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Voice Chat Can Really Kill the Mood

Raver32 writes with Wired article about the strange juxtaposition of real life identities intruding on virtual world bliss. Voice chat is becoming a very common component of online games, from MMOGs to FPS titles. Many even bundle a voice chat service into the game client now. That's useful, tactically, but socially it can be downright frustrating, confusing, or awkward. "Recently I logged into World of Warcraft and I wound up questing alongside a mage and two dwarf warriors. I was the lowest-level newbie in the group, and the mage was the de-facto leader. He coached me on the details of each new quest, took the point position in dangerous fights and suggested tactics. He seemed like your classic virtual-world group leader: Confident, bold and streetsmart. But after a few hours he said he was getting tired of using text chat — and asked me to switch over to Ventrilo, an app that lets gamers chat using microphones and voice. I downloaded Ventrilo, logged in, dialed him up and ... realized he was an 11-year-old boy."

105 of 539 comments (clear)

  1. Pedophilia jokes in 3 ... 2 ... 1 ... by Rhodey · · Score: 5, Funny

    Go! Seriously, though. "Kill The mood"? "Virtual world bliss"? "Confident, bold and streetsmart"? "Dwarf warriors"? This is too easy.

    1. Re:Pedophilia jokes in 3 ... 2 ... 1 ... by Anonymous Coward · · Score: 5, Funny

      "Hi, I'm Chris Hansen with Dateline NBC. Getting ready for a night of level grinding huh?"

    2. Re:Pedophilia jokes in 3 ... 2 ... 1 ... by monkeyboythom · · Score: 3, Insightful

      realized he was an 11-year-old boy

      Maybe he mistook role playing for role playing
      So...was he hoping for someone younger?

    3. Re:Pedophilia jokes in 3 ... 2 ... 1 ... by sohare · · Score: 5, Funny

      Blizzard, makers of World of Warcraft, a.k.a NAMBLA, have recently announced a voice chat client that you can customize to make everyone sound like 11-year old boys.

    4. Re:Pedophilia jokes in 3 ... 2 ... 1 ... by Thangodin · · Score: 4, Funny

      Was his name Ender Wiggin, by any chance? Maybe he was a natural game leader...

    5. Re:Pedophilia jokes in 3 ... 2 ... 1 ... by vuffi_raa · · Score: 2, Funny

      okay this can go a number of ways but I will go with..... was he upset that it was a boy?

    6. Re:Pedophilia jokes in 3 ... 2 ... 1 ... by Yaotzin · · Score: 4, Funny

      What? Why would the National Association of Marlon Brando Look Alikes do that? That makes no sense.

      --
      Error: No error occurred
  2. If you think thats bad... by Tridus · · Score: 2

    Imagine the surprise the customers of the are in for!

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:If you think thats bad... by FiloEleven · · Score: 5, Funny

      I think you a key word in that sentence...

  3. So? by AuMatar · · Score: 4, Insightful

    If he's competently leading the party, does it matter if he's an 11 year old boy or a 70 year old woman? Either way you're getting things done.

    --
    I still have more fans than freaks. WTF is wrong with you people?
    1. Re:So? by Omnifarious · · Score: 4, Insightful

      If he's competently leading the party, does it matter if he's an 11 year old boy or a 70 year old woman? Either way you're getting things done.

      This is true. But it's really hard to take them seriously anyway. I knew an 11 year old in college who was better at math than I was and knew more of it. It was still really hard to take him seriously. In took a serious act of willpower, even though I knew, intellectually, that he really did know more than I did.

    2. Re:So? by Loadmaster · · Score: 2, Insightful

      It's about suspension of disbelief and role playing. Take HBO's Rome for example. Replace Ceasar's voice (same actor) with Jaleel White as Steve Urkel. Maybe that's how Ceasar really sounded, but it doesn't help your attachment and emotional involvement in the show.

      Same thing here, if your leader is a beefy Ahnold-esque barbarian you expect a deep manly voice. He may be a great leader, but it hurts your role playing ability.

      Swi

    3. Re:So? by GWLlosa · · Score: 5, Interesting

      The problem I have with the age variations on a video game is that I was raised to address certain social groups differently. It _totally_ kills my gaming mood when I chew out the squad leader in BF2142 for making a bad call and then have some kid (or worse, some young girl) come on voice comms to apologize. I mean, I would never have used that language if I'd realized it was a kid/girl in the first place, and now I'm an asshole. I realize this is a 'self-inflicted' problem, but the converse (you realize that hard-charging drill-sergeant vocabulary is coming from a 6 year old) is just as disquieting.

    4. Re:So? by UncleTogie · · Score: 5, Insightful

      It was still really hard to take him seriously.
      Silly question here, and I'm not telling you to take all 11-year-olds seriously...

      If someone has important information, why does their age/gender/religion/culture matter?
      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
    5. Re:So? by UbuntuDupe · · Score: 3, Funny

      I agree. Or as some wag put it: "The internet has done wonders to eliminate the barriers to human interaction posed by age, gender, and distance. First question people ask online: a/s/l?"

    6. Re:So? by Altus · · Score: 4, Insightful


      Im with you here. I'm still young enough to remember how much it would piss me off when adults wouldn't listen to me even when I knew something they didn't.

      I used to watch Nova back in early elementary school and my brain would hold onto all sorts of shit from than and from time to time I would spout some of this information back. My parents never took me seriously, they always assumed I was making it up (yea, I'm just making up shit about astrophysics... sure).

      Its important not to disregard someone just because of their age.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    7. Re:So? by Altus · · Score: 5, Interesting


      Back in the day I used to do larping. I was the leader of my group and for the most part they were just friends of mine. I was one of the natural leaders of the social group anyway so it wasn't that hard to deal with, but one of my friends fathers came to game with us. I was a high school/college student at the time but he was a very intelligent engineer with fantastic reasoning and logic skills and I really looked up to him personally.

      His character, however, was that of a basic support healer, not a lot of initiative and very risk adverse. My tendency would have been to go to this guy for advice but instead he would come to me asking if he should use his healing now or save it for later (staying in character). This totally threw me, how could I be in charge of someone like that? how could I be the one making the decisions in the face of someone I would normally deffer to.

      So I sucked it up and made the decisions and became a better role player for it.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    8. Re:So? by Omnifarious · · Score: 4, Insightful

      Because he was so much an 11 year old in all other respects. He had an 11 year old's social skills, and everything else that came with being 11.

      If a woman walked into my workplace and started acting like an air-headed bimbo I'd have a hard time taking her seriously too, even if turns out that she developed a public key encryption method that isn't defeated by quantum computing. Especially if she was always asking the men around to 'help' her.

      When certain aspects of a personality don't come over, like in text chat, it doesn't matter. But when you hear them a whole bunch of things you didn't notice before suddenly pop out and it's really hard to ignore them and just pay attention to the important thing.

