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Official - Bungie Departing Microsoft

jasoncart writes "Microsoft today confirmed the news that has been speculated for some days, that Halo developer Bungie is 'on the path' to becoming an independent company. Microsoft describes this as an 'evolution' of their relationship, but no concrete reason is given for this move. 'Shane Kim, corporate vice president of Microsoft Game Studios, said the company was "supporting Bungie's desire to return to its independent roots". However, he added, Microsoft "will continue to invest in our Halo entertainment property with Bungie and other partners, such as Peter Jackson, on a new interactive series set in the Halo universe". "We look forward to great success with Bungie as our long-term relationship continues to evolve through Halo-related titles and new IP created by Bungie," he added.'" MTV wonders out loud ... if Bungie doesn't make Halo 4 who will? The official press release from Bungie gives you the same information from the other side, as does an interview with Frankie at GameDailyBiz. Update: 10/05 21:25 GMT by Z : In the wake of the announcement Kotaku has a quickie email interview discussing the future of the company.

62 of 266 comments (clear)

  1. I know... by Pojut · · Score: 3, Insightful

    ...that I'm not on the inside so I don't know all the little happenings that occur behind closed doors, but it's quite obvious that the Halo franchise is a boon to both Bungie and to Microsoft...I wouldn't be suprised if Halo remained a Bungie and Microsoft exclusive venture....Bungie getting more freedom to do what they wish with the franchise, and getting a healthy sum of money from Microsoft in the process.

    In all honesty, both sides would be foolish to give up the current relationship they have with that franchise, even if Bungie becomes 100% independent.

    1. Re:I know... by svendsen · · Score: 2, Insightful

      100% agreed. With all the money Bungie has mad from the MS deal they can use it to branch out the halo franchise, invest more into R&D, make new games, etc.

      And MS...well we know how much Halo has helped them. So they don;t want to ruin it either.

    2. Re:I know... by Locutus · · Score: 3, Insightful

      or maybe the Bungie developers threatened to all quit if Microsoft did not let them go back to being independent. If you notice, they have been somewhat tied to MS Xbox360 and that's not being too independent. The PS2 is still the dominant game platform and the PS3 isn't something to just ignore. Not to mention the Bungie developers might actually want to product a PS3 version because of what that hardware brings.

      Just as Microsoft purchased SoftImage only to get them to product a Windows OS version and tried to terminate the UNIX version because the goal was to build support for the WindowsNT OS. In the SoftImage deal, Microsoft ran into major fights with employees over this Windows-only push from Microsoft. Microsoft eventually spit SoftImage back out and they continue to support both *nix and Windows platforms. This Bungie split sounds quite like the SoftImage deal and especially so after hearing how well Halo 3 for Xbox360 sold. You'd think Microsoft would REALLY want to keep control of that kind of money maker and not let the split off to support the other guys.

      And who knows, maybe there was quite an uproar from other game vendors because of the ownership of competing game developers such as Bungie? Would really like to know how/why this happened.

      LoB

      --
      "Anyone who stands out in the middle of a road looks like roadkill to me." --Linus
    3. Re:I know... by edwdig · · Score: 2, Informative

      Rare cost ~300 million; Bungie would be worth at least twice that today

      MS paid Nintendo ~300 million for Nintendo's 49% share of Rare. Presumably they paid Rare a similar amount for the rest of the company.

      As for comparing the values of the company, that's a tough call. Rare owned the rights to Perfect Dark, Banjo-Kazooie, Killer Instinct, Conker, and some assorted other properties, some recent, some not. The only thing Bungie has done in this decade is Halo, which MS is retaining the rights to. They've got the rights to their older games, but none of them are fresh, so their value is low. Rare also was a much larger studio. Bungie works on one game at a time, whereas Rare typically did 3-4 at a time back then.

    4. Re:I know... by Locutus · · Score: 2, Interesting

      I don't believe Microsoft will get out of the console/gaming market any time soon. There is just too much of a threat that the console become the hub of peoples home computing use they can't let that happen. They were/are willing to lose billions just on a tiny handheld OS jut to kill off the competition( Palm ) so that the handheld doesn't leave Windows out of the picture. There are many other examples of Microsoft spending/losing/investing/whatever millions just to prevent the competition from gaining or growing.

