The "Loudness War" and the Future of Music
An anonymous reader notes an article up at IEEE Spectrum outlining the history and dangers of the accelerating tendency of music producers to increase the loudness and reduce the dynamic range of CDs. "The loudness war, what many audiophiles refer to as an assault on music (and ears), has been an open secret of the recording industry for nearly the past two decades and has garnered more attention in recent years as CDs have pushed the limits of loudness thanks to advances in digital technology. The 'war' refers to the competition among record companies to make louder and louder albums by compressing the dynamic range. But the loudness war could be doing more than simply pumping up the volume and angering aficionados — it could be responsible for halting technological advances in sound quality for years to come... From the mid 1980s to now, the average loudness of CDs increased by a factor of 10, and the peaks of songs are now one-tenth of what they used to be."
Amps that only go up to 7. Because 7 is quieter than 10.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
Are TV adverts where they do exactly the same. It means I either have to muck around with the volume I was happy with or change channel. Obviously I do the latter.
Deleted
Here's a good video outlining what the record companies have been doing.
Wikipedia has a decent article on the Loudness War, complete with interesting graphics of the same song from newer and older releases.
Slashdot Burying Stories About Slashdot Media Owned
I have a few CDs that I just can't listen to, because it's just a continuous blast of noise from one end to the other. All concept of light and shade is lost. It just sounds horrible.
If I want it to sound loud, I'll turn the volume up.
Which knob do you adjust to increase the dynamic range and re-add the lost information?
Oh that's right, you can't. You're right, it's not a tough choice is it?
Just releasing tracks that are much quieter than the current standard is going to be annoying for a lot of listeners.
ccalam - acoustic versions of new songs.
For the tin-eared masses. The bar of quality for audio/music/telephony has never been lower. We now accept crap MP3 audio as "acceptable", stuttering vocoders and dropped calls as "tolerable", and reduced/compressed bandwidth as "louder (hence better)". We are now getting spoon-fed the worst quality audio since wax recordings and the Western Electric "Noiseless" recording system of movies from the 30-40's. And like everything else around us that continues to suck worse and worse, we take it in stride, shrug and say "well, it sounds good enough, I guess."
Don't get me wrong - I'm not a Luddite, and I love the Digital revolution of music. I am just sickened by it's apparent side-effects, and AMAZED at the tolerance we the "consuming public" have for getting fed shit. As long as we accept this as the standard of quality we find acceptable, the various producers and manufacturers will keep feeding us more and crappier garbage.
-- You are in a maze of little, twisty passages, all different... --
I think your missing the point... Music companies that produce loader CD's do actually have a lower quality due to the fact they have to overcompress the signal (and no, this has nothing to do with MPEG compression) in the first place.
If the volume is set too high (there is a max limit to what CD's can store), then the fine detail can be lost in the noise.
Doing this makes most popular music sound much "better" at low-fi audio equipment such as portable cd players, mp3 players, $100 home "mini" stereo sets and cheap surround sets.
When I say "better", I mean that these devices cannot play the full dynamic range that an expensive HiFi set could, which means you'd miss part of the music if a CD is mastered the "old" way, as compared to a CD that is mastered using dynamic range compression.
Now you may guess how many people these days spend $3000 (or even $1000 for that matter) to buy just an amplifier, a CD player and 2 speakers, as compared to the amount of people who listen several hours a day to MP3 players, cheap (portable) sets etc.
That's why "they" are doing this.
Every expression is true, for a given value of 'true'
I blame Phil Spector. Thank God he's been brought to trial for his crimes.
+0 Meh
Show me what 'finer detail' a listener needs (or wants) in the latest Jay-Z or Sluttany Spears album and maybe that will justify the additional costs...
There is your first problem. People who look at music as an elevated art that needs to be bowed down to.
Coming from someone in the field, paid by the people you all hate, and also holds undergrads in areas of perception and music and currently working on my final thesis beyond that, we are giving the listeners what they want. This has been well documented over the years that the loudness and distortion are only problems upon multiple listenings, and even then, only upon critical review, hence the idiots that want to know how Rikki Rocket blickemed the drum solo in the 1983 line up of Poison.
In other words, it doesn't matter.
What do listeners want? They want wallpaper. They want something even and uneventful that they can drive to. 95% of all music listened to these days is listened to in the car. That is what it is sold for. Drivetime radio, or burning iTunes tracks to listen to between 730 to 845 and then again at 530 to 645. Two hours a day.