    9. Re:So? by servognome · · Score: 3, Insightful

      If someone has important information, why does their age/gender/religion/culture matter?
      Why does anything matter, including education, confidence, height, clothes, etc?
      It comes down to trying to determine if you believe somebody has important information. We have to internally decide whether the person is believalbe or not based on whatever cues we given. Typically this is done based on our previous experiences and over time we build up a database and naturally use them to fill in gaps of knowledge and make assumptions.
      This is why social engineering works so well, it plays upon widely accepted expectations of human interaction.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    10. Re:So? by MMC+Monster · · Score: 2, Interesting

      Problem is when you "talk trash" with them and get arrested for something regarding child pornography.

      Having a special icon when you are under the age of consent (A lovely debate on what *that* should be) is not just to protect the juvenile, but also everyone who interacts with them.

      --
      Help! I'm a slashdot refugee.
    11. Re:So? by Angostura · · Score: 2, Insightful

      I'm sure that's it in a nutshell. Intellectually it doesn't matter that he is 11. But when you are trying to immerse yourself in a fantasy role playing game, anything that breaks the illusion isn't really helpful.

    12. Re:So? by digitalchinky · · Score: 5, Funny

      I'm guessing the difference between 'then' and 'than' never took hold, looks like the whole 'not listening' part went both ways.

    13. Re:So? by zero_offset · · Score: 3, Funny

      Suspension of disbelief.

      Although you can figure out a way to dispense disbelief, I can think of a whole bunch of fun ways to cause all sorts of trouble.

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

    14. Re:So? by HardCase · · Score: 4, Insightful

      I don't care who's running the party, but what is it with the language? The author of the article hits on something that really bugs me. Fuck this, fuck that, motherfuckin' giant kicked my motherfuckin' ass. All this spewing out of the mouth of some kid who isn't even old enough to see a Samuel L. Jackson movie. I'm 45, spent 10 years in the Navy and even I don't use language like that. Hey, I'm not some overly sensitive, touchy feely guy, but, holy crap! Maybe somebody who is a quarter of my age can fill me in...

    15. Re:So? by Terrasque · · Score: 4, Interesting
      I was thinking of moderating your post up, but I just had to write something on this

      and ... realized he was an 11-year-old boy. My first reaction to this was "yes, and?" - He's obviously been doing a great job up till then, and there is no reason why the fact that he's 11 (which he was all the time, even before you knew it) should change anything about that.

      I've played WoW for some time now, and I have been in raids where we use voice chat to coordinate the raids (and crack jokes at each other, of course), and one lesson learned is : Listen to what people say, not who's saying it. A 12 year old have saved our raid's collective asses a few times when on raiding, and is class leader in our guild (He coordinate that class, distribute loot for that class, and generally keep control over them). The fact that he's 12 is of no consequence to us. He knows what he's doing, he's smart enough, and that's all that matters.

      Now, of course, if you actually read the article (which I did just now.. shame on me), the text goes on like this :

      I still enjoyed questing with him -- he was a terrific World of Warcraft player. But there's no doubt that hearing each other's voices abruptly changed our social milieu. He seemed equally weirded out by me -- a 38-year-old guy who undoubtedly sounds more like his father than anyone he recognizes as a "gamer." After an hour of this, we all politely logged off and never hooked up again. Which brings a different light to it all, and may have some valid points, best described as "cultural shock". The boy's way of talking was different than what he was used to, and vice versa. Looks like a great opportunity really, to learn something new about the world, too bad they couldn't handle it.
      --
      It's The Golden Rule: "He who has the gold makes the rules."
    16. Re:So? by AuMatar · · Score: 3, Interesting

      In my last guild, we had an age minimum of 18. But the rule was that we never asked someone their age directly, and we ignored little slips like applicants mentioning high school. Or grade school for that matter (we basicly pretended school meant college). The idea was that if you could trick us into thinking you were a certain age based on maturity level, you were cool no matter what your true age was. If you couldn't, we suddenly remembered those slips and said no based on age. This helped us to weed out the immature kiddies, while letting in those who were mature for their age.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    17. Re:So? by shaitand · · Score: 4, Interesting

      'It comes down to trying to determine if you believe somebody has important information.'

      You have just nailed one of the greatest flaws in typical human reasoning. Humans attempt to judge the source rather than information. Hitler could have written the most profound poetry, work that gives the reader a beneficial life altering insight into their soul. Only a few historians would ever read it and even they may not read it with an open mind.

      A better example is Eugenics. Eugenics has never been seriously considered in the modern day because of the unscientific manner in which the Nazi's used the concept to justify genocide. People can't seem to separate the two. It's actually fairly sad because ranchers and farmers have assumed the validity of Eugenics (probably without even knowing what it was and the stigma attached to it) for decades if not centuries and their successful results make it very difficult to dispute the core concept.

      One should never consider the source when determining the validity and importance of information except as a last resort. Instead, one should consider the information itself and let it stand or fall on its own merit.

    18. Re:So? by StikyPad · · Score: 5, Interesting

      I remember the frustration as well, but what I conveniently forget (which has been painfully illustrated by my own kids) is how often I was wrong. We judge people's insight based on past performance, and kids generally have a poor track record because, among other things, while they may clearly remember a conversation, or an event that occurred, they frequently mis-interpret what actually transpired, or leave out important details. For example, when his teacher asked him to confirm that "xxx-xxxx" was our phone number, my 6 year-old came to the conclusion that his teacher had the same phone number as we did, and vehemently insisted that this was true. For some reason or another, he had completely misinterpreted what had happened. As another example, apparently his school is still teaching that Pluto is a planet (as of last month). I was completely unsuccessful at convincing him otherwise, probably because he doesn't yet completely understand that definitions are not absolute (although I didn't try very hard because I didn't want him to fail his assignments. Yes, I could have pressed the issue with the school, but I think it will be easier, and no less effective in the long run, to just explain it when he's a bit older). Anyway, when someone presents you with misinformation on a fairly constant basis, you have to take everything they say with a grain of salt, and that's true whether the source is a child or an adult. I try to give the benefit of the doubt, but unless you have kids, or deal with them on a regular basis, it's hard to appreciate how often they're just plain wrong. Given that, it's not hard to understand why parents assume their children are wrong if what their children say conflicts with their view of reality. Parents should probably try to be open to the idea that their children are right, but at the same time, learning to present a convincing argument (and when not to bother) is an important part of growing up.

    19. Re:So? by oddfox · · Score: 2, Insightful

      Translation: Everything that's actually important is pushed aside and made more difficult to acknowledge once I find this person isn't what/who I thought he/she was.

      You're always going to find something to nit-pick about anybody, it's very rare to find someone who never gets on your nerves for anything. It's pretty ridiculous that even in this day and age teens and younger kids (and women who don't make the cut) have to go above and beyond for most "adults" to take them seriously.

      In the context of this article, at least, it's just a game, keep your eyes focused on being an effective party and completing your objectives, don't be the one person in the party complaining about something so superficial, or find a party where you've got a leader that doesn't throw up all these mental blocks you've got setup. In the context of work, it's your job and personal feelings like that should be checked at the door, it does no good for you, the company or the person you're silently beefing with (whether they're a customer of some sort, a visitor, or a co-worker).

