getting around 20fps maximum with stutters. That made it difficult to play and enjoy.

    5. Re:"Trespasser" by Anonymous Coward · · Score: 0

      Didn't Trespasser use damped spring controllers to make the velociraptor movement more realistic?

    6. Re:"Trespasser" by WWWWolf · · Score: 1

      "Trespasser", the Jurassic Park game produced by DreamWorks.

      I had never heard of this game, so I read the Wikipedia article, and now all I can say is... oh wow, I want that game. =) Sounds like it would have been an interesting game if they had done it on today's hardware and with today's actually working 3D engines and bits of game middleware. (Kind of like Ultima IX in 1999 - good concept, shot down by slow hardware averages, moving 3D hardware targets, diversions and the Boss Far Above telling to run to market.)

  6. Stretch Panic a "shame?" by hiryuu · · Score: 1

    I'll admit that I picked it up mostly out of good memories from other Treasure titles, as well as for the fact that it sounded and looked quirky and interestingly odd - and, in my own defense, I think I got it for $5-10 used, if I remember correctly - but I don't know that I'd toss it up there with the other terrible titles listed. I _do_ recall thinking at some point that it felt more like a tech demo than a game, one that got bundled and marketed when it was really just an interesting experiment. As such, I'm not surprised the list comments ran along the same lines.

    --
    Karma: Excellent, but still won't get you laid.
  7. Big Mutha Truckers by PhrostyMcByte · · Score: 1

    If anyone remembers this game, it is by far the worst that I've ever played. I think I got it free with a sound card. Basically, you race semis. Only thing is, your opponent never leaves the finish line, and you go right through bridges and other things you're supposed to race over.

    I couldn't believe how much it felt like an alpha build so I went online thinking it was just my PC. Unfortunately, I found out everyone else experienced the same stuff :)

    1. Re:Big Mutha Truckers by sirnuke · · Score: 3, Informative

      I think you are referring to Big Rigs: Over the Road Racing.

      --
      Zing!
    2. Re:Big Mutha Truckers by scoot80 · · Score: 1

      I think I played this on Xbox?? Seemed fine to me - you had to carry loads from one place to another and win money to buy new stuff etc etc..

    3. Re:Big Mutha Truckers by PhrostyMcByte · · Score: 1

      Ah yes, thankyou! that's the game.

    4. Re:Big Mutha Truckers by Bones3D_mac · · Score: 1

      Actually, the first one wasn't that bad, as long as it wasn't the crappy Nintendo DS version. If you ever were a fan of "Stock Trader" on the Apple II, Big Mutha Truckers does have decent replay value with the right audience. Anyone playing it specifically for the brief "larry the cable guy"-style humor will get fed up with the repetativeness pretty quickly.

      --


      8==8 Bones 8==8
    5. Re:Big Mutha Truckers by 91degrees · · Score: 1

      Perhaps, but suggesting that's anywhere near Alpha standard is exaggerating*. They released an early mock-up version as a game. Gamespot's video review shows that about the only thing that works is object/ground collision and graphics rendering.

      *Okay, the GP probably just underestimates the quality of Alpha. Generally Alpha standard implies that we have a fully working playable game with fairly noticable defects but no showstoppers.

    6. Re:Big Mutha Truckers by bilbodh · · Score: 1

      I thought it was a decent game to spend a couple of hours with on a Sunday afternoon. After that, it became too repetitive. But then, that describes most of my gaming experiences - a couple of hours and then on to the next to see if it grabs my attention.

    7. Re:Big Mutha Truckers by Verteiron · · Score: 1

      Speaking of games that came free with sound cards... years and years ago Creative Labs mailed me a game for registering my Sound Blaster Pro.

      It was called Freakin' Funky Fuzzballs.

      If anyone else here has played the game, I don't need to tell you how bad it was. If you haven't played it, well.. it was kind of the video game equivalent of Vogon poetry. It was -that- bad.

      --
      End of lesson. You may press the button.
  8. I call shenanigans... by gmezero · · Score: 4, Interesting

    4 of these games are nothing to be ashamed of. Ninety-Nine Nights and Stretch Panic were pretty good games, granted they both had a few play control issues but no show stoppers. 18 Wheeler did very good in the arcade, so no shame there, it just never translated to the home market. The inclusion of Stunt Race FX really blows me away. This game sold very well, and was a damn good game, it had a great sense of speed. Great play control. A really well done game. If there was one thing I would say bad about it, is the graphics have not held up with age and now it's a very difficult game to try and watch. If I was trying to play it now on the Wii for the first time, I might slam it. But having played it when it was released originally on the SNES, that game was hot shit at the time, and put to shame Virtual Racing on the Genesis (it's competition at the time).