      So, IMO, there is no way Microsoft will walk away from the console gaming market. IMO, they bought Bungie and other developers to force games out for the Xbox. They probably told Bungie they'd be independent and the fools believed them. Bungie developers and management want out of Microsoft or they'll all leave Microsoft with just a name and no track forward. Microsoft negotiated a way to keep them making certain games for the Xbox in the future an to revenues from those games. Atleast that is how I see it playing out from years of insight on how Microsoft does businesses.

      LoB

      --
      "Anyone who stands out in the middle of a road looks like roadkill to me." --Linus
  2. I know by Anonymous Coward · · Score: 5, Funny

    MTV wonders out loud ... if Bungie doesn't make Halo 4 who will? Uwe Boll. It's going to be the world's first interactive Broadway musical in space plot.
  3. Halo 3 by sunsfan1991 · · Score: 2, Funny

    Comming soon to the Wii

  4. Re:Huh? by EricR86 · · Score: 5, Insightful

    Personally, I would love to see Bungie (finally) create a non-Halo title. They make good games, it'd be nice to see a good game that isn't a moderate evolution of a previous one. Enough with the sequels.

    And If I was a game developer working on the same title for years on end - I'd probably want a change too.

  5. Re:Huh? by Evangelion · · Score: 5, Informative


    Just because they own the IP and made the first few games, does not mean that they have to make all the games in perpituity.

    For example, Id Software, despite providing the engine and making Quake 1-3, did not develop Quake 4 -- it developed by Raven Software.

  6. Re:Huh? by EricR86 · · Score: 3, Insightful

    Personally I'd love to see them develop a non-Halo title. Bungee makes great games, it'd be nice to see their creative talents leaned in a different direction. Enough with the sequels. And I can imagine if I was a game developer working with the same series for years on end (since 1999?), I'd probably want a change too. If they develop a non-Halo title, for PC, I'd be one of the first to try it.

  7. Nobody should be surprised by paleo2002 · · Score: 5, Insightful

    Ever since Bungie was purchased by Microsoft, they've done nothing but produce Halo for the XBox. No PC ports, no different games, they're barely even allowed to produce story-driven single player content. Go back and look at Bungie's pre-Xbox games: the Marathon series (which was intended to tie in to Halo), the Myth series, even Pathways into Darkness was more original than Halo 3.

    I was angry with Bungie when, just a few months before Halo was to be released as a Mac exclusive, Microsoft bought them out and put them to work. But eventually I began to feel sorry for them. Bungie has had its creativity stifled for quite some time now and they've finally realized it.

    1. Re:Nobody should be surprised by EveryNickIsTaken · · Score: 2

      Ever since Bungie was purchased by Microsoft, they've done nothing but produce Halo for the XBox. No PC ports So.. what exactly is Halo 2 for Vista?
    2. Re:Nobody should be surprised by Tridus · · Score: 5, Insightful

      A very very pathetic attempt at marketing.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    3. Re:Nobody should be surprised by Ambitwistor · · Score: 2, Informative

      I was angry with Bungie when, just a few months before Halo was to be released as a Mac exclusive, Microsoft bought them out and put them to work. IIRC, Halo was never intended to be a Mac exclusive: it was slated to be a Mac/PC release. In the public announcement at Steve Jobs' 1999 keynote address, they might have said it would come out on the Mac first, but I know they definitely had a PC prototype running at the time (that's what they ported the Mac demo from).
    4. Re:Nobody should be surprised by PhoenixOne · · Score: 2, Insightful

      Halo was a big console pusher for the XBox. In fact, 5 to 10 years from now, it will probably be the only game most people remember playing on the original XBox.

      But you're right, it wouldn't have sold that many Macs. One of the reasons it did so well, IMHO, is because it provided a great FPS experience to people without requiring a $1200+ gaming rig. By the time Halo2 came out, you could buy the system and the game for less than the price of a high-end video card.