      --
      "We invented personal computing." - Bill Gates
    20. Re:So? by sohare · · Score: 2, Insightful

      There are some situations where you shouldn't disregard a person based on their age. This is especially true in mathematics which requires no emotional maturity. However, a child or adolescent can sometimes fail to recognize when they are plunging into woo-woo land. I suspect a lot of this has to do with a lack of refined respect on part of the youth for the giants who came before them. Look at those who extol modern pseudoscience and you will see two types: frauds and people who think like a child.

      Almost every other intellectual activity, outside of the natural sciences, requires wisdom and social tact, which youths rarely possess. Even within the natural sciences youths rarely have the critical thinking skills necessary to do legit science. Skepticism and the scientific method either have to be discovered by the youth on their own (extremely rare) or taught. There is huge correlation between people who can think skeptically and scientifically and those who hold Ph.Ds in the sciences.

    21. Re:So? by PMBjornerud · · Score: 5, Informative

      The social norms of 30- and 11-year-olds are different, obviously.

      Text is a very slow medium, so only the most information is conveyed. Little overhead. If you use text, you don't have time for chatter and socializing. The game is in focus. If someone knows how to play, he can be 5 or 50, it does not matter.

      Speech is much faster, and allows for a great deal of nuances. Subtle jokes, puns and references. A different social context between the person will be extremely obvious. The way you normally talk to your friends doesn't connect with the other person. It doesn't really matter for the game, but your instincs will tell you that you're interacting with people ouside your "group".

      In closing: Have anyone here ever met a group of roleplay'ers that coordinate internally using voice chat? everything you see will match their character, and be wonderfully synchronized. Voice chat improve the mood, too.

      --
      I lost my sig.
    22. Re:So? by dabraun · · Score: 3, Interesting

      You have just nailed one of the greatest flaws in typical human reasoning. Humans attempt to judge the source rather than information. Hitler could have written the most profound poetry, work that gives the reader a beneficial life altering insight into their soul. Only a few historians would ever read it and even they may not read it with an open mind.

      There is too much information to give everything equal consideration. We apply a higher level filter to determine which sources of information we should spend our time on. The filter is not perfect, but without it you can not focus on anything specific. We miss some gems because of this, we think within a box, we value people who can think outside the box - but consider that if you are so far outside the box that you can't find the box you are no longer "clever" you are just "crazy".
    23. Re:So? by WhiteWolf666 · · Score: 2, Insightful

      If a woman walked into my workplace and started acting like an air-headed bimbo I'd have a hard time taking her seriously too, even if turns out that she developed a public key encryption method that isn't defeated by quantum computing. Especially if she was always asking the men around to 'help' her.

      I hope you don't plan on being in the upper echelons of whatever social order you are engaged in, at least not in the U.S., and most of Europe.

      From my experience, people at or near the top use whatever skills, capability, and appearances they have in order to manipulate those around them.

      That air-headed PhD/MBA bimbo is counting on you having a hard time taking her seriously. She's going to rip you a new asshole as she applies for the position above yours, and you'll never see her coming. And she'll probably "ask" you carry some of the furniture into her office.

      As I've glimpsed at the upper realms of several different companies, it shocked me how many people we "working" some kind of angle. Either they were acting stupid, manipulating sex appeal, or using some other emotional/social play. I've seen people fake hot-blooded rage at a social gathering so they could see how an opponent would react.

      But when you hear them a whole bunch of things you didn't notice before suddenly pop out and it's really hard to ignore them and just pay attention to the important thing. This may not apply to 11-year olds, but this line between the "important thing" and the "whole bunch of other things" is something that some people manipulative masterfully. It's hard not to be taken in by it.

      --
      WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
    24. Re:So? by Adult+film+producer · · Score: 2, Funny

      In my last guild, we had an age minimum of 18. But the rule was that we never asked someone their age directly, and we ignored little slips like applicants mentioning high school. Or grade school for that matter

      I tried that same strategy for the production of my last movie.. not really a good move on my part I guess, ended up in jail for 18 months. Life goes on.. But hey, it sold 80k copies at least.

    25. Re:So? by R2.0 · · Score: 2, Insightful

      I think it's just young boys. My son (about 5 at the time) woke up in the middle of 3 hour car trip and became convinced that I had accidentally gotten turned around and was heading home, away from his beloved Nana's. He had woken up on a stretch of the PA turnpike which is quite monotonous, and could NOT be convinced that we were still heading in the right direction - adult logic did not avail him any insight. We spent another hour in the car with him sobbing, until I pulled into Mom's driveway - then he was his little chipper self again.

      The worst part was that he wasn't upset that I was ignoring him. I had simply made a dreadful error, and he was trying to set me right so that we'd get to our destination. He had the best intentions, but he was still wrong, and I couldn't humor him because that really *would* have sent us in the wrong direction.

      --
      "As God is my witness, I thought turkeys could fly." A. Carlson
  4. Lucky you by ajenteks · · Score: 5, Funny

    I downloaded Ventrilo, logged in, dialed him up and ... realized he was an 11-year-old boy. Hey, at least it wasn't feds or NBC reporters right?
  5. Voices not what you expect by callistra.moonshadow · · Score: 4, Interesting

    I play Guild Wars. Recently we (the hubby) and I picked up Vent since it is what our Alliance and Guild uses for communication on long/complicated missions. I generally know how old folks are in my guild/team but it was definitly enlightening to hear accents from the UK to the deep South of the US. On some levels it was cool but it does have a different flavor from going at it with text. Somehow you lose some of the ambience. Not sure how else to explain it.

    --
    --Cally
    1. Re:Voices not what you expect by k_187 · · Score: 3, Insightful

      If you're reading text its a lot easier to picture the sounds as coming from a dwarf or elf or whatever than when you hear their actual voice.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    2. Re:Voices not what you expect by rkanodia · · Score: 5, Funny

      One of the guys in my guild sounds exactly like Homestar Runner and doesn't know it. We've been trying to trick him into saying 'fishsticks' for weeks now; we can only hope...

    3. Re:Voices not what you expect by StikyPad · · Score: 2, Funny

      Yeah, the 45 year-old chain smoker voice really kills the illusion of the young dainty wood-elf as well. Especially when it's a man.

  6. Text chat's easier to follow by Anonymous Coward · · Score: 4, Insightful

    I hate voice chat, not because I care if the player on the other end is 11, or the female elf is played by a man, but because I'm not good at distinguishing new voices. It's much easier to see who's talking in the text chat where there name appears next to whatever they say, then try to remember if that voice is the fighter or the cleric.

    1. Re:Text chat's easier to follow by ivan256 · · Score: 3, Insightful

      Additionally, there's no scrollback for voice chat. With text chat you can maintain and follow several lines of conversation at a single time. Voice chat makes that impossible.

      Difficulty of roleplaying: Strike 1
      Squeeky immature jerks (sometimes): Strike 2
      Loss of multi-chatting functionality and scrollback: Strike 3... I'll stick with text.

    2. Re:Text chat's easier to follow by crashfrog · · Score: 2, Insightful

      With text chat you can maintain and follow several lines of conversation at a single time.