Personally, I don't care much for what recorded music sounds like. I've had my share and I've never heard anything even remotely close to what I know it the real thing. I could care less that the RIAA is beating down teens who pass bad music, I think it is a lesson in aesthetics, not economics, because I don't know anyone in the music industry that likes the crap kids are listening to. This is why we all have our secret bands that we get signed for the fuck sakes of getting signed, promote them all we can, knowing none of the tin-eared teens are going to appreciate it, and take time away to personally make certain that the shit is recorded correctly. The rest? Who the fuck cares. I say jail anyone listening to it.
So if things are clipped and enloundened, you only have bad listeners and human psychoacoustic understanding to blame.
Seriously, I don't see the problem. Decreased dynamic range is good, as far as I'm concerned. It means you set the volume where you want it and it *stays* there. Most of the music I listen to has a fairly narrow dynamic range. Most Bach pieces, for instance, have pretty much a steady volume for the entire piece. You don't find yourself straining to hear and cranking the volume up to 11 one minute just to convince yourself the speakers are still attached and then covering your ears and dragging the slider back down to 2 the next moment to avoid angering the neighbors across the street, like you do with Beethoven and his ilk.
Cut that out, or I will ship you to Norilsk in a box.
The amount of compression they apply to do this may not be noticeable on portable radios, car radios, and mini hifis and the like, but I know that I can't play the Oasis album "What's the story (Morning Glory)" on my main hifi as the compression sounds just too strange when played thru a proper amplifier and set of speakers.
Explains why people listen to awful demos in department stores (those horrible tinny Bose cube things with terrible hissy fizzy treble and booming vague bass) and think they sound good simply because it's turned up loud for the midrange.
And no, I don't have "exotic cables", just quality speakers and a hefty power amp with plenty of headroom to spare.
I spent a lot of money on booze, birds and fast cars. The rest I just squandered. - George Best
Sometimes dynamic compression is a good thing all around.
I often am forced to listen to my music in either a loud environment or in an area where I must keep the music volume as low as possible. A wide dynamic range means that in order to hear the quiet parts, the louder parts are unacceptably loud.
Yes if all I ever did was listen to music inside a quiet, soundproof room all by myself, then I'd want the widest possible dynamic range. But since I am almost never in that situation, I find myself artificially compressing the dynamic range myself because I want to be able to hear the quiet parts without bugging everyone else or blowing out my ears during the loud sections.
Plus I'm not an adolescent gangsta wannabe so overall volume and the ability to irritate others by playing my music at full volume simply isn't an issue. And frankly I couldn't care less about the type of music where that sort of thing is an objective, so if that sort of music is "ruined" by dynamic compression it just doesn't bother me in the least. I'm not going to stand on principle to save from destruction something I find offensive, and it's silly to try to get people concerned about the destruction of an industry that they find offensive. I like classical music and rock, and as far as I can tell neither one is being ruined by dynamic compression. You still need a quiet environment to really experience good classical music, and somehow I don't find myself too concerned with not having to strain to hear the words in Holiday or September.
If you're offended by me listening to me listening to Mozart with my windows up and the system down, let me know and I'll see what I can do to be less irritating (heh).
I listen mostly to modern rock. I was curious to see how much I'd gotten used to the compression of modern albums. After reading the Wikipedia article, I saw they mentioned that Superunknown, so I pulled it up. Keep in mind I haven't listened to it in several years.
Wow! I'd forgotten music could sound this good! And I'm not even a huge fan of grunge these days. The lack of compression in the music seems to make it less tiring to listen to. The soundstage is bigger, the music seems to breathe a little more, and it generally ebbs and flows more. I'm listening on a pair of $30 Sennheiser headphones, not audiophile-grade equipment by any means.
Once again, we see the danger of pandering to the lowest common denonimator: you end up pissing everyone off eventually. It is a shame that we persist in thinking this is necessary. Of course, it is difficult to be surprised by it, given that the music industry is about selling the performer as a product instead of producing art.
To further prove the point, the next big thing in music was MP3s, a compressed form of the cd ripped at lower bps. Take the MP3 a step further and lower on sound quality, the speakers that an MP3 is typically played through are tiny little pieces of crap that are put directly into the ear (ipod and the like).
After all this, people are complaining about loudness?
Sir, people have been wondering what Bob Dylan has been talking about for over 40 years.
Rich And Stupid is not so bad as Working For Rich And Stupid.
May sound like a weird topic but it's true. I'm seeing soooo much mis-information in these threads it's ridiculous. The dynamic range is being compressed, yes. This doesn't make your cds "louder" than a "quiet" cd, it reduces the dynamic range between the sounds so loud doesn't sound so "loud" as quiet.
