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Bungie Explains Halo 3's Resolution

For some folks artisitic merit or financial success of Halo 3 isn't what's really important: it's about how many pixels are on the screen. After there were some complaints about the 'truth' of the game's HD nature Bungie posted a missive on their site clarifying the output process for Halo 3's visuals. "Halo 3 uses not one, but two frame buffers - both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see - lighting. We wanted to preserve as much dynamic range as possible - so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image. This ability to display a full range of HDR ... gives our scenes ... a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels."

181 comments

  1. BFD by Eponymous+Crowbar · · Score: 4, Insightful

    Is it a fun game, or not? Debate that question if you must, but skip the minor technical details. It reminds me of the original Xbox's CPU -- some people swore it was a Celeron, some said a P3. I say what ends up being played on the screen is all that really matters.

    1. Re:BFD by theNetImp · · Score: 1

      Well it took me 7hrs to complete. It should have lasted at least 14, not as fun as I would expect it to be. The network play ok, but I don't care for the maps. I really liked the maps on Halo 2 better.

    2. Re:BFD by onecheapgeek · · Score: 4, Funny

      Less making sense, more complaining please.

    3. Re:BFD by Jarjarthejedi · · Score: 1

      It really depends on who you are. If you're someone who expected Halo 3 to cure cancer and solve world hunger then you're going to be disappointed, as many fans are right now. If you're someone whose never heard of Halo before (all 3 of you) then you're probably going to be amazed by how great Halo 3 is. If you're someone, like me, who enjoyed Halo 1 and 2 and is just looking for a good gaming experience, not the greatest game of all time but at least a fun game you can get together with your friends and play then Halo 3 won't disappoint, it's a decent FPS with great balance, lots of players (on Live), a decent story (that gets better the more you put into it), good vehicle combat and it looks nice to boot.

      It's a good game. It might not be the best game ever made but it is a good game worth checking out at the least.

      I really have never understood the mentality that graphics are more important than gameplay. Guess that's why I own a Wii :P.

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    4. Re:BFD by Dred_furst · · Score: 1

      two frame buffers, hang on this sounds familiar, is it not our good old friend doublebuffering? and *sigh* and people tell me that the xbox 360 is this all powerful machine, it cant run a modern (in PC terms) game at native resolutions to monitors, isn't it time that people realize that "next gen" consoles really aren't?

    5. Re:BFD by p0tat03 · · Score: 5, Informative

      Er... less ignorance, more knowledge plz. These frame buffers are on TOP of the double (or maybe even triple) buffering that is already done from frame-swapping. The whole idea is that 32-bit screen buffers do not have enough range to properly account for HDR lighting (i.e. that nice effect where your eyes take time to adjust after coming out of a dark tunnel, and also the real way to do light blooms). So in essence what they're doing is two 32-bit buffers to simulate a very large 64-bit buffer, where each pixel has 64 bits of range. In total they would need to have at least 4 of these to account for the double buffering.

      In an ideal world I should just be able to tell the machine to give me 64-bit color, but our hardware isn't quite there yet (almost).

    6. Re:BFD by lattyware · · Score: 1

      Halo 2 was better? Please. Halo 2 was boring, repetitive, and frankly, contained lackluster gameplay. Halo 3 has new things in it, and was a far better play. As for the length of play, it depends on your skill level (I did it in 5 hours, myself, and I know people who have taken a number of days to complete it). Halo 2 was by far the worst in the series, rushed, incomplete, and lacking in most areas. Halo 3 is the best of the bunch, and it finally removes the 'walking through grey corridors endlessly' aspect of the game (which was OK in Halo 1, but got extremely boring in Halo 2) - not to mention how much of an improvement the Flood have received in Halo 3, they finally live up to their name again.

      --
      -- Lattyware (www.lattyware.co.uk)
    7. Re:BFD by wolrahnaes · · Score: 1

      It reminds me of the original Xbox's CPU -- some people swore it was a Celeron, some said a P3. FYI, they're both right to an extent.

      It's technically a mobile Celeron, but based off a later generation Pentium III core compared to mass market Celerons (remember, a Celeron is nothing but a P2/3/4 with half the L2 disabled).
      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
    8. Re:BFD by Anonymous Coward · · Score: 0

      5 hours... 7 hours... and people pay for that shit?

      I wouldn't even waste the bandwidth it took to download it.

      If you cant get 1 hour of play per $ you spent on a game its not worth it.

    9. Re:BFD by bn557 · · Score: 2, Informative

      Halo 3 : 5 Hours @ $12 an hour = $60
      GO-Carts: $5 per ride, 10 Minutes Per Ride, $30 an hour, 2 hours = $60

      Did said person enjoy 5 hours of halo 3 more than they'd have enjoyed 2 hours on a go-cart?

      I've been using go-carts as my baseline for whether something is worth it or not for a few years now.

      --
      Humans are slow, innaccurate, and brilliant; computers are fast, acurrate, and dumb; together they are unbeatable
    10. Re:BFD by provigilman · · Score: 1
      Well, considering that I logged over 400 games on Halo 2, and expect to do something similar on Halo 3, I think that beats your "1 hour per $" complaint.

      Slayer has a 10 minute time limit, some of the BTB objective games were a little longer though. Assuming an average of something on the order of 7 minutes a game that gives you a grand total of 2,800 minutes, or about 47 hours. Now, that's being conservative of course...you figure in pre and post game chat, long objective matches, etc, and it gets longer. Add in the campaign and the fact that I played through it a couple of times and you have well over 65 or 70 hours logged on Halo 2.

      If Halo 3 is at all similar in terms of fun then I'll be logging the same amount of time in matchmaking, if not more. Once you add in saved films, the forge and the meta-game then it looks like I'll probably be hitting 80-90 hours easily.

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
    11. Re:BFD by theNetImp · · Score: 1

      There wasn't all that much that in my eyes was new. You had 2 new vehicles and the weapons were modified a little. Halo 3 you could drive by 90% of the fights. At least in Halo you were forced to do a lot of walking, and that in turned forced you to do a lot of fighting. Halo 2 forced you to do fighting which is what the game is about. Not driving past everything. I also enjoy the find my way through mazes better than being directed by the little white pin point telling me where I need to go. There was no challenge in this game. Halo 2 took me 3 nights to finish about 15-18hrs, Halo was about 3-4 nights. Halo 3 is obviously too short for the $50 spent. I've put in more hours playing "Settlers of Catan" in the Xbox live arcade for $12.50.

    12. Re:BFD by JonathanBoyd · · Score: 1

      There wasn't all that much that in my eyes was new. You had 2 new vehicles and the weapons were modified a little.

      There are modified weapons, new weapons, new grenades, the addition of equipment, quite a few alternations to existing vehicles, the addition of new vehicles, the addition of the Theatre mode and Forge, new maps, new enemies, new game modes, co-op for up to 4 people, online co-op and quite a few minor things.

      Halo 3 you could drive by 90% of the fights. At least in Halo you were forced to do a lot of walking, and that in turned forced you to do a lot of fighting. Halo 2 forced you to do fighting which is what the game is about.

      Then don't drive past the fights... participate in them!

      Halo 2 took me 3 nights to finish about 15-18hrs, Halo was about 3-4 nights. Halo 3 is obviously too short for the $50 spent.

      Did you consider that in the process of playing games, you might have got better at them? And have you completed it on Legendary? Have you collected all the skulls and played the campaign scoring metagame using them?

      I've put in more hours playing "Settlers of Catan" in the Xbox live arcade for $12.50.

      Solo, or with others? You know that Halo has pretty extensive multiplayer support, right?

    13. Re:BFD by MBraynard · · Score: 1

      On legendary? What's your gamertag?

    14. Re:BFD by __aaqvdr516 · · Score: 1

      I find it funny that the same arguement that was used for the Wii is now being applied to the 360. Of course everyone now knows that the Wii is king.

    15. Re:BFD by Anonymous Coward · · Score: 0

      Isn't that what the losers say when they know their penis is smaller than the next guy? "Its how you use it, not the size that matters!" and "It's about how fun it is, not how fast it is" sounds an awful lot alike.

    16. Re:BFD by enderjsv · · Score: 1

      Don't be ridiculous. There are only two opinions. Either you're a total halo fanboy who would whore yourself out to fat, middle-aged men who sweat when they piss if thats what it took to aquire your next halo fix, or you're a complete halo hater who swears grinding your genitals against asphalt is more fun then sitting through a multiplayer match. Saying that Halo is anywhere in between is not adherent to the /. culture. Assimilate please.

    17. Re:BFD by xero314 · · Score: 0

      If you cant get 1 hour of original play per $ you spent on a game its not worth it.

      Having to repeat the same scenes numerous times to learn the pattern is not a reasonable way to extend the duration of a game or making scenarios out of long repetitive processes (a.k.a. Bosses). Mind you I will accept $4 per hour (since that is inline with movies) and excuse repetition in certain cases (such as collaborative/multiplayer specific games or games that have rankings that can continually improve, like rhythm games). Then again I happen to really enjoy ICO which can be completed in 4 hours or maybe even less, but still worth the $50 original cost.

    18. Re:BFD by Dr.Boje · · Score: 1

      Sadly, that's a question that many gamers today overlook. Graphics are the forefront of most people's concern, and this allows giant companies like Microsoft and Sony to squeeze out turds and sell them like hotcakes. Yes, those turds may look pretty, but they're still turds. Comics have been facing a similar issue for awhile -- many comics artists revolve their comic around the art rather than compelling content.

      The bottom line is, games are intended to entertain. If a game was made with the purpose of looking pretty (as so many today are, with some regurgitated gameplay thrown in afterward), then why doesn't it allow you to just control a free-floating camera so you can appreciate the fine details up close and far away? I'm guessing that it's because the developers knew a lot of schmucks would fall victim to the advertising of pretty visuals, since they're much easier to depict in a commercial than fun gameplay (and besides, coming up with and implementing great gameplay involves more work than making pretty graphics). Alas, we can only hope that these schmucks realize how bored they are in a few years when they play Halo 6 which, if it ever exists, will probably have the same gameplay as all the others in addition to a few more gimmicks.

    19. Re:BFD by aichpvee · · Score: 1

      Halo 2 was better? Please. Halo 2 was boring, repetitive, and frankly, contained lackluster gameplay.

      You just described the whole series. So what was your point again?

      --
      The Farewell Tour II
    20. Re:BFD by jusdisgi · · Score: 1

      I've put in more hours playing "Settlers of Catan" in the Xbox live arcade for $12.50

      Well, Catan is pretty badass...

      --
      Given a choice between free speech and free beer, most people will take the beer.
    21. Re:BFD by Hangin10 · · Score: 1

      Of course Halo 6 will exist, if one said it didn't they'd be saying Microsoft doesn't like money. Then they'd have to have an "oh, wait" moment. At the very least the intelligent thing to do would be to let things simmer for an even longer time before hyping Halo 4 to the point everyone that sees a commercial will immediately contract some form of reproductive tract cancer.

    22. Re:BFD by Anonymous Coward · · Score: 0

      The two frame buffers in question, would be combined before before being put up to the actual double/tripple buffers for frame swapping. FUCKING DUH.. People who are non game programmers answering questions about game programming is like figting on the internet... even if you win, your still a retard -insert irony here- 8uP

    23. Re:BFD by TheQuantumShift · · Score: 2, Interesting
      Since I can't playback HD content with it, I'm going to have to say Celeron. Man those things suck. The entire collective of Intel must have been drunk throughout the nineties. I can't believe they still exist, worthless pieces of trash that they are.

      cat /proc/cpuinfo

      processor : 0
      vendor_id : GenuineIntel
      cpu family : 15
      model : 4
      model name : Intel(R) Celeron(R) CPU 2.53GHz
      stepping : 1
      cpu MHz : 2533.610
      cache size : 256 KB
      fdiv_bug : no
      hlt_bug : no
      f00f_bug : no
      coma_bug : no
      fpu : yes
      fpu_exception : yes
      cpuid level : 5
      wp : yes
      flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc up pni monitor ds_cpl tm2 cid cx16 xtpr
      bogomips : 5070.99
      clflush size : 64

      God damn it...

