Study Finds Games Stores Still Selling to Minors
A study funded by the National Institute on Media and the Family (NIMF) has found that almost half of all games retailers are still selling 'M'-rated games to kids. "The two-month undercover survey, which covered 60 US retailers, found that underage teens were able to buy games rated M for Mature (17+) at 46 percent of stores, according to the San Diego Union-Tribune ... the findings of the survey still put the game industry ahead of many other entertainment sectors, including the movie and music industries."
Since any attempts to legislate a ban on selling M-rated games to minors have been deemed unconstitutional, I say so what. Perhaps stores shouldn't be selling these games to minors, but that's between the store and the "OMG PROTECT THE CHILDREN" crowd
Seeing as the ratings are a guideline not a law, and it's up to parents to enforce the guidelines they want to enforce, I am going to have to join in the calls of 'So what?'
The only way to sort out this out would be for people to stop assuming that games are for kids - but who knows when that's going to be.
"It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
The two-month undercover survey [...] found that underage teens were able to buy games rated M for Mature (17+) at 46 percent of stores
How are they supposed to enforce that anyways? By asking kids their ID? How are you supposed to tell a 17-year old who looks like he's 14 from a 14 year old who looks like he's 17?
You just got troll'd!
Yeah... always good to see people getting their priorities right. How about trying to fight the problem of shops selling booze to kids?
And yes I know this is a study by a group studying media.
that studies that tell us what we already know, are lame.
Mod me lame?
Despicable. This offense should be punishable by death by impact hammer. That'll show 'em to sell violent games to youngsters!
Rules about selling to minors deserve to be ignored. I had a lot of fun as a kid playing games that apparently weren't meant for me and turned out okay (well, some may disagree :p), why should other kids be prevented from enjoying themselves with equally harmless, yet demonised games.
What they should really be bothered about is what leads kids to be problematic in the first place as it's clearly not playing games.
If kids are willing, but unable to purchase digital media, then they will steal it.
I was denied entry a few months before my birthday to a movie, so I went home pirated it and enjoyed it.
If the guidelines aren't law, what is done about pornographic games? Is it actually legal to sell games featuring explicit sex to minors in the US (some states anyway)?
How long will it be before Jack Thompson finds this and uses it to try to get video games banned?
http://www.youtube.com/watch?v=QiT2cbyRtAI (Great video on Jack Thompson)
What's the matter, James? No glib remark? No pithy comeback?
Starcraft ESRB = Mature
http://reviews.cnet.com/pc-games/starcraft-pc/4507-9696_7-30975991.html
I don't see how this hurts minors.
This just in: stores are still selling tobacco and alcohol products, pornography and r-rated DVDs to minors! Shockingly, near- (or at-) minimum wage-earning retail clerks in deadend jobs sometimes don't give a damn about the selling legally-prohibited products to kids just barely younger than they themselves are.
Because they're sure as snot not around my home city. I'm tired of getting carded to buy a game when I'm nearly two decades past the "sell-to" age. :P
It just proves that the gaming industries ratings work better than any other out there and that self regulation within the gaming industry is tip top and working a-ok.
NIMF is an anti-gaming pressure group AND they don't bother to detail the methodology of their "study". They're almost certainly flat-out lying about the results. I can think of countless ways they could fudge these results, assuming they're not just making them up out of whole cloth (which is typical for such "studies"). Among other things I suspect few of the retailers were actually specialty game retailers. You CAN purchase video games at Rite-Aid, where I suspect the cashiers are poorly educated about carding kids for games. It's also possible that the "kids" they're using are 16-year-olds with fake IDs.
Secondly, in order for something to be a proper study it requires controls, proper methodology, and control cases. I seriously doubt that NIMF bothered to do this in their survey.
And as others have pointed out, these results are better than more credible studies of tobacco and alcohol sales to minors. Most studies show that minors can purchase alcohol and cigarettes about 60% of the time.
Finally, I consider it completely absurd to expect non-specialty games retailers to know the ratings details of every, or even ANY, game on their shelves. It's equivalent to expecting cashiers in grocery stores to know the ingredients on every product they sell. NOBODY expects this level of scrutiny on R-rated or even X-rated games. How many studies do you see of how hard it is for a teenager to buy a copy of Hustler at the local store? What do you think the success rate would be? 90-95%?
I always buy videos... which if i dont have my ID card i'm screwed.. cause they card me at best buy super target an other places... this is a outrage anyways because.. games.. are just as mind inflicting as cartoons/ horror flicks.. people can watch tv all the time.. with gore, killings, sex, and other gang activities just by watching cable/satellite tv this is bogus.. if you try an gag games you might as well gag television cause they curiosity, sight, emotion is still there for movies, tv, sitcoms, animes and video games.. its all the same in my book.. an pointless all together!