Now, the reason record companies are doing this, yes, to maximize profits, but that cynical answer doesn't explain how or why really. The real reason is because people in cars with loud stereo systems aren't able to distinguish the dynamic ranges in a loud, noisy, moving environment so they compress the sound to make it sound best in cars. Really. Take say, the latest Front Line Assembly album (crazy loud) and listen to it in your car. It sounds great. It's compressed all to hell. On headphones it sounds like a mess though. Now take any Dire Straits album, particularly Brothers In Arms (Quiet as a mouse) and listen to it in your car. It's quiet, you can't hear it, it sounds like crap. Now listen to it on headphones and it sounds incredible. Why? The dynamic range is there so you can hear the nuances of the music throughout the album, unlike the former album where everything sounds approximately the same level.
THat is the difference between loud and quiet and compression on dynamic range.
The benefit is that a louder signal is perceived as a better signal by the ear. Since our sensitivity is not equally distributed along all frequencies a louder signal "acquires" more frequency range.
Of course that is a lower fidelity signal because high fidelity means reconstructing also the dynamics of the original sound, so to audiophiles a compressed signal sounds crappy.
I think the war started with sound engineers overcompressing stuff out of experimentation (in dance music compression is an important aspect, for instance). That made louder records stand out better in radio programming (even if radio stations have good compressors themselves nowadays) and casual listening, especially on crappy audio equipment.
Once the ear has adjusted itself to the loud recording, the less loud one sounds a little worse.
---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
Radio is even worse. Many stations operate under the philosophy of 100% modulation, all the time. They also use multi-band compressors that split the audio into multiple frequency bands and independently compress each band. The result is boring and fatiguing, with no dynamic range. FM, and even AM, radio can sound very good with decent equipment and engineering. The problem isn't money or knowledge, it's station managers that have become obsessed with producing a "competitive sound".
Mea navis aericumbens anguillis abundat
- too much dynamic range.
Scenes with explosions, traffic, etc are way too loud while the dialogue is way too soft.I solved the DVD problem by inserting a compressor on the audio out of the DVD player before it reaches my stereo - precisely what the network station did before the era of DVD when everybody watched movies on HBO, Turner Classics, ABC, NBC, etc. I did the same to my parents' TV so they wouldn't get blasted by commercials on cable TV. We are all much happier.
Unfortunately there is no easy solution to "squashed" CDs. Once the dynamic range is compressed to oblivion, you cannot get it back without the source material (IE master multitrack). In the last five years I have bought 10x more DVDs than CDs.
Eternity: will that be smoking, or non-smoking? I Corinthians 6:9-10
My girlfriend sells hearing aids and proffessional grade ear plugs. There are relatively cheap (20 euro) earplugs which you can re-use, that will not affect sound quality. Great stuff for those ueber-loud concerts.
Not at all. Like many other people you're confusing dynamic compresssion (what the article is about) with data compression (what YouTube and generally MP3 does).
:)
Data compression should be clear - the raw audio data are processed in a way that they take less space on a storage medium or less time to push them over the Intertube. This is done either losslessly by purely mathematical means or lossy by using so-called psychoacoustic models that try either to remove those parts from the sound that the human brain won't really recognize (eg. because they're "buried" below some other sound playing at the same time), or simply store those parts with way less precision. Basically lossy compresison throws away some decimal places in the parts of the audio data you won't hear too well anyway.
Dynamic compression on the other hand simply reduces the dynamic range of the sound - it makes loud stuff quieter or, if you simultaneously push up the total volume, makes quiet stuff louder. This hasn't anything to do with digital audio data - it's a purely acoustic modification that's been in use in recording studios for decades now, sometimes reasonably, sometimes not
Interestingly dynamic compression for the sake of getting things louder and data compression are almost mutual exclusive - by increasing the average volume of the song and basically emphasizing every little detail you're making the music noisier and noiser - and white noise is the worst thing that can happen to data compression of any kind. And even psychoacoustic compression schemes are given a hard time when they've got to figure out which of all those things coming screaming at you are important and which aren't.
That is a bunch of B.S. An $80000 Canon digital camera would be a high end EOS 1d with some really nice lenses. Right now they have 20 megapixels and can have the picture blown up to poster size while remaining photo quality. I know of no 35 mm camera that can do that at the same ASA range. Now my medium format and full-format camera can blow the EOS 1-D out of the water, but that is only because a large amount of film real-estate. Digital cameras also have greater color range and flexibility from any single film I can think of.
If you think that super8 film is astounding, you probably aren't paying attention to the substantial color shifting you are observing, or haven't bothered to check out any of the HD-quality video cameras they have out for shooting news items now.
Your in-laws probably have a REALLY bad digital satellite TV setup, because my HD satellite setup blows anything else I have seen out of the water. And waxing nostalgic about how awesome old VHS tapes look is just foolish.