      --
      Spell cheek you've failed me four the last thyme!
    5. Re:Nobody should be surprised by I'm+Don+Giovanni · · Score: 3, Informative

      I hate to break this to you, but Bungie was on its way to bankruptcy and the Microsoft buy-out saved them. There were reports to that effect at the time.

      Besides that, do a web search for an "Evolution of Halo" video. It's a quicktime video made a few years ago, about 30 minutes long or so (maybe an hour), that features Bungie developers showing footage of Halo at its various stages of development, since it was first announced at Mac World, then became a PC/Mac title, and right up until the Xbox version. The video includes commentary by three Bungie devs and at one point they talk of the fact that had it not been for Microsoft, Halo would never have been completed and released, period. Bungie was on the ropes as a company before MS bought them.

      --
      -- "I never gave these stories much credence." - HAL 9000
    6. Re:Nobody should be surprised by Altus · · Score: 2, Informative


      while it is true that they needed an infusion of cash, its not a stretch to imagine a world where that cash came from another source. Someplace like Apple for instance (to make it mac exclusive, or at least mac first) or perhaps another gaming company.

      Clearly this was a good move for MS, but I remember what was being promised with Halo back in the beginning and what was delivered was very different. At least some of those changes were due to the fact that it was an X-box release instead of a Mac/PC game.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    7. Re:Nobody should be surprised by enderjsv · · Score: 3, Insightful

      I don't get it. Where have you ever read/seen/heard that Microsoft was stifling Bungie's creativity. That doesn't make a whole lot of sense if you think about it. Microsoft paid a lot of money for Bungie. It's not like the abducted Bungie and forced them to be their slaves. It was a two way deal, and it's easy to see why Bungie accepted the deal. With all the extra money, they could do bigger things. It's no lie that building games costs a lot of money.

      From the looks of things, it seems that Microsoft is trying very hard to please Bungie. Hell, they're letting them go. How does the saying go, "if you love someone, let them go, blah blah blah". It hardly sounds like Microsoft is being the tyranical Bungie-opressing overlords some people are trying to make them out to be.

    8. Re:Nobody should be surprised by Locutus · · Score: 2, Insightful

      Microsoft does these kinds of things to either kill off a product for another platform or to force the new purchase into the wonderful world of Windows. They've been pretty successful at protecting their monopoly in the PC OS market and IMO, Bungie was a way for them to "grow" the Xbox marketshare. If there are profits, it's a bonus but the real reason for all of this is to protect the Windows monopoly. It is there that their 10s of billions in annual profits come from. My guess is that Bungie fought back internally and wants to be on its own again. There is a larger market for games than the Xbox. Over the last 5 or so years, Microsoft is a distant 3rd place in the console market after all.

      And WTF? Microsoft is letting Bungie go for love? WTF universe is this?

      LoB

      --
      "Anyone who stands out in the middle of a road looks like roadkill to me." --Linus
    9. Re:Nobody should be surprised by enderjsv · · Score: 2, Insightful

      I love that the legendary, mythical non-MS Halo game gets respect simply because of what was "promised" by Bungie. You know how the grass is always greener on the other side? That's kind of how I see that mythical game. People "blame" Microsoft for the way Halo turned out and long for this perfect version of Halo that should have been. In reality, the Halo game probably wouldn't have been that amazing. And as for the way Halo did turn out, well, it turned out great. I completely respect the fact that you don't care much for game, but I thinks it's fairly clear that many people do. A lot. I can't say with absolute certainty that I like the current Halo series better than what might have been, but I wouldn't take a chance and change it.

