The Latest From the Front in the Console Wars
The October NPD numbers are out, and (now that we know we'll keep getting the information) it's time once again for analysis and reaction from media and businesses alike. GameDaily has a one year later look at the fight that began last holiday season. As for the numbers themselves, with Halo 3 now a known quantity in the market the 360 is down to 366,000 from 527,800 in September. Microsoft is still quite happy with software sales, though. The PS3 only saw 121,000 units sold last month, but early news from November has Sony very excited. And all the while, somehow, the Wii manages to sell even more units. The system is up to 519,000 from 501,000 in September, with the DS slight down to 458,000 from 495,800. As the GameDaily analysis article concludes: "the race for console dominance is still anyone's to win. The 2007 holiday buying season will be crucial to setting all three players' market positions going into next year. Which is all nice to know, of course, but not that important to actually enjoying your system of choice well into the future."
the race for console dominance is still anyone's to win
I disagree.
I got a hold of a Wii from a friend for "long-term" borrowing pretty early on after launch and kept it for about 5 months. Initially I had a ton of fun playing Wii Sports just about every night, I even rented games like Red Steel and Wario etc to try out the software for the system. I was unimpressed in general with the types of games they were putting out on the system, just like when I owned a Gamecube and only loved Rogue Squadron and Eternal Darkness for it. Not being a huge modern metroid game fan, and finding that I was unimpressed with Zelda on the Wii, I eventually passed the console back to my friend and went back to playing my 360 / PC.
I guess it all boils down to the type of software made for a particular system, but the article's analysis of software attach rate was interesting in that the Wii's is so low. I do continue to buy games for my 360 even 2 years later (Gears of War, PGR 4, Halo 3, Bioshock, Mass Effect, AC etc) yet nothing but Mario would interest me on the Wii right now. Many of my friends have the same opinions and the initial fad of playing Wii sports has worn off. Plus, its pretty bad that the most popular game on your system is the one you give away for free with the system (yes, everyone has it so they likely try it, but still, in my experience it was by far the most fun to be had on the Wii at least through when I gave the console back to my friend).
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I've heard (possibly here on /.) that the only reason PS3 sales went up around the time of the launch of the 40GB was that people were snatching up the more expensive 80GB before it and it's backwards compatibility with PS2 disappeared. Meanwhile, my kid asked for a PS2 for christmas.
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I expect that the Wii will continue to win, it shows Nintendo's domination strategy. First there are exclusive games made my Nintendo that are very very popular such as Mario, Zelda, Fire Emblem and Star Fox that will only be available on the Wii or other Nintendo consoles. Sony has Square, however usually will port the games to Wii and 360 also later in the console's life. The 360 has Halo and.. not much else, most of the people that I have talked to bought a 360 for Halo and Halo only. The Wii manages to have some good games for it, Galaxy, Paper Mario and Zelda are all good and exclusive titles, but as with the DS, we only have to wait a few years and after all the "tech-demos" of new controls you get very solid games. Sure Nintendo's systems don't have an absolutely huge quantity of games for them, but those that are made for it have very high quality (sports games aside) and don't have the flaws that the other systems had. For example, Tales of Symphonia for the Gamecube was much better then the Tales games on the PS1-2 because Nintendo desinged the hardware so you wouldn't get loading screen after loading screen like on the PS2. In the end, Nintendo is more popular, you only have to look at how almost every store has a PS3 and 360 but very few have the Wii in stock and sometimes even Wii point cards are sold out! The Wii will win the "console war" the way that Nintendo always has, good quality, exclusive games.
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They obviously don't make console wars like this any more:
http://advancedmn.com/article.php?artid=10303
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Mod me down for being slightly off topic, but know this: I am right to wallow in nostalgia.
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The market is good so I just sold my Wii to fund a PC upgrade. Why? I'm afraid it's a boring reason - I'm just not a console player, when I want to game, I want to play on the PC. Just couldn't get comfortable gaming on the sofa on the TV.
I have to say the Wii is the most varied and interesting console playing experience I've come across. It has games that focus on the wiimote, some of them are good, a lot of them are gimmicky. People who only play those, are going to be disappointed eventually. But it also has good games that don't use it, like more regular console games. One that uses the wiimote just a little (but does it well) but is more like a conventional game, is Mario Strikers Charged. The Wiimote minigame was an improvement on the original, but otherwise, it was a straight console type game, and a good one at that.
Zelda wasn't so much of a killer app as a killer *launch* app, it's great, but people are talking more about Wii Sports now, it's had better longevity (in the public eye, if not with each player. Though I have to say it's the game I'll miss the most). Super Mario Galaxy looks like it will be an absolute must-have, everyone is raving about it already, and its unique presentation and (again) minimal-but-useful use of the Wiimote will attract people in droves. I think this will be bigger than Halo 3 was for the 360.
Sometimes I think Nintendo doesn't want to publish "Hardcore" games, because their presence might detract from the casual image of the Wii, but I imagine they will do more of those with time, once the concept of the Wiimote style control is more embedded in people's minds. Mario coming out a year after launch and Brawl soon are good examples of this.
Suffice to say, if I'm at someone else's place and a 360 is on, I'll watch and be amazed by the graphics, but if a Wii is on, I'll probably get up and have a go.
I really think that the whole idea of a console war is dated.
There was a time when this was an issue. When disposable incomes were lower. When gaming was mostly for kids. When there weren't multiple demographics interested in different kinds of gaming. When a console wasn't also an Internet device and a media (music and movies) device as well.