      --

      Shift happens. Fire it up.
    24. Re:BFD by Anonymous Coward · · Score: 0

      Just go buy Halo 3, you can always pirate a go-kart racer later. ;)

    25. Re:BFD by canajin56 · · Score: 1

      Halo 6 will exist, its already in the works. Won't be called Halo 6 though. Peter Jackson is creating a trilogy of Halo-universe games under Wingnut Interactive. He's also currently producing Halo the movie.

      --
      ASCII stupid question, get a stupid ANSI
    26. Re:BFD by Dred_furst · · Score: 1

      Heh I just think its a really strange way to do HDR,there's plenty of good ways to do HDR without using so many buffers to achieve it.

    27. Re:BFD by AbRASiON · · Score: 1

      It's all fine and dandy to say the gameplay is most important and well it is.

      Problem is Microsoft made SPECIFIC points when marketing the Xbox 360 as a powerhouse, with 12mb of EDRAM capable of 'free 4x AA at all time' and the fact that it will do 720p in all games as a mandatory requirement, no low def games alowed (you can run the games in low def, but it's a downsample) etc etc

      When push came to shove one of their first titles, Project Gotham Racing 3 runs at 1024x600 or some such resolution and upscales and rumour has it, you can tell (never seen it myself)
      Frankly, I don't care that much but considering Microsofts lies on the 360 (which gamers and Halo fans seem to magically forget) one can understand the uproar.

      (example of lies like "as of the release date of the Xbox 360, all future Xbox 1 titles will be automatically backwards compatible") etc etc.

    28. Re:BFD by tbannist · · Score: 1

      And have you completed it on Legendary? Have you collected all the skulls and played the campaign scoring metagame using them?

      http://www.penny-arcade.com/comic/2007/09/28

      There are reasons people might not want to spend that time playing the single player campaign on legendary.
      --
      Fanatically anti-fanatical
    29. Re:BFD by bigstrat2003 · · Score: 1

      Hey now, you left out an option! What about the people who didn't expect Halo 3 to cure cancer and solve world hunger, but think it's arguably the best FPS (note: not game, just in the genre) of all time? ;)

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  2. well i know how to make a better game now! by Anonymous Coward · · Score: 0

    3 buffers! That'll show em.

    1. Re:well i know how to make a better game now! by Gregg.Baker · · Score: 1

      Tripple buffering? That might just be crazy enough to work... If only they didn't already steal the idea for other devious frame rate increasing purposes... Clearly this violates a MS patent.

    2. Re:well i know how to make a better game now! by Anonymous Coward · · Score: 0

      Its not double/triple buffering at all. They are rendering the exact same scene twice, just at different exposure levels. Then they take the two frames and composite them like you would for any other HDR photographs. The effect is absolutely stunning, though it can be hard to notice when you're killing fanatical aliens or infectious parasites. Try going back into the Theater though and watch/pause/slow down played footage, it looks very nice.

    3. Re:well i know how to make a better game now! by dryueh · · Score: 5, Funny

      I'll see your three buffers and raise you an aloe strip!

    4. Re:well i know how to make a better game now! by Mr2001 · · Score: 1

      That's a string bet - not allowed. Take back your raise; the bet stands at three buffers.

      --
      Visual IRC: Fast. Powerful. Free.
    5. Re:well i know how to make a better game now! by jthill · · Score: 1

      That'll show em

      I just heard that in the Myth II tutorial voice. Time to see if 1.6'll run on Wine. That was a great game.

      --
      As always, all IMO. Insert "I think" everywhere grammatically possible.
  3. So... by GigaHurtsMyRobot · · Score: 0

    What's the actual resolution being output? 640p?... What is happening in the 360 when it's supposedly outputting 1080p?

    1. Re:So... by Jarjarthejedi · · Score: 1

      360's upconvert to whatever your TV can handle, and I believe that what's actually being put out is 720p (not 100% sure) which the 360 upconverts to 1080p.

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    2. Re:So... by Anonymous Coward · · Score: 1, Insightful

      Internally it has two whatever by 640 framebuffers. The images in these framebuffers are in some manner composited and then scaled to the output resolution. As a result of this, some scaling artifacts are visible when playing in 720p or 1080p.

      This is a big deal if you live and die by resolution as many internet fanboys do. However, I'm of the opinion that a game's resolution has little impact on what really matters for a game's visuals: the quality of the character and environment designs. The impact of resolution on games is ridiculously overblown.

    3. Re:So... by Anonymous Coward · · Score: 0

      Isn't 'upconverting' just a fancy way of saying it scales the image to make it larger, without actually increasing picture quality? Now, don't get me wrong, as with others, I think it's more important that the game be fun, and run smoothly, than run at the maximum theoretical resolution the console supports. However, I think it bodes badly for Microsoft if Bungie has to take the game down to less than 720p to get acceptable framerates out of their game. That sounds like another way of saying "The 360 advertises 1080p, but doesn't actually live up to the promise of rendering 3d games at that resolution because the hardware just isn't good enough, so we'll render the game at a lower resolution, then 'upconvert' it".

    4. Re:So... by Jarjarthejedi · · Score: 1

      My mistake, the 360 only advertises that it plays it's games at 720p, and can upconvert to 1080i. They don't advertise 1080p, that's Sony's turf. So Bungie's running 2 buffers at slightly lower than the 360's default resolution, making it a little higher than the default 360's resolution.

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    5. Re:So... by Alzheimers · · Score: 1

      So by this theory, the version of Paperboy that you can download from Xbox Live is *also* High-Def, since it's technically output at a 720p resolution?

    6. Re:So... by SpeedyRich · · Score: 0, Flamebait

      Indeed; to actually render at 1080p, one needs a more powerful console - like a PS3, for example.

      --
      ## NB: Comment here
    7. Re:So... by Bhodi · · Score: 4, Interesting

      What really matters is the quality of character and environment designs? Really? I guess you don't own a next generation system then; there's really no point to, ever, when there are so many good (and better) games out there for older systems. But I guess everyone who owns a PS3 or a X360 is just a graphics fanboy.

      This issue is not overblown; we're talking about a flagship game on a next-generation HD platform, which isn't even HD. The game essentially runs at 640 and is upscaled because they couldn't figure out a way to get enough FPS to run it smooth at 720.

      They have the gall to suggest that it's "practically impossible to discern a difference" (higher resolution makes zero difference?) and then insult people who notice. The "tinfoil hat wearers" are 100% correct in this case -- this is not an HD game. It may be loads of fun, and while it may run in HD, it's upscaled just like the fucking PS2 game on a PS3 without any of the smoothing extras.

    8. Re:So... by TypoNAM · · Score: 1

      But on the back of Halo 3 it says "HDTV 720p/1080i/1080p" so surely they didn't lie to us ;)
      Also does anybody know what the "file sharing" online feature is suppose to be?

      --
      This space is not for rent.
    9. Re:So... by Anonymous Coward · · Score: 0

      You're right -- to render at 1080p, you'd need one of Sony's consoles. A PS3, for example.

    10. Re:So... by king-manic · · Score: 1

      Indeed; to actually render at 1080p, one needs a more powerful console - like a PS3, for example.

      Let me preface this comment: I own and enjoy my Ps3. I do not own a 360. I am not a game programmer.

      Both the 360 and the ps3 have around the same graphics muscle. the 360 has a better architecture which is easier to keep "busy" then the Ps3. The Ps3 should probably top out higher under optimal conditions but it's easier to achieve optimal conditions on the 360. With intelligent programming both could do 1080p at reasonable frame rates. But unfortunately many studios are lazy so we get the shaft on the PS3 versions of certain games until someone can knock out a really good tool kit for the ps3. The reason they might be skimping on resolution for Halo 3 is because it allows 4 player split screen. When rendering that many objects is it's easy to clog thing sup and get slow down. So they cut a few corners here and there to prioritize FPS over resolution.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    11. Re:So... by provigilman · · Score: 1

      One also needs a really expensive TV, otherwise you're never really seeing it. Considering how few people actually own a 1080p TV, I'm betting that it's wasted on most of the PS3 owners.

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
    12. Re:So... by provigilman · · Score: 1
      And had they upscaled it and then dropped the frame rate to 30 FPS like, oh say, Madden on the PS3, you'd be reaming them out for that too!

      What really matters is the quality of character and environment designs? Really? I guess you don't own a next generation system then; there's really no point to, ever, when there are so many good (and better) games out there for older systems. But I guess everyone who owns a PS3 or a X360 is just a graphics fanboy.

      And you know, you're right about that. Because of your comments I'm going to head over to GameStop after work and trade in my 360 and use the money to get the original XBox versions of Assassin's Creed, Mass Effect, Blue Dragon, Bioshock, Halo 3...oh, wait. Those games don't exist, do they? Guess I'll be keeping my 360 then.

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
    13. Re:So... by Wornstrom · · Score: 1

      file sharing is sharing 'game types' like one we used to play called "President" (rocket launchers only lol) or game clips when you pwn people uberly, killtaculars for instance

    14. Re:So... by Anonymous Coward · · Score: 0

      I stand by my statement. It's far more important that a game has a cohesive and compelling art style than a higher resolution. To that end, things like fancy lighting effects that are made possible by new hardware are a good thing, because they make new art styles possible. Increasing resolution doesn't make anything new possible. It just makes the image crisper and when you're really involved in a game you don't even notice it.

      I haven't played Halo 3 and I don't intend to any time soon (I'm a Wii/PC owner). However, it seems incredibly unlikely to me that the scaling artifacts in Halo 3 are visible in anything other than screenshots. I doubt that most people would be capable of discerning between a 1080p game and a 720p game upscaled to 1080p under normal gameplay conditions in a double blind study.

    15. Re:So... by Kalriath · · Score: 1

      ...or an Xbox 360. It's RIGHT THERE in the Display Options.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    16. Re:So... by sanosuke76 · · Score: 1

      Although strangely enough, when you DO own a PS3 and a 1080p TV, it has a bit of a viral effect. My Sony 52" Bravia XBR-5 has convinced two of my friends that it's time to acquire a PS3. In the one friend's case, it's also kicking him into upgrading to HDTV as well.

      --
      My 229 is all the Sig I need http://thegunwiki.com/
    17. Re:So... by SpeedyRich · · Score: 0

      I've got a 50" 1080p plasma, courtesy Pioneer Kuro. I play Motorstorm at 1080p. If I want to play Halo 3, I'll kick back on an SD TV with Enemy Territory courtesy my five year old P3 with NVidia GeForce2MX. :D

      --
      ## NB: Comment here
    18. Re:So... by SpeedyRich · · Score: 0

      Read the parent again: the 360 cannot *render* 1080p pixels. It *upscales* to 1080p. In other words, it renders to 540 vertical pixels then line-doubles them. The 'highest' renderable resolution the 360 can achieve is 720p. That is, of course, when it's not overheating.

      --
      ## NB: Comment here
    19. Re:So... by Kalriath · · Score: 2, Informative

      Actually, you're STILL wrong. If a game chooses to render at native 1080p, it can render that. The fact that the first Xbox 360 game to support it wasn't released until February this year is not relevant. If your console has the October 2006 software update, it can natively output true 1080p. NOT upscaled. Note that only if your model was built after July 2007 do you get an HDMI port. Bastards.

      In fact, what you'd find if you did read any information released around that time, is that the 360 will upscale anything rendered in less than 1080p to it, and will render 1080p content as is (i.e. no upscaling).

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    20. Re:So... by Kalriath · · Score: 1

      Typical Sony flametard. You see, you can output 1080p over VGA without an issue! That's like... a $15 cable! Alternatively, all Xbox 360 consoles released after July 2007 apparently have an HDMI port. Got that off Wikipedia, can anyone actually confirm?

      So, you admitted that you ignored the Micro$oft luvvies, decided to join the $ony 'tards, and buy a ridiculously overpriced console. Good for you.