  8. Bring back Marathon! by Anonymous Coward · · Score: 4, Interesting

    Perhaps Bugnie wants to get back to developing for other non-windows platforms as well?
    http://en.wikipedia.org/wiki/Marathon_Trilogy

  9. Re:Huh? by jollyreaper · · Score: 4, Funny

    And If I was a game developer working on the same title for years on end - I'd probably want a change too. Not so with Microsoft; they know how to milk a cash cow when they find one. Merchandising! Merchandising! Where the real money from the game is made. Halo: the T-shirt, Halo: the coloring book, Halo: the lunch box, Halo: the breakfast cereal, Halo: the flamethrower--the kids love this one--last but not least, Halo: the doll. *squeeze* "Gimme mah money, bitch!"
    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  10. Can we say it? by russbutton · · Score: 5, Funny

    Bungie is jumping...

  11. Yea, like releasing more PC products. by WarlockD · · Score: 2, Interesting

    All they do is make Halo and even then we wait a YEAR for the PC release.

    There is no excuse for that other than to squeaze as much as they can in the 360 market. I just wonder if they will be given the same freedom as an "independent"

    1. Re:Yea, like releasing more PC products. by Pojut · · Score: 2, Insightful

      From a consumers point of view, that is a shitty stupid thing to do...but look at it from a buisness point of view, or more specifically Microsoft's point of view...it makes perfect sense.

      Microsoft already has a legal monopoly in the computing industry...they are only in their second generation in the gaming industry. They need something to help cement themselves into place...the halo series is one of their primary tools for doing so. While for CONSUMERS it would make more sense and would be better to release them simultaneously, it wouldn't make much sense for their console devision...I can assure you, Microsoft would most likely rather sell you a copy of a game for their console which they lose money on/barely make any money on (the console itself, that is) which is trying to establish itself rather than sell you a copy of a game for an operating system that has a steadfast hold on the industry.

      I'm not saying it's right, I'm just saying that I understand.

    2. Re:Yea, like releasing more PC products. by happyemoticon · · Score: 2, Insightful

      That is very true - Halo was used to drive Xbox sales. It's the whole "killer app" phenomenon. The point that needs to be emphasized, though, is not that consumers were losing out, but that Bungie was losing out. They were losing money they would have made if they were not forced to make Halo an almost-exclusive title, and I betcha they lost even more money on that whole "Direct X 10 Only Because We Need to Sell Vista" debacle.

      If I was an employee at Bungie, I'd be thinking something along the lines of, "Oh, so look what's happened: we've gone from one of the industry's most respected niche game developers to a subsidiary which exists first and foremost to make Microsoft's shitty products more appealing, not to make great games." Then, I'd be talking to my buddies about leaving en masse and founding a startup studio - and oh yeah, fat chance of releasing anything for the 360. So I wouldn't be terribly surprised if the separation was made to meet the staff halfway and prevent a brain drain.

      This may sound a bit passionate, but game developers tend to be just about the most passionate software developers on the planet - you have to be, to endure the rigors and frequent lack of reward. And given that level of passion, I wouldn't be surprised if some people were downright irate over being forced to sabotage something they put years of work into.

  12. Re:Huh? by peragrin · · Score: 4, Funny

    I take it you really want Spaceballs: The search for more money to finally be released.

    --
    i thought once I was found, but it was only a dream.
  13. Apparently... by Floritard · · Score: 5, Funny

    Bungie is as tired of hearing about Halo as I am!

  14. Did any other British readers read this as... by JustNiz · · Score: 3, Funny

    Bungle is leaving Microsoft? I guess that only leaves Zippy....

    1. Re:Did any other British readers read this as... by pandrijeczko · · Score: 2, Funny
      You do realise that there are several hundred American Slashdotters reading your post and going "Huh?"

      Maybe we should harness their colletive "HUH" energies and use it to put a toupee over the hole in the ozone layer...

      ...or something.

      --
      Gentoo Linux - another day, another USE flag.
  15. I like them. by SanityInAnarchy · · Score: 2, Insightful

    I don't mean another game that's called Halo, and is set in exactly the same storyline.

    More like one set in the same universe. It's my understanding that basically every shooter they've ever put out, including the Marathon games, is set in the same universe. Maybe even the shooter/rpg before that... what was it called?