    1. Re:I call shenanigans... by Anonymous Coward · · Score: 0
      Agreed. NNN maybe did have some game control issuses but it wasn't kabuki warriors.

      Quite frankly, this game is a joke. The fighters you face early on are so easy to beat, I literally won a match just bashing the controller against my ass. I wish I was joking, but the score is seriously Kabuki Warriors zero, my ass one. Some of the warriors are cool to look at with all their elaborate garb and authentic dance, but the fighting is pathetic.
      -ANDY MCNAMARA, gameinformer magazine
    2. Re:I call shenanigans... by Cutriss · · Score: 1

      Agreed 100%. Stunt Race FX was a great game for its time. Ninety-Nine Nights was no gem, to be sure, but it wasn't horribly bad either. I wouldn't have finished Inphyy's campaign if it was that bad - I'd have just returned it. I think perhaps the gaming world just overhyped it because it came from Tetsuya Mizuguchi. Instead of being an "average" Dynasty Warriors clone, it was obviously horrible because it came with such high expectations.

      --
      "Mod, mod, mod...and another troll bites the dust."
    3. Re:I call shenanigans... by Stormwatch · · Score: 1

      and put to shame Virtual Racing on the Genesis
      I think it's the other way around. Not saying Stunt Race FX was bad, but I recall that Virtua Racing had a smoother framerate and a better feel of speed.
  9. I loved Stunt Race FX by szyzyg · · Score: 1

    Played that game to death it was a worthy Miyamoto Game

    1. Re:I loved Stunt Race FX by Verte · · Score: 0

      Same here. The music was brilliant, and while the graphics leave something to be desired today, they were pretty good for the time. Not to mention, there were plenty of courses, and four completely different modes of play. It's got pride of place among my other Miyamoto games. I'd wager the SRFX gameplay actually lasted longer than Zelda did.

      --
      We at slashdot are scientists, specialists and kernel hackers. Your FUD will be found out.
    2. Re:I loved Stunt Race FX by Chyeld · · Score: 1

      Agreed, the only disappointment that game had for me was that it gave the impression that there was "more" hidden away, which of course wasn't actually there.

      My brother and I used to play that game over and over again just looking for easter eggs, sure that the detail that was put into the environments was hiding something. But there wasn't anything actually there.

      Other than that, it was a fairly nice racer for people who don't need to feel like they are moving at warp speed all the time.

  10. Stunt Race FX by SynapseLapse · · Score: 4, Insightful

    That was a fun game. A little bit awkward to play, but the bouncy mechanics made it a lot of fun. If you compare it racing games of today, Burnout and so on, Stunt Race fx comes off feeling really slow. If you compare it to the racing games of the mid 90s when it came out, 4d Stunts, Mario Kart, maybe not f-zero, it was pretty normal. The motorcycle was pretty fast too. :)

    1. Re:Stunt Race FX by Yoozer · · Score: 1

      I still love the artwork of the game, and I wouldn't mind a souped-up, smoother version with the same cartoony, colorful atmosphere.

    2. Re:Stunt Race FX by Boogaroo · · Score: 1

      Thank God it felt "slow" at first. If it felt any faster when you were starting out you'd quit playing because you ran off the course or smashed yourself into bits at every turn.
      I think they did it perfectly and rewarded you with the fastest, hardest to control(and most fun IMHO) as a reward for completing the whole game.
      I plugged it in not two months ago and had fun for a few hours setting new records. Still fun for me. I just wish it was two player. I'd love an update in the same spirit for the Wii.

  11. ET wasn't "that bad"... by Anonymous Coward · · Score: 0

    but just about the only way to play it unless you were a rich kid with connections at toys r us, was to rent a cartridge and you better believe it would be missing the instruction book with the $1 replacement fee. that. was. never. replaced.

    You needed the instruction book or it was impossible to solve.

    It was impossible to get a copy after the first release, so I had to wait AGES until I got a walkthru on a BBS and found a cartridge in a thrift store bin for $1.

    Anyway, if you think ET is frustrating (WITH the instruction book), you never played Atari Force: EarthWorld

    1. Re:ET wasn't "that bad"... by kria · · Score: 1

      We, I am sad to say, owned BOTH EarthWorld and whichever the other one was - FireWorld? Can't remember anymore. As a little kid, I loved the little comics though, and was frustrated that I didn't find out how the story ended! :)

      (We also had ET. And Riddle of the Sphinx, which we never finished, either.)

    2. Re:ET wasn't "that bad"... by Chyeld · · Score: 1

      Swordquest never finished of course. But if you have a hankering for the three comics that did come out (Earth, Fire, and Water), the SwordQuest archive can help (plus they have solutions posted.)