      Noone said the Xbox 360 was cheap. But, fuck man! If you're going to "fight the evil" of a $400 (or whatever it is) console just to get HDTV output, you might want to rethink buying a $600 one to "stick it to the man".

      Yeah. Real smart.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    21. Re:So... by bigstrat2003 · · Score: 1
      I'm almost 100% sure that only the Elite and the Halo 3 edition have HDMI ports.

      Also, I don't think that the PS3 is really ridiculously overpriced any more than the 360 is. If you buy the Halo 3 edition, that's $350, if you buy the Elite, that's $400. All the consoles except the Wii are overpriced, imo (and I own all 3, no fanboy here).

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    22. Re:So... by provigilman · · Score: 1

      They added an HDMI port to the Premium version Work with some updated information why don't ya.

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
    23. Re:So... by bigstrat2003 · · Score: 1
      No, I'll continue believing old information until someone brings new information to my attention. The poster I replied to obviously didn't know for sure, so I told him what I knew. Additionally, since I don't give a damn (I'm not using the HDMI port which I do have), I don't feel the need to research it.

      Don't make this personal, why don't ya.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  4. Ending? by dws90 · · Score: 5, Funny

    I was expecting an article about how the game ends, and was prepared to make an epic post about a bunch of dots...

    The article stole my joke!

  5. Fun should come before visuals, but... by TriezGamer · · Score: 4, Insightful

    I haven't had a chance to play Halo 3 yet, so I can't say anything about the game as a whole, but I'm glad to see they're more concerned with a steady frame-rate than killer visuals. I'd rather play a game at 320x240 with acceptable FPS (which I did back in the days of the original Unreal when I didn't have an accelerator) than play at 1024x768 at 20. Anything under 30 FPS irritates me to no end.

    1. Re:Fun should come before visuals, but... by Teckla · · Score: 1

      I haven't had a chance to play Halo 3 yet, so I can't say anything about the game as a whole, but I'm glad to see they're more concerned with a steady frame-rate than killer visuals. I'd rather play a game at 320x240 with acceptable FPS (which I did back in the days of the original Unreal when I didn't have an accelerator) than play at 1024x768 at 20. Anything under 30 FPS irritates me to no end.

      Amen to that.

      I know some people that prefer eye candy above all else, including the frame rate. They'll max out their video resolution, but end up with choppy (in my opinion) frame rates. It doesn't seem to bother them. They seem to prefer the high resolution at the expense of frame rates.

      I'm like you. I'll happily drop the resolution to get smooth (at least 30+ FPS) frame rates.

      As a PC gamer, I've often wondered how console game players manage resolution vs. frame rates. Can console game players even tweak the performance of their games like that?

    2. Re:Fun should come before visuals, but... by p0tat03 · · Score: 4, Informative

      I can attest that Halo 3 runs smooth as butter, with consistently high framerates that haven't dipped even once in frenetic battle. It certainly feels smoother than graphical powerhouses like Gears of War, and in a multiplayer game framerate is king above all else.

      I also have to add that Halo 3 is amongst the most beautiful games I've ever played. They use this incredible lighting model (I suspect it's some offshoot of ambient occlusion) that simulates global illumination remarkably well. This is a nice change from the shiny "oh look we have bumpmaps! look!" feel that most other "next-gen" games have. Everything looks natural - shiny things shiny, dull things dull, and everything in between. Really have to give kudos to their coders and artists for making it all come together so well.

    3. Re:Fun should come before visuals, but... by k8to · · Score: 1

      Traditionally there were no configurable display options on any console games. With the advent of higher resolution television this has been changing. I do not own one of these higher resolution televisions and cannot comment on how the various games behave. However, because the hardware is a closed system, "tuning" the game to run at a reasonable, non-bothersome, steady framerate on the hardware is an achievable goal, and in my (non-HD) experience is nearly always (over 99% of the time) achieved.

      --
      -josh
    4. Re:Fun should come before visuals, but... by kevin.fowler · · Score: 1

      It's like the Alien series, 300 years later. With much better framerate. I'm just happy the flood look less like Smartfood.

      --
      Bury me in mashed potatoes.
    5. Re:Fun should come before visuals, but... by Kelbear · · Score: 1

      No, the mandate is 30 average FPS from MS, but hiccups can still occur. Some games offer some choice, Bioshock for a recent example, that toggles between a best quality and a best speed setting.

      Most games manage a good bit above the 30fps minimum, but not all.

      That's the advantage/disadvantage of consoles. The standardization produces both consistency and mediocrity. Simplicity at the cost of complexity and vice versa. Not necessarily bad choices, just dependent on consumer preferences.

    6. Re:Fun should come before visuals, but... by earnest+murderer · · Score: 1

      I haven't had a chance to play Halo 3 yet, so I can't say anything about the game as a whole, but I'm glad to see they're more concerned with a steady frame-rate than killer visuals. I'd rather play a game at 320x240 with acceptable FPS (which I did back in the days of the original Unreal when I didn't have an accelerator) than play at 1024x768 at 20. Anything under 30 FPS irritates me to no end. Absolutely true, and it's hardly the first time this has been done. Several high profile games don't render at 720p, Project Gotham and Tomb Raider both render 600 lines and Perfect Dark 640.

      I'm not saying it is copacetic, but lots of people miss the point. Does it look good enough, does it look like you were told it would look, does it cause any real problems when playing? Personally I don't have a problem with it, but I have a nice enough 1080p display and use HDMI for connecting the two. It looks fuzzy, even ugly compared to some of the best content, but good enough once you quit worrying about it. I have seen people using component connectors to a 720p display which by the time you account for the reduced rendering resolution, overscan*, and the fewer pixels to smooth with with on the TV end, these games look noticeably poorer. Without a reference though, most people wouldn't notice, and it is obviously much better than standard TV output.

      *which is far uglier, and on many HDTV's throws away almost as much data again. Somehow this never seems to get any attention in the HDMI/component flamewars that crop up here and there.
      --
      Platform advocacy is like choosing a favorite severely developmentally disabled child.
    7. Re:Fun should come before visuals, but... by king-manic · · Score: 1

      I also have to add that Halo 3 is amongst the most beautiful games I've ever played.

      I was a great big meh on my 42" Sharp aquas at 1080p. It was like an improved Halo 1. Nothing caught my eye in any particular way. It was good but "ordinary" for the genre. I am spoiled form PC gaming so the bar is higher. I borrowed it and a 360 for the weekend and did think it had anything more then utilitarian graphics. A good extension to Halo 2.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    8. Re:Fun should come before visuals, but... by p0tat03 · · Score: 1

      IMHO Halo 3 sets some bars that PC games haven't even yet gotten to. I think gamers are "spoiled" by the complete overuse of bumpmaps in recent years, and now that a game dares to come out where things aren't shiny and bumpy ALL OVER THE PLACE, it looks "worse" in comparison, despite being more realistic.

      I was never quite comfortable with the Doom 3 engine - we didn't have enough horsepower at the time to do real-time lighting *correctly*. So all we got was really black, sharp shadows with overly shiny bumpmaps that are misused all over the place. But the gaming world clamored for more, for some odd reason, and it became the defining bar for "OMG it looks so awesome!"

      GOW was guilty of this also. Look around you, look out your window. The type of uber-bumpmapping that happened in GOW simply doesn't exist in real life. Real life is much more subdued, and I really enjoyed that look from Halo 3. Bumpmapping in the right places, none where it isn't meant to be.

    9. Re:Fun should come before visuals, but... by Xtravar · · Score: 1

      Real life is much more subdued, and I really enjoyed that look from Halo 3. Bumpmapping in the right places, none where it isn't meant to be. The colors in real life cannot be accurately reproduced by current display technology anyway, so why would I want to look at a poor imitation "subdued"? Drab games really bum me out.

      Not that I've played Halo 3... just sayin', realistic colors are unattainable (read up on color theory).
      --
      Buckle your ROFL belt, we're in for some LOLs.
    10. Re:Fun should come before visuals, but... by fractoid · · Score: 1

      Not that I've played Halo 3... just sayin', realistic colors are unattainable (read up on color theory). Real colours, the kind you see when you look at that 'outside' place, are unattainable, but you can certainly display realistic colours a la TV, DVD etc.
      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    11. Re:Fun should come before visuals, but... by LKM · · Score: 1

      Case in point: The Jericho demo. The game looks awesome on my PS3. Unfortunately, the framerate is constantly below 30 fps, which makes the game absolutely unplayable. It's actually motion-sickness-inducing.

    12. Re:Fun should come before visuals, but... by Anonymous Coward · · Score: 0

      It's not that beautiful, to me it just looks like the Halo 2 engine running in high res with higher poly counts. It doesn't define next-gen, that's for sure. The frame rates also don't dip because v-sync is off, and there are shearing issues because of this, which are somewhat but not quite masked by the fact that they use motion blur.

  6. Wait for the PC version... by rtechie · · Score: 5, Insightful

    Those who care about this can wait for the PC version which I'm sure will allow you to pump the resolution to 1600x1200 (or possibly more by editing the .ini files) and zip along in glorious DirectX 10 goodness with their $500 video cards. Of course, by the time it comes out for the PC it will look dated (like Halo 2) and the people with the high-end rigs will be playing something else.

    But if you really want it, it's coming.

    1. Re:Wait for the PC version... by MooseMuffin · · Score: 1

      You're crazy if you think Microsoft is letting Bungie put out a PC (read: vista only) version before 2010.

    2. Re:Wait for the PC version... by rodri264 · · Score: 1

      Hopefully the PC counterpart will not be missing from the shelves for long. I would think that Microsoft would rush the date for more sales and players online. More player = more revenue from LIVE.

    3. Re:Wait for the PC version... by morari · · Score: 0, Flamebait

      Of course, by the time it comes out for the PC it will look dated (like Halo 2) and the people with the high-end rigs will be playing something else. It already looks pretty dated to us PC gamers, who will be playing less generic, mediocre titles...
      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    4. Re:Wait for the PC version... by Niko. · · Score: 1

      I think you have it exactly backwards. A PC version would have nothing to do with Xbox Live.

      As soon as it comes out on PC, people will play over teh internets for no more than the cost of the game itself. That is of course as it should be, but not how Microsoft likes it, so they will delay the PC version of Halo 3 as long as possible.

      And of course it is likely to be Vista-only, in an effort to make even the consolation prize drive revenue to Microsoft.

    5. Re:Wait for the PC version... by Anonymous Coward · · Score: 0

      Live for Windows, you short-bus rider.

    6. Re:Wait for the PC version... by Kalriath · · Score: 2, Informative

      Actually, you're wrong. Xbox Live is a multiplatform service - it's available on Vista, and Xbox 360. Yeah, the name's a misnomer.

      The PC version (as with Halo 2) is generally able to do local multiplayer, and Xbox Live (renamed just Live). Internet play is out of the question (I guess you could VPN up some games, or actually collect lists of IP addresses, though).

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    7. Re:Wait for the PC version... by rtechie · · Score: 1

      Considering porting to PC involves little more than a recompile (really, Halo is a DirectX game using standard interfaces, it's basically a Windows game already) I think it will be faster than that. QA, performance tweaking, packaging and market copy, and most time-consuming of all, copy protection are generally what eat up the porting effort. Expect it in late 2008, later if they want cross-platform online play.

    8. Re:Wait for the PC version... by nschubach · · Score: 1

      "multiplatform"

      You can get this game in any platform...as long as the platform is Microsoft.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    9. Re:Wait for the PC version... by Kalriath · · Score: 1

      Hey, multiplatform and omniplatform is not the same thing. You wouldn't be trying to redefine "multiple" now would you? Windows and the 360 are indeed two platforms (therefore multiplatform is correct).

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    10. Re:Wait for the PC version... by Niko. · · Score: 1

      Wow, didn't know that; I thought it was only for the consoles.

      So the PC (Vista) version of Halo 2 is going to be able to connect to non-local machines only through Live? No more hosting up your own custom game/map rotations and taking on the world, without paying a monthly subscription fee?

      Truly, everything Microsoft touches turns to shit.