    But imagine being a Marathon fan leading up to the launch of the original Halo. Cortana actually sent out emails to various fan sites ahead of time, so people were analyzing all the ways in which her emails could be related to a sequel to Marathon... and then they got Halo, which was so completely different, yet in the same universe, with kind of the same theme.

    I would love to see them do something like that again. Imagine something as much better than Halo as Halo was better than Marathon.

    --
    Don't thank God, thank a doctor!
  16. Re:Huh? by Gaerek · · Score: 5, Insightful

    No Halo 4? You mean, $170 Million in the FIRST day of sales isn't enough incentive to make Halo 4? I'm sorry, but there's way too much money wrapped up in that franchise. It's not going anywhere soon.

  17. Re:Huh? by TheDreadSlashdotterD · · Score: 2

    Quake 4 was worth the cash for the single player alone. That's just my lousy opinion though.

    --
    I have nothing to say.
  18. Halo DS? by Darktyco · · Score: 2, Interesting

    Does this mean that they are goign to release Halo DS?

  19. Re:I liked Myth alot by Sloppy · · Score: 2, Informative

    Probably the best thing about the Myth series was it was one of the first games I recall that had no mod tools, but was still heavily modded.
    I'm so confused. What were Hammer and Anvil (which came on my Myth2 CD from Loki) if not mod tools? Were those tools supplied by Loki? I might be misremembering, but I thought my lil' brother had those on his (non-Loki) Mac version, too.
    --
    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  20. Clearly what will happen by Joe+the+Lesser · · Score: 4, Funny

    Is that Bungie get as far away as Microsoft as they can without crashing the company, hold their own for a bit, but then come run rushing back towards Microsoft though never as close, and then they will distance themselves again but less severe, and so on and so forth.

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
  21. So Bungie becomes like Polyphony by I'm+Don+Giovanni · · Score: 3, Interesting
    Besides Shane Kim's statment of Bungie/MS continuing relationship quoted in the summary, the article also says:

    Bungie studio head Harold Ryan described the move as "an exciting evolution" of the relationship with Microsoft.
    "We will continue to develop with our primary focus on Microsoft's platforms; we greatly value our mutually prosperous relationship with our publisher, Microsoft Game Studios, and we look forward to continuing that affiliation through Halo and beyond," he said.


    The article also says Microsoft will "will retain an equity interest" in Bungie.

    This tells me that Bungie simply goes from Microsoft 1st party to Microsoft 2nd party, like Sony's relationship with Polyphony (makers of GT).

    --
    -- "I never gave these stories much credence." - HAL 9000
  22. Re:Huh? by dabraun · · Score: 2, Informative

    Just because they own the IP and made the first few games, does not mean that they have to make all the games in perpituity.


    Sure, but the MTV link is speculating about what would happen if they gave up the IP, which was reasonable speculation but isn't what happened. It seemed odd to bring it up *after* the details of the Bungie deal came out.


    Actually, Microsoft is keeping the IP, not Bungie:

    "Microsoft will retain an equity interest in Bungie, at the same time continuing its long-standing publishing agreement between Microsoft Game Studios and Bungie for the Microsoft-owned "Halo" intellectual property as well as other future properties developed by Bungie."

    http://www.microsoft.com/presspass/press/2007/oct07/10-05BungieEvolvesPR.mspx
  23. Re:Huh? by efity · · Score: 4, Insightful

    Microsoft doesn't know how to milk people for money, you say? Let's look at two of Microsoft's base products, XP and Vista. Now they could just release two full-featured packages, one of XP and one of Vista, but that's not how you profit.

    This is how you profit: Making ten versions of two products, with minor differences in between versions, but charging $100 more to advance to the next level.

    XP Home Edition
    XP Professional
    XP Tablet PC Edition
    XP Media Center Edition
    XP Professional x64 Edition
    Vista Home Basic
    Vista Home Premium
    Vista Business
    Vista Enterprise
    Vista Ultimate

    While it's not exactly merchandising, it's pretty damn close.

  24. Yay! by nerdacus · · Score: 3, Interesting

    Maybe they'll go back to making Mac games again. Won't hold my breath though.