    3. Re:ET wasn't "that bad"... by SparkyFlooner · · Score: 1

      I think the problem with the old Atari 2600 hundred games was you had no idea if you beat the game or not.

      Raider's of the Lost Ark, I got through the map room, grappled my way to island, parachuted into the cave in the cliffside (under that conveniently placed tree branch)...and then I'm taken to the Death scene, with Indy being raised up to the Ark but never reaching it.

      I still don't know if I beat the game.

      And don't get me started on Riddle of the Sphinx.

    4. Re:ET wasn't "that bad"... by amuro98 · · Score: 1

      As I recall, it sounds like you won the game. The higher Indy got raised on that last screen was supposed to be your score. There were supposed to be ways to achieve a higher score...but we never bothered once we beat it once.

    5. Re:ET wasn't "that bad"... by Anonymous Coward · · Score: 0

      Three were released, Earthworld, Fireworld and Waterworld. The first two are dime-a-dozen, but the third was somewhat limited in release, so it's a collectible title. Waterworld was also unique in that it was playable compared to the first two.

  12. Shoulda, woulda, coulda... by aztektum · · Score: 3, Insightful

    Excuses, excuses. It wasn't THAT bad? Bad is bad. E.T. was crap. Compare it to other games of its day. I feel game reviews are usually shit but this thing would get maybe 2 stars, 30-40%... unless it's IGN, they who perpetuate sympathy points.

    You can say "If they'd just done..." till you're blue in the face for all I care. All that jabbering and the game is still shit.

    If I'm a little ranty, sorry, but I get tired of sympathy votes.

    --
    :: aztek ::
    No sig for you!!
    1. Re:Shoulda, woulda, coulda... by AKAImBatman · · Score: 1

      Compare it to other games of its day.

      As it so happens, I have compared it to other games of its day. In fact, I have a light sixer 2600 and a 7800 to play E.T. on. I played it not all that long ago, and it's nowhere near as bad as people remember it being. In fact, it was amazingly advanced for its time. (Especially given the five week development cycle!)

      The problem is that everyone is remembering the game through the goggles of time rather than an objective evaluation. Objectively, it was nowhere near the worst game. Just take a look at Pacman or Defender for a much better example of a cruddy game. (Strangely, people have fond memories of those games!)

      Try watching this video:

      http://www.youtube.com/watch?v=r-pzdPLfy9Y

      Now tell me, does it really look as bad as you remember it?

      Try watching these videos now:

      http://www.youtube.com/watch?v=0zwIoJuUsvM
      http://www.youtube.com/watch?v=PrLS2S0Cp8U

      Can you really say that E.T. was worse? I mean, your ship friggin' disappeared when you fired in Defender! How much worse can you get?

      Howard Scott Warshaw has expressed a complete lack of regret for the work he did on E.T. He's even gone as far as to say he's proud of the work he did. Having actually played the game in recent history, I'd have to agree with him. He did a good job with what he was given. No one else could have even come close to the title he put out in that time.
    2. Re:Shoulda, woulda, coulda... by drinkypoo · · Score: 1

      Just take a look at Pacman or Defender for a much better example of a cruddy game.

      Whoa WHOA WHOAAAA! Defender was a great game. I'd go so far as to say it was the best "port" on the 2600, although jungle hunt and kangaroo were both pretty good.

      Pac-Man was pretty horrible in terms of graphics, but it had great gameplay, which is why we remember it with enjoyment. Sure, it's no match for the arcade version. But it's decent.

      Your ship may have disappeared when you fired, but the 2600 was an enormously limited system and it's not like you didn't know where you were (At the beginning of the laser beam, natch.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Shoulda, woulda, coulda... by MeanderingMind · · Score: 1

      These sites have a lot of good information on why E.T. was considered bad.

      Objectively, the biggest problem with E.T. was its tedious and confusing gameplay. The graphics weren't bad by the standards of the day, but then again neither were Defender's or Pac Man's (unless you were comparing them to the arcades).

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    4. Re:Shoulda, woulda, coulda... by AKAImBatman · · Score: 2, Interesting

      Whoa WHOA WHOAAAA! Defender was a great game. I'd go so far as to say it was the best "port" on the 2600,

      Survey says? No. You may be thinking of Stargate (aka Defender II), not Defender. Unless you really thought that having your spaceship disappear every time you fired to save the nameless city (WTF?) from UFOs was a good port of the arcade.

      Pac-Man was pretty horrible in terms of graphics, but it had great gameplay, which is why we remember it with enjoyment. Sure, it's no match for the arcade version. But it's decent.