    11. Re:Wait for the PC version... by Kalriath · · Score: 1

      Well, it's already out (unless you meant Halo 3).

      I can't actually play it on the one Vista installation I have as Nvidia are too lazy to release drivers that work with 3D, but according to the Halo 2 page on Microsoft's site, you only need a silver subscription (free) to use the game server browser (which is the exact opposite of the Xbox 360). So multiplayer gaming is still free, and they've tacked in Friends Lists and Chat to the game through it. The Gold subscription lets you use the matchmaking system - Halo is veeeery good at determining what level of skill your opponents need to be to be a decent match.

      So it's not as bad as I originally thought.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    12. Re:Wait for the PC version... by MooseMuffin · · Score: 1

      You misunderstand. It could be done a whole lot faster than that, but it won't because Microsoft won't let it. This is their 360 system seller and they're sure as hell not undermining that by making it available on another platform. You really think that Halo 2 didn't see its PC release until 2.5 years later because of the amount of work involved?

  7. Pixel Peeping Video Game Style by ScotchForBreakfast · · Score: 5, Insightful

    All the complaints about Halo 3's resolution reminds me of all the "pixel peeping" that goes on when it comes to digital cameras. Everyone gets hung up on tech specs to the point that they stop looking at the image in question.

    Halo 3 looks nice, and plays great. That's all that matters to me. I'm certainly willing to forgo some extra pixels in favor of a smoother experience.

    1. Re:Pixel Peeping Video Game Style by triffid_98 · · Score: 1
      Right, because if they'd only shot the Halo 3 footage in RAW format, there would be way more dynamic range.

      All the complaints about Halo 3's resolution reminds me of all the "pixel peeping" that goes on when it comes to digital cameras. Everyone gets hung up on tech specs to the point that they stop looking at the image in question.
    2. Re:Pixel Peeping Video Game Style by ScotchForBreakfast · · Score: 1

      It would have been better had they shot it on a Canon.

    3. Re:Pixel Peeping Video Game Style by Anonymous Coward · · Score: 0

      It would have been better had they shot it on a Mamiya ZD.
      Fixed it for ya.
  8. Hmmmm by phoenixwade · · Score: 1

    Well, the output is true HD. The combining of the frame buffers as an interlacing technique to get that really pretty imaging is innovative and gives us a high framerate. So, it's playable, pretty, and the interleaving of the two framerates looks good (great, actually, at 1080p on my 42" Samsung)

    I've no complaints.
    From the article:
    "In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it's practically impossible to discern the difference. We would ignore it entirely were it not for the internet's propensity for drama where none exists. In fact the reason we haven't mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings."

    I have to save that last line - to be used at some point in the future, that's too funny to let die...

    --
    A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
    1. Re:Hmmmm by Ramble · · Score: 1

      The two frames are not interlaced. You're just assuming the output of the framebuffer is added together to give some kind of large resolution. It's not, the game plays at the res stated in the article, all the time.

      --
      "Oh boy"
    2. Re:Hmmmm by Foggen · · Score: 1

      "In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it's practically impossible to discern the difference." Unfortunately, this is an example of Luke Smith, Games Journalist not actually knowing what he's talking about. Of course there's no difference between an image and a scaled up version of the same image. Perhaps he meant to say that there's no discernible difference between a 640p image scaled to 720p and a native 720p image. It's really too bad he made that mistake, one way or another, because the rest of his explanation was good. Personally, since all of my 360 games get upscaled to 1080p anyways, I didn't notice a difference. And the lighting is great

    3. Re:Hmmmm by adavies42 · · Score: 1

      We would ignore it entirely were it not for the internet's propensity for drama where none exists. In fact the reason we haven't mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings.
      I have to save that last line - to be used at some point in the future, that's too funny to let die...

      Nice to see the true spirit of Bungie lives on. They did everything but call the whiners spazeroids.

      --
      Media that can be recorded and distributed can be recorded and distributed.
      -kfg
  9. Resolution by Wilson_6500 · · Score: 2, Insightful

    I think it happened right around the time that HDTV became available, but at some point resolution--previously a technical term--somehow became a buzzword related to quality. It's gotten to the point where I can't stand hearing people talk about 640p or 1080i or whatever, because it just comes off as marketing spew and e-penis-waving.

    1. Re:Resolution by TheThiefMaster · · Score: 1

      Especially if accompanied by the word "upscaling".

      What's the point of upscaling DVDs to a HD resolution, they'll look just the same as they did on a normal TV of the same size anyway.

      And even worse, why buy a £1000 DVD player that can do it, when you could just buy a £50 one and let the TV do it? It's not like there's a TV in existence that can't take the older non-HD signals. I bet you could still replay original black & white transmissions into them if you wanted to.

      Most of the people with a HD tv only use it as an e-penis-waving excuse. Playing console games on them, fine, you're finally enjoying the sharp picture that PC gamers have known for years. Only watching SD TV and DVDs? Idiot.

    2. Re:Resolution by Anonymous Coward · · Score: 0

      It is so freaking hilarious to listen to people throw these specs around and ponder that I've had better for over a decade.

    3. Re:Resolution by Kabal` · · Score: 1

      I think digital cameras started it. More mega pixels = better! (even if the lense is a piece of ****). But now it has spread to TV's and games.

      I have a HD projector and I play games on a 95" screen and do you think I really cared that halo3 used a 640 line frame buffer? Hell no, because it still looked damn fine. Only the end result is what matters, but that is subjective and hard to quantify. Saying I have more pixels than you is much easier :)

    4. Re:Resolution by ToasterMonkey · · Score: 1

      It matters because 480, 720, and 1080 are the most common native screen resolutions in HDTV sets.

      Upscaling isn't an option on a HDTV set. Either the TV or the source has to do it. Upscaling DVD players do it better than TVs do. Upscaling at the source will almost always be better than at the TV. I highly doubt many PC gamers have played games at 1920x1080 for years. With what, a widescreen CRT monitor? High end LCDs? The biggest probably being 24". You missed the whole point of playing on a TV, the size. Duh, it matters, and not just for e-penises. Mine's bigger btw.

    5. Re:Resolution by TheThiefMaster · · Score: 1

      You don't provide any evidence that "upscaling DVD players do it better than TVs do", or that "Upscaling at the source will almost always be better than at the TV". Also, while pc gamers may not have enjoyed that exact resolution (and in fact still don't, pc widescreen monitors are 16:10, that's 16:9), 1280x960 has been a common resolution for at least 5 years (and available long before that), which is between 720p and 1080p. Hell, 1600x1200 has been available on 19"+ CRTs for at least that long as well, but most people didn't buy a pc display that large.

      And if you want e-penis, I play console games on a 4' display from a digital projector :)

  10. PGR3, anyone? by cplusplus · · Score: 1

    I think the same exact trick was used to keep the framerate up in Project Gotham Racing 3.

    --
    "False hope is why we'll never run out of natural resources!" - Lewis Black
  11. Crap Website by astrotek · · Score: 1

    I love how with noscript on I they forward me to a page that claims their site requires javascript with no content. Then when I refresh I get the entire page of content with no warning and no hint of what javascipt was required.

    Fire the web developer.

  12. "extra pixels."? by PoderOmega · · Score: 3, Informative

    Don't get me wrong, I have no problem with what they did, but I wouldn't be saying "extra". They are sacrificing pixels for FPS, not excluding "extra" pixels. I didn't know that 640p was standard and 720p was "extra".

    1. Re:"extra pixels."? by ADRA · · Score: 1

      My TV's on-screen 720p is actually 1152x648 (Sony 50" LCD/proj) and I know that there are many TV models that are the same. Its possible that the developers didn't spec out native on-screen panel resolutions of 1280x720+. I'm sure that the 640 / 648 difference was just a typo though.

      PS: Look into "720p optimized" in Google if you want more background on the issue.

      --
      Bye!
    2. Re:"extra pixels."? by xero314 · · Score: 1

      It's worse than that. They are ignoring over 1 million pixels (actually ignoring nearly twice as many pixels as they are using) on full HD displays (1080 resolution). So in the end they are using .7 million pixels instead or 2 million pixels so that they can have a slightly smoother frame rate (or so they say). I guess it couldn't possibly be that they would have had to sacrifice a heck of a lot more than a few frames to get the 360 to output 1080 resolution (even interlaced).

    3. Re:"extra pixels."? by NeMon'ess · · Score: 1

      Except the 360 is not expected to render games at 1080p. When the 360 was announced it was declared that games would get designed for 720p, not 1080p. There were never any plans for Halo 3 to render at 1080p.

      So the real numbers you want are 1280x720=921600
      1152x640=737280
      737280/921600=0.8

      So, it's rendering at 80% of the pixels in a true 720p image.

    4. Re:"extra pixels."? by xero314 · · Score: 1

      Those that have true HD TVs expect modern A/V Equipment to output 1080p resolution, though we will accept 1080i for video originally engineered at 30 fps or less. The fact that the 360 is incapable of outputting 1080i or p at 60fps in a real world scenario (Halo 3) does not make the previous comment invalid.

      So the real numbers I want are 1920 X 1080 = 2073600
      1152 X 640 = 737280
      73280/2073600 = .35

      So, it's rendering at 35% of the pixels available on a true HD display and the resolution used by other current generation video games.

    5. Re:"extra pixels."? by NeMon'ess · · Score: 1

      As opposed to those fake 720p HDTVs?

      Microsoft acknowledged when the 360 was announced that they were designing games for 720p. It's not like anyone tried to pull the wool over your eyes.

      More importantly, designing games to run at 1080p 60fps means hardware power goes unused when rendering for 720p or 480p TVs. That's a waste that could have been spent on prettier graphics. Most 360 owners don't even have HDTVs with 1080 lines so it makes more sense for games to look their best at 720p. If Bungie had sacrificed visual quality then sure Halo 3 could be 1080p at 60fps. They thought it would be better if it looked better on most people's TVs.

      Outta curiosity, do you go after the PS3 with similar zeal? It's got a library of 61 games and only 24 of them are 1080p.

    6. Re:"extra pixels."? by xero314 · · Score: 1

      My issue is that a flag ship AAA title for the leading HD console is not only not pushing 1080, like other games including a couple on the same console, but it's also not pushing 720. This is a sign of either, weak hardware, bad programing, a rushed product or some combination. I'm guess it was a rushed product and with in 2 years we will see games on the 360 pushing 720 with even higher detail than Halo.

      I'm just saying that if you are going to pointed out that at video game is outputting at a lower than expected resolution you might as well compare it to the maximum target resolution for the system and readily available monitors.

  13. Re:BFD (i have spoilers here...) by theNetImp · · Score: 1

    I totally disagree. I really thought the story was under developed. The Flood converted Covenant ship was really the only major addition to the Halo story line in Halo 3 and I felt the introduction was weak at best. As for game play. It wasn't balanced at all. I flew through each mission, when it came to getting inside the Ark, I was able to just drive by 90% of the obstacles in front of me, there was nothing really stopping me. The hardest part of the game was the Scarabs and once you had the tanks taking out their generators was relatively easily done from a distance. The game does not live up to the hype. Sure it's pretty, but you know what, it really wasn't all that FUN.

  14. All these Microsoft apologists... by Ang31us · · Score: 2, Insightful

    Gears of War and BioShock are both displayed at a native 1920 x 1080 in progressive scan on my cousin's 360 Elite. The lighting in both games is amazing, as are the visuals, and the gameplay.

    The real problem is Halo's graphics engine, which has been too demanding of the graphics card/processor since Halo 1. They're not going to admit that their graphics engine is slow or that the 360's graphics card can't crunch through double-bufferred 1080p using an engine that is maintained at Microsoft.

    It goes to show that third-party developers have a better handle on getting the most out of the 360's PC hardware than Microsoft.

