Study Finds That 'M'-Rated Games Sell Best
Gamasutra is reporting on information from a new research firm called Electronic Entertainment Design and Research, which has recently released a number of papers looking into trends in the gaming industry. One (perhaps surprising) finding: M-rated titles sell better than any other rating group. "The study, titled 'Console Intelligence Brief 2007' examines the PlayStation 3, Wii and Xbox 360 since each consoles' release through June 1, 2007, and comprises some 219 retail and 187 downloadable games made available on the new platforms, examined by genre, ESRB rating, gross sales in the United States, MetaCritic scores, online functionalities, multiplayer capability and other core game features. Among the sample results made available, the study found that critics' favorite list and the blockbuster charts have a lot in common, with highly-rated titles selling up to five times better than titles with lower scoring reviews. Despite online connectivity being a marketing cornerstone for all new consoles, the study concluded that 45 percent of retail games are not utilizing it in any way -- 98 percent of Nintendo Wii games have no online functionality at all."
Almost all AAA titles are M.
The best games are M.
Of course a M-arshmellow rated game would sell better than say a pansy, wimp, or Mamma's boy rated game.
Most gamers are in the demographic that m-rated games appeal to...
Living With a Nerd
Perhaps the industry should open up a bit more to AO rated games. Maybe they'll be surprised as to the results. Video games are not a children only medium. If they came to the conclusion that parents should govern what games their children should play, then they'd be willing to market adult oriented media. Last I saw, the porn industry was still thriving.
If i wanted to hear bullshit, i'd go to church.
All pimply teenagers that want to be cool and need the latest gore and sex-laden game will buy those....
Are we still really propagating the falsehood that most gamers are "pimply teenagers"?
The gamer demographic is expanding beyond its core young male audience to include more women and older adults, and video games in general are becoming far more pervasive as the medium approaches mass market status, according to a Benchmark study released Thursday by Nielsen Entertainment's Interactive Group.
The results of the study may go along way toward diminishing the gamer geek stereotype. Among the more eye-opening statistics: nearly 40 percent of gamers are female, and nearly a quarter of gamers are over the age of 40.
http://www.mediaweek.com/mw/news/recent_display.jsp?vnu_content_id=1000873991
Speedy thing goes in; speedy thing comes out.
The folks in the 'M' category are usually the ones who are earning the money. Sure, we buy the games for the little ones, too, but we enjoy a good game as well. And let's face it, the games we play most are the ones with exploding heads and scantily clad girlies.
Could it be as simple as graphics? People are drawn to graphically superior (or realistic) games by default. As technology increases you have more realistic animations. Take a game like Super Mario, for example. Seeing a guy squish underneath the feet of mario is innocuous enough to get an E rating. Fast forward 20 years and make the game again, you get a bone crushing, blood spattering animation. But the developers are marketing the game to a younger crowd right? So do you hold back on the realism to net the younger crowd, or do you leave it the way it is to please the mass populous?
And they probably have the same amount of objectionable material in them, since ESRB ratings are tougher than MPAA. It's interesting that both are directed at different age groups rating wise, have the same content and sell the same. Of course, I stood behind a parent pre-ordering 5 M rated games for their 6 year old, so why am I surprised?
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After looking over some information from the ESA, this really doesn't come as much of a surprise to me. They point out that the average age gamers is 33. Does it come as any surprise to anyone that a 'mature' audience might prefer 'mature' content? This isn't to say that all gamers in their twenties and thirties like blood, gore, and other things such that they'll buy any game that has them, but if we look at a lot of the most popular games, they deal with subject matters (warfare, the mafia, etc.) that have violent content in them in order to stay true to the subject matter and portray it more accurately. These people have the disposable income to purchase these games which are most suited to their interests.
Another factor is probably young children perceiving these games as 'mature' and that playing them will make them more grown-up. I don't know how much weight this theory holds, but I've heard it used before and don't find it as hard to accept. There might also be the allure of playing a game that you're 'not supposed to' play because it might be too much for you to handle. Curiosity has probably gotten more people to look at goatse (or something else described as incredibly sick), moreso than any actual attraction to such images. Of course, I don't think younger children have as much disposable income to puchase these games directly, but their parents probably do.
I think that there's also the "Saving Private Ryan" effect at work. It's easier to write a profound tale when you're not chained to a rating. Flipping through my games collection reveals titles like The Longest Journey, Splinter Cell: Chaos Theory, and Fahrenheit, which aren't gore-fests at all, but which also aren't afraid to disturb the viewer for the sake of a compelling story.
How can I believe you when you tell me what I don't want to hear?
Everyone knows it's because us gamers are all violent killers who need our training to follow the orders of the internet hate machine.
Jack Thompson is gonna have a busy week spewing BS.
"Now you know, and knowing is half the battle!"
Or just maybe video games are popular due to their escape from reality, and the escape is more interesting in a violet or sexual environment?