      No, no it wasn't. It was an amazingly terrible port that kids played because they were so excited about having any sort of Pacman at home. If you actually pulled out your 2600 today and played it again, you would be shocked at how bad it was. The ghosts were headache inducing, the colors were outright ugly (not to mention unnecessary), the maze was poorly laid out, and Pacman couldn't even be bothered to turn his head when he moved up or down! (None of this is surprising once you realize that Tod Frye hated Pacman. He did a decent job for the tight timetable, but it was never going to be a very good port.)

      Now if you've tried Ms. Pacman or Pacman Jr. for the 2600, those were good ports. They even fixed the God-aweful colors in Pacman Jr. to be less like 2600 Pacman and more like the Pacman Jr. arcade.

      Your ship may have disappeared when you fired, but the 2600 was an enormously limited system and it's not like you didn't know where you were (At the beginning of the laser beam, natch.)

      I know all about its limitations. I have actually written a game for it. (Depending on how things go, you might actually see it published as a homebrew one day.) It was a limited system, but the programmers knew how to work around those limitations. Most of the tricks developed for the system were developed before it was even released.

      The problem was that Atari constantly short-changed their programmers. They wanted arcade ports done quickly with no real eye toward quality. They regularly pushed them for one more title to sell to the masses. Sometimes the programmers managed to do good work in that environment, sometimes they didn't. Many of the good ones simply left to work for Activision. So Atari kept hiring new programmers and churning out sub-standard games.

      Again, it's the perception goggles. Take them off and look objectively. You'll find that Atari really did produce a lot of stinkers, and that E.T. was nowhere near the worst.
    5. Re:Shoulda, woulda, coulda... by AKAImBatman · · Score: 1

      These sites have a lot of good information on why E.T. was considered bad.

      And these sites have a lot of good information on why it wasn't bad. ;)

      Objectively, the biggest problem with E.T. was its tedious and confusing gameplay.

      I do agree with this. While Atari had previously released Raiders of the Lost Ark to great success (one of the few Adventure games for the 2600), the majority of gamers were looking for arcade/action titles. E.T. threw them for a loop. The poor state of the manual (also rushed) didn't help.

      The graphics weren't bad by the standards of the day, but then again neither were Defender's or Pac Man's (unless you were comparing them to the arcades).

      I compare them to Stargate, Chopper Command, Ms. Pacman, Alien, and Jr. Pacman. Atari could have done a LOT better. They simply chose not to spend the time or energy, and drove their best programmers away as a result.

      Speaking of good graphics, take just about anything Activision. Pitfall, Pitfall II (with polyphonic sound and music!), Enduro, H.E.R.O., Robot Tank, Ghostbusters, Keystone Kapers, Pressure Cooker, River Raid, and others showed that the 2600 was nowhere near as graphically limited as Atari would have had you believe. Even Activision's worst games (e.g. Barnstorming, Sky Jinks, etc.) still looked fabulous. You can't say the same about Atari's games, which often feel half-finished in comparison. (Probably because they are. Half-finished, that is.)
    6. Re:Shoulda, woulda, coulda... by Skater · · Score: 1

      The starting sound in Pac-Man for the 2600 was the worst - 4 (?) discordant notes. I can still hear it grating through me. I hesitate even to subject the rest of you to remembering it, but I feel I have to since you didn't mention it. ET wasn't a great game, but compared to that sound...yeah, I'm going to agree with you - Pac-Man was MUCH worse.

      But ET was by no means good...though I did spend a lot of time playing it. (Hey, I was 10 or something, I didn't know better.)

      I was always amazed at the later games, like Midnight Magic (pinball game), and how much better they'd gotten. Now I realize that probably has to do with more memory in the cartridges.

  13. Stunt Race FX by Anonymous Coward · · Score: 0

    I, for one, thought it was well worth a rent. That's more than I can say for the much acclaimed "Virtual Racer". The only problem with the game is that the SNES simply isn't up to handling that level of graphics. The end result is an occasional slide show, but the game is still fun.

  14. Oblig. Penny Aracde Link by ASimPerson · · Score: 3, Funny

    Presumably, Gabe picked up the Dreamcast version: http://www.penny-arcade.com/comic/2001/05/25

    --
    In 3010, the potatoes triumphed
  15. Shaq-Fu by unfunk · · Score: 1

    ...am I the only person that liked that game? I mean sure, it was no Street Fighter, but I found it pretty fun, and there were plenty of hidden bits to keep you going...

    1. Re:Shaq-Fu by My+name+is+Bucket · · Score: 1

      Hell yeah, Shaq is the KING.

    2. Re:Shaq-Fu by Clockworkalien · · Score: 1

      Do you know that there is an community (careful, link has sound) who are dedicated to destroying all copies of the game in existence? That does not mean that the game is bad...it means it is a slight against God.