  25. Re:Huh? by T-Bone-T · · Score: 2, Insightful

    Halo 3 was huge because it is at the climax of the story. It can't help but sell. Why do many sequels fail? They are the same character in the same world but with a new story. The old story is done and gone. Halo 2 is a different kind of sequel because it continued the story of Halo: CE and Halo 3 finishes the story. Just by playing Halo: CE and Halo 2 one can figure out the basic premise of Halo 3. The tag line says it all. What would Halo 4 even be about? It would just be a standard sequel.

    Most games are a single story. The enemy is introduced, you battle the enemy, you beat the game by finally destroying the enemy. In Halo: CE, the enemy is the Covenant. You battle the Covenant and get introduced to the Flood, which you battle as well. The game ends with the destruction of Halo and the Flood but the Covenant remain, thus Halo 2. In Halo 2, you fight the Covenant and more of the Flood. The game ends with neither the destruction of the Covenant nor the Flood, thus Halo 3. Halo 3 finishes the fight. Then what? Why even go on? The story is over.

  26. Re:Bungie splitting makes a lot of sense ? by dannannan · · Score: 2, Insightful

    If you want to make games without a manager constantly looking over your shoulder telling you what your game should be like, then it makes a lot of sense.


    Bungie relinquished control of Halo years ago when Microsoft bought them. While at MGS, they had to fight constantly for whatever control of Halo they could get. Keep in mind, Halo is a good series, but having Halos and Master Chiefs in your game isn't what makes it great. Just look at single-player Halo 2. Freedom to be creative -- to break all the rules and make something new, unexpected, and fun -- is where great games come from. You have to create the right conditions for that to happen, and that's what Bungie is doing by increasing their independence.

  27. Myth! Multiple platforms... something NEW by hellfire · · Score: 4, Interesting

    I'm not into FPS but I hear halo is pretty good. Marathon was good back in it's day. Another title you may not have known about was the Myth series. Hot damn I loved that series. It's classified under strategy games but it's really an early foray into tactical unit management and it was brilliant. I miss it so. It was one game that I wasn't good at, never once won an online game I played. And yet I couldn't get enough multiplayer. All that 3D work and physics modelling you see in WC3 and SC2... Myth pioneered that in "strategy" games ten years ago.

    I want to see new Mac games from Bungie again. I liked playing all their games, even FPS. Doom and quake never interested me. Marathon... there was just something about Marathon. The best companies invest in the mythos and storyline of their game. Bungie does that so well. When Bungie was purchased by Microsoft and halo taken to xbox, I lost all interest.

    And hell, it's about time they just came up with something completely new.

    --

    "All great wisdom is contained in .signature files"

  28. Re:Huh? by Glendale2x · · Score: 2, Insightful

    I wouldn't mind seeing them make Halo into what they wanted it to be before Microsoft picked them up and it got retooled into a console shooter. I was hoping for more Marathon mythos... and I got "just shoot everything to get to the next level".

    --
    this is my sig
  29. Re:Huh? by iphayd · · Score: 3, Informative

    Everyone knows the next Spaceballs will be "Spaceballs 3: The Search for Spaceballs 2."

  30. Re:You can still play Myth online by Reapy · · Score: 2

    Cool, thanks for the link! I might have to dust it off and play it again. Myth 1/2 had to be one of my favorite online games ever.

    God, I remember running my ghols around harassing the crap out of people. Grabbing heads from fallen bad guys and chucking it at their soldiers and taunting them, then taking off as their whole line followed me across the map before they noticed, while my buddy came round with the main troops from the front.

    Or desert between your ears. Great map! Two wights on either side of the bridge, check! 8 Dwarfies waiting behind the archers, CHECK. Taking out their archers with ghols! WIN! When they finally said f it and sent the hoards across the bridge, BIG BADA BOOM!!

    Hell, even the FFA's were great, giant cluster fucks in the middle trying to win the king of the hill. Sometimes it would be fun to not even try for the game and just go kill off your buddy, or throw max thrall into the mix just to watch the carnage.