I don't think an "Office Space" game where you sit in a cube all day doing Y2K conversions would sell well.
have more money than people younger than 17. Kids 14, 15, and early 16 probably only have an income of allowance or an income of nothing. Kids younger than that probably only get games when their parents buy games for them. People aged late 16, 17 and 18 are starting their first jobs, but their still young enough not to have responsibility like paying for food, so they spend it on what they like.
Can't speak for next-gen consoles but my limited experience of PC online gaming was a complete let down. The major reason being that the team deathmatch type games are really teamy at all.
You start the game and everyone runs off in different directions - the only thing that is team orientated is that half the people don't try to kill you. There is no team-work, covering people, supporting groups in ambushes or anything that would be done in a real-life game (such as paintball).
As such, I got bored pretty quickly.
Avantslash - View Slashdot cleanly on your mobile phone.
just grew up.
My wife says they should be rated IM for immature.
Added Pressly: "Oh, and by the way, milk is nothing but liquid meat."
Ok .. this is supposed to be a shock?
Let's name off a few "big-seller" franchises:
Xbox360 - Gears of War, Halo, Bioshock, Crackdown
PS3 - Resistance, Lair (yea they didn't sell, but bear with me)
Wii - Mario, Zelda, Metroid
Aside from Nintendo 1st-party, almost every big-selling has been rated M. Also, look at marketing dollars, most all spent on M-rated games. Microsoft and Sony push M-rated titles, publishers push M-rated titles, so that's what sells.
The only franchises that sell that aren't M-rated that I can recall hearing about through advertising or word-of-mouth are any of the Nintendo 1st-party, or EA's sports lineup, or PS's platformers (Jak and Ratchet)
This isn't like the movie industry, where they will make a big summer movie targeted as PG-13. Most of the "big" games are designed from the ground-up to be rated M. Those get the buzz, those get pushed, and those are the ones that get sold. It's all about supply, demand, and marketing.
Here's a fun game: Quick, list off the first 5 successful games/franchises that come to mind. I'll go first:
Metal Gear
Final Fantasy
Halo
GTA
Zelda
3 rated M, an RPG, and a 1st-party Nintendo game. That's 60% right there.
hey .. if the game paid me to play it like my job did .. i would play it
'...if only "Jumping to a Conclusion" was an event in the Olympics.'
It's because games which are awesome tend to (coincidentally?) be M-rated. At least in some genres. FPS comes to mind.
I say that the industry is failing to exploit the biggest strength of a video game - on the fly decision making. Most games could support a variable level of sex, or gore, or profanity, or whatever without a lot of additional effort.
Yes, sometimes it's an integral part of the gameplay, but just as often it's not. I say that for every game where turning off decapitation would screw up all your combat animations, there's a game where you could load transparent textures in place of your blood splats, load alternate audio tracks for your dialog, and change rockets to gib people 0% of the time instead of 20% of the time.
Some people would say, "You want me to ship an entire set of alternate textures for every model in the game? That's going to double the amount of artwork on the disk!" No it won't. It would inflate the amount of artwork you have to create and ship, but you only have to create and alternate set of textures for a fraction of your game. Stone walkways and exit signs don't need an alternate texture set.
Note that today, the ESRB claims to rate your title on whatever ships on the disk, regardless of if it is accessible to the player or not (I'm looking at you, Rockstar). The rating system we have today would need to be adapted to accommodate variable levels of content.
You are awash in a sea of fiercely stated opinions. Obvious exits are: 'File->Quit', 'Reply', and 'Page Down'.
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Like The Sims? ;-)
How many "M" games with the gameplay removed would be rated "PG13" vs. "R" for a movie (machinima)? (hint)
Similarly, how many "R" movies, with the addition of the simple mechanic of "Press A to continue", would be reclassified as "AO" rather than "M"?
The problem with Standards is that everybody has their own.
Many parents have learned to have a knee-jerk reaction to these ratings. For example, I've known a 12-year-old child who is not allowed to watch any R-rated movies.
That's lazy parenting.
If you really don't want your child to see violence, read the actual comments that come with the rating and see what is meant by "violence". Or, gee, watch the movie yourself before deciding whether to show it to your kids.
Maybe if parents (and kids!) were made to actually evaluate the content used, we wouldn't have every game out there deliberately trying for an M, just as every movie tries for PG-13. This means, for example, tweaking a movie to have just a little more violence and a little less sex to fit into that rating.
Don't thank God, thank a doctor!
Then why did they make it?
http://www.amazon.com/Mumbo-Jumbo-The-Office/dp/B000P0DOE4/ref=sr_1_9/103-5655588-2508603?ie=UTF8&s=videogames&qid=1189528491&sr=1-9
Okay you obviously know nothing about PS3 sales. Lair didn't sell (it's been out two weeks, for chrissakes). Best sellers are Resistance and Motorstorm, both of which have been out a lot longer. Oh, and they did sell - in fact Resistance would have placed 7th on the Xbox 360 list, just above Madden '07 and Motorstorm would be in the top 20 for worldwide 360 sales, which for a console that has been out one year less isn't that bad.
mod parent up as funny!
I've always said English was my second language. Had Romeo and Juliet been written in C, I might have understood it.