      --
      I am on the road crew. This is my stop sign.
    3. Re:Shaq-Fu by Anonymous Coward · · Score: 0

      I agree, this was a pretty fun, solid game.
      Lot of hidden things in it, and each character had, more or less, a very different feel when compared to everyone else.

      The only thing they could have done to make it better would have been to drop Shaq, and change the story line.
      I think had they done that, the game probably would have done better.

      Bottom line is it is a good game.

  16. Re:Gears of War by KoldKompress · · Score: 1

    If Gears of War seriously is the worst game you've ever played, I think you're damn lucky.

    I think Gears of War is one of the best FPSes. I can't really testify to the multiplayer, but having played it single player and co-operative with friends, it really is a fantastic game.

    But considering you've gone AC, you're probably just trolling for flames.

  17. what? by joe+155 · · Score: 2, Insightful

    no custer's revenge?

    --
    *''I can't believe it's not a hyperlink.''
    1. Re:what? by Opportunist · · Score: 1

      Well, they gotta pick 7. The list of completely "What the hell were they on when they had the IDEA for that game, not to mention what did they smoke while coding it, and could I have some of that shi.?" games would easily keep them busy for the rest of their existance.

      Think of all those shoddy movie-games that were conceived AFTER the movie was a hit and had to hit the street before everyone forgot about the movie again (i.e. within a month). Think of all those Street-Fighter clones. Of all the Super Mario clones. Of all the wannabe racing sims with controls that felt like you just had a few tequillas too many. And how about all those Maniac Mansion clones that were anything but the original? And let's not even touch Tetris, it's amazing how much you can fu.k up a simple game design.

      Those alone could easily fill a list of a few hundred.

      Every game that was a smash hit spawned at the very least a few dozen clones. And in general, they were lemons.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:what? by Anonymous Coward · · Score: 0

      Custer's Revenge wasn't (AFAIK) made by a big-name developer.

  18. Ah, don't take it too seriously by Moraelin · · Score: 4, Insightful

    Ah, don't take it too seriously. These days everyone has to throw together some smack talking "top X worst Y", just to show that they're hip and irreverent like that, and you better believe them that when, by contrast, they give 95% to EA's latest game they really mean it.

    There are a ton of games who were worse, or did worse for other reasons. Daikatana, ET, etc.

    The reasoning starts to get dubious right on the first page linked from the summary. So a console fighting game is bad because by the 90's everyone was sick and tired of fighting game clones? Well, gee, I guess they never heard that fighting games _still_ sell on consoles, a decade later.

    Second page... from what I understand, so that game was bad because it was a button-mashing Diablo clone. Well, gee, someone tell that to the people _still_ selling button-mashing Diablo clones.

    Etc.

    As I was saying, just another "top X worst Y", and not even well thought out at that.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Ah, don't take it too seriously by MeanderingMind · · Score: 2, Insightful

      They specifically drew from otherwise well reputed and even legendary developers. It's no shocker when some random, never-before heard of developer makes a game that tanks. There's no surprise when some lesser known, hit or miss team screws up. When a legend like Shigeru Miyamoto creates a tanker there's a moment of disbelief.

      In my opinion, this was one of the best "top x worst y" lists in a long time. They actually did some work and found games from companies and people whose typical quality breaks the bounds of the perfect score.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    2. Re:Ah, don't take it too seriously by The+Warlock · · Score: 1

      Yes, but John Romero was, prior to Daikatana, a "well reputed and even legendary developer". He was famous for his hand in Doom, Doom II, and Quake, and everyone thought (at first) that Daikatana would be great.

      --
      I've upped my standards, so up yours.
    3. Re:Ah, don't take it too seriously by Khaed · · Score: 1

      hey hey hey, don't forget Wolfenstein 3D. ;) That game still stands as one of the more revolutionary games of all time, despite not being as popular as Doom.

  19. Star Control 3 by schweini · · Score: 1

    Star Control 4 should really get a prize for being the most disappointing sequel/continuation ever made. Additionally, because it did so poorly, the real developers never got a chance to make a worthy successor to the incredible game that Star Control 2 was. If you haven played it yet, and dont mind the only slightly outdated graphics, SC2 was released under the name The Ur-Quan Masters under the GPL.

    1. Re:Star Control 3 by king-manic · · Score: 1

      Star Control 4 should really get a prize for being the most disappointing sequel/continuation ever made.

      There was a 4? My god and I missed it... I know it's a typo.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  20. what about "DUKE NUKEM FOREVER"? by apodyopsis · · Score: 3, Insightful

    I'm sure they'd like us to forget they once promised us this title.

    1. Re:what about "DUKE NUKEM FOREVER"? by Anonymous Coward · · Score: 0

      its doing exactly what it says on the tin, Taking forever.