    Oh man or the pounding as the trow came thumpping round the corner to start kicking the heads off your berserker's.

    Wow, get off my lawn kids. Sorry for the trip down memory lane there. So uh, Bungie, get off halo, and make something new for us to roll around in, pllllleaaaaaaaseeeeeeee.

  31. Re:Can someone please explain Halo? by Osty · · Score: 2, Informative

    I'm not saying it is a bad game, just that I cant see what makes it good. Is that on console the coop mode is what makes it good? Or is it (my theory) that FPS isn't that good of a game type on console and the console people just don't know what they are missing w/ a game of the year type FPS?

    Recycling content. Somebody asks this exact same question every time there's a Halo or Bungie article.

  32. Actually, image more than merchandising by everphilski · · Score: 2, Insightful

    Actually, quite the opposite, Microsoft has been very careful about image with respect to Halo. They have had ideas from all over to tie into the game, from toy guns to lingerie link. But with such a huge player base it is better to be careful and conservative about image and keep the merchandising limited. Profit off of a few key items instead of being a merchandising whore.

  33. Looks like they want to return to the Mac by dracvl · · Score: 3, Interesting

    "But sure, now that we're branching of and controlling our destiny, that puts us in a position where we could put ourselves back on the [Mac] platform definitively again," said Jarrard." From this MacWorld article.

  34. Maybe another Marathon sequal? by Danathar · · Score: 2, Interesting

    I'd love to see them do another Marathon sequel with the Halo engine.

    http://en.wikipedia.org/wiki/Marathon_Trilogy

  35. Re:Halo Wars = Halo 4? by Osty · · Score: 2, Informative

    From what I know about Halo 3, the game is some type of prelude or beginning of some epic battle...then you have a game called Halo Wars coming along, which will be more of an RPG in the vein of MMORPG's rather than a shooter like the first 3 games have been.

    What? Halo Wars will be a straight-up RTS, like Age of Empires (hey, it is Ensemble making it). It's not "Halo 4", because it's not following the Chief/Cortana/Arbiter/Flood storyline that was finished in Halo 4. Also, as I understand it, Halo Wars is supposed to be a prequel of sorts to Halo 1, being set earlier in the Human/Covenant war than Halo 1 itself. If there is a "Halo 4", it would have to be a new Chief/Cortana/Arbiter storyline, since Halo 3 closed up all of the hanging threads from the first trilogy.

    Although, personally, I wouldn't mind them back treading a bit and remaking Marathon before officially or un-offically closing the door on development for Halo games. :D

    I'd rather see Bungie make some new properties. Marathon still holds up decently well using Aleph One, and Marathon 2: Durandal has made it to XBLA. I'd love to see Marathon 1 and 3 on XBLA as well, but I don't really care for a remake of the original Marathon games in the Halo engine. It would be nice to see another trilogy set in the Marathon universe, but it would also be nice to see a second Chief/Cortana trilogy (not necessarily called Halo, as it wouldn't have to revolve around the Halo installations).

  36. Finally by MrCopilot · · Score: 4, Funny
    Now we can all wait patiently for ONI_2 for the PC.

    --
    OSGGFG - Open Source Gamers Guide to Free Games
  37. Re:mod that dude up by PayPaI · · Score: 2, Informative

    Marathon infinity shipped with Forge (level editor) and Anvil (physics editor).

  38. Re:Huh? by Daetrin · · Score: 2, Interesting
    "Microsoft will retain an equity interest in Bungie, at the same time continuing its long-standing publishing agreement between Microsoft Game Studios and Bungie for the Microsoft-owned "Halo" intellectual property as well as other future properties developed by Bungie."

    My understanding is that Microsoft has "first refusal" on the publishing rights for anything Bungie makes in the future. But Bungie will be able to work on whatever they want. Which means they could decide to make their next game for the Wii, and Microsoft would have the option to publish it. A Nintendo game with "Microsoft" in big letters on the box. How weird would that be?!?