    1. Re:All these Microsoft apologists... by Foggen · · Score: 1

      Gears and Bioshock run as a single 720p image that is passed serially through multiple framebuffers, then sent to a scaler chip to give you 1080p. Halo 3 is rendered at what one could call 640p in two simultaneous framebuffers that are later combined and are then scaled in the *exact same way*. What you don't understand is that (a) the resolution difference is only 80 vertical scanlines, and (b) the dual framebuffers for Halo employ separate lighting models whereas Gears only uses multiple framebuffers to eliminate screen tearing. Halo 3 sacrificed some resolution to produce a high-detail, realistic lighting model that is beyond what we've seen on Unreal Engine 3, at a framerate that is much more consistent.

    2. Re:All these Microsoft apologists... by Osty · · Score: 5, Informative

      Gears of War and BioShock are both displayed at a native 1920 x 1080 in progressive scan on my cousin's 360 Elite. The lighting in both games is amazing, as are the visuals, and the gameplay.

      The Xbox 360 will display every game at whatever output you choose. On your cousin's elite, he's apparently set it to 1080p. That doesn't mean that games change how they render. It just means that when the framebuffer passes through the on-board scaler chip prior to heading out the the TV, the image is upscaled to 1080p rather than 720p or whatever else you may choose. The two games you mentioned, Gears and Bioshock, actually render internally at 720p (or more precisely, 1280x720, since designations like "720p" don't make sense until the output is heading to a TV). Bungie made the decision to render at 1152x640 using a two-pass method (actually a two-buffer method) to render low-dynamic range and high-dynamic range lighting. The two buffers are then merged for the final picture. There's actually a Powerpoint on Bungie's HDR lighting method floating around the internets somewhere, if you feel like investigating why they did this. Anyway, the end result is mostly the same -- the 360's hardware scaler chip is quite good, and only the OCD pixel counters will ever notice that the game is natively rendered at 640p rather than 720p or 1080p.

      The real problem is Halo's graphics engine, which has been too demanding of the graphics card/processor since Halo 1. They're not going to admit that their graphics engine is slow or that the 360's graphics card can't crunch through double-bufferred 1080p using an engine that is maintained at Microsoft.

      History lesson: The graphics engine from Halo 1 was not re-used for Halo 2. It was re-used for Stubbs the Zombie (a game built by an ex-Bungie guy who which licensed the Halo 1 engine). The Halo 2 engine was all new. I haven't heard specifically whether or not the Halo 3 engine was again a new engine or if it was based on the Halo 2 engine, so for now I'll assume the latter.

      As for not being able to handle double-buffered 1920x1080 resolutions, there are currently exactly two games on the Xbox 360 that render in 1080p -- Virtua Tennis 3 and some basketball game (NBA Street Homecourt, I think). It's also good to keep in mind that Microsoft has all but said that 720p is the sweet spot for Xbox 360 (HD movies and trailers on the marketplace are all encoded at 720p rather than 1080p, for example). The hardware scaler is capable enough to convert the image to your TV's native resolution without compromising image quality. Obviously an upscaled 1080p image will not be quite as good as a natively-rendered 1080p image, but if you're playing the game rather than counting pixels you're never going to notice.

      It goes to show that third-party developers have a better handle on getting the most out of the 360's PC hardware than Microsoft.

      How many enemies and physics-affected items are on-screen at one time in Gears or Bioshock? How large are the areas? Now compare that to Halo 3, where you can have 30+ enemies on-screen at one time, with hundreds of items strewn about being affected by physics, on maps with draw distances measured in kilometers. Making a game is all about trade-offs. If you're going for small-scale battles in confined areas (think Doom 3), you can optimize for graphics because you'll have more free GPU and CPU time. If you're going for large-scale battles in wide-open areas, you're probably going to sacrifice some visual quality in order to get the gameplay right. You can't do it all, and if you can then it means you weren't ambitious enough.

    3. Re:All these Microsoft apologists... by Gulthek · · Score: 2, Insightful

      It's not just "lighting" that Bungie is talking about. But high dynamic range rendering. Notice how in Halo 3 when you are coming out of a dark tunnel the sunlit areas are blindingly bright? That's just a bit of the HDRR magic at work. Bioshock and Gears of War, both great, beautiful games, don't have this. It's a tradeoff to be sure, but as a amateur photographer I have to give Bungie the edge here. I don't notice the loss of pixels (I didn't even know about it until this article) but I sure as hell notice the lighting's range.

    4. Re:All these Microsoft apologists... by Ang31us · · Score: 1

      So the Xbox web site is misleading the public when their Gears of War page says that it renders in 1080?

      The back of Bioshock's box states 1080p in the features section (I can't find a pic of the back of the box online).

      I don't know what's worse, misleading the consumer into thinking that the game they are buying renders at a higher resolution than it actually produces or claiming that a game console is part of the high-definition generation, when it is truly lacks the hardware to render games in 1920x1080 and is actually of the intermediate "enhanced definition" variety.

      What does the back of the Halo 3 box say, 1080p?

    5. Re:All these Microsoft apologists... by Anonymous Coward · · Score: 0

      What that means is if you have a TV with a 1080p mode, the xbox will render the image to that mode correctly (unlike TNT HD for instance. they believe stretching a full screen interlaced standard image and scaling it to widescreen 720p is HD).

      Gears also has other problems with its graphics, shadows are drawn incorrectly. Let's say someone is a floor above you and they're trying to sneak up on you and kill you. Well, the game helpfully draws their shadow through the floor and onto your ceiling. Actually the Unreal 3 engine as implimented in Gears has a LOT of problems. I'm not surprised the PC version is significantly incompatible with the 360 version. But that said, Gears is ridiculously fun to play.

    6. Re:All these Microsoft apologists... by Ang31us · · Score: 1

      Thanks for the history lesson, Osty. It looks like you know what you're talking about, so I'm going to assume that you were correct on every point, and refer you to my first reply on this subject.

      You said, "Obviously an upscaled 1080p image will not be quite as good as a natively-rendered 1080p image, but if you're playing the game rather than counting pixels you're never going to notice." This is similar to the Nintendo argument for not supporting high-definition games on the Wii.

    7. Re:All these Microsoft apologists... by Osty · · Score: 1

      You said, "Obviously an upscaled 1080p image will not be quite as good as a natively-rendered 1080p image, but if you're playing the game rather than counting pixels you're never going to notice." This is similar to the Nintendo argument for not supporting high-definition games on the Wii.

      Almost, but not quite. By using upscaling, the 360 can output whatever format your TV uses as its native format. For example, my TV is a 720p DLP and doesn't like it when fed images in other formats (it upscales poorly). Using my Xbox 360, I can set it to 720p and skip the in-set scaling. With my Wii, or even with a PS3, I'm stuck using whatever format the console gives me. With the Wii, I'm stuck with my TV's shitty 480p -> 720p conversion. With a PS3 (which I haven't purchased yet), if a game only supports 480p and 1080i/p I'll be stuck either using my TV's 1080i downconversion to 720p or its 480p upconversion to 720p.

      When given the choice, I want output in my TV's native resolution regardless of the source. That's why I bought an upconverting DVD player even though DVDs are only 480p.

    8. Re:All these Microsoft apologists... by Foggen · · Score: 1

      I explained this to a friend today in this manner:

      Microsoft's marketing says a lot of stuff that requires asterisks, then comes clean on those asterisks only in tech interviews. For example: MS says all 360 games support all HD output resolutions. The small print associated with that claim is that this is made possible by way of a dedicated scaler chip that decouples render resolution and output resolution. They've said this publicly, but most people not interested in the details of graphics rendering will not hear about it or care. What they're going to hear is that all 360 games support all resolutions.

      At the end of the day, this is a net positive. People like your friend and I get to have a clean 1080p signal go to our TVs, and Developers get to optimize the resolution to whatever works best for them. In Epic's case, that's 720 horizontal scanlines. In Bungie's case, that's two framebuffers with 640 of them. When you get to consoles as opposed to PCs, the real benefit for developers is that they can optimize to the limits of the hardware in an absolute sense. Real tradeoffs make a huge amount of difference.

      The unfortunate thing is that when MS sells things like this, whenever someone like you hears what they're doing behind the scenes it leaves a bad taste in your mouth because you feel misled. Really, what you've gotten is the layman summary of a fairly complicated technical message.

      As a note: you point out that the Gears box and website advertise 1080. Notice that it says 1080i, not 1080p. This is precisely because when Gears was released the Xbox 360 scaler driver had not been updated to support 1080p. Now that it has, all games support 1080p and that's reflected on the boxes.

    9. Re:All these Microsoft apologists... by Dutch+Gun · · Score: 1

      Gears of War and BioShock both have *very* muted palettes compared to Halo. Gears' is pretty much about monochromatic shades of grey/brown, while Bioshock is constrained to indoor environments, and pretty dark / subdued ones at best. Don't get me wrong, I loved the look of both these games as well. But it's much, much harder to do a broad range of lighting and coloring scenarios, and the Halo 3 engine does it pretty damn well.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    10. Re:All these Microsoft apologists... by insanecarbonbasedlif · · Score: 1

      You can't do it all, and if you can then it means you weren't ambitious enough.

      Or maybe you can do it all, because you have what I like to call "realistic expectations"...
      --
      Just because I doubt myself does not mean I find your position compelling.
    11. Re:All these Microsoft apologists... by Osty · · Score: 1

      Or maybe you can do it all, because you have what I like to call "realistic expectations"...

      Your "realistic expectations" come from realizing that you have to make trade-offs. If you want massive battles on wide-open plains, you're going to have to give up some of the polygons in your models, some of the blur and bloom post-processing effects, etc. On the other hand, if you don't find yourself making those trade-offs then you didn't dream big enough in the first place. You start with, "I want photo-realistic rendering of massive battles with thousands of participants on fields many kilometers wide," and end with lower-polygon models, tens or hundreds of participants, on fields that are technically a couple kilometers wide but with massive hills, trees, or bunkers to obscure sight-lines to reduce draw distance.

    12. Re:All these Microsoft apologists... by UnknownSoldier · · Score: 1

      > There's actually a Powerpoint on Bungie's HDR lighting method floating around the internets somewhere,

      You mean this?

      Gamefest Unplugged (Europe) 2007: HDR The Bungie Way (35 Meg)

      --
        Thx for Render2Texture on the Wii, Nintendo! NOT.

    13. Re:All these Microsoft apologists... by Osty · · Score: 1

      That would be it. I read it a couple days ago but was too lazy to dig up the link.

    14. Re:All these Microsoft apologists... by Anonymous Coward · · Score: 0

      That's why it's fraud. If they are claiming that it's 1080p, both the source and the output should be 1080p, otherwise you can make anything 1080p using the scaler. If any of the resolutions are not implemented as it's written, they should mention the fact on the packaging in order not to confuse the consumers. It is against the trade practice law to claim something that is not delivered in full.

    15. Re:All these Microsoft apologists... by ookaze · · Score: 1

      Anyway, the end result is mostly the same -- the 360's hardware scaler chip is quite good, and only the OCD pixel counters will ever notice that the game is natively rendered at 640p rather than 720p or 1080p Plain wrong! The end result is NOT the same AT ALL!
      It seems the initial message has been lost in translation, and lots of apologists say: "it's not a big deal".
      The end result is that the main XBox 360 game, the one that the console is most know for, HALO 3, IS NOT A HD GAME!
      Which is kind of a shocker, when it's a 1st party game coming from a company that bashed others for not being HD or not working with every HDTV out there.
      Their flagship game is not HD, can you believe that? You can see it as 20 % less pixels than the minimum HD resolution, or 80 pixels lost in vertical resolution, but the end result is that the flagship game of the console is not even in HD resolution. Even a few less pixels would be good for overscan, but this is just plain wrong, when you tout "next-gen" is HD here and there.

      As for not being able to handle double-buffered 1920x1080 resolutions, there are currently exactly two games on the Xbox 360 that render in 1080p -- Virtua Tennis 3 and some basketball game (NBA Street Homecourt, I think) You're correct, but just want to say that they are 1080 vertical resolution (1080p), but less than 1920 horizontal: they're not 1920x1080 games.
      I say that because your sentence was confusing, and people could believe these games render internally in 1920x1080, which they are not.
      IIRC there's only one game doing that, and it's on PS3.