  21. Re:Gears of War by Anonymous Coward · · Score: 0

    gears of war isn't an fps...

  22. Huh? by Digital+Vomit · · Score: 3, Insightful

    Stunt Race FX was a great game. It does not belong anywhere near the garbage on that list.

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    1. Re:Huh? by davidbrit2 · · Score: 1

      Yeah, for real. That game was completely awesome, and I spent many hours with it in my youth.

  23. So, if I understand it right... by Moraelin · · Score: 1

    So basically, if I understand it right, it could have been a great game if only:

    1. it had been better tested, _and_

    2. they had fixed the bugs and gameplay problems, _and_

    3. they had judged their market better, _and_

    4. had better marketting.

    I'm sorry, but, by the same token, any game ever could have been great if only they did those 4 steps. Daikatana would have been a great hit if it did all 4 of those.

    Heck, especially #4 was what created the massive anti-Daikatana backlash. ("John Romero will make you his bitch.")

    --
    A polar bear is a cartesian bear after a coordinate transform.
  24. Anyone remember "Descent to Undermountain"? by sgant · · Score: 1

    It was suppose to be a RPG made with the Descent engine...but was just a terrible, bug-filled game that was released WAY too early. It was 3D before 3D cards became popular, so the engine was software based.

    It was just horrible.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    1. Re:Anyone remember "Descent to Undermountain"? by KlomDark · · Score: 1

      Still have that turd on a shelf in my basement. Keep it near the litter box so it covers the smell.

  25. Deadly Towers by EveryNickIsTaken · · Score: 1

    Worst. Game. EVER. If you've played it, you'd agree. I can't believe I was given that as a present when I was a kid, and that I actually spent HOURS trying to play it.

    1. Re:Deadly Towers by voice_of_all_reason · · Score: 1

      Did you mean: shitty towers?

      I got this on the original NES, and it was pretty fun. The dungeons were a bit monotonous, but once you mapped them and figured out what every item did you were well on your way. The "hidden zones" were very intrieguing, I thought I'd found some easter egg secret part of the game. And once cheat books/videos came out with the E/F code to skip to the end, I actually reached the final boss on several occassions.

      Whole game needed to be smaller, though. Or at least not require so much backtracking.

    2. Re:Deadly Towers by MyLongNickName · · Score: 1

      What? If this is the same game I bought for the NES (late 80's), it took me a whopping five hours to complete the game. I was pissed. I spent 50 of my own bucks for something that provided five hours of gameplay.

      I seem to remember a royal pain-in-the-butt control system and having to do something to seven towers. I bought the game, got home in the early afternoon, and had finished it that night. Store would not take it back.

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    3. Re:Deadly Towers by EveryNickIsTaken · · Score: 1
      Yes, the controls sucked the proverbial ass. Of course, the game did offer diagonal movement, but the "physics" were screwy and the collision detection was horrid.

      Oh yeah, and having to slash a low level blob 50 times with a sword to kill it isn't a good time.

  26. They're forgetting a lot of stinkers: by Cadallin · · Score: 1

    Outpost for one. It was superhyped up Sierra title, it came out as a horribly buggy, mangled mess. Mad Dog McCree, came out on PCCD and 3DO, it was the poster child for bad FMV titles, along with Night Trap. Pretty much anything from the mid-90's FMV boom belongs on a worst games of all time list. With the sole exception of Phantasmagoria, which possibly manages to rise to the heights of mediocrity.

    1. Re:They're forgetting a lot of stinkers: by Lord+of+Hyphens · · Score: 1

      Outpost, IMHO, never was a game in the first place. It was someone NASA engineer's wet dream about how f'ing hard it is to actually accomplish a remote colony.

      It was interesting (after version 1.5) to the people who like that kind of insane detail and pain in a simulation.

      And who can forget the Panic Button?

      --
      "I've spent my whole life figuring out crazy ways to do things. It'll work." -- Montgomery Scott, "Relics"
    2. Re:They're forgetting a lot of stinkers: by amuro98 · · Score: 1

      Did they ever actually FINISH OutHouse?

      I seem to recall that the game shipped with some key features missing (railgun and/or monorail come to mind.) These were described in the manual, but didn't (and never did) exist in the game or the patches.

      This was also the game that caused many to just stop buying Sierra games outright....

    3. Re:They're forgetting a lot of stinkers: by Lord+of+Hyphens · · Score: 1

      I'll look up the CD version I think I still have kicking around sometime (which was also V1.5). I thought the monorail did get added though. No rememberence at all about railguns (which were in Outpost 2:Divided Destiny -- that was a real game and I remember enjoying it quite a lot).