Perhaps with the notable exception of Caligula, have you ever....ever seen an adult movie with anything other than minimal plot development? Have you ever watched an adult movie and said to yourself, "Gee, I never expected it to end that way...."?
Let's be realistic, in the adult movie world, "character development" means "he needs a fluffer".
With this in mind, do you really imagine that AO rated games will be heralded for thier "clever design" and "stunning game play"? Do we really want to see the AO equivalent of a "First Person Shooter"?
Hmmmmmm?
A goal is a dream with a deadline
The ESRB rating system is fundamentally flawed. Essentially, the "E" rating is given to mostly sports games, and games like Mario Party that are aimed at all audiences. "E-10+" covers very few games, mostly those "E" games that want to slip in a swear word or two for shock value. "T" gets a bit more use, as it covers fantasy games with violence, and a few other games (Tony Hawk, Sims) with a bit harsher language or some barely sexual content. "M" covers most successful games, because almost all FPS games are rated M. "AO" is also one that gets little-to-no usage, because no one will carry such a game. The ESRB would probably have a more even distribution, and perhaps a better system, by combining "E-10+" and "T" into one rating, say, "YA" (Young Adults), and this would cover all E-10 material and some Teen material. "M" would be split into "M-14" and "M-17" (similar to the distinction between PG-13 and R in the MPAA); both would allow gore, but M-14 might cover the less gory, more realistic games like Medal of Honor and Command and Conquer (currently "T") and a few of the popular FPS. More gritty, destructive games might fit under "M-17" (GTA, Mortal Kombat). I'm not saying this wouldn't be gamed like the ESRB system is, but it would at least separate out the tame "M" games from the more destructive. The CSI games, for example, are rated "M" when the most graphic thing there are relatively tame autopsies, not near as graphic as those seen on the "TV-14" rated television show, where one of the characters was once sprayed with blood from the opening of a corpse's cranium. "M-14" would more appropriately reflect this game.
God made me an atheist. Who are you to question his wisdom?
You're implying that there are children's movies that aren't badly produced? Movies that are targeted to both adults and children seem to generally do well and get better production values (see Pixar). Kids-only products are almost without fail total garbage.
Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
Exactly. There is a causality fallacy at work here. M-rated games don't sell the best because they're M-rated (although that will be the conclusion drawn by the hack developers that read this study). They sell the best because the developers of those games said, "fuck it, I'm going to make the game I want to make and the ratings be damned." Not surprisingly, many games made that way turn out to be M-rated by the ESRB since the ESRB ratings give any game in the very least way controversial an M (or AO) rating.
Here is the link to the actual study. I found it through Gamepolitics, which has its own analysis.
Not to mention those young children probably don't have the money to buy many games at $50-60 a pop. It's a prohibitive price to buy new when you are on a $5-10 a week allowance. The only some kid is going to be able to afford it is if they work at least a minimum wage job that pays more like $200-400 week, and that pretty much precludes anyone under 16 years of age in the U.S. market.
Just because you can, does not mean you should.
...And how many games on the Wii are rated M? None.
Interesting...
Nah, I don't think purple wallpaper necessarily makes a game more fun.
Fahrenheit, ugh. Talk about an overrated game. The creators were so green on the idea of video games, they got excited about the "innovative" combination of twenty year old interactive fiction mechanics with button mashing and 3-D graffix! And they were so drunk on this "innovation" they completely failed to write a cohesive plot. Hardly the Saving Private Ryan of video games.
"Deny all" is a sensible default, in parenting as well as computer security. You can quite reasonably make the determination that given what passes for a PG-13 these days (Die Hard, for crying out loud) there is no reason your twelve year old needs to be seeing an R.
The entire point of having a ratings system is that so you can make a snap judgement about the likely content of a movie, without actually having to see the movie. With the rating system, you can browse the list of 12 shows at the movie theatre and immediately concentrate on the 2-3 that are interesting and appropriate. Without the rating system, you could potentially have to review three movies (thats 6 hours of work!) just to have an evening out with the kids! What parent has that kind of time?
(Incidentally, for parents who need a little more granularity than the PG13 vs. R distinction provides, I recommend the National Conference of Catholic Bishops reviews, which make distinctions between things like mindless-nihilistic-violence and violence-essential-to-establishing-scene-of-uplifting-WWII-movie. They also typically give mildly sexual situations a pass if its between married folks, although I can't remember the last time I saw that in a Hollywood movie...)
Help poke pirates in the eyepatch, arr.
Spin: This proves that kids are getting their hands on M-rated games, and we must fight to push these bills that classify video-games in the same camp as pornography!
Spin: Well, duh, studies have also shown that the vast majority of gamers are adults, and that the average age of gamers continues to rise. It isn't shocking that adult gamers might purchase content catered to a mature audience.
Spin: In addition to trying to get Bush to testify, Thompson will now subpoena The Pope, Nolan Bushnell, and Big Bird to prove that the war in Iraq was caused by a generation of adults raised on violent games like Pong.
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That's some pretty serious shiz for you to escape into a purple world!
Charming man. I wish I had a daughter so I could forbid her to marry one. -Arthur Dent