      Obviously an upscaled 1080p image will not be quite as good as a natively-rendered 1080p image, but if you're playing the game rather than counting pixels you're never going to notice. You just invalidated one reason to go HD, and invalidated the "HD consoles", XBox 360 and PS3. Good job!
      Are you seriously saying that you'll never going to notice the difference between a game that isn't even HD (Halo 3) and a native 1080p image?
      You just implied the "HD consoles'" HD feature is useless.
      Because you know, all (digital) HDTV have to scale content to their native resolution anyway, so if the console won't do the job, the TV will, with various results of course.

      How many enemies and physics-affected items are on-screen at one time in Gears or Bioshock? How large are the areas? Now compare that to Halo 3, where you can have 30+ enemies on-screen at one time, with hundreds of items strewn about being affected by physics, on maps with draw distances measured in kilometers. You actually believe your own BS? "draw distances measured in kilometers"? Yeah right, OK thanks.
      Now, you would have to know the resolution of Gears or Bioshock to compare the processing power needed.
    16. Re:All these Microsoft apologists... by bigstrat2003 · · Score: 1

      Plain wrong! The end result is NOT the same AT ALL! It seems the initial message has been lost in translation, and lots of apologists say: "it's not a big deal". The end result is that the main XBox 360 game, the one that the console is most know for, HALO 3, IS NOT A HD GAME! Yes, that qualifies as not a big deal. Who the hell cares? I don't give a damn that the game runs in one resolution or another, I don't give a damn if Microsoft's marketing department lied to us, I don't give a damn about the game's resolution at all. I bought it, I played it, I had a hell of a lot of fun, and the graphics, despite the fact that they are apparently lower-res than they should be, looked pretty. THAT'S all that matters. Nothing more. Bitching about the resolution as much as people are is nothing more than quibbling over minor details.
      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    17. Re:All these Microsoft apologists... by ookaze · · Score: 1

      So you're not the target of this backslash and all is well.
      The targets are the very XB360 apologists that were bitching about other games not being HD, or bitching about resolution as you like to put it.
      These people were proven wrong, that's all there is to it: resolution does not matter to make a good game.
      I hope they learn.

  15. but NextGen was supposed to be the HD era! by captain_cthulhu · · Score: 3, Insightful

    We all know it's nit-picky to count pixels, but I am glad that someone called them on this. this 'NextGen' of consoles was supposed to be the HD-era of console gaming and here we are getting our corners cut secretly!

    I remember Peter Moore saying that this generation will also eliminate the jaggies. the anti-aliasing is better in these new consoles but not enough to eliminate aliasing. The marketers can spout lies upon lies before release because no one ever calls them on it later, so I say GOOD JOB and KEEP IT UP!

    so they cut corners to get a good frame rate. good grief! if this Gen of consoles were really the HD-era, then every game should be able to do 60fps at 1080p, period. I don't blame Bungie for this though, it's squarely MS's bucket of lies. Also, I am no Sony fanboy - for the PS3's price, it should have no jaggies and every game running 60fps at 1080p as well as my laundry. Guess we'll have to wait until next generation for the NextGen... until then, we're all suckers - albeit having fun with exceptional gameplay :)

    --
    certified elipsis abuser
    1. Re:but NextGen was supposed to be the HD era! by Babbster · · Score: 1

      We all know it's nit-picky to count pixels, but I am glad that someone called them on this.

      Hear, hear! It's vital that gamers nitpick about issues that they can't see with the naked eye, especially if the game is a lot of fun! And, it's damned courageous to take shots across the bow of Microsoft. They've been pretty much immune from criticism for too damned long. KUDOS!

      Oh, and your implication that HD console gaming sucks because it's not full-on 1080p? DEAD ON! I mean, it's not like people have been complaining since the release of the 360 that most gamers don't even have 720p/1080i HDTVs yet...
    2. Re:but NextGen was supposed to be the HD era! by poot_rootbeer · · Score: 1

      if this Gen of consoles were really the HD-era, then every game should be able to do 60fps at 1080p, period.

      Where did you get your assumption that "high definition" should be defined as "1920x1080 native resolution, progressive scan, 60 frames per second"?

      Linguistically, anything of a better format than "standard definition" (to us North Americans, that would be a roughly 640x480, interlaced, 19.97fps NTSC signal) can be considered HD. So Halo 3's internal framebuffer resolution should surely qualify.

    3. Re:but NextGen was supposed to be the HD era! by NeutronCowboy · · Score: 2, Insightful

      I'm guessing that you started gaming with the XBox and PS2? Otherwise you'd have experienced first-hand that the statement "it's next gen, so it should x at 60 FPS!" is as old as gaming in general. It used to be that things should be 60 FPS at 256 simultaneous colors or GTFO (no getoffmylawn jokes, please). I guess it's now 60 FPS at 1080p. This complaint is based on the complete lack of understanding how graphics technology and how game development works.

      1. Just because hardware can output things at resolution x, color-depth y and z objects on screen doesn't mean that it'll draw things at a particular frequency. Maxing out a particular aspect of an architecture generally means that there's a cost that has to be paid elsewhere. There is no free 60FPS.

      2. Developers will always focus on shiny pictures. Most PR material is still sent out as still-pictures, and most people judge beauty by still frames. As a result, developers tend to optimize for prettyness rather than smoothness.

      Yeah, I know. The original poster is little more than an HD troll, and should be ignored. This complaint is still my major pet peeve anytime a new generation rolls around - invariably, tons of people will complain 6 months after launch that it doesn't do x, y, or z at 60 FPS. Then they blame it on developers, manufacturers or PR people, when the problem is simply that they don't understand the topic they're talking about.

      Yeah, there is a problem with marketing promising the moon and delivering a shiny pebble. But if you don't know this by the time you see your second commercial.... that's your problem, and not the problem of the developers.

      Rant off.

      --
      Those who can, do. Those who can't, sue.
    4. Re:but NextGen was supposed to be the HD era! by kannibal_klown · · Score: 1

      Where did you get your assumption that "high definition" should be defined as "1920x1080 native resolution, progressive scan, 60 frames per second"?
      That bugs me. I know people that think that unless it's 1080p it's not true HD.

      I once told a pal my 2 year old TV was a 720p digital projection. He responded saying "that's not HD." He then went on and on about 1080p and such and how this show is so great. I told him the show was being broadcast at 720p like most of that network's shows. Then he said "Well others show 1080p" and I said "No, they show 1080i which takes up about the same bandwidth as 720p."

      I don't care "how many lines" my TV renders: it's a 42" TV that didn't break my account (even back then) and looks sharp. My next TV will either be another 42" Digital projector or something else around that price point.
    5. Re:but NextGen was supposed to be the HD era! by captain_cthulhu · · Score: 1

      maybe if you didn't completely miss the point, you'd agree with me. don't worry, there were 2 others that couldn't wrap their head around it either.

      --
      certified elipsis abuser
    6. Re:but NextGen was supposed to be the HD era! by Babbster · · Score: 1

      No, I'm pretty sure I got your point even if I didn't address it directly with my sarcasm. It's still a stupid point of view.

    7. Re:but NextGen was supposed to be the HD era! by captain_cthulhu · · Score: 1

      nope sorry, I've been gaming since Atari2600... and besides your last sentence, your reply addresses a rant I did not make.

      my point was to bring attention to the lies we're fed by the Marketing behind these consoles. you should be angry that a moon is promised and you get a pebble. what about all the people that invest in expensive equipment based on the lies they are fed. and forget the 'those people are rich anyway' argument, that's also beside the point.

      maybe I over-reached by claiming to expect 60fps, but you read my comment for free while people paid $60 to find out it's not in HD as promised AND expected - yes, 640p is NOT HD (720p).

      if you want to be taken advantage of, know you are being taken advantage of and become complacent about it because you're simply used to it, then you should be herded along with the rest of the sheeple.

      --
      certified elipsis abuser
    8. Re:but NextGen was supposed to be the HD era! by NeutronCowboy · · Score: 1

      Snicker.... You've played since the 2600, and still haven't figured this out? You actually expected all games to be at 1080p and 60FPS? Sorry, then I can't help you. Apparently, 20 years of gaming still hasn't taught you anything. At this rate, I doubt you'll ever learn.

      If you're obsessing about pixel count and frame rate, you shouldn't play games. You should actually develop them. In the meantime, I'm perfectly happy with my yardstick: fun games I can play with friends. I'll be over there having fun. Good luck with that 60 FPS apoplexy.

      --
      Those who can, do. Those who can't, sue.
    9. Re:but NextGen was supposed to be the HD era! by captain_cthulhu · · Score: 1

      (sigh) ok I'll hold your hand on this one :)

      >> It's vital that gamers nitpick about issues that they can't see with the naked eye
      Although the image was blown up to make it easier, the pixels were counted the old fashioned way - with the naked eye!
      and for the record, you can see the difference between 640p and 720p - just like you can see the difference between 5 feet and 5 square feet.

      >> especially if the game is a lot of fun!
      not the point. at all. period. and yes, I am having fun with it too.

      >> it's damned courageous to take shots across the bow of Microsoft
      I made it pretty clear that I wasn't singling MS out. Sony is even more guilty, IMHO. Nintendo (this round) didn't do it, but they are guilty of other lies. It's a Marketing problem, not an 'MS is evil' problem.

      >> implication that HD console gaming sucks
      your inference, not my implication. I drank the koolaid and I'm loving it.

      >> it's not like people have been complaining since the release of the 360 that most gamers don't even have 720p/1080i HDTVs yet...
      again you missed the point. people are expecting at least 720p because IT WAS PROMISED!

      --
      certified elipsis abuser
    10. Re:but NextGen was supposed to be the HD era! by captain_cthulhu · · Score: 1

      >> So Halo 3's internal framebuffer resolution should surely qualify.

      it doesn't. 720p is the start of "HD". Halo3 has been confirmed at 640p. NOT HD

      --
      certified elipsis abuser
    11. Re:but NextGen was supposed to be the HD era! by Babbster · · Score: 1

      and for the record, you can see the difference between 640p and 720p - just like you can see the difference between 5 feet and 5 square feet.

      Sure you can. If you blow up the image and get right next to the screen. But, if you're telling me that from any reasonable distance, and without extra manipulation of the image, you can tell the difference between 1152x640 and 1280x720 in motion then you're full of shit, ESPECIALLY when the image is already being converted first to 720p/1080i/1080p before leaving the box and then potentially going through another conversion to the native resolution of the display.
    12. Re:but NextGen was supposed to be the HD era! by captain_cthulhu · · Score: 1

      you should look into improving your reading retention...

      I'm not obsessing over pixel count, I'm obsessing over lies and undelivered promises. You shouldn't let them walk over you, or anyone else if you're feeling selfish and don't care if you're lied to.

      --
      certified elipsis abuser
    13. Re:but NextGen was supposed to be the HD era! by captain_cthulhu · · Score: 1

      you can lead a horse to the point, but you can't make him get it

      ah what the heck - it's an issue about justice and truth, not about pixel counting!!

      there's no accountability to their lies but pixel counting proves that we're being lied to. it's really not very complicated.

      --
      certified elipsis abuser
    14. Re:but NextGen was supposed to be the HD era! by hypnagogue · · Score: 1

      640p is NOT HD (720p)
      By your definition, much of the live HD programming on the air "isn't HD", since the cameras used don't use a native 1280x720 or 1920x1080 pixel count, but instead use multiple CCDs at lower than HD resolutions which are scaled and combined. If professional HD video cameras are using somewhat smaller pixel counts and scaling to the standard HD resolutions, why can't games do the same?
      --
      Liberty you never use is liberty you lose.
    15. Re:but NextGen was supposed to be the HD era! by NeutronCowboy · · Score: 1

      your reading retention...

      I believe that the expression you're looking for is "reading comprehension."