I see no reason to complain about how a DVD player you buy today (which you can get for around 25 dollars) will not last as long as the 200 dollar one you bought 5 years ago, especially since HD players like Blue Ray are going to be what you really want a few years from now. I rather buy a 25 dollar dvd player and replace it every 4 years or so than buy a 200 dollar one and replace it every 10 years. But that is just me.
The market is in the middle of large changes and shifts in video technology. Video technology is progressing forward with ever greater quality. If you don't believe me watch any sitcom from 20 years ago and compare it with one from last year. You, my friend are either delusional or making things up for effect.
The thing we are complaining about is the fact that audio quality is not progressing forward but going backward even as video and image quality improves. Go back and watch your precious Charles in Charge VHS tapes with their amazing video and audio quality.
For the tin-eared masses. The bar of quality for audio/music/telephony has never been lower. We now accept crap MP3 audio as "acceptable", stuttering vocoders and dropped calls as "tolerable", and reduced/compressed bandwidth as "louder (hence better)". We are now getting spoon-fed the worst quality audio since wax recordings and the Western Electric "Noiseless" recording system of movies from the 30-40's. And like everything else around us that continues to suck worse and worse, we take it in stride, shrug and say "well, it sounds good enough, I guess."
Total apples/oranges comparison. We tolerate "crap" MP3 audio due to a quality/portability tradeoff. The dynamic range issue is a completely different animal - that doesn't provide any tradeoff to the consumer unless he likes constant, loud noise. Note also that this has shit all to do with analog/digital - even analog media have a dynamic range, and having the audio signal occupy a very small part of it will still make a recording sound like shit.
Additionally, I find a poorly mastered CD to be much more offensive than compressed audio. For one, I think one could probably demonstrate that poor mastering destroys more of the information in the audio signal than does compression. Additionally, the issue isn't just one of information loss (though that is important) - it's also listening fatigue, because the output ends up just being a constant barrage of noise.
Ultimately, I'm not an audiophile, but I can tell the difference between a decently-mastered track and a bad one even at 128 bit MP3 compression, and I don't have to try.
it's not like it's costing extra? they recorded the song with fine detail then changed the settings to make things louder. the loudness kills the fine detail. how does it add to the cost? if anything making it louder takes extra time meaning it'd cost extra.
He was always a problem.
You were mistaken. Which is odd, since memory shouldn't be a problem for you
Isn't the whole point is to have the loudest boom-car on the block? Who need sound quality when all there is to "music" is: **THUD** **THUD** **THUD** **THUD** **THUD** **THUD**. That and maybe some moron chanting mosoginistic obsenities, racial slurs, and glamorizing drugs and violence.
Next thing somebody will write an article saying that music should have composition, harmonies, melodies, varity, and subbtle qualities. Or that vocalists should actually be able to sing - not just talk into a mic, or that "musicians" actually read and write music, or that musicians actually play a musical instrument. Or that lyrics should be more than "funk soul brotha" repeated a thousand times.
Come on folks, this is the 21st century. The point of a sound system is prove that you're a real man by being obnoxious, and irritating other people. And besides, the recording industry is a *business* it's all about your crib and your bling. Screw "sound quality."
I've been wearing ear plugs to live shows ever since a Pop Will Eat Itself gig in 1991 left me practically deaf for the next day. In small clubs they're an absolute must. And contrary to the idiots who refuse to wear them, you don't lose *that* much high-end. Besides, I'd rather lose their high-end for a few hours than my high-end hearing later in life.
It doesn't mean much now, it's built for the future.
I'm not an expert in audio compression, so this is an honest question: How easy/difficult is it to perform "Dynamic Range Compression" in real-time. Is it really computationally expensive?
I see most of the comments here decrying compression, but a few reasonable arguments why it may sometimes be good/necessary (e.g. it's what consumers want, sounds better on low-quality sound systems, sounds better if you're forced to turn the volume very low, etc.). What I'm wondering is why we don't develop a digital audio standard that includes a "nicely mastered" track without compression. Thus the track has a wide dynamic range. Then, the meta-data for the file includes a few different "profiles" for dynamic range compression. The default profile could even be the "really loud" one appropriate for low-quality sound equipment. Most people would just hear the usual "loud version."
However, people who care about audio quality could set their equipment to automatically use the "higher dynamic range" profile. High-quality audio equipment could automatically select the most appropriate profile. In a more general sense, you could indeed have a "knob" (or software setting) that lets you adjust the compression to suit your tastes (even on a track-by-track basis).