Now, the game has changed. There is room for an inexpensive console with novelty appeal, health-conscious appeal, and appeal to kids-- and still room for a midrange console with testosterone games for the fratboy crowd-- and still room for a high-end machine with a scary sticker price but very impressive graphics, a blu-ray player, and the occasional hit exclusive game.
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What's more, Nintendo has increased Wii production to currently 1.8 million per month.
That's 21.6 million per year, or over 100 million in just 5 years. If they keep this up, they might even catch up with the PS2!
What I want to know is, when the hell is someone going to make the sword/lightsaber game for the Wii that we've all been waiting for. This comes up every now and then and the apologists all jump out and say "Errors in the motion sensors add up so you can't make perfect 1 to 1 movements, blah, blah, blah."
Which is all a bunch of BS. OK you can't make perfect 1 to 1 movement with perfectly free movement of the sword, but you don't need to! I've already seen "good enough" control to make the sword/lightsaber game possible!
Go load up Wii Sports. Choose Baseball for 2 players (so you can play around without a pitch coming). Grab the control for the batter and tip/twirl the Wiimote around over your shoulder. Notice how the Mii tips/twirls the bat just like you? Now, just change it from a bat to a sword, move it from over-the-shoulder to waist level in front of the player, and put the camera behind the Mii (KOTOR style). There, you just made the greatest sword game ever without even doing anything clever.
And of course there's bound to be lots of clever stuff you can figure out like motion capturing a bunch of kids playing with fake swords (with wiimotes embedded) so you can map the wiimote acceleration profiles to expected real life movements. Or correcting for the small integration errors whenever the wiimote happens to swing past the sensor bar. That's just icing on the cake that makes the control even closer to what's expected.
Yeah the control will never be exactly 1 to 1. Olympic fencers will be pissed off that they can't get the millimeter perfect movements they use. Everyone else will be wildly flailing their swords with big broad movements so as long a the sword goes left when they swing left it will be fine. The players' hand/eye coordination will adjust to what the game will actually do. Players already adjust to controls that are much less intuitive/realistic. Just throw in a few easy "whack the pinata" levels at the beginning and I bet people will subconsciously adjust themselves in no time.
I think the biggest winner in this console war is IBM. They make the chips for all three consoles. With the pretty competitive market they are selling a lot of CPU, and getting handed a lot of research dollars for die shrinks. I also think this market which is a win for IBM and a loss for attach rate.
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Im not really interested in the numbers of it, all i know is that for the first time in a long time im utterly spoiled for choice. im currently muddling through, the witcher (PC), gears of wars (pc), Assasins creed (360), Halo 3 (360), Metroid and Mario for the Wii to name a few. With Mass effect and unreal tournament 3 coming soon and a whole host of 2008 titles (such as GTA), i for one am an extremly happy camper.
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It's Ironic that Nintendo captured the casual market and yet there are very few games for them, they either fall under the "core-gamer category" (RE4, Metroid3, etc...) or the "Shovelware" (Too many to mention actually) category. I own a Wii with something like 15 Wii games, and 2 dozen VC games. I love it, and play it often. My parents enjoyed WiiSports so much they wanted one of their own for when they have company over. They are as "non-gamer" as can be, but are not opposed to buying games anymore as long as they appeal to them. To date they only have 3 games (WiiSports, WiiPlay, and Tiger Woods 08) and 1 VC game (PacMan). Occasionally I bring over Rayman RR, or Excitetruck and we play them a little, but that's it. They are both retired, have time and money available to them, but there is simply not a selection of games they find appealing.
Nintendo is moving units to casual gamers, but they (and 3rd parties) need to recognize this largely untapped market and deliver some games they want to buy! Guitar Hero Helps, so does DDR, and Karaoke games, but what about SuDoKu, or NY Times Crossword puzzles...
I think the attachment rate will go up as more and more games come out. Take a look at the DS. Lost of adults/casual gamers have those and GBAs.
Take a look at the "Must have" list for the Wii. I am seeing more and more titles that people will buy for the Wii and keep. If the soccer moms like the games and then the kids find games they like it becomes a huge win.
When Nintendo came out with the DS I thought that was the DUMBEST idea ever. I figured Sony was going to eat there lunch. I was so wrong.
When Nintendo was talking about the Wii I thought well that may be interesting but the PS3 is just going run away and hide. After I saw the lines at E3 I changed my mind.
The Wii doesn't have the graphics of the PS3 or the 360 but that just doesn't matter. It has some very good games and is fun.
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Before the next gen started, game sales in Japan were on a fairly steady -- but slow -- decline. Interviews on the topic would frequently contain prophecies of doom, saying if nothing changed, gaming as we know it might just end. How is this turned around? Well, if your reliable base isn't so reliable anymore, then you find new customers. This is what Nintendo has spent a couple years figuring out how to do. The attach rate being important is a symptom of the take-a-loss-to-move-consoles strategy, yes, but also a consequence of the idea that there's only so many gamers out there. Nintendo is making the pie bigger, not trying to squeeze more blood from the stone.
You've pretty much totally missed the point.
It's not supposed to be 1:1; it's just supposed to be a reasonably intuitive interface.
Who are you to make proclamations about a "real gamer"? I've been playing video games for thirty years, on pretty much every platform, I've got a PS3, I've got a PS2 and a gamecube, I've got a dedicated multicore machine I got to run video games on, and when I'm not too busy with work, I game 40-60 hours a week.
The Wii is the best gaming console I've ever had. Seems to me the person missing something is you.
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