      Keep digging, son. The rock is looking mighty hard in your hole there, but your dedication to digging even further is exemplary. You think a game is shafting you? Don't buy it. All the crying about undelivered promises is nothing but the sign of a burned fanboy.
      --
      Those who can, do. Those who can't, sue.
    16. Re:but NextGen was supposed to be the HD era! by captain_cthulhu · · Score: 1
      ok first of all, 720p=HD is not my definition. While there's an argument to be made to say that any res higher than 480 is 'HD', 720p is universally accepted as the first tier.

      Secondly, when I think of an image being 'scaled' (in photoshop anyway), it is being made to fit a resolution other than native - it's like the difference between interpolated zoom and actual zoom - the interpolated is 'faked' by filling in missing pieces.

      thirdly, games can do whatever they want and it's fine by me. the problem I have is that we were promised something different. this is a direct quote from Peter Moore when the 360 was to be released:

      PETER MOORE: So to create experiences that transform reality, well, that's really a lot to ask of any medium. To ensure that the next generation delivers, every game is built on what we call Essentials, a foundation of requirements every game must have before it can ship on the Xbox 360 platform. These essentials include a minimum of 720p high definition resolution to provide gamers with jaw-dropping visual clarity and fidelity. Many developers are already working on games in 1080i.

      Every Xbox 360 game will be designed for high definition widescreen television and will support 16x9 aspect ratio to expand the storytelling canvas.

      Let me just say very clearly: These games will also look amazing on standard definition TV.

      In addition, Xbox 360 games will provide anti-aliasing that gets rid of what we call the jaggies. Well, you know what, with Xbox 360, the age of the jaggies is over, superseded by smooth, lifelike visuals of cinematic quality.
      The age of jaggies is over? (cough!) all games are a minimum of 720p high definition resolution? (cough! halo3 and pgr4 cough!) Every Xbox 360 game will be designed for high definition widescreen television and will support 16x9 aspect ratio to expand the storytelling canvas? (cough! bioshock cough!)

      what amazes me most is the lack of outrage, the lack of accountability and the number of slashdotters who don't get it.
      --
      certified elipsis abuser
    17. Re:but NextGen was supposed to be the HD era! by captain_cthulhu · · Score: 1
      heh, you're right, you're not retaining OR comprehending. anyway, you're arguing a different point than I am, you should start your own thread. I'm still on the same exact point, so not sure where I'm 'digging' to.

      I don't have any problem with the developer, never said or even implied it. I have a problem with the lies that were spewed at 360 launch - it's not Bungie's fault that they can't get Halo3 to run in ANY HD res, it's the hardware.

      again, here is Peter Moore's exact quote (I know it's alot to read neutron, but I think you can make it through):

      PETER MOORE: So to create experiences that transform reality, well, that's really a lot to ask of any medium. To ensure that the next generation delivers, every game is built on what we call Essentials, a foundation of requirements every game must have before it can ship on the Xbox 360 platform. These essentials include a minimum of 720p high definition resolution to provide gamers with jaw-dropping visual clarity and fidelity. Many developers are already working on games in 1080i. Every Xbox 360 game will be designed for high definition widescreen television and will support 16x9 aspect ratio to expand the storytelling canvas. Let me just say very clearly: These games will also look amazing on standard definition TV. In addition, Xbox 360 games will provide anti-aliasing that gets rid of what we call the jaggies. Well, you know what, with Xbox 360, the age of the jaggies is over, superseded by smooth, lifelike visuals of cinematic quality. you think they didn't know about limitations at this point? and if they didn't, why would you list specifics unless you know you're lying. And there's no accountability for it, at least not until someone counts the damn pixels. George Bush told us it wouldn't even cost 1 billion dollars to invade Iraq - are you going to go berserk on the guy who counts the dollars and finds it almost a trillian?

      but then again I forget this is slashdot, where most of the posters got stellar scores on the math part of the SAT and the score you get for writing your name on the English part.
      --
      certified elipsis abuser
    18. Re:but NextGen was supposed to be the HD era! by NeutronCowboy · · Score: 1

      Hey now - you ought to take the SAT first before talking about scores. You know, so you have a clue for once.

      I'm sure you also thought that all jaggies would be forever banished, that visuals would be smooth, lifelike and of cinematic quality.... right? You really, honestly thought that that was true? As said, I can't help you with that. And considering your claim of gaming since Atari (you sure it wasn't Pong? or Spacewars?), I can only marvel at the fact that you still believe what certain people say, or even base your purchase decisions around those statements.

      Hey.... come to think of it, I have a bridge that I'm selling. Interested?

      --
      Those who can, do. Those who can't, sue.
    19. Re:but NextGen was supposed to be the HD era! by Anonymous Coward · · Score: 0

      Now this is just getting comical. You really are digging yourself quite a hole, and clearly feel a need to piss up a storm praying that someone, somewhere, will think you've got a solid point. Others have done a fantastic job of explaining why you're needlessly spewing hot air re: Halo and Gears, but since you decided to bring up Bioshock too in this apparently holy blood-pact you want to hold Microsoft to, I'll jump on that one.

      Since you mention Bioshock in a sentence about 16:9 aspect ratio, I'll assume you're referring to the pointless hoopla that popped up when people compared the generated images under 16:9 and 4:3 conditions. Apparently those poor 16:9 bastards were being "cheated" out of image above and below their viewing limits, whereas the folks using 4:3 were granted "extra" viewing area above and below those cutoff lines. For anyone reading this who has not heard of this particular issue, instead of taking an image planned for a 4:3 display and extending the side limits of the viewable image out to fill a 16:9 window, Irrational's approach was to plan their viewable area for a 16:9 image, and both slightly cut off the sides and expand vertically to fill a 4:3 window. This was chosen to minimize the horizontal view losses for those using a 4:3 display. And to readers who interpret that as great big basket of design decisions lacking even the slightest injustice toward the 16:9 using populace, I applaud you. You are far more intelligent than the OP.

      As the owner of a 16:9 television, do I feel cheated? Hell no, because that would be stupid. If you, OP, absolutely *need* to satiate this lust for angry pouting, start yelling at the developers of *every other game for this generation* because by your own description, they are the ones breaking that promise by MS. Irrational's game *was designed for* a 16:9 display and *adjusted* to accomodate users with a 4:3 display, by their own admission, and is the first that I've heard of to do so. Everything else is designed for a 4:3 display and simply expanded on the sides to fill a 16:9 display when necessary. If you absolutely must bitch, bitch at them, for they have clearly *not* designed their game with the HD crowd in mind. Those bastards, how dare they design *their* game to look the way *they* feel is best on your precious display! For them to care *that* much about a game with some much invested in the aesthetic already... The nerve of them!

      The only point you succeed in conveying with respect to Bioshock and aspect ratios is that your need for an e-penis contest must be met in such a fashion as to clearly declare your 16:9 display an obvious "winner" over a standard 4:3 set. And even though they still can't see as much on either side of the display as you, the thought that *someone* is seeing *something* that you cannot twists your panties in an apparently agonizing way. You should probably look into that, it can't be healthy.

    20. Re:but NextGen was supposed to be the HD era! by captain_cthulhu · · Score: 1

      wow, not sure you could pack any more unfounded assumptions in there if you tried.
      I'll try to ask all the questions you didn't bother to ask:
      do I own Bioshock for 360? yes. Have I played it? yes. have I enjoyed it? yes. do I feel cheated by 2kBoston? no. do I feel like I've missed something on-screen? no. do I own halo3? yes. have I played it? yes. do I enjoy it? yes. do I own a 360? obviously. am I unsatisfied with the 360? no. were we promised by MS that all games must meet a few requirements before they can ship (MS controls what can be released or not, btw)? yes. have those requirements been met by 'all games' as promised? no. In regards to the games themselves, do I care? no. If MS makes claims and promises and then does not keep them, does that make a big difference in the world? no. Should the truth remain hidden or should it be exposed? exposed.
      give me 1 good reason why the truth should not be exposed.
      it was Peter Moore's quote, not mine, so why be angry at ME when I haven't promised anything and I'm simply calling him on it. Blood-pact? hardly. Lies? definitely. And why lie? greed. I WAS PROMISED THE END OF THE AGE OF JAGGIES, DAMMIT!! RELEASE THE JAGGIES (and the Krakken)!!!!

      look, the only thing I don't like is fraudulent marketing (which is especially rampant in the tech industry, let alone games industry) and unless people speak out, you're going to be sold the same snake oil over and over and over...

      as far as someone agreeing with me, there's plenty on this page that have said it more eloquently than I. I'm not posting to get visibility to my opinion or to change anyone's mind (no one reads this deep on slashdot threads). But when I am insulted, I must defend myself and if the point I am making (that's what you do on this site, right?) is not understood, I must attempt to clarify. Please, direct me to where I have crossed a line deserving of your insults and rage - you must've had that bottled up for a while.

      seriously, my point isn't rocket surgery, it's not over-the-top and it's certainly not anything that someone else hasn't already said. hate the game dude, not the playa.

      --
      certified elipsis abuser
    21. Re:but NextGen was supposed to be the HD era! by captain_cthulhu · · Score: 1

      are you ONLY capable of poorly constructed insults?
      bring a point with you next time.

      --
      certified elipsis abuser
    22. Re:but NextGen was supposed to be the HD era! by NeMon'ess · · Score: 1

      And yet tons of consumers are watching "HD" at 1366x540 because their TV only does 768p. The box takes 1080i, drops every other field, and scales the 1080x540 field to fit the 1366x768 screen.

      That's considered HD, though arguably it isn't.

    23. Re:but NextGen was supposed to be the HD era! by captain_cthulhu · · Score: 1

      you're right, it is.

      but it's a side point, not my original point. Why are all the replies to this focusing on the number of pixels in order to argue that no one should be counting pixels!??!! kind of ironic.

      I said, "IF this were the HD Era then we should expect 1080p@60fps". What am I really saying here? surprise! I'm saying we are NOT in the HD Era currently - an Era has a large scope, not limited to 1 device. I am NOT trying to define what HD is.

      ok, so what's really crazy is this: these obsessive/compulsive guys count pixels and find out that halo3 is 640p and not 720p and the first reaction is a bunch of dorks who whine that they are not seeing the whole picture. Then you get even bigger dorks who whine about the whiners! I think the pixel counting guys are doing all of us a great service. why? because Bungie wasn't going to tell us their game is 640p! don't you want to know that? even if it doesn't make a difference, don't you want to know? Furthermore, in response to the pixel counters, Bungie responds by telling us how and why they did it - more information that we would have otherwise NOT gotten! this is bad how? Im an engineer! I like to hear specs and numbers and details.

      again, I applaud the pixel counters! Keep these greedy corp d-bags honest and keep the channel of information flowing! viva la info! ole!

      --
      certified elipsis abuser
  16. Are people just looking to bitch and moan? by MikeRT · · Score: 1

    Halo 3 is a really, really fun game. The visuals are not breathtakingly beautiful, but so what? Which would you rather have, a game that is an embodiment of HDR aesthetics, but often struggles to be smooth, or a game that has good graphics, and can easily handle anything the game throws at it? I'll take the latter. The last thing I want is a slow game.

    People complain too much about stuff like this. What do you want, a fun game, or one where 90% of the resources were put into the graphics? In my experience, the games that try to be real time works of art suck.

    1. Re:Are people just looking to bitch and moan? by narcispy · · Score: 1

      I totally agree with this. What difference does it matter if it's not running pure 720p or higher? The fact is the gameplay is fun which is where they were shooting for. Smoothness in games is what I care about more.

  17. Looks outstanding on my 56" DLP HDTV by Anonymous Coward · · Score: 0

    And it's incredibly fun to play. Also, since it's extremely accessible to a wide audience, it's the type of FPS that I can play with my brother; we rarely play matchmaking/etc. without each other.

    My only complaint is what would seem like a 4:3 aspect ratio whenever you play split-screen with someone else. It'll use the whole screen with four people. I'm hoping for an autoupdate that allows full use of the screen, but I'm not holding my breath.