I know to some extent this exists, because various music software have settings for "undoing" (as much as possible) the large audio compression that is routinely applied to modern music. Obviously it would be better to store the version with the higher dynamic range, however. So, unless it's too computationally expensive for something like an iPod to perform, it would seem that this would satisfy everyone's needs: Encode the songs with full dynamic range, and give people a knob (alongside treble and bass, etc.) to adjust the compression level to their needs.
(Again, not being an expert in such things, I welcome anyone who wants to point out by misunderstandings.)
The same thing is being done to your food with sugar and salt.
Except not by the record companies, obviously.
erroneous: look me up in a dictionary
Have you listened to a modern pressed record played on a modern (made this year) turntable?
I have a set of flac music files of the latest White Stripes Album. The hiss is almost inaudible, there are no clicks, pops or any of the other crap you would hear on a mid 70's turn table.
Yes, the frequency range is nothing like a CD, but the dynamic range is SO much better. Plus on the CD version of the same album above is SO loud it actually clips (click sounds on loud points of the album).
It's a sad state of affairs when the Vinyl version of a record sounds better than the CD.
A few years ago, I wrote an album using sounds generated within Matlab. The idea was to produce an album that was as entirely original as I could- not using any recorded sounds, and not using synthetic sounds that I had not created myself with my own algorithms.
:(
When it came to mixing the album, I adjusted things as best I could, but I had no background along those lines. I got feedback from my friends that the loud portions were too loud and the quiet portions were too quiet. But I didn't know to what degree the audio should be compressed. I was at square one.
I took a cross-section of tracks from my ripped CD library and measured their peak level and RMS level. Having this information would tell me what people would be used to. Unfortunately, the only consistent pattern that I found was that the higher the RMS level, the later the release date of the CD.
Actually, the risk of hearing loss is proportional to both volume level and the time you're exposed. Louder but very short peaks but a lower average level (ie, like natural sound) is usually less risky than a higher average level but lower peaks.
I often am forced to listen to my music in either a loud environment or in an area where I must keep the music volume as low as possible. A wide dynamic range means that in order to hear the quiet parts, the louder parts are unacceptably loud.
So process it yourself - there are plenty of dynamic compression filters out there that you can run your music through. If the source material has not been messed around with and is an accurate representation of the original, you can mess it up however you like. However, if the mastering process has done this for you, you can't reverse the process.
Cheers,
Toby Haynes
Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
What you describe can and has been done. Dolby AC-3 and DTC audio (DVD audio) have metadata attached to the actual audio containing information that tells the player how to dynamically compress it. There are a couple reasons this isn't being done on CDs however. Like you said, it is *relatively* computationally expensive and not Red Book (CD-Audio) compliant so any CDs mastered this way will not work on normal CD players.
Mostly true, except it's still widely acknowledged that the dynamic range on digital camera sensors (yes, even the really expensive ones on the 1d series) is lacking compared to that of film.
Digital might be there on resolution, but resolution is far from everything. That said, they're getting a lot better, and I don't think this is an example of an industry that's moving backwards.
There is nothing interesting going on at my blog
Perfect timing on this article. I was just wondering to myself if MP3s are actually louder than the original music. Now I have to explain what "louder" means here, it's effectively dynamic range, but not quite. The layman's description of how MP3s work is that the look for soft frequencies that will be pyschoaccoustically masked by the loud parts of other frequencies, and then information to encode those is removed. Thus in effect one is filtering out some of the spectrum selectively. But that means two things 1) loss of signal energy and 2) loss of some noise at the deleted spectrum. The loss of energy could be compensated for by raising the volume. And that compbined with the lower noise, means higher dynamic range at the retained frequencies.
From your ear's point of view, then the folicles and cells that are tuned to the reatined frequencies, experience more accoustic energy at a given sound level.
On top of that, I suspect there are other effects as well. I suspect that MP3s may compand and decompand the music. Any mismatch between the compander and decompading codecs, or roundoff errors, might increase or decrease the dynamic range. Likewise the pyscho accoustic model might tinker with this as well.
The reason I think this is the case is that I always notice that when I play highly clipped music (e.g. Green day) through my ipod that the symbols and snare drums are actually slightly painful to the ears even when the overall volume is at low listening level.
Some drink at the fountain of knowledge. Others just gargle.
of what happens when a new album is mastered.
Brick Wall Limiting
I found the latest Oasis album to be particularly offensive in this regard. The audio literally sounds like it was smashed against a brick wall and my ears are fatigued after a few minutes of listening. I honestly don't know if I like the album or not because I can't listen to it long enough to tell.