      --
      "I've spent my whole life figuring out crazy ways to do things. It'll work." -- Montgomery Scott, "Relics"
    4. Re:They're forgetting a lot of stinkers: by Omestes · · Score: 1

      "Moral is terrible"

      I still have that uber-calm chicks voice in my head. Seriously, though, I loved that game back in the day, it was HARD, and somewhat arbitrary. I loved the fact that no matter what your doing some random lava flow is going to open up someplace, and the rest of the level is you sitting there watching it slowly inch towards your base, trying to get to tier 1000 technology while some woman keeps telling you that moral is terrible, and wishing that your damn colonists would just BREED! If I was being attacked by a competing army, and being threatened with a lava flow, the last thing I would want would be another damn rec center.

      I did enjoy it though, it was like SimCity and Starcraft, after smoking some good PCP at a sadist convention.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    5. Re:They're forgetting a lot of stinkers: by Lord+of+Hyphens · · Score: 1

      I tended to keep my residences at 40-50% capacity, which took care of most morale issues. It was the increasingly dangerous death fleets that came swarming in that pwned me.

      --
      "I've spent my whole life figuring out crazy ways to do things. It'll work." -- Montgomery Scott, "Relics"
    6. Re:They're forgetting a lot of stinkers: by triffid_98 · · Score: 1
      Actually, I wouldn't say Mad Dog was that awful, The 3DO version was a perfect port of the ALG laserdisc based title, complete with a well built light gun. As a matter of trivia many of the later ALG arcade machines had modified 3DO consoles in them. That is not to say that they didn't put out some real stinkers, Space Pirates was almost comically bad.

      Now if you truly want to see the one of the worst games ever, take a look at Revolution-X (SNES).

      Mad Dog McCree, came out on PCCD and 3DO, it was the poster child for bad FMV titles, along with Night Trap. Pretty much anything from the mid-90's FMV boom belongs on a worst games of all time list.
  27. This list is worthless... by Darundal · · Score: 1

    ...without mention of Kokuto Chojin, the fighter from Microsoft for the original Xbox that was meant to revolutionize fighting games with characters who looked like they were covered in some type of lube, sounds that seemed to have been modified versions of various pillows hitting each other, combat that took the broken and painful system from Mortal Kombat and removed what little it did right (FATALITY!), and managed to have a soundtrack that was offensive to Muslims (they used verses from the Koran in one of the songs).

    1. Re:This list is worthless... by dreemernj · · Score: 1

      And there was Tao Feng: Fist of the Lotus as well. Another terrible, early Xbox fighter. This is the one that really tried to borrow from Mortal Kombat, which makes sense, since one of the creators of Mortal Kombat (John Tobias) was in charge of it.

      Unfortunately for Tobias, when Ed Boon makes a terrible fighting game, people actually BUY it.

      --
      1 (short ton / firkin) = 89.1432354 slugs / keg
    2. Re:This list is worthless... by Anonymous Coward · · Score: 0

      that was offensive to Muslims
      Name me one thing that isn't offensive to Muslims.
    3. Re:This list is worthless... by moderatorrater · · Score: 2, Funny

      degrading women?

    4. Re:This list is worthless... by Anonymous Coward · · Score: 1, Funny

      Killing infidels.

    5. Re:This list is worthless... by Khaed · · Score: 1

      Stoning homosexuals.

  28. Doom 3 by rlp · · Score: 1

    Bought a new video card so that I could enjoy the fantastic graphic experience of Doom 3. Which I'm sure would have been truly fantastic if any of the levels actually had lighting. And don't get me started on futuristic flashlight tech.

    --
    [Insert pithy quote here]
    1. Re:Doom 3 by revengebomber · · Score: 1

      Sweet zombie jesus, am I the ONLY ONE with a CRT? Doom 3 was an amazing horror game if you had a high-quality monitor to play it on. Some dim flat-panel just doesn't work.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    2. Re:Doom 3 by Anonymous Coward · · Score: 0

      The CRT doesn't make a difference. Monster closets. That is all.

    3. Re:Doom 3 by DeeDob · · Score: 1

      Nah...
      Doom 3 really wasn't that bad.

      Am i the only one who thinks that the flashlight that was independant from the gun actually improved the atmosphere of the game?

      Sure, it made next to no sense that you couldn't have a flashlight at the same time as your gun. But gameplay-wise, it meant that you either were *almost* in the dark with your guns, when ennemies could surprise you at any turn, or actually see them before they jumped on you, but being defenseless for a few seconds while taking out your gun.

      I find that most people who hated Doom would have liked to have a massive action-oriented slugfest like the first 2, where they decided to go with a more "scarry" approach.