  18. Karts, eh? by tepples · · Score: 3, Funny

    I've been using go-carts as my baseline for whether something is worth it or not for a few years now. How fast did you blow through Mario Kart DS?
  19. Price of Xbox Live Gold service? by tepples · · Score: 1

    you figure in pre and post game chat, long objective matches, etc, and it gets longer. Did you figure in the price of Xbox Live (now called Xbox Live Gold) service? That means you'd need 100 hours in the first year and 50 hours each additional year. You might also need to buy a second Xbox for Live if you're using XBMC or Linux.
    1. Re:Price of Xbox Live Gold service? by provigilman · · Score: 1

      Yeah cuz, you know, I only use XBox Live for Halo...

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
  20. LAME by DragonTHC · · Score: 1, Flamebait

    My PC does HD gaming!

    Real HD.

    Like 1080p HD and 720p HD. not just one wacky pseudo-resolution.

    I can play in any resolution I like.

    That doesn't mean I don't like the idea of the xbox 360 and halo3.

    I just think it's a total fucking cop-out for Microsoft to release their flagship game product on their flagship HD console product in anything less than full HD resolution. This hints at severe hardware limitations in the console hardwre.

    So, is the console capable of pushing enough frames out at full HD resolutions? What would happen if Halo3 ran one framebuffer at full HD? Would it stutter? Would it falter? Would it overheat the console and crash?

    --
    They're using their grammar skills there.
    1. Re:LAME by p0tat03 · · Score: 1

      I invite you to build, for $400, a PC that is capable of playing Halo 3 (or heck, even Halo 2!) at 1080p. ZOMG! We have technical limitations? THE WORLD IS GOING TO END!!!!111one

      It also reveals the total BSed-ness that is the "HD era". If Bungie had not even revealed this, would ANY OF YOU HAVE ACTUALLY NOTICED THE DIFFERENCE? Clearly the only major leap we've made in the last few years is from interlaced to progressive (which DOES actually look much better), but other than that...

      Would it stutter? Would it falter? Would it overheat the console and crash?

      Er... it would stutter. That much should be immediately obvious...

    2. Re:LAME by Anonymous Coward · · Score: 0

      "So, is the console capable of pushing enough frames out at full HD resolutions? What would happen if Halo3 ran one framebuffer at full HD? Would it stutter? Would it falter? Would it overheat the console and crash?"

      The issue, and subsequently the reason, for the slightly lower resolution is lighting. Whether or not the 360 can push 1080p is a closed case. It can. But the developers wanted a better lighting model, and because of that they had to make comprimises with the resolution. Good lighting is *extremely* computationaly intensive.

  21. To see what you're sniping by tepples · · Score: 2

    I'd rather play a game at 320x240 with acceptable FPS (which I did back in the days of the original Unreal when I didn't have an accelerator) than play at 1024x768 at 20. If you're a sniper, you have to see what you're sniping, and high resolution helps you spot targets from farther away. It's like having normal vision vs. uncorrected myopia.
  22. Re:BFD (i have spoilers here...) by kannibal_klown · · Score: 1

    Well, the Oracle did verbally admit that he assumed the ark was a Shield World. That's from Ghosts of Onyx.

  23. Half-Life 2 by Nazmun · · Score: 1

    Unfortunately halo 3 already looks dated compared to half-life 2 and I spent $200 on my vid card last year. I often play them on the same 37 inch flat hdtv that I play xbox 360 games. Comparing good pc games (even 2 year old ones like half-life 2) is kind of moot, the 360 doesn't even come close.

    Multiplayer gameplay is a different issue but then and again it's a ton of fun playing counterstrike source with a much greater flexibility in terms of teams. However it can get hectic since you can die far too easily in a game like CS.

    --
    Hmmm... Pie...
  24. Why HDR anyways? by Anonymous Coward · · Score: 0

    Why do we need this anyways? Why would I want to be blinded like in real life? It's a VIDEO GAME. I want to see what I'm shooting at!

    1. Re:Why HDR anyways? by LBt1st · · Score: 1

      Agreed. I'd rather have HD resolution then some sparkly lighting effect.

    2. Re:Why HDR anyways? by fractoid · · Score: 1

      Yeah! And get rid of those pesky opaque walls while you're at it. And remove all that annoying stuff about guns jerking around when they fire, just because they do it in real life doesn't mean that they shouldn't be perfectly accurate in game.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  25. Not just a few extra pixels by Rolman · · Score: 1

    1152x640 = 737280 pixels. Not even 1 Megapixel worth of fill rate per frame. Not quite the 2 Megapixels (1920x1080 = 2073600) of "Full HD in progressive scan" a Next-Gen console should be able to output.

    The trade-off between a lower resolution and a solid frame rate is completely understandable and I'd take the same decision to preserve playability over graphics any day of the year. But "just a few extra pixels" is just plain idiocy, since we're talking less than half resolution here, guys. The truth is far simpler: either the 360 is not powerful enough for that or the Halo 3 engine is not so great.

    --
    - Otaku no naka no otaku, otaking da!!!
    1. Re:Not just a few extra pixels by NeMon'ess · · Score: 1

      I think you'd find game designers would say designing for 720p makes the most sense for this generation of consoles. Many people still haven't upgraded to HDTV. More importantly, the early adopters bought TVs that only have enough pixels to truly display 720p, or 768p. Oh sure the box says it can do 1080i, but it doesn't have the pixels so it downscales. It wasn't until the last year or two that true 1080 sets became widely available. So it won't be until the end of this console generation that even a majority of TVs can truly display 1080p.

      Then for the games designing for 1080p means text is too hard to read or important details get lost when played on an SDTV. When games are designed for 720p, they're playable on both old and new TVs. Also, rendering at 1080p results in fewer fps than 720p. So option A is to scale back the visuals so the framerate is OK at 1080 and silky smooth at 720 or 480. Option B is to scale up the visuals by designing for 720p with an OK framerate. The designers for Halo 3 wanted the visuals to have a certain amount of pop to them and so they cut back on the resolution to achieve it.

      So do the math for and it turns out 1152x640 is 80% of 1280x720. So for most of the sets displaying Halo 3, 80% of the possible detail is there.

  26. 720p Guarantee by Enderandrew · · Score: 2, Insightful

    Didn't Microsoft DEMAND that all games must meet 720p to qualify as a 360 title?

    Didn't they guarantee that they were ushering in the HD era?

    I guess that didn't apply to their own internal titles.

    Bioshock looks better all around, has far more detail, oh, and runs natively at 720p without any problems. Why can't Halo 3? I don't get it.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:720p Guarantee by Anonymous Coward · · Score: 0

      Jeez - how many times will people keep comparing Gears of War or Bioshock with Halo 3?

      Bioshock never has more than 4 or 5 enemies onscreen at a time, and always in enclosed spaces. Yes, its a fabulous looking game, but it just doesn't have the same epic scale and scope as Halo 3!

      Gears is also an amazing game (I have all 3), but again, it just doesn't have the same scale and scope as Halo 3. There are no real vehicle levels (the one where you drive the junkwagon doesn't really count, its just rolling around in a maze essentially), and there just aren't more than 4 "good guys" and maybe 5-10 "bad guys" on screen at once. The spaces are also generally quite enclosed.

      I couldn't care less about the small difference in resolution. This is not the same as criticizing the Wii's graphics (which I won't do either - it fulfills its purpose and is a well-priced machine with a good focus on family-friendly casual titles). The 360 is a true Next-Gen system, with a nice amalgamation of various next-gen features. Halo 3 is certainly a flagship title, and so far (I'm about half-way through the game), worth every penny.

      4 Player Legendary co-op over the net is a blast! I just wish there was a way to make it drop-in/drop-out like Lego Star Wars!

      Lets list out the co-op games on the 360 so far:
      - Crackdown
      - Halo 3
      - Gears of War
      - Lego Star Wars 2
      - ?

      For those complaining about Microsoft "lying" or Halo not being "true HD", I bet most of you haven't even played the game. Give it a rental at least, and see if, about 4 hours later when you finally get up to take a piss, you've even noticed. Go on, I double-dare you! :)

      Don't even get me started on the crazy multiplayer modding or the Theatre!

      AoD
      http://fablesoft.blogspot.com/

  27. Fuck Upscaling by Ren.Tamek · · Score: 2, Insightful

    This is actually a rampant problem on the xbox 360. I used to own one, and one of the first things I noticed about the machine was that images which should be crisp on your display were actually blurry around the edges. This odd phenomenon occurs everywhere, from the 360 dashboard, to the game menus and fmv's, to the in game graphics themselves. It seemed likely to me that this was because the machine is rendering things at a low resolution, and they trying to upscale by 20-30% in both x and y directions, which causes distortions in the image because it isn't a sensible division, like 100%. Every single game i've played has this problem, except settlers of catarn. If you are reading this and you have a 360, go download the demo of this off live arcade and try it out. Notice how crisp and clean the visuals are? The game is rendered from the get go in your native resolution, nwhich results in a sharp image with no distortion. You also never see any stretching, because if you're using an unorthodox screen shape (I used my monitior, which is 5-4) it will use your exact resolution as the buffer size. This post it entitled 'fuck upscaling,' because the fuzzy blur you get from every game the machine plays gives me a headache after about 2 hours play. If they want to reduce the resolution then fine, but just output whatever you render, don't upscale. I had to sell my 360, and one of the reasons was because of badly defined visuals. It should be the first thing people consider after high frame rate, in my opinion.

    --
    "If you want a vision of the future, Winston, imagine a boot stamping on a human face forever." - George Orwell, 1984
    1. Re:Fuck Upscaling by Ristol · · Score: 0, Flamebait

      Disregard parent, turns out I just needed to get my eyes checked.
      -OP

      --
      What wouldn't Jesus do?!
    2. Re:Fuck Upscaling by Darkfred · · Score: 1

      It sounds like your television is using a filter on the 360 output. Or you have the wrong output mode set up for the 360. Make sure your output mode matches the native tv resolution. These differences are a lot more obvious with games than with TV because of the many straight lines they use.

      --
      ----- 70% of all statistics are completely made up.
    3. Re:Fuck Upscaling by Ren.Tamek · · Score: 1

      Thanks for the reply, but as I said I usually use my monitor, not a TV. The Xbox's internal settings were set to the native resolution and FPS that I use on my computer (and there is no filtering at all, because it's just a normal monitor :) ). I did actually spend a lot of time trying to fix the problem, as well as the letterboxing that use to occur on 5x4 monitors (which was fixed in a firmware update, kinda), but to no avail.

      Just FYI, my dad has a nice 36 inch LG at his place, and I tried it out there. Same problem. I swapped the 360 for a PS2, and although I get a lot more pixelation the TV seems to sharpen up the image, which I actually find preferable.

      And yes, settlers of catarn demo ran *perfectly* on both devices :).

      --
      "If you want a vision of the future, Winston, imagine a boot stamping on a human face forever." - George Orwell, 1984
  28. Framerate is king? by Khyber · · Score: 1

    "and in a multiplayer game framerate is king above all else."

    Umm, sure. You keep saying that when you play on a 450+ms ping.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:Framerate is king? by p0tat03 · · Score: 1

      Your 30ms ping won't be doing you much good when you're chugging along at 15fps. With lag compensation so advanced these days I'll take 450ms at 60 fps over 30ms at 15.

  29. You're missing the point... by ivan256 · · Score: 1

    The people complaining about the resolution aren't trying to knock Halo 3.... They're taking aim at the platform it runs on. The developers should be applauded for picking playability over raw resolution, but the platform should have handled the graphics at a higher resolution without slowing down the game.

    1. Re:You're missing the point... by default+luser · · Score: 1

      I don't think this is a pixel-pushing performance problem. I believe they're hitting the limits of 12MB EDRAM:

      2 working framebuffers plus 1 complete output buffer plus one 32-bit Z-buffer make for fully-used EDRAM:

      1152x640 pixels * 4 Bytes/pixel * 3 buffers + 1152x640 Z * 4 Bytes/Z = 11.25MB.

      The same buffer configuration with full 720p resolution uses up 14MB of ram. Sure, you can move your framebuffer outside of the EDRAM, but you'll see a significant performance hit.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.