Compression is one of the most important parts of audio engineering. Doing it dynamically with a shitty low-power digital algorithm results in a MUCH larger drop in audio quality than having the guy in the studio whip out his n thousand dollar vintage valve (vacuum tube) unit. The mastering engineers are also ninjas at squashing the dynamic range as much as possible while doing the smallest amount of damage.
iTunes will normalise volume levels for you, and Audacity will actually renormalise the raw file. You could try one of those.
"I Know You Are But What Am I?"
You know...I've often wondered why kids of today, aren't as into getting good sound reproduction, as they were when I grew up.
Short answer:
Because unless you had especially well connected friends or super hip parents you had much less of a sampling pool. It was important for each song to sound as well as possible since you would be hearing it, much, more often. Today's kids/teens have a huge wealth of music, even in the pop arena.
--- I do not moderate.
Which knob do you adjust to increase the dynamic range and re-add the lost information?
The recording engineer?
Rich
My 14 year old son was digging around in the basement last year and found my collection of around 1200 record albums (sealed and properly stored in air-tight containers). Since then, he's been busily digitizing them, even where he has the "remastered" CD version (the record companies say "remastered" as if it's a good thing). It appears they sound better to his young ears, even with the occasional clicks and pops, and while he can't explain why, he prefers them to the more modern alternatives.
No wonder the new audio format discs haven't taken off.
As for me, my ears have deteriorated from going to too many rock concerts over the years. It all sounds the same to me now.
"My country, right or wrong; if right, to be kept right; and if wrong, to be set right." --Senator Carl Schurz (1872)
Here's a very good paper on the subject from TC Electronic's tech library:
r tion_tmt20.pdf
http://www.tcelectronic.com/media/lund_2004_disto
Although it's a couple of years old it's still very valid.
I don't _quite_ agree, although you're close.
Consumer's don't want shit, they just accept it. The real problem is that they don't particularly want or care about quality. The studios work hard to promote shit because it's cheaper to create, and (more to the point) REALLY cheap to keep repackaging and reselling. Why write new songs that will take effort to sell, when you can resell the macarena as a country song (Achey Breaky Heart) or some other such crap?
I think the two biggest reasons that shit has become so prevalent in the past decade are that (a) rap music and (b) pitch correctors have removed all necessity for talent or ability. Now all the studios need to create and sell an album is a misogynist thug with bad fashion sense, or a half-naked slut with no clothes.
"People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
Ah yes. Because they never used compression on vinyl.
Vinyl is NOT better. Good vinyl beats bad CDs. Good CDs beat good vinyl. I've got a pretty large vinyl collection and some modestly high-end playback gear, and I regularly listen to a lot of my records. However, it's simply not as good as CD. Pitch stability, wow/flutter, frequency errors, dynamic range, channel variance, crosstalk, IM and harmonic distortion products, rumble, and so forth are all enormously less on CD than on vinyl, if they exist at all (many disappear entirely in the digital domain).
What about the sound, though? Good sound is good sound. If you're missing that 'airy' sound that good vinyl has, then try this: Get a noise generator, and inject random-phase noise (I _think_ pink noise, 'though I can't remember for sure) at about -80db into the audio stream from your CD player. Suddenly, there's the missing piece.
Records were compressed just as badly as CDs in their heyday. I've got a few albums I've picked up over the years where there's about
10db total dynamic range. However, by compressing the audio and limiting bass response, they could put cut a tighter groove, and put MORE MINUTES onto a record, for greater sales.
Vinyl, CD, even MP3 aren't inherently garbage or great--they're just made that way by cheap record companies who can get away with selling shit-on-a-shingle. Great audio is possible in all of these formats (although MP3 has some caveats)--but it takes care and skill.
"People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
Having lived through the Disco Scare of the late '70s, I can now confidently say that the Loudness War will also pass. At that time, Rock aficionados (me, too) were convinced that popular music was irreparably damaged. In fact, popular music is now more diverse and, frankly, IMHO, better than ever. As far as loudness, I think a lot of that has more to do with some of the popular genres taking advantage of the technology than anything else. As the genres evolve, the loudness craze will die down. BTW, does anyone remember Phase Linear and Bob Carver? I had one of their boxes that did noise reduction and peak expansion...
Couldn't this problem be solved if all apmlifiers also had adjustable (analog or digital) compressors built into them? That way, the user could adjust the amount of compression they wanted, along with the volume.
Normally, I don't like heavily compressed audio, but there are times that I'd like to compress, for example, a recording of a Classical symphony. Only because the full dynamic range makes it just too loud to play in a satisfactory manner, in an apartment.
Does anyone know if there are amps out there that have adjustable compressors in them?
a few weeks ago, we saw an article about an award winning producer who claims that the mp3 is killing music.