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  39. Re:Finally by LACMA · · Score: 2, Informative

    How would they be able to make an Oni 2? IIRC, at the end of the game everyone on Earth is dead except for Konoko, because the chrysalis protects her from the now-poisonous atmosphere. That'd be one lonely world in a sequel.

  40. Re:Huh? by Yvan256 · · Score: 4, Funny

    You mean Star Wars : The Phantom Menace wasn't directed by Mel Brooks?

  41. Shut It.. by jeko · · Score: 2, Funny

    You shut your filthy mouth! Clamp that pie hole shut! Don't you know even breathing an idea that foul can make it come true?! Say things like that and tomorrow we could all wake up to find Stan Lee has signed over licenses to all the Marvel properties to Uwe ... Oh God ...

    --
    He put his boots up on the table and made a face. "The sig," he smirked. "You can waste your life in search of the sig."
  42. Re:Can someone please explain Halo? by anethema · · Score: 2, Interesting

    Thanks Osty. I was not recycling, I just hadn't seen or posted on the topic, so thought to ask.

    Other than the well implemented vehicles point(Tribes 2? not sure if it came out before or after Halo), many of the other ones seem to be minor points of game mechanics. Many of the points listed were implemented in other (very popular) games.

    Take counterstrike for example. There were simple throw grenade button mods which I'm sure most people used. It was a game that delivered a wonderful online experience. Unreal tournament was not the same type of game but also had many different game types and was one of the most fun online games out there.. Tribes had many of the boons you say long before halo.

    The story was ok, but a masterful story, I guess I just didn't see it. Perhaps try half life or, newer, bioshock. Or even the theif games or system shock.

    I also agree on the couch point, but I've been playing in 5.1 surround for years on the computer. And any gain added from the couch seems to be taken away by the fact that you're playing with a joystick rather than a single derivative device like a mouse.

    Even with all this, it still seems halo is a mediocre game in comparison with other offerings, but since it was the best thing going on the console, it has a lot of hype behind it.

    I hear what you're saying, different strokes for different folks, but even compared to other current console games, halo 3 seems dated and mid-level. (gears of war, et al)

    I kind of got more into this than I wanted to I think. Basically it comes down to, I played halo on the computer, and it did not seem to stack up to other games on the computer in any meaningful way. Is it different in the console arena? That is basically what I'm asking.

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    It's easier to fight for one's principles than to live up to them.
  43. Re:Halo, Yaaaawn by enderjsv · · Score: 2, Funny

    I'm still waiting for Call of Duty, book-on-tape. Cheers to cross-format publication.

  44. Re:So does this mean... by ducomputergeek · · Score: 2, Informative
    Geesh, hate to reply to my own thread, but those who missed the story:

    Linky: http://macslash.org/article.pl?sid=04/02/05/174217

    For those who don't want to read AFA here is the short version: More copies of Halo for Mac have been pirated than sold. Mostly out of spite from mac fan boys for the fact that originally Halo was to be a Mac first title (some say Mac-only, but...) before Microsoft bought Bungie and had it developed as the "killer app". I generally assumed that enough of geekdom around here knew the story...

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
  45. Re:Huh? by mbourgon · · Score: 2, Informative

    You think you're being funny. But you're not.

    http://en.wikipedia.org/wiki/Spaceballs:_The_TV_Series

    --
    "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
  46. Re:Huh? by kestasjk · · Score: 3, Funny

    And If I was a game developer working on the same title for years on end - I'd probably want a change too. Not so with Microsoft; they know how to milk a cash cow when they find one. Merchandising! Merchandising! Where the real money from the game is made. Halo: the T-shirt, Halo: the coloring book, Halo: the lunch box, Halo: the breakfast cereal, Halo: the flamethrower--the kids love this one--last but not least, Halo: the doll. *squeeze* "Gimme mah money, bitch!" Yup, the last thing we need is more crappy merchandise from Microsoft. I remember Vista the movie, Visual Studio.NET party balloons, Microsoft Office action figures; those guys just don't know when to stop.

    The problem is that selling crappy merchandise is so much more lucrative than the billion dollar expanding software market.
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