    4. Re:Doom 3 by Ranakanth · · Score: 1

      I understand what they were trying to do with the flashlight being separate from your guns. It was a mood thing. But it was also ridiculous. I couldn't take the game seriously (let alone the inherent frustration of needing to *see*) because of that. They should have used something like the shoulder lamp from AvP2 where the battery would run out and leave you in the dark until it recharged. Trust me, that game was damn pulse-pounding freaky when playing as the marine even when the light *was* on. Or even just have the flashlight battery run down and you have to find replacement batteries along with your usual assortment of ammo. That would have forced the player to be conservative with light... Whatever mechanic you want employ for a game, there's just no plausible reason why a marine would be running around in the dark, switching between a flashlight and a gun.

  29. Deadly Towers was ok, but Hydlide was horrible. by karnal · · Score: 1

    Hydlide was horrible. I wanted to tear my eyes out; there didn't seem to be any story, the play control was odd, the screen was fairly static and the scrolling was sub-par for the time...

    --
    Karnal
  30. "A theme that is never, ever done right"? by Intellectual+Elitist · · Score: 1

    The article claims that cargo truck driving has never been done justice in a game, so I think the author must have missed Truckin' on the Intellivision. You had to manage your loadouts, gas, and the routes you took (which included many of the major U.S. interstates), and you could carry multiple loads simultaneously, even if they were slated for different destinations. And the best part -- split-screen 2-player competitive mode, where you raced to make the most money in the least amount of time. You'd even see the opposing truck drive by you if you passed on the interstate.

    An awesome game for its time -- and it was all about cargo trucks.

    1. Re:"A theme that is never, ever done right"? by rubberbandball · · Score: 1

      Never played it. Although when i read the second line in your post, all i could think of was "FORD THE RIVER" and the ever popular "YOU HAVE DIED OF DYSENTARY."

      --
      oh marmalade.
  31. Missing the point .. by Udderdude · · Score: 2, Informative

    Seems alot of people here are missing the point of the article. It's not about bad games in general, it's about bad games made by some of the more well respected development teams out there.

    I was surprised to see some games on the list .. made by companies I never thought could produce such crap.

  32. DNF? by jschroering · · Score: 1

    Or is that something they have already forgotten, and want us to as well?

  33. In Soviet Russia... by feedmetrolls · · Score: 0

    Game shames you!

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    You are reading a sig. Cancel or allow?
  34. What, no BattleCruiser 2000? by amuro98 · · Score: 1

    How can this topic even be discussed without bringing up the greatest "bad" game of all time - Battlecruiser 2000.

    Granted, the most enjoyable aspect of this "game" was watching the programmer, and self-proclaimed PhD, make such an spectacle of himself on usenet. Highlights include the Coke Machine Incident, and threatening to track down one poster, and "bend back each rib until it snaps"

    The threads went on for the better part of 10 years, from his early bragging about how awesome his game was going to be, coining the phrase "The last game you'll ever want", through his falling out with Take Two, and the continual thrashing he tried dishing out to his critics and customers.

    1. Re:What, no BattleCruiser 2000? by Stormwatch · · Score: 1

      To be fair, it's fair to be pissed off when your publisher releases your product before it is finished...

    2. Re:What, no BattleCruiser 2000? by Yunzil · · Score: 1

      To be fair, it's fair to be pissed off when your publisher releases your product before it is finished...

      To be fair, it's fair that your publisher realizes after years of waiting that you're never really going to "finish" your game and decide to release it in whatever state it's in to at least recoup some money off it.

    3. Re:What, no BattleCruiser 2000? by CrazyClimber · · Score: 1

      "Desktop Commander" was a much better game. http://www.youtube.com/watch?v=H5YlR07nGYM

  35. Doom 3-Prey by Anonymous Coward · · Score: 0

    "Bought a new video card so that I could enjoy the fantastic graphic experience of Doom 3. "

    It was OK. Prey was better and built on the same engine.

  36. Re:Gears of War by steveo777 · · Score: 1

    I've seen that post before, usually it goes on to sing the praises of one of the other FPS's out there. Not sure which because I don't play a lot of them. Definitely trolling, however.

    --
    This sig isn't original enough, it's time to come up with something witty...
  37. Master of Orion 3 by charlesbakerharris · · Score: 1
    1. Start game
    2. Press "End of Turn" 150-200 times
    3. Victory
  38. Re:Gears of War by MarkAyen · · Score: 1

    Technically, Gears of War isn't a FPS, but a "TPS" (Third-Person Shooter), since it utilizes an over-the-shoulder camera. But I'm jst being picky. Parent makes all good points.

  39. What no Rise of the Robots? by megalomaniacs4u · · Score: 1

    How can they not mention the multiplatform fiasco that was Rise of the Robots?

    Or as previously mentioned here Daikatana..

  40. Whatever by RealmRPGer · · Score: 1

    I loved Stunt Race FX.