I replied that mastering engineers had been killing music for years.
He stated that an mp3 contains less than 10% of the original music. (an exaggeration)
I claim that the CD itself contains less than 10% of the music.
Shrinking the dynamic range is tremendously bad. Loudness is tremendously bad.
I'm a musician and producer. My music contains portions which are loud and portions which are soft.
If we as a culture lose the loudness war, then we allow the industry to kill music.
The opposite of dynamic is static, which is what most of today's music sounds like. (not making a comment on electronic, just music as a whole).
They're using their grammar skills there.
I will send you one of these pens for only $345 and as a bonus I'll include a copper magnetic bracelet which not only improves sound quality when wrapped around audio cables but can also alleviate arthritis.
-- Ed Avis ed@membled.com
Having been processed through a lossy codec, it is possible that clipped waveforms may become further clipped. As the waveform is reconstructed by the decoder, not all of the original frequency coefficients are present; some, which the encoder did not deem audible, will have been discarded; especially high frequencies above the 19KHz range, which MP3 in particular cannot encode well.
These are usually not audible, but when the decoder reconstructs the waveform, their removal will change the shape of the waveform; the formerly-clipped flat edges will have had the edges rounded off and may bulge slightly higher as they more closely resemble sinusoids.
This can actually sound better than the original clipped signal (as clipping is highly audible in double-blind tests and strains the ear) - except that the new "bulge" may go over what was previously full-scale, and unfortunately many MP3 decoders, particularly embedded ones like the iPods, will simply clip it again if it does.
For this reason, the LAME MP3 encoder actually applies a 1% volume reduction before compression in all the preset profiles. This is not within audible limits, and can never restore already-clipped waveforms, but helps to prevent any further clipping during decoding. Some other encoders do similar things.
It is preferable if such signals are left unclipped and instead, the signal is passed through a limiter that helps to avoid the harsh clipping sound (yet again) and leaves the sound as intact as possible (sound below full-scale in regions that are not clipping will be unaffected by a properly implemented digital limiter). For example, an audio playback chain in foobar2000 will typically do this as the final step of DSP.
This effect may be audible, and is often preferred to clipping. Additionally, thanks to the advent of ReplayGain: if a track has ReplayGain information (information on the perceived "loudness" of the track and/or album relative to a reference level; represented as how much the volume needs to be increased to reach the reference level; although with all modern recordings there is a considerable reduction, occasionally as much as -12dB), the highest peak level is recorded in the metadata, so the volume as a whole can be lowered in advance to try to preserve any high peaks.
They crank up the 'loudness', which is totally subjective. There is no way the FCC can go after commecials for being 'loud', unless they created some new extremly byzantine rules about dynamic range, which would basicly fuck up the whole art of mixing and music production and ruin a lot of good music.
No, I didn't. The amount of work required to pull off such a feat isn't worth the Internet-credibility I'd get for having said, "I double-blind tested this with N = 500, theta =
Dynamic range is easily apparent to all but the worst ears, and for those it isn't apparent to, you can simply look at how saturated the Winamp spectrum analyzer is on average. No matter how bad your ears are, you should be able to see the difference between Californication and a good classical recording.
If you like to fiddle a bit with sound compression and other tools that are used in professional audio mastering, izotope ozone (a commercial product unfortunately) is quite nice to play with. Using a few basic edits can give flat sounding tunes nice warmth and depth. It's basically like the audio equivalent of photoshop and the techniques have very similar intuition.
The problem is not so much the use of such filters but the fact that they are used to optimize recordings for the very mediocre equipment most people use. Subtle bass sounds are simply lost; as are quiet high pitched sounds, because cheap equipment doesn't do anything with this information anyway. To counter this, the trick is to boost the volume of such sounds (relative to the rest) and to shift the spectrum away from very high or very low sounds. Like manipulating photos generally leads to loss of detail and undesired artifacts, manipulating sound results in similar loss of detail and distortion of what remains. Commercial records are edited to the limit of crappy mp3 players and radio. It's the equivalent of boosting a photo's contrast so much that most detail is drowned out to make it look good on a good old matrix printer. The psychological effect is similar as well: we humans appreciate contrast in all sorts of ways and the matrix printer doesn't do grays very well anyway. Unfortunately if you have a high end inkjet printer, such photos don't look much better than on the matrix printer because there is no extra detail anymore.
When used properly however, manipulating sound can improve quality significantly. Many expensive highend amplifiers basically contain lots of dsps to 'improve' the sound and do some restauration work on the distorted signal on the CD (e.g. by interpolating and reinserting detail that was lost in the mastering process). Old fashioned valve based amplifiers are all about sound distortion (in a pleasing way). This is no different than what happens in the studios except that the result would be much better if the studios didn't throw out so much detail. This point can be demonstrated easily by playing back some sixties/seventies recordings which have much less aggressive audio manipulation.