      The problem is, with text chat that's all you can do. You have to stop controlling your character to relay anything but the simplest and fastest of 1-letter instructions.

      As long as you don't need to carry on multiple lines of conversation, but you can't afford to have everybody stop and stand still while you communicate complex strategy, voice chat is the way to go. That's why it's de facto for raids; it's a necessity for commanding 40 people.

      --
      I never have frustrations, the reason is, to wit:
      If at first I don't succeed, I quit!
  7. Voice Chat Sucks, Precious by Puff+of+Logic · · Score: 4, Funny

    We hates the squeakers, Precious, we hates them!

    --
    P.P.S. I'm doing Science and I'm still alive.
  8. Voice Changing Technology by Gman14msu · · Score: 5, Insightful

    Wouldn't the logical expansion of the role playing game be to implement voice changing technology? That would make the game completely immersive and allow anyone to assume an identity completely different from themselves and project the image that they want to into the game not their own selves, which is probably a big draw of the game in the first place. This would really take MMORPGs to another level where the online self is completely separate from the "real life" person. Honestly (in some sense) it's unfortunate for that 11 year old in the game that he was judged later on based on his voice and not just skills in the game. Nobody said you needed to have certain skills and a baritone voice to be a successful leader.

    1. Re:Voice Changing Technology by Drachemorder · · Score: 5, Funny

      Unfortunately, there hasn't been a device yet invented that is capable of disguising my severe redneck accent.

    2. Re:Voice Changing Technology by Dan+D. · · Score: 2, Informative

      Unfortunately, there hasn't been a device yet invented that is capable of disguising my severe redneck accent.

      Actually you just did. I gave you a John Cleesian accent in my head. That made it funny... to me.

      --
      People who quote themselves bug the crap out of me -- Me.
    3. Re:Voice Changing Technology by FleaPlus · · Score: 2, Informative

      Wouldn't the logical expansion of the role playing game be to implement voice changing technology? That would make the game completely immersive and allow anyone to assume an identity completely different from themselves and project the image that they want to into the game not their own selves, which is probably a big draw of the game in the first place.

      After some googling, it looks like something like that already exists:

      http://www.screamingbee.com/product/MorphVOX.aspx

      I haven't had a chance to try it myself yet, but it looks like it has add-ons for various fantasy voices like "Gruff Dwarf," "Warrior Princess," and "Lich Lord." They also seem to have a free version which does gender changes.

  9. identity by Hemogoblin · · Score: 5, Funny

    ...realized he was an 11-year-old boy. Thats silly. Everyone knows that anyone claiming to be between the ages of 10 and 14 is an FBI agent.
    1. Re:identity by BumBiscuit · · Score: 2, Funny

      Thats silly. Everyone knows that anyone claiming to be between the ages of 10 and 14 is an FBI agent.
      Either that, or Dateline NBC's Chris Hansen.
      --
      Ceci n'est pas une sig.
  10. I smell a new market by spun · · Score: 5, Insightful

    We need something for gaming like those voice alteration devices for the phone. You know, the ones that frightened little old ladies use to sound like burly bikers? It could be done in software as a plug-in for voice chat. You could select your character's voice through a menu.

    The thing is, that 11 year old is getting valuable leadership and teaching experience. If he is competent to lead the party, and a simple software tweak would let you suspend disbelief, it's a good thing.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:I smell a new market by spun · · Score: 5, Funny

      Hehe, I'm imagining a content filter, l33tsp34k to faux-olde-english. "n00b, I totally pwned joo!" becomes "Forsooth! Mighty foe, thou art vanquished!"

      Seriously though, I've been thinking about a MMORPG collective for serious gamers. A few thousand true role players could easily afford to go in on an adequate server and you could give people memberships for content contribution. It could work, but it would be a lot of effort and there would be no profit in it, so I don't see it happening. I would join something like that. It's hard coming from a pencil and paper RPG world where everyone really gets into the role playing aspect, to an MMORPG world where paladins have names like hotchixxor69. Ugh.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    2. Re:I smell a new market by SatanicPuppy · · Score: 3, Funny

      Heh. Now if only we could find a way to filter the virtual tea-bagging...

      Pure role playing would be nice; lot of companies have role playing servers, but it's never really given serious support, so you still end up with the annoying l33t sp33kers showing up every now and then breaking up the mood.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    3. Re:I smell a new market by Skip666Kent · · Score: 3, Interesting

      You should be able to do this pretty easily by having a moderated server with a 'dmz' zone where new players can 'audition' in a short, simple game setting. Accepted players would be accepted for a trial period.

      You could have at least 3 or more levels or 'realms' of access, with the higher levels being available to those players who show spirit, interest and stay in character. 'Experience points' or whatever should be lower on the list. If you want good role-players, then award experience/merit for good role-playing and advance them to higher realms (if not levels) based on that.

      The highest 'realm' might have lots of lowly 2nd level fighters/mages/whatever and 20th level wizards and so on, but they would all have proven themselves capable of playing by the rules and staying in character. That could afford some really interesting roleplay encounters, rather than a wide-open field with 'L33ts', high-score-hounds, spammers, gender-benders and genuine role-players all in one space. You could develop much more sophisticated storylines and such rather than just having strong characters prey on the week to go for the next level. Weak (low-level) players who are good role-players in a higher-realm setting could be given (in context) information or objects or abilities which make them valuable to the higher-level players in the context of one storyline/adventure or another.

      Exclusive access to the higher (more refined) realms would be a good carrot to encourage roleplay. People who don't like that would quickly go elsewhere to 'greener' (?) pastures. That would be a very interesting sort of server, and while I wouldn't be a player myself, I'd love to see some other group put it together and make it work.

      --
      **>>BELCH
    4. Re:I smell a new market by ByteGuerrilla · · Score: 4, Interesting

      On the topic of the leadership skills that kid is gaining, this is a consideration I've come across recently and that might actually be a very valuable aspect of these computer games, in contrast to the ''they're turning your brain to mush!'' hyperbolae. My EVE-Online alliance has a 14-year old (well, he was fifteen the other week) pilot, and he is one of our fleet-commanders. While not as mature as those older than him, he is a great leader with a cool and level head, and I think his experience here is going to value him greatly when he is older, whether he is managing in business or joins the military.

      --

      A block of code, sufficiently well-written, is indistinguishable from magick.

    5. Re:I smell a new market by Scoth · · Score: 2, Interesting

      I agree, but it's not limited just to kids. I'm in my mid-20s, and I'd always been a happy worker bee type. I was good at taking specific instructions and making good things out of them. From there I could even take initiative and extend it. However, give me something vague or anything involving much leadership, and I froze up. I'd be tentative, cautious to the point of paralysis, and generally ineffective worrying I'd mess something up and let people down. Somewhere along the line my fiancee dragged me into WoW (sounds backwards, but that's how it went. She still plays lots more than me). At first that initial trait worked great. A party leader would mark targets, and I'd tank my warrior's little heart out, and generally did well at it. Did that all the way to 70 even. Then one day I ended up partied with some guild newbies on a first run of an instance I'd run several times, and suddenly they expected me to lead. Latter problem popped up. I wiped the group on the very first pull even. I made it, though, without too much further trouble. A little later, I led another group successfully. And on from there. Now, even in real life, I've found I'm better able to handle leadership initiative without freezing and have been doing a pretty good job of it so far. I just needed somewhere risk-free to have a chance to loosen up rather than somewhere where failure really would be a significant setback.

    6. Re:I smell a new market by werewolf1031 · · Score: 2, Insightful

      Sorry, I have to disagree here. The "situations you encounter in a fantasy MMORPG" typically involve a great deal of teamwork, everyone working together and contributing their collective skills and natural strengths to achieve a common objective. Even in a typical business, everyone has a 'role' to play, a task to perform for which they (hopefully) have the skill and experience to achieve for the betterment of the team. If everyone on the team knows their job well and works together, and the leader is effective at both managing people and knowing how to best utilize the capabilities of everyone on the team, the results can be spectacular. Similarly, the most effective guild/raid leaders I've worked with in WoW are those who have strong people skills as well as the knowledge and experience to make sure everyone in his team is assigned a task that best suits their strengths, not only of the characters they rolled but the players' strengths as well (not all Hunters are created equal!).

      Principals of leadership and teamwork can be applied to a huge variety of situations. A person who is a skilled leader in real life and is adept at handling fast-changing situations and coordinating the abilities of his subordinates to achieve the objective at hand would quite likely excel as a raid leader in a game like WoW, once he/she acclimated to the game's play mechanics. The inverse is also true; a game like WoW can teach many principals of teamwork and leadership, if the player is willing to learn, in a safe environment where severe screw-ups are only a temporary setback to gameplay.

      Conversely, those who refuse to work with other players in the (always-voluntary) group situations and are poor team players will find themselves soloing most of the game - as can be expected.

      Can MMO's teach concepts of teamwork and leadership that will be useful in other areas of life? Certainly, if one is willing to learn.

  11. hotness by WetBeaverSRU · · Score: 5, Funny

    I am a 27 year old male that plays a female rogue bloodelf. I was first invited into a guild because they must've thought I was a chick only later to find out that I was a dood when I first spoke in vent during a Gruul run. It was soooo funny because I always just thought the gm was just being a nice guy all those times he told me he'd definately save me a spot!

    1. Re:hotness by laffer1 · · Score: 3, Interesting

      Yeah, I had a similar experience. My wife and I were in a party in an instance. I kept getting hit on by some dude in the party. I had a female mage and my wife was playing a male rouge. That moron got us all killed and then asked me if I would be interested in some action... when he found out I was a guy, he freaked out. My wife was laughing her ass off.

      I have this theory that almost all the female characters in WoW are men. Most women I know that play usually pick guys so they don't get hit on all the time.

    2. Re:hotness by Chris+Burke · · Score: 2, Insightful

      I have this theory that almost all the female characters in WoW are men. Most women I know that play usually pick guys so they don't get hit on all the time.

      Yeah, the women don't want to be bothered, and the men would rather look at a female avatar's behind for endless hours than a male one.

      At least, the normal self-confident men. The ones who get all wrapped up in their character's sexual identity really crack me up. Like the guy you talked about freaking out that a man was playing a female character, obviously has some issues. Probably went to bed in a cold sweat, worrying if trying to cyber with a man-playing-female-character meant he was gay.

      --

      The enemies of Democracy are
  12. Yeah Like... by Greyfox · · Score: 5, Funny
    My, um... friend was like totally cybering this night elf chick when some other guys said "Dude! That chick is a dude!" Well I... I mean my friend didn't want to believe that so he asked her to get on vent and and what do you know, she was a dude! Total mood killer!

    Moral of this story: Watch out for the hostess, she may have a twinkie...

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  13. Menacing?? by revlayle · · Score: 4, Interesting

    "I AM THE DESTROYER OF WORLDS!" really doesn't work with a beginning-to-crack-prepubescent-boy voice, does it?

    1. Re:Menacing?? by Altus · · Score: 3, Funny


      Im totaly hearing that whinny pimply guy from the simpsons.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

  14. I don't use voice chat. by Bongo+Bill · · Score: 2

    Any game whose developers considered the flood of racial epithets, pathetic enraged profanity, and inane babble that inevitably results from voice chat vital is a game that I don't play. If I can't shut 'em off and still be effective, it's a deal-breaker. I don't want to hear your shit.

    --
    ...but is it art?
  15. ah yes by crabpeople · · Score: 4, Interesting

    Glad to know im not the only one who finds voice a mood killa. Peoples insipid gossip and just talking for the hell of it. Some people just like to talk and talk about NOTHING. I assume these are the same people who start dialing their phone before they start their car. Who has that much idle chatter stored up in their brain? If its text, its pretty easy to filter, but voice? Forget about it.

    The usefull information and orders are intermixed with information about some guys hernia operation or fluffy kitty. Not to mention the pre pubescent people SCREAMING into the mic for attention, girls flirting with everyone, etc. Nothing makes me cringe more than hearing nasily wow players flirting with girls over vent. I especially hated that when I played wow. It completely ruins the fantasy mood but was required for endgame raiding. I dont want to be slaying dragons with the pimple faced kid from the simpsons. Id much rather picture peoples characters than the "character" that their voice reminds me of.

    --
    I'll just use my special getting high powers one more time...
  16. Same problem happening in Second Life by Morgaine · · Score: 3, Informative

    Like TFA said, it's a widespread problem in virtual worlds, but it can become even worse when the world itself introduces voice support, without requiring 3rd party software. Then you get a presumption of voice availability, and not wishing to use voice can then get interpreted in various destructive ways.

    This came to a head recently in Second Life, when they introduced voice chat functionality (actually still in beta). One of the most cogent discussions about it was made by a well-known SL commentator in her essay The End of Anonymity, Part II, which focussed mainly on the end of immersion in SL. Her conclusion, that it will force non-politically-correct roleplayers into "ghettos" and destroy mainstream immersion, does seem reasonable.

    Avatars in SL can be anything you like, no limit, so not surprisingly roleplay is extremely popular. The main grid is expressly for adults only, and so of course there is much interest in gender roleplay, in both directions (the gender spread is almost exactly 50/50). Needless to say, the loss of immersion through voice immediately gave rise to a lot of concern among roleplayers. This still has to be played out on the main grid, but it's certain that the impact will be large.

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
  17. Not The Usual Case by endianx · · Score: 2, Interesting

    He seemed like your classic virtual-world group leader: Confident, bold and streetsmart. This is not the usual case. When the standard of text chat is something along the lines of "OMFG I PWN3D teh orx0r!11!1l lolol", it is much less disruptive to the fantasy world to actually hear them speak.
  18. The upsides: Chocolate Milk! by Demon-Xanth · · Score: 5, Funny
    --
    If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
  19. Roleplaying may suffer, but it can be a lot of fun by HarvardAce · · Score: 5, Interesting

    While I agree that roleplaying may suffer a bit when you have a night elf female voiced by a guy who sounds like he's from the south, I've found that having voice chat can make the games much more fun.

    Back in my WoW days I enjoyed jumping on Teamspeak and chatting with people during our raids. Our guild was good enough that when we were clearing trash mobs (unless someone screwed up) we could freely chat and tell jokes and stuff. It also made hours of grinding for items much more fun when you could just chat with people. The range of real people behind the players also made for some interesting times. We had people that ranged from early teens to grandmothers/grandfathers, all across the world in a variety of different occupations. It made the game a lot more fun because you developed a certain bond with the other players that you couldn't do only over text chat.

    Plus it was really fun listening to the guys/girls with the Australian accents!

    --
    Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
  20. Worst case is wrose than Best Case is best by SuperKendall · · Score: 3, Insightful

    I have been in online games, where the people using mikes actually used them to communicate information pertinent to the team.

    But I've also been in other games, where the voice was used to discuss movies, or worse yet by a weird whining 11 year old who kept asking why people were so stupid they had to type instead of just using voice.

    The thing is, the information passed along by voice is often just as well delivered by keyboard, and can be almost as fast to deliver if you set up macros or just type quick. But when people are yakking, it's really distracting and it usually means you are on a losing team.

    So I'd say that voice chat when it's bad can be horrible, but as its best is only marginally more useful - therefore I can leave it more than take it.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  21. Re:To the summary by coren2000 · · Score: 2, Insightful

    Whats your point? The summary is postulating that voice chat kills the immersion of a game, the "Role Playing Feel"; not that 11yo can't play video games.

    We all know that 11yo are the best at video games.

  22. Same since it began by edawstwin · · Score: 2, Interesting

    I played Everquest pretty much from the beginning, and, even though I'm male, at some point I created a female Barbarian (Henna Barberra - ah fun with last names). She became my main, and when I would stand at EC and give SoWs for donations, players would always give me much more than normal. Some higher level players would just run up and give me nice items and not even want the SoW. Of course this led to plenty of A/S/L tells. I don't play female characters any longer - the free stuff isn't worth all the "Hey, baby"'s. It's probably somewhat better now that more females actually play, but during EQ's early days, female players were extremely rare.

    --
    I don't want to achieve immortality through my work. I want to achieve it by not dying. - Woody Allen
  23. Re:Are You Comfortable Using the Queen's English? by KingSkippus · · Score: 2, Insightful

    we actually acted out characters in our tabletop sessions

    So what's stopping you now? Just because a lot of old D&D players were really "roll" players instead of role-players, did that mean that you couldn't enjoy the game the way you wanted to?

    My addiction of choice is City of Heroes, and my characters and I are pretty much totally separate. Just because there are people in the games that don't roleplay does not mean that you can't. In fact, there's quite a large contingent of role-players around in City of Heroes, ranging from casual to "I never speak of game mechanics even if my character ends up dead, dead, dead" players. You just have to get out there and find them.

    My advice if you ever do decide to try out any of these games is to get on the official game site's roleplaying forums (they all have them) and ask for guilds/supergroup/whatever where the primary focus is roleplaying. You'll be pleasantly surprised.

  24. Unreal Tournament by JustNiz · · Score: 3, Interesting

    I only play UT2004, no other online games, but I can say that voice chat is generally a benefit and does add a lot to the atmosphere of the game even if you don't have a mic. It usually turns out that someone with a mic suggests tactics and alerts which most people generally respond to, so it makes the team more cohesive.

    Of course you do get the odd annoying whiney little moron, but its pretty rare. From other reports it sounds like UT generally attracts a better class of player comapred to games like Wow. Maybe because its 3 or 4 years old now and doesn't need a monthly subscription, it keeps the more braindead/annoying/younger players away.

  25. Re:Ogre image vs reality by Zibblsnrt · · Score: 4, Insightful

    Does anyone actually roleplay as opposed to rollplay in WoW anyway?

    Not trying to be too flippant; I'm genuinely curious. Anyone I know who talks about WoW goes on almost exclusively about either gaming the system or inter-player drama, and I'm wondering if there's more than a handful of exceptions in the game.

    --
    "All that is necessary for evil to succeed is for good men to do nothing." - Edmund Burke
  26. Re:Cue Ender's Game comments! by juuri · · Score: 5, Insightful

    realize they are 10 years younger than you.

    You speak as if this is something new. I'm actually getting uh, older now, but for the first part of my adult life working in and around the 'Net since the early 90s there was very rarely a situation where the other engineers or technicians were not significantly older than me. Many a lunch was spent listening to DEC guys talk about the work they did before I was born. Earning their trust and respect was a pretty hard thing to do.

    In virtual worlds, when you remove the things we base our common 1st opinions on, you tend to take a person at their acts and words more quickly. This lack of information which you would normally use in judgement forces you to focus on what is actually more important. In work situations wherever possible my preference is for text communication because it is easier for *me* to focus on the task at hand by removing the personal element from the people I am working with.

    --
    --- I do not moderate.
  27. My Experience with Clancy games and PS2 by ducomputergeek · · Score: 2, Interesting
    I am a huge fan of the eariler Red Storm Rainbow Six and the first couple Ghost recons and their expansion packs. (Recently they've become arcade shoot 'em ups instead of being tactical games) And so I bought a mic for my PS2 thinking that folks would actually use them to communicate and use tactics.

    Wrong. All it seems people use them for is just talking crap about each other. I maybe only get to play a couple hours a month anymore and really only want to play co-op missions for fun. It's entertainment. I always run into a few folks there for the same reason, but even more kids that are frankly punks out to diss everyone else and prove to the universe how cool they are.

    That and clans. Everyone seems to be talking about this clan or that clan or do you want to join a clan...crap, I want to charge up the hill with people that know a thing or two about fire/movement tactics, and have some fun! I don't care about the inner politics of the gaming community.

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
  28. Re:Cue Ender's Game comments! by Amouth · · Score: 3, Funny

    wait.. you had to look up Ender's Game and you are on slashdot?????????

    something is not right in the world......

    --
    '...if only "Jumping to a Conclusion" was an event in the Olympics.'
  29. Re:Wow by spun · · Score: 2, Insightful

    You know what matters less? Your opinion about this story. You know what matters even less than that? My opinion about your opinion. So there we are, then. Glad that's settled.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  30. Re:Telephone taxes a significant issue by CthulhuDreamer · · Score: 2, Interesting

    I knew some people that used Diablo II as a long distance phone system. Free real-time chat to anywhere in the world.

  31. Of course you've read... by Valdez · · Score: 2, Insightful

    Ender's Game. I can't remember if the starship captains were aware they were taking orders from young children.

  32. It's an issue of self preservation by briancnorton · · Score: 5, Insightful
    If someone has important information, why does their age/gender/religion/culture matter?

    It matters because bias is a psychological mechanism of self-preservation. People like to chalk up biases to "ignorance, anger, and hatred" but we all have them because they are typically correct for the situations in which we formed them. Our mind processes the information different based on the source.

    If a stately man his 60s wearing a suit and an 18 year old with a Green Day shirt start talking about global economic policy, who do you tend to believe? Chances are fairly good that you believe the old fart, irrespective of the fact that he may be a janitor and the teenager could be some kind of economic prodigy. We have those biases because probabilistically, they are usually correct for a familiar situation.

    As such, an 11 year old may be a VERY capable gamer, but we don't mentally endow them with the required wisdom and experience needed to be an effective leader. In "virtual reality" he is portrayed as an old mage with leadership ability. On some level, you anticipate the person to posses the attributes of the character they are playing, and when you perceive that they don't, you feel lied to.

    --

    People who think they know everything really piss off those of us that actually do.

  33. Re:Telephone taxes a significant issue by shaitand · · Score: 2, Interesting

    Why wouldn't you just use free pc to pc voice services like skype?

  34. Kills the mood by Anonymous Coward · · Score: 2, Funny

    I initially thought of posting something about questing with a sexy female night elf and then finding out through voice chat that she is really a big hairy guy...

    But they are all played by guys. The real surprise is when it turns out to be an actual female.

    1. Re:Kills the mood by Anonymous Coward · · Score: 4, Funny

      You can hear hairy?

    2. Re:Kills the mood by Anonymous Coward · · Score: 5, Funny

      Sometimes, yes, you can.

    3. Re:Kills the mood by fractoid · · Score: 5, Insightful

      But they are all played by guys. The real surprise is when it turns out to be an actual female. It used to be that way, but these days with the influx of newbies, most players don't seem to realise that most female characters are played by males. It's amazing how many players start hitting on my gf's female blood elf character within 2 minutes of meeting her (she's always helping lowbies find the flight master or set their hearthstones or whatever) - surely her typing can't be that feminine? >.> I've always played male characters as my 'serious' alts but this one time I rolled a female night elf priest (have you seen male night elves? bletch!) and ended up with a male nelf druid following me around 'helping' me. ><

      On the main topic, though - why does it matter if it's an 11-year-old kid, a 42-year-old mother of three, a college drop out, or an IT worker on the other end of that mage? If he or she is courteous, skilled, and knowledgeable then s/he deserves respect regardless of any other factor. That's where online games, and indeed the internet in general, are great - they let you meet the person without prejudice based on appearance, age, gender, or any other factor (except literacy, I guess... :) Why should it matter if that person is currently living in the body of an 11yo boy or a grey-whiskered tabletop RPGer?
      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    4. Re:Kills the mood by bdjacobson · · Score: 5, Insightful

      But they are all played by guys. The real surprise is when it turns out to be an actual female. It used to be that way, but these days with the influx of newbies, most players don't seem to realise that most female characters are played by males. It's amazing how many players start hitting on my gf's female blood elf character within 2 minutes of meeting her (she's always helping lowbies find the flight master or set their hearthstones or whatever) - surely her typing can't be that feminine? >.> I've always played male characters as my 'serious' alts but this one time I rolled a female night elf priest (have you seen male night elves? bletch!) and ended up with a male nelf druid following me around 'helping' me. ><

      On the main topic, though - why does it matter if it's an 11-year-old kid, a 42-year-old mother of three, a college drop out, or an IT worker on the other end of that mage? If he or she is courteous, skilled, and knowledgeable then s/he deserves respect regardless of any other factor. That's where online games, and indeed the internet in general, are great - they let you meet the person without prejudice based on appearance, age, gender, or any other factor (except literacy, I guess... :) Why should it matter if that person is currently living in the body of an 11yo boy or a grey-whiskered tabletop RPGer? As you hint at, it struck me immediately that the only problem here is the submitter's pride. He thinks Voice Chat killed the mood; what killed the mood was him realizing he was having his ass handed to him on a golded platter for hours straight over and over by an 11 year old. He didn't like feeling like a noob. Pure pwnage on the 11 year old's part.

      Maybe he just needs to work on his uber micro. ;)

      In contrast to the submitter's perspective, I found voice chat to be a godsend in WoW when I still played it. Without it you lose the human element of the game, and you forget the noob on the other end (this was other people sometimes, but also myself many times over) is still human. This is only a bad thing. Text conversations fall to hissy fits much faster than they do when you're talking with someone.
    5. Re:Kills the mood by Saint+Fnordius · · Score: 2, Insightful

      On the main topic, though - why does it matter if it's an 11-year-old kid, a 42-year-old mother of three, a college drop out, or an IT worker on the other end of that mage? The point is "suspension of disbelief". With text filtering out all the nuances, you can imagine the voice of the on-screen character, and see the chat as coming from Ragnar Wormtoter. Voice chat however comes from Jimmy, the kid behind the character, and can be incongruous with the visual of the hulking big bloke with a big hammer.

      This has nothing to do with respect, but with maintaining the atmosphere. Not all of us are good enough voice actors to play the role.
    6. Re:Kills the mood by hotdiggitydawg · · Score: 5, Insightful

      On the main topic, though - why does it matter if it's an 11-year-old kid, a 42-year-old mother of three, a college drop out, or an IT worker on the other end of that mage? If he or she is courteous, skilled, and knowledgeable then s/he deserves respect regardless of any other factor. As you hint at, it struck me immediately that the only problem here is the submitter's pride. He thinks Voice Chat killed the mood; what killed the mood was him realizing he was having his ass handed to him on a golded platter for hours straight over and over by an 11 year old. He didn't like feeling like a noob. Pure pwnage on the 11 year old's part. Exactly. Voice chat is not responsible for killing the mood, his own prejudice is.

      I was in a similar situation years ago - playing online in a clan for 5+ years before we started using voice comms together. Turns out our clan leader had a really high squeaky voice. Funny for all of about 5 minutes, but then we all got over it and got on with gaming, and he continued to lead the clan for years after. In no way did it diminish his leadership, our collective pwnage or my enjoyment of the game.

      Learn to respect diversity and life gets a whole lot better.
    7. Re:Kills the mood by lazyl · · Score: 2, Insightful

      Exactly. Voice chat is not responsible for killing the mood, his own prejudice is.

      Prejudices do come into play, but it's not the only factor. To expand on the article's point, with voice chat you can open up and be yourself and say whatever comes to your mind. So with voice chat you really get a much better impression of what the other person is like. That might result in you deciding that you don't like them. Not because of thier age or the sound of thier voice but because you know more about them and you just dont like them.

      BTW, the 11-year old was just as uncomfortable playing with him once he heard the voice of someone who could be his Dad.
      --
      Aw crap, ninjas!
  35. Re:What about the Sex factor? by charlieo88 · · Score: 2, Funny

    I'm sorry, what was her number again?

  36. Don't Get The Point by N8F8 · · Score: 2, Insightful

    I'd put my 11YO's judgment up against many 40YOs I work with any day.

    --
    "God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
  37. Re:Roleplaying may suffer, but it can be a lot of by djp928 · · Score: 2, Interesting

    You sound like an extrovert. Those of us who are introverts freaking HATE "jumping on teamspeak and chatting with people".

    One is not better than the other. But extroverts seem to not recognize that introverts exist, or think they're dong them some kind of favor by forcing them into situations they do not want to take part in.

    I'm not the commited introvert I used to be, and I don't mind using Vent or Skype these days with people I know. But back in the day, using voice chat would have been an absolute deal breaker for me in online games.

    -- Dave

  38. You could use it to enhance the experience by Centurix · · Score: 2, Funny

    All you need is to purchase a big cylinder of helium, play some kind of dwarf and inhale some before speaking. And to creep someone out, you can just giggle, because giggling while on helium would really creep out anyone during gameplay...

    --
    Task Mangler
  39. Like in Filesystems by zdude255 · · Score: 2, Funny

    You just can't tell if someone could be a murderer if they publish a file system... Or something like that.

    1. Re:Like in Filesystems by Frank+T.+Lofaro+Jr. · · Score: 2, Funny

      Gives a whole new meaning to the phrase "killer app", doesn't it?

      --
      Just because it CAN be done, doesn't mean it should!
  40. My Son Plays WOW and He's 6 by oborseth · · Score: 5, Interesting

    He has a level 31 Blood Elf hunter and to my amazement he is always getting into instances. He can't really read what is being said in party chat and he can't really communicate with them but he'll go an entire instance. I often wonder what the other people in the party must be thinking about him. I assume they think he doesn't speak English. If they check out hi character they have to be thinking WTF. He's got a cloth piece with spirit and healing and some odd leather pieces that don't belong on a hunter. Although, he is able to determine if something is leather or cloth now. He does lots of runs without a pet and at times without arrows so he has to use his sword, dagger, or whatever random weapon he happens to be using at the time. So, moral of the story is you just never know who you might be playing with online. It could be a 6 year old kid.

  41. Re:Ogre image vs reality by lgw · · Score: 4, Interesting

    Oh, *many* people, heck I'd say *most* people, roleplay in WOW. You were perhaps hoping they'd be roleplaying in a way that would be in-character for their avatars - this is a very odd expectation for a group that didn't come to MMORPGs from other RPGs.

    Nevertheless, people play with very distinct and consistant personalities that are often quite different from their "real life" personality. They're roleplaying an online persona, just not an "in-character" one. And, truthfully, if you just look at a game like WOW without bringing any background to it from other books and games, there's not much there to get in-character about.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  42. Re:Ogre image vs reality by geminidomino · · Score: 2, Funny

    In other words, "very few."

    If you're looking for roleplay, stay the hell away from WoW. /Former Feathermoon RPer.

  43. Chicks/Kids/Random Household Pets in Online RPG by Magdalene · · Score: 3, Funny

    What, is this 1990 all over again? I can understand being a bit weirded the first time you realize that most of the online gaming community:

    1.) Is Better than you.
    2.) Has already beaten you to all the unique items and has proceeded to sell them for real money on Ebay.
    3.) Is not in your Age group, Tax bracket, Generation Gap, Location or Species.

    But I think the thing that the original poster has not realized is that he is the *odd man out*
    An "*ageing hipster* who participates in Online RPG" translates into "weird OG" to most of the kids online which, for the uninitiated masses of my generation does not stand for "original gangster" but "*Old Guy*". We aren't in charge anymore. These kids grew using computers, and didn't learn how to role play with those weird dice you had to colour in with the crayons that came in the box with the first books.

    The mean age of online gamers is 13. some may even be cats. you can never trust cats. They sneak online when their owners aren't home and download huge videos of tuna fishing. Thats where all the bandwidth they can't understand they have used is coming from.. their cats. Some cats even post to /.

    Then they sit smugly on top of their monitors and laugh at them.

    anyway, I digress.

    -m

    --
    -Magdalene --"there are 10 types of people in the world, those who read binary, and those who don't"
  44. Tell me about it by JFMulder · · Score: 3, Funny

    I was having sex with this girl last night and she was always talking "give it to me, oh yeah, big brute, I love it, yeah, harder, bad boy"

    So I stopped. Too much talking is like too little.

    Oh wait, we're talking internet chat...

  45. Richard Bartle by 404notfound · · Score: 2, Informative

    Richard Bartle, the father of MUDs (and by extension MMORPGs) tackled this issue four years ago: http://www.gamegirladvance.com/archives/2003/07/28 /not_yet_you_fools.html

  46. lol eugenics by ChromeAeonium · · Score: 2, Insightful

    I agree with the point you're trying to make, but eugenics is a bad example, and I'm going to give a little rant about it.

    First, there's a difference between Nazi eugenics and selecting and/or breeding superior cultivars. Only one of them hurts people.

    Second, eugenics fails to take social influences into consideration. Isn't it obvious that someone raised to believe in their own innate superiority will be, generally speaking, better than the average person. People are not plants. They are not limited by their inherent nature like superior varieties will, due to their genes, produce a superior crop. They can learn, grow, and put fourth effort. Plants just do in encoded in their DNA. Read The Mismeasure of Man sometime.

    Third, eugenics is only a short term deal. Keeping with the agricultural reference, think about bananas. The genetics of the banana of commerce are identical because of its breeding, and a single disease could decimate the commercial banana population. Granted, they've got identical genes because of vegative propagation methods, but similar genes, the result a eugenics program would have, are still a liability for a species. Diversity is not beneficial for a species survival; its essential. Eugenics is nothing more than Darwin simplified, and it only works on paper.

    Fourth, it doesn't matter what the results are, with eugenics, the ends do not justify the means.

  47. Re:Stereotypes, meritocracy by It'sYerMam · · Score: 4, Interesting

    While some of the meritocracy associated with text-only gaming disappears when you fire up TeamSpeak or Ventrilo or whatever, in my experience plenty remains. I've played TrueCombat:Elite for a good while now, and I would never want to go back to text-only. Gaming has now become for me a social experience - it's no longer just about relaxing for half an hour fragging some terrorists, it's now about fragging and actually talking to people who can quite honestly call friends. Yet these friends are respected because of who they are (and, to an extent, how well they play) not according to any social stereotype.
    Age enters into it somewhat, admittedly. But we happily play alongside a 16 year old friend of ours (although the clans have an 18-years rule) and he is respected because he is friendly. At the same time, I've made friends with a mass of people who I would otherwise never have been able to - not in the way that I have. I now know a Scot from Dundee who's married with two children, I know tens of Germans, several of whom are twice my age or more. In real life, I, as an 18-year-old, would perhaps know and talk with a married 36 year old, I might even be friends with him. But I would never, I would say, have the kind of frank, uninhibited conversation that we all do - it's more like a bunch of blokes at a bar, and if you go to a bar you don't go with people twice your age, usually.
    Without voice chat, I would perhaps "know" some of these people - I remember before I used to log on to TeamSpeak I would recognise a few of the regulars on the servers. But one can never hold a conversation of the same type purely through the in-game text chat feature. The conversations we have online range widely in topic - we see little glimpses of each other's home lives, mundane things like the Scot having to leave temporarily because one of his daughters is holding a tin of paint (a new variation on the "it's past the 13-year-old's bedtime) or discussions of Marmite which proceed from my becoming peckish. We discuss television, politics, language, photography, share jokes and behave altogether more like... blokes at a bar than gamers at their PCs.

    --
    im in ur .sig, writin ur memes.