Jilles
Oh that's right, you can't. You're right, it's not a tough choice is it? Absolutely...once you've crushed that peak to average level there's no getting it back.
I have my own Protools based home recording studio. I get to experiment first hand with this sort of heavy limiting. Using a good limiter plugin (in my case a Waves L2) it's easy to make anything sound many times as loud as the original recording without introducing artifacts, but in addition to permanently loosing the dynamics, it becomes almost fatiguing to even listen to...and that's nothing compared to what mastering engineers are doing (against their own wishes by the way) at the request of their customers (the record companies). It really is criminal. The fact is that this sort of stupidity was impossible in the days of vinyl...the needle would have jumped out of the groove if anyone attempted it.
I'm posting as AC because I already moderated here.
I spent a year working for an absolute wizard at audio stuff; he worked at Bell Labs for 26 years and helped invent MP3. So I am not guessing at anything I say here.
Sound-level compression is not that hard to do in real time. There are several ways to do it. The best way is to do a pure digital EQ using a computer model of how the human ear perceives loudness, and that feature is shipping today as part of Windows Vista (look for "loudness equalization" or something like that, I don't know what it is because I don't run Vista at all). Doing loudness EQ this way is roughly as computationally expensive as decompressing MP3, i.e. not too expensive by modern standards.
Most sound-level compressors strictly use the power of the music to approximate the loudness of the music. This works perfectly when the music is sine tones, but doesn't work so well for real signals. Some parts of the music that hit your ear on a bunch of different frequencies will sound louder than their power would suggest; and these will be over-boosted by the sound-level compressor. (Most radio stations use a compressor on everything they broadcast, and you can hear "spitting" sounds when people say words with sibilants. Listen to a DJ saying "summer sales" and you will often hear spitting or hissing noises on the "s" sounds.) Some power-based compressors sound better than others (some audio engineers swear by really old-school equipment) but the digital loudness equalization really sounds the best.
I hope your idea comes to pass, and music gets encoded with a full dynamic range, and just has sound-level compression cues encoded as well.
But I also put hope in the Internet itself. With actual, physical media like CDs it would be too hard to sell multiple different versions, but with audio files sitting on a server for download, it would be very easy to sell the mass-market version and the "audiophile" version that has full dynamic range.
Wow, some real rocket scientists here.
How do you propose to tell the difference between a particular sample level that got that way as a result of dynamic-range compression, versus one at the same level that accurately reflects the recorded source?
That's what's meant by "losing information". When you compress the dynamic range of a signal, you reduce its precision. It cannot be restored.
Information theory. It's what's for breakfast.
Mostly true, except it's still widely acknowledged that the dynamic range on digital camera sensors (yes, even the really expensive ones on the 1d series) is lacking compared to that of film.
Absolutely, positively 100% wrong. Here is an article that lays out some really good data.From the article:
Conclusions
Digital cameras, like the Canon 1D Mark II, show a huge dynamic range compared to either print or slide film, at least for the films compared.
Breaking it down into itty bitty words because you're stupid:
Things are digital because they're made of 1's and 0's (digits a.k.a. bits). Digital music works by measuring how loud the music is, thousands of times per second, and writing that down as a number (called a "sample"). The number represents a fraction (how loud the sample really was versus the loudest possible sample) and is usually written down using 16 bits. One bit (the least significant bit) represents the the smallest possible change in loudness that we can measure. The next bit represents twice that loudness, and so on. The 16th and final bit is the most significant bit (MSB). If the MSB is a 1, that means the sound is at 50% volume or higher (again, versus the loudest possible sample). If the MSB is a 0, that means the sound is at less than 50% volume.
Now, connecting the dots because we've already established that you're very, very stupid (even for an Anonymous Coward):
Today's music is very loud. Grown-ups with fancy jobs called "sound engineers" are paid very well to do something called "dynamic range compression" to the music. "Dynamic range" is the difference between the quietest parts of the song versus the loudest parts of the song; compressing it means that even the quiet parts of the song are loud. Since the sound engineers made sure that the entire song is very loud, all or nearly all of the samples will be at 50% or greater volume. Therefore, all or nearly all of the samples will have a "1" for the MSB. Since we already know that the MSB is a 1, we don't need to write it down anymore, and we can save on space.
Ba dum bum. Now go play in traffic, or visit Digg, or something else more appropriate for your level of intellect.
Stupid people. Ruining jokes since 